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  1. # Configuration file
  2.  
  3. block {
  4. I:"Igneous Brick ID:"=202
  5. I:"Igneous Cobblestone ID:"=200
  6. I:"Igneous Stone Brick Slab ID (full):"=206
  7. I:"Igneous Stone Brick Slab ID (half):"=205
  8. I:"Igneous Stone Cobblestone Slab ID (full):"=220
  9. I:"Igneous Stone Cobblestone Slab ID (half):"=219
  10. I:"Igneous Stone ID:"=209
  11. I:"Igneous Stone Slab ID (full):"=216
  12. I:"Igneous Stone Slab ID (half):"=215
  13. I:"Lignite Item ID:"=5500
  14. I:"Metamorphic Brick ID:"=203
  15. I:"Metamorphic Cobblestone ID:"=201
  16. I:"Metamorphic Stone Brick Slab ID (full):"=208
  17. I:"Metamorphic Stone Brick Slab ID (half):"=207
  18. I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
  19. I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
  20. I:"Metamorphic Stone ID:"=210
  21. I:"Metamorphic Stone Slab ID (full):"=218
  22. I:"Metamorphic Stone Slab ID (half):"=217
  23. I:"Sedimentary Stone ID:"=211
  24. I:"Sedimentary Stone Slab ID (full):"=224
  25. I:"Sedimentary Stone Slab ID (half):"=223
  26. I:"Universal Biomes Button ID:"=214
  27. I:"Universal Biomes Stairs ID:"=212
  28. I:"Universal Biomes Wall ID:"=213
  29. }
  30.  
  31.  
  32. general {
  33. # Crash rather than try to get by when encountering problems
  34. B:CrashOnProblems=false
  35.  
  36. # Use different seeds in different dimensions
  37. B:DimensionSpecificSeeds=false
  38.  
  39. # (for worlds created pre-1.7) Force IDs to config values
  40. B:ForceConfigIds=false
  41.  
  42. # Avoid jarring strata transitions
  43. B:HarmoniousStrata=true
  44.  
  45. # Impose UB stone on other mods specially programmed for (currently Highlands)
  46. B:ImposeUBStone=true
  47.  
  48. # Change stones during chunk generation
  49. B:InChunkGeneration=true
  50.  
  51. # Replace village gravel with brick
  52. B:ReplaceVillageGravel=true
  53.  
  54. # Convert ores to have Underground Biomes stone backgrounds
  55. B:UBifyOres=false
  56.  
  57. # Provide Buttons for non-brick Underground Biomes blocks
  58. B:UndergroundBiomesButtons=true
  59.  
  60. # Provide Stairs for Underground Biomes blocks
  61. B:UndergroundBiomesStairs=true
  62.  
  63. # Provide Walls for Underground Biomes blocks
  64. B:UndergroundBiomesWalls=true
  65.  
  66. # Warning: exponential
  67. I:biomeSize=3
  68.  
  69. # UB brick hardness is this multiple of UB stone
  70. D:brickHardnessMultiplier=1.0
  71.  
  72. # Clear the world var in BiomeGenBase for recursive generation
  73. B:clearVarsForRecursiveGeneration=false
  74.  
  75. # UB cobble hardness is this multiple of UB stone
  76. D:cobbleHardnessMultiplier=1.3333333
  77.  
  78. # Comma-separated list of dimension IDs, used only if include list is *
  79. S:excludeDimensionIDs=-1,1
  80.  
  81. # Highest block to generated UB stone for
  82. I:generateHeight=256
  83.  
  84. # Increase to make stone longer to mine. Normal is 1.5
  85. D:hardnessModifier=1.5
  86.  
  87. # Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
  88. S:inChunkDimensionExclusions=-1,1
  89.  
  90. # Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
  91. S:inChunkDimensionInclusions=0
  92.  
  93. # Comma-separated list of dimension IDs, put * to use exclude list
  94. S:includeDimensionIDs=*
  95.  
  96. # Run generation as late as possible (slower but more compatible). Needs inChunk on
  97. B:newGeneration=false
  98.  
  99. # Modify all recipes to include Underground Biomes blocks
  100. B:oreDictifyStone=true
  101.  
  102. # Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
  103. B:replaceCobblestone=true
  104.  
  105. # Increase to make stone more resistant to explosions. Normal is 6.0
  106. D:resistanceModifier=6.0
  107.  
  108. # True if Underground Biomes is supposed to replace stones
  109. B:undergroundBiomesActive=true
  110.  
  111. # Will cause sharp biome transitions if changed while playing the same world
  112. B:vanillaStoneBiomes=true
  113.  
  114. # 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
  115. I:vanillaStoneCrafting=4
  116. }
  117.  
  118.  
  119. generation {
  120. B:"Generate igneous stone metadata 0, redGranite"=false
  121. B:"Generate igneous stone metadata 1, blackGranite"=true
  122. B:"Generate igneous stone metadata 2, rhyolite"=true
  123. B:"Generate igneous stone metadata 3, andesite"=true
  124. B:"Generate igneous stone metadata 4, gabbro"=true
  125. B:"Generate igneous stone metadata 5, basalt"=true
  126. B:"Generate igneous stone metadata 6, komatiite"=true
  127. B:"Generate igneous stone metadata 7, dacite"=true
  128. B:"Generate metamorphic stone metadata 0, gneiss"=true
  129. B:"Generate metamorphic stone metadata 1, eclogite"=true
  130. B:"Generate metamorphic stone metadata 2, marble"=true
  131. B:"Generate metamorphic stone metadata 3, quartzite"=true
  132. B:"Generate metamorphic stone metadata 4, blueschist"=true
  133. B:"Generate metamorphic stone metadata 5, greenschist"=true
  134. B:"Generate metamorphic stone metadata 6, soapstone"=true
  135. B:"Generate metamorphic stone metadata 7, migmatite"=true
  136. B:"Generate sedimentary stone metadata 0, limestone"=true
  137. B:"Generate sedimentary stone metadata 1, chalk"=false
  138. B:"Generate sedimentary stone metadata 2, shale"=true
  139. B:"Generate sedimentary stone metadata 3, siltstone"=true
  140. B:"Generate sedimentary stone metadata 4, ligniteBlock"=true
  141. B:"Generate sedimentary stone metadata 5, dolomite"=true
  142. B:"Generate sedimentary stone metadata 6, greywacke"=true
  143. B:"Generate sedimentary stone metadata 7, chert"=true
  144. B:"Generate tile.sand, metadata 0"=true
  145. B:"Generate tile.sandStone, metadata 0"=true
  146. }
  147.  
  148.  
  149. item {
  150. I:fossilPiece=5501
  151. }
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