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World Movement

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Mar 4th, 2015
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C# 0.70 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class WorldMovement : MonoBehaviour {
  5.  
  6.     private PlayerMovement player;
  7.     private float speed;
  8.  
  9.     void Awake()
  10.     {
  11.         PlayerMovement p = FindObjectOfType<PlayerMovement>();
  12.         if (p == null)
  13.         {
  14.             Debug.LogWarning("No player in scene!");
  15.         }
  16.         else
  17.         {
  18.             player = p;
  19.         }
  20.     }
  21.  
  22.     void Update()
  23.     {
  24.         speed = player.speed;
  25.         MoveChildren();
  26.     }
  27.  
  28.     void MoveChildren()
  29.     {
  30.         for (int i = 0; i < transform.childCount; i++)
  31.         {
  32.             transform.GetChild(i).Translate(new Vector3(0, 0, -speed * Time.deltaTime));
  33.         }
  34.     }
  35. }
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