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- using UnityEngine;
- using System.Collections;
- public class WorldMovement : MonoBehaviour {
- private PlayerMovement player;
- private float speed;
- void Awake()
- {
- PlayerMovement p = FindObjectOfType<PlayerMovement>();
- if (p == null)
- {
- Debug.LogWarning("No player in scene!");
- }
- else
- {
- player = p;
- }
- }
- void Update()
- {
- speed = player.speed;
- MoveChildren();
- }
- void MoveChildren()
- {
- for (int i = 0; i < transform.childCount; i++)
- {
- transform.GetChild(i).Translate(new Vector3(0, 0, -speed * Time.deltaTime));
- }
- }
- }
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