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- {$CLEO .cs}
- //-------------MAIN---------------
- thread 'RUN_SYLAR'
- :RUN_SYLAR_19
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- jf @RUN_SYLAR_19
- Player.InfiniteRun($PLAYER_CHAR) = True
- Player.CanMove($PLAYER_CHAR) = True
- Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
- 018C: play_sound 1058 at 0.0 0.0 0.0
- goto @RUN_SYLAR_19
- end_thread
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