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- //disable MCC clientside
- //runs in client init of mission file after isNull player check
- if (!isNil "mcc_actionInedx") then { [mcc_actionInedx] call CBA_fnc_removePlayerAction; };
- if (!isNil "teleportToTeam") then { teleportToTeam = false; };
- _future2 = time + 15;
- waituntil {time > _future2};
- if (!isNil 'mcc_sandbox') then {hintsilent "Please disable MCC on your client to increase performance on this server."};
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