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- Gun Mastery
- Requirements: None
- Required to learn gun skills. Passively increases damage dealt with guns.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Medic Bullet
- Requirements: Gun Mastery level 1
- Required equipment: Gun
- Body parts used: Arms
- Restores one party member's HP, and cures them of status ailments.
- 1: 5 TP, 100% healing power, 90% speed modifier
- 2: 5 TP, 105% healing power, 90% speed modifier
- 3: 5 TP, 110% healing power, 90% speed modifier
- 4: 5 TP, 115% healing power, 90% speed modifier
- 5: 7 TP, 170% healing power, 105% speed modifier
- 6: 7 TP, 177% healing power, 105% speed modifier
- 7: 7 TP, 184% healing power, 105% speed modifier
- 8: 7 TP, 191% healing power, 105% speed modifier
- 9: 7 TP, 198% healing power, 105% speed modifier
- 10: 10 TP, 290% healing power, 120% speed modifier
- 11: 10 TP, 297% healing power, 120% speed modifier
- 12: 10 TP, 304% healing power, 120% speed modifier
- 13: 10 TP, 311% healing power, 120% speed modifier
- 14: 10 TP, 318% healing power, 120% speed modifier
- 15: 12 TP, 360% healing power, 150% speed modifier
- 16: 12 TP, 367% healing power, 150% speed modifier
- 17: 12 TP, 374% healing power, 150% speed modifier
- 18: 12 TP, 381% healing power, 150% speed modifier
- 19: 12 TP, 388% healing power, 150% speed modifier
- 20: 15 TP, 470% healing power, 150% speed modifier
- Fire/Ice/Volt Rounds
- Requirements: Gun Mastery level 3
- Required equipment: Gun
- Body parts used: Arms
- Deals ranged AGI-based Stab+Fire/Ice/Volt damage to one enemy.
- Has a 70% speed modifier and -2 base accuracy at all levels.
- 1: 5 TP, 130% damage
- 2: 5 TP, 135% damage
- 3: 5 TP, 140% damage
- 4: 5 TP, 145% damage
- 5: 8 TP, 185% damage
- 6: 8 TP, 190% damage
- 7: 8 TP, 195% damage
- 8: 8 TP, 200% damage
- 9: 8 TP, 205% damage
- 10: 13 TP, 255% damage
- 11: 13 TP, 258% damage
- 12: 13 TP, 261% damage
- 13: 13 TP, 264% damage
- 14: 13 TP, 267% damage
- 15: 16 TP, 285% damage
- 16: 16 TP, 288% damage
- 17: 16 TP, 292% damage
- 18: 16 TP, 295% damage
- 19: 16 TP, 299% damage
- 20: 20 TP, 325% damage
- Charged Fire/Ice/Volt
- Requirements: Fire/Ice/Volt Rounds level 5
- Required equipment: Gun
- Body parts used: Arms
- Deals ranged AGI-based Stab+Fire/Ice/Volt damage to one enemy. Until the skill activates, the user takes 50% extra damage.
- Has a 30% speed modifier and -5 base accuracy at all levels.
- 1: 15 TP, 185% damage
- 2: 15 TP, 191% damage
- 3: 15 TP, 197% damage
- 4: 15 TP, 203% damage
- 5: 20 TP, 240% damage
- 6: 20 TP, 246% damage
- 7: 20 TP, 252% damage
- 8: 20 TP, 258% damage
- 9: 20 TP, 264% damage
- 10: 25 TP, 310% damage
- 11: 25 TP, 313% damage
- 12: 25 TP, 316% damage
- 13: 25 TP, 319% damage
- 14: 25 TP, 322% damage
- 15: 27 TP, 340% damage
- 16: 27 TP, 343% damage
- 17: 27 TP, 347% damage
- 18: 27 TP, 350% damage
- 19: 27 TP, 354% damage
- 20: 30 TP, 380% damage
- Burst Shot
- Requirements: Charged Fire level 2, Charged Ice level 2, Charged Volt level 2
- Required equipment: Gun
- Body parts used: Arms
- Deals ranged AGI-based Stab+Fire+Ice+Volt damage to one enemy. Until the skill activates, the user takes 50% extra damage. After use, Burst Shot goes on cooldown for 3 turns.
- Has a 30% speed modifier and -5 base accuracy at all levels.
- 1: 15 TP, 225% damage
- 2: 15 TP, 232% damage
- 3: 15 TP, 239% damage
- 4: 15 TP, 246% damage
- 5: 20 TP, 290% damage
- 6: 20 TP, 297% damage
- 7: 20 TP, 304% damage
- 8: 20 TP, 311% damage
- 9: 20 TP, 318% damage
- 10: 25 TP, 375% damage
- 11: 25 TP, 378% damage
- 12: 25 TP, 382% damage
- 13: 25 TP, 385% damage
- 14: 25 TP, 389% damage
- 15: 27 TP, 420% damage
- 16: 27 TP, 424% damage
- 17: 27 TP, 428% damage
- 18: 27 TP, 432% damage
- 19: 27 TP, 436% damage
- 20: 30 TP, 485% damage
- Head/Arm/Leg Snipe
- Requirements: Gun Mastery level 5
- Required equipment: Gun
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one enemy. Attempts to bind the target's head/arms/legs.
- Has a 70% speed modifier and +35 base accuracy at all levels.
- 1: 6 TP, 140% damage, 35% bind chance
- 2: 6 TP, 145% damage, 35% bind chance
- 3: 6 TP, 150% damage, 35% bind chance
- 4: 6 TP, 155% damage, 35% bind chance
- 5: 10 TP, 170% damage, 45% bind chance
- 6: 10 TP, 175% damage, 45% bind chance
- 7: 10 TP, 180% damage, 45% bind chance
- 8: 10 TP, 185% damage, 45% bind chance
- 9: 10 TP, 190% damage, 45% bind chance
- 10: 16 TP, 215% damage, 55% bind chance
- 11: 16 TP, 218% damage, 55% bind chance
- 12: 16 TP, 220% damage, 55% bind chance
- 13: 16 TP, 223% damage, 55% bind chance
- 14: 16 TP, 225% damage, 55% bind chance
- 15: 18 TP, 238% damage, 65% bind chance
- 16: 18 TP, 242% damage, 65% bind chance
- 17: 18 TP, 246% damage, 65% bind chance
- 18: 18 TP, 250% damage, 65% bind chance
- 19: 18 TP, 254% damage, 65% bind chance
- 20: 21 TP, 270% damage, 75% bind chance
- Charged Shot
- Requirements: Gun Mastery level 7
- Required equipment: Gun
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one enemy. Until the skill activates, the user takes 50% extra damage.
- Has a 30% speed modifier and -5 base accuracy at all levels.
- 1: 15 TP, 220% damage
- 2: 15 TP, 227% damage
- 3: 15 TP, 234% damage
- 4: 15 TP, 241% damage
- 5: 20 TP, 285% damage
- 6: 20 TP, 292% damage
- 7: 20 TP, 299% damage
- 8: 20 TP, 306% damage
- 9: 20 TP, 313% damage
- 10: 25 TP, 375% damage
- 11: 25 TP, 378% damage
- 12: 25 TP, 382% damage
- 13: 25 TP, 385% damage
- 14: 25 TP, 389% damage
- 15: 27 TP, 410% damage
- 16: 27 TP, 413% damage
- 17: 27 TP, 417% damage
- 18: 27 TP, 420% damage
- 19: 27 TP, 424% damage
- 20: 30 TP, 450% damage
- Ricochet
- Requirements: Gun Mastery level 10
- Required equipment: Gun
- Body parts used: Arms
- Deals multiple instances of ranged AGI-based Stab damage to random targets. Can hit the same enemy multiple times. Each amount of hits has an equal chance of being chosen.
- Has an 80% speed modifier and -15 base accuracy at all levels.
- 1: 20 TP, 105% damage, 2-3 hits
- 2: 20 TP, 106% damage, 2-3 hits
- 3: 20 TP, 107% damage, 2-3 hits
- 4: 20 TP, 108% damage, 2-3 hits
- 5: 25 TP, 108% damage, 3-4 hits
- 6: 25 TP, 109% damage, 3-4 hits
- 7: 25 TP, 110% damage, 3-4 hits
- 8: 25 TP, 111% damage, 3-4 hits
- 9: 25 TP, 112% damage, 3-4 hits
- 10: 30 TP, 112% damage, 3-5 hits
- 11: 30 TP, 113% damage, 3-5 hits
- 12: 30 TP, 114% damage, 3-5 hits
- 13: 30 TP, 115% damage, 3-5 hits
- 14: 30 TP, 116% damage, 3-5 hits
- 15: 30 TP, 117% damage, 3-5 hits
- 16: 30 TP, 118% damage, 3-5 hits
- 17: 30 TP, 119% damage, 3-5 hits
- 18: 30 TP, 120% damage, 3-5 hits
- 19: 30 TP, 121% damage, 3-5 hits
- 20: 35 TP, 121% damage, 4-5 hits
- Cover Fire
- Requirements: HP Up level 1
- When the user is in the back row and uses the Defend command, party members in the front row will recover a static amount of HP plus a percentage of their max HP.
- 1: 10 + 1% max HP restored
- 2: 14 + 3% max HP restored
- 3: 18 + 4% max HP restored
- 4: 22 + 6% max HP restored
- 5: 25 + 7% max HP restored
- 6: 28 + 9% max HP restored
- 7: 31 + 10% max HP restored
- 8: 34 + 12% max HP restored
- 9: 37 + 13% max HP restored
- 10: 40 + 15% max HP restored
- 11: 44 + 15% max HP restored
- 12: 49 + 15% max HP restored
- 13: 55 + 15% max HP restored
- 14: 62 + 15% max HP restored
- 15: 70 + 15% max HP restored
- 16: 79 + 15% max HP restored
- 17: 89 + 15% max HP restored
- 18: 100 + 15% max HP restored
- 19: 112 + 15% max HP restored
- 20: 145 + 15% max HP restored
- Shell Shock
- Requirements: HP Up level 10
- Body parts used: Arms
- When used on the enemy back row, reduces attack, defense, non-base accuracy, and non-base evasion. Also attempts to stun. When used on the enemy front row, does nothing.
- Has a 200% speed modifier at all levels.
- 1: 12 TP, 10% damage reduction, 10% defense reduction, -50 accuracy/evasion, 90% stun chance
- 2: 12 TP, 12% damage reduction, 12% defense reduction, -60 accuracy/evasion, 90% stun chance
- 3: 12 TP, 14% damage reduction, 16% defense reduction, -70 accuracy/evasion, 90% stun chance
- 4: 12 TP, 16% damage reduction, 16% defense reduction, -80 accuracy/evasion, 90% stun chance
- 5: 16 TP, 20% damage reduction, 20% defense reduction, -100 accuracy/evasion, 130% stun chance
- 6: 16 TP, 22% damage reduction, 22% defense reduction, -110 accuracy/evasion, 130% stun chance
- 7: 16 TP, 23% damage reduction, 24% defense reduction, -120 accuracy/evasion, 130% stun chance
- 8: 16 TP, 25% damage reduction, 26% defense reduction, -130 accuracy/evasion, 130% stun chance
- 9: 16 TP, 26% damage reduction, 28% defense reduction, -140 accuracy/evasion, 130% stun chance
- 10: 20 TP, 30% damage reduction, 30% defense reduction, -160 accuracy/evasion, 170% stun chance
- Preemptive Shell
- Requirements: Shell Shock level 5
- If the user knows Shell Shock, gives them a chance to use it at the start of a fight.
- 1: 15% chance
- 2: 20% chance
- 3: 25% chance
- 4: 30% chance
- 5: 35% chance
- 6: 42% chance
- 7: 49% chance
- 8: 56% chance
- 9: 63% chance
- 10: 70% chance
- Penetrator
- Requirements: Phys ATK Up level 5
- All normal attacks and single-target skills become line-piercing. If the line-piercing effect activates, the damage to the enemy in the back row is reduced. If only attacking an enemy in the back row, or if the skill was already piercing, increases damage instead.
- 1: 40% pierce damage, 20% damage increase
- 2: 43% pierce damage, 23% damage increase
- 3: 46% pierce damage, 26% damage increase
- 4: 50% pierce damage, 29% damage increase
- 5: 54% pierce damage, 32% damage increase
- 6: 58% pierce damage, 36% damage increase
- 7: 62% pierce damage, 39% damage increase
- 8: 66% pierce damage, 43% damage increase
- 9: 70% pierce damage, 46% damage increase
- 10: 75% pierce damage, 50% damage increase
- 11: 77% pierce damage, 52% damage increase
- 12: 79% pierce damage, 53% damage increase
- 13: 81% pierce damage, 55% damage increase
- 14: 83% pierce damage, 56% damage increase
- 15: 85% pierce damage, 58% damage increase
- 16: 87% pierce damage, 59% damage increase
- 17: 89% pierce damage, 61% damage increase
- 18: 91% pierce damage, 62% damage increase
- 19: 93% pierce damage, 64% damage increase
- 20: 100% pierce damage, 70% damage increase
- Point Blank
- Requirements: Phys ATK Up level 10
- Body parts used: Head
- For one turn, all ranged attacks become melee instead. In exchange, their damage is increased, and their non-base accuracy is increased.
- Has an 80% speed modifier at all levels.
- 1: 2 TP, 165% damage multiplier, +150 non-base accuracy increase
- 2: 2 TP, 165% damage multiplier, +185 non-base accuracy increase
- 3: 2 TP, 165% damage multiplier, +221 non-base accuracy increase
- 4: 2 TP, 165% damage multiplier, +258 non-base accuracy increase
- 5: 4 TP, 175% damage multiplier, +296 non-base accuracy increase
- 6: 4 TP, 175% damage multiplier, +335 non-base accuracy increase
- 7: 4 TP, 175% damage multiplier, +375 non-base accuracy increase
- 8: 4 TP, 175% damage multiplier, +416 non-base accuracy increase
- 9: 4 TP, 175% damage multiplier, +458 non-base accuracy increase
- 10: 6 TP, 185% damage multiplier, +500 non-base accuracy increase
- 11: 6 TP, 185% damage multiplier, +520 non-base accuracy increase
- 12: 6 TP, 185% damage multiplier, +540 non-base accuracy increase
- 13: 6 TP, 185% damage multiplier, +560 non-base accuracy increase
- 14: 6 TP, 185% damage multiplier, +580 non-base accuracy increase
- 15: 6 TP, 190% damage multiplier, +600 non-base accuracy increase
- 16: 6 TP, 190% damage multiplier, +620 non-base accuracy increase
- 17: 6 TP, 190% damage multiplier, +640 non-base accuracy increase
- 18: 6 TP, 190% damage multiplier, +660 non-base accuracy increase
- 19: 6 TP, 190% damage multiplier, +680 non-base accuracy increase
- 20: 10 TP, 200% damage multiplier, +700 non-base accuracy increase
- Act Quick
- Requirements: TP Up level 5
- Body parts used: Arms
- For one turn, increases non-base accuracy, and reduces the TP cost of skills used.
- Has an 80% speed modifier at all levels.
- 1: 1 TP, 20% TP cost reduction, 150 non-base accuracy increase
- 2: 1 TP, 20% TP cost reduction, 160 non-base accuracy increase
- 3: 1 TP, 20% TP cost reduction, 170 non-base accuracy increase
- 4: 1 TP, 20% TP cost reduction, 180 non-base accuracy increase
- 5: 2 TP, 40% TP cost reduction, 195 non-base accuracy increase
- 6: 2 TP, 40% TP cost reduction, 205 non-base accuracy increase
- 7: 2 TP, 40% TP cost reduction, 215 non-base accuracy increase
- 8: 2 TP, 40% TP cost reduction, 225 non-base accuracy increase
- 9: 2 TP, 40% TP cost reduction, 235 non-base accuracy increase
- 10: 3 TP, 60% TP cost reduction, 250 non-base accuracy increase
- 11: 3 TP, 60% TP cost reduction, 255 non-base accuracy increase
- 12: 3 TP, 60% TP cost reduction, 260 non-base accuracy increase
- 13: 3 TP, 60% TP cost reduction, 265 non-base accuracy increase
- 14: 3 TP, 60% TP cost reduction, 270 non-base accuracy increase
- 15: 3 TP, 60% TP cost reduction, 275 non-base accuracy increase
- 16: 3 TP, 60% TP cost reduction, 280 non-base accuracy increase
- 17: 3 TP, 60% TP cost reduction, 285 non-base accuracy increase
- 18: 3 TP, 60% TP cost reduction, 290 non-base accuracy increase
- 19: 3 TP, 60% TP cost reduction, 295 non-base accuracy increase
- 20: 4 TP, 80% TP cost reduction, 330 non-base accuracy increase
- Double Action
- Requirements: TP Up level 10
- Passively gives attack skills a chance to activate twice.
- Does not stack with Action Boost.
- 1: 3% chance
- 2: 4% chance
- 3: 5% chance
- 4: 6% chance
- 5: 7% chance
- 6: 8% chance
- 7: 9% chance
- 8: 10% chance
- 9: 11% chance
- 10: 12% chance
- 11: 13% chance
- 12: 14% chance
- 13: 15% chance
- 14: 16% chance
- 15: 17% chance
- 16: 18% chance
- 17: 19% chance
- 18: 20% chance
- 19: 21% chance
- 20: 22% chance
- Action Boost
- Force Boost
- All gun skills will activate twice. The second activation deals 60% of the damage of the first.
- Supreme Bolt
- Force Break
- Body parts used: Arms
- Deals ranged AGI-based Stab damage to one enemy. If the enemy is not immune to stun, they will be stunned. Damage scales linearly from 600% to 2100% based on user level.
- Has a 200% speed modifier.
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