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- <?xml version="1.0" encoding="utf-8"?>
- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>Blender User</author>
- <authoring_tool>Blender 2.65.0 r52859</authoring_tool>
- </contributor>
- <created>2013-02-14T17:34:09</created>
- <modified>2013-02-14T17:34:09</modified>
- <unit name="meter" meter="1"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_images>
- <image id="wooden_wall_16_png" name="wooden_wall_16_png">
- <init_from>wooden_wall_16.png</init_from>
- </image>
- </library_images>
- <library_effects>
- <effect id="Material-effect">
- <profile_COMMON>
- <newparam sid="wooden_wall_16_png-surface">
- <surface type="2D">
- <init_from>wooden_wall_16_png</init_from>
- </surface>
- </newparam>
- <newparam sid="wooden_wall_16_png-sampler">
- <sampler2D>
- <source>wooden_wall_16_png-surface</source>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <phong>
- <emission>
- <color sid="emission">0 0 0 1</color>
- </emission>
- <ambient>
- <color sid="ambient">0 0 0 1</color>
- </ambient>
- <diffuse>
- <texture texture="wooden_wall_16_png-sampler" texcoord="UVMap"/>
- </diffuse>
- <specular>
- <color sid="specular">0.5 0.5 0.5 1</color>
- </specular>
- <shininess>
- <float sid="shininess">50</float>
- </shininess>
- <index_of_refraction>
- <float sid="index_of_refraction">1</float>
- </index_of_refraction>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_materials>
- <material id="Material-material" name="Material">
- <instance_effect url="#Material-effect"/>
- </material>
- </library_materials>
- <library_geometries>
- <geometry id="Cube-mesh" name="Cube">
- <mesh>
- <source id="Cube-mesh-positions">
- <float_array id="Cube-mesh-positions-array" count="72">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1 1 1 -1 1 1 -1 1 -1 -1 1 -1 -1 -0.9999997 1 -1 -0.9999997 1 -1 1 0.9999995 1 1 0.9999995 1 -1 -0.9999998 -1 -1 -0.9999998 -1 0.9999994 -1.000001 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 -0.9999997 1 -1 1 1 -1 1 1</float_array>
- <technique_common>
- <accessor source="#Cube-mesh-positions-array" count="24" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Cube-mesh-normals">
- <float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 -5.66244e-7 -2.38419e-7 -4.76837e-7 -1 -2.98023e-7 -1 2.08616e-7 -1.19209e-7 2.08616e-7 1 2.38419e-7 0 0 -1 0 0 1 1 0 3.27826e-7 0 -1 0 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 1.78814e-7</float_array>
- <technique_common>
- <accessor source="#Cube-mesh-normals-array" count="12" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Cube-mesh-map-0">
- <float_array id="Cube-mesh-map-0-array" count="72">0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 0 1 0 0 1 1 0 1 0 0 1 1 0 1 0 0 1 1 0 1 0 0 1 1 0 1 0 0 1 1 0 1 0 0 1 1</float_array>
- <technique_common>
- <accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="Cube-mesh-vertices">
- <input semantic="POSITION" source="#Cube-mesh-positions"/>
- </vertices>
- <polylist material="Material-material" count="12">
- <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
- <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
- <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
- <vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
- <p>0 0 0 1 0 1 2 0 2 14 1 3 22 1 4 21 1 5 9 2 6 4 2 7 18 2 8 10 3 9 5 3 10 20 3 11 16 4 12 6 4 13 7 4 14 15 5 15 8 5 16 3 5 17 12 6 18 0 6 19 2 6 20 19 7 21 14 7 22 21 7 23 11 8 24 9 8 25 18 8 26 17 9 27 10 9 28 20 9 29 13 10 30 16 10 31 7 10 32 23 11 33 15 11 34 3 11 35</p>
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="Scene" name="Scene">
- <node id="Cube" name="Cube" type="NODE">
- <translate sid="location">0 0 0</translate>
- <rotate sid="rotationZ">0 0 1 0</rotate>
- <rotate sid="rotationY">0 1 0 0</rotate>
- <rotate sid="rotationX">1 0 0 0</rotate>
- <scale sid="scale">1 1 1</scale>
- <instance_geometry url="#Cube-mesh">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material-material" target="#Material-material">
- <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#Scene"/>
- </scene>
- </COLLADA>
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