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TheInsidiousOne

Character Deck 4 - Huang

Sep 19th, 2018
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  1. [CD04-EN001] Jet Cyberspinner
  2. ★★★★
  3. LIGHT
  4. Cyberse/Effect
  5. ATK 1800
  6. DEF 1700
  7. If this card is Normal Summoned: You can send 1 card from your hand to the GY; Special Summon 1 "Cyberspinner" monster from your Deck, except "Jet Cyberspinner". You can banish this card from your GY; add 1 "Cyberspinner" monster from your Deck to your hand, except "Jet Cyberspinner". You can only use this effect of "Jet Cyberspinner" once per turn.
  8.  
  9. [CD04-EN002] Rotary Cyberspinner
  10. ★★★★
  11. WIND
  12. Cyberse/Effect
  13. ATK 1900
  14. DEF 1200
  15. If this card is Normal or Special Summoned: You can add 1 Level 3 or lower "Cyberspinner" monster from your Deck to your hand. You can only use this effect of "Rotary Cyberspinner" once per turn. You can banish this card from your GY; add 1 "Cyberspinner" monster from your Deck to your hand, except "Jet Cyberspinner". You can only use this effect of "Jet Cyberspinner" once per turn.
  16.  
  17. [CD04-EN003] Torch Cyberspinner
  18. ★★
  19. FIRE
  20. Cyberse/Effect
  21. ATK 800
  22. DEF 300
  23. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Torch Cyberspinner" once per turn. During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
  24.  
  25. [CD04-EN004] Tri-Lobed Cyberspinner
  26. ★★
  27. EARTH
  28. Cyberse/Effect
  29. ATK 1000
  30. DEF 800
  31. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Tri-Lobed Cyberspinner" once per turn. If this card is used for the Bigbang Summon of a "Cyberspinner" monster: You can draw 1 card. You can only use this effect of "Tri-Lobed Cyberspinner" once per turn.
  32.  
  33. [CD04-EN005] Metal Cyberspinner
  34. ★★
  35. EARTH
  36. Cyberse/Effect
  37. ATK 1200
  38. DEF 1000
  39. If this card is destroyed by battle or card effect: You can Special Summon 1 "Cyberspinner" monster from your Deck, except "Metal Cyberspinner". If a "Cyberspinner" monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  40.  
  41. [CD04-EN006] Shield Cyberspinner
  42. ★★★
  43. EARTH
  44. Cyberse/Effect
  45. ATK 1300
  46. DEF 1000
  47. When an opponent's monster declares an attack on a "Cyberspinner" monster you control, or if your opponent targets exactly 1 "Cyberspinner" monster you control by a card effect while this card is in your GY: You can Special Summon this card, and if you do, that effect or attack now targets this card, but banish it if it leaves the field. You can only use this effect of "Shield Cyberspinner" once per turn.
  48.  
  49. [CD04-EN007] Gear Cyberspinner
  50. ★★★
  51. WATER
  52. Cyberse/Effect
  53. ATK 1400
  54. DEF 1200
  55. If you control no monsters, or all monsters you control are "Cyberspinner" monsters: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Cyberspinner" Bigbang Monster in your GY; Special Summon that target. You can only use 1 "Gear Cyberspinner" effect per turn, and only once that turn.
  56.  
  57. [CD04-EN008] Digital Cyberspinner
  58. ★★
  59. LIGHT
  60. Cyberse/Effect
  61. ATK 1300
  62. DEF 600
  63. Once per turn: You can change this card to Defense Position, and if you do, Special Summon 1 "Cyberspinner" monster from your hand in Defense Position, except "Digital Cyberspinner".
  64.  
  65. [CD04-EN009] Goldfin Cyberspinner
  66. ★★
  67. LIGHT
  68. Cyberse/Effect
  69. ATK 1100
  70. DEF 900
  71. You can Tribute this card; Special Summon 1 "Cyberspinner" monster from your Deck in Defense Position, except "Goldfin Cyberspinner". If this card is in your GY: You can send 1 "Cyberspinner" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Goldfin Cyberspinner" effect per turn, and only once that turn.
  72.  
  73. [CD04-EN010] Chronicle Cyberspinner
  74. ★★★★
  75. TIME
  76. Cyberse/Effect
  77. ATK 2000
  78. DEF 0
  79. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. This card cannot attack, unless you destroy 1 other card you control.
  80.  
  81. [CD04-EN011] RAM Clouder
  82. [CD04-EN012] Antialian
  83. [CD04-EN013] Lady Debug
  84. [CD04-EN014] ROM Cloudia
  85. [CD04-EN015] Digitron
  86. [CD04-EN016] Dual Assembwurm
  87. [CD04-EN017] Boot Staggered
  88. [CD04-EN018] Bitrooper
  89. [CD04-EN019] Backup Secretary
  90. [CD04-EN020] Widget Kid
  91.  
  92. [CD04-EN021] Cyberspinner Spiral
  93. Continuous Spell
  94. You can target 1 Cyberse monster in your GY; add it to your hand. You can only use this effect of "Cyberspinner Spiral" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can take 1 "Cyberspinner" monster from your Deck, and either add it to your hand or Special Summon it.
  95.  
  96. [CD04-EN022] Cyberspinner Mirage
  97. Continuous Spell
  98. The first time each "Cyberspinner" monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. If a Cyberse monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  99.  
  100. [CD04-EN023] Cyberspinner Reborn
  101. Normal Spell
  102. Target 1 "Cyberspinner" monster in your GY; excavate the top card of your Deck, and if that card is a "Cyberspinner" monster, Special Summon both that target and the excavated monster in Defense Position, but they have their effect(s) negated. Otherwise, banish the targeted monster and place the excavated card to the bottom of your Deck. You can only activate 1 "Cyberspinner Reborn" per turn.
  103.  
  104. [CD04-EN024] Cynet Optimize
  105. [CD04-EN025] Cynet Backdoor
  106. [CD04-EN026] Monster Reborn
  107. [CD04-EN027] Soul Charge
  108. [CD04-EN028] Raigeki
  109. [CD04-EN029] Book of Moon
  110. [CD04-EN030] Cosmic Cyclone
  111. [CD04-EN031] Forbidden Lance
  112.  
  113. [CD04-EN032] Cyberspinner Wave
  114. Continuous Trap
  115. Activate this card by targeting 1 "Cyberspinner" monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn.
  116.  
  117. [CD04-EN033] Call of the Haunted
  118. [CD04-EN034] Mirror Force
  119. [CD04-EN035] Fiendish Chain
  120. [CD04-EN036] Threatening Roar
  121. [CD04-EN037] Trap Stun
  122. [CD04-EN038] Safe Zone
  123. [CD04-EN039] Jar of Avarice
  124. [CD04-EN040] Reckless Greed
  125.  
  126. [CD04-EN041] Glider Cyberspinner
  127. ★★★★★★★★
  128. LIGHT
  129. Cyberse/Bigbang/Effect
  130. ATK 2500
  131. DEF 2000
  132. 2+ Positive Cyberse monsters
  133. Once per turn, when a card effect is activated in the GY (Quick Effect): You can banish 1 Cyberse monster from your GY; negate the activation. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. You can only use this effect of "Glider Cyberspinner" once per turn.
  134.  
  135. [CD04-EN042] Blade Cyberspinner
  136. ★★★★★★★
  137. EARTH
  138. Cyberse/Bigbang/Effect
  139. ATK 2400
  140. DEF 2000
  141. 2+ Positive Cyberse monsters
  142. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can send 1 monster your opponent controls to the GY. You can only use this effect of "Blade Cyberspinner" once per turn.
  143.  
  144. [CD04-EN043] Dragon Eye Cyberspinner
  145. ★★★★★★★★
  146. WIND
  147. Cyberse/Bigbang/Effect
  148. ATK 3000
  149. DEF 2400
  150. 3+ Positive Cyberse monsters
  151. If this card is Bigbang Summoned: You can equip 1 Cyberse monster from your GY to this card, and if you do. This card gains ATK equal to half that equipped monster's. When your opponent activates a card or effect (Quick Effect): You can have this card lose (exactly) 800 DEF; negate the activation. You can only use this effect of "Dragon Eye Cyberspinner" once per turn.
  152.  
  153. [CD04-EN044] Bat Cyberspinner
  154. ★★★★★★★
  155. DARK
  156. Cyberse/Bigbang/Effect
  157. ATK 2300
  158. DEF 1500
  159. 2+ Positive Cyberse monsters
  160. When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can banish 1 Cyberse monster from your GY; negate the activation, and destroy that card. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Bat Cyberspinner" once per turn.
  161.  
  162. [CD04-EN045] Grail Cyberspinner
  163. LIGHT
  164. Cyberse/Link/Effect
  165. ATK 1600
  166. LINK-2
  167. BL BR
  168. 2 Cyberse monsters
  169. If this card is Link Summoned using a "Cyberspinner" monster as a material: You can add 1 "Cyberspinner" Spell/Trap from your Deck to your hand. You can banish 2 "Cyberspinner" monsters from your GY; Special Summon 1 "Cyberspinner" Bigbang Monster with 2500 or less ATK from your Extra Deck, but return that monster to the Extra Deck if it leaves the field. (This is treated as a Bigbang Summon.) You can only use each effect of "Grail Cyberspinner" once per turn.
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