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- public OnPlayerSelectedMenuRow(playerid, row)
- {
- if(GetPlayerMenu(playerid) == Menu)
- {
- switch(row)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 500)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 4, 0); // Gives player knife.
- GivePlayerMoney(playerid, -500); // Give player -500$
- TogglePlayerControllable(playerid, true); // After they choose an option they are unfrozen
- HideMenuForPlayer(Menu, playerid); // Gets rid of the menu after they pick the option
- }
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 750)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 25, 100); // Shotgun
- GivePlayerMoney(playerid, -750);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 1500)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 24, 100); // Deagle
- GivePlayerMoney(playerid, -1500);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 2000)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 29, 250); //mp5
- GivePlayerMoney(playerid, -2000);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 2500)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 32, 300); //tech9
- GivePlayerMoney(playerid, -2500);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 2500)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 28, 250); //uzi
- GivePlayerMoney(playerid, -2500);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 3500)
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that item!");
- }
- else
- {
- GivePlayerWeapon(playerid, 30, 300);
- GivePlayerMoney(playerid, -3500);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 4000);
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that item!");
- }
- else
- {
- GivePlayerWeapon(playerid, 31, 450); //m4
- GivePlayerMoney(playerid, -4000);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 5000);
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 27, 150); //spas12
- GivePlayerMoney(playerid, -5000);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) < 5000);
- {
- SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
- }
- else
- {
- GivePlayerWeapon(playerid, 34, 75); //sniper
- GivePlayerMoney(playerid, -5000);
- TogglePlayerControllable(playerid, true);
- HideMenuForPlayer(Menu, playerid);
- }
- }
- return 1;
- }
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