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Garde

iTeleports

Jan 1st, 2014
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  1. /*==========================================================================//|
  2. //=========================== [!!!] Read [!!!] =============================//|
  3.  |                                          _________|FilterScript|__________ |
  4.  | FilterScript: Teleports                 |                            (C) | |
  5.  |                                         | FilterScript Name: Teleports   | |
  6.  | Credits: HardRock aka Garde.            | FS Versioon: v1                | |
  7.  |                                         | FS Scripter: Garde.            | |
  8.  | (C) HardRock aka Garde.                 |________________________________| |
  9.  |____________________________________________________________________________|
  10.  |                                |UPDATES|                                   |
  11.  |                                |=======|                                   |
  12.  |   __                                                                       |
  13.  |  |v1|                                                                      |
  14.  |  |-------------------------------------------------------------------|     |
  15.  |  |                                                                   |     |
  16.  |  | * First Release.                                                  |     |
  17.  |  |                                                                   |     |
  18.  |  |-------------------------------------------------------------------|     |
  19.  |____________________________________________________________________________|
  20.  |                                |CREDITS|                                   |
  21.  |                                |=======|                                   |
  22.  |                                                                            |
  23.  | * SA:MP Team - Pawno and SAMP                                              |
  24.  | * Emmet_ - easydialog.inc                                                  |
  25.  | * ZeeX - ZCMD.inc                                                          |
  26.  | * HardRock aka Garde. - Made Filterscript                                  |
  27.  | (C)                                                                        |
  28.  |____________________________________________________________________________|
  29.  
  30. //---------------------------------------------------------------------------*/
  31.  
  32. #include <a_samp> // Credits: SA-MP Team
  33. #include <zcmd> // Credits: Zeex
  34. #include <easydialog> // Credits: Emmet_
  35.  
  36. //================================ |COLORS| =================================//
  37.  
  38. #define COLOR_BLACK 0x000000FF
  39. #define COLOR_DARKRED 0xAA3333FF
  40.  
  41. //===========================================================================//
  42.  
  43. new SEND_TELEPORT_MESSAGE = 1;
  44.  
  45. //===========================================================================//
  46.  
  47. #define DIALOG_TEXT "{009BFF}Teleports {5C595B}| Credits: HardRock aka Garde."
  48.  
  49. //========================================================================//
  50. //--------------------------- OnFilterScriptInit -------------------------//
  51. //========================================================================//
  52.  
  53. public OnFilterScriptInit()
  54. {
  55.     print("\n======================================\n");
  56.     print(" iTeleports by HardRock aka Garde.");
  57.     print("\n======================================\n");
  58.     return 1;
  59. }
  60.  
  61. //========================================================================//
  62. //--------------------------- OnFilterScriptExit -------------------------//
  63. //========================================================================//
  64.  
  65. public OnFilterScriptExit()
  66. {
  67.     print("\n======================================\n");
  68.     print(" iTeleports by HardRock aka Garde.");
  69.     print(" [!!!] FilterScript is closing. [!!!]");
  70.     print("\n======================================\n");
  71.     return 1;
  72. }
  73.  
  74. //========================================================================//
  75. //---------------------------- OnPlayerConnect ---------------------------//
  76. //========================================================================//
  77.  
  78. public OnPlayerConnect(playerid)
  79. {
  80.     SendClientMessage(playerid, 0xFFFFFFFF, "This server is using {000000}i{AA3333}Teleport{FFFFFF} system by Garde.");
  81.     return 1;
  82. }
  83.  
  84. //========================================================================//
  85. //----------------------------- Player Commands --------------------------//
  86. //========================================================================//
  87.  
  88. CMD:teleports(playerid, params[])
  89. {
  90.     ShowEasyDialog(playerid, 0);// Credits: HardRock aka Garde.
  91.     return 1;
  92. }
  93.  
  94. //========================================================================//
  95. //------------------------------- Dialogs --------------------------------//
  96. //========================================================================//
  97.  
  98. //============================ |DialogID0| ===============================//
  99.  
  100. Dialog:DialogID0(playerid, response, listitem, inputtext[])
  101. {
  102.     if(response)
  103.     {
  104.         switch(listitem)
  105.         {
  106.             case 0:
  107.             {
  108.                 ShowEasyDialog(playerid, 1);
  109.             }
  110.             case 1:
  111.             {
  112.                 ShowEasyDialog(playerid, 2);
  113.             }
  114.         }
  115.     }
  116.     return 1;
  117. }
  118.  
  119. //============================ |DialogID1| ===============================//
  120.  
  121. Dialog:DialogID1(playerid, response, listitem, inputtext[])
  122. {
  123.     if(response)
  124.     {
  125.         switch(listitem)
  126.         {
  127.             case 0:
  128.             {
  129.                 SetPlayerInterior(playerid, 17);
  130.                 SetPlayerPos(playerid, -25.884498, -185.868988, 1003.546875);
  131.                 SetPlayerFacingAngle(playerid, 0);
  132.                 SetCameraBehindPlayer(playerid);
  133.                 if(SEND_TELEPORT_MESSAGE == 1)
  134.                 {
  135.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 1.");
  136.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -25.884498, -185.868988, 1003.546875 {AA3333}Interior:{FFFFFF} 17");
  137.                 }
  138.             }
  139.             case 1:
  140.             {
  141.                 SetPlayerInterior(playerid, 10);
  142.                 SetPlayerPos(playerid, 6.091179, -29.271898, 1003.549438);
  143.                 SetPlayerFacingAngle(playerid, 0);
  144.                 SetCameraBehindPlayer(playerid);
  145.                 if(SEND_TELEPORT_MESSAGE == 1)
  146.                 {
  147.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 2.");
  148.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 6.091179, -29.271898, 1003.549438 {AA3333}Interior:{FFFFFF} 10");
  149.                 }
  150.             }
  151.             case 2:
  152.             {
  153.                 SetPlayerInterior(playerid, 18);
  154.                 SetPlayerPos(playerid, -30.946699, -89.609596, 1003.546875);
  155.                 SetPlayerFacingAngle(playerid, 0);
  156.                 SetCameraBehindPlayer(playerid);
  157.                 if(SEND_TELEPORT_MESSAGE == 1)
  158.                 {
  159.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 3.");
  160.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -30.946699, -89.609596, 1003.546875 {AA3333}Interior:{FFFFFF} 18");
  161.                 }
  162.             }
  163.             case 3:
  164.             {
  165.                 SetPlayerInterior(playerid, 16);
  166.                 SetPlayerPos(playerid, -25.132598, -139.066986, 1003.546875);
  167.                 SetPlayerFacingAngle(playerid, 0);
  168.                 SetCameraBehindPlayer(playerid);
  169.                 if(SEND_TELEPORT_MESSAGE == 1)
  170.                 {
  171.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 4.");
  172.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -25.132598, -139.066986, 1003.546875 {AA3333}Interior:{FFFFFF} 16");
  173.                 }
  174.             }
  175.             case 4:
  176.             {
  177.                 SetPlayerInterior(playerid, 4);
  178.                 SetPlayerPos(playerid, -27.312299, -29.277599, 1003.557250);
  179.                 SetPlayerFacingAngle(playerid, 0);
  180.                 SetCameraBehindPlayer(playerid);
  181.                 if(SEND_TELEPORT_MESSAGE == 1)
  182.                 {
  183.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 5.");
  184.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -27.312299, -29.277599, 1003.557250 {AA3333}Interior:{FFFFFF} 4");
  185.                 }
  186.             }
  187.             case 5:
  188.             {
  189.                 SetPlayerInterior(playerid, 6);
  190.                 SetPlayerPos(playerid, -26.691598, -55.714897, 1003.546875);
  191.                 SetPlayerFacingAngle(playerid, 0);
  192.                 SetCameraBehindPlayer(playerid);
  193.                 if(SEND_TELEPORT_MESSAGE == 1)
  194.                 {
  195.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 24/7 6.");
  196.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -26.691598, -55.714897, 1003.546875 {AA3333}Interior:{FFFFFF} 6");
  197.                 }
  198.             }
  199.             case 6:
  200.             {
  201.                 SetPlayerInterior(playerid, 14);
  202.                 SetPlayerPos(playerid, -1827.147338, 7.207417, 1061.143554);
  203.                 SetPlayerFacingAngle(playerid, 0);
  204.                 SetCameraBehindPlayer(playerid);
  205.                 if(SEND_TELEPORT_MESSAGE == 1)
  206.                 {
  207.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Airport ticket desk.");
  208.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1827.147338, 7.207417, 1061.143554 {AA3333}Interior:{FFFFFF} 14");
  209.                 }
  210.             }
  211.             case 7:
  212.             {
  213.                 SetPlayerInterior(playerid, 1);
  214.                 SetPlayerPos(playerid, 1.808619, 32.384357, 1199.593750);
  215.                 SetPlayerFacingAngle(playerid, 0);
  216.                 SetCameraBehindPlayer(playerid);
  217.                 if(SEND_TELEPORT_MESSAGE == 1)
  218.                 {
  219.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Shamal.");
  220.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1.808619, 32.384357, 1199.593750 {AA3333}Interior:{FFFFFF} 1");
  221.                 }
  222.             }
  223.             case 8:
  224.             {
  225.                 SetPlayerInterior(playerid, 9);
  226.                 SetPlayerPos(playerid, 315.745086, 984.969299, 1958.919067);
  227.                 SetPlayerFacingAngle(playerid, 0);
  228.                 SetCameraBehindPlayer(playerid);
  229.                 if(SEND_TELEPORT_MESSAGE == 1)
  230.                 {
  231.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Andromada.");
  232.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 315.745086, 984.969299, 1958.919067 {AA3333}Interior:{FFFFFF} 9");
  233.                 }
  234.             }
  235.             case 9:
  236.             {
  237.                 SetPlayerInterior(playerid, 1);
  238.                 SetPlayerPos(playerid, 286.148986, -40.644397, 1001.515625);
  239.                 SetPlayerFacingAngle(playerid, 0);
  240.                 SetCameraBehindPlayer(playerid);
  241.                 if(SEND_TELEPORT_MESSAGE == 1)
  242.                 {
  243.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 1.");
  244.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 286.148986, -40.644397, 1001.515625 {AA3333}Interior:{FFFFFF} 1");
  245.                 }
  246.             }
  247.             case 10:
  248.             {
  249.                 SetPlayerInterior(playerid, 4);
  250.                 SetPlayerPos(playerid, 286.800994, -82.547599, 1001.515625);
  251.                 SetPlayerFacingAngle(playerid, 0);
  252.                 SetCameraBehindPlayer(playerid);
  253.                 if(SEND_TELEPORT_MESSAGE == 1)
  254.                 {
  255.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 2.");
  256.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 286.800994, -82.547599, 1001.515625 {AA3333}Interior:{FFFFFF} 4");
  257.                 }
  258.             }
  259.             case 11:
  260.             {
  261.                 SetPlayerInterior(playerid, 6);
  262.                 SetPlayerPos(playerid, 296.919982, -108.071998, 1001.515625);
  263.                 SetPlayerFacingAngle(playerid, 0);
  264.                 SetCameraBehindPlayer(playerid);
  265.                 if(SEND_TELEPORT_MESSAGE == 1)
  266.                 {
  267.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 3.");
  268.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 296.919982, -108.071998, 1001.515625 {AA3333}Interior:{FFFFFF} 6");
  269.                 }
  270.             }
  271.             case 12:
  272.             {
  273.                 SetPlayerInterior(playerid, 7);
  274.                 SetPlayerPos(playerid, 314.820983, -141.431991, 999.601562);
  275.                 SetPlayerFacingAngle(playerid, 0);
  276.                 SetCameraBehindPlayer(playerid);
  277.                 if(SEND_TELEPORT_MESSAGE == 1)
  278.                 {
  279.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 4.");
  280.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 314.820983, -141.431991, 999.601562 {AA3333}Interior:{FFFFFF} 7");
  281.                 }
  282.             }
  283.             case 13:
  284.             {
  285.                 SetPlayerInterior(playerid, 6);
  286.                 SetPlayerPos(playerid, 316.524993, -167.706985, 999.593750);
  287.                 SetPlayerFacingAngle(playerid, 0);
  288.                 SetCameraBehindPlayer(playerid);
  289.                 if(SEND_TELEPORT_MESSAGE == 1)
  290.                 {
  291.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation 5.");
  292.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 316.524993, -167.706985, 999.593750 {AA3333}Interior:{FFFFFF} 6");
  293.                 }
  294.             }
  295.             case 14:
  296.             {
  297.                 SetPlayerInterior(playerid, 7);
  298.                 SetPlayerPos(playerid, 302.292877, -143.139099, 1004.062500);
  299.                 SetPlayerFacingAngle(playerid, 0);
  300.                 SetCameraBehindPlayer(playerid);
  301.                 if(SEND_TELEPORT_MESSAGE == 1)
  302.                 {
  303.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation booths.");
  304.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 302.292877, -143.139099, 1004.062500 {AA3333}Interior:{FFFFFF} 7");
  305.                 }
  306.             }
  307.             case 15:
  308.             {
  309.                 SetPlayerInterior(playerid, 7);
  310.                 SetPlayerPos(playerid, 298.507934, -141.647048, 1004.054748);
  311.                 SetPlayerFacingAngle(playerid, 0);
  312.                 SetCameraBehindPlayer(playerid);
  313.                 if(SEND_TELEPORT_MESSAGE == 1)
  314.                 {
  315.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ammunation range.");
  316.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 298.507934, -141.647048, 1004.054748 {AA3333}Interior:{FFFFFF} 7");
  317.                 }
  318.             }
  319.             case 16:
  320.             {
  321.                 SetPlayerInterior(playerid, 3);
  322.                 SetPlayerPos(playerid, 1038.531372, 0.111030, 1001.284484);
  323.                 SetPlayerFacingAngle(playerid, 0);
  324.                 SetCameraBehindPlayer(playerid);
  325.                 if(SEND_TELEPORT_MESSAGE == 1)
  326.                 {
  327.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blastin fools hallway.");
  328.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1038.531372, 0.111030, 1001.284484 {AA3333}Interior:{FFFFFF} 3");
  329.                 }
  330.             }
  331.             case 17:
  332.             {
  333.                 SetPlayerInterior(playerid, 12);
  334.                 SetPlayerPos(playerid, 444.646911, 508.239044, 1001.419494);
  335.                 SetPlayerFacingAngle(playerid, 0);
  336.                 SetCameraBehindPlayer(playerid);
  337.                 if(SEND_TELEPORT_MESSAGE == 1)
  338.                 {
  339.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Budget inn motel room.");
  340.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 444.646911, 508.239044, 1001.419494 {AA3333}Interior:{FFFFFF} 12");
  341.                 }
  342.             }
  343.             case 18:
  344.             {
  345.                 SetPlayerInterior(playerid, 15);
  346.                 SetPlayerPos(playerid, 2215.454833, -1147.475585, 1025.796875);
  347.                 SetPlayerFacingAngle(playerid, 0);
  348.                 SetCameraBehindPlayer(playerid);
  349.                 if(SEND_TELEPORT_MESSAGE == 1)
  350.                 {
  351.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Jefferson motel.");
  352.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2215.454833, -1147.475585, 1025.796875 {AA3333}Interior:{FFFFFF} 15");
  353.                 }
  354.             }
  355.             case 19:
  356.             {
  357.                 SetPlayerInterior(playerid, 3);
  358.                 SetPlayerPos(playerid, 833.269775, 10.588416, 1004.179687);
  359.                 SetPlayerFacingAngle(playerid, 0);
  360.                 SetCameraBehindPlayer(playerid);
  361.                 if(SEND_TELEPORT_MESSAGE == 1)
  362.                 {
  363.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Off track betting shop.");
  364.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 833.269775, 10.588416, 1004.179687 {AA3333}Interior:{FFFFFF} 3");
  365.                 }
  366.             }
  367.             case 20:
  368.             {
  369.                 SetPlayerInterior(playerid, 3);
  370.                 SetPlayerPos(playerid, -103.559165, -24.225606, 1000.718750);
  371.                 SetPlayerFacingAngle(playerid, 0);
  372.                 SetCameraBehindPlayer(playerid);
  373.                 if(SEND_TELEPORT_MESSAGE == 1)
  374.                 {
  375.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sex shop.");
  376.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -103.559165, -24.225606, 1000.718750 {AA3333}Interior:{FFFFFF} 3");
  377.                 }
  378.             }
  379.             case 21:
  380.             {
  381.                 SetPlayerInterior(playerid, 1);
  382.                 SetPlayerPos(playerid, 963.418762, 2108.292480, 1011.030273);
  383.                 SetPlayerFacingAngle(playerid, 0);
  384.                 SetCameraBehindPlayer(playerid);
  385.                 if(SEND_TELEPORT_MESSAGE == 1)
  386.                 {
  387.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Meat factory.");
  388.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 963.418762, 2108.292480, 1011.030273 {AA3333}Interior:{FFFFFF} 1");
  389.                 }
  390.             }
  391.             case 22:
  392.             {
  393.                 SetPlayerInterior(playerid, 6);
  394.                 SetPlayerPos(playerid, -2240.468505, 137.060440, 1035.414062);
  395.                 SetPlayerFacingAngle(playerid, 0);
  396.                 SetCameraBehindPlayer(playerid);
  397.                 if(SEND_TELEPORT_MESSAGE == 1)
  398.                 {
  399.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Zero's RC shop.");
  400.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2240.468505, 137.060440, 1035.414062 {AA3333}Interior:{FFFFFF} 6");
  401.                 }
  402.             }
  403.             case 23:
  404.             {
  405.                 SetPlayerInterior(playerid, 0);
  406.                 SetPlayerPos(playerid, 663.836242, -575.605407, 16.343263);
  407.                 SetPlayerFacingAngle(playerid, 0);
  408.                 SetCameraBehindPlayer(playerid);
  409.                 if(SEND_TELEPORT_MESSAGE == 1)
  410.                 {
  411.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dillimore gas station.");
  412.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 663.836242, -575.605407, 16.343263 {AA3333}Interior:{FFFFFF} 0");
  413.                 }
  414.             }
  415.             case 24:
  416.             {
  417.                 SetPlayerInterior(playerid, 1);
  418.                 SetPlayerPos(playerid, 2169.461181, 1618.798339, 999.976562);
  419.                 SetPlayerFacingAngle(playerid, 0);
  420.                 SetCameraBehindPlayer(playerid);
  421.                 if(SEND_TELEPORT_MESSAGE == 1)
  422.                 {
  423.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Catigula's basement.");
  424.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2169.461181, 1618.798339, 999.976562 {AA3333}Interior:{FFFFFF} 1");
  425.                 }
  426.             }
  427.             case 25:
  428.             {
  429.                 SetPlayerInterior(playerid, 10);
  430.                 SetPlayerPos(playerid, 1889.953369, 1017.438293, 31.882812);
  431.                 SetPlayerFacingAngle(playerid, 0);
  432.                 SetCameraBehindPlayer(playerid);
  433.                 if(SEND_TELEPORT_MESSAGE == 1)
  434.                 {
  435.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to FDC Janitors room.");
  436.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1889.953369, 1017.438293, 31.882812 {AA3333}Interior:{FFFFFF} 10");
  437.                 }
  438.             }
  439.             case 26:
  440.             {
  441.                 SetPlayerInterior(playerid, 1);
  442.                 SetPlayerPos(playerid, -2159.122802, 641.517517, 1052.381713);
  443.                 SetPlayerFacingAngle(playerid, 0);
  444.                 SetCameraBehindPlayer(playerid);
  445.                 if(SEND_TELEPORT_MESSAGE == 1)
  446.                 {
  447.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Woozie's office.");
  448.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2159.122802, 641.517517, 1052.381713 {AA3333}Interior:{FFFFFF} 1");
  449.                 }
  450.             }
  451.             case 27:
  452.             {
  453.                 SetPlayerInterior(playerid, 15);
  454.                 SetPlayerPos(playerid, 207.737991, -109.019996, 1005.132812);
  455.                 SetPlayerFacingAngle(playerid, 0);
  456.                 SetCameraBehindPlayer(playerid);
  457.                 if(SEND_TELEPORT_MESSAGE == 1)
  458.                 {
  459.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Binco.");
  460.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 207.737991, -109.019996, 1005.132812 {AA3333}Interior:{FFFFFF} 15");
  461.                 }
  462.             }
  463.             case 28:
  464.             {
  465.                 SetPlayerInterior(playerid, 14);
  466.                 SetPlayerPos(playerid, 204.332992, -166.694992, 1000.523437);
  467.                 SetPlayerFacingAngle(playerid, 0);
  468.                 SetCameraBehindPlayer(playerid);
  469.                 if(SEND_TELEPORT_MESSAGE == 1)
  470.                 {
  471.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Didier sachs.");
  472.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 204.332992, -166.694992, 1000.523437 {AA3333}Interior:{FFFFFF} 14");
  473.                 }
  474.             }
  475.             case 29:
  476.             {
  477.                 SetPlayerInterior(playerid, 3);
  478.                 SetPlayerPos(playerid, 207.054992, -138.804992, 1003.507812);
  479.                 SetPlayerFacingAngle(playerid, 0);
  480.                 SetCameraBehindPlayer(playerid);
  481.                 if(SEND_TELEPORT_MESSAGE == 1)
  482.                 {
  483.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Prolaps.");
  484.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 207.054992, -138.804992, 1003.507812 {AA3333}Interior:{FFFFFF} 3");
  485.                 }
  486.             }
  487.             case 30:
  488.             {
  489.                 SetPlayerInterior(playerid, 1);
  490.                 SetPlayerPos(playerid, 203.777999, -48.492397, 1001.804687);
  491.                 SetPlayerFacingAngle(playerid, 0);
  492.                 SetCameraBehindPlayer(playerid);
  493.                 if(SEND_TELEPORT_MESSAGE == 1)
  494.                 {
  495.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Suburban.");
  496.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 203.777999, -48.492397, 1001.804687 {AA3333}Interior:{FFFFFF} 1");
  497.                 }
  498.             }
  499.             case 31:
  500.             {
  501.                 SetPlayerInterior(playerid, 5);
  502.                 SetPlayerPos(playerid, 226.293991, -7.431529, 1002.210937);
  503.                 SetPlayerFacingAngle(playerid, 0);
  504.                 SetCameraBehindPlayer(playerid);
  505.                 if(SEND_TELEPORT_MESSAGE == 1)
  506.                 {
  507.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Victim.");
  508.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 226.293991, -7.431529, 1002.210937 {AA3333}Interior:{FFFFFF} 5");
  509.                 }
  510.             }
  511.             case 32:
  512.             {
  513.                 SetPlayerInterior(playerid, 18);
  514.                 SetPlayerPos(playerid, 161.391006, -93.159156, 1001.804687);
  515.                 SetPlayerFacingAngle(playerid, 0);
  516.                 SetCameraBehindPlayer(playerid);
  517.                 if(SEND_TELEPORT_MESSAGE == 1)
  518.                 {
  519.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Zip.");
  520.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 161.391006, -93.159156, 1001.804687 {AA3333}Interior:{FFFFFF} 18");
  521.                 }
  522.             }
  523.             case 33:
  524.             {
  525.                 SetPlayerInterior(playerid, 17);
  526.                 SetPlayerPos(playerid, 493.390991, -22.722799, 1000.679687);
  527.                 SetPlayerFacingAngle(playerid, 0);
  528.                 SetCameraBehindPlayer(playerid);
  529.                 if(SEND_TELEPORT_MESSAGE == 1)
  530.                 {
  531.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Club.");
  532.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 493.390991, -22.722799, 1000.679687 {AA3333}Interior:{FFFFFF} 17");
  533.                 }
  534.             }
  535.             case 34:
  536.             {
  537.                 SetPlayerInterior(playerid, 11);
  538.                 SetPlayerPos(playerid, 501.980987, -69.150199, 998.757812);
  539.                 SetPlayerFacingAngle(playerid, 0);
  540.                 SetCameraBehindPlayer(playerid);
  541.                 if(SEND_TELEPORT_MESSAGE == 1)
  542.                 {
  543.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bar.");
  544.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 501.980987, -69.150199, 998.757812 {AA3333}Interior:{FFFFFF} 11");
  545.                 }
  546.             }
  547.             case 35:
  548.             {
  549.                 SetPlayerInterior(playerid, 18);
  550.                 SetPlayerPos(playerid, -227.027999, 1401.229980, 27.765625);
  551.                 SetPlayerFacingAngle(playerid, 0);
  552.                 SetCameraBehindPlayer(playerid);
  553.                 if(SEND_TELEPORT_MESSAGE == 1)
  554.                 {
  555.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Lil' probe inn.");
  556.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -227.027999, 1401.229980, 27.765625 {AA3333}Interior:{FFFFFF} 18");
  557.                 }
  558.             }
  559.             case 36:
  560.             {
  561.                 SetPlayerInterior(playerid, 4);
  562.                 SetPlayerPos(playerid, 457.304748, -88.428497, 999.554687);
  563.                 SetPlayerFacingAngle(playerid, 0);
  564.                 SetCameraBehindPlayer(playerid);
  565.                 if(SEND_TELEPORT_MESSAGE == 1)
  566.                 {
  567.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Jay's diner.");
  568.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 457.304748, -88.428497, 999.554687 {AA3333}Interior:{FFFFFF} 4");
  569.                 }
  570.             }
  571.             case 37:
  572.             {
  573.                 SetPlayerInterior(playerid, 5);
  574.                 SetPlayerPos(playerid, 454.973937,-110.104995,1000.077209);
  575.                 SetPlayerFacingAngle(playerid, 0);
  576.                 SetCameraBehindPlayer(playerid);
  577.                 if(SEND_TELEPORT_MESSAGE == 1)
  578.                 {
  579.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Gant bridge diner.");
  580.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 454.973937, -110.104995, 1000.077209 {AA3333}Interior:{FFFFFF} 5");
  581.                 }
  582.             }
  583.             case 38:
  584.             {
  585.                 SetPlayerInterior(playerid, 6);
  586.                 SetPlayerPos(playerid, 435.271331, -80.958938, 999.554687);
  587.                 SetPlayerFacingAngle(playerid, 0);
  588.                 SetCameraBehindPlayer(playerid);
  589.                 if(SEND_TELEPORT_MESSAGE == 1)
  590.                 {
  591.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Secret valley diner.");
  592.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 435.271331, -80.958938, 999.554687 {AA3333}Interior:{FFFFFF} 6");
  593.                 }
  594.             }
  595.             case 39:
  596.             {
  597.                 SetPlayerInterior(playerid, 1);
  598.                 SetPlayerPos(playerid, 452.489990, -18.179698, 1001.132812);
  599.                 SetPlayerFacingAngle(playerid, 0);
  600.                 SetCameraBehindPlayer(playerid);
  601.                 if(SEND_TELEPORT_MESSAGE == 1)
  602.                 {
  603.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to World of coq.");
  604.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 452.489990, -18.179698, 1001.132812 {AA3333}Interior:{FFFFFF} 1");
  605.                 }
  606.             }
  607.             case 40:
  608.             {
  609.                 SetPlayerInterior(playerid, 1);
  610.                 SetPlayerPos(playerid, 681.557861, -455.680053, -25.609874);
  611.                 SetPlayerFacingAngle(playerid, 0);
  612.                 SetCameraBehindPlayer(playerid);
  613.                 if(SEND_TELEPORT_MESSAGE == 1)
  614.                 {
  615.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Welcome pump.");
  616.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 681.557861, -455.680053, -25.609874 {AA3333}Interior:{FFFFFF} 1");
  617.                 }
  618.             }
  619.             case 41:
  620.             {
  621.                 SetPlayerInterior(playerid, 10);
  622.                 SetPlayerPos(playerid, 375.962463, -65.816848, 1001.507812);
  623.                 SetPlayerFacingAngle(playerid, 0);
  624.                 SetCameraBehindPlayer(playerid);
  625.                 if(SEND_TELEPORT_MESSAGE == 1)
  626.                 {
  627.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Burger shot.");
  628.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 375.962463, -65.816848, 1001.507812 {AA3333}Interior:{FFFFFF} 10");
  629.                 }
  630.             }
  631.             case 42:
  632.             {
  633.                 SetPlayerInterior(playerid, 9);
  634.                 SetPlayerPos(playerid, 369.579528, -4.487294, 1001.858886);
  635.                 SetPlayerFacingAngle(playerid, 0);
  636.                 SetCameraBehindPlayer(playerid);
  637.                 if(SEND_TELEPORT_MESSAGE == 1)
  638.                 {
  639.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Cluckin' bell.");
  640.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 369.579528, -4.487294, 1001.858886 {AA3333}Interior:{FFFFFF} 9");
  641.                 }
  642.             }
  643.             case 43:
  644.             {
  645.                 SetPlayerInterior(playerid, 5);
  646.                 SetPlayerPos(playerid, 373.825653, -117.270904, 1001.499511);
  647.                 SetPlayerFacingAngle(playerid, 0);
  648.                 SetCameraBehindPlayer(playerid);
  649.                 if(SEND_TELEPORT_MESSAGE == 1)
  650.                 {
  651.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Well stacked pizza.");
  652.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 373.825653, -117.270904, 1001.499511 {AA3333}Interior:{FFFFFF} 5");
  653.                 }
  654.             }
  655.             case 44:
  656.             {
  657.                 SetPlayerInterior(playerid, 17);
  658.                 SetPlayerPos(playerid, 381.169189, -188.803024, 1000.632812);
  659.                 SetPlayerFacingAngle(playerid, 0);
  660.                 SetCameraBehindPlayer(playerid);
  661.                 if(SEND_TELEPORT_MESSAGE == 1)
  662.                 {
  663.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Rusty browns donuts.");
  664.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 381.169189, -188.803024, 1000.632812 {AA3333}Interior:{FFFFFF} 17");
  665.                 }
  666.             }
  667.             case 45:
  668.             {
  669.                 SetPlayerInterior(playerid, 1);
  670.                 SetPlayerPos(playerid, 244.411987,305.032989,999.148437);
  671.                 SetPlayerFacingAngle(playerid, 0);
  672.                 SetCameraBehindPlayer(playerid);
  673.                 if(SEND_TELEPORT_MESSAGE == 1)
  674.                 {
  675.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Denise room.");
  676.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 244.411987,305.032989,999.148437 {AA3333}Interior:{FFFFFF} 1");
  677.                 }
  678.             }
  679.             case 46:
  680.             {
  681.                 SetPlayerInterior(playerid, 2);
  682.                 SetPlayerPos(playerid, 271.884979, 306.631988, 999.148437);
  683.                 SetPlayerFacingAngle(playerid, 0);
  684.                 SetCameraBehindPlayer(playerid);
  685.                 if(SEND_TELEPORT_MESSAGE == 1)
  686.                 {
  687.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Katie room.");
  688.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 271.884979, 306.631988, 999.148437 {AA3333}Interior:{FFFFFF} 2");
  689.                 }
  690.             }
  691.             case 47:
  692.             {
  693.                 SetPlayerInterior(playerid, 3);
  694.                 SetPlayerPos(playerid, 291.282989, 310.031982, 999.148437);
  695.                 SetPlayerFacingAngle(playerid, 0);
  696.                 SetCameraBehindPlayer(playerid);
  697.                 if(SEND_TELEPORT_MESSAGE == 1)
  698.                 {
  699.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Helena room.");
  700.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 291.282989, 310.031982, 999.148437 {AA3333}Interior:{FFFFFF} 3");
  701.                 }
  702.             }
  703.             case 48:
  704.             {
  705.                 SetPlayerInterior(playerid, 4);
  706.                 SetPlayerPos(playerid, 302.180999,300.722991,999.148437);
  707.                 SetPlayerFacingAngle(playerid, 0);
  708.                 SetCameraBehindPlayer(playerid);
  709.                 if(SEND_TELEPORT_MESSAGE == 1)
  710.                 {
  711.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Michelle room.");
  712.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 302.180999,300.722991,999.148437 {AA3333}Interior:{FFFFFF} 4");
  713.                 }
  714.             }
  715.             case 49:
  716.             {
  717.                 SetPlayerInterior(playerid, 5);
  718.                 SetPlayerPos(playerid, 322.197998, 302.497985, 999.148437);
  719.                 SetPlayerFacingAngle(playerid, 0);
  720.                 SetCameraBehindPlayer(playerid);
  721.                 if(SEND_TELEPORT_MESSAGE == 1)
  722.                 {
  723.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barbara room.");
  724.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 322.197998, 302.497985, 999.148437 {AA3333}Interior:{FFFFFF} 5");
  725.                 }
  726.             }
  727.             case 50:
  728.             {
  729.                 SetPlayerInterior(playerid, 6);
  730.                 SetPlayerPos(playerid, 346.870025, 309.259033, 999.155700);
  731.                 SetPlayerFacingAngle(playerid, 0);
  732.                 SetCameraBehindPlayer(playerid);
  733.                 if(SEND_TELEPORT_MESSAGE == 1)
  734.                 {
  735.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Millie room.");
  736.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 346.870025, 309.259033, 999.155700 {AA3333}Interior:{FFFFFF} 6");
  737.                 }
  738.             }
  739.             case 51:
  740.             {
  741.                 SetPlayerInterior(playerid, 17);
  742.                 SetPlayerPos(playerid, -959.564392, 1848.576782, 9.000000);
  743.                 SetPlayerFacingAngle(playerid, 0);
  744.                 SetCameraBehindPlayer(playerid);
  745.                 if(SEND_TELEPORT_MESSAGE == 1)
  746.                 {
  747.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sherman dam.");
  748.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -959.564392, 1848.576782, 9.000000 {AA3333}Interior:{FFFFFF} 17");
  749.                 }
  750.             }
  751.             case 52:
  752.             {
  753.                 SetPlayerInterior(playerid, 3);
  754.                 SetPlayerPos(playerid, 384.808624, 173.804992, 1008.382812);
  755.                 SetPlayerFacingAngle(playerid, 0);
  756.                 SetCameraBehindPlayer(playerid);
  757.                 if(SEND_TELEPORT_MESSAGE == 1)
  758.                 {
  759.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Planning dept.");
  760.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 384.808624, 173.804992, 1008.382812 {AA3333}Interior:{FFFFFF} 3");
  761.                 }
  762.             }
  763.             case 53:
  764.             {
  765.                 SetPlayerInterior(playerid, 0);
  766.                 SetPlayerPos(playerid, 223.431976, 1872.400268, 13.734375);
  767.                 SetPlayerFacingAngle(playerid, 0);
  768.                 SetCameraBehindPlayer(playerid);
  769.                 if(SEND_TELEPORT_MESSAGE == 1)
  770.                 {
  771.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Area 51.");
  772.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 223.431976, 1872.400268, 13.734375 {AA3333}Interior:{FFFFFF} 0");
  773.                 }
  774.             }
  775.             case 54:
  776.             {
  777.                 SetPlayerInterior(playerid, 5);
  778.                 SetPlayerPos(playerid, 772.111999, -3.898649, 1000.728820);
  779.                 SetPlayerFacingAngle(playerid, 0);
  780.                 SetCameraBehindPlayer(playerid);
  781.                 if(SEND_TELEPORT_MESSAGE == 1)
  782.                 {
  783.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS gym.");
  784.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 772.111999, -3.898649, 1000.728820 {AA3333}Interior:{FFFFFF} 5");
  785.                 }
  786.             }
  787.             case 55:
  788.             {
  789.                 SetPlayerInterior(playerid, 6);
  790.                 SetPlayerPos(playerid, 774.213989, -48.924297, 1000.585937);
  791.                 SetPlayerFacingAngle(playerid, 0);
  792.                 SetCameraBehindPlayer(playerid);
  793.                 if(SEND_TELEPORT_MESSAGE == 1)
  794.                 {
  795.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF gym.");
  796.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 774.213989, -48.924297, 1000.585937 {AA3333}Interior:{FFFFFF} 6");
  797.                 }
  798.             }
  799.             case 56:
  800.             {
  801.                 SetPlayerInterior(playerid, 7);
  802.                 SetPlayerPos(playerid, 773.579956, -77.096694, 1000.655029);
  803.                 SetPlayerFacingAngle(playerid, 0);
  804.                 SetCameraBehindPlayer(playerid);
  805.                 if(SEND_TELEPORT_MESSAGE == 1)
  806.                 {
  807.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV gym.");
  808.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 773.579956, -77.096694, 1000.655029 {AA3333}Interior:{FFFFFF} 7");
  809.                 }
  810.             }
  811.             case 57:
  812.             {
  813.                 SetPlayerInterior(playerid, 3);
  814.                 SetPlayerPos(playerid, 1527.229980, -11.574499, 1002.097106);
  815.                 SetPlayerFacingAngle(playerid, 0);
  816.                 SetCameraBehindPlayer(playerid);
  817.                 if(SEND_TELEPORT_MESSAGE == 1)
  818.                 {
  819.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to B Dup's house.");
  820.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1527.229980, -11.574499, 1002.097106 {AA3333}Interior:{FFFFFF} 3");
  821.                 }
  822.             }
  823.             case 58:
  824.             {
  825.                 SetPlayerInterior(playerid, 2);
  826.                 SetPlayerPos(playerid, 1523.509887, -47.821197, 1002.130981);
  827.                 SetPlayerFacingAngle(playerid, 0);
  828.                 SetCameraBehindPlayer(playerid);
  829.                 if(SEND_TELEPORT_MESSAGE == 1)
  830.                 {
  831.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to B Dup's crack pad.");
  832.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1523.509887, -47.821197, 1002.130981 {AA3333}Interior:{FFFFFF} 2");
  833.                 }
  834.             }
  835.             case 59:
  836.             {
  837.                 SetPlayerInterior(playerid, 3);
  838.                 SetPlayerPos(playerid, 2496.049804, -1695.238159, 1014.742187);
  839.                 SetPlayerFacingAngle(playerid, 0);
  840.                 SetCameraBehindPlayer(playerid);
  841.                 if(SEND_TELEPORT_MESSAGE == 1)
  842.                 {
  843.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Cj's house.");
  844.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2496.049804, -1695.238159, 1014.742187 {AA3333}Interior:{FFFFFF} 3");
  845.                 }
  846.             }
  847.             case 60:
  848.             {
  849.                 SetPlayerInterior(playerid, 5);
  850.                 SetPlayerPos(playerid, 1267.663208, -781.323242, 1091.906250);
  851.                 SetPlayerFacingAngle(playerid, 0);
  852.                 SetCameraBehindPlayer(playerid);
  853.                 if(SEND_TELEPORT_MESSAGE == 1)
  854.                 {
  855.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Madd Doggs mansion.");
  856.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1267.663208, -781.323242, 1091.906250 {AA3333}Interior:{FFFFFF} 5");
  857.                 }
  858.             }
  859.             case 61:
  860.             {
  861.                 SetPlayerInterior(playerid, 3);
  862.                 SetPlayerPos(playerid, 513.882507, -11.269994, 1001.565307);
  863.                 SetPlayerFacingAngle(playerid, 0);
  864.                 SetCameraBehindPlayer(playerid);
  865.                 if(SEND_TELEPORT_MESSAGE == 1)
  866.                 {
  867.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Og Loc's house.");
  868.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 513.882507, -11.269994, 1001.565307 {AA3333}Interior:{FFFFFF} 3");
  869.                 }
  870.             }
  871.             case 62:
  872.             {
  873.                 SetPlayerInterior(playerid, 2);
  874.                 SetPlayerPos(playerid, 2454.717041, -1700.871582, 1013.515197);
  875.                 SetPlayerFacingAngle(playerid, 0);
  876.                 SetCameraBehindPlayer(playerid);
  877.                 if(SEND_TELEPORT_MESSAGE == 1)
  878.                 {
  879.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Ryders house.");
  880.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2454.717041, -1700.871582, 1013.515197 {AA3333}Interior:{FFFFFF} 2");
  881.                 }
  882.             }
  883.             case 63:
  884.             {
  885.                 SetPlayerInterior(playerid, 1);
  886.                 SetPlayerPos(playerid, 2527.654052, -1679.388305, 1015.498596);
  887.                 SetPlayerFacingAngle(playerid, 0);
  888.                 SetCameraBehindPlayer(playerid);
  889.                 if(SEND_TELEPORT_MESSAGE == 1)
  890.                 {
  891.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sweet's house.");
  892.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2527.654052, -1679.388305, 1015.498596 {AA3333}Interior:{FFFFFF} 1");
  893.                 }
  894.             }
  895.             case 64:
  896.             {
  897.                 SetPlayerInterior(playerid, 2);
  898.                 SetPlayerPos(playerid, 2543.462646, -1308.379882, 1026.728393);
  899.                 SetPlayerFacingAngle(playerid, 0);
  900.                 SetCameraBehindPlayer(playerid);
  901.                 if(SEND_TELEPORT_MESSAGE == 1)
  902.                 {
  903.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Crack factory.");
  904.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2543.462646, -1308.379882, 1026.728393 {AA3333}Interior:{FFFFFF} 2");
  905.                 }
  906.             }
  907.             case 65:
  908.             {
  909.                 SetPlayerInterior(playerid, 3);
  910.                 SetPlayerPos(playerid, 1212.019897, -28.663099, 1000.953125);
  911.                 SetPlayerFacingAngle(playerid, 0);
  912.                 SetCameraBehindPlayer(playerid);
  913.                 if(SEND_TELEPORT_MESSAGE == 1)
  914.                 {
  915.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Big spread ranch.");
  916.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1212.019897, -28.663099, 1000.953125 {AA3333}Interior:{FFFFFF} 3");
  917.                 }
  918.             }
  919.             case 66:
  920.             {
  921.                 SetPlayerInterior(playerid, 6);
  922.                 SetPlayerPos(playerid, 761.412963, 1440.191650, 1102.703125);
  923.                 SetPlayerFacingAngle(playerid, 0);
  924.                 SetCameraBehindPlayer(playerid);
  925.                 if(SEND_TELEPORT_MESSAGE == 1)
  926.                 {
  927.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Fanny batters.");
  928.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 761.412963, 1440.191650, 1102.703125 {AA3333}Interior:{FFFFFF} 6");
  929.                 }
  930.             }
  931.             case 67:
  932.             {
  933.                 SetPlayerInterior(playerid, 2);
  934.                 SetPlayerPos(playerid, 1204.809936, -11.586799, 1000.921875);
  935.                 SetPlayerFacingAngle(playerid, 0);
  936.                 SetCameraBehindPlayer(playerid);
  937.                 if(SEND_TELEPORT_MESSAGE == 1)
  938.                 {
  939.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Strip club.");
  940.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1204.809936, -11.586799, 1000.921875 {AA3333}Interior:{FFFFFF} 2");
  941.                 }
  942.             }
  943.             case 68:
  944.             {
  945.                 SetPlayerInterior(playerid, 2);
  946.                 SetPlayerPos(playerid, 1204.809936, 13.897239, 1000.921875);
  947.                 SetPlayerFacingAngle(playerid, 0);
  948.                 SetCameraBehindPlayer(playerid);
  949.                 if(SEND_TELEPORT_MESSAGE == 1)
  950.                 {
  951.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Strip club private room.");
  952.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1204.809936, 13.897239, 1000.921875 {AA3333}Interior:{FFFFFF} 2");
  953.                 }
  954.             }
  955.             case 69:
  956.             {
  957.                 SetPlayerInterior(playerid, 3);
  958.                 SetPlayerPos(playerid, 942.171997, -16.542755, 1000.929687);
  959.                 SetPlayerFacingAngle(playerid, 0);
  960.                 SetCameraBehindPlayer(playerid);
  961.                 if(SEND_TELEPORT_MESSAGE == 1)
  962.                 {
  963.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Unnamed brothel.");
  964.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 942.171997, -16.542755, 1000.929687 {AA3333}Interior:{FFFFFF} 3");
  965.                 }
  966.             }
  967.             case 70:
  968.             {
  969.                 SetPlayerInterior(playerid, 3);
  970.                 SetPlayerPos(playerid, 964.106994, -53.205497, 1001.124572);
  971.                 SetPlayerFacingAngle(playerid, 0);
  972.                 SetCameraBehindPlayer(playerid);
  973.                 if(SEND_TELEPORT_MESSAGE == 1)
  974.                 {
  975.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tiger skin brothel.");
  976.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 964.106994, -53.205497, 1001.124572 {AA3333}Interior:{FFFFFF} 3");
  977.                 }
  978.             }
  979.             case 71:
  980.             {
  981.                 SetPlayerInterior(playerid, 3);
  982.                 SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
  983.                 SetPlayerFacingAngle(playerid, 0);
  984.                 SetCameraBehindPlayer(playerid);
  985.                 if(SEND_TELEPORT_MESSAGE == 1)
  986.                 {
  987.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Pleasure domes.");
  988.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2640.762939, 1406.682006, 906.460937 {AA3333}Interior:{FFFFFF} 3");
  989.                 }
  990.             }
  991.             case 72:
  992.             {
  993.                 SetPlayerInterior(playerid, 1);
  994.                 SetPlayerPos(playerid, -729.276000, 503.086944, 1371.971801);
  995.                 SetPlayerFacingAngle(playerid, 0);
  996.                 SetCameraBehindPlayer(playerid);
  997.                 if(SEND_TELEPORT_MESSAGE == 1)
  998.                 {
  999.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Liberty city outside.");
  1000.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -729.276000, 503.086944, 1371.971801 {AA3333}Interior:{FFFFFF} 1");
  1001.                 }
  1002.             }
  1003.             case 73:
  1004.             {
  1005.                 SetPlayerInterior(playerid, 1);
  1006.                 SetPlayerPos(playerid, -794.806396, 497.738037, 1376.195312);
  1007.                 SetPlayerFacingAngle(playerid, 0);
  1008.                 SetCameraBehindPlayer(playerid);
  1009.                 if(SEND_TELEPORT_MESSAGE == 1)
  1010.                 {
  1011.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Liberty city inside.");
  1012.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -794.806396, 497.738037, 1376.195312 {AA3333}Interior:{FFFFFF} 1");
  1013.                 }
  1014.             }
  1015.             case 74:
  1016.             {
  1017.                 SetPlayerInterior(playerid, 5);
  1018.                 SetPlayerPos(playerid, 2350.339843, -1181.649902, 1027.976562);
  1019.                 SetPlayerFacingAngle(playerid, 0);
  1020.                 SetCameraBehindPlayer(playerid);
  1021.                 if(SEND_TELEPORT_MESSAGE == 1)
  1022.                 {
  1023.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Gang house.");
  1024.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2350.339843, -1181.649902, 1027.976562 {AA3333}Interior:{FFFFFF} 5");
  1025.                 }
  1026.             }
  1027.             case 75:
  1028.             {
  1029.                 SetPlayerInterior(playerid, 8);
  1030.                 SetPlayerPos(playerid, 2807.619873, -1171.899902, 1025.570312);
  1031.                 SetPlayerFacingAngle(playerid, 0);
  1032.                 SetCameraBehindPlayer(playerid);
  1033.                 if(SEND_TELEPORT_MESSAGE == 1)
  1034.                 {
  1035.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Colonel Furhberger's.");
  1036.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2807.619873, -1171.899902, 1025.570312 {AA3333}Interior:{FFFFFF} 8");
  1037.                 }
  1038.             }
  1039.             case 76:
  1040.             {
  1041.                 SetPlayerInterior(playerid, 5);
  1042.                 SetPlayerPos(playerid, 318.564971, 1118.209960, 1083.882812);
  1043.                 SetPlayerFacingAngle(playerid, 0);
  1044.                 SetCameraBehindPlayer(playerid);
  1045.                 if(SEND_TELEPORT_MESSAGE == 1)
  1046.                 {
  1047.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Crack den.");
  1048.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 318.564971, 1118.209960, 1083.882812 {AA3333}Interior:{FFFFFF} 5");
  1049.                 }
  1050.             }
  1051.             case 77:
  1052.             {
  1053.                 SetPlayerInterior(playerid, 1);
  1054.                 SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
  1055.                 SetPlayerFacingAngle(playerid, 0);
  1056.                 SetCameraBehindPlayer(playerid);
  1057.                 if(SEND_TELEPORT_MESSAGE == 1)
  1058.                 {
  1059.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Warehouse 1.");
  1060.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1412.639892, -1.787510, 1000.924377 {AA3333}Interior:{FFFFFF} 1");
  1061.                 }
  1062.             }
  1063.             case 78:
  1064.             {
  1065.                 SetPlayerInterior(playerid, 18);
  1066.                 SetPlayerPos(playerid, 1302.519897, -1.787510, 1001.028259);
  1067.                 SetPlayerFacingAngle(playerid, 0);
  1068.                 SetCameraBehindPlayer(playerid);
  1069.                 if(SEND_TELEPORT_MESSAGE == 1)
  1070.                 {
  1071.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Warehouse 2.");
  1072.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1302.519897, -1.787510, 1001.028259 {AA3333}Interior:{FFFFFF} 18");
  1073.                 }
  1074.             }
  1075.             case 79:
  1076.             {
  1077.                 SetPlayerInterior(playerid, 0);
  1078.                 SetPlayerPos(playerid, 2522.000000, -1673.383911, 14.866223);
  1079.                 SetPlayerFacingAngle(playerid, 0);
  1080.                 SetCameraBehindPlayer(playerid);
  1081.                 if(SEND_TELEPORT_MESSAGE == 1)
  1082.                 {
  1083.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Sweets garage.");
  1084.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2522.000000, -1673.383911, 14.866223 {AA3333}Interior:{FFFFFF} 0");
  1085.                 }
  1086.             }
  1087.             case 80:
  1088.             {
  1089.                 SetPlayerInterior(playerid, 18);
  1090.                 SetPlayerPos(playerid, -221.059051, 1408.984008, 27.773437);
  1091.                 SetPlayerFacingAngle(playerid, 0);
  1092.                 SetCameraBehindPlayer(playerid);
  1093.                 if(SEND_TELEPORT_MESSAGE == 1)
  1094.                 {
  1095.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Lil' probe inn toilet.");
  1096.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -221.059051, 1408.984008, 27.773437 {AA3333}Interior:{FFFFFF} 18");
  1097.                 }
  1098.             }
  1099.             case 81:
  1100.             {
  1101.                 SetPlayerInterior(playerid, 12);
  1102.                 SetPlayerPos(playerid, 2324.419921, -1145.568359, 1050.710083);
  1103.                 SetPlayerFacingAngle(playerid, 0);
  1104.                 SetCameraBehindPlayer(playerid);
  1105.                 if(SEND_TELEPORT_MESSAGE == 1)
  1106.                 {
  1107.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Unused safe house.");
  1108.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2324.419921, -1145.568359, 1050.710083 {AA3333}Interior:{FFFFFF} 12");
  1109.                 }
  1110.             }
  1111.             case 82:
  1112.             {
  1113.                 SetPlayerInterior(playerid, 10);
  1114.                 SetPlayerPos(playerid, -975.975708, 1060.983032, 1345.671875);
  1115.                 SetPlayerFacingAngle(playerid, 0);
  1116.                 SetCameraBehindPlayer(playerid);
  1117.                 if(SEND_TELEPORT_MESSAGE == 1)
  1118.                 {
  1119.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to RC Battlefield.");
  1120.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -975.975708, 1060.983032, 1345.671875 {AA3333}Interior:{FFFFFF} 10");
  1121.                 }
  1122.             }
  1123.             case 83:
  1124.             {
  1125.                 SetPlayerInterior(playerid, 2);
  1126.                 SetPlayerPos(playerid, 411.625976, -21.433298, 1001.804687);
  1127.                 SetPlayerFacingAngle(playerid, 0);
  1128.                 SetCameraBehindPlayer(playerid);
  1129.                 if(SEND_TELEPORT_MESSAGE == 1)
  1130.                 {
  1131.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 1.");
  1132.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 411.625976, -21.433298, 1001.804687 {AA3333}Interior:{FFFFFF} 2");
  1133.                 }
  1134.             }
  1135.             case 84:
  1136.             {
  1137.                 SetPlayerInterior(playerid, 3);
  1138.                 SetPlayerPos(playerid, 418.652984, -82.639793, 1001.804687);
  1139.                 SetPlayerFacingAngle(playerid, 0);
  1140.                 SetCameraBehindPlayer(playerid);
  1141.                 if(SEND_TELEPORT_MESSAGE == 1)
  1142.                 {
  1143.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 2.");
  1144.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 418.652984, -82.639793, 1001.804687 {AA3333}Interior:{FFFFFF} 3");
  1145.                 }
  1146.             }
  1147.             case 85:
  1148.             {
  1149.                 SetPlayerInterior(playerid, 12);
  1150.                 SetPlayerPos(playerid, 412.021972, -52.649898, 1001.898437);
  1151.                 SetPlayerFacingAngle(playerid, 0);
  1152.                 SetCameraBehindPlayer(playerid);
  1153.                 if(SEND_TELEPORT_MESSAGE == 1)
  1154.                 {
  1155.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Barber 3.");
  1156.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 412.021972, -52.649898, 1001.898437 {AA3333}Interior:{FFFFFF} 12");
  1157.                 }
  1158.             }
  1159.             case 86:
  1160.             {
  1161.                 SetPlayerInterior(playerid, 16);
  1162.                 SetPlayerPos(playerid, -204.439987, -26.453998, 1002.273437);
  1163.                 SetPlayerFacingAngle(playerid, 0);
  1164.                 SetCameraBehindPlayer(playerid);
  1165.                 if(SEND_TELEPORT_MESSAGE == 1)
  1166.                 {
  1167.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 1.");
  1168.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -26.453998, 1002.273437 {AA3333}Interior:{FFFFFF} 16");
  1169.                 }
  1170.             }
  1171.             case 87:
  1172.             {
  1173.                 SetPlayerInterior(playerid, 17);
  1174.                 SetPlayerPos(playerid, -204.439987, -8.469599, 1002.273437);
  1175.                 SetPlayerFacingAngle(playerid, 0);
  1176.                 SetCameraBehindPlayer(playerid);
  1177.                 if(SEND_TELEPORT_MESSAGE == 1)
  1178.                 {
  1179.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 2.");
  1180.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -8.469599, 1002.273437 {AA3333}Interior:{FFFFFF} 17");
  1181.                 }
  1182.             }
  1183.             case 88:
  1184.             {
  1185.                 SetPlayerInterior(playerid, 3);
  1186.                 SetPlayerPos(playerid, -204.439987, -43.652496, 1002.273437);
  1187.                 SetPlayerFacingAngle(playerid, 0);
  1188.                 SetCameraBehindPlayer(playerid);
  1189.                 if(SEND_TELEPORT_MESSAGE == 1)
  1190.                 {
  1191.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Tatoo parlour 3.");
  1192.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -204.439987, -43.652496, 1002.273437 {AA3333}Interior:{FFFFFF} 3");
  1193.                 }
  1194.             }
  1195.             case 89:
  1196.             {
  1197.                 SetPlayerInterior(playerid, 6);
  1198.                 SetPlayerPos(playerid, 246.783996, 63.900199, 1003.640625);
  1199.                 SetPlayerFacingAngle(playerid, 0);
  1200.                 SetCameraBehindPlayer(playerid);
  1201.                 if(SEND_TELEPORT_MESSAGE == 1)
  1202.                 {
  1203.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS police HQ.");
  1204.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 246.783996, 63.900199, 1003.640625 {AA3333}Interior:{FFFFFF} 6");
  1205.                 }
  1206.             }
  1207.             case 90:
  1208.             {
  1209.                 SetPlayerInterior(playerid, 10);
  1210.                 SetPlayerPos(playerid, 246.375991, 109.245994, 1003.218750);
  1211.                 SetPlayerFacingAngle(playerid, 0);
  1212.                 SetCameraBehindPlayer(playerid);
  1213.                 if(SEND_TELEPORT_MESSAGE == 1)
  1214.                 {
  1215.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF police HQ.");
  1216.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 246.375991, 109.245994, 1003.218750 {AA3333}Interior:{FFFFFF} 10");
  1217.                 }
  1218.             }
  1219.             case 91:
  1220.             {
  1221.                 SetPlayerInterior(playerid, 3);
  1222.                 SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
  1223.                 SetPlayerFacingAngle(playerid, 0);
  1224.                 SetCameraBehindPlayer(playerid);
  1225.                 if(SEND_TELEPORT_MESSAGE == 1)
  1226.                 {
  1227.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV police HQ.");
  1228.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 288.745971, 169.350997, 1007.171875 {AA3333}Interior:{FFFFFF} 3");
  1229.                 }
  1230.             }
  1231.             case 92:
  1232.             {
  1233.                 SetPlayerInterior(playerid, 3);
  1234.                 SetPlayerPos(playerid, -2029.798339, -106.675910, 1035.171875);
  1235.                 SetPlayerFacingAngle(playerid, 0);
  1236.                 SetCameraBehindPlayer(playerid);
  1237.                 if(SEND_TELEPORT_MESSAGE == 1)
  1238.                 {
  1239.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Car school.");
  1240.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2029.798339, -106.675910, 1035.171875 {AA3333}Interior:{FFFFFF} 3");
  1241.                 }
  1242.             }
  1243.             case 93:
  1244.             {
  1245.                 SetPlayerInterior(playerid, 7);
  1246.                 SetPlayerPos(playerid, -1398.065307, -217.028900, 1051.115844);
  1247.                 SetPlayerFacingAngle(playerid, 0);
  1248.                 SetCameraBehindPlayer(playerid);
  1249.                 if(SEND_TELEPORT_MESSAGE == 1)
  1250.                 {
  1251.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to 8-Track.");
  1252.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1398.065307, -217.028900, 1051.115844 {AA3333}Interior:{FFFFFF} 7");
  1253.                 }
  1254.             }
  1255.             case 94:
  1256.             {
  1257.                 SetPlayerInterior(playerid, 15);
  1258.                 SetPlayerPos(playerid, -1398.103515, 937.631164, 1036.479125);
  1259.                 SetPlayerFacingAngle(playerid, 0);
  1260.                 SetCameraBehindPlayer(playerid);
  1261.                 if(SEND_TELEPORT_MESSAGE == 1)
  1262.                 {
  1263.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bloodbowl.");
  1264.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1398.103515, 937.631164, 1036.479125 {AA3333}Interior:{FFFFFF} 15");
  1265.                 }
  1266.             }
  1267.             case 95:
  1268.             {
  1269.                 SetPlayerInterior(playerid, 4);
  1270.                 SetPlayerPos(playerid, -1444.645507, -664.526000, 1053.572998);
  1271.                 SetPlayerFacingAngle(playerid, 0);
  1272.                 SetCameraBehindPlayer(playerid);
  1273.                 if(SEND_TELEPORT_MESSAGE == 1)
  1274.                 {
  1275.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dirt track.");
  1276.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1444.645507, -664.526000, 1053.572998 {AA3333}Interior:{FFFFFF} 4");
  1277.                 }
  1278.             }
  1279.             case 96:
  1280.             {
  1281.                 SetPlayerInterior(playerid, 14);
  1282.                 SetPlayerPos(playerid, -1465.268676, 1557.868286, 1052.531250);
  1283.                 SetPlayerFacingAngle(playerid, 0);
  1284.                 SetCameraBehindPlayer(playerid);
  1285.                 if(SEND_TELEPORT_MESSAGE == 1)
  1286.                 {
  1287.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Kickstart.");
  1288.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1465.268676, 1557.868286, 1052.531250 {AA3333}Interior:{FFFFFF} 14");
  1289.                 }
  1290.             }
  1291.             case 97:
  1292.             {
  1293.                 SetPlayerInterior(playerid, 1);
  1294.                 SetPlayerPos(playerid, -1401.829956, 107.051300, 1032.273437);
  1295.                 SetPlayerFacingAngle(playerid, 0);
  1296.                 SetCameraBehindPlayer(playerid);
  1297.                 if(SEND_TELEPORT_MESSAGE == 1)
  1298.                 {
  1299.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Vice stadium.");
  1300.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1401.829956, 107.051300, 1032.273437 {AA3333}Interior:{FFFFFF} 1");
  1301.                 }
  1302.             }
  1303.             case 98:
  1304.             {
  1305.                 SetPlayerInterior(playerid, 0);
  1306.                 SetPlayerPos(playerid, -1790.378295, 1436.949829, 7.187500);
  1307.                 SetPlayerFacingAngle(playerid, 0);
  1308.                 SetCameraBehindPlayer(playerid);
  1309.                 if(SEND_TELEPORT_MESSAGE == 1)
  1310.                 {
  1311.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF Garage.");
  1312.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1790.378295, 1436.949829, 7.187500 {AA3333}Interior:{FFFFFF} 0");
  1313.                 }
  1314.             }
  1315.             case 99:
  1316.             {
  1317.                 SetPlayerInterior(playerid, 0);
  1318.                 SetPlayerPos(playerid, 942.171997, -16.542755, 1000.929687);
  1319.                 SetPlayerFacingAngle(playerid, 0);
  1320.                 SetCameraBehindPlayer(playerid);
  1321.                 if(SEND_TELEPORT_MESSAGE == 1)
  1322.                 {
  1323.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS Garage.");
  1324.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1643.839843, -1514.819580, 13.566620 {AA3333}Interior:{FFFFFF} 0");
  1325.                 }
  1326.             }
  1327.             case 100:
  1328.             {
  1329.                 SetPlayerInterior(playerid, 0);
  1330.                 SetPlayerPos(playerid, -1685.636474, 1035.476196, 45.210937);
  1331.                 SetPlayerFacingAngle(playerid, 0);
  1332.                 SetCameraBehindPlayer(playerid);
  1333.                 if(SEND_TELEPORT_MESSAGE == 1)
  1334.                 {
  1335.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to SF Bomb shop.");
  1336.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -1685.636474, 1035.476196, 45.210937 {AA3333}Interior:{FFFFFF} 0");
  1337.                 }
  1338.             }
  1339.             case 101:
  1340.             {
  1341.                 SetPlayerInterior(playerid, 0);
  1342.                 SetPlayerPos(playerid, 76.632553, -301.156829, 1.578125);
  1343.                 SetPlayerFacingAngle(playerid, 0);
  1344.                 SetCameraBehindPlayer(playerid);
  1345.                 if(SEND_TELEPORT_MESSAGE == 1)
  1346.                 {
  1347.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blueberry warehouse.");
  1348.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 76.632553, -301.156829, 1.578125 {AA3333}Interior:{FFFFFF} 0");
  1349.                 }
  1350.             }
  1351.             case 102:
  1352.             {
  1353.                 SetPlayerInterior(playerid, 0);
  1354.                 SetPlayerPos(playerid, 1059.895996, 2081.685791, 10.820312);
  1355.                 SetPlayerFacingAngle(playerid, 0);
  1356.                 SetCameraBehindPlayer(playerid);
  1357.                 if(SEND_TELEPORT_MESSAGE == 1)
  1358.                 {
  1359.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV Warehouse 1.");
  1360.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1059.895996, 2081.685791, 10.820312 {AA3333}Interior:{FFFFFF} 0");
  1361.                 }
  1362.             }
  1363.             case 103:
  1364.             {
  1365.                 SetPlayerInterior(playerid, 0);
  1366.                 SetPlayerPos(playerid, 1059.180175, 2148.938720, 10.820312);
  1367.                 SetPlayerFacingAngle(playerid, 0);
  1368.                 SetCameraBehindPlayer(playerid);
  1369.                 if(SEND_TELEPORT_MESSAGE == 1)
  1370.                 {
  1371.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LV Warehouse 2 (hidden part).");
  1372.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1059.180175, 2148.938720, 10.820312 {AA3333}Interior:{FFFFFF} 0");
  1373.                 }
  1374.             }
  1375.             case 104:
  1376.             {
  1377.                 SetPlayerInterior(playerid, 1);
  1378.                 SetPlayerPos(playerid, 2131.507812, 1600.818481, 1008.359375);
  1379.                 SetPlayerFacingAngle(playerid, 0);
  1380.                 SetCameraBehindPlayer(playerid);
  1381.                 if(SEND_TELEPORT_MESSAGE == 1)
  1382.                 {
  1383.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Catigula's hidden room.");
  1384.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2131.507812, 1600.818481, 1008.359375 {AA3333}Interior:{FFFFFF} 1");
  1385.                 }
  1386.             }
  1387.             case 105:
  1388.             {
  1389.                 SetPlayerInterior(playerid, 0);
  1390.                 SetPlayerPos(playerid, 2315.952880, -1.618174, 26.742187);
  1391.                 SetPlayerFacingAngle(playerid, 0);
  1392.                 SetCameraBehindPlayer(playerid);
  1393.                 if(SEND_TELEPORT_MESSAGE == 1)
  1394.                 {
  1395.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bank.");
  1396.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2315.952880, -1.618174, 26.742187 {AA3333}Interior:{FFFFFF} 0");
  1397.                 }
  1398.             }
  1399.             case 106:
  1400.             {
  1401.                 SetPlayerInterior(playerid, 0);
  1402.                 SetPlayerPos(playerid, 2319.714843, -14.838361, 26.749565);
  1403.                 SetPlayerFacingAngle(playerid, 0);
  1404.                 SetCameraBehindPlayer(playerid);
  1405.                 if(SEND_TELEPORT_MESSAGE == 1)
  1406.                 {
  1407.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bank (behind desk).");
  1408.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2319.714843, -14.838361, 26.749565 {AA3333}Interior:{FFFFFF} 0");
  1409.                 }
  1410.             }
  1411.             case 107:
  1412.             {
  1413.                 SetPlayerInterior(playerid, 18);
  1414.                 SetPlayerPos(playerid, 1710.433715, -1669.379272, 20.225049);
  1415.                 SetPlayerFacingAngle(playerid, 0);
  1416.                 SetCameraBehindPlayer(playerid);
  1417.                 if(SEND_TELEPORT_MESSAGE == 1)
  1418.                 {
  1419.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to LS Atruim.");
  1420.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1710.433715, -1669.379272, 20.225049 {AA3333}Interior:{FFFFFF} 18");
  1421.                 }
  1422.             }
  1423.             case 108:
  1424.             {
  1425.                 SetPlayerInterior(playerid, 3);
  1426.                 SetPlayerPos(playerid, 1494.325195,1304.942871,1093.289062);
  1427.                 SetPlayerFacingAngle(playerid, 0);
  1428.                 SetCameraBehindPlayer(playerid);
  1429.                 if(SEND_TELEPORT_MESSAGE == 1)
  1430.                 {
  1431.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bike School.");
  1432.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1494.325195,1304.942871,1093.289062 {AA3333}Interior:{FFFFFF} 3");
  1433.                 }
  1434.             }
  1435.         }
  1436.     }
  1437.     else ShowEasyDialog(playerid, 0);
  1438.     return 1;
  1439. }
  1440.  
  1441. //============================ |DialogID2| ===============================//
  1442.  
  1443. Dialog:DialogID2(playerid, response, listitem, inputtext[])
  1444. {
  1445.     if(response)
  1446.     {
  1447.         switch(listitem)
  1448.         {
  1449.             case 0:
  1450.             {
  1451.                 SetPlayerPos(playerid, 1828.9714, -1842.8556, 13.5781);
  1452.                 SetPlayerFacingAngle(playerid, 90);
  1453.                 SetCameraBehindPlayer(playerid);
  1454.                 if(SEND_TELEPORT_MESSAGE == 1)
  1455.                 {
  1456.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Los Santos.");
  1457.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1828.9714, -1842.8556, 13.5781 ");
  1458.                 }
  1459.             }
  1460.             case 1:
  1461.             {
  1462.                 SetPlayerPos(playerid, -2022.4934, 156.7728, 28.8359);
  1463.                 SetPlayerFacingAngle(playerid, 270);
  1464.                 SetCameraBehindPlayer(playerid);
  1465.                 if(SEND_TELEPORT_MESSAGE == 1)
  1466.                 {
  1467.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to San Fierro.");
  1468.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2022.4934, 156.7728, 28.8359 ");
  1469.                 }
  1470.             }
  1471.             case 2:
  1472.             {
  1473.                 SetPlayerPos(playerid, 2031.0455, 1008.0334, 10.8203);
  1474.                 SetPlayerFacingAngle(playerid, 270);
  1475.                 SetCameraBehindPlayer(playerid);
  1476.                 if(SEND_TELEPORT_MESSAGE == 1)
  1477.                 {
  1478.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Las Venturas.");
  1479.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2031.0455, 1008.0334, 10.8203 ");
  1480.                 }
  1481.             }
  1482.             case 3:
  1483.             {
  1484.                 SetPlayerPos(playerid, -2090.6914, -2462.3147, 30.6250);
  1485.                 SetPlayerFacingAngle(playerid, 320);
  1486.                 SetCameraBehindPlayer(playerid);
  1487.                 if(SEND_TELEPORT_MESSAGE == 1)
  1488.                 {
  1489.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Angel Pine.");
  1490.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2090.6914, -2462.3147, 30.6250 ");
  1491.                 }
  1492.             }
  1493.             case 4:
  1494.             {
  1495.                 SetPlayerPos(playerid, 52.7668, -78.2115, 1.5781);
  1496.                 SetPlayerFacingAngle(playerid, 0);
  1497.                 SetCameraBehindPlayer(playerid);
  1498.                 if(SEND_TELEPORT_MESSAGE == 1)
  1499.                 {
  1500.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Blueberry.");
  1501.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 52.7668, -78.2115, 1.5781 ");
  1502.                 }
  1503.             }
  1504.             case 5:
  1505.             {
  1506.                 SetPlayerPos(playerid, 635.4174, -571.7123, 16.3359);
  1507.                 SetPlayerFacingAngle(playerid, 270);
  1508.                 SetCameraBehindPlayer(playerid);
  1509.                 if(SEND_TELEPORT_MESSAGE == 1)
  1510.                 {
  1511.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Dillimore.");
  1512.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 635.4174, -571.7123, 16.3359 ");
  1513.                 }
  1514.             }
  1515.             case 6:
  1516.             {
  1517.                 SetPlayerPos(playerid, 1246.4760, 337.0083, 19.5547);
  1518.                 SetPlayerFacingAngle(playerid, 335);
  1519.                 SetCameraBehindPlayer(playerid);
  1520.                 if(SEND_TELEPORT_MESSAGE == 1)
  1521.                 {
  1522.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Montgomery.");
  1523.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 1246.4760, 337.0083, 19.5547 ");
  1524.                 }
  1525.             }
  1526.             case 7:
  1527.             {
  1528.                 SetPlayerPos(playerid, 2299.7378, -16.7011, 26.4844);
  1529.                 SetPlayerFacingAngle(playerid, 90);
  1530.                 SetCameraBehindPlayer(playerid);
  1531.                 if(SEND_TELEPORT_MESSAGE == 1)
  1532.                 {
  1533.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Palomino Greek.");
  1534.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} 2299.7378, -16.7011, 26.4844 ");
  1535.                 }
  1536.             }
  1537.             case 8:
  1538.             {
  1539.                 SetPlayerPos(playerid, -315.5632, 1057.8160, 19.7422);
  1540.                 SetPlayerFacingAngle(playerid, 0);
  1541.                 SetCameraBehindPlayer(playerid);
  1542.                 if(SEND_TELEPORT_MESSAGE == 1)
  1543.                 {
  1544.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Fort Carson.");
  1545.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -315.5632, 1057.8160, 19.7422 ");
  1546.                 }
  1547.             }
  1548.             case 9:
  1549.             {
  1550.                 SetPlayerPos(playerid, -798.5397, 1557.1460, 27.1244);
  1551.                 SetPlayerFacingAngle(playerid, 90);
  1552.                 SetCameraBehindPlayer(playerid);
  1553.                 if(SEND_TELEPORT_MESSAGE == 1)
  1554.                 {
  1555.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Las Barrancas.");
  1556.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -798.5397, 1557.1460, 27.1244 ");
  1557.                 }
  1558.             }
  1559.             case 10:
  1560.             {
  1561.                 SetPlayerPos(playerid, -2294.0115, 2238.8682, 4.9822);
  1562.                 SetPlayerFacingAngle(playerid, 0);
  1563.                 SetCameraBehindPlayer(playerid);
  1564.                 if(SEND_TELEPORT_MESSAGE == 1)
  1565.                 {
  1566.                     SendClientMessage(playerid, COLOR_BLACK, "i{AA3333}Teleport:{FFFFFF} You have successfully teleported to Bayside.");
  1567.                     SendClientMessage(playerid, COLOR_DARKRED, "Positsion:{FFFFFF} -2294.0115, 2238.8682, 4.9822 ");
  1568.                 }
  1569.             }
  1570.         }
  1571.         SetPlayerInterior(playerid, 0);
  1572.     }
  1573.     else ShowEasyDialog(playerid, 0);
  1574.     return 1;
  1575. }
  1576.  
  1577. //=========================== |ShowEasyDialog| ============================//
  1578.  
  1579. stock ShowEasyDialog(playerid, dialogid)
  1580. {
  1581.     switch(dialogid)
  1582.     {
  1583.         case 0:
  1584.         {
  1585.             Dialog_Show(playerid, DialogID0, DIALOG_STYLE_LIST, DIALOG_TEXT, "{FFFFFF}Interiors\nCities", "Select", "Close");
  1586.         }
  1587.         case 1:
  1588.         {
  1589.             new string[1550], string1[269], string2[327], string3[342], string4[345], string5[340];
  1590.             format(string1, sizeof(string1), "24/7 1\n24/7 2\n24/7 3\n24/7 4\n24/7 5\n24/7 6\nAirport ticket desk\
  1591.             \nShamal\nAndromada\nAmmunation 1\nAmmunation 2\nAmmunation 3\nAmmunation 4\nAmmunation 5\nAmmunation booths\nAmmunation range\nBlastin fools hallway\nBudget inn motel room");
  1592.             format(string2, sizeof(string2), "\nJefferson motel\nOff track betting shop\nSex shop\nMeat factory\nZero's RC shop\nDillimore gas station\nCatigula's basement\nFDC Janitors room\nWoozie's office\
  1593.             \nBinco\nDidier sachs\nProlaps\nSuburban\nVictim\nZip\nClub\nBar\nLil' probe inn\nJay's diner\nGant bridge diner\nSecret valley diner\nWorld of coq\nWelcome pump");
  1594.             format(string3, sizeof(string3), "\nBurger shot\nCluckin' bell\nWell stacked pizza\nRusty browns donuts\nDenise room\nKatie room\nHelena room\nMichelle room\nBarbara room\nMillie room\nSherman dam\
  1595.             \nPlanning dept.\nArea 51\nLS gym\nSF gym\nLV gym\nB Dup's house\nB Dup's crack pad\nCj's house\nMadd Doggs mansion\nOg Loc's house\nRyders house\nSweet's house\nCrack factory");
  1596.             format(string4, sizeof(string4), "\nBig spread ranch\nFanny batters\nStrip club\nStrip club private room\nUnnamed brothel\nTiger skin brothel\nPleasure domes\nLiberty city outside\nLiberty city inside\
  1597.             \nGang house\nColonel Furhberger's\nCrack den\nWarehouse 1\nWarehouse 2\nSweets garage\nLil' probe inn toilet\nUnused safe house\nRC Battlefield\nBarber 1\nBarber 2\nBarber 3");
  1598.             format(string5, sizeof(string5), "\nTatoo parlour 1\nTatoo parlour 2\nTatoo parlour 3\nLS police HQ\nSF police HQ\nLV police HQ\nCar school\n8-Track\nBloodbowl\nDirt track\nKickstart\
  1599.             \nVice stadium\nSF Garage\nLS Garage\nSF Bomb shop\nBlueberry warehouse\nLV Warehouse 1\nLV Warehouse 2 (hidden part)\nCatigula's hidden room\nBank\nBank (behind desk)\nLS Atruim\nBike School");
  1600.             format(string, sizeof(string), "{FFFFFF}%s%s%s%s%s%s", string1, string2, string3, string4, string5);
  1601.             Dialog_Show(playerid, DialogID1, DIALOG_STYLE_LIST, DIALOG_TEXT, string, "GO", "Back");
  1602.         }
  1603.         case 2:
  1604.         {
  1605.             Dialog_Show(playerid, DialogID2, DIALOG_STYLE_LIST, DIALOG_TEXT, "{FFFFFF}Los Santos\nSan Fierro\nLas Venturas\nAngel Pine\nBlueberry\nDillimore\nMontgomery\nPalomino Greek\nFort Carson\nLas Barrancas\nBayside", "GO", "Back");
  1606.         }
  1607.     }
  1608.     return 1;
  1609. }
  1610.  
  1611. //=============================================================================//
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