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zones

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Nov 27th, 2015
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  1. local Territory = Territories:New("Boxbuilding_6", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  2. Territory.coords = {
  3. [1] = Vector(2320.2778320313, 2504.03125, -195.53561401367),
  4. [2] = Vector(2320.03125, 2631.6459960938, -195.82821655273),
  5. [3] = Vector(2224.03125, 2632.994140625, -195.13470458984),
  6. [4] = Vector(2224.03125, 2815.0627441406, -195.17524719238),
  7. [5] = Vector(2320.28125, 2816.0654296875, -195.96875),
  8. [6] = Vector(2320.2927246094, 3096.3657226563, -195.96875),
  9. [7] = Vector(1888.0916748047, 3096.03125, -195.84437561035),
  10. [8] = Vector(1887.7628173828, 2808.03125, -195.44903564453),
  11. [9] = Vector(1762.03125, 2808.1005859375, -195.65771484375),
  12. [10] = Vector(1770.0306396484, 2512.0344238281, -195.96875)
  13. }
  14. Territory.printName = "Box Building 6"
  15. Territory.height = 261
  16. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  17. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  18. Territory.price = 45
  19. Territory.signPos = Vector(2224.46875, 2782.0625, -134.71875)
  20. Territory.signAngles = Angle(-0.17578125, -90.0439453125, -0.087890625)
  21.  
  22. local Territory = Territories:New("Boxbuilding_7", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  23. Territory.coords = {
  24. [1] = Vector(2320.1318359375, 3239.8254394531, -195.96875),
  25. [2] = Vector(2319.515625, 3699.03125, -195.65911865234),
  26. [3] = Vector(2094.1779785156, 3699.03125, -195.97601318359),
  27. [4] = Vector(2094.2712402344, 3760.0131835938, -195.96875),
  28. [5] = Vector(1770.03125, 3758.9040527344, -195.90830993652),
  29. [6] = Vector(1762.1706542969, 3239.7763671875, -195.96875)
  30. }
  31. Territory.printName = "Box Building 7"
  32. Territory.height = 131
  33. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  34. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  35. Territory.price = 45
  36. Territory.signPos = Vector(2320.4375, 3512.0625, -143.46875)
  37. Territory.signAngles = Angle(-0.0439453125, -90, 0.1318359375)
  38.  
  39. local Territory = Territories:New("Boxbuilding_8", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  40. Territory.coords = {
  41. [1] = Vector(2552.4155273438, 4341.2158203125, -271.96875),
  42. [2] = Vector(3539.916015625, 4341.0869140625, -271.96875),
  43. [3] = Vector(3539.9514160156, 4980.8569335938, -271.96875),
  44. [4] = Vector(2552.1958007813, 4980.6147460938, -271.96875)
  45. }
  46. Territory.printName = "Box Building 8"
  47. Territory.height = 437
  48. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  49. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  50. Territory.price = 45
  51. Territory.signPos = Vector(3379.125, 4332.53125, -57.40625)
  52. Territory.signAngles = Angle(-0.17578125, -179.912109375, 0)
  53.  
  54. local Territory = Territories:New("Boxbuilding_9", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  55. Territory.coords = {
  56. [1] = Vector(4105.03125, 3016.0241699219, -195.66738891602),
  57. [2] = Vector(4105.03125, 3699.0617675781, -195.88014221191),
  58. [3] = Vector(3676.96875, 3698.9562988281, -195.65379333496),
  59. [4] = Vector(3676.9926757813, 3016.0529785156, -195.96875)
  60. }
  61. Territory.printName = "Box Building 9"
  62. Territory.height = 256
  63. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  64. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  65. Territory.price = 45
  66. Territory.signPos = Vector(4105.40625, 3352.1875, -132.34375)
  67. Territory.signAngles = Angle(0.2197265625, -90.1318359375, 0.087890625)
  68.  
  69. local Territory = Territories:New("Boxbuilding_10", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  70. Territory.coords = {
  71. [1] = Vector(4616.96875, 3687.1467285156, -195.48532104492),
  72. [2] = Vector(4617.6118164063, 2701.2248535156, -195.96875),
  73. [3] = Vector(5544.9350585938, 2714.03125, -195.93565368652),
  74. [4] = Vector(5544.8383789063, 3685.7778320313, -195.96875)
  75. }
  76. Territory.printName = "Box Building 10"
  77. Territory.height = 372
  78. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  79. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  80. Territory.price = 45
  81. Territory.signPos = Vector(4953.59375, 3168.15625, -131.875)
  82. Territory.signAngles = Angle(0.17578125, 89.82421875, 0)
  83.  
  84. local Territory = Territories:New("Boxbuilding_11", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  85. Territory.coords = {
  86. [1] = Vector(3783.9399414063, 2486.03125, -195.77633666992),
  87. [2] = Vector(3217.0334472656, 2486.03125, -195.90979003906),
  88. [3] = Vector(3225.03125, 1992.0817871094, -195.79194641113),
  89. [4] = Vector(3784.03125, 1984.1822509766, -195.86877441406)
  90. }
  91. Territory.printName = "Box Building 11"
  92. Territory.height = 252
  93. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  94. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  95. Territory.price = 45
  96. Territory.signPos = Vector(3636.125, 2486.53125, -131.75)
  97. Territory.signAngles = Angle(-0.17578125, 0.0439453125, -0.0439453125)
  98.  
  99. local Territory = Territories:New("Boxbuilding_12", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  100. Territory.coords = {
  101. [1] = Vector(394.03125, 4223.9975585938, -195.44775390625),
  102. [2] = Vector(1115.0955810547, 4223.96875, -195.71810913086),
  103. [3] = Vector(1114.96875, 5113.9594726563, -195.55825805664),
  104. [4] = Vector(394.08505249023, 5113.853515625, -195.96875)
  105. }
  106. Territory.printName = "Box Building 12"
  107. Territory.height = 317
  108. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  109. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  110. Territory.price = 200
  111. Territory.signPos = Vector(831.3125, 4502.65625, -134.40625)
  112. Territory.signAngles = Angle(0.2197265625, -179.9560546875, 0)
  113.  
  114. local Territory = Territories:New("MegaBase_1", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  115. Territory.coords = {
  116. [1] = Vector(4209.486328125, 1768.9279785156, -194.96875),
  117. [2] = Vector(4196.7993164063, 852.76843261719, -194.96875),
  118. [3] = Vector(5529.2514648438, 861.45721435547, -194.96875),
  119. [4] = Vector(5535.9423828125, 1768.96875, -194.7841796875)
  120. }
  121. Territory.printName = "Mega Base 1"
  122. Territory.height = 256
  123. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  124. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  125. Territory.price = 300
  126. Territory.signPos = Vector(4577.96875, 872.53125, -136.21875)
  127. Territory.signAngles = Angle(-0.263671875, 180, -0.263671875)
  128.  
  129. local Territory = Territories:New("MegaBase_2", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  130. Territory.coords = {
  131. [1] = Vector(5493.8041992188, -1526.96875, -194.69198608398),
  132. [2] = Vector(5485.4541015625, -580.48492431641, -194.96875),
  133. [3] = Vector(4168.802734375, -614.8095703125, -194.96875),
  134. [4] = Vector(4149.7670898438, -1526.96875, -194.63682556152)
  135. }
  136. Territory.printName = "Mega Base 2"
  137. Territory.height = 256
  138. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  139. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  140. Territory.price = 300
  141. Territory.signPos = Vector(4906.5, -630.5, -139.9375)
  142. Territory.signAngles = Angle(-0.17578125, -0.087890625, 0)
  143.  
  144. local Territory = Territories:New("BoxBase1", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  145. Territory.coords = {
  146. [1] = Vector(-3283.0180664063, 1643.9493408203, -195.96875),
  147. [2] = Vector(-3274.96875, 2568.8837890625, -195.95872497559),
  148. [3] = Vector(-2275.03125, 2568.7446289063, -195.81730651855),
  149. [4] = Vector(-2275.1088867188, 1817.0814208984, -195.96875)
  150. }
  151. Territory.printName = "Box Base 1"
  152. Territory.height = 256
  153. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  154. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  155. Territory.price = 3200
  156. Territory.signPos = Vector(-3283.46875, 2373.53125, -134.46875)
  157. Territory.signAngles = Angle(0, 90, 0)
  158.  
  159. local Territory = Territories:New("BoxBase2", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  160. Territory.coords = {
  161. [1] = Vector(-3285.0168457031, 3422.9140625, -203.96875),
  162. [2] = Vector(-3285.0139160156, 2655.96875, -195.93099975586),
  163. [3] = Vector(-2269.0529785156, 2664.0454101563, -203.96875),
  164. [4] = Vector(-2269.0209960938, 3415.9489746094, -203.96875)
  165. }
  166. Territory.printName = "Box Base 2"
  167. Territory.height = 256
  168. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  169. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  170. Territory.price = 200
  171. Territory.signPos = Vector(-3285.4375, 3216.1875, -152.28125)
  172. Territory.signAngles = Angle(0.5712890625, 89.912109375, 0)
  173.  
  174. local Territory = Territories:New("BoxBase3", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  175. Territory.coords = {
  176. [1] = Vector(-3969.96875, 3767.8696289063, -195.93870544434),
  177. [2] = Vector(-3969.96875, 3012.9157714844, -196.16105651855),
  178. [3] = Vector(-4502.96875, 3011.8657226563, -203.77014160156),
  179. [4] = Vector(-4502.8208007813, 2639.244140625, -203.96875),
  180. [5] = Vector(-4854.9682617188, 2639.0935058594, -203.96875),
  181. [6] = Vector(-4854.8896484375, 3011.8393554688, -203.96875),
  182. [7] = Vector(-4590.9970703125, 3011.9372558594, -203.96875),
  183. [8] = Vector(-4593.96875, 3759.9846191406, -203.9330291748)
  184. }
  185. Territory.printName = "Box Base 3"
  186. Territory.height = 363
  187. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  188. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  189. Territory.price = 200
  190. Territory.signPos = Vector(-3969.53125, 3156.25, -133.40625)
  191. Territory.signAngles = Angle(0.3515625, -89.9560546875, -0.3076171875)
  192.  
  193. local Territory = Territories:New("BoxBase4", TERRITORY_TYPE_BUYABLE, "rp_downtown_v4c_v2_drp_ext")
  194. Territory.coords = {
  195. [1] = Vector(-3969.791015625, 2622.1789550781, -203.96875),
  196. [2] = Vector(-4854.8081054688, 2637.96875, -204.17855834961),
  197. [3] = Vector(-4868.490234375, 1286.9113769531, -151.63131713867),
  198. [4] = Vector(-3978.03125, 1393.0666503906, -194.01106262207)
  199. }
  200. Territory.printName = "Box Base 4"
  201. Territory.height = 363
  202. Territory.propSpawn = TERRITORY_PROPSPAWN_ALLOWED_OWNERS
  203. Territory.lockDoors = TERRITORY_DOOR_ACTION_LOCK
  204. Territory.price = 150
  205. Territory.signPos = Vector(-3969.59375, 1950.71875, -137.46875)
  206. Territory.signAngles = Angle(-0.0439453125, -89.9560546875, -0.0439453125)
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