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- =begin
- Auteur: Zouzaka
- Ce script permet de modifier l'element de certaines magies ou attitudes
- =end
- # Metter l'id de chaque attitude qui prendra l'element de l'arme entre les crochets
- Cameleon_skills = [7,8]
- # Ne pas toucher sauf par un scripteur =)
- class Scene_Battle < Scene_Base
- alias :zouzaka_command_skill :command_skill
- def command_skill
- weapon_element_to_skill
- zouzaka_command_skill
- end
- def weapon_element_to_skill
- if BattleManager.actor.equips[0]
- $data_weapons[BattleManager.actor.id].features.each do |num|
- @features_code = num.code
- @element_id = num.data_id if @features_code == 31
- end
- Cameleon_skills.each{|id| $data_skills[id].damage.element_id = @element_id} if @element_id
- end
- end
- end
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