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- [CD04-EN001] Jet Cyberspinner
- ★★★★
- LIGHT
- Cyberse/Effect
- ATK 1800
- DEF 1700
- If this card is Normal Summoned: You can send 1 card from your hand to the GY; Special Summon 1 "Cyberspinner" monster from your Deck, except "Jet Cyberspinner". You can banish this card from your GY; add 1 "Cyberspinner" monster from your Deck to your hand, except "Jet Cyberspinner". You can only use this effect of "Jet Cyberspinner" once per turn.
- [CD04-EN002] Rotary Cyberspinner
- ★★★★
- WIND
- Cyberse/Effect
- ATK 1900
- DEF 1200
- If this card is Normal or Special Summoned: You can add 1 Level 3 or lower "Cyberspinner" monster from your Deck to your hand. You can only use this effect of "Rotary Cyberspinner" once per turn. You can banish this card from your GY; add 1 "Cyberspinner" monster from your Deck to your hand, except "Jet Cyberspinner". You can only use this effect of "Jet Cyberspinner" once per turn.
- [CD04-EN003] Torch Cyberspinner
- ★★
- FIRE
- Cyberse/Effect
- ATK 800
- DEF 300
- If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Torch Cyberspinner" once per turn. During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
- [CD04-EN004] Tri-Lobed Cyberspinner
- ★★
- EARTH
- Cyberse/Effect
- ATK 1000
- DEF 800
- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Tri-Lobed Cyberspinner" once per turn. If this card is used for the Bigbang Summon of a "Cyberspinner" monster: You can draw 1 card. You can only use this effect of "Tri-Lobed Cyberspinner" once per turn.
- [CD04-EN005] Metal Cyberspinner
- ★★
- EARTH
- Cyberse/Effect
- ATK 1200
- DEF 1000
- If this card is destroyed by battle or card effect: You can Special Summon 1 "Cyberspinner" monster from your Deck, except "Metal Cyberspinner". If a "Cyberspinner" monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- [CD04-EN006] Shield Cyberspinner
- ★★★
- EARTH
- Cyberse/Effect
- ATK 1300
- DEF 1000
- When an opponent's monster declares an attack on a "Cyberspinner" monster you control, or if your opponent targets exactly 1 "Cyberspinner" monster you control by a card effect while this card is in your GY: You can Special Summon this card, and if you do, that effect or attack now targets this card, but banish it if it leaves the field. You can only use this effect of "Shield Cyberspinner" once per turn.
- [CD04-EN007] Gear Cyberspinner
- ★★★
- WATER
- Cyberse/Effect
- ATK 1400
- DEF 1200
- If you control no monsters, or all monsters you control are "Cyberspinner" monsters: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Cyberspinner" Bigbang Monster in your GY; Special Summon that target. You can only use 1 "Gear Cyberspinner" effect per turn, and only once that turn.
- [CD04-EN008] Digital Cyberspinner
- ★★
- LIGHT
- Cyberse/Effect
- ATK 1300
- DEF 600
- Once per turn: You can change this card to Defense Position, and if you do, Special Summon 1 "Cyberspinner" monster from your hand in Defense Position, except "Digital Cyberspinner".
- [CD04-EN009] Goldfin Cyberspinner
- ★★
- LIGHT
- Cyberse/Effect
- ATK 1100
- DEF 900
- You can Tribute this card; Special Summon 1 "Cyberspinner" monster from your Deck in Defense Position, except "Goldfin Cyberspinner". If this card is in your GY: You can send 1 "Cyberspinner" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Goldfin Cyberspinner" effect per turn, and only once that turn.
- [CD04-EN010] Chronicle Cyberspinner
- ★★★★
- TIME
- Cyberse/Effect
- ATK 2000
- DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. This card cannot attack, unless you destroy 1 other card you control.
- [CD04-EN011] RAM Clouder
- [CD04-EN012] Antialian
- [CD04-EN013] Lady Debug
- [CD04-EN014] ROM Cloudia
- [CD04-EN015] Digitron
- [CD04-EN016] Dual Assembwurm
- [CD04-EN017] Boot Staggered
- [CD04-EN018] Bitrooper
- [CD04-EN019] Backup Secretary
- [CD04-EN020] Widget Kid
- [CD04-EN021] Cyberspinner Spiral
- Continuous Spell
- You can target 1 Cyberse monster in your GY; add it to your hand. You can only use this effect of "Cyberspinner Spiral" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can take 1 "Cyberspinner" monster from your Deck, and either add it to your hand or Special Summon it.
- [CD04-EN022] Cyberspinner Mirage
- Continuous Spell
- The first time each "Cyberspinner" monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. If a Cyberse monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- [CD04-EN023] Cyberspinner Reborn
- Normal Spell
- Target 1 "Cyberspinner" monster in your GY; excavate the top card of your Deck, and if that card is a "Cyberspinner" monster, Special Summon both that target and the excavated monster in Defense Position, but they have their effect(s) negated. Otherwise, banish the targeted monster and place the excavated card to the bottom of your Deck. You can only activate 1 "Cyberspinner Reborn" per turn.
- [CD04-EN024] Cynet Optimize
- [CD04-EN025] Cynet Backdoor
- [CD04-EN026] Monster Reborn
- [CD04-EN027] Soul Charge
- [CD04-EN028] Raigeki
- [CD04-EN029] Book of Moon
- [CD04-EN030] Cosmic Cyclone
- [CD04-EN031] Forbidden Lance
- [CD04-EN032] Cyberspinner Wave
- Continuous Trap
- Activate this card by targeting 1 "Cyberspinner" monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn.
- [CD04-EN033] Call of the Haunted
- [CD04-EN034] Mirror Force
- [CD04-EN035] Fiendish Chain
- [CD04-EN036] Threatening Roar
- [CD04-EN037] Trap Stun
- [CD04-EN038] Safe Zone
- [CD04-EN039] Jar of Avarice
- [CD04-EN040] Reckless Greed
- [CD04-EN041] Glider Cyberspinner
- ★★★★★★★★
- LIGHT
- Cyberse/Bigbang/Effect
- ATK 2500
- DEF 2000
- 2+ Positive Cyberse monsters
- Once per turn, when a card effect is activated in the GY (Quick Effect): You can banish 1 Cyberse monster from your GY; negate the activation. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. You can only use this effect of "Glider Cyberspinner" once per turn.
- [CD04-EN042] Blade Cyberspinner
- ★★★★★★★
- EARTH
- Cyberse/Bigbang/Effect
- ATK 2400
- DEF 2000
- 2+ Positive Cyberse monsters
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can send 1 monster your opponent controls to the GY. You can only use this effect of "Blade Cyberspinner" once per turn.
- [CD04-EN043] Dragon Eye Cyberspinner
- ★★★★★★★★
- WIND
- Cyberse/Bigbang/Effect
- ATK 3000
- DEF 2400
- 3+ Positive Cyberse monsters
- If this card is Bigbang Summoned: You can equip 1 Cyberse monster from your GY to this card, and if you do. This card gains ATK equal to half that equipped monster's. When your opponent activates a card or effect (Quick Effect): You can have this card lose (exactly) 800 DEF; negate the activation. You can only use this effect of "Dragon Eye Cyberspinner" once per turn.
- [CD04-EN044] Bat Cyberspinner
- ★★★★★★★
- DARK
- Cyberse/Bigbang/Effect
- ATK 2300
- DEF 1500
- 2+ Positive Cyberse monsters
- When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can banish 1 Cyberse monster from your GY; negate the activation, and destroy that card. During your Main Phase, if this card was Bigbang Summoned using a "Cyberspinner" monster(s) as material: You can send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Bat Cyberspinner" once per turn.
- [CD04-EN045] Grail Cyberspinner
- LIGHT
- Cyberse/Link/Effect
- ATK 1600
- LINK-2
- BL BR
- 2 Cyberse monsters
- If this card is Link Summoned using a "Cyberspinner" monster as a material: You can add 1 "Cyberspinner" Spell/Trap from your Deck to your hand. You can banish 2 "Cyberspinner" monsters from your GY; Special Summon 1 "Cyberspinner" Bigbang Monster with 2500 or less ATK from your Extra Deck, but return that monster to the Extra Deck if it leaves the field. (This is treated as a Bigbang Summon.) You can only use each effect of "Grail Cyberspinner" once per turn.
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