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Apr 25th, 2010
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  1. public OnPlayerSelectedMenuRow(playerid, row)
  2. {
  3. if(GetPlayerMenu(playerid) == Menu)
  4. {
  5. switch(row)
  6. {
  7. case 0:
  8. {
  9. if(GetPlayerMoney(playerid) < 500)
  10. {
  11. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  12. }
  13. else
  14. {
  15. GivePlayerWeapon(playerid, 4, 0); // Gives player knife.
  16. GivePlayerMoney(playerid, -500); // Give player -500$
  17. TogglePlayerControllable(playerid, true); // After they choose an option they are unfrozen
  18. HideMenuForPlayer(Menu, playerid); // Gets rid of the menu after they pick the option
  19. }
  20. }
  21.  
  22. case 1:
  23. {
  24. if(GetPlayerMoney(playerid) < 750)
  25. {
  26. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  27. }
  28. else
  29. {
  30. GivePlayerWeapon(playerid, 25, 100); // Shotgun
  31. GivePlayerMoney(playerid, -750);
  32. TogglePlayerControllable(playerid, true);
  33. HideMenuForPlayer(Menu, playerid);
  34. }
  35. }
  36. case 2:
  37. {
  38. if(GetPlayerMoney(playerid) < 1500)
  39. {
  40. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  41. }
  42. else
  43. {
  44. GivePlayerWeapon(playerid, 24, 100); // Deagle
  45. GivePlayerMoney(playerid, -1500);
  46. TogglePlayerControllable(playerid, true);
  47. HideMenuForPlayer(Menu, playerid);
  48. }
  49. }
  50.  
  51. case 3:
  52. {
  53. if(GetPlayerMoney(playerid) < 2000)
  54. {
  55. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  56. }
  57. else
  58. {
  59. GivePlayerWeapon(playerid, 29, 250); //mp5
  60. GivePlayerMoney(playerid, -2000);
  61. TogglePlayerControllable(playerid, true);
  62. HideMenuForPlayer(Menu, playerid);
  63. }
  64. }
  65.  
  66. case 4:
  67. {
  68. if(GetPlayerMoney(playerid) < 2500)
  69. {
  70. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  71. }
  72. else
  73. {
  74. GivePlayerWeapon(playerid, 32, 300); //tech9
  75. GivePlayerMoney(playerid, -2500);
  76. TogglePlayerControllable(playerid, true);
  77. HideMenuForPlayer(Menu, playerid);
  78. }
  79. }
  80. case 5:
  81. {
  82. if(GetPlayerMoney(playerid) < 2500)
  83. {
  84. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  85. }
  86. else
  87. {
  88. GivePlayerWeapon(playerid, 28, 250); //uzi
  89. GivePlayerMoney(playerid, -2500);
  90. TogglePlayerControllable(playerid, true);
  91. HideMenuForPlayer(Menu, playerid);
  92. }
  93. }
  94. case 6:
  95. {
  96. if(GetPlayerMoney(playerid) < 3500)
  97. {
  98. SendClientMessage(playerid, red, "You don't have enough money to purchase that item!");
  99. }
  100. else
  101. {
  102. GivePlayerWeapon(playerid, 30, 300);
  103. GivePlayerMoney(playerid, -3500);
  104. TogglePlayerControllable(playerid, true);
  105. HideMenuForPlayer(Menu, playerid);
  106. }
  107. }
  108.  
  109. case 7:
  110. {
  111. if(GetPlayerMoney(playerid) < 4000);
  112. {
  113. SendClientMessage(playerid, red, "You don't have enough money to purchase that item!");
  114. }
  115. else
  116. {
  117. GivePlayerWeapon(playerid, 31, 450); //m4
  118. GivePlayerMoney(playerid, -4000);
  119. TogglePlayerControllable(playerid, true);
  120. HideMenuForPlayer(Menu, playerid);
  121. }
  122. }
  123. case 8:
  124. {
  125. if(GetPlayerMoney(playerid) < 5000);
  126. {
  127. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  128. }
  129. else
  130. {
  131. GivePlayerWeapon(playerid, 27, 150); //spas12
  132. GivePlayerMoney(playerid, -5000);
  133. TogglePlayerControllable(playerid, true);
  134. HideMenuForPlayer(Menu, playerid);
  135. }
  136. }
  137.  
  138. case 9:
  139. {
  140. if(GetPlayerMoney(playerid) < 5000);
  141. {
  142. SendClientMessage(playerid, red, "You don't have enough money to purchase that weapon!");
  143. }
  144. else
  145. {
  146. GivePlayerWeapon(playerid, 34, 75); //sniper
  147. GivePlayerMoney(playerid, -5000);
  148. TogglePlayerControllable(playerid, true);
  149. HideMenuForPlayer(Menu, playerid);
  150. }
  151. }
  152. return 1;
  153. }
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