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May 19th, 2013
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Chernarus";
  4. OnLoadIntro = "Welcome to Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={2,6};
  9. enableItemsDropping = 0;
  10.  
  11.  
  12. onPauseScript = "onpause.sqf";
  13. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  14.  
  15. class Header
  16. {
  17. gameType = COOP; //DM, Team, Coop, ...
  18. minPlayers = 1; //min # of players the mission supports
  19. maxPlayers = 100; //Max # of players the mission supports
  20. };
  21.  
  22. aiKills = 1;
  23. diagRadio = 1;
  24. diagHit = 1;
  25.  
  26. class RscText
  27. {
  28. type = 0;
  29. idc = -1;
  30. x = 0;
  31. y = 0;
  32. h = 0.037;
  33. w = 0.3;
  34. style = 0x100;
  35. font = Zeppelin32;
  36. SizeEx = 0.03921;
  37. colorText[] = {1,1,1,1};
  38. colorBackground[] = {0, 0, 0, 0};
  39. linespacing = 1;
  40. };
  41. class RscPicture
  42. {
  43. access=0;
  44. type=0;
  45. idc=-1;
  46. style=48;
  47. colorBackground[]={0,0,0,0};
  48. colorText[]={1,1,1,1};
  49. font="TahomaB";
  50. sizeEx=0;
  51. lineSpacing=0;
  52. text="";
  53. };
  54. //===================piXel 05-02-2013============
  55. #include "addin\fx\descrExt.h"
  56. //=========================end===================
  57. class RscLoadingText : RscText
  58. {
  59. style = 2;
  60. x = 0.323532;
  61. y = 0.666672;
  62. w = 0.352944;
  63. h = 0.039216;
  64. sizeEx = 0.03921;
  65. colorText[] = {0.543,0.5742,0.4102,1.0};
  66. };
  67. class RscProgress
  68. {
  69. x = 0.344;
  70. y = 0.619;
  71. w = 0.313726;
  72. h = 0.0261438;
  73. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  74. colorFrame[] = {0,0,0,0};
  75. colorBar[] = {1,1,1,1};
  76. };
  77. class RscProgressNotFreeze
  78. {
  79. idc = -1;
  80. type = 45;
  81. style = 0;
  82. x = 0.022059;
  83. y = 0.911772;
  84. w = 0.029412;
  85. h = 0.039216;
  86. texture = "#(argb,8,8,3)color(0,0,0,0)";
  87. };
  88. //
  89. // the loading screen itself
  90. //
  91. class DayZ_loadingScreen
  92. {
  93. idd = -1;
  94. duration = 10e10;
  95. fadein = 0;
  96. fadeout = 0;
  97. name = "loading screen";
  98. class controlsBackground
  99. {
  100. class blackBG : RscText
  101. {
  102. x = safezoneX;
  103. y = safezoneY;
  104. w = safezoneW;
  105. h = safezoneH;
  106. text = "";
  107. colorText[] = {0,0,0,0};
  108. colorBackground[] = {0,0,0,1};
  109. };
  110. /*
  111. class nicePic : RscPicture
  112. {
  113. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  114. x = safezoneX + safezoneW/2 - 0.25;
  115. y = safezoneY + safezoneH/2 - 0.2;
  116. w = 0.5;
  117. h = 0.4;
  118. text = "img\nicePic.paa";
  119. };
  120. */
  121. };
  122. class controls
  123. {
  124. class Title1 : RscLoadingText
  125. {
  126. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  127. };
  128. class CA_Progress : RscProgress // progress bar, has to have idc 104
  129. {
  130. idc = 104;
  131. type = 8; // CT_PROGRESS
  132. style = 0; // ST_SINGLE
  133. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  134. };
  135. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  136. {
  137. idc = 103;
  138. };
  139. class Name2: RscText // the text on the top-left
  140. {
  141. idc = 101;
  142. x = 0.05;
  143. y = 0.029412;
  144. w = 0.9;
  145. h = 0.04902;
  146. text = "";
  147. sizeEx = 0.05;
  148. colorText[] = {0.543,0.5742,0.4102,1.0};
  149. };
  150. };
  151. };
  152. #include "addons\SARGE\SAR_define.hpp"
  153.  
  154. //sounds
  155. class CfgSounds
  156. {
  157. sounds[]={nam,eve,puk};
  158. class nam
  159. {
  160. name = "Siren1";
  161. sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
  162. titles[] = {""};
  163. };
  164. class eve
  165. {
  166. name = "Siren2";
  167. sound[] = {\sound\Sirens.ogg, db-6, 1.0};
  168. titles[] = {""};
  169. };
  170. class puk
  171. {
  172. name = "Siren3";
  173. sound[] = {\sound\Sirens2.ogg, db-6, 1.0};
  174. titles[] = {""};
  175. };
  176. };
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