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peter9477

OpenGL ES 2.0 query strings on BB10

Nov 26th, 2012
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  1. GL_VENDOR: QNX Software Systems
  2. GL_RENDERER: PowerVR SGX 540
  3. GL_VERSION: OpenGL ES 2.0 build 1.7@788837
  4. GL_SHADING_LANGUAGE_VERSION:
  5. OpenGL ES GLSL ES 1.00 build 1.7@788837
  6. GL_EXTENSIONS: GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float
  7. .. GL_OES_texture_float GL_OES_texture_half_float
  8. .. GL_OES_element_index_uint GL_OES_mapbuffer
  9. .. GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture
  10. .. GL_OES_EGL_image GL_OES_EGL_image_external
  11. .. GL_OES_required_internalformat GL_OES_depth_texture
  12. .. GL_OES_get_program_binary GL_OES_packed_depth_stencil
  13. .. GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync
  14. .. GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888
  15. .. GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod
  16. .. GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc
  17. .. GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format
  18. .. GL_IMG_program_binary GL_IMG_multisampled_render_to_texture
  19.  
  20. EGL_CLIENT_APIS: OpenGL_ES
  21. EGL_VENDOR: QNX Software Systems
  22. EGL_VERSION: 1.4 build 1.7@788837
  23. EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image
  24. .. EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
  25. .. EGL_KHR_vg_parent_image EGL_KHR_fence_sync EGL_KHR_reusable_sync
  26. .. EGL_EXT_swap_region EGL_ANDROID_image_native_buffer
  27. .. EGL_NV_post_sub_buffer
  28.  
  29. The following were called with default configuration but a window size of 757x500.
  30.  
  31. 0x84e0 GL_ACTIVE_TEXTURE: [33984]
  32. 0x846e GL_ALIASED_LINE_WIDTH_RANGE: [1.0, 16.0]
  33. 0x846d GL_ALIASED_POINT_SIZE_RANGE: [0.0, 511.0]
  34. 0x0d55 GL_ALPHA_BITS: [8]
  35. 0x8894 GL_ARRAY_BUFFER_BINDING: [0]
  36. 0x0be2 GL_BLEND: [0]
  37. 0x8005 GL_BLEND_COLOR: [0.0, 0.0, 0.0, 0.0]
  38. 0x80ca GL_BLEND_DST_ALPHA: [0]
  39. 0x80c8 GL_BLEND_DST_RGB: [0]
  40. 0x883d GL_BLEND_EQUATION_ALPHA: [32774]
  41. 0x8009 GL_BLEND_EQUATION_RGB: [32774]
  42. 0x80cb GL_BLEND_SRC_ALPHA: [1]
  43. 0x80c9 GL_BLEND_SRC_RGB: [1]
  44. 0x0d54 GL_BLUE_BITS: [8]
  45. 0x0c22 GL_COLOR_CLEAR_VALUE: [0.0, 0.0, 0.0, 0.0]
  46. 0x0c23 GL_COLOR_WRITEMASK: [1, 1, 1, 1]
  47. 0x0b44 GL_CULL_FACE: [0]
  48. 0x0b45 GL_CULL_FACE_MODE: [1029]
  49. 0x8b8d GL_CURRENT_PROGRAM: [0]
  50. 0x0d56 GL_DEPTH_BITS: [0]
  51. 0x0b73 GL_DEPTH_CLEAR_VALUE: [1.0]
  52. 0x0b74 GL_DEPTH_FUNC: [513]
  53. 0x0b70 GL_DEPTH_RANGE: [0.0, 1.0]
  54. 0x0b71 GL_DEPTH_TEST: [0]
  55. 0x0b72 GL_DEPTH_WRITEMASK: [1]
  56. 0x0bd0 GL_DITHER: [1]
  57. 0x8895 GL_ELEMENT_ARRAY_BUFFER_BINDING: [0]
  58. 0x8ca6 GL_FRAMEBUFFER_BINDING: [0]
  59. 0x0b46 GL_FRONT_FACE: [2305]
  60. 0x8192 GL_GENERATE_MIPMAP_HINT: [4352]
  61. 0x0d53 GL_GREEN_BITS: [8]
  62. 0x8b9b GL_IMPLEMENTATION_COLOR_READ_FORMAT: [32993]
  63. 0x8b9a GL_IMPLEMENTATION_COLOR_READ_TYPE: [5121]
  64. 0x0b21 GL_LINE_WIDTH: [1.0]
  65. 0x8b4d GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: [8]
  66. 0x851c GL_MAX_CUBE_MAP_TEXTURE_SIZE: [2048]
  67. 0x8dfd GL_MAX_FRAGMENT_UNIFORM_VECTORS: [64]
  68. 0x84e8 GL_MAX_RENDERBUFFER_SIZE: [2048]
  69. 0x8872 GL_MAX_TEXTURE_IMAGE_UNITS: [8]
  70. 0x0d33 GL_MAX_TEXTURE_SIZE: [2048]
  71. 0x8dfc GL_MAX_VARYING_VECTORS: [8]
  72. 0x8869 GL_MAX_VERTEX_ATTRIBS: [16]
  73. 0x8b4c GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: [8]
  74. 0x8dfb GL_MAX_VERTEX_UNIFORM_VECTORS: [128]
  75. 0x0d3a GL_MAX_VIEWPORT_DIMS: [2048, 2048]
  76. 0x86a2 GL_NUM_COMPRESSED_TEXTURE_FORMATS: [5]
  77. 0x8df9 GL_NUM_SHADER_BINARY_FORMATS: [1]
  78. 0x0d05 GL_PACK_ALIGNMENT: [4]
  79. 0x8038 GL_POLYGON_OFFSET_FACTOR: [0.0]
  80. 0x8037 GL_POLYGON_OFFSET_FILL: [0]
  81. 0x2a00 GL_POLYGON_OFFSET_UNITS: [0.0]
  82. 0x0d52 GL_RED_BITS: [8]
  83. 0x8ca7 GL_RENDERBUFFER_BINDING: [0]
  84. 0x809e GL_SAMPLE_ALPHA_TO_COVERAGE: [0]
  85. 0x80a8 GL_SAMPLE_BUFFERS: [0]
  86. 0x80a0 GL_SAMPLE_COVERAGE: [0]
  87. 0x80ab GL_SAMPLE_COVERAGE_INVERT: [0]
  88. 0x80aa GL_SAMPLE_COVERAGE_VALUE: [1.0]
  89. 0x80a9 GL_SAMPLES: [0]
  90. 0x0c10 GL_SCISSOR_BOX: [0.0, 0.0, 757.0, 500.0]
  91. 0x0c11 GL_SCISSOR_TEST: [0]
  92. 0x8dfa GL_SHADER_COMPILER: [1]
  93. 0x8801 GL_STENCIL_BACK_FAIL: [7680]
  94. 0x8800 GL_STENCIL_BACK_FUNC: [519]
  95. 0x8802 GL_STENCIL_BACK_PASS_DEPTH_FAIL: [7680]
  96. 0x8803 GL_STENCIL_BACK_PASS_DEPTH_PASS: [7680]
  97. 0x8ca3 GL_STENCIL_BACK_REF: [0]
  98. 0x8ca4 GL_STENCIL_BACK_VALUE_MASK: [0]
  99. 0x8ca5 GL_STENCIL_BACK_WRITEMASK: [0]
  100. 0x0d57 GL_STENCIL_BITS: [0]
  101. 0x0b91 GL_STENCIL_CLEAR_VALUE: [0]
  102. 0x0b94 GL_STENCIL_FAIL: [7680]
  103. 0x0b92 GL_STENCIL_FUNC: [519]
  104. 0x0b95 GL_STENCIL_PASS_DEPTH_FAIL: [7680]
  105. 0x0b96 GL_STENCIL_PASS_DEPTH_PASS: [7680]
  106. 0x0b97 GL_STENCIL_REF: [0]
  107. 0x0b90 GL_STENCIL_TEST: [0]
  108. 0x0b93 GL_STENCIL_VALUE_MASK: [0]
  109. 0x0b98 GL_STENCIL_WRITEMASK: [0]
  110. 0x0d50 GL_SUBPIXEL_BITS: [4]
  111. 0x8069 GL_TEXTURE_BINDING_2D: [0]
  112. 0x8514 GL_TEXTURE_BINDING_CUBE_MAP: [0]
  113. 0x0cf5 GL_UNPACK_ALIGNMENT: [4]
  114. 0x0ba2 GL_VIEWPORT: [0, 0, 757, 500]
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