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Hattiwatti

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May 9th, 2014
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  1. class SoldierWeaponUnlockAsset
  2. {
  3. public:
  4. BYTE Pad_000[0x10];
  5. char* Name;
  6. DWORD_PTR UnlockUserData;
  7. char* DebugUnlockId;
  8. DWORD Identifier;
  9. DWORD unlockScore;
  10. DWORD_PTR NextLevelUnlockAsset;
  11. DWORD AvailableForPlayer;
  12. bool AutoAvailable;
  13. bool HiddenInProgression;
  14. BYTE Pad_03E[0x2];
  15. char* WeaponBundleName;
  16. char* Weapon1pBundleName;
  17. DWORD_PTR NonStreamedBlueprint;
  18. DWORD_PTR Customization;
  19. DWORD_PTR Extra;
  20. DWORD WeaponIdentifier;
  21. DWORD Category;
  22. };
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