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- ##*********LoginServer Auto Restart*******##
- # ------------------------ #
- #******************************************#
- # ---------------------------------------------------------------------------
- # Restart Login Server every 24 hours?
- # ---------------------------------------------------------------------------
- # Enable disable scheduled login restart.
- # Default: False
- LoginRestartSchedule = True
- # Time in hours.
- # Default: 24
- LoginRestartTime = 1
- ##*********GameServer Auto Restart*******##
- # ------------------------ #
- #******************************************#
- # Auto server restart
- EnableRestartSystem = false
- # If EnableRestartSystem = True Describe hours of the day
- # Example: 22:00,23:00 (hh:mm,hh:mm...)
- # NOTE: Separate ":" mm:hh and "," others restart time
- RestartByTimeOfDay = 18:30,06:30
- # Seconds to restart the server ( 360 = 5 Minutes )
- # default = 360
- RestartSeconds = 30
- ##*********Damage Balance*******##
- # ------------------------ #
- #******************************************#
- #---------------------------------------------
- # Damage Multipliers for Characters. -
- #---------------------------------------------
- AltPDamageMages = 1.0
- AltMDamageMages = 1.0
- AltPDamageFighters = 1.0
- AltMDamageFighters = 1.0
- #---------------------------------------------
- # Damage Multipliers for pets and summons. -
- #---------------------------------------------
- AltPDamagePets = 1.0
- AltMDamagePets = 1.0
- #---------------------------------------------
- # Damage Multipliers for NPCs (mobs). -
- #---------------------------------------------
- AltPDamageNpc = 1.0
- AltMDamageNpc = 1.0
- #---------------------------------------------
- # Balance Dagger Classes -
- #---------------------------------------------
- DaggerVsHeavy = 1.00
- DaggerVsLight = 0.80
- DaggerVsRobe = 1.20
- #---------------------------------------------
- # Balance Archer Classes -
- #---------------------------------------------
- ArcherVsHeavy = 1.30
- ArcherVsLight = 1.10
- ArcherVsRobe = 1.10
- #---------------------------------------------
- # Balance Blunt Classes -
- #---------------------------------------------
- BluntVsHeavy = 1.30
- BluntVsLight = 1.30
- BluntVsRobe = 1.30
- #---------------------------------------------
- # Balance Dual-Weapon Classes -
- #---------------------------------------------
- DualVsHeavy = 1.00
- DualVsLight = 0.80
- DualVsRobe = 1.40
- #---------------------------------------------
- # Balance Fist Classes -
- #---------------------------------------------
- FistVsHeavy = 1.30
- FistVsLight = 1.10
- FistVsRobe = 1.40
- #---------------------------------------------
- # Balance Sword Classes -
- #---------------------------------------------
- SwordVsHeavy = 1.20
- SwordVsLight = 0.80
- SwordVsRobe = 1.00
- #---------------------------------------------
- # Balance Pole Classes -
- #---------------------------------------------
- PoleVsHeavy = 1.40
- PoleVsLight = 1.30
- PoleVsRobe = 1.50
- # ---------------------------------------------------------------------------
- # Show Welcome PM on start
- # ---------------------------------------------------------------------------
- # If This is Enabled show on player PM on chat When Login
- ShowWelcomePM = True
- PMFrom = *L2PvP*
- PMText1 = Welcome to our server
- PMText2 = Visit our web www.l2pvp.com
- # Show PM on Login For Vote
- # Char on start Pm vote
- ShowWelcomePM1 = True
- PMFrom1 = Vote
- PMText3 = Vote for Server!
- # ---------------------------------------------------------------------------
- # HEALERS PARTY ASSIST REWARD
- # ---------------------------------------------------------------------------
- # Party Bishop Reward ID
- RewardID = 4355
- # Party Bishop Reward PRICE
- RewardPrice = 1
- # Party Bishop Reward RATE
- # Reward RATE VALUE %
- RewardRate = 40
- # ---------------------------------------------------------------------------
- # Custom Start on New players
- # ---------------------------------------------------------------------------
- # Custom spawn location if character is created and first logged in the game.
- CustomSpawn = True
- # Custom X zone
- SpawnX = 83419
- # Custom Y zone
- SpawnY = 148139
- # Custom Z zone
- SpawnZ = -3405
- #-----------------------------------------------------------------------------
- # Custom PvP CHAT SHOUT AND TRADE
- #-----------------------------------------------------------------------------
- # PvP need for speak in SHOUT chat and TRADE chat
- ChatPvPneed = 10
- ##*********DONATE NPC SHOP CONFIGS*******##
- # ------------------------ #
- #******************************************#
- # Coin to change Gender
- ChangeGenderCoin = 14721
- # Change gender Price
- ChangeGenderPrice = 5
- #Coin For Full Clan
- FullClanCoin = 14721
- #Full Clan Price
- FullClanPrice = 30
- #Coin for change name
- ChangeNameCoin = 14721
- #Price for change name
- ChangeNamePrice = 5
- #Coin for change clan name
- ChangeClanNameCoin = 14721
- #Price for change clan name
- ChangeClanNamePrice = 5
- #Reputation for add to donate clan
- ReputationPointsToAdd = 5000000
- #Coin to Add all Clan skills (No full Clan)
- ClanSkillsCoin = 14721
- #Price for Add all Clan skills (No full Clan)
- ClanSkillsPrice = 15
- #Donate Enchanter
- #Enchant for +1 ITEM ID
- EnchantItemCoin = 4355
- #Enchant For +1 ITEM COUNT
- EnchantItemPrice = 10
- #Donate Enchanter Attribute
- #ITEM ID FOR ATRRIBUTE
- AttributeCoin = 4355
- #ITEM COUNT FOR ATTRIBUTE
- AttributePrice = 10
- #==================================================
- # Custom Start Title
- #==================================================
- # Set this option to true to enable custom titles on new chars.
- CharTitle = True
- #Set the title of new char.
- CharAddTitle = *L2PvP*
- #---------------------------------------------------------------
- # Change Hero Color Name
- #---------------------------------------------------------------
- # If character is hero he get color on his name
- HeroNameColorChange = True
- NameHeroColor = A1DB19
- #---------------------------------------------------------------
- #Example: .giran , .aden, .valakas, .pvp1, pvp2, farm1 etc..
- #This VoiceCommand Include all Towns/Villages and GrandBosses
- #---------------------------------------------------------------
- LocVoiceCommand = True
- #--------------------------------------
- #DONATE MANAGER CLAN SKILLS LIST
- #This clan skills take when donators need full clan lvl 11 and full clan skills
- ClanSkills = 370,1;371,1;372,1;373,1;374,1;375,1;376,1;377,1;378,1;379,1;380,1;381,1;382,1;383,1;384,1;385,1;386,1;387,1;388,1;389,1;390,1
- #--------------------------------------
- #DONATE MANAGER CLAN SQUAD SKILLS LIST
- #This clan squad skills take when donators need full clan with full squad skills
- ClanSquadSkills = 611,1;612,1;613,1;614,1;615,1;616,1
- #---------------------------------------------------------------
- #PvP Color System -
- #---------------------------------------------------------------
- # Enable PvP Color System?
- # Default: False
- EnableColorPvP = True
- #PvP Color System
- # Color For 100 PvP
- ColorPvP1 = 00FF00
- # Color For 300 PvP
- ColorPvP2 = 00FF00
- # Color For 600 PvP
- ColorPvP3 = 00FF00
- # Color For 1000 PvP
- ColorPvP4 = 00FF00
- #---------------------------------------------------------------
- #PK Color System -
- #---------------------------------------------------------------
- # Enable Pk Color System?
- # Default: False
- EnableColorPk = True
- #Pk Color System
- # Color For 50 Pk
- ColorPk1 = 00FF00
- # Color For 150 Pk
- ColorPk2 = 00FF00
- # Color For 500 Pk
- ColorPk3 = 00FF00
- # Color For 850 Pk
- ColorPk4 = 00FF00
- ##********* Services NPC Config *******##
- # ------------------------ #
- #******************************************#
- # ---------------------------------------------------------------------------
- # Coin ID For Make Char Noblesse
- # ---------------------------------------------------------------------------
- NoblesseCoin = 4355
- # ---------------------------------------------------------------------------
- # Price For Make Char Noblesse
- # ---------------------------------------------------------------------------
- NoblessePrice = 10
- # ---------------------------------------------------------------------------
- # Remove Pk's
- # ---------------------------------------------------------------------------
- # Coin for Remove Pk
- PKkillsCoin = 3470
- # Price for Remove PK
- PKkillsPrice = 1
- # How pk Remove
- PKkillsRemove = 1
- # ---------------------------------------------------------------------------
- # Smart CommunityBoard Settings
- # ---------------------------------------------------------------------------
- # This properties file is solely for the Smart CB modifications.
- # ---------------------------------------------------------------------------
- # Top Players Options
- # ---------------------------------------------------------------------------
- # Explanation 1
- # Default value 19
- TopPlayerRowHeight = 10
- # Here you can specify the amount of the results that will be displayed.
- # Default value 20
- TopPlayerResults = 10
- # Explanation 1
- # Default value 17
- RaidListRowHeight = 17
- # Here you can specify the amount of the results that will be displayed.
- # Default value 20 , max is 26. If you change this you have to check the Raids Pagination because some pages might be empty.
- RaidListResults = 20
- # If you enable this option Raid List results will be sorted using asceding level (Smaller level raids will appear 1st)
- # Default = True
- RaidListSortAsc = True
- # If you enable this option on the stat page 2 rows will appear under Players Online on stats page.
- # Real active players and detached players.
- # Default = True
- AllowRealOnlineStats = True
- # If you enable this option you allow players to use .online command
- # Default = True
- AllowOnlineCommand = True
- # ---------------------------------------------------------------------------
- # Town War Event (by SolidSnake & mrTJO)
- # ---------------------------------------------------------------------------
- # Town ID that you can set as War Zone for the Event:
- #
- # 1: Dark Elf Village
- # 2: Talking Island
- # 3: Elven Village
- # 4: Orc Village
- # 5: Gludin Town
- # 6: Dwarven Village
- # 7: Town of Gludio
- # 8: Town of Dion
- # 9: Giran Town
- # 9: Giran Harbour
- # 10: Oren Town
- # 11: Hunters Village
- # 12: Town of Aden
- # 13: Town of Goddard
- # 14: Town of Rune
- # 15: Heine
- # 16: Floran Village
- # 17: Town of Schuttgart
- # 20: Kamael Village
- #
- # Default: 9 (Giran Town)
- TownWarTownId = 9
- TownWarTownName = Giran Town
- # Set all towns as War Zone (TownWarTownId won't be read) ?
- TownWarAllTowns = False
- # Enable or disable the Town War auto system?
- TownWarAutoEvent = True
- # Times Town War will occur (24h format).
- TownWarInterval = 9:00,9:30,10:00,10:30,11:00,11:30,12:00,12:30,13:00,13:30,14:00,14:30,14:44,15:00,15:30,16:00,16:30,17:00,17:30,18:00,18:30,19:00,19:30,20:00,20:50,20:30,21:00,21:30,22:00,22:30,23:00,23:30,00:00,00:30,1:00,1:30,1:40,2:00,2:30,3:00,3:30,4:00,4:30,5:00,5:30,6:00,6:30,7:00,7:30,8:00,8:30
- # Time before the event starts (in minutes).
- TownWarTimeBeforeStart = 1
- # Event running time (in minutes).
- TownWarRunningTime = 10
- # What's the reward for each kill?
- TownWarItemId = 57
- TownWarItemAmount = 5000
- # Give PvP/Pk points on Event kill?
- TownWarGivePvPAndPkPoints = True
- # Give Karma on Pk during the Town War Event?
- TownWarAllowKarma = False
- # Disable gatekeepers in the Town setted for the event?
- TownWarDisableGK = True
- # Send a ress on participants' death?
- TownWarRessOnDeath = False
- # Should participants lose buffs on death?
- TownWarLoseBuffsOnDeath = False
- #--------------------------------------------------------------------
- #Vote System
- #--------------------------------------------------------------------
- # HOPZONE SYSTEM
- # Vote reward for Hopzone.
- AllowHopzoneVoteReward = false
- # Vote reward server link.
- HopzoneServerLink = http://l2.hopzone.net/lineage2/details/70693/World-Of-Ages
- # First page of servers list link.
- HopzoneFirstPageLink = http://l2.hopzone.net/lineage2/
- # Votes for next reward needed.
- HopzoneVotesDifference = 1
- # Rank needed for server to be on first page.
- HopzoneFirstPageRankNeeded = 1
- # Minutes between rewards.
- # Eg. You put 5 it checks every 5 minutes for reward.
- HopzoneRewardCheckTime = 1
- # Small reward(s).
- HopzoneSmallReward = 57,100000000;
- # Big reward(s).
- HopzoneBigReward = 3470,1;
- # Hopzone reward max dual boxes reward.
- # For example if you put 2 and someone has 3 boxes open 2 will be rewarded.
- HopzoneDualboxesAllowed = 1
- # Game server console report.
- # If set to true, game server console will get a report of
- # current vote count, votes needed for next reward and votes needed for first page.
- AllowHopzoneGameServerReport = True
- # TOPZONE SYSTEM
- # Vote reward for Topzone.
- AllowTopzoneVoteReward = false
- # Vote reward server link.
- TopzoneServerLink = http://l2topzone.com/lineage2/server-info/3425/L2Woaorg.html
- # First page of servers list link.
- TopzoneFirstPageLink = http://l2topzone.com/lineage2/server-list/top.html/
- # Votes for next reward needed.
- TopzoneVotesDifference = 1
- # Rank needed for server to be on first page.
- TopzoneFirstPageRankNeeded = 1
- # Minutes between rewards.
- # Eg. You put 5 it checks every 5 minutes for reward.
- TopzoneRewardCheckTime = 1
- # Small reward(s).
- TopzoneSmallReward = 57,100000000;
- # Big reward(s).
- TopzoneBigReward = 3470,1;
- # Hopzone reward max dual boxes reward.
- # For example if you put 2 and someone has 3 boxes open 2 will be rewarded.
- TopzoneDualboxesAllowed = 1
- # Game server console report.
- # If set to true, game server console will get a report of
- # current vote count, votes needed for next reward and votes needed for first page.
- AllowTopzoneGameServerReport = True
- #------------------------------------------------------------------------------------------#
- #---------------------------< Config v3.8.7 for l2jserver Freya >--------------------------#
- #------------------------------------------------------------------------------------------#
- #===================================== Rank PvP System ====================================#
- # About Legal Kill:
- # When Killer kill Victim and Legal Kill Protection is not activated, then legal kill will rise.
- #------------------------------------------------------------------------------------------#
- # PvP #
- #------------------------------------------------------------------------------------------#
- # Enable Rank PvP System
- RankPvpSystemEnabled = True
- # Enable legal counter in Alt+T window in game. It's mean all kills will be counted by RPS rules.
- LegalCounterAltTEnabled = True
- # Minimum player level for rise legal kills.
- LegalKillMinLvl = 80
- # If enabled, kill PK player (player with red nick) will rise kills_legal and kills_today_legal in database. Default true.
- LegalKillForPkKillerEnabled = True
- # If enabled, kill unflaged player will rise kills_legal and kills_today_legal in database (otherwise PK mode). Default false.
- LegalKillForInnocentKillEnabled = True
- # Set time interval between kills the same victim (in minutes).
- # Option is used for Legal Kills & RPC & Rank Points.
- # Default: 60
- ProtectionTimeReset = 1
- # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
- # If LegalKillProtection = 3, then it not rise Legal Kills for kill 4 times the same player.
- # INFO: Option used for RPC and Rank Points.
- LegalKillProtection = 0
- # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
- # X is reseted every day.
- # IMPORTANT: LegalKillProtection MUST BE = 0.
- # INFO: Option used for RPC and Rank Points.
- DailyLegalKillProtection = 0
- # If True, then GM characters will be ignored by RPS.
- # Option is used when coloring nick and titles too.
- # Info: If GM characters are saved in RPS, you should remove them manually from rank_pvp_system tables.
- # SQL example:
- # DELETE FROM rank_pvp_system WHERE killer_id IN(SELECT charId FROM characters WHERE accesslevel <> USER_ACCESSLEVEL);
- # *USER_ACCESSLEVEL is a access level for users.
- # Default: True
- GMIgnoreEnabled = False
- #------------------------------------------------------------------------------------------#
- # RPC Reward & PvP Reward #
- #------------------------------------------------------------------------------------------#
- # It gives reward(RPC) for any legal PvP.
- # INFO: ProtectionTimeReset is used.
- # Enable PvP Reward System (RPC Reward & Reward)
- # REQUIRE: RankPvpSystemEnabled = True
- # RPC Reward allows earn and exchange RPC points for selected rewards, this RPC are awarded for each PvP.
- RpcRewardEnabled = False
- # INFO: RPC - is a special currency, player can exchange it for items.
- # RPC Reward amount, awarded for each PvP.
- RpcRewardAmmount = 1
- # Minimum player level to obtain reward.
- RpcRewardMinLvl = 85
- # PvP Reward awarded for each PvP.
- PvpRewardEnabled = True
- # Reward item id.
- PvpRewardId = 4355
- # PvP Reward amount, awarded for each PvP.
- PvpRewardAmount = 1
- # Minimum player level to obtain reward.
- PvpRewardMinLvl = 85
- # If enabled, gives reward for kill PK player (player with red nick).
- RewardForPkKillerEnabled = True
- # If enabled, kill unflaged player will be rewarded (otherwise PK mode). Default false.
- RewardForInnocentKillEnabled = True
- # If enabled, gives rewards for kill player by rank. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_pvp = true.
- # REQUIRE: RanksEnabled = True
- RankPvpRewardEnabled = True
- # Minimum player level to obtain reward.
- RankPvpRewardMinLvl = 80
- # If enabled, gives rewards for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_level = true.
- # REQUIRE: RanksEnabled = True
- RankLevelRewardEnabled = True
- # If enabled, RP, RPC, PvP Reward and Rank PvP Reward will check Legal Kill conditions.
- RewardLegalKillEnabled = True
- #------------------------------------------------------------------------------------------#
- # Ranks #
- #------------------------------------------------------------------------------------------#
- # INFO: ProtectionTimeReset is used.
- # INFO: RankNames,
- # RankMinPoints,
- # RankPointsForKill,
- # RankRewardIds,
- # RankRewardAmounts
- # must have same size and cannot be empty.
- # REQUIRE: RankPvpSystemEnabled = true
- RanksEnabled = False
- # Minimum player level for obtain Rank Points.
- RankPointsMinLvl = 85
- # Cut off points, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RP on high level victims)
- # Example: Killer RP reward is 20, victim RP reward is 50, if killer kill the victim he will obtain 20 points, not 50 points.
- RankPointsCutEnabled = True
- # Rank names (first element is the higher rank):
- # Format: name1,name2,name3
- # Example: RankNames = Five Star General,General [Grade 3],General [Grade 2],General, ... ,Apprentice,Recruit
- RankNames = Five Star General,General [Grade 3],General [Grade 2],General,Brigadier General,Brigadier [Grade 3],Brigadier [Grade2],Brigadier,Force Colonel,Colonel [Grade 3],Colonel [Grade 2],Colonel,Strike Commander,Commander [Grade 3],Commander [Grade 2],Commander,Field Major,Major [Grade 3],Major [Grade 2],Major,Staff Captain,Captain [Grade 3],Captain [Grade 2],Captain,First Lieutenant,Lieutenant [Grade 3],Lieutenant [Grade 2],Lieutenant,Master Sergeant,Gunnery Sergeant [Grade 3],Gunnery Sergeant [Grade 2],Gunnery Sergeant,Sergeant [Grade 3],Sergeant [Grade 2],Sergeant,Corporal [Grade 2],Corporal,Private [Grade 2],Private,Apprentice [Grade 2],Apprentice,Recruit
- # INFO: Be careful with points. MySql database allow BIGINT(18) total rank points.
- # Rank require points (first element is points count for obtain 1st rank title, in example: Five Star General):
- # Format: count1,count2,count3
- # count1 > count2 > count3 > ... >= 0, minimum points for first (lowest) rank must be 0!
- # Foramt: RankMinPoints = 10000,1000,400,0
- # IMPORTANT: property elements count must be same like in RankNames.
- # Example: if player have current points BETWEEN 2,000,000 AND 1,000,000 it gives rank: General [Grade 3].
- RankMinPoints = 2000000,1000000,750000,600000,400000,250000,190000,150000,120000,100000,82000,65000,50000,38000,28000,20000,14000,10000,7000,5000,3000,2000,1500,1000,880,760,680,580,500,450,400,360,320,280,240,190,150,120,70,30,10,0
- # Example: For Five Star General kills reward is 50 points.
- # Format: count1,count2,count3
- # All values MUST be greater than 0.
- # IMPORTANT: properties count must be same like in RankNames.
- RankPointsForKill = 50,48,46,44,42,40,38,36,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
- # If enabled RPC points will be awarded for kill Victim with specified rank.
- RankRpcEnabled = True
- # INFO: RPC - is a special currency, player can exchange it for items.
- # RPC amounts for kill player with defined ranks.
- # IMPORTANT: properties count must be same like in RankNames.
- RankRpcAmount = 42,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
- # Enable alternative points counting for players.
- # If enabled then RankPointsForKill is ignored.
- # Example: RankPointsDownAmounts = 100,50,10,1,0
- # For first kill awards 100, 2nd kill give 50, ... , 0.
- # It can be manipuleted by LegalKillProtection and DailyLegalKillProtection.
- # IMPORTANT: Protection X value cannot be less than size of RankPointsDownAmounts. Example: min value for example data is 5.
- RankPointsDownCountEnabled = False
- RankPointsDownAmounts = 100,50,10,1,0
- # Shout current Points info for killer & victim.
- RankShoutInfoOnKillEnabled = True
- # Shout Bonus Points informations for killer.
- # Require: RankShoutInfoOnKillEnabled = True
- RankShoutBonusInfoOnKillEnabled = True
- # If enabled shows informations about Total Kills on Victim, otherwise show informations about Legal Kills on Victim.
- TotalKillsInShoutEnabled = True
- # If enabled, gives Rank Points for kill PK player (player with red nick).
- #RankRewardForPkKillerEnabled = True
- # If enabled, Rank Points for kill unflaged player will be awarded (PK mode). Default false.
- #RankRewardForInnocentKillEnabled = False
- # Nick and Title colors for each rank.
- # INFO: Do not put RED, PURPLE, or LIGHT RED Nick Colors. This colors are used in game!
- # Colors must have HTML format (6 letters (hex)).
- # Format: ABCDEF,0103FF, ... ,ABCDEF
- # Minimum: 000000, Maximum: FFFFFF.
- # IMPORTANT: properties count must be same like in RankNames.
- # First color on left is for the highest rank, [5 Star General].
- NickColorEnabled = False
- NickColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00
- TitleColorEnabled = False
- TitleColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00
- #------------------------------------------------------------------------------------------#
- # War Kills #
- #------------------------------------------------------------------------------------------#
- # Enable war kills counter
- WarKillsEnabled = False
- # Ratio for Rank Points when killed a player from War Clan.
- # Add to standard rank points for kill difference between ((points * ratio) - points).
- # 2.0 mean 2 times more points for kill a player from war.
- # Ratio must be > 1, if <= 1 points will be not multiplied.
- WarRankPointsRatio = 1.2
- #------------------------------------------------------------------------------------------#
- # Combo Kills #
- #------------------------------------------------------------------------------------------#
- # Combo system allow get combo for killing the victims.
- # Combo will be reseted if character will die, relog, join to event or olympiad.
- # Combo system disabled on events and olympiad (option inherited from Rank PvP System).
- # Enable combo kill system.
- ComboKillEnabled = False
- # Shout messages for players, if killer kill more victims.
- # Format: combo_kills,message; ... ;combo_kills,message
- # List must be ORDERED from lowest to highest by combo_kills.
- #
- # Message can contain special tags:
- # %killer% - it will be replaced by killer name.
- # %victim% - it will be replaced by victim name.
- # %combo_level% - it will be replaced by combo level.
- #
- # Local - shout message to visible players by killer.
- # Global - shout message to all players online.
- # Info: one of these lists can be empty, and combo_kills can be random numbers, but ordered (example: 1,msg;2,msg;3,msg;6,msg;7,msg;8,msg;10,msg;55,msg;100,msg).
- # It can start from 3,msg;6,msg;7, ... then killers with combo level 1 and 2 will be not shouted.
- # Checking priority: if combo_kills will be founded on local list, then global list is not checked.
- ComboKillLocalAreaMessages = 2,%killer% is a good killer!;3,%killer% is a perfect killer!;4,%killer% have no mercy!;5,%killer% is in killing spree!;6,%killer% assassinate every target!;7,%killer% is killing master!;8,%killer% is a Uber killer!;9,%killer% own the battlefield!
- ComboKillGlobalAreaMessages = 10,%killer% is Unstopable!!!
- # Alternate combo message method, is not require for each combo level defining the message.
- # Just one message for any combo level.
- # If enabled shows combo size, example: Player have 5 Combo kills! or Player have 99 Combo kills!
- #
- # Message can contain special tags:
- # %killer% - it will be replaced by killer name.
- # %victim% - it will be replaced by victim name.
- # %combo_level% - it will be replaced by combo level.
- #
- # If ComboKillAltGlobalMessageMinLvl = 10 then if player get combo level >= 10 it will be shout on global chat, otherwise on local chat.
- # If ComboKillAltGlobalMessageMinLvl = 0 it shouts all messages on local chat.
- ComboKillAltMessagesEnabled = False
- ComboKillAltMessage = %killer% have %combo_level% Combo kills!
- ComboKillAltGlobalMessageMinLvl = 10
- # If enabled shout messeage about defeated combo killer, if victim combo is greater than selected level.
- ComboKillDefeatMessageEnabled = False
- # Minimum combo level for show the defeat message. It not mess chat window with player's low combo level.
- # Require: ComboKillDefeatMessageEnabled = True
- ComboKillDefeatMessageMinComboLvl = 3
- # Message can contain special tags:
- # %killer% - it will be replaced by killer name.
- # %combo_level% - it will be replaced by combo level.
- #
- # ComboKillDefeatMessage = %killer% is defeated! or:
- ComboKillDefeatMessage = %killer% is defeated with %combo_level% combo lvl!!!
- # Enable protection with Legal Kills, combo will rise if it's legal kill.
- ComboKillProtectionWithLegalKillEnabled = False
- # Enable protection with No Repeat for kill, combo will rise if victim is not on current combo list.
- ComboKillProtectionNoRepeatEnabled = False
- # If kill time between previous victim and next victim will be greater than ComboKillReseter, combo will be reseted.
- # Time in seconds.
- # 0 - disabled.
- # Default: 300
- ComboKillReseter = 300
- # List contains combo kills and rank points ratio added to rank points for kill.
- # Format: combo_kills,ratio; ... ;combo_kills,ratio
- # List must be ordered from lowest to highest by combo_kills.
- # Ratio must be greater than 1.0, otherwise will be ignored.
- ComboKillRankPointsRatioEnabled = False
- ComboKillRankPointsRatio = 5,1.1;6,1.2;7,1.3;8,1.4;9,1.5;10,1.6
- #------------------------------------------------------------------------------------------#
- # .pvpinfo command, PvP Status window, Death Status, RPC options #
- #------------------------------------------------------------------------------------------#
- # If enabled allow use .pvpinfo command on targeted player.
- PvpInfoCommandEnabled = True
- # If enabled change .pvpinfo for /pvpinfo command. (/pvpinfo is recommended)
- # IMPORTANT: Is require Client modification file: LineageII/system/commandname-e.dat
- # Information how to apply it in: ClientModInfo.txt
- PvpInfoUserCommandEnabled = False
- # ID of command, it is same id what is in commandname-e.dat.
- PvpInfoUserCommandId = 1004
- # If enabled shows .pvpinfo window about killer for victim.
- PvpInfoCommandShowOnDeathEnabled = True
- # Show additional button in PvPStatus window after death.
- # Button allow see more details about killer. HP/MP/CP, equipment (enchant) if enabled.
- # It shows killer status only for KILL MOMENT.
- # Option requires PvpInfoCommandShowOnDeathEnabled and PvpInfoCommandEnabled set on True.
- DeathManagerDetailsEnabled = True
- # Show killer equipment and items enchant level.
- DeathManagerShowItemsEnabled = False
- # Enable RPC Exchange for items.
- # Items list defined in database table: rank_pvp_system_rpc_reward.
- # If enabled, button "RPC Exchange" appear in PvP Status Window.
- RpcExchangeEnabled = False
- # Additional protection for RPC Get button.
- RpcExchangeConfirmBoxEnabled = True
- # If enabled shows player's level in PvP Status window (.pvpinfo)
- ShowPlayerLevelInPvpInfoEnabled = True
- # If enabled shows information about Total Kills and Total Kills Legal in PvP Status window (.pvpinfo)
- # If disabled shows only Total Legal Kills.
- TotalKillsInPvpInfoEnabled = True
- # If enabled shows information about Total Kills and Total Kills Legal On Me in PvP Status window (.pvpinfo)
- # If disabled shows only Total Legal Kills On Me.
- TotalKillsOnMeInPvpInfoEnabled = True
- #------------------------------------------------------------------------------------------#
- # PvP / Rank / Reward / DM zone option's #
- #------------------------------------------------------------------------------------------#
- # Zone id's (for H5 server):
- # ZONE_PVP = 0;
- # ZONE_PEACE = 1;
- # ZONE_SIEGE = 2;
- # ZONE_MOTHERTREE = 3;
- # ZONE_CLANHALL = 4;
- # ZONE_LANDING = 5;
- # ZONE_NOLANDING = 6;
- # ZONE_WATER = 7;
- # ZONE_JAIL = 8;
- # ZONE_MONSTERTRACK = 9;
- # ZONE_CASTLE = 10;
- # ZONE_SWAMP = 11;
- # ZONE_NOSUMMONFRIEND = 12;
- # ZONE_FORT = 13;
- # ZONE_NOSTORE = 14;
- # ZONE_TOWN = 15;
- # ZONE_SCRIPT = 16;
- # ZONE_HQ = 17;
- # ZONE_DANGERAREA = 18;
- # ZONE_ALTERED = 19;
- # ZONE_NOBOOKMARK = 20;
- # ZONE_NOITEMDROP = 21;
- # ZONE_NORESTART = 22;
- #
- # *CUSTOM PVP ZONE should be with id = 0 (ZONE_PVP).
- # Rank PvP System Anti-Farm options (zones id):
- # Allowed zones id's.
- # Format: zoneId,zoneId, ... ,zoneId,zoneId
- # Info: If empty, the system works in all zones, otherwise system works in Allowed Zones only (defining restricted zones not required then).
- # Example: AllowedZonesIds = 1,7,12 , then system works ONLY in zone with ID = 1 and 7 and 12.
- AllowedZonesIds =
- # Restricted zones id's (used if AllowedZonesIds = (empty)).
- # Format: zoneId,zoneId, ... ,zoneId,zoneId
- # Info: System NOT working in Restricted Zones.
- # Default: RestrictedZonesIds = 1,8,9
- # Example: AllowedZonesIds = 1,8,9 , then system NOT works in zones with ID'S = 1,8,9.
- RestrictedZonesIds = 1,8,9
- # INFO: AllowedZonesIds = 1,3,5,9 and RestrictedZonesIds = 1,8,9
- # then system will works only in 1 and 3 and 5 and 9.
- # Remember, if you define AllowedZonesIds then system not checking RestrictedZonesIds.
- # Death Manager is disabled in this zones.
- DeathManagerRestrictedZonesIds = 1,8,9
- # Rank Points Bonus Ratio zones id's.
- # Add to standard rank points for kill difference between ((points * ratio) - points).
- # Ratio must be > 1, if <= 1 points will be not multiplied.
- # Format: zoneId,ratio; ... ;zoneId,ratio
- # Example: 2,1.5;13,1.2
- # It will multiply rank points for Killer by 1.5 in area 2 , if Killer is inside this area.
- RankPointsBonusZonesIds =
- #------------------------------------------------------------------------------------------#
- # Anti-Farm #
- #------------------------------------------------------------------------------------------#
- # INFO: Options to check farming players
- # (dualbox farming, party farming, clan farming).
- # If True protection is activated.
- AntiFarmClanAllyEnabled = True
- AntiFarmPartyEnabled = True
- AntiFarmIpEnabled = False
- #------------------------------------------------------------------------------------------#
- # Community Board #
- #------------------------------------------------------------------------------------------#
- # Enable statistics system for community TOP LIST, data like top killers, top RP gatherers will be showed.
- # Default: True
- TopListEnabled = True
- # Set a Time Limit (in days) for system counter. Option is used for update Top Table.
- # If some player not killed anybody from X days, he will be ignored on Top List.
- # When ignored player kills somebody again he will returns to counting pool in next update of Top Table.
- # Disabled: 0
- # Default: 7
- TopListIgnoreTimeLimit = 7
- #------------------------------------------------------------------------------------------#
- # Database #
- #------------------------------------------------------------------------------------------#
- #----------------- DO NOT CHANGE IT IF YOU DON'T KNOW WHAT ARE YOU DOING! -----------------#
- # Interval between PvpTable dump into database (in minutes).
- # Value must be greater than 1 or will be overrided for 1.
- # Default: 5
- PvpTableUpdateInterval = 5
- # If enabled, then if RPC System is disabled the players RPC Points will be updated anyway (executed with PvpTableUpdate).
- RpcTableForceUpdate = True
- # Top Table update time.
- # Option is enabled if TopListEnabled = True.
- # IMPORTANT: for online 500+ can do lag for few seconds [0s - 3s] when updating.
- # Example: TopTableUpdateTimes = 0:00,3:00,6:00,9:00,12:00,15:00,18:00,21:00
- # Default: TopTableUpdateTimes = 3:00
- TopTableUpdateTimes = 3:00
- # If enabled, system will remove permanenlty not active players from PvP Table on server startup.
- # Default: False
- DatabaseCleanerEnabled = False
- # If player not logged into game from X days, his data will be removed from PvP Table PERMANENTLY!
- # Option will be useful for big online servers.
- # Value must be greater than 0, otherwise DatabaseCleanerEnabled will be changed on False.
- # Default: 60
- DatabaseCleanerRepeatTime = 60
- #------------------------------------------------------------------------------------------#
- # Images & Style #
- #------------------------------------------------------------------------------------------#
- # If True, then images will be sended from server to client (increases the load on internet), (require copy the 'images' folder into '../gameserver/data' folder).
- # If False, then client will retrive images from local directory (require copy the 'RPS_byMasterio.utx' into '../Lineage II/SysTextures' folder).
- ServerSideImagesEnabled = True
- # Additional image prefix, for reload all images on RPS by Client side.
- # Used when ImagesFromServerEnabled = True.
- # If you want reload all RPS images just add 1 to previous value.
- # Example: If I have this value on 1, then when I run Client and load some images for RPS they will be buffered by Client side.
- # If I edited images and I want reset this images on Client side I must rise the value by 1.
- # Max prefix value is 500 000. (It gives 500 000 possible reloads)
- ImagePrefix = 6
- # Buttons style in PvP Status Window and Top List. (static button in Htm file require manual changes)
- # Leave empty ButtonFore, ButtonBack for default values of IL chronicle.
- ButtonFore = Button_DF_Calculator
- ButtonBack = Button_DF_Calculator_Down
- ButtonWidth = 65
- ButtonHeight = 20
- ButtonBigWidth = 100
- ButtonBigHeight = 20
- #==========================================================================================#
- #------------------------------------------
- # Subclass Level Custom
- #------------------------------------------
- SUBCLASS_LVL_CUSTOM = 85
- #=============================================================
- # Olympiad Heroes
- # Ex. : 7 for 1 week, 14 for 2 weeks
- #=============================================================
- OlympiadHeroes = 7
- #Hero Color Support
- HeroNameColorEnabled = True
- #If Hero Color Support enable: Default: EE0000 (blue)
- HeroColor = EE0000
- # ---------------------------------------------------------------------------
- # Castle
- # ---------------------------------------------------------------------------
- # Siege Time rules
- # Default siege time in 24-hour format, e.g. 20:00 or 16:30
- # Configure between 16:00 <--> 22:00
- # -1 if siege time should not be changed
- # Configure Sieges: 2 castles 16:00, 18:00, 20:00 and 3 castles on 22:00
- # Default: -1
- GludioSiegeTime = 19:00
- DionSiegeTime = 19:00
- GiranSiegeTime = 19:00
- InnadrilSiegeTime = 19:00
- OrenSiegeTime = 19:00
- AdenSiegeTime = 19:00
- GoddardSiegeTime = 19:00
- RuneSiegeTime = 19:00
- SchuttgartSiegeTime = 19:00
- # Which values can change Castle Lords (day,hour,minute)
- # Default: hour
- CLSetSiegeTimeList = hour,minute
- # Which hours can change Castle Lords
- # Default: 16,20
- SiegeHourList = 16,17,18,19,20,21,22
- #----------------------------------------------------------------------------
- #Custom Siege Time
- #----------------------------------------------------------------------------
- #Siege Every Week?
- #Default: False
- SiegeEveryWeek = True
- # ---------------------------------------------------------------------------
- # MultiFunctionZone -
- # ---------------------------------------------------------------------------
- # This option will turn on PvP flag to all people when entering to the zone
- EnablePvP2 = False
- # If set to false, zone will be no-restart zone
- NoRestartZone2 = False
- # If set to false, zone will be no-logout zone
- NoLogoutZone2 = False
- # If set to false, zone will be no-store zone
- NoStoreZone2 = False
- # Give noblesse after revive?
- ReviveNoblesse2 = True
- # Heal after revive?
- ReviveHeal2 = True
- # Delay, in seconds, to wait before revive
- # 0 to disable
- ReviveDelay2 = 5
- # Set the spawn points where players will be teleported on revive, if enabled
- # example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
- SpawnLoc2 = 180503,114882,-7708;177728,118011,-7706;173763,114920,-7706
- # Random respawn radius
- RespawnRadius2 = 200
- # If set to true, players will take noblesse blessing when entering
- GiveNoblesse2 = True
- # Remove buffs when entering to the zone
- RemoveBuffs2 = False
- # Remove pets when entering to the zone
- RemovePets2 = False
- # Special rewards when hunting inside this zone
- # example: 57,100000;14720,1
- Rewards2 = 57,1000000;4355,1
- # List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
- # (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
- Items2 =
- # List of Grades that won't be usable inside this area and also will be unequiped when entering
- # example: D,C,B,A,S,S80,S84
- Grades2 =
- # Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
- # 0 to disable
- Enchant2 = 0
- # Players with one of that classes won't be able to enter to the zone
- # example: 93,85,12
- Classes2 =
- # ---------------------------------------------------------------------------
- # MultiFunctionZone - custom addon for your server
- # ---------------------------------------------------------------------------
- # This option will turn on PvP flag to all people when entering to the zone
- EnablePvP = False
- # If set to false, zone will be no-restart zone
- NoRestartZone = False
- # If set to false, zone will be no-logout zone
- NoLogoutZone = False
- # If set to false, zone will be no-store zone
- NoStoreZone = False
- # Give noblesse after revive?
- ReviveNoblesse = True
- # Heal after revive?
- ReviveHeal = True
- # Delay, in seconds, to wait before revive
- # 0 to disable
- ReviveDelay = 5
- # Set the spawn points where players will be teleported on revive, if enabled
- # example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
- SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
- # Random respawn radius
- RespawnRadius = 300
- # If set to true, players will take noblesse blessing when entering
- GiveNoblesse = True
- # Remove buffs when entering to the zone
- RemoveBuffs = False
- # Remove pets when entering to the zone
- RemovePets = False
- # Special rewards when hunting inside this zone
- # example: 57,100000;14720,1
- Rewards = 57,1000000;4355,1
- # List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
- # (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
- Items = 1538
- # List of Grades that won't be usable inside this area and also will be unequiped when entering
- # example: D,C,B,A,S,S80,S84
- Grades =
- # Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
- # 0 to disable
- Enchant = 0
- # Players with one of that classes won't be able to enter to the zone
- # example: 93,85,12
- Classes =
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