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- bool CBattlefield::loseBcnm() {
- for (auto&& PChar : m_PlayerList)
- {
- luautils::OnBcnmLeave(PChar, this, LEAVE_LOSE);
- PChar->PAI->Disengage();
- clearPlayerEnmity(PChar);
- }
- beforeCleanup(); //moved this down here from above the for loop
- return true;
- }
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