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- LargeWorld: Loading world frame 1006
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1006
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1006
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1007
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1007
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1007
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1007
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1008
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1008
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1008
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1008
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1009
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1009
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1009
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1009
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1010
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1010
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1010
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1010
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1011
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1011
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1011
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1011
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1012
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1012
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1012
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1012
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1013
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1013
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1013
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1013
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1014
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1014
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1014
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1014
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1015
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1015
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1015
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1015
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1016
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1016
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1016
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1016
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1017
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1017
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1017
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1017
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1018
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1018
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1018
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1018
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1019
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1019
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1019
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1019
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1020
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1020
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1020
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1020
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1021
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1021
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1021
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1021
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1022
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1022
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1022
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1022
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1023
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1023
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1023
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1023
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1024
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1024
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1024
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1024
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1025
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1025
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1025
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1025
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1026
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1026
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1026
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1026
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1027
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1027
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1027
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1027
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1028
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1028
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1028
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1028
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1029
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1029
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1029
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1029
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1030
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1030
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1030
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1030
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1031
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1031
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1031
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1031
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1032
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1032
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1032
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1032
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1033
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1033
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1033
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1033
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Calling LoadPrefabDatabase frame 1033
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- L308: PreLoad WorldEntities total ms: 16.5143 self ms: 16.5149
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- L307: Initialize prefab database (WorldEntities) total ms: 18.9348 self ms: 1.8245
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Shader warmup: 184 shaders 4455 combinations 0.010s
- L307: Warm All Shaders total ms: 9.9498 self ms: 9.9504
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- L307: Initialize protobuf serializer total ms: 13.3041 self ms: 13.3047
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- L307: SaveLoadManager.Initialize total ms: 0.2084 self ms: 0.2084
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- L307: LoadGlobalRoot total ms: 0.5837 self ms: 0.584
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- ArgumentException: The requested value 'ShipSpecial_ShipInterior' was not found.
- at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
- at UWE.Utils.ParseEnum[BiomeType] (System.String val) [0x00000] in <filename unknown>:0
- at LargeWorldEntityDistribution.Prepare () [0x00000] in <filename unknown>:0
- at CSVEntitySpawner.PrepareEntityDistributionSet (System.Collections.Generic.List`1 dists, Int32 seed) [0x00000] in <filename unknown>:0
- at CSVEntitySpawner.LoadLootDistributions (System.String csvText) [0x00000] in <filename unknown>:0
- at CSVEntitySpawner.Reset () [0x00000] in <filename unknown>:0
- at CellManager.ResetEntityDistributions () [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at LargeWorldStreamer.LoadBatchHeightmap (Int2 batchId) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.LoadBatch (Int3 index, Boolean mainThread) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1034
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1034
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1034
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1034
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1035
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1035
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1035
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1035
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1036
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1036
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1036
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1036
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1037
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1037
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1037
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1037
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1038
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1038
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1038
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1038
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1039
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1039
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1039
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1039
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1040
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1040
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1040
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1040
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1041
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1041
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1041
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1041
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1042
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1042
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1042
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1042
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1043
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1043
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1043
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1043
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1044
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1044
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1044
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1044
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1045
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1045
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1045
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1045
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1046
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1046
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1046
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1046
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1047
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1047
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1047
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1047
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1048
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1048
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1048
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1048
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1049
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1049
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1049
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1049
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1050
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1050
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1050
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1050
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1051
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1051
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1051
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1051
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1052
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1052
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1052
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1052
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1053
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1053
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1053
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1053
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1054
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1054
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1054
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1054
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1055
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1055
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1055
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1055
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1056
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1056
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1056
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1056
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1057
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1057
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1057
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1057
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1058
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1058
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1058
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1058
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1059
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1059
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1059
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1059
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1060
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1060
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1060
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1060
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1061
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1061
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1061
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1061
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1062
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1062
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1062
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1062
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1063
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1063
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1063
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1063
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1064
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1064
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1064
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1064
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1065
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1065
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1065
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1065
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1066
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1066
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1066
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1066
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1067
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1067
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1067
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1067
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1068
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1068
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1068
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1068
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1069
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1069
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1069
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1069
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1070
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1070
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1070
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1070
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1071
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1071
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1071
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1071
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1072
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1072
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1072
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1072
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1073
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1073
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1073
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1073
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1074
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1074
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1074
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1074
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1075
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1075
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1075
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1075
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1076
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1076
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1076
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1076
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1077
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1077
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1077
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1077
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1078
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1078
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1078
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1078
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1079
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1079
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1079
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1079
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1080
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1080
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1080
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1080
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1081
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1081
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1081
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1081
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1082
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1082
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1082
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1082
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1083
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1083
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1083
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1083
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1084
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1084
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1084
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1084
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1085
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1085
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1085
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1085
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1086
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1086
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1086
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1086
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1087
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1087
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1087
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1087
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1088
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1088
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1088
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1088
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1089
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1089
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1089
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1089
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1090
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1090
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1090
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1090
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1091
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1091
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1091
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1091
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1092
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1092
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1092
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1092
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1093
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1093
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1093
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1093
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1094
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1094
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1094
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1094
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1095
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1095
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1095
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1095
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1096
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1096
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1096
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1096
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1097
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1097
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1097
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1097
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1098
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1098
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1098
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1098
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1099
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1099
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1099
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1099
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1100
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1100
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1100
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1100
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1101
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1101
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1101
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1101
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1102
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1102
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1102
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1102
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1103
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1103
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1103
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1103
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1104
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1104
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1104
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1104
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1105
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1105
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1105
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1105
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1106
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1106
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1106
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1106
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1107
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1107
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1107
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1107
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1108
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1108
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1108
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1108
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1109
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1109
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1109
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1109
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1110
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1110
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1110
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1110
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1111
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1111
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1111
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1111
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1112
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1112
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1112
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1112
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1113
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1113
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1113
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1113
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1114
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1114
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1114
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1114
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1115
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1115
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1115
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1115
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1116
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1116
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1116
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1116
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1117
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1117
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1117
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1117
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1118
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1118
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1118
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1118
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1119
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1119
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1119
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1119
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1120
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1120
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1120
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1120
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1121
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1121
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1121
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1121
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1122
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1122
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1122
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1122
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1123
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1123
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1123
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1123
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1124
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1124
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1124
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1124
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1125
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1125
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1125
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1125
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1126
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1126
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1126
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1126
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1127
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1127
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1127
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1127
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1128
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1128
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1128
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1128
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1129
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1129
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1129
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1129
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1130
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1130
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1130
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1130
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1131
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1131
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1131
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1131
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1132
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1132
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1132
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1132
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1133
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1133
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1133
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1133
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1134
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1134
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1134
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1134
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1135
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1135
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1135
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1135
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1136
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1136
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1136
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1136
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1137
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1137
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1137
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1137
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1138
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1138
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1138
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1138
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1139
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1139
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1139
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1139
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1140
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1140
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1140
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1140
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1141
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1141
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1141
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1141
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1142
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1142
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1142
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1142
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1143
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1143
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1143
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1143
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1144
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1144
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1144
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1144
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1145
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1145
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1145
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1145
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1146
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1146
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1146
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1146
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1147
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1147
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1147
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1147
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1148
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1148
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1148
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1148
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1149
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1149
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1149
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1149
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1150
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1150
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1150
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1150
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1151
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1151
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1151
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1151
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1152
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1152
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1152
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1152
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1153
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1153
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1153
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1153
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1154
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1154
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1154
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1154
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1155
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1155
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1155
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1155
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1156
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1156
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1156
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1156
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1157
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1157
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1157
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1157
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1158
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1158
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1158
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1158
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1159
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1159
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1159
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1159
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1160
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1160
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1160
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1160
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1161
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1161
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1161
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1161
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1162
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1162
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1162
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1162
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1163
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1163
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1163
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1163
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1164
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1164
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1164
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1164
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1165
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1165
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1165
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1165
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1166
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1166
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1166
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1166
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1167
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1167
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1167
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1167
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1168
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1168
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1168
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1168
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1169
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1169
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1169
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1169
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1170
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1170
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1170
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1170
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1171
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1171
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1171
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1171
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1172
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1172
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1172
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1172
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1173
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1173
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1173
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1173
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1174
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1174
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1174
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1174
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at VoxelandData.ClearOctrees () [0x00000] in <filename unknown>:0
- at VoxelandData.ClearToNothing (Int32 newX, Int32 newY, Int32 newZ, Int32 newMaxNodeSize) [0x00000] in <filename unknown>:0
- at LargeWorldStreamer.Initialize (.Voxeland land, System.String pathPrefix, System.String fallbackPrefix) [0x00000] in <filename unknown>:0
- at LargeWorld.MountWorld (System.String dataDir, System.String fallbackDir, .LargeWorldStreamer streamer, .Voxeland land) [0x00000] in <filename unknown>:0
- at PAXTerrainController.MountWorld () [0x00000] in <filename unknown>:0
- at PAXTerrainController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- SteamAuth: Steam checks ok
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- PAXTerrainController::MountWorld frame 1175
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld: Loading world frame 1175
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Deinitialize called, frame 1175
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- LargeWorldStreamer::Initialize frame 1175
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Subnautica;C:\Program Files (x86)\Steam\steamapps\common\Subnautica;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Robert Butler'
- OS-Version: 6.2.9200 () 0x300-0x1
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (00C80000), size: 12283904 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 4.6.3.21464
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (77200000), size: 1499136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.3.9600.17668
- C:\Windows\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (74BE0000), size: 1310720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\KERNEL32.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (76800000), size: 880640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\KERNELBASE.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\apphelp.dll:apphelp.dll (72010000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (72D90000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\WS2_32.dll:WS2_32.dll (76A70000), size: 327680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WS2_32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\USER32.dll:USER32.dll (76AC0000), size: 1388544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USER32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (746A0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\ole32.dll:ole32.dll (77000000), size: 1212416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ole32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\SHLWAPI.dll:SHLWAPI.dll (76E30000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHLWAPI.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\ADVAPI32.dll:ADVAPI32.dll (75090000), size: 507904 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ADVAPI32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\GDI32.dll:GDI32.dll (74A70000), size: 1105920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GDI32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\SHELL32.dll:SHELL32.dll (75290000), size: 19578880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHELL32.dll', fileVersion: 6.3.9600.17680
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (5EC60000), size: 909312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (72B90000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (76C20000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OLEAUT32.dll', fileVersion: 6.3.9600.17560
- C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (63D00000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\IMM32.dll:IMM32.dll (76D20000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IMM32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (74260000), size: 516096 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (74380000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (742E0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\msvcrt.dll:msvcrt.dll (76D50000), size: 798720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msvcrt.dll', fileVersion: 7.0.9600.17415
- C:\Windows\SYSTEM32\NSI.dll:NSI.dll (75110000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\NSI.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\RPCRT4.dll:RPCRT4.dll (74EB0000), size: 761856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\RPCRT4.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\combase.dll:combase.dll (768F0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\combase.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\sechost.dll:sechost.dll (74A20000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (64CC0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (57E80000), size: 966656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (72B60000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\MSCTF.dll:MSCTF.dll (74F70000), size: 1122304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSCTF.dll', fileVersion: 6.3.9600.17664
- C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (73FF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (74A00000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SspiCli.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (64CB0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (76E80000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (729E0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (749F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (74990000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (54B70000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 2.70.82.9
- C:\Windows\SYSTEM32\psapi.dll:psapi.dll (76EC0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\psapi.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\shcore.dll:shcore.dll (72F20000), size: 569344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\shcore.dll', fileVersion: 6.3.9600.17666
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll'
- C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (72420000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (724D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (726E0000), size: 970752 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\dwmapi.dll:dwmapi.dll (71E80000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (54990000), size: 1937408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (5EF80000), size: 430080 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\aticfx32.dll:aticfx32.dll (70FF0000), size: 1122304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\aticfx32.dll', fileVersion: 8.17.10.1315
- C:\Windows\SYSTEM32\atiuxpag.dll:atiuxpag.dll (54960000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\atiuxpag.dll', fileVersion: 8.14.1.6398
- C:\Windows\SYSTEM32\atidxx32.dll:atidxx32.dll (54090000), size: 9216000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\atidxx32.dll', fileVersion: 8.17.10.569
- C:\Windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (71110000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (64750000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (64910000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (649F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (71170000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (73530000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\powrprof.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (64C00000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\midimap.dll:midimap.dll (63CF0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\dsound.dll:dsound.dll (63D20000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dsound.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\clbcatq.dll:clbcatq.dll (76540000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10530.17415
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_a9ed7f470139b3c1\comctl32.dll:comctl32.dll (71610000), size: 2121728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_a9ed7f470139b3c1\comctl32.dll', fileVersion: 6.10.9600.17415
- C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0ECA0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
- C:\Windows\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (765D0000), size: 1773568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SETUPAPI.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\WINTRUST.dll:WINTRUST.dll (76790000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINTRUST.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\CRYPT32.dll:CRYPT32.dll (74D20000), size: 1605632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPT32.dll', fileVersion: 6.3.9600.17475
- C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (767D0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSASN1.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmod.dll:fmod.dll (53E90000), size: 2048000 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmod.dll', fileVersion: 0.1.5.2
- C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (746B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (53C80000), size: 2125824 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.5.2
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (53C50000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.9.0.0
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\steam_api.dll:steam_api.dll (53C20000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\steam_api.dll', fileVersion: 2.37.91.26
- C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 9928704 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 2.70.82.9
- C:\Windows\SYSTEM32\imagehlp.dll:imagehlp.dll (767E0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\imagehlp.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (64790000), size: 724992 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 2.70.82.9
- C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (62F50000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 2.70.82.9
- C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (724E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\steam.dll:steam.dll (53B40000), size: 872448 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll'
- C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (53870000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156
- C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (53750000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
- C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
- C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (72260000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (72240000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.3.9600.17415
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (723B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.3.9600.17415
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (723C0000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\D3DCompiler_47.dll:D3DCompiler_47.dll (6BE60000), size: 3596288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\D3DCompiler_47.dll', fileVersion: 6.3.9600.17672
- C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (73CF0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (1C6C0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (20210000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\profapi.dll:profapi.dll (10EB0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (71E60000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.3.9600.17415
- C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (0F620000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (70E60000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (12D90000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\napinsp.dll:napinsp.dll (724B0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (72490000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.3.9600.17415
- C:\Windows\system32\NLAapi.dll:NLAapi.dll (72470000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.3.9600.17415
- C:\Windows\System32\winrnr.dll:winrnr.dll (72410000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.3.9600.17415
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\UnityUWE.DLL:UnityUWE.DLL (13930000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\UnityUWE.DLL'
- C:\Program Files (x86)\Steam\steamapps\common\Subnautica\MSVCR120.dll:MSVCR120.dll (53350000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Subnautica\MSVCR120.dll', fileVersion: 12.0.21005.1
- ========== OUTPUTING STACK TRACE ==================
- (0x768B8EF2) (KERNELBASE): (filename not available): DebugBreak + 0x2
- (0x1010A2E0) (mono): (filename not available): mono_gc_max_generation + 0x12ba
- (0x1010A826) (mono): (filename not available): mono_gc_max_generation + 0x1800
- (0x101097D4) (mono): (filename not available): mono_gc_max_generation + 0x7ae
- (0x10109A12) (mono): (filename not available): mono_gc_max_generation + 0x9ec
- (0x10109B70) (mono): (filename not available): mono_gc_max_generation + 0xb4a
- (0x1005EF74) (mono): (filename not available): mono_array_new_specific + 0xac
- (0x055505CB) (Mono JIT code): (filename not available): (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) + 0x2b (055505A0 055505F2) [04CA4E70 - Unity Root Domain] + 0x0
- (0x27842BAF) (Mono JIT code): (filename not available): VoxelandData:ClearOctrees () + 0x6f (27842B40 27842C08) [04CA4E70 - Unity Root Domain] + 0x0
- (0x27842B34) (Mono JIT code): (filename not available): VoxelandData:ClearToNothing (int,int,int,int) + 0xdc (27842A58 27842B3D) [04CA4E70 - Unity Root Domain] + 0x0
- (0x278419E6) (Mono JIT code): (filename not available): LargeWorldStreamer:Initialize (Voxeland,string,string) + 0x496 (27841550 2784238B) [04CA4E70 - Unity Root Domain] + 0x0
- (0x27840555) (Mono JIT code): (filename not available): LargeWorld:MountWorld (string,string,LargeWorldStreamer,Voxeland) + 0x165 (278403F0 27840C01) [04CA4E70 - Unity Root Domain] + 0x0
- (0x27840331) (Mono JIT code): (filename not available): PAXTerrainController:MountWorld () + 0x89 (278402A8 27840388) [04CA4E70 - Unity Root Domain] + 0x0
- (0x2780DA95) (Mono JIT code): (filename not available): PAXTerrainController:Update () + 0x25d (2780D838 2780DB77) [04CA4E70 - Unity Root Domain] + 0x0
- (0x0555E571) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (0555E530 0555E5C5) [04CA4E70 - Unity Root Domain] + 0x0
- (0x100F0542) (mono): (filename not available): mono_set_defaults + 0x22cb
- (0x1005D7F4) (mono): (filename not available): mono_runtime_invoke + 0x51
- (0x00D966FE) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x28bbe
- (0x00E36EBA) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc937a
- (0x00E36975) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc8e35
- (0x00D89071) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1b531
- (0x00D890A4) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1b564
- (0x00E016C0) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x93b80
- (0x00E7B19B) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10d65b
- (0x00E7CC85) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10f145
- (0x010EEA18) (Subnautica): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123178
- (0x011238F0) (Subnautica): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x158050
- (0x74BF7C04) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
- (0x7725B54F) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x8f
- (0x7725B51A) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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