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- public boolean cancel;
- public boolean onGround;
- public float rotation;
- public float rotationYaw;
- public float rotationPitch;
- public double posX;
- public double posY;
- public double posZ;
- public EventPreMotion(float rotationYaw, float rotationPitch, double posX, double posY, double posZ,
- boolean onGround) {
- this.rotationYaw = rotationYaw;
- this.rotationPitch = rotationPitch;
- this.posX = posX;
- this.posY = posY;
- this.posZ = posZ;
- this.onGround = onGround;
- }
- public void setRotationPitch(float rotationPitch) {
- this.rotationPitch = rotationPitch;
- }
- public void setRotationYaw(float rotationYaw) {
- this.rotationYaw = rotationYaw;
- }
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