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hlmbugle

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Aug 3rd, 2016
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  1.  
  2. bool CBattlefield::loseBcnm() {
  3. for (auto&& PChar : m_PlayerList)
  4. {
  5. luautils::OnBcnmLeave(PChar, this, LEAVE_LOSE);
  6. PChar->PAI->Disengage();
  7. clearPlayerEnmity(PChar);
  8. }
  9. beforeCleanup(); //moved this down here from above the for loop
  10.  
  11. return true;
  12. }
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