hououinmakise

EO2U Gunner data

Mar 21st, 2016
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  1. Gun Mastery
  2. Requirements: None
  3.  
  4. Required to learn gun skills. Passively increases damage dealt with guns.
  5.  
  6. 1: 1% damage increase
  7. 2: 2% damage increase
  8. 3: 3% damage increase
  9. 4: 4% damage increase
  10. 5: 5% damage increase
  11. 6: 6% damage increase
  12. 7: 7% damage increase
  13. 8: 8% damage increase
  14. 9: 9% damage increase
  15. 10: 10% damage increase
  16. 11: 10% damage increase
  17. 12: 11% damage increase
  18. 13: 11% damage increase
  19. 14: 12% damage increase
  20. 15: 12% damage increase
  21. 16: 13% damage increase
  22. 17: 13% damage increase
  23. 18: 14% damage increase
  24. 19: 14% damage increase
  25. 20: 15% damage increase
  26.  
  27.  
  28. Medic Bullet
  29. Requirements: Gun Mastery level 1
  30. Required equipment: Gun
  31. Body parts used: Arms
  32.  
  33. Restores one party member's HP, and cures them of status ailments.
  34.  
  35. 1: 5 TP, 100% healing power, 90% speed modifier
  36. 2: 5 TP, 105% healing power, 90% speed modifier
  37. 3: 5 TP, 110% healing power, 90% speed modifier
  38. 4: 5 TP, 115% healing power, 90% speed modifier
  39. 5: 7 TP, 170% healing power, 105% speed modifier
  40. 6: 7 TP, 177% healing power, 105% speed modifier
  41. 7: 7 TP, 184% healing power, 105% speed modifier
  42. 8: 7 TP, 191% healing power, 105% speed modifier
  43. 9: 7 TP, 198% healing power, 105% speed modifier
  44. 10: 10 TP, 290% healing power, 120% speed modifier
  45. 11: 10 TP, 297% healing power, 120% speed modifier
  46. 12: 10 TP, 304% healing power, 120% speed modifier
  47. 13: 10 TP, 311% healing power, 120% speed modifier
  48. 14: 10 TP, 318% healing power, 120% speed modifier
  49. 15: 12 TP, 360% healing power, 150% speed modifier
  50. 16: 12 TP, 367% healing power, 150% speed modifier
  51. 17: 12 TP, 374% healing power, 150% speed modifier
  52. 18: 12 TP, 381% healing power, 150% speed modifier
  53. 19: 12 TP, 388% healing power, 150% speed modifier
  54. 20: 15 TP, 470% healing power, 150% speed modifier
  55.  
  56.  
  57. Fire/Ice/Volt Rounds
  58. Requirements: Gun Mastery level 3
  59. Required equipment: Gun
  60. Body parts used: Arms
  61.  
  62. Deals ranged AGI-based Stab+Fire/Ice/Volt damage to one enemy.
  63.  
  64. Has a 70% speed modifier and -2 base accuracy at all levels.
  65.  
  66. 1: 5 TP, 130% damage
  67. 2: 5 TP, 135% damage
  68. 3: 5 TP, 140% damage
  69. 4: 5 TP, 145% damage
  70. 5: 8 TP, 185% damage
  71. 6: 8 TP, 190% damage
  72. 7: 8 TP, 195% damage
  73. 8: 8 TP, 200% damage
  74. 9: 8 TP, 205% damage
  75. 10: 13 TP, 255% damage
  76. 11: 13 TP, 258% damage
  77. 12: 13 TP, 261% damage
  78. 13: 13 TP, 264% damage
  79. 14: 13 TP, 267% damage
  80. 15: 16 TP, 285% damage
  81. 16: 16 TP, 288% damage
  82. 17: 16 TP, 292% damage
  83. 18: 16 TP, 295% damage
  84. 19: 16 TP, 299% damage
  85. 20: 20 TP, 325% damage
  86.  
  87.  
  88. Charged Fire/Ice/Volt
  89. Requirements: Fire/Ice/Volt Rounds level 5
  90. Required equipment: Gun
  91. Body parts used: Arms
  92.  
  93. Deals ranged AGI-based Stab+Fire/Ice/Volt damage to one enemy. Until the skill activates, the user takes 50% extra damage.
  94.  
  95. Has a 30% speed modifier and -5 base accuracy at all levels.
  96.  
  97. 1: 15 TP, 185% damage
  98. 2: 15 TP, 191% damage
  99. 3: 15 TP, 197% damage
  100. 4: 15 TP, 203% damage
  101. 5: 20 TP, 240% damage
  102. 6: 20 TP, 246% damage
  103. 7: 20 TP, 252% damage
  104. 8: 20 TP, 258% damage
  105. 9: 20 TP, 264% damage
  106. 10: 25 TP, 310% damage
  107. 11: 25 TP, 313% damage
  108. 12: 25 TP, 316% damage
  109. 13: 25 TP, 319% damage
  110. 14: 25 TP, 322% damage
  111. 15: 27 TP, 340% damage
  112. 16: 27 TP, 343% damage
  113. 17: 27 TP, 347% damage
  114. 18: 27 TP, 350% damage
  115. 19: 27 TP, 354% damage
  116. 20: 30 TP, 380% damage
  117.  
  118.  
  119. Burst Shot
  120. Requirements: Charged Fire level 2, Charged Ice level 2, Charged Volt level 2
  121. Required equipment: Gun
  122. Body parts used: Arms
  123.  
  124. Deals ranged AGI-based Stab+Fire+Ice+Volt damage to one enemy. Until the skill activates, the user takes 50% extra damage. After use, Burst Shot goes on cooldown for 3 turns.
  125.  
  126. Has a 30% speed modifier and -5 base accuracy at all levels.
  127.  
  128. 1: 15 TP, 225% damage
  129. 2: 15 TP, 232% damage
  130. 3: 15 TP, 239% damage
  131. 4: 15 TP, 246% damage
  132. 5: 20 TP, 290% damage
  133. 6: 20 TP, 297% damage
  134. 7: 20 TP, 304% damage
  135. 8: 20 TP, 311% damage
  136. 9: 20 TP, 318% damage
  137. 10: 25 TP, 375% damage
  138. 11: 25 TP, 378% damage
  139. 12: 25 TP, 382% damage
  140. 13: 25 TP, 385% damage
  141. 14: 25 TP, 389% damage
  142. 15: 27 TP, 420% damage
  143. 16: 27 TP, 424% damage
  144. 17: 27 TP, 428% damage
  145. 18: 27 TP, 432% damage
  146. 19: 27 TP, 436% damage
  147. 20: 30 TP, 485% damage
  148.  
  149.  
  150. Head/Arm/Leg Snipe
  151. Requirements: Gun Mastery level 5
  152. Required equipment: Gun
  153. Body parts used: Arms
  154.  
  155. Deals ranged AGI-based Stab damage to one enemy. Attempts to bind the target's head/arms/legs.
  156.  
  157. Has a 70% speed modifier and +35 base accuracy at all levels.
  158.  
  159. 1: 6 TP, 140% damage, 35% bind chance
  160. 2: 6 TP, 145% damage, 35% bind chance
  161. 3: 6 TP, 150% damage, 35% bind chance
  162. 4: 6 TP, 155% damage, 35% bind chance
  163. 5: 10 TP, 170% damage, 45% bind chance
  164. 6: 10 TP, 175% damage, 45% bind chance
  165. 7: 10 TP, 180% damage, 45% bind chance
  166. 8: 10 TP, 185% damage, 45% bind chance
  167. 9: 10 TP, 190% damage, 45% bind chance
  168. 10: 16 TP, 215% damage, 55% bind chance
  169. 11: 16 TP, 218% damage, 55% bind chance
  170. 12: 16 TP, 220% damage, 55% bind chance
  171. 13: 16 TP, 223% damage, 55% bind chance
  172. 14: 16 TP, 225% damage, 55% bind chance
  173. 15: 18 TP, 238% damage, 65% bind chance
  174. 16: 18 TP, 242% damage, 65% bind chance
  175. 17: 18 TP, 246% damage, 65% bind chance
  176. 18: 18 TP, 250% damage, 65% bind chance
  177. 19: 18 TP, 254% damage, 65% bind chance
  178. 20: 21 TP, 270% damage, 75% bind chance
  179.  
  180.  
  181. Charged Shot
  182. Requirements: Gun Mastery level 7
  183. Required equipment: Gun
  184. Body parts used: Arms
  185.  
  186. Deals ranged AGI-based Stab damage to one enemy. Until the skill activates, the user takes 50% extra damage.
  187.  
  188. Has a 30% speed modifier and -5 base accuracy at all levels.
  189.  
  190. 1: 15 TP, 220% damage
  191. 2: 15 TP, 227% damage
  192. 3: 15 TP, 234% damage
  193. 4: 15 TP, 241% damage
  194. 5: 20 TP, 285% damage
  195. 6: 20 TP, 292% damage
  196. 7: 20 TP, 299% damage
  197. 8: 20 TP, 306% damage
  198. 9: 20 TP, 313% damage
  199. 10: 25 TP, 375% damage
  200. 11: 25 TP, 378% damage
  201. 12: 25 TP, 382% damage
  202. 13: 25 TP, 385% damage
  203. 14: 25 TP, 389% damage
  204. 15: 27 TP, 410% damage
  205. 16: 27 TP, 413% damage
  206. 17: 27 TP, 417% damage
  207. 18: 27 TP, 420% damage
  208. 19: 27 TP, 424% damage
  209. 20: 30 TP, 450% damage
  210.  
  211.  
  212. Ricochet
  213. Requirements: Gun Mastery level 10
  214. Required equipment: Gun
  215. Body parts used: Arms
  216.  
  217. Deals multiple instances of ranged AGI-based Stab damage to random targets. Can hit the same enemy multiple times. Each amount of hits has an equal chance of being chosen.
  218.  
  219. Has an 80% speed modifier and -15 base accuracy at all levels.
  220.  
  221. 1: 20 TP, 105% damage, 2-3 hits
  222. 2: 20 TP, 106% damage, 2-3 hits
  223. 3: 20 TP, 107% damage, 2-3 hits
  224. 4: 20 TP, 108% damage, 2-3 hits
  225. 5: 25 TP, 108% damage, 3-4 hits
  226. 6: 25 TP, 109% damage, 3-4 hits
  227. 7: 25 TP, 110% damage, 3-4 hits
  228. 8: 25 TP, 111% damage, 3-4 hits
  229. 9: 25 TP, 112% damage, 3-4 hits
  230. 10: 30 TP, 112% damage, 3-5 hits
  231. 11: 30 TP, 113% damage, 3-5 hits
  232. 12: 30 TP, 114% damage, 3-5 hits
  233. 13: 30 TP, 115% damage, 3-5 hits
  234. 14: 30 TP, 116% damage, 3-5 hits
  235. 15: 30 TP, 117% damage, 3-5 hits
  236. 16: 30 TP, 118% damage, 3-5 hits
  237. 17: 30 TP, 119% damage, 3-5 hits
  238. 18: 30 TP, 120% damage, 3-5 hits
  239. 19: 30 TP, 121% damage, 3-5 hits
  240. 20: 35 TP, 121% damage, 4-5 hits
  241.  
  242.  
  243. Cover Fire
  244. Requirements: HP Up level 1
  245.  
  246. When the user is in the back row and uses the Defend command, party members in the front row will recover a static amount of HP plus a percentage of their max HP.
  247.  
  248. 1: 10 + 1% max HP restored
  249. 2: 14 + 3% max HP restored
  250. 3: 18 + 4% max HP restored
  251. 4: 22 + 6% max HP restored
  252. 5: 25 + 7% max HP restored
  253. 6: 28 + 9% max HP restored
  254. 7: 31 + 10% max HP restored
  255. 8: 34 + 12% max HP restored
  256. 9: 37 + 13% max HP restored
  257. 10: 40 + 15% max HP restored
  258. 11: 44 + 15% max HP restored
  259. 12: 49 + 15% max HP restored
  260. 13: 55 + 15% max HP restored
  261. 14: 62 + 15% max HP restored
  262. 15: 70 + 15% max HP restored
  263. 16: 79 + 15% max HP restored
  264. 17: 89 + 15% max HP restored
  265. 18: 100 + 15% max HP restored
  266. 19: 112 + 15% max HP restored
  267. 20: 145 + 15% max HP restored
  268.  
  269.  
  270. Shell Shock
  271. Requirements: HP Up level 10
  272. Body parts used: Arms
  273.  
  274. When used on the enemy back row, reduces attack, defense, non-base accuracy, and non-base evasion. Also attempts to stun. When used on the enemy front row, does nothing.
  275.  
  276. Has a 200% speed modifier at all levels.
  277.  
  278. 1: 12 TP, 10% damage reduction, 10% defense reduction, -50 accuracy/evasion, 90% stun chance
  279. 2: 12 TP, 12% damage reduction, 12% defense reduction, -60 accuracy/evasion, 90% stun chance
  280. 3: 12 TP, 14% damage reduction, 16% defense reduction, -70 accuracy/evasion, 90% stun chance
  281. 4: 12 TP, 16% damage reduction, 16% defense reduction, -80 accuracy/evasion, 90% stun chance
  282. 5: 16 TP, 20% damage reduction, 20% defense reduction, -100 accuracy/evasion, 130% stun chance
  283. 6: 16 TP, 22% damage reduction, 22% defense reduction, -110 accuracy/evasion, 130% stun chance
  284. 7: 16 TP, 23% damage reduction, 24% defense reduction, -120 accuracy/evasion, 130% stun chance
  285. 8: 16 TP, 25% damage reduction, 26% defense reduction, -130 accuracy/evasion, 130% stun chance
  286. 9: 16 TP, 26% damage reduction, 28% defense reduction, -140 accuracy/evasion, 130% stun chance
  287. 10: 20 TP, 30% damage reduction, 30% defense reduction, -160 accuracy/evasion, 170% stun chance
  288.  
  289.  
  290. Preemptive Shell
  291. Requirements: Shell Shock level 5
  292.  
  293. If the user knows Shell Shock, gives them a chance to use it at the start of a fight.
  294.  
  295. 1: 15% chance
  296. 2: 20% chance
  297. 3: 25% chance
  298. 4: 30% chance
  299. 5: 35% chance
  300. 6: 42% chance
  301. 7: 49% chance
  302. 8: 56% chance
  303. 9: 63% chance
  304. 10: 70% chance
  305.  
  306.  
  307. Penetrator
  308. Requirements: Phys ATK Up level 5
  309.  
  310. All normal attacks and single-target skills become line-piercing. If the line-piercing effect activates, the damage to the enemy in the back row is reduced. If only attacking an enemy in the back row, or if the skill was already piercing, increases damage instead.
  311.  
  312. 1: 40% pierce damage, 20% damage increase
  313. 2: 43% pierce damage, 23% damage increase
  314. 3: 46% pierce damage, 26% damage increase
  315. 4: 50% pierce damage, 29% damage increase
  316. 5: 54% pierce damage, 32% damage increase
  317. 6: 58% pierce damage, 36% damage increase
  318. 7: 62% pierce damage, 39% damage increase
  319. 8: 66% pierce damage, 43% damage increase
  320. 9: 70% pierce damage, 46% damage increase
  321. 10: 75% pierce damage, 50% damage increase
  322. 11: 77% pierce damage, 52% damage increase
  323. 12: 79% pierce damage, 53% damage increase
  324. 13: 81% pierce damage, 55% damage increase
  325. 14: 83% pierce damage, 56% damage increase
  326. 15: 85% pierce damage, 58% damage increase
  327. 16: 87% pierce damage, 59% damage increase
  328. 17: 89% pierce damage, 61% damage increase
  329. 18: 91% pierce damage, 62% damage increase
  330. 19: 93% pierce damage, 64% damage increase
  331. 20: 100% pierce damage, 70% damage increase
  332.  
  333.  
  334. Point Blank
  335. Requirements: Phys ATK Up level 10
  336. Body parts used: Head
  337.  
  338. For one turn, all ranged attacks become melee instead. In exchange, their damage is increased, and their non-base accuracy is increased.
  339.  
  340. Has an 80% speed modifier at all levels.
  341.  
  342. 1: 2 TP, 165% damage multiplier, +150 non-base accuracy increase
  343. 2: 2 TP, 165% damage multiplier, +185 non-base accuracy increase
  344. 3: 2 TP, 165% damage multiplier, +221 non-base accuracy increase
  345. 4: 2 TP, 165% damage multiplier, +258 non-base accuracy increase
  346. 5: 4 TP, 175% damage multiplier, +296 non-base accuracy increase
  347. 6: 4 TP, 175% damage multiplier, +335 non-base accuracy increase
  348. 7: 4 TP, 175% damage multiplier, +375 non-base accuracy increase
  349. 8: 4 TP, 175% damage multiplier, +416 non-base accuracy increase
  350. 9: 4 TP, 175% damage multiplier, +458 non-base accuracy increase
  351. 10: 6 TP, 185% damage multiplier, +500 non-base accuracy increase
  352. 11: 6 TP, 185% damage multiplier, +520 non-base accuracy increase
  353. 12: 6 TP, 185% damage multiplier, +540 non-base accuracy increase
  354. 13: 6 TP, 185% damage multiplier, +560 non-base accuracy increase
  355. 14: 6 TP, 185% damage multiplier, +580 non-base accuracy increase
  356. 15: 6 TP, 190% damage multiplier, +600 non-base accuracy increase
  357. 16: 6 TP, 190% damage multiplier, +620 non-base accuracy increase
  358. 17: 6 TP, 190% damage multiplier, +640 non-base accuracy increase
  359. 18: 6 TP, 190% damage multiplier, +660 non-base accuracy increase
  360. 19: 6 TP, 190% damage multiplier, +680 non-base accuracy increase
  361. 20: 10 TP, 200% damage multiplier, +700 non-base accuracy increase
  362.  
  363.  
  364. Act Quick
  365. Requirements: TP Up level 5
  366. Body parts used: Arms
  367.  
  368. For one turn, increases non-base accuracy, and reduces the TP cost of skills used.
  369.  
  370. Has an 80% speed modifier at all levels.
  371.  
  372. 1: 1 TP, 20% TP cost reduction, 150 non-base accuracy increase
  373. 2: 1 TP, 20% TP cost reduction, 160 non-base accuracy increase
  374. 3: 1 TP, 20% TP cost reduction, 170 non-base accuracy increase
  375. 4: 1 TP, 20% TP cost reduction, 180 non-base accuracy increase
  376. 5: 2 TP, 40% TP cost reduction, 195 non-base accuracy increase
  377. 6: 2 TP, 40% TP cost reduction, 205 non-base accuracy increase
  378. 7: 2 TP, 40% TP cost reduction, 215 non-base accuracy increase
  379. 8: 2 TP, 40% TP cost reduction, 225 non-base accuracy increase
  380. 9: 2 TP, 40% TP cost reduction, 235 non-base accuracy increase
  381. 10: 3 TP, 60% TP cost reduction, 250 non-base accuracy increase
  382. 11: 3 TP, 60% TP cost reduction, 255 non-base accuracy increase
  383. 12: 3 TP, 60% TP cost reduction, 260 non-base accuracy increase
  384. 13: 3 TP, 60% TP cost reduction, 265 non-base accuracy increase
  385. 14: 3 TP, 60% TP cost reduction, 270 non-base accuracy increase
  386. 15: 3 TP, 60% TP cost reduction, 275 non-base accuracy increase
  387. 16: 3 TP, 60% TP cost reduction, 280 non-base accuracy increase
  388. 17: 3 TP, 60% TP cost reduction, 285 non-base accuracy increase
  389. 18: 3 TP, 60% TP cost reduction, 290 non-base accuracy increase
  390. 19: 3 TP, 60% TP cost reduction, 295 non-base accuracy increase
  391. 20: 4 TP, 80% TP cost reduction, 330 non-base accuracy increase
  392.  
  393.  
  394. Double Action
  395. Requirements: TP Up level 10
  396.  
  397. Passively gives attack skills a chance to activate twice.
  398.  
  399. Does not stack with Action Boost.
  400.  
  401. 1: 3% chance
  402. 2: 4% chance
  403. 3: 5% chance
  404. 4: 6% chance
  405. 5: 7% chance
  406. 6: 8% chance
  407. 7: 9% chance
  408. 8: 10% chance
  409. 9: 11% chance
  410. 10: 12% chance
  411. 11: 13% chance
  412. 12: 14% chance
  413. 13: 15% chance
  414. 14: 16% chance
  415. 15: 17% chance
  416. 16: 18% chance
  417. 17: 19% chance
  418. 18: 20% chance
  419. 19: 21% chance
  420. 20: 22% chance
  421.  
  422.  
  423. Action Boost
  424. Force Boost
  425.  
  426. All gun skills will activate twice. The second activation deals 60% of the damage of the first.
  427.  
  428.  
  429. Supreme Bolt
  430. Force Break
  431. Body parts used: Arms
  432.  
  433. Deals ranged AGI-based Stab damage to one enemy. If the enemy is not immune to stun, they will be stunned. Damage scales linearly from 600% to 2100% based on user level.
  434.  
  435. Has a 200% speed modifier.
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