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- *Just me or did you make the Brawl version of this WAY harder to get?
- Mystical Aptitude
- [MYSTIC]
- Prerequisites: One Major Mystic Feature.
- Static
- Effect: You gain two Stat Points for each Feature with the [MYSTIC] tag you have. Whenever you gain a new feature with the [MYSTIC] tag, you gain two additional Stat Points.
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- Channeler
- [MAJOR] [MYSTIC] [CHANNELER] [+INTELLIGENCE]
- Prerequisites: 6 Intelligence, 2 Mysticism
- At-Will - Standard Action
- Target: A Pokemon.
- Effect: Make a Capture Check, then subtract the sum of your Mysticism Skill and Intelligence Stat from your roll. If it is successful, the Pokemon is being Channeled. The Pokemon is considered Helpful. Until this ally is attacked or severely distracted, it will listen to your suggestions and follow you. You have knowledge of its Pokemon’s Move List, Abilities and Capabilities. You have knowledge of what happened in the Pokemon’s past hour. You and the Channeled Pokemon can communicate telepathically. The Channeled Pokemon will not attack on your command. However, if the Channeled Pokemon is yours, treat it as usual, except it is being “Channeled”. You may Channel a number of Pokemon equal to half your Mysticism Skill. If a Pokemon is more than X meters from you, it is no longer Channeled, where X is twice your Mysticism Skill.
- Sponge
- [MYSTIC} [CHANNELER]
- Prerequisites: Channeler, 4 Mysticism
- Daily - Free Action
- Target: A Channeled Pokemon
- Effect: Choose up to three Moves on the Channeled Pokemon’s Move List. You may perform these Moves as if they were on your Move list for 24 hours.
- Channel Strength Shaman Feature
- [MYSTIC] {CHANNELER]
- Prerequisites: Channeler, 5 Power, 6 Mysticism
- Static
- Effect: Whenever a Channeled Pokemon uses a Move that damages a target, add 1d6 to the Damage Dice Roll for each other Channeled Pokemon.
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