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- $modelname "rootramp001a.mdl"
- $modelname "props\zopha\rootramp001a.mdl"
- $cdmaterials "models\props\zopha"
- $scale 1
- $surfaceprop "Wood"
- $staticprop
- $model "studio" "rootramp001a"
- $sequence idle "rootramp001a_idle" loop fps 1.00
- $collisionmodel "rootramp001a_phy.smd"
- {
- $mass 1
- $concave
- }
- /*Created With MESA by www.puppet-master.net */
- select -r rootramp001b:pCube1 ;
- polySoftEdge -a 180 -ch 1 rootramp001b:pCube1;
- // polySoftEdge1 //
- select -r rootramp001b:pCube1 pCube1 ;
- file -save;
- // C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/scenes/rootramp001a.mb //
- source sourcetools;
- mdlFullCompile;
- ----------------------------------------------
- MDL Full Compile
- ----------------------------------------------
- c:/program files (x86)/steam/steamapps/sourcemods/momentum
- C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/
- modelsrc/
- models/
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/modelsrc/rootramp001a_idle.smd
- -----------------------------------------------------
- Extracting animation data frames 0 to 1
- -----------------------------------------------------
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/modelsrc/rootramp001a_phy.smd
- rootramp001b:pCube1Shape
- getting triangles from rootramp001b:pCube1Shape
- -----------------------------------------------------
- Writing .VMT files
- -----------------------------------------------------
- writing :phongE1SG
- exporting shader phongE1
- // Warning: file: C:/MESA/scripts/vmt.mel line 134: Materials directory C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/materialsrc/rootramp001a must exist for VMT to be exported! //
- -!!!---------!!!---------!!!-----------!!!----------!!!
- !!! The following shaders did not export correctly !!!
- -!!!---------!!!---------!!!-----------!!!----------!!!
- phongE1SG
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/modelsrc/rootramp001a.smd
- pCube1Shape
- getting triangles from pCube1Shape
- -----------------------------------------------------
- Writing .VMT files
- -----------------------------------------------------
- writing :phongE1SG
- exporting shader phongE1
- // Warning: file: C:/MESA/scripts/vmt.mel line 134: Materials directory C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/materialsrc/rootramp001a must exist for VMT to be exported! //
- -!!!---------!!!---------!!!-----------!!!----------!!!
- !!! The following shaders did not export correctly !!!
- -!!!---------!!!---------!!!-----------!!!----------!!!
- phongE1SG
- -----------------------------------------------------
- STUDIOMDL COMPILATION
- -----------------------------------------------------
- ""C:/Program Files (x86)/Steam/steamapps/common/Source SDK Base 2013 Multiplayer/bin/studiomdl.exe" -nop4 "C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/modelsrc/rootramp001a.qc"
- qdir: "c:\users\tyler\documents\maya\projects\mod_2013_mp\modelsrc\"
- gamedir: "C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\"
- g_path: "C:/Users/Tyler/Documents/maya/projects/Mod_2013_MP/modelsrc/rootramp001a.qc"
- Building binary model files...
- Working on "rootramp001a.qc"
- SMD MODEL rootramp001a.smd
- SMD MODEL rootramp001a_idle.smd
- SMD MODEL rootramp001a_phy.smd
- Model has 1 convex sub-parts
- Collision model completed.
- ---------------------
- writing C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\models/props\zopha\rootramp001a.mdl:
- bones 964 bytes (1)
- animations 112 bytes (1 anims) (1 frames) [0:01]
- sequences 220 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- Collision model volume 38277451776.00 in^3
- collision 0 bytes
- total 1756
- ---------------------
- writing C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\models/props\zopha\rootramp001a.vvd:
- vertices 13008 bytes (271 vertices)
- tangents 4336 bytes (271 vertices)
- total 17408 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\models/props\zopha\rootramp001a.sw.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 2439 bytes
- indices: 1044 bytes
- bone changes: 16 bytes
- everything: 3624 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\models/props\zopha\rootramp001a.dx80.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 2439 bytes
- indices: 1044 bytes
- bone changes: 16 bytes
- everything: 3624 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Tyler\Documents\maya\projects\Mod_2013_MP\models/props\zopha\rootramp001a.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 2439 bytes
- indices: 1044 bytes
- bone changes: 16 bytes
- everything: 3624 bytes
- Completed "rootramp001a.qc"
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