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Jul 29th, 2014
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  1. ##*********LoginServer Auto Restart*******##
  2. #     ------------------------   #
  3. #******************************************#
  4.  
  5. # ---------------------------------------------------------------------------
  6. # Restart Login Server every 24 hours?
  7. # ---------------------------------------------------------------------------
  8. # Enable disable scheduled login restart.
  9. # Default: False
  10. LoginRestartSchedule = True
  11. # Time in hours.
  12. # Default: 24
  13. LoginRestartTime = 1
  14.  
  15. ##*********GameServer Auto Restart*******##
  16. #     ------------------------   #
  17. #******************************************#
  18.  
  19. # Auto server restart
  20. EnableRestartSystem = false
  21.  
  22. # If EnableRestartSystem = True Describe hours of the day
  23. # Example: 22:00,23:00 (hh:mm,hh:mm...)
  24. # NOTE: Separate ":" mm:hh and "," others restart time
  25. RestartByTimeOfDay = 18:30,06:30
  26.  
  27. # Seconds to restart the server ( 360 = 5 Minutes )
  28. # default = 360
  29. RestartSeconds = 30
  30.  
  31. ##*********Damage Balance*******##
  32. #     ------------------------   #
  33. #******************************************#
  34.  
  35. #---------------------------------------------
  36. # Damage Multipliers for Characters.         -
  37. #---------------------------------------------
  38. AltPDamageMages = 1.0
  39. AltMDamageMages = 1.0
  40. AltPDamageFighters = 1.0
  41. AltMDamageFighters = 1.0
  42.  
  43. #---------------------------------------------
  44. # Damage Multipliers for pets and summons.   -
  45. #---------------------------------------------
  46. AltPDamagePets = 1.0
  47. AltMDamagePets = 1.0
  48.  
  49. #---------------------------------------------
  50. # Damage Multipliers for NPCs (mobs).        -
  51. #---------------------------------------------
  52. AltPDamageNpc = 1.0
  53. AltMDamageNpc = 1.0
  54.  
  55. #---------------------------------------------
  56. # Balance Dagger Classes -
  57. #---------------------------------------------
  58. DaggerVsHeavy = 1.00
  59. DaggerVsLight = 0.80
  60. DaggerVsRobe = 1.20
  61.  
  62. #---------------------------------------------
  63. # Balance Archer Classes -
  64. #---------------------------------------------
  65. ArcherVsHeavy = 1.30
  66. ArcherVsLight = 1.10
  67. ArcherVsRobe = 1.10
  68.  
  69. #---------------------------------------------
  70. # Balance Blunt Classes -
  71. #---------------------------------------------
  72. BluntVsHeavy = 1.30
  73. BluntVsLight = 1.30
  74. BluntVsRobe = 1.30
  75.  
  76. #---------------------------------------------
  77. # Balance Dual-Weapon Classes -
  78. #---------------------------------------------
  79. DualVsHeavy = 1.00
  80. DualVsLight = 0.80
  81. DualVsRobe = 1.40
  82.  
  83. #---------------------------------------------
  84. # Balance Fist Classes -
  85. #---------------------------------------------
  86. FistVsHeavy = 1.30
  87. FistVsLight = 1.10
  88. FistVsRobe = 1.40
  89.  
  90. #---------------------------------------------
  91. # Balance Sword Classes -
  92. #---------------------------------------------
  93. SwordVsHeavy = 1.20
  94. SwordVsLight = 0.80
  95. SwordVsRobe = 1.00
  96.  
  97. #---------------------------------------------
  98. # Balance Pole Classes -
  99. #---------------------------------------------
  100. PoleVsHeavy = 1.40
  101. PoleVsLight = 1.30
  102. PoleVsRobe = 1.50
  103.  
  104. # ---------------------------------------------------------------------------
  105. # Show Welcome PM on start
  106. # ---------------------------------------------------------------------------
  107. # If This is Enabled show on player PM on chat When Login
  108. ShowWelcomePM = True
  109. PMFrom = *L2PvP*
  110. PMText1 = Welcome to our server
  111. PMText2 = Visit our web www.l2pvp.com
  112.  
  113. # Show PM on Login For Vote
  114. # Char on start Pm vote
  115. ShowWelcomePM1 = True
  116. PMFrom1 = Vote
  117. PMText3 = Vote for Server!
  118.  
  119. # ---------------------------------------------------------------------------
  120. # HEALERS PARTY ASSIST REWARD
  121. # ---------------------------------------------------------------------------
  122.  
  123. # Party Bishop Reward ID
  124. RewardID = 4355
  125.  
  126. # Party Bishop Reward PRICE
  127. RewardPrice = 1
  128.  
  129. # Party Bishop Reward RATE
  130. # Reward RATE VALUE %
  131. RewardRate = 40
  132.  
  133. # ---------------------------------------------------------------------------
  134. # Custom Start on New players
  135. # ---------------------------------------------------------------------------
  136. # Custom spawn location if character is created and first logged in the game.
  137.  
  138. CustomSpawn = True
  139. # Custom X zone
  140. SpawnX = 83419
  141. # Custom Y zone
  142. SpawnY = 148139
  143. # Custom Z zone
  144. SpawnZ = -3405
  145.  
  146. #-----------------------------------------------------------------------------
  147. # Custom PvP CHAT SHOUT AND TRADE
  148. #-----------------------------------------------------------------------------
  149. # PvP need for speak in SHOUT chat and TRADE chat
  150. ChatPvPneed = 10
  151.  
  152. ##*********DONATE NPC SHOP CONFIGS*******##
  153. #     ------------------------   #
  154. #******************************************#
  155.  
  156.  
  157. # Coin to change Gender
  158. ChangeGenderCoin = 14721
  159.  
  160. # Change gender Price
  161. ChangeGenderPrice = 5
  162.  
  163. #Coin For Full Clan
  164. FullClanCoin = 14721
  165.  
  166. #Full Clan Price
  167. FullClanPrice = 30
  168.  
  169. #Coin for change name
  170. ChangeNameCoin = 14721
  171.  
  172. #Price for change name
  173. ChangeNamePrice = 5
  174.  
  175. #Coin for change clan name
  176. ChangeClanNameCoin = 14721
  177.  
  178. #Price for change clan name
  179. ChangeClanNamePrice = 5
  180.  
  181. #Reputation for add to donate clan
  182. ReputationPointsToAdd = 5000000
  183.  
  184. #Coin to Add all Clan skills (No full Clan)
  185. ClanSkillsCoin = 14721
  186.  
  187. #Price for Add all Clan skills (No full Clan)
  188. ClanSkillsPrice = 15
  189.  
  190. #Donate Enchanter
  191. #Enchant for +1 ITEM ID
  192. EnchantItemCoin = 4355
  193.  
  194. #Enchant For +1 ITEM COUNT
  195. EnchantItemPrice = 10
  196.  
  197. #Donate Enchanter Attribute
  198. #ITEM ID FOR ATRRIBUTE
  199. AttributeCoin = 4355
  200.  
  201. #ITEM COUNT FOR ATTRIBUTE
  202. AttributePrice = 10
  203.  
  204. #==================================================
  205. #        Custom Start Title
  206. #==================================================
  207. # Set this option to true to enable custom titles on new chars.
  208.  
  209. CharTitle = True
  210.  
  211. #Set the title of new char.
  212. CharAddTitle = *L2PvP*
  213.  
  214. #---------------------------------------------------------------
  215. # Change Hero Color Name                                                    
  216. #---------------------------------------------------------------
  217. # If character is hero he get color on his name
  218. HeroNameColorChange = True
  219. NameHeroColor = A1DB19
  220.  
  221. #---------------------------------------------------------------
  222. #Example:  .giran , .aden, .valakas, .pvp1, pvp2, farm1 etc..
  223. #This VoiceCommand Include all Towns/Villages and GrandBosses
  224. #---------------------------------------------------------------
  225. LocVoiceCommand = True
  226.  
  227. #--------------------------------------
  228. #DONATE MANAGER CLAN SKILLS LIST
  229. #This clan skills take when donators need full clan lvl 11 and full clan skills
  230. ClanSkills = 370,1;371,1;372,1;373,1;374,1;375,1;376,1;377,1;378,1;379,1;380,1;381,1;382,1;383,1;384,1;385,1;386,1;387,1;388,1;389,1;390,1
  231.  
  232. #--------------------------------------
  233. #DONATE MANAGER CLAN SQUAD SKILLS LIST
  234. #This clan squad skills take when donators need full clan with full squad skills
  235. ClanSquadSkills = 611,1;612,1;613,1;614,1;615,1;616,1
  236.  
  237. #---------------------------------------------------------------
  238. #PvP Color System                                                  -
  239. #---------------------------------------------------------------
  240. # Enable PvP Color System?
  241. # Default: False
  242. EnableColorPvP = True
  243.  
  244. #PvP Color System
  245. # Color For 100 PvP
  246. ColorPvP1 = 00FF00
  247.  
  248. # Color For 300 PvP
  249. ColorPvP2 = 00FF00
  250.  
  251. # Color For 600 PvP
  252. ColorPvP3 = 00FF00
  253.  
  254. # Color For 1000 PvP
  255. ColorPvP4 = 00FF00
  256.  
  257. #---------------------------------------------------------------
  258. #PK Color System                                                  -
  259. #---------------------------------------------------------------
  260.  
  261. # Enable Pk Color System?
  262. # Default: False
  263. EnableColorPk = True
  264.  
  265. #Pk Color System
  266. # Color For 50 Pk
  267. ColorPk1 = 00FF00
  268.  
  269. # Color For 150 Pk
  270. ColorPk2 = 00FF00
  271.  
  272. # Color For 500 Pk
  273. ColorPk3 = 00FF00
  274.  
  275. # Color For 850 Pk
  276. ColorPk4 = 00FF00
  277.  
  278. ##********* Services NPC Config   *******##
  279. #     ------------------------   #
  280. #******************************************#
  281.  
  282. # ---------------------------------------------------------------------------
  283. # Coin ID For Make Char Noblesse
  284. # ---------------------------------------------------------------------------
  285. NoblesseCoin = 4355
  286.  
  287. # ---------------------------------------------------------------------------
  288. # Price For Make Char Noblesse
  289. # ---------------------------------------------------------------------------
  290. NoblessePrice = 10
  291.  
  292. # ---------------------------------------------------------------------------
  293. # Remove Pk's
  294. # ---------------------------------------------------------------------------
  295.  
  296. # Coin for Remove Pk
  297. PKkillsCoin = 3470
  298.  
  299. # Price for Remove PK
  300. PKkillsPrice = 1
  301.  
  302. # How pk Remove
  303. PKkillsRemove = 1
  304.  
  305. # ---------------------------------------------------------------------------
  306. # Smart CommunityBoard Settings
  307. # ---------------------------------------------------------------------------
  308. # This properties file is solely for the Smart CB modifications.
  309.  
  310. # ---------------------------------------------------------------------------
  311. # Top Players Options
  312. # ---------------------------------------------------------------------------
  313. # Explanation 1
  314. # Default value 19
  315. TopPlayerRowHeight = 10
  316.  
  317. # Here you can specify the amount of the results that will be displayed.
  318. # Default value 20
  319. TopPlayerResults = 10
  320.  
  321. # Explanation 1
  322. # Default value 17
  323. RaidListRowHeight = 17
  324.  
  325. # Here you can specify the amount of the results that will be displayed.
  326. # Default value 20 , max is 26. If you change this you have to check the Raids Pagination because some pages might be empty.
  327. RaidListResults = 20
  328.  
  329. # If you enable this option Raid List results will be sorted using asceding level (Smaller level raids will appear 1st)
  330. # Default = True
  331. RaidListSortAsc = True
  332.  
  333. # If you enable this option on the stat page 2 rows will appear under Players Online on stats page.
  334. # Real active players and detached players.
  335. # Default = True
  336. AllowRealOnlineStats = True
  337.  
  338. # If you enable this option you allow players to use .online command
  339. # Default = True
  340. AllowOnlineCommand = True
  341.  
  342. # ---------------------------------------------------------------------------
  343. # Town War Event (by SolidSnake & mrTJO)
  344. # ---------------------------------------------------------------------------
  345. # Town ID that you can set as War Zone for the Event:
  346. #
  347. # 1:  Dark Elf Village
  348. # 2:  Talking Island
  349. # 3:  Elven Village
  350. # 4:  Orc Village
  351. # 5:  Gludin Town
  352. # 6:  Dwarven Village
  353. # 7:  Town of Gludio
  354. # 8:  Town of Dion
  355. # 9:  Giran Town
  356. # 9:  Giran Harbour
  357. # 10: Oren Town
  358. # 11: Hunters Village
  359. # 12: Town of Aden
  360. # 13: Town of Goddard
  361. # 14: Town of Rune
  362. # 15: Heine
  363. # 16: Floran Village
  364. # 17: Town of Schuttgart
  365. # 20: Kamael Village
  366. #
  367. # Default: 9 (Giran Town)
  368. TownWarTownId = 9
  369. TownWarTownName = Giran Town
  370.  
  371. # Set all towns as War Zone (TownWarTownId won't be read) ?
  372. TownWarAllTowns = False
  373.  
  374. # Enable or disable the Town War auto system?
  375. TownWarAutoEvent = True
  376.  
  377. # Times Town War will occur (24h format).
  378. TownWarInterval = 9:00,9:30,10:00,10:30,11:00,11:30,12:00,12:30,13:00,13:30,14:00,14:30,14:44,15:00,15:30,16:00,16:30,17:00,17:30,18:00,18:30,19:00,19:30,20:00,20:50,20:30,21:00,21:30,22:00,22:30,23:00,23:30,00:00,00:30,1:00,1:30,1:40,2:00,2:30,3:00,3:30,4:00,4:30,5:00,5:30,6:00,6:30,7:00,7:30,8:00,8:30
  379.  
  380. # Time before the event starts (in minutes).
  381. TownWarTimeBeforeStart = 1
  382.  
  383. # Event running time (in minutes).
  384. TownWarRunningTime = 10
  385.  
  386. # What's the reward for each kill?
  387. TownWarItemId = 57
  388. TownWarItemAmount = 5000
  389.  
  390. # Give PvP/Pk points on Event kill?
  391. TownWarGivePvPAndPkPoints = True
  392.  
  393. # Give Karma on Pk during the Town War Event?
  394. TownWarAllowKarma = False
  395.  
  396. # Disable gatekeepers in the Town setted for the event?
  397. TownWarDisableGK = True
  398.  
  399. # Send a ress on participants' death?
  400. TownWarRessOnDeath = False
  401.  
  402. # Should participants lose buffs on death?
  403. TownWarLoseBuffsOnDeath = False
  404.  
  405. #--------------------------------------------------------------------
  406. #Vote System
  407. #--------------------------------------------------------------------
  408. #                         HOPZONE SYSTEM
  409.  
  410. # Vote reward for Hopzone.
  411. AllowHopzoneVoteReward = false
  412.  
  413. # Vote reward server link.
  414. HopzoneServerLink = http://l2.hopzone.net/lineage2/details/70693/World-Of-Ages
  415.  
  416. # First page of servers list link.
  417. HopzoneFirstPageLink = http://l2.hopzone.net/lineage2/
  418.  
  419. # Votes for next reward needed.
  420. HopzoneVotesDifference = 1
  421.  
  422. # Rank needed for server to be on first page.
  423. HopzoneFirstPageRankNeeded = 1
  424.  
  425. # Minutes between rewards.
  426. # Eg. You put 5 it checks every 5 minutes for reward.
  427. HopzoneRewardCheckTime = 1
  428.  
  429. # Small reward(s).
  430. HopzoneSmallReward = 57,100000000;
  431.  
  432. # Big reward(s).
  433. HopzoneBigReward = 3470,1;
  434.  
  435. # Hopzone reward max dual boxes reward.
  436. # For example if you put 2 and someone has 3 boxes open 2 will be rewarded.
  437. HopzoneDualboxesAllowed = 1
  438.  
  439. # Game server console report.
  440. # If set to true, game server console will get a report of
  441. # current vote count, votes needed for next reward and votes needed for first page.
  442. AllowHopzoneGameServerReport = True
  443.  
  444. #                               TOPZONE SYSTEM
  445.  
  446. # Vote reward for Topzone.
  447. AllowTopzoneVoteReward = false
  448.  
  449. # Vote reward server link.
  450. TopzoneServerLink = http://l2topzone.com/lineage2/server-info/3425/L2Woaorg.html
  451.  
  452. # First page of servers list link.
  453. TopzoneFirstPageLink = http://l2topzone.com/lineage2/server-list/top.html/
  454.  
  455. # Votes for next reward needed.
  456. TopzoneVotesDifference = 1
  457.  
  458. # Rank needed for server to be on first page.
  459. TopzoneFirstPageRankNeeded = 1
  460.  
  461. # Minutes between rewards.
  462. # Eg. You put 5 it checks every 5 minutes for reward.
  463. TopzoneRewardCheckTime = 1
  464.  
  465. # Small reward(s).
  466. TopzoneSmallReward = 57,100000000;
  467.  
  468. # Big reward(s).
  469. TopzoneBigReward = 3470,1;
  470.  
  471. # Hopzone reward max dual boxes reward.
  472. # For example if you put 2 and someone has 3 boxes open 2 will be rewarded.
  473. TopzoneDualboxesAllowed = 1
  474.  
  475. # Game server console report.
  476. # If set to true, game server console will get a report of
  477. # current vote count, votes needed for next reward and votes needed for first page.
  478. AllowTopzoneGameServerReport = True
  479.  
  480. #------------------------------------------------------------------------------------------#
  481. #---------------------------< Config v3.8.7 for l2jserver Freya >--------------------------#
  482. #------------------------------------------------------------------------------------------#
  483.  
  484. #===================================== Rank PvP System ====================================#
  485. # About Legal Kill:
  486. # When Killer kill Victim and Legal Kill Protection is not activated, then legal kill will rise.
  487.  
  488. #------------------------------------------------------------------------------------------#
  489. #                                           PvP                                            #
  490. #------------------------------------------------------------------------------------------#
  491. # Enable Rank PvP System
  492. RankPvpSystemEnabled = True
  493.  
  494. # Enable legal counter in Alt+T window in game. It's mean all kills will be counted by RPS rules.
  495. LegalCounterAltTEnabled = True
  496.  
  497. # Minimum player level for rise legal kills.
  498. LegalKillMinLvl = 80
  499.  
  500. # If enabled, kill PK player (player with red nick) will rise kills_legal and kills_today_legal in database. Default true.
  501. LegalKillForPkKillerEnabled = True
  502.  
  503. # If enabled, kill unflaged player will rise kills_legal and kills_today_legal in database (otherwise PK mode). Default false.
  504. LegalKillForInnocentKillEnabled = True
  505.  
  506. # Set time interval between kills the same victim (in minutes).
  507. # Option is used for Legal Kills & RPC & Rank Points.
  508. # Default: 60
  509. ProtectionTimeReset = 1
  510.  
  511. # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
  512. # If LegalKillProtection = 3, then it not rise Legal Kills for kill 4 times the same player.
  513. # INFO: Option used for RPC and Rank Points.
  514. LegalKillProtection = 0
  515.  
  516. # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
  517. # X is reseted every day.
  518. # IMPORTANT: LegalKillProtection MUST BE = 0.
  519. # INFO: Option used for RPC and Rank Points.
  520. DailyLegalKillProtection = 0
  521.  
  522. # If True, then GM characters will be ignored by RPS.
  523. # Option is used when coloring nick and titles too.
  524. # Info: If GM characters are saved in RPS, you should remove them manually from rank_pvp_system tables.
  525. # SQL example:
  526. #   DELETE FROM rank_pvp_system WHERE killer_id IN(SELECT charId FROM characters WHERE accesslevel <> USER_ACCESSLEVEL);
  527. # *USER_ACCESSLEVEL is a access level for users.
  528. # Default: True
  529. GMIgnoreEnabled = False
  530.  
  531. #------------------------------------------------------------------------------------------#
  532. #                                   RPC Reward & PvP Reward                                #
  533. #------------------------------------------------------------------------------------------#
  534. # It gives reward(RPC) for any legal PvP.
  535. # INFO: ProtectionTimeReset is used.
  536. # Enable PvP Reward System (RPC Reward & Reward)
  537. # REQUIRE: RankPvpSystemEnabled = True
  538.  
  539. # RPC Reward allows earn and exchange RPC points for selected rewards, this RPC are awarded for each PvP.
  540. RpcRewardEnabled = False
  541. # INFO: RPC - is a special currency, player can exchange it for items.
  542. # RPC Reward amount, awarded for each PvP.
  543. RpcRewardAmmount = 1
  544. # Minimum player level to obtain reward.
  545. RpcRewardMinLvl = 85
  546.  
  547. # PvP Reward awarded for each PvP.
  548. PvpRewardEnabled = True
  549. # Reward item id.
  550. PvpRewardId = 4355
  551. # PvP Reward amount, awarded for each PvP.
  552. PvpRewardAmount = 1
  553. # Minimum player level to obtain reward.
  554. PvpRewardMinLvl = 85
  555.  
  556. # If enabled, gives reward for kill PK player (player with red nick).
  557. RewardForPkKillerEnabled = True
  558. # If enabled, kill unflaged player will be rewarded (otherwise PK mode). Default false.
  559. RewardForInnocentKillEnabled = True
  560.  
  561. # If enabled, gives rewards for kill player by rank. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_pvp = true.
  562. # REQUIRE: RanksEnabled = True
  563. RankPvpRewardEnabled = True
  564. # Minimum player level to obtain reward.
  565. RankPvpRewardMinLvl = 80
  566.  
  567. # If enabled, gives rewards for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_level = true.
  568. # REQUIRE: RanksEnabled = True
  569. RankLevelRewardEnabled = True
  570.  
  571. # If enabled, RP, RPC, PvP Reward and Rank PvP Reward will check Legal Kill conditions.
  572. RewardLegalKillEnabled = True
  573.  
  574. #------------------------------------------------------------------------------------------#
  575. #                                           Ranks                                          #       
  576. #------------------------------------------------------------------------------------------#
  577. # INFO: ProtectionTimeReset is used.
  578. # INFO: RankNames,
  579. #       RankMinPoints,
  580. #       RankPointsForKill,
  581. #       RankRewardIds,
  582. #       RankRewardAmounts
  583. #       must have same size and cannot be empty.
  584. # REQUIRE: RankPvpSystemEnabled = true
  585. RanksEnabled = False
  586.  
  587. # Minimum player level for obtain Rank Points.
  588. RankPointsMinLvl = 85
  589.  
  590. # Cut off points, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RP on high level victims)
  591. # Example: Killer RP reward is 20, victim RP reward is 50, if killer kill the victim he will obtain 20 points, not 50 points.
  592. RankPointsCutEnabled = True
  593.  
  594. # Rank names (first element is the higher rank):
  595. # Format: name1,name2,name3
  596. # Example: RankNames = Five Star General,General [Grade 3],General [Grade 2],General, ... ,Apprentice,Recruit
  597. RankNames = Five Star General,General [Grade 3],General [Grade 2],General,Brigadier General,Brigadier [Grade 3],Brigadier [Grade2],Brigadier,Force Colonel,Colonel [Grade 3],Colonel [Grade 2],Colonel,Strike Commander,Commander [Grade 3],Commander [Grade 2],Commander,Field Major,Major [Grade 3],Major [Grade 2],Major,Staff Captain,Captain [Grade 3],Captain [Grade 2],Captain,First Lieutenant,Lieutenant [Grade 3],Lieutenant [Grade 2],Lieutenant,Master Sergeant,Gunnery Sergeant [Grade 3],Gunnery Sergeant [Grade 2],Gunnery Sergeant,Sergeant [Grade 3],Sergeant [Grade 2],Sergeant,Corporal [Grade 2],Corporal,Private [Grade 2],Private,Apprentice [Grade 2],Apprentice,Recruit
  598.  
  599. # INFO: Be careful with points. MySql database allow BIGINT(18) total rank points.
  600.  
  601. # Rank require points (first element is points count for obtain 1st rank title, in example: Five Star General):
  602. # Format: count1,count2,count3
  603. # count1 > count2 > count3 > ... >= 0, minimum points for first (lowest) rank must be 0!
  604. # Foramt: RankMinPoints = 10000,1000,400,0
  605. # IMPORTANT: property elements count must be same like in RankNames.
  606. # Example: if player have current points BETWEEN 2,000,000 AND 1,000,000 it gives rank: General [Grade 3].
  607. RankMinPoints = 2000000,1000000,750000,600000,400000,250000,190000,150000,120000,100000,82000,65000,50000,38000,28000,20000,14000,10000,7000,5000,3000,2000,1500,1000,880,760,680,580,500,450,400,360,320,280,240,190,150,120,70,30,10,0
  608.  
  609. # Example: For Five Star General kills reward is 50 points.
  610. # Format: count1,count2,count3
  611. # All values MUST be greater than 0.
  612. # IMPORTANT: properties count must be same like in RankNames.
  613. RankPointsForKill = 50,48,46,44,42,40,38,36,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
  614.  
  615. # If enabled RPC points will be awarded for kill Victim with specified rank.
  616. RankRpcEnabled = True
  617. # INFO: RPC - is a special currency, player can exchange it for items.
  618. # RPC amounts for kill player with defined ranks.
  619. # IMPORTANT: properties count must be same like in RankNames.
  620. RankRpcAmount = 42,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
  621.  
  622. # Enable alternative points counting for players.
  623. # If enabled then RankPointsForKill is ignored.
  624. # Example: RankPointsDownAmounts = 100,50,10,1,0
  625. # For first kill awards 100, 2nd kill give 50, ... , 0.
  626. # It can be manipuleted by LegalKillProtection and DailyLegalKillProtection.
  627. # IMPORTANT: Protection X value cannot be less than size of RankPointsDownAmounts. Example: min value for example data is 5.
  628. RankPointsDownCountEnabled = False
  629. RankPointsDownAmounts = 100,50,10,1,0
  630.  
  631. # Shout current Points info for killer & victim.
  632. RankShoutInfoOnKillEnabled = True
  633.  
  634. # Shout Bonus Points informations for killer.
  635. # Require: RankShoutInfoOnKillEnabled = True
  636. RankShoutBonusInfoOnKillEnabled = True
  637.  
  638. # If enabled shows informations about Total Kills on Victim, otherwise show informations about Legal Kills on Victim.
  639. TotalKillsInShoutEnabled = True
  640.  
  641. # If enabled, gives Rank Points for kill PK player (player with red nick).
  642. #RankRewardForPkKillerEnabled = True
  643.  
  644. # If enabled, Rank Points for kill unflaged player will be awarded (PK mode). Default false.
  645. #RankRewardForInnocentKillEnabled = False
  646.  
  647. # Nick and Title colors for each rank.
  648. # INFO: Do not put RED, PURPLE, or LIGHT RED Nick Colors. This colors are used in game!
  649. # Colors must have HTML format (6 letters (hex)).
  650. # Format: ABCDEF,0103FF, ... ,ABCDEF
  651. # Minimum: 000000, Maximum: FFFFFF.
  652. # IMPORTANT: properties count must be same like in RankNames.
  653. # First color on left is for the highest rank, [5 Star General].
  654. NickColorEnabled = False
  655. NickColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00
  656.  
  657. TitleColorEnabled = False
  658. TitleColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00
  659.  
  660. #------------------------------------------------------------------------------------------#
  661. #                                        War Kills                                         #
  662. #------------------------------------------------------------------------------------------#
  663. # Enable war kills counter
  664. WarKillsEnabled = False
  665.  
  666. # Ratio for Rank Points when killed a player from War Clan.
  667. # Add to standard rank points for kill difference between ((points * ratio) - points).
  668. # 2.0 mean 2 times more points for kill a player from war.
  669. # Ratio must be > 1, if <= 1 points will be not multiplied.
  670. WarRankPointsRatio = 1.2
  671.  
  672. #------------------------------------------------------------------------------------------#
  673. #                                        Combo Kills                                       #
  674. #------------------------------------------------------------------------------------------#
  675. # Combo system allow get combo for killing the victims.
  676. # Combo will be reseted if character will die, relog, join to event or olympiad.
  677. # Combo system disabled on events and olympiad (option inherited from Rank PvP System).
  678.  
  679. # Enable combo kill system.
  680. ComboKillEnabled = False
  681.  
  682. # Shout messages for players, if killer kill more victims.
  683. # Format: combo_kills,message; ... ;combo_kills,message
  684. # List must be ORDERED from lowest to highest by combo_kills.
  685. #
  686. # Message can contain special tags:
  687. #    %killer% - it will be replaced by killer name.
  688. #    %victim% - it will be replaced by victim name.
  689. #    %combo_level% - it will be replaced by combo level.
  690. #
  691. # Local - shout message to visible players by killer.
  692. # Global - shout message to all players online.
  693. # Info: one of these lists can be empty, and combo_kills can be random numbers, but ordered (example: 1,msg;2,msg;3,msg;6,msg;7,msg;8,msg;10,msg;55,msg;100,msg).
  694. # It can start from 3,msg;6,msg;7, ... then killers with combo level 1 and 2 will be not shouted.
  695. # Checking priority: if combo_kills will be founded on local list, then global list is not checked.
  696. ComboKillLocalAreaMessages = 2,%killer% is a good killer!;3,%killer% is a perfect killer!;4,%killer% have no mercy!;5,%killer% is in killing spree!;6,%killer% assassinate every target!;7,%killer% is killing master!;8,%killer% is a Uber killer!;9,%killer% own the battlefield!
  697. ComboKillGlobalAreaMessages = 10,%killer% is Unstopable!!!
  698.  
  699. # Alternate combo message method, is not require for each combo level defining the message.
  700. # Just one message for any combo level.
  701. # If enabled shows combo size, example: Player have 5 Combo kills! or Player have 99 Combo kills!
  702. #
  703. # Message can contain special tags:
  704. #    %killer% - it will be replaced by killer name.
  705. #    %victim% - it will be replaced by victim name.
  706. #    %combo_level% - it will be replaced by combo level.
  707. #
  708. # If ComboKillAltGlobalMessageMinLvl = 10 then if player get combo level >= 10 it will be shout on global chat, otherwise on local chat.
  709. # If ComboKillAltGlobalMessageMinLvl = 0 it shouts all messages on local chat.
  710. ComboKillAltMessagesEnabled = False
  711. ComboKillAltMessage = %killer% have %combo_level% Combo kills!
  712. ComboKillAltGlobalMessageMinLvl = 10
  713.  
  714. # If enabled shout messeage about defeated combo killer, if victim combo is greater than selected level.
  715. ComboKillDefeatMessageEnabled = False
  716. # Minimum combo level for show the defeat message. It not mess chat window with player's low combo level.
  717. # Require: ComboKillDefeatMessageEnabled = True
  718. ComboKillDefeatMessageMinComboLvl = 3
  719.  
  720. # Message can contain special tags:
  721. #    %killer% - it will be replaced by killer name.
  722. #    %combo_level% - it will be replaced by combo level.
  723. #
  724. # ComboKillDefeatMessage = %killer% is defeated! or:
  725. ComboKillDefeatMessage = %killer% is defeated with %combo_level% combo lvl!!!
  726.  
  727. # Enable protection with Legal Kills, combo will rise if it's legal kill.
  728. ComboKillProtectionWithLegalKillEnabled = False
  729.  
  730. # Enable protection with No Repeat for kill, combo will rise if victim is not on current combo list.
  731. ComboKillProtectionNoRepeatEnabled = False
  732.  
  733. # If kill time between previous victim and next victim will be greater than ComboKillReseter, combo will be reseted.
  734. # Time in seconds.
  735. # 0 - disabled.
  736. # Default: 300
  737. ComboKillReseter = 300
  738.  
  739. # List contains combo kills and rank points ratio added to rank points for kill.
  740. # Format: combo_kills,ratio; ... ;combo_kills,ratio
  741. # List must be ordered from lowest to highest by combo_kills.
  742. # Ratio must be greater than 1.0, otherwise will be ignored.
  743. ComboKillRankPointsRatioEnabled = False
  744. ComboKillRankPointsRatio = 5,1.1;6,1.2;7,1.3;8,1.4;9,1.5;10,1.6
  745.  
  746. #------------------------------------------------------------------------------------------#
  747. #             .pvpinfo command, PvP Status window, Death Status, RPC options               #
  748. #------------------------------------------------------------------------------------------#
  749. # If enabled allow use .pvpinfo command on targeted player.
  750. PvpInfoCommandEnabled = True
  751.  
  752. # If enabled change .pvpinfo for /pvpinfo command. (/pvpinfo is recommended)
  753. # IMPORTANT: Is require Client modification file: LineageII/system/commandname-e.dat
  754. # Information how to apply it in: ClientModInfo.txt
  755. PvpInfoUserCommandEnabled = False
  756. # ID of command, it is same id what is in commandname-e.dat.
  757. PvpInfoUserCommandId = 1004
  758.  
  759. # If enabled shows .pvpinfo window about killer for victim.
  760. PvpInfoCommandShowOnDeathEnabled = True
  761.  
  762. # Show additional button in PvPStatus window after death.
  763. # Button allow see more details about killer. HP/MP/CP, equipment (enchant) if enabled.
  764. # It shows killer status only for KILL MOMENT.
  765. # Option requires PvpInfoCommandShowOnDeathEnabled and PvpInfoCommandEnabled set on True.
  766. DeathManagerDetailsEnabled = True
  767. # Show killer equipment and items enchant level.
  768. DeathManagerShowItemsEnabled = False
  769.  
  770. # Enable RPC Exchange for items.
  771. # Items list defined in database table: rank_pvp_system_rpc_reward.
  772. # If enabled, button "RPC Exchange" appear in PvP Status Window.
  773. RpcExchangeEnabled = False
  774.  
  775. # Additional protection for RPC Get button.
  776. RpcExchangeConfirmBoxEnabled = True
  777.  
  778. # If enabled shows player's level in PvP Status window (.pvpinfo)
  779. ShowPlayerLevelInPvpInfoEnabled = True
  780.  
  781. # If enabled shows information about Total Kills and Total Kills Legal in PvP Status window (.pvpinfo)
  782. # If disabled shows only Total Legal Kills.
  783. TotalKillsInPvpInfoEnabled = True
  784.  
  785. # If enabled shows information about Total Kills and Total Kills Legal On Me in PvP Status window (.pvpinfo)
  786. # If disabled shows only Total Legal Kills On Me.
  787. TotalKillsOnMeInPvpInfoEnabled = True
  788.  
  789. #------------------------------------------------------------------------------------------#
  790. #                        PvP / Rank / Reward / DM zone option's                            #
  791. #------------------------------------------------------------------------------------------#
  792. # Zone id's (for H5 server):
  793. #   ZONE_PVP = 0;
  794. #   ZONE_PEACE = 1;
  795. #   ZONE_SIEGE = 2;
  796. #   ZONE_MOTHERTREE = 3;
  797. #   ZONE_CLANHALL = 4;
  798. #   ZONE_LANDING = 5;
  799. #   ZONE_NOLANDING = 6;
  800. #   ZONE_WATER = 7;
  801. #   ZONE_JAIL = 8;
  802. #   ZONE_MONSTERTRACK = 9;
  803. #   ZONE_CASTLE = 10;
  804. #   ZONE_SWAMP = 11;
  805. #   ZONE_NOSUMMONFRIEND = 12;
  806. #   ZONE_FORT = 13;
  807. #   ZONE_NOSTORE = 14;
  808. #   ZONE_TOWN = 15;
  809. #   ZONE_SCRIPT = 16;
  810. #   ZONE_HQ = 17;
  811. #   ZONE_DANGERAREA = 18;
  812. #   ZONE_ALTERED = 19;
  813. #   ZONE_NOBOOKMARK = 20;
  814. #   ZONE_NOITEMDROP = 21;
  815. #   ZONE_NORESTART = 22;
  816. #
  817. #   *CUSTOM PVP ZONE should be with id = 0 (ZONE_PVP).
  818. # Rank PvP System Anti-Farm options (zones id):
  819.  
  820. # Allowed zones id's.
  821. # Format: zoneId,zoneId, ... ,zoneId,zoneId
  822. # Info: If empty, the system works in all zones, otherwise system works in Allowed Zones only (defining restricted zones not required then).
  823. # Example: AllowedZonesIds = 1,7,12 , then system works ONLY in zone with ID = 1 and 7 and 12.
  824. AllowedZonesIds =
  825.  
  826. # Restricted zones id's (used if AllowedZonesIds = (empty)).
  827. # Format: zoneId,zoneId, ... ,zoneId,zoneId
  828. # Info: System NOT working in Restricted Zones.
  829. # Default: RestrictedZonesIds = 1,8,9
  830. # Example: AllowedZonesIds = 1,8,9 , then system NOT works in zones with ID'S = 1,8,9.
  831. RestrictedZonesIds = 1,8,9
  832.  
  833. # INFO: AllowedZonesIds = 1,3,5,9 and RestrictedZonesIds = 1,8,9
  834. # then system will works only in 1 and 3 and 5 and 9.
  835. # Remember, if you define AllowedZonesIds then system not checking RestrictedZonesIds.
  836.  
  837. # Death Manager is disabled in this zones.
  838. DeathManagerRestrictedZonesIds = 1,8,9
  839.  
  840. # Rank Points Bonus Ratio zones id's.
  841. # Add to standard rank points for kill difference between ((points * ratio) - points).
  842. # Ratio must be > 1, if <= 1 points will be not multiplied.
  843. # Format: zoneId,ratio; ... ;zoneId,ratio
  844. # Example: 2,1.5;13,1.2
  845. # It will multiply rank points for Killer by 1.5 in area 2 , if Killer is inside this area.
  846. RankPointsBonusZonesIds =
  847.  
  848. #------------------------------------------------------------------------------------------#
  849. #                                        Anti-Farm                                         #
  850. #------------------------------------------------------------------------------------------#
  851. # INFO: Options to check farming players
  852. # (dualbox farming, party farming, clan farming).
  853. # If True protection is activated.
  854. AntiFarmClanAllyEnabled = True
  855. AntiFarmPartyEnabled = True
  856. AntiFarmIpEnabled = False
  857.  
  858. #------------------------------------------------------------------------------------------#
  859. #                                     Community Board                                      #
  860. #------------------------------------------------------------------------------------------#
  861. # Enable statistics system for community TOP LIST, data like top killers, top RP gatherers will be showed.
  862. # Default: True
  863. TopListEnabled = True
  864.  
  865. # Set a Time Limit (in days) for system counter. Option is used for update Top Table.
  866. # If some player not killed anybody from X days, he will be ignored on Top List.
  867. # When ignored player kills somebody again he will returns to counting pool in next update of Top Table.
  868. # Disabled: 0
  869. # Default: 7
  870. TopListIgnoreTimeLimit = 7
  871.  
  872. #------------------------------------------------------------------------------------------#
  873. #                                         Database                                         #
  874. #------------------------------------------------------------------------------------------#
  875. #----------------- DO NOT CHANGE IT IF YOU DON'T KNOW WHAT ARE YOU DOING! -----------------#
  876.  
  877. # Interval between PvpTable dump into database (in minutes).
  878. # Value must be greater than 1 or will be overrided for 1.
  879. # Default: 5
  880. PvpTableUpdateInterval = 5
  881.  
  882. # If enabled, then if RPC System is disabled the players RPC Points will be updated anyway (executed with PvpTableUpdate).
  883. RpcTableForceUpdate = True
  884.  
  885. # Top Table update time.
  886. # Option is enabled if TopListEnabled = True.
  887. # IMPORTANT: for online 500+ can do lag for few seconds [0s - 3s] when updating.
  888. # Example: TopTableUpdateTimes = 0:00,3:00,6:00,9:00,12:00,15:00,18:00,21:00
  889. # Default: TopTableUpdateTimes = 3:00
  890. TopTableUpdateTimes = 3:00
  891.  
  892. # If enabled, system will remove permanenlty not active players from PvP Table on server startup.
  893. # Default: False
  894. DatabaseCleanerEnabled = False
  895. # If player not logged into game from X days, his data will be removed from PvP Table PERMANENTLY!
  896. # Option will be useful for big online servers.
  897. # Value must be greater than 0, otherwise DatabaseCleanerEnabled will be changed on False.
  898. # Default: 60
  899. DatabaseCleanerRepeatTime = 60
  900.  
  901. #------------------------------------------------------------------------------------------#
  902. #                                       Images & Style                                     #
  903. #------------------------------------------------------------------------------------------#
  904. # If True, then images will be sended from server to client (increases the load on internet), (require copy the 'images' folder into '../gameserver/data' folder).
  905. # If False, then client will retrive images from local directory (require copy the 'RPS_byMasterio.utx' into '../Lineage II/SysTextures' folder).
  906. ServerSideImagesEnabled = True
  907.  
  908. # Additional image prefix, for reload all images on RPS by Client side.
  909. # Used when ImagesFromServerEnabled = True.
  910. # If you want reload all RPS images just add 1 to previous value.
  911. # Example: If I have this value on 1, then when I run Client and load some images for RPS they will be buffered by Client side.
  912. # If I edited images and I want reset this images on Client side I must rise the value by 1.
  913. # Max prefix value is 500 000. (It gives 500 000 possible reloads)
  914. ImagePrefix = 6
  915.  
  916. # Buttons style in PvP Status Window and Top List. (static button in Htm file require manual changes)
  917. # Leave empty ButtonFore, ButtonBack for default values of IL chronicle.
  918. ButtonFore = Button_DF_Calculator
  919. ButtonBack = Button_DF_Calculator_Down
  920. ButtonWidth = 65
  921. ButtonHeight = 20
  922. ButtonBigWidth = 100
  923. ButtonBigHeight = 20
  924. #==========================================================================================#
  925.  
  926. #------------------------------------------
  927. # Subclass Level Custom
  928. #------------------------------------------
  929. SUBCLASS_LVL_CUSTOM = 85
  930.  
  931. #=============================================================
  932. #               Olympiad Heroes                          
  933. #   Ex. : 7 for 1 week, 14 for 2 weeks                               
  934. #=============================================================
  935. OlympiadHeroes = 7
  936.  
  937. #Hero Color Support
  938. HeroNameColorEnabled = True
  939.  
  940. #If Hero Color Support enable: Default: EE0000 (blue)
  941. HeroColor = EE0000
  942.  
  943. # ---------------------------------------------------------------------------
  944. # Castle
  945. # ---------------------------------------------------------------------------
  946. # Siege Time rules
  947. # Default siege time in 24-hour format, e.g. 20:00 or 16:30
  948. # Configure between 16:00 <--> 22:00
  949. # -1 if siege time should not be changed
  950. # Configure Sieges:  2 castles 16:00, 18:00, 20:00 and 3 castles on 22:00
  951. # Default: -1
  952. GludioSiegeTime = 19:00
  953. DionSiegeTime = 19:00
  954. GiranSiegeTime = 19:00
  955. InnadrilSiegeTime = 19:00
  956. OrenSiegeTime = 19:00
  957. AdenSiegeTime = 19:00
  958. GoddardSiegeTime = 19:00
  959. RuneSiegeTime = 19:00
  960. SchuttgartSiegeTime = 19:00
  961.  
  962. # Which values can change Castle Lords (day,hour,minute)
  963. # Default: hour
  964. CLSetSiegeTimeList = hour,minute
  965.  
  966. # Which hours can change Castle Lords
  967. # Default: 16,20
  968. SiegeHourList = 16,17,18,19,20,21,22
  969.  
  970. #----------------------------------------------------------------------------
  971. #Custom Siege Time
  972. #----------------------------------------------------------------------------
  973. #Siege Every Week?
  974. #Default: False
  975. SiegeEveryWeek = True
  976.  
  977. # ---------------------------------------------------------------------------
  978. # MultiFunctionZone -
  979. # ---------------------------------------------------------------------------
  980. # This option will turn on PvP flag to all people when entering to the zone
  981. EnablePvP2 = False
  982.  
  983. # If set to false, zone will be no-restart zone
  984. NoRestartZone2 = False
  985.  
  986. # If set to false, zone will be no-logout zone
  987. NoLogoutZone2 = False
  988.  
  989. # If set to false, zone will be no-store zone
  990. NoStoreZone2 = False
  991.  
  992. # Give noblesse after revive?
  993. ReviveNoblesse2 = True
  994.  
  995. # Heal after revive?
  996. ReviveHeal2 = True
  997.  
  998. # Delay, in seconds, to wait before revive
  999. # 0 to disable
  1000. ReviveDelay2 = 5
  1001.  
  1002. # Set the spawn points where players will be teleported on revive, if enabled
  1003. # example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
  1004. SpawnLoc2 = 180503,114882,-7708;177728,118011,-7706;173763,114920,-7706
  1005.  
  1006. # Random respawn radius
  1007. RespawnRadius2 = 200
  1008.  
  1009. # If set to true, players will take noblesse blessing when entering
  1010. GiveNoblesse2 = True
  1011.  
  1012. # Remove buffs when entering to the zone
  1013. RemoveBuffs2 = False
  1014.  
  1015. # Remove pets when entering to the zone
  1016. RemovePets2 = False
  1017.  
  1018. # Special rewards when hunting inside this zone
  1019. # example: 57,100000;14720,1
  1020. Rewards2 = 57,1000000;4355,1
  1021.  
  1022. # List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
  1023. # (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
  1024. Items2 =
  1025.  
  1026. # List of Grades that won't be usable inside this area and also will be unequiped when entering
  1027. # example: D,C,B,A,S,S80,S84
  1028. Grades2 =
  1029.  
  1030. # Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
  1031. # 0 to disable
  1032. Enchant2 = 0
  1033.  
  1034. # Players with one of that classes won't be able to enter to the zone
  1035. # example: 93,85,12
  1036. Classes2 =
  1037.  
  1038. # ---------------------------------------------------------------------------
  1039. # MultiFunctionZone - custom addon for your server
  1040. # ---------------------------------------------------------------------------
  1041. # This option will turn on PvP flag to all people when entering to the zone
  1042. EnablePvP = False
  1043.  
  1044. # If set to false, zone will be no-restart zone
  1045. NoRestartZone = False
  1046.  
  1047. # If set to false, zone will be no-logout zone
  1048. NoLogoutZone = False
  1049.  
  1050. # If set to false, zone will be no-store zone
  1051. NoStoreZone = False
  1052.  
  1053. # Give noblesse after revive?
  1054. ReviveNoblesse = True
  1055.  
  1056. # Heal after revive?
  1057. ReviveHeal = True
  1058.  
  1059. # Delay, in seconds, to wait before revive
  1060. # 0 to disable
  1061. ReviveDelay = 5
  1062.  
  1063. # Set the spawn points where players will be teleported on revive, if enabled
  1064. # example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
  1065. SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
  1066.  
  1067. # Random respawn radius
  1068. RespawnRadius = 300
  1069.  
  1070. # If set to true, players will take noblesse blessing when entering
  1071. GiveNoblesse = True
  1072.  
  1073. # Remove buffs when entering to the zone
  1074. RemoveBuffs = False
  1075.  
  1076. # Remove pets when entering to the zone
  1077. RemovePets = False
  1078.  
  1079. # Special rewards when hunting inside this zone
  1080. # example: 57,100000;14720,1
  1081. Rewards = 57,1000000;4355,1
  1082.  
  1083. # List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
  1084. # (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
  1085. Items = 1538
  1086.  
  1087. # List of Grades that won't be usable inside this area and also will be unequiped when entering
  1088. # example: D,C,B,A,S,S80,S84
  1089. Grades =
  1090.  
  1091. # Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
  1092. # 0 to disable
  1093. Enchant = 0
  1094.  
  1095. # Players with one of that classes won't be able to enter to the zone
  1096. # example: 93,85,12
  1097. Classes =
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