Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*==========================================================================//|
- //=========================== [!!!] Read [!!!] =============================//|
- | _________|FilterScript|__________ |
- | FilterScript: Teleports | (C) | |
- | | FilterScript Name: Teleports | |
- | Credits: HardRock aka Garde. | FS Versioon: v1 | |
- | | FS Scripter: Garde. | |
- | (C) HardRock aka Garde. |________________________________| |
- |____________________________________________________________________________|
- | |UPDATES| |
- | |=======| |
- | __ |
- | |v1| |
- | |-------------------------------------------------------------------| |
- | | | |
- | | * First Release. | |
- | | | |
- | |-------------------------------------------------------------------| |
- |____________________________________________________________________________|
- | |CREDITS| |
- | |=======| |
- | |
- | * SA:MP Team - Pawno and SAMP |
- | * Emmet_ - easydialog.inc |
- | * ZeeX - ZCMD.inc |
- | * HardRock aka Garde. - Made Filterscript |
- | (C) |
- |____________________________________________________________________________|
- //---------------------------------------------------------------------------*/
- #include <a_samp> // Credits: SA-MP Team
- #include <zcmd> // Credits: Zeex
- #include <easydialog> // Credits: Emmet_
- //================================ |COLORS| =================================//
- #define COLOR_BLACK 0x000000FF
- #define COLOR_DARKRED 0xAA3333FF
- //===========================================================================//
- new SEND_TELEPORT_MESSAGE = 1;
- //===========================================================================//
- #define DIALOG_TEXT "{009BFF}Teleports {5C595B}| Credits: HardRock aka Garde."
- //========================================================================//
- //--------------------------- OnFilterScriptInit -------------------------//
- //========================================================================//
- public OnFilterScriptInit()
- {
- print("\n======================================\n");
- print(" iTeleports by HardRock aka Garde.");
- print("\n======================================\n");
- return 1;
- }
- //========================================================================//
- //--------------------------- OnFilterScriptExit -------------------------//
- //========================================================================//
- public OnFilterScriptExit()
- {
- print("\n======================================\n");
- print(" iTeleports by HardRock aka Garde.");
- print(" [!!!] FilterScript is closing. [!!!]");
- print("\n======================================\n");
- return 1;
- }
- //========================================================================//
- //---------------------------- OnPlayerConnect ---------------------------//
- //========================================================================//
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, 0xFFFFFFFF, "This server is using {000000}i{AA3333}Teleport{FFFFFF} system by Garde.");
- return 1;
- }
- //========================================================================//
- //----------------------------- Player Commands --------------------------//
- //========================================================================//
- CMD:teleports(playerid, params[])
- {
- ShowEasyDialog(playerid, 0);// Credits: HardRock aka Garde.
- return 1;
- }
- //========================================================================//
- //------------------------------- Dialogs --------------------------------//
- //========================================================================//
- //============================ |DialogID0| ===============================//
- Dialog:DialogID0(playerid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowEasyDialog(playerid, 1);
- }
- case 1:
- {
- ShowEasyDialog(playerid, 2);
- }
- }
- }
- return 1;
- }
- //============================ |DialogID1| ===============================//
- Dialog:DialogID1(playerid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, -25.884498, -185.868988, 1003.546875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -25.884498, -185.868988, 1003.546875 {AA3333}Interior:{FFFFFF} 17");
- }
- }
- case 1:
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 6.091179, -29.271898, 1003.549438);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 2.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 6.091179, -29.271898, 1003.549438 {AA3333}Interior:{FFFFFF} 10");
- }
- }
- case 2:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, -30.946699, -89.609596, 1003.546875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 3.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -30.946699, -89.609596, 1003.546875 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 3:
- {
- SetPlayerInterior(playerid, 16);
- SetPlayerPos(playerid, -25.132598, -139.066986, 1003.546875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 4.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -25.132598, -139.066986, 1003.546875 {AA3333}Interior:{FFFFFF} 16");
- }
- }
- case 4:
- {
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, -27.312299, -29.277599, 1003.557250);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 5.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -27.312299, -29.277599, 1003.557250 {AA3333}Interior:{FFFFFF} 4");
- }
- }
- case 5:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, -26.691598, -55.714897, 1003.546875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 6.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -26.691598, -55.714897, 1003.546875 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 6:
- {
- SetPlayerInterior(playerid, 14);
- SetPlayerPos(playerid, -1827.147338, 7.207417, 1061.143554);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Airport ticket desk.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1827.147338, 7.207417, 1061.143554 {AA3333}Interior:{FFFFFF} 14");
- }
- }
- case 7:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 1.808619, 32.384357, 1199.593750);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Shamal.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1.808619, 32.384357, 1199.593750 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 8:
- {
- SetPlayerInterior(playerid, 9);
- SetPlayerPos(playerid, 315.745086, 984.969299, 1958.919067);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Andromada.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 315.745086, 984.969299, 1958.919067 {AA3333}Interior:{FFFFFF} 9");
- }
- }
- case 9:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 286.148986, -40.644397, 1001.515625);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 286.148986, -40.644397, 1001.515625 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 10:
- {
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, 286.800994, -82.547599, 1001.515625);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 2.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 286.800994, -82.547599, 1001.515625 {AA3333}Interior:{FFFFFF} 4");
- }
- }
- case 11:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 296.919982, -108.071998, 1001.515625);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 3.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 296.919982, -108.071998, 1001.515625 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 12:
- {
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, 314.820983, -141.431991, 999.601562);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 4.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 314.820983, -141.431991, 999.601562 {AA3333}Interior:{FFFFFF} 7");
- }
- }
- case 13:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 316.524993, -167.706985, 999.593750);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 5.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 316.524993, -167.706985, 999.593750 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 14:
- {
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, 302.292877, -143.139099, 1004.062500);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation booths.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 302.292877, -143.139099, 1004.062500 {AA3333}Interior:{FFFFFF} 7");
- }
- }
- case 15:
- {
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, 298.507934, -141.647048, 1004.054748);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation range.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 298.507934, -141.647048, 1004.054748 {AA3333}Interior:{FFFFFF} 7");
- }
- }
- case 16:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 1038.531372, 0.111030, 1001.284484);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blastin fools hallway.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1038.531372, 0.111030, 1001.284484 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 17:
- {
- SetPlayerInterior(playerid, 12);
- SetPlayerPos(playerid, 444.646911, 508.239044, 1001.419494);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Budget inn motel room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 444.646911, 508.239044, 1001.419494 {AA3333}Interior:{FFFFFF} 12");
- }
- }
- case 18:
- {
- SetPlayerInterior(playerid, 15);
- SetPlayerPos(playerid, 2215.454833, -1147.475585, 1025.796875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Jefferson motel.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2215.454833, -1147.475585, 1025.796875 {AA3333}Interior:{FFFFFF} 15");
- }
- }
- case 19:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 833.269775, 10.588416, 1004.179687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Off track betting shop.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 833.269775, 10.588416, 1004.179687 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 20:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -103.559165, -24.225606, 1000.718750);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sex shop.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -103.559165, -24.225606, 1000.718750 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 21:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 963.418762, 2108.292480, 1011.030273);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Meat factory.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 963.418762, 2108.292480, 1011.030273 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 22:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, -2240.468505, 137.060440, 1035.414062);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Zero's RC shop.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2240.468505, 137.060440, 1035.414062 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 23:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 663.836242, -575.605407, 16.343263);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dillimore gas station.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 663.836242, -575.605407, 16.343263 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 24:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 2169.461181, 1618.798339, 999.976562);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Catigula's basement.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2169.461181, 1618.798339, 999.976562 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 25:
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 1889.953369, 1017.438293, 31.882812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to FDC Janitors room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1889.953369, 1017.438293, 31.882812 {AA3333}Interior:{FFFFFF} 10");
- }
- }
- case 26:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -2159.122802, 641.517517, 1052.381713);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Woozie's office.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2159.122802, 641.517517, 1052.381713 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 27:
- {
- SetPlayerInterior(playerid, 15);
- SetPlayerPos(playerid, 207.737991, -109.019996, 1005.132812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Binco.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 207.737991, -109.019996, 1005.132812 {AA3333}Interior:{FFFFFF} 15");
- }
- }
- case 28:
- {
- SetPlayerInterior(playerid, 14);
- SetPlayerPos(playerid, 204.332992, -166.694992, 1000.523437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Didier sachs.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 204.332992, -166.694992, 1000.523437 {AA3333}Interior:{FFFFFF} 14");
- }
- }
- case 29:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 207.054992, -138.804992, 1003.507812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Prolaps.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 207.054992, -138.804992, 1003.507812 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 30:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 203.777999, -48.492397, 1001.804687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Suburban.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 203.777999, -48.492397, 1001.804687 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 31:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 226.293991, -7.431529, 1002.210937);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Victim.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 226.293991, -7.431529, 1002.210937 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 32:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, 161.391006, -93.159156, 1001.804687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Zip.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 161.391006, -93.159156, 1001.804687 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 33:
- {
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, 493.390991, -22.722799, 1000.679687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Club.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 493.390991, -22.722799, 1000.679687 {AA3333}Interior:{FFFFFF} 17");
- }
- }
- case 34:
- {
- SetPlayerInterior(playerid, 11);
- SetPlayerPos(playerid, 501.980987, -69.150199, 998.757812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bar.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 501.980987, -69.150199, 998.757812 {AA3333}Interior:{FFFFFF} 11");
- }
- }
- case 35:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, -227.027999, 1401.229980, 27.765625);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Lil' probe inn.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -227.027999, 1401.229980, 27.765625 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 36:
- {
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, 457.304748, -88.428497, 999.554687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Jay's diner.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 457.304748, -88.428497, 999.554687 {AA3333}Interior:{FFFFFF} 4");
- }
- }
- case 37:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 454.973937,-110.104995,1000.077209);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Gant bridge diner.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 454.973937, -110.104995, 1000.077209 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 38:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 435.271331, -80.958938, 999.554687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Secret valley diner.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 435.271331, -80.958938, 999.554687 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 39:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 452.489990, -18.179698, 1001.132812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to World of coq.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 452.489990, -18.179698, 1001.132812 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 40:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 681.557861, -455.680053, -25.609874);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Welcome pump.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 681.557861, -455.680053, -25.609874 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 41:
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 375.962463, -65.816848, 1001.507812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Burger shot.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 375.962463, -65.816848, 1001.507812 {AA3333}Interior:{FFFFFF} 10");
- }
- }
- case 42:
- {
- SetPlayerInterior(playerid, 9);
- SetPlayerPos(playerid, 369.579528, -4.487294, 1001.858886);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Cluckin' bell.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 369.579528, -4.487294, 1001.858886 {AA3333}Interior:{FFFFFF} 9");
- }
- }
- case 43:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 373.825653, -117.270904, 1001.499511);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Well stacked pizza.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 373.825653, -117.270904, 1001.499511 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 44:
- {
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, 381.169189, -188.803024, 1000.632812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Rusty browns donuts.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 381.169189, -188.803024, 1000.632812 {AA3333}Interior:{FFFFFF} 17");
- }
- }
- case 45:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 244.411987,305.032989,999.148437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Denise room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 244.411987,305.032989,999.148437 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 46:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 271.884979, 306.631988, 999.148437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Katie room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 271.884979, 306.631988, 999.148437 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 47:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 291.282989, 310.031982, 999.148437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Helena room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 291.282989, 310.031982, 999.148437 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 48:
- {
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, 302.180999,300.722991,999.148437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Michelle room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 302.180999,300.722991,999.148437 {AA3333}Interior:{FFFFFF} 4");
- }
- }
- case 49:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 322.197998, 302.497985, 999.148437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barbara room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 322.197998, 302.497985, 999.148437 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 50:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 346.870025, 309.259033, 999.155700);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Millie room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 346.870025, 309.259033, 999.155700 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 51:
- {
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, -959.564392, 1848.576782, 9.000000);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sherman dam.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -959.564392, 1848.576782, 9.000000 {AA3333}Interior:{FFFFFF} 17");
- }
- }
- case 52:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 384.808624, 173.804992, 1008.382812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Planning dept.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 384.808624, 173.804992, 1008.382812 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 53:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 223.431976, 1872.400268, 13.734375);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Area 51.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 223.431976, 1872.400268, 13.734375 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 54:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 772.111999, -3.898649, 1000.728820);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS gym.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 772.111999, -3.898649, 1000.728820 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 55:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 774.213989, -48.924297, 1000.585937);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF gym.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 774.213989, -48.924297, 1000.585937 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 56:
- {
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, 773.579956, -77.096694, 1000.655029);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV gym.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 773.579956, -77.096694, 1000.655029 {AA3333}Interior:{FFFFFF} 7");
- }
- }
- case 57:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 1527.229980, -11.574499, 1002.097106);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to B Dup's house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1527.229980, -11.574499, 1002.097106 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 58:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 1523.509887, -47.821197, 1002.130981);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to B Dup's crack pad.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1523.509887, -47.821197, 1002.130981 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 59:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 2496.049804, -1695.238159, 1014.742187);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Cj's house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2496.049804, -1695.238159, 1014.742187 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 60:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 1267.663208, -781.323242, 1091.906250);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Madd Doggs mansion.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1267.663208, -781.323242, 1091.906250 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 61:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 513.882507, -11.269994, 1001.565307);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Og Loc's house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 513.882507, -11.269994, 1001.565307 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 62:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 2454.717041, -1700.871582, 1013.515197);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ryders house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2454.717041, -1700.871582, 1013.515197 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 63:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 2527.654052, -1679.388305, 1015.498596);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sweet's house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2527.654052, -1679.388305, 1015.498596 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 64:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 2543.462646, -1308.379882, 1026.728393);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Crack factory.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2543.462646, -1308.379882, 1026.728393 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 65:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 1212.019897, -28.663099, 1000.953125);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Big spread ranch.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1212.019897, -28.663099, 1000.953125 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 66:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 761.412963, 1440.191650, 1102.703125);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Fanny batters.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 761.412963, 1440.191650, 1102.703125 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 67:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 1204.809936, -11.586799, 1000.921875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Strip club.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1204.809936, -11.586799, 1000.921875 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 68:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 1204.809936, 13.897239, 1000.921875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Strip club private room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1204.809936, 13.897239, 1000.921875 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 69:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 942.171997, -16.542755, 1000.929687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Unnamed brothel.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 942.171997, -16.542755, 1000.929687 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 70:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 964.106994, -53.205497, 1001.124572);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tiger skin brothel.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 964.106994, -53.205497, 1001.124572 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 71:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Pleasure domes.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2640.762939, 1406.682006, 906.460937 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 72:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -729.276000, 503.086944, 1371.971801);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Liberty city outside.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -729.276000, 503.086944, 1371.971801 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 73:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -794.806396, 497.738037, 1376.195312);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Liberty city inside.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -794.806396, 497.738037, 1376.195312 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 74:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 2350.339843, -1181.649902, 1027.976562);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Gang house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2350.339843, -1181.649902, 1027.976562 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 75:
- {
- SetPlayerInterior(playerid, 8);
- SetPlayerPos(playerid, 2807.619873, -1171.899902, 1025.570312);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Colonel Furhberger's.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2807.619873, -1171.899902, 1025.570312 {AA3333}Interior:{FFFFFF} 8");
- }
- }
- case 76:
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 318.564971, 1118.209960, 1083.882812);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Crack den.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 318.564971, 1118.209960, 1083.882812 {AA3333}Interior:{FFFFFF} 5");
- }
- }
- case 77:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Warehouse 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1412.639892, -1.787510, 1000.924377 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 78:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, 1302.519897, -1.787510, 1001.028259);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Warehouse 2.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1302.519897, -1.787510, 1001.028259 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 79:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2522.000000, -1673.383911, 14.866223);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sweets garage.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2522.000000, -1673.383911, 14.866223 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 80:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, -221.059051, 1408.984008, 27.773437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Lil' probe inn toilet.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -221.059051, 1408.984008, 27.773437 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 81:
- {
- SetPlayerInterior(playerid, 12);
- SetPlayerPos(playerid, 2324.419921, -1145.568359, 1050.710083);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Unused safe house.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2324.419921, -1145.568359, 1050.710083 {AA3333}Interior:{FFFFFF} 12");
- }
- }
- case 82:
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, -975.975708, 1060.983032, 1345.671875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to RC Battlefield.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -975.975708, 1060.983032, 1345.671875 {AA3333}Interior:{FFFFFF} 10");
- }
- }
- case 83:
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 411.625976, -21.433298, 1001.804687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 411.625976, -21.433298, 1001.804687 {AA3333}Interior:{FFFFFF} 2");
- }
- }
- case 84:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 418.652984, -82.639793, 1001.804687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 2.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 418.652984, -82.639793, 1001.804687 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 85:
- {
- SetPlayerInterior(playerid, 12);
- SetPlayerPos(playerid, 412.021972, -52.649898, 1001.898437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 3.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 412.021972, -52.649898, 1001.898437 {AA3333}Interior:{FFFFFF} 12");
- }
- }
- case 86:
- {
- SetPlayerInterior(playerid, 16);
- SetPlayerPos(playerid, -204.439987, -26.453998, 1002.273437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -26.453998, 1002.273437 {AA3333}Interior:{FFFFFF} 16");
- }
- }
- case 87:
- {
- SetPlayerInterior(playerid, 17);
- SetPlayerPos(playerid, -204.439987, -8.469599, 1002.273437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 2.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -8.469599, 1002.273437 {AA3333}Interior:{FFFFFF} 17");
- }
- }
- case 88:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -204.439987, -43.652496, 1002.273437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 3.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -43.652496, 1002.273437 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 89:
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 246.783996, 63.900199, 1003.640625);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS police HQ.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 246.783996, 63.900199, 1003.640625 {AA3333}Interior:{FFFFFF} 6");
- }
- }
- case 90:
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 246.375991, 109.245994, 1003.218750);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF police HQ.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 246.375991, 109.245994, 1003.218750 {AA3333}Interior:{FFFFFF} 10");
- }
- }
- case 91:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV police HQ.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 288.745971, 169.350997, 1007.171875 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 92:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -2029.798339, -106.675910, 1035.171875);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Car school.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2029.798339, -106.675910, 1035.171875 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- case 93:
- {
- SetPlayerInterior(playerid, 7);
- SetPlayerPos(playerid, -1398.065307, -217.028900, 1051.115844);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 8-Track.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1398.065307, -217.028900, 1051.115844 {AA3333}Interior:{FFFFFF} 7");
- }
- }
- case 94:
- {
- SetPlayerInterior(playerid, 15);
- SetPlayerPos(playerid, -1398.103515, 937.631164, 1036.479125);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bloodbowl.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1398.103515, 937.631164, 1036.479125 {AA3333}Interior:{FFFFFF} 15");
- }
- }
- case 95:
- {
- SetPlayerInterior(playerid, 4);
- SetPlayerPos(playerid, -1444.645507, -664.526000, 1053.572998);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dirt track.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1444.645507, -664.526000, 1053.572998 {AA3333}Interior:{FFFFFF} 4");
- }
- }
- case 96:
- {
- SetPlayerInterior(playerid, 14);
- SetPlayerPos(playerid, -1465.268676, 1557.868286, 1052.531250);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Kickstart.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1465.268676, 1557.868286, 1052.531250 {AA3333}Interior:{FFFFFF} 14");
- }
- }
- case 97:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, -1401.829956, 107.051300, 1032.273437);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Vice stadium.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1401.829956, 107.051300, 1032.273437 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 98:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -1790.378295, 1436.949829, 7.187500);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF Garage.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1790.378295, 1436.949829, 7.187500 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 99:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 942.171997, -16.542755, 1000.929687);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS Garage.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1643.839843, -1514.819580, 13.566620 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 100:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -1685.636474, 1035.476196, 45.210937);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF Bomb shop.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1685.636474, 1035.476196, 45.210937 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 101:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 76.632553, -301.156829, 1.578125);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blueberry warehouse.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 76.632553, -301.156829, 1.578125 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 102:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1059.895996, 2081.685791, 10.820312);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV Warehouse 1.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1059.895996, 2081.685791, 10.820312 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 103:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 1059.180175, 2148.938720, 10.820312);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV Warehouse 2 (hidden part).");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1059.180175, 2148.938720, 10.820312 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 104:
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 2131.507812, 1600.818481, 1008.359375);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Catigula's hidden room.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2131.507812, 1600.818481, 1008.359375 {AA3333}Interior:{FFFFFF} 1");
- }
- }
- case 105:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2315.952880, -1.618174, 26.742187);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bank.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2315.952880, -1.618174, 26.742187 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 106:
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, 2319.714843, -14.838361, 26.749565);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bank (behind desk).");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2319.714843, -14.838361, 26.749565 {AA3333}Interior:{FFFFFF} 0");
- }
- }
- case 107:
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, 1710.433715, -1669.379272, 20.225049);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS Atruim.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1710.433715, -1669.379272, 20.225049 {AA3333}Interior:{FFFFFF} 18");
- }
- }
- case 108:
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 1494.325195,1304.942871,1093.289062);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bike School.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1494.325195,1304.942871,1093.289062 {AA3333}Interior:{FFFFFF} 3");
- }
- }
- }
- }
- else ShowEasyDialog(playerid, 0);
- return 1;
- }
- //============================ |DialogID2| ===============================//
- Dialog:DialogID2(playerid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SetPlayerPos(playerid, 1828.9714, -1842.8556, 13.5781);
- SetPlayerFacingAngle(playerid, 90);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Los Santos.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1828.9714, -1842.8556, 13.5781 ");
- }
- }
- case 1:
- {
- SetPlayerPos(playerid, -2022.4934, 156.7728, 28.8359);
- SetPlayerFacingAngle(playerid, 270);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to San Fierro.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2022.4934, 156.7728, 28.8359 ");
- }
- }
- case 2:
- {
- SetPlayerPos(playerid, 2031.0455, 1008.0334, 10.8203);
- SetPlayerFacingAngle(playerid, 270);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Las Venturas.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2031.0455, 1008.0334, 10.8203 ");
- }
- }
- case 3:
- {
- SetPlayerPos(playerid, -2090.6914, -2462.3147, 30.6250);
- SetPlayerFacingAngle(playerid, 320);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Angel Pine.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2090.6914, -2462.3147, 30.6250 ");
- }
- }
- case 4:
- {
- SetPlayerPos(playerid, 52.7668, -78.2115, 1.5781);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blueberry.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 52.7668, -78.2115, 1.5781 ");
- }
- }
- case 5:
- {
- SetPlayerPos(playerid, 635.4174, -571.7123, 16.3359);
- SetPlayerFacingAngle(playerid, 270);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dillimore.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 635.4174, -571.7123, 16.3359 ");
- }
- }
- case 6:
- {
- SetPlayerPos(playerid, 1246.4760, 337.0083, 19.5547);
- SetPlayerFacingAngle(playerid, 335);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Montgomery.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1246.4760, 337.0083, 19.5547 ");
- }
- }
- case 7:
- {
- SetPlayerPos(playerid, 2299.7378, -16.7011, 26.4844);
- SetPlayerFacingAngle(playerid, 90);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Palomino Greek.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2299.7378, -16.7011, 26.4844 ");
- }
- }
- case 8:
- {
- SetPlayerPos(playerid, -315.5632, 1057.8160, 19.7422);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Fort Carson.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -315.5632, 1057.8160, 19.7422 ");
- }
- }
- case 9:
- {
- SetPlayerPos(playerid, -798.5397, 1557.1460, 27.1244);
- SetPlayerFacingAngle(playerid, 90);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Las Barrancas.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -798.5397, 1557.1460, 27.1244 ");
- }
- }
- case 10:
- {
- SetPlayerPos(playerid, -2294.0115, 2238.8682, 4.9822);
- SetPlayerFacingAngle(playerid, 0);
- SetCameraBehindPlayer(playerid);
- if(SEND_TELEPORT_MESSAGE == 1)
- {
- SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bayside.");
- SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2294.0115, 2238.8682, 4.9822 ");
- }
- }
- }
- SetPlayerInterior(playerid, 0);
- }
- else ShowEasyDialog(playerid, 0);
- return 1;
- }
- //=========================== |ShowEasyDialog| ============================//
- stock ShowEasyDialog(playerid, dialogid)
- {
- switch(dialogid)
- {
- case 0:
- {
- Dialog_Show(playerid, DialogID0, DIALOG_STYLE_LIST, DIALOG_TEXT, "{FFFFFF}Interiors\nCities", "Select", "Close");
- }
- case 1:
- {
- new string[1550], string1[269], string2[327], string3[342], string4[345], string5[340];
- format(string1, sizeof(string1), "24/7 1\n24/7 2\n24/7 3\n24/7 4\n24/7 5\n24/7 6\nAirport ticket desk\
- \nShamal\nAndromada\nAmmunation 1\nAmmunation 2\nAmmunation 3\nAmmunation 4\nAmmunation 5\nAmmunation booths\nAmmunation range\nBlastin fools hallway\nBudget inn motel room");
- format(string2, sizeof(string2), "\nJefferson motel\nOff track betting shop\nSex shop\nMeat factory\nZero's RC shop\nDillimore gas station\nCatigula's basement\nFDC Janitors room\nWoozie's office\
- \nBinco\nDidier sachs\nProlaps\nSuburban\nVictim\nZip\nClub\nBar\nLil' probe inn\nJay's diner\nGant bridge diner\nSecret valley diner\nWorld of coq\nWelcome pump");
- format(string3, sizeof(string3), "\nBurger shot\nCluckin' bell\nWell stacked pizza\nRusty browns donuts\nDenise room\nKatie room\nHelena room\nMichelle room\nBarbara room\nMillie room\nSherman dam\
- \nPlanning dept.\nArea 51\nLS gym\nSF gym\nLV gym\nB Dup's house\nB Dup's crack pad\nCj's house\nMadd Doggs mansion\nOg Loc's house\nRyders house\nSweet's house\nCrack factory");
- format(string4, sizeof(string4), "\nBig spread ranch\nFanny batters\nStrip club\nStrip club private room\nUnnamed brothel\nTiger skin brothel\nPleasure domes\nLiberty city outside\nLiberty city inside\
- \nGang house\nColonel Furhberger's\nCrack den\nWarehouse 1\nWarehouse 2\nSweets garage\nLil' probe inn toilet\nUnused safe house\nRC Battlefield\nBarber 1\nBarber 2\nBarber 3");
- format(string5, sizeof(string5), "\nTatoo parlour 1\nTatoo parlour 2\nTatoo parlour 3\nLS police HQ\nSF police HQ\nLV police HQ\nCar school\n8-Track\nBloodbowl\nDirt track\nKickstart\
- \nVice stadium\nSF Garage\nLS Garage\nSF Bomb shop\nBlueberry warehouse\nLV Warehouse 1\nLV Warehouse 2 (hidden part)\nCatigula's hidden room\nBank\nBank (behind desk)\nLS Atruim\nBike School");
- format(string, sizeof(string), "{FFFFFF}%s%s%s%s%s%s", string1, string2, string3, string4, string5);
- Dialog_Show(playerid, DialogID1, DIALOG_STYLE_LIST, DIALOG_TEXT, string, "GO", "Back");
- }
- case 2:
- {
- Dialog_Show(playerid, DialogID2, DIALOG_STYLE_LIST, DIALOG_TEXT, "{FFFFFF}Los Santos\nSan Fierro\nLas Venturas\nAngel Pine\nBlueberry\nDillimore\nMontgomery\nPalomino Greek\nFort Carson\nLas Barrancas\nBayside", "GO", "Back");
- }
- }
- return 1;
- }
- //=============================================================================//
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement