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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5.  
  6. # Manages chunk loading and sending to clients using various new settings
  7. chunks:
  8. enabled: true
  9. # The minimum chunk sending rate (chunks/tick)
  10. minRate: 0.25
  11. # The maximum chunk sending rate (chunks/tick)
  12. maxRate: 0.7
  13. # If you use a plugin that depends on the net server handler for packets, disable this
  14. # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  15. # Orebfuscator is supported and works with this enabled.
  16. bufferedLoader:
  17. # Whether or not to use the buffered packet loader to reduce new memory allocation
  18. enabled: true
  19. # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  20. threadCount: 3
  21. # Sets whether the dynamic view distance should be enforced
  22. # If you use maxTPS, set this to false, or it will conflict!
  23. useDynamicView: true
  24. # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  25. # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  26. # The dynamic view distance will never be higher than the server view distance!
  27. dynamicView:
  28. - 0 = 13
  29. - 5000 = 13
  30. - 10000 = 13
  31. - 60000 = 13
  32.  
  33. # Can examine server tick rate performance
  34. examine:
  35. # Whether Examine should be loaded on startup
  36. enabled: true
  37.  
  38. # Can monitor and log server and player performance statistics
  39. monitor:
  40. # Whether ItemBuffer should be loaded on startup
  41. enabled: true
  42. # The interval at which new performance snapshots are generated
  43. monitorInterval: 40
  44. # Whether or not to start logging server performance on startup
  45. startLoggingOnStartup: false
  46.  
  47. # The server notifies players (with a permission) when the tick rate drops below the threshold
  48. lagNotifier:
  49. # Enable or disable this feature
  50. enabled: false
  51. # The interval in miliseconds to send this message (1000 ms = 1 second)
  52. interval: 10000
  53. # The tick rate at which it starts broadcasting
  54. threshold: 15.0
  55. # The message to send to these players
  56. message: '&cThe server can''t keep up!'
  57.  
  58. # Buffers items in chunks to prevent lag-outs because of lots of items
  59. itembuffer:
  60. # Whether ItemBuffer should be loaded on startup
  61. enabled: false
  62. maxItemsPerChunk: 80
  63.  
  64. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  65. itemstacker:
  66. # Whether ItemStacker should be loaded on startup
  67. enabled: true
  68. # The block radius to look for other items when stacking
  69. # You can set it for multiple worlds
  70. radius:
  71. default: 1.0
  72. # The amount of (physical) items needed to form one stack
  73. threshold: 2
  74. # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  75. interval: 20
  76.  
  77. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  78. # Use 'orb' to ignore experience orbs
  79. ignoredItemTypes:
  80. - DIAMOND_PICKAXE
  81. - WOODEN_HOE
  82.  
  83. # Attempts to fix block and sky lighting bugs in worlds
  84. lighting:
  85. # Whether Lighting should be loaded on startup
  86. enabled: true
  87. # Whether or not lighting is automatically fixed when a new chunk is generated
  88. auto: true
  89.  
  90. # Keeps entity counts below multiple configured thresholds
  91. spawnlimiter:
  92. # Whether TNT should be loaded on startup
  93. enabled: true
  94.  
  95. # Entity type or group names that can be removed from loaded chunks
  96. # If you don't want certain already spawned entities removed while the server runs,
  97. # Remove them from this list
  98. forceRemoved:
  99. - monsters
  100. - itemcobblestone
  101. - itemdirt
  102. - itemsand
  103. - itemgravel
  104. - mobs
  105.  
  106. # The general spawn limits (natural spawning)
  107. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  108. spawnlimits:
  109. # The default spawn limits per world, overridden by world limits
  110. default:
  111. mob: 500
  112. monsters: 500
  113. # The world-specific spawn limits
  114. worlds:
  115. world1:
  116. monsters: 500
  117. mob: 500
  118. world2:
  119. chickens: 30
  120. # The global spawn limits
  121. global:
  122. mob: 500
  123. monsters: 500
  124.  
  125. # The spawn limits for mob spawners
  126. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  127. mobSpawnerLimits:
  128. # The default spawn limits per world, overridden by world limits
  129. default:
  130. mob: 500
  131. zombie: 30
  132. # The world-specific spawn limits
  133. worlds:
  134. world3:
  135. cavespider: 0
  136. creativeworld:
  137. mob: 0
  138. # The global spawn limits
  139. global:
  140. mob: 500
  141. tnt:
  142. enabled: true
  143. # The interval (in ticks) at which TNT is detonated by explosions
  144. detonationInterval: 1
  145. # How many TNT is detonated by explosions per interval
  146. detonationRate: 10
  147. # The explosion crater size factor
  148. explosionRadiusFactor: 1.0
  149. # The amount of explosion packets to send to the clients per tick
  150. explosionRate: 5
  151. # If TNT explosions can change non-TNT blocks
  152. changeBlocks: true
  153.  
  154. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  155. saving:
  156. # Whether Saving should be loaded on startup
  157. enabled: false
  158. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  159. autoSaveInterval: 400
  160. # The amount of chunks saved every tick when autosaving
  161. # If saving causes severe tick lag, lower it, if it takes too long, increase it
  162. autoSaveBatchSize: 20
  163. # Whether NoLagg will attempt to write all world data to the region files at a set interval
  164. # This is done on another thread, so don't worry about the main thread lagging while this happens
  165. writeDataEnabled: false
  166. # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  167. writeDataInterval: 12000
  168.  
  169. # Common features such as the clear and garbage collect commands
  170. common:
  171. # Whether Common should be loaded on startup
  172. enabled: true
  173.  
  174. # Several shortcuts you can use for the /nolagg clear(all) command
  175. clearShortcuts:
  176. enemies:
  177. - monster
  178. notneutral:
  179. - tnt
  180. - egg
  181. - monster
  182. - arrow
  183. - boats
  184. - minecarts
  185. - Projectile
  186. - Paintings
  187. - Ender Crystal
  188. - boat
  189. - Ender Pearl
  190. - sand
  191. - bobber
  192. - dirt
  193. - sand
  194. - dirt
  195. - plank
  196. - cobblestone
  197. - stone
  198. - log
  199. - dirt
  200. - Arrows
  201. - chicken eggs
  202. - Lightning bolt
  203. - Experience Orb
  204. - Eye of Ender
  205. - Lightning bolt
  206.  
  207. # Notifies the current stack trace of the main thread when the server freezes
  208. threadlocknotifier:
  209. # Whether ThreadLockNotifier should be loaded on startup
  210. enabled: true
  211. threadcheck:
  212. enabled: true
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