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Erkhyan

fs2_open.log - Arcadia and Hatshepsut

Nov 11th, 2014
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -fov .45
  8. -spec_exp 15
  9. -ogl_spec 50
  10. -spec_static 1.7
  11. -spec_point 1.2
  12. -spec_tube 1.5
  13. -ambient_factor 5
  14. -missile_lighting
  15. -nomotiondebris
  16. -no_emissive_light
  17. -3dshockwave
  18. -soft_particles
  19. -post_process
  20. -bloom_intensity 125
  21. -fxaa
  22. -fxaa_preset 9
  23. -fb_explosions
  24. -cache_bitmaps
  25. -ballistic_gauge
  26. -dualscanlines
  27. -orbradar
  28. -rearm_timer
  29. -targetinfo
  30. -3dwarp
  31. -ship_choice_3d
  32. -weapon_choice_3d
  33. -warp_flash
  34. -snd_preload
  35. -mod mods/derelict,mediavps_2014
  36. -no_set_gamma
  37. Building file index...
  38. Found root pack 'E:\Games\FreeSpace2\mods/derelict\Derelict_3_7.vp' with a checksum of 0x2e6c3200
  39. Found root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP1.vp' with a checksum of 0x40924812
  40. Found root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
  41. Found root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
  42. Found root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
  43. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  44. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  45. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  46. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  47. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  48. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  49. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  50. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  51. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  52. Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  53. Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  54. Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  55. Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  56. Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  57. Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  58. Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  59. Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  60. Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  61. Searching root 'E:\Games\FreeSpace2\mods/derelict\' ... 34 files
  62. Searching root pack 'E:\Games\FreeSpace2\mods/derelict\Derelict_3_7.vp' ... 172 files
  63. Searching root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP1.vp' ... 1605 files
  64. Searching root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP2.vp' ... 200 files
  65. Searching root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP3.vp' ... 78 files
  66. Searching root pack 'E:\Games\FreeSpace2\mods/derelict\DerelictSCP4.vp' ... 203 files
  67. Searching root 'E:\Games\FreeSpace2\mediavps_2014\' ... 10 files
  68. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  69. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  70. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  71. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  72. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  73. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  74. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' ... 32 files
  75. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  76. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' ... 848 files
  77. Searching root 'E:\Games\FreeSpace2\' ... 12 files
  78. Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  79. Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  80. Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  81. Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  82. Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  83. Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  84. Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  85. Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  86. Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  87. Found 26 roots and 17769 files.
  88. ERROR: Unknown Language Checksum: 589986744
  89. Using default language settings...
  90. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  91. Setting language to English
  92. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  93. Game Settings Table: Using Standard Loops For SEXP Arguments
  94. Game Settings Table: Using standard event chaining behavior
  95. Game Settings Table: External shaders are DISABLED
  96. Initializing OpenAL...
  97. OpenAL Vendor : Creative Labs Inc.
  98. OpenAL Renderer : Software
  99. OpenAL Version : 1.1
  100.  
  101. Found extension "ALC_EXT_EFX".
  102.  
  103. Sample rate: 44100 (44100)
  104. EFX version: 1.0
  105. Max auxiliary sends: 1
  106. Playback device: Generic Software on Haut-parleurs (VIA High Definition Audio)
  107. Capture device: Mixage stéréo (VIA High Definit
  108. ... OpenAL successfully initialized!
  109. Failed to init speech
  110. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  111. Initializing WGL...
  112. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  113. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  114. OpenGL Vendor : NVIDIA Corporation
  115. OpenGL Renderer : GeForce GTX 560/PCIe/SSE2
  116. OpenGL Version : 4.4.0
  117.  
  118. Using extension "GL_EXT_fog_coord".
  119. Using extension "GL_ARB_multitexture".
  120. Using extension "GL_ARB_texture_env_add".
  121. Using extension "GL_ARB_texture_compression".
  122. Using extension "GL_EXT_texture_compression_s3tc".
  123. Using extension "GL_EXT_texture_filter_anisotropic".
  124. Using extension "GL_ARB_texture_env_combine".
  125. Using extension "GL_EXT_compiled_vertex_array".
  126. Using extension "GL_EXT_draw_range_elements".
  127. Using extension "GL_ARB_texture_mirrored_repeat".
  128. Using extension "GL_ARB_texture_non_power_of_two".
  129. Using extension "GL_ARB_vertex_buffer_object".
  130. Using extension "GL_ARB_pixel_buffer_object".
  131. Using extension "GL_SGIS_generate_mipmap".
  132. Using extension "GL_EXT_framebuffer_object".
  133. Using extension "GL_ARB_texture_rectangle".
  134. Using extension "GL_EXT_bgra".
  135. Using extension "GL_ARB_texture_cube_map".
  136. Using extension "GL_EXT_texture_lod_bias".
  137. Using extension "GL_ARB_point_sprite".
  138. Using extension "GL_ARB_shading_language_100".
  139. Using extension "GL_ARB_shader_objects".
  140. Using extension "GL_ARB_vertex_shader".
  141. Using extension "GL_ARB_fragment_shader".
  142. Using extension "GL_ARB_shader_texture_lod".
  143. Using extension "GL_ARB_texture_float".
  144. Using extension "GL_ARB_draw_elements_base_vertex".
  145. Using extension "GL_EXT_framebuffer_blit".
  146. Using extension "GL_EXT_geometry_shader4".
  147. Using extension "GL_EXT_texture_array".
  148. Using extension "GL_ARB_uniform_buffer_object".
  149. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  150. Using extension "GL_ARB_draw_instanced".
  151. Using extension "GL_ARB_texture_buffer_object".
  152. Found special extension function "wglSwapIntervalEXT".
  153.  
  154. Compiling effect shader 1 ...
  155. Loading built-in default shader for: effect-v.sdr
  156. Loading built-in default shader for: effect-particle-f.sdr
  157. Compiling effect shader 2 ...
  158. Loading built-in default shader for: effect-v.sdr
  159. Loading built-in default shader for: effect-particle-f.sdr
  160. Loading built-in default shader for: effect-screen-g.sdr
  161. Compiling effect shader 3 ...
  162. Loading built-in default shader for: effect-v.sdr
  163. Loading built-in default shader for: effect-distort-f.sdr
  164. Compiling deferred light shader...
  165. Loading built-in default shader for: deferred-v.sdr
  166. Loading built-in default shader for: deferred-f.sdr
  167. Compiling deferred light clear shader...
  168. Loading built-in default shader for: deferred-clear-v.sdr
  169. Loading built-in default shader for: deferred-clear-f.sdr
  170.  
  171. Compiling post-processing shader 1 ...
  172. Loading built-in default shader for: post-v.sdr
  173. Loading built-in default shader for: post-f.sdr
  174. Compiling post-processing shader 2 ...
  175. Loading built-in default shader for: post-v.sdr
  176. Loading built-in default shader for: blur-f.sdr
  177. Compiling post-processing shader 3 ...
  178. Loading built-in default shader for: post-v.sdr
  179. Loading built-in default shader for: blur-f.sdr
  180. Compiling post-processing shader 4 ...
  181. Loading built-in default shader for: post-v.sdr
  182. Loading built-in default shader for: brightpass-f.sdr
  183. Compiling post-processing shader 5 ...
  184. Loading built-in default shader for: fxaa-v.sdr
  185. Loading built-in default shader for: fxaa-f.sdr
  186. Compiling post-processing shader 6 ...
  187. Loading built-in default shader for: post-v.sdr
  188. Loading built-in default shader for: fxaapre-f.sdr
  189. Compiling post-processing shader 7 ...
  190. Loading built-in default shader for: post-v.sdr
  191. Loading built-in default shader for: ls-f.sdr
  192. Compiling post-processing shader 8 ...
  193. Loading built-in default shader for: shadowdebug-v.sdr
  194. Loading built-in default shader for: shadowdebug-f.sdr
  195.  
  196. Max texture units: 4 (32)
  197. Max elements vertices: 1048576
  198. Max elements indices: 1048576
  199. Max texture size: 16384x16384
  200. Max render buffer size: 16384x16384
  201. Can use compressed textures: YES
  202. Texture compression available: YES
  203. Post-processing enabled: YES
  204. Using trilinear texture filter.
  205. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
  206. ... OpenGL init is complete!
  207. Size of bitmap info = 742 KB
  208. Size of bitmap extra info = 48 bytes
  209. ANI cursorweb with size 24x24 (25.0% wasted)
  210. GRAPHICS: Initializing default colors...
  211. SCRIPTING: Beginning initialization sequence...
  212. SCRIPTING: Beginning Lua initialization...
  213. LUA: Opening LUA state...
  214. LUA: Initializing base Lua libraries...
  215. LUA: Beginning ADE initialization
  216. ADE: Initializing enumeration constants...
  217. ADE: Assigning Lua session...
  218. SCRIPTING: Beginning main hook parse sequence....
  219. Wokka! Error opening file (scripting.tbl)!
  220. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  221. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  222. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  223. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  224. SCRIPTING: Inititialization complete.
  225. SCRIPTING: Splash screen overrides checked
  226. SCRIPTING: Splash hook has been run
  227. SCRIPTING: Splash screen conditional hook has been run
  228. Using high memory settings...
  229. Wokka! Error opening file (interface.tbl)!
  230. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  231. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  232. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  233. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  234. Windows reported 16 joysticks, we found 1
  235. Current soundtrack set to -1 in event_music_reset_choices
  236. TBM => Starting parse of 'mv_music-mus.tbm' ...
  237. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  238. Wokka! Error opening file (armor.tbl)!
  239. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  241. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  242. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  243. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  244. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  245. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  246. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  247. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  248. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  249. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  250. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  251. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  252. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  253. TBM => Starting parse of 'mv_root-wep.tbm' ...
  254. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  255. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  256. TBM => Starting parse of 'dl-effects-wep.tbm' ...
  257. TBM => Starting parse of 'derelict-wep.tbm' ...
  258. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  259. TBM => Starting parse of 'mv_root-shp.tbm' ...
  260. TBM => Starting parse of 'radar-shp.tbm' ...
  261. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  262. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  263. TBM => Starting parse of 'derelict-shp.tbm' ...
  264. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  265. ANI support1 with size 108x24 (25.0% wasted)
  266. ANI damage1 with size 148x25 (21.9% wasted)
  267. ANI wingman1 with size 71x53 (17.2% wasted)
  268. ANI wingman2 with size 35x53 (17.2% wasted)
  269. ANI wingman3 with size 14x53 (17.2% wasted)
  270. ANI toggle1 with size 57x20 (37.5% wasted)
  271. ANI head1 with size 164x132 (48.4% wasted)
  272. ANI weapons1 with size 126x20 (37.5% wasted)
  273. ANI weapons1_b with size 150x20 (37.5% wasted)
  274. ANI objective1 with size 149x21 (34.4% wasted)
  275. ANI netlag1 with size 29x30 (6.3% wasted)
  276. ANI targhit1 with size 31x21 (34.4% wasted)
  277. ANI time1 with size 47x23 (28.1% wasted)
  278. ANI targetview1 with size 137x156 (39.1% wasted)
  279. ANI targetview2 with size 4x96 (25.0% wasted)
  280. ANI targetview3 with size 7x20 (37.5% wasted)
  281. ANI 2_energy2 with size 86x96 (25.0% wasted)
  282. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  283. ANI 2_leftarc with size 103x252 (1.6% wasted)
  284. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  285. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  286. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  287. ANI 2_lead1 with size 26x26 (18.8% wasted)
  288. ANI 2_lock1 with size 56x53 (17.2% wasted)
  289. ANI 2_lockspin with size 100x100 (21.9% wasted)
  290. ANI energy1 with size 12x41 (35.9% wasted)
  291. ANI 2_radar1 with size 209x170 (33.6% wasted)
  292. TBM => Starting parse of 'mv_effects-str.tbm' ...
  293. loading animated cursor "cursor"
  294. ANI cursor with size 24x24 (25.0% wasted)
  295. MediaVPs: Explosions script loaded!
  296. MediaVPs: Flaming debris script loaded!
  297. Ships.tbl is : VALID
  298. Weapons.tbl is : VALID
  299. cfile_init() took 346
  300. Compiling video-processing shader ...
  301. Loading built-in default shader for: video-v.sdr
  302. Loading built-in default shader for: video-f.sdr
  303. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  304. PLR => Loading 'Vanilla.plr' with version 2...
  305. PLR => Parsing: Flags...
  306. PLR => Parsing: Info...
  307. PLR => Parsing: Scoring...
  308. PLR => Parsing: ScoringMulti...
  309. PLR => Parsing: HUD...
  310. PLR => Parsing: Variables...
  311. PLR => Parsing: Multiplayer...
  312. PLR => Parsing: Controls...
  313. PLR => Parsing: Settings...
  314. Someone passed an extension to bm_load for file 'hammer1.pcx'
  315. PLR => Loading complete!
  316. PLR => Verifying 'Dimensional eclipse.plr' with version 1...
  317. PLR => Parsing: Flags...
  318. PLR => Parsing: Info...
  319. PLR => Verifying complete!
  320. PLR => Verifying 'Vanilla.plr' with version 2...
  321. PLR => Parsing: Flags...
  322. PLR => Parsing: Info...
  323. PLR => Verifying complete!
  324. ANI cursor.ani with size 24x24 (25.0% wasted)
  325. PLR => Verifying 'Vanilla.plr' with version 2...
  326. PLR => Parsing: Flags...
  327. PLR => Parsing: Info...
  328. PLR => Verifying complete!
  329. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  330. PLR => Loading 'Vanilla.plr' with version 2...
  331. PLR => Parsing: Flags...
  332. PLR => Parsing: Info...
  333. PLR => Parsing: Scoring...
  334. PLR => Parsing: ScoringMulti...
  335. PLR => Parsing: HUD...
  336. PLR => Parsing: Variables...
  337. PLR => Parsing: Multiplayer...
  338. PLR => Parsing: Controls...
  339. PLR => Parsing: Settings...
  340. Someone passed an extension to bm_load for file 'hammer1.pcx'
  341. PLR => Loading complete!
  342. CSG => Loading 'Vanilla.Derelict.csg' with version 5...
  343. CSG => Parsing: Flags...
  344. CSG => Parsing: Info...
  345. CSG => Parsing: Missions...
  346. CSG => Parsing: Techroom...
  347. CSG => Parsing: Loadout...
  348. CSG => Parsing: Scoring...
  349. CSG => Parsing: RedAlert...
  350. CSG => Parsing: HUD...
  351. CSG => Parsing: Variables...
  352. CSG => Parsing: Settings...
  353. CSG => Parsing: Controls...
  354. CSG => Parsing: Cutscenes...
  355. CSG => Parsing: Last Missions...
  356. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  357. CSG => Loading complete!
  358. CSG => Loading 'Vanilla.Derelict.csg' with version 5...
  359. CSG => Parsing: Flags...
  360. CSG => Parsing: Info...
  361. CSG => Parsing: Missions...
  362. CSG => Parsing: Techroom...
  363. CSG => Parsing: Loadout...
  364. CSG => Parsing: Scoring...
  365. CSG => Parsing: RedAlert...
  366. CSG => Parsing: HUD...
  367. CSG => Parsing: Variables...
  368. CSG => Parsing: Settings...
  369. CSG => Parsing: Controls...
  370. CSG => Parsing: Cutscenes...
  371. CSG => Parsing: Last Missions...
  372. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  373. CSG => Loading complete!
  374. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  375. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  376. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  377. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  378. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  379. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  380. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  381. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  382. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  383. Frame 0 too long!!: frametime = 0.267 (0.267)
  384. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  385. Techroom successfully initialized, now changing tab...
  386. Loading model 'fighter01.pof'
  387. Compiling new shader:
  388. Loading built-in default shader for: main-v.sdr
  389. Loading built-in default shader for: main-f.sdr
  390. Loading built-in default shader for: main-g.sdr
  391. Shader features:
  392. Geometry Transformation
  393. Shadow Mapping
  394. Compiling new shader:
  395. Loading built-in default shader for: main-v.sdr
  396. Loading built-in default shader for: main-f.sdr
  397. Shader features:
  398. Lighting
  399. Diffuse Mapping
  400. Animated Effects
  401. Clip Plane
  402. Compiling new shader:
  403. Loading built-in default shader for: main-v.sdr
  404. Loading built-in default shader for: main-f.sdr
  405. Shader features:
  406. Lighting
  407. Fog Effect
  408. Diffuse Mapping
  409. Animated Effects
  410. Clip Plane
  411. Compiling new shader:
  412. Loading built-in default shader for: main-v.sdr
  413. Loading built-in default shader for: main-f.sdr
  414. Shader features:
  415. Lighting
  416. Diffuse Mapping
  417. Deferred lighting
  418. Clip Plane
  419. Compiling new shader:
  420. Loading built-in default shader for: main-v.sdr
  421. Loading built-in default shader for: main-f.sdr
  422. Shader features:
  423. Lighting
  424. Fog Effect
  425. Diffuse Mapping
  426. Deferred lighting
  427. Clip Plane
  428. Compiling new shader:
  429. Loading built-in default shader for: main-v.sdr
  430. Loading built-in default shader for: main-f.sdr
  431. Shader features:
  432. Lighting
  433. Diffuse Mapping
  434. Animated Effects
  435. Submodel Transforms
  436. Clip Plane
  437. Compiling new shader:
  438. Loading built-in default shader for: main-v.sdr
  439. Loading built-in default shader for: main-f.sdr
  440. Shader features:
  441. Lighting
  442. Fog Effect
  443. Diffuse Mapping
  444. Animated Effects
  445. Submodel Transforms
  446. Clip Plane
  447. Compiling new shader:
  448. Loading built-in default shader for: main-v.sdr
  449. Loading built-in default shader for: main-f.sdr
  450. Shader features:
  451. Lighting
  452. Diffuse Mapping
  453. Submodel Transforms
  454. Clip Plane
  455. Compiling new shader:
  456. Loading built-in default shader for: main-v.sdr
  457. Loading built-in default shader for: main-f.sdr
  458. Shader features:
  459. Lighting
  460. Fog Effect
  461. Diffuse Mapping
  462. Submodel Transforms
  463. Clip Plane
  464. Compiling new shader:
  465. Loading built-in default shader for: main-v.sdr
  466. Loading built-in default shader for: main-f.sdr
  467. Shader features:
  468. Lighting
  469. Diffuse Mapping
  470. Animated Effects
  471. Deferred lighting
  472. Submodel Transforms
  473. Clip Plane
  474. Compiling new shader:
  475. Loading built-in default shader for: main-v.sdr
  476. Loading built-in default shader for: main-f.sdr
  477. Shader features:
  478. Lighting
  479. Fog Effect
  480. Diffuse Mapping
  481. Animated Effects
  482. Deferred lighting
  483. Submodel Transforms
  484. Clip Plane
  485. Compiling new shader:
  486. Loading built-in default shader for: main-v.sdr
  487. Loading built-in default shader for: main-f.sdr
  488. Shader features:
  489. Lighting
  490. Diffuse Mapping
  491. Deferred lighting
  492. Submodel Transforms
  493. Clip Plane
  494. Compiling new shader:
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. Shader features:
  498. Lighting
  499. Fog Effect
  500. Diffuse Mapping
  501. Deferred lighting
  502. Submodel Transforms
  503. Clip Plane
  504. Compiling new shader:
  505. Loading built-in default shader for: main-v.sdr
  506. Loading built-in default shader for: main-f.sdr
  507. Shader features:
  508. Lighting
  509. Diffuse Mapping
  510. Glow Mapping
  511. Specular Mapping
  512. Normal Mapping
  513. Environment Mapping
  514. Animated Effects
  515. Clip Plane
  516. Compiling new shader:
  517. Loading built-in default shader for: main-v.sdr
  518. Loading built-in default shader for: main-f.sdr
  519. Shader features:
  520. Lighting
  521. Fog Effect
  522. Diffuse Mapping
  523. Glow Mapping
  524. Specular Mapping
  525. Normal Mapping
  526. Environment Mapping
  527. Animated Effects
  528. Clip Plane
  529. Compiling new shader:
  530. Loading built-in default shader for: main-v.sdr
  531. Loading built-in default shader for: main-f.sdr
  532. Shader features:
  533. Lighting
  534. Diffuse Mapping
  535. Glow Mapping
  536. Specular Mapping
  537. Normal Mapping
  538. Environment Mapping
  539. Deferred lighting
  540. Clip Plane
  541. Compiling new shader:
  542. Loading built-in default shader for: main-v.sdr
  543. Loading built-in default shader for: main-f.sdr
  544. Shader features:
  545. Lighting
  546. Fog Effect
  547. Diffuse Mapping
  548. Glow Mapping
  549. Specular Mapping
  550. Normal Mapping
  551. Environment Mapping
  552. Deferred lighting
  553. Clip Plane
  554. Compiling new shader:
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. Shader features:
  558. Lighting
  559. Diffuse Mapping
  560. Glow Mapping
  561. Specular Mapping
  562. Normal Mapping
  563. Environment Mapping
  564. Animated Effects
  565. Submodel Transforms
  566. Clip Plane
  567. Compiling new shader:
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. Shader features:
  571. Lighting
  572. Fog Effect
  573. Diffuse Mapping
  574. Glow Mapping
  575. Specular Mapping
  576. Normal Mapping
  577. Environment Mapping
  578. Animated Effects
  579. Submodel Transforms
  580. Clip Plane
  581. Compiling new shader:
  582. Loading built-in default shader for: main-v.sdr
  583. Loading built-in default shader for: main-f.sdr
  584. Shader features:
  585. Lighting
  586. Diffuse Mapping
  587. Glow Mapping
  588. Specular Mapping
  589. Normal Mapping
  590. Environment Mapping
  591. Submodel Transforms
  592. Clip Plane
  593. Compiling new shader:
  594. Loading built-in default shader for: main-v.sdr
  595. Loading built-in default shader for: main-f.sdr
  596. Shader features:
  597. Lighting
  598. Fog Effect
  599. Diffuse Mapping
  600. Glow Mapping
  601. Specular Mapping
  602. Normal Mapping
  603. Environment Mapping
  604. Submodel Transforms
  605. Clip Plane
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Diffuse Mapping
  612. Glow Mapping
  613. Specular Mapping
  614. Normal Mapping
  615. Environment Mapping
  616. Animated Effects
  617. Deferred lighting
  618. Submodel Transforms
  619. Clip Plane
  620. Compiling new shader:
  621. Loading built-in default shader for: main-v.sdr
  622. Loading built-in default shader for: main-f.sdr
  623. Shader features:
  624. Lighting
  625. Fog Effect
  626. Diffuse Mapping
  627. Glow Mapping
  628. Specular Mapping
  629. Normal Mapping
  630. Environment Mapping
  631. Animated Effects
  632. Deferred lighting
  633. Submodel Transforms
  634. Clip Plane
  635. Compiling new shader:
  636. Loading built-in default shader for: main-v.sdr
  637. Loading built-in default shader for: main-f.sdr
  638. Shader features:
  639. Lighting
  640. Diffuse Mapping
  641. Glow Mapping
  642. Specular Mapping
  643. Normal Mapping
  644. Environment Mapping
  645. Deferred lighting
  646. Submodel Transforms
  647. Clip Plane
  648. Compiling new shader:
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader features:
  652. Lighting
  653. Fog Effect
  654. Diffuse Mapping
  655. Glow Mapping
  656. Specular Mapping
  657. Normal Mapping
  658. Environment Mapping
  659. Deferred lighting
  660. Submodel Transforms
  661. Clip Plane
  662. Compiling new shader:
  663. Loading built-in default shader for: main-v.sdr
  664. Loading built-in default shader for: main-f.sdr
  665. Shader features:
  666. Lighting
  667. Diffuse Mapping
  668. Specular Mapping
  669. Environment Mapping
  670. Animated Effects
  671. Clip Plane
  672. Compiling new shader:
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader features:
  676. Lighting
  677. Fog Effect
  678. Diffuse Mapping
  679. Specular Mapping
  680. Environment Mapping
  681. Animated Effects
  682. Clip Plane
  683. Compiling new shader:
  684. Loading built-in default shader for: main-v.sdr
  685. Loading built-in default shader for: main-f.sdr
  686. Shader features:
  687. Lighting
  688. Diffuse Mapping
  689. Specular Mapping
  690. Environment Mapping
  691. Deferred lighting
  692. Clip Plane
  693. Compiling new shader:
  694. Loading built-in default shader for: main-v.sdr
  695. Loading built-in default shader for: main-f.sdr
  696. Shader features:
  697. Lighting
  698. Fog Effect
  699. Diffuse Mapping
  700. Specular Mapping
  701. Environment Mapping
  702. Deferred lighting
  703. Clip Plane
  704. Compiling new shader:
  705. Loading built-in default shader for: main-v.sdr
  706. Loading built-in default shader for: main-f.sdr
  707. Shader features:
  708. Lighting
  709. Diffuse Mapping
  710. Specular Mapping
  711. Environment Mapping
  712. Animated Effects
  713. Submodel Transforms
  714. Clip Plane
  715. Compiling new shader:
  716. Loading built-in default shader for: main-v.sdr
  717. Loading built-in default shader for: main-f.sdr
  718. Shader features:
  719. Lighting
  720. Fog Effect
  721. Diffuse Mapping
  722. Specular Mapping
  723. Environment Mapping
  724. Animated Effects
  725. Submodel Transforms
  726. Clip Plane
  727. Compiling new shader:
  728. Loading built-in default shader for: main-v.sdr
  729. Loading built-in default shader for: main-f.sdr
  730. Shader features:
  731. Lighting
  732. Diffuse Mapping
  733. Specular Mapping
  734. Environment Mapping
  735. Submodel Transforms
  736. Clip Plane
  737. Compiling new shader:
  738. Loading built-in default shader for: main-v.sdr
  739. Loading built-in default shader for: main-f.sdr
  740. Shader features:
  741. Lighting
  742. Fog Effect
  743. Diffuse Mapping
  744. Specular Mapping
  745. Environment Mapping
  746. Submodel Transforms
  747. Clip Plane
  748. Compiling new shader:
  749. Loading built-in default shader for: main-v.sdr
  750. Loading built-in default shader for: main-f.sdr
  751. Shader features:
  752. Lighting
  753. Diffuse Mapping
  754. Specular Mapping
  755. Environment Mapping
  756. Animated Effects
  757. Deferred lighting
  758. Submodel Transforms
  759. Clip Plane
  760. Compiling new shader:
  761. Loading built-in default shader for: main-v.sdr
  762. Loading built-in default shader for: main-f.sdr
  763. Shader features:
  764. Lighting
  765. Fog Effect
  766. Diffuse Mapping
  767. Specular Mapping
  768. Environment Mapping
  769. Animated Effects
  770. Deferred lighting
  771. Submodel Transforms
  772. Clip Plane
  773. Compiling new shader:
  774. Loading built-in default shader for: main-v.sdr
  775. Loading built-in default shader for: main-f.sdr
  776. Shader features:
  777. Lighting
  778. Diffuse Mapping
  779. Specular Mapping
  780. Environment Mapping
  781. Deferred lighting
  782. Submodel Transforms
  783. Clip Plane
  784. Compiling new shader:
  785. Loading built-in default shader for: main-v.sdr
  786. Loading built-in default shader for: main-f.sdr
  787. Shader features:
  788. Lighting
  789. Fog Effect
  790. Diffuse Mapping
  791. Specular Mapping
  792. Environment Mapping
  793. Deferred lighting
  794. Submodel Transforms
  795. Clip Plane
  796. IBX: Found a good IBX to read for 'fighter01.pof'.
  797. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  798. Frame 0 too long!!: frametime = 1.568 (1.568)
  799. Compiling new shader:
  800. Loading built-in default shader for: main-v.sdr
  801. Loading built-in default shader for: main-f.sdr
  802. Loading built-in default shader for: main-g.sdr
  803. Shader features:
  804. Geometry Transformation
  805. Shadow Mapping
  806. Submodel Transforms
  807. Clip Plane
  808. Compiling new shader:
  809. Loading built-in default shader for: main-v.sdr
  810. Loading built-in default shader for: main-f.sdr
  811. Loading built-in default shader for: main-g.sdr
  812. Shader features:
  813. Geometry Transformation
  814. Shadow Mapping
  815. Clip Plane
  816. Compiling new shader:
  817. Loading built-in default shader for: main-v.sdr
  818. Loading built-in default shader for: main-f.sdr
  819. Shader features:
  820. Lighting
  821. Diffuse Mapping
  822. Shadows
  823. Submodel Transforms
  824. Clip Plane
  825. Compiling new shader:
  826. Loading built-in default shader for: main-v.sdr
  827. Loading built-in default shader for: main-f.sdr
  828. Shader features:
  829. Lighting
  830. Diffuse Mapping
  831. Glow Mapping
  832. Specular Mapping
  833. Normal Mapping
  834. Environment Mapping
  835. Shadows
  836. Submodel Transforms
  837. Clip Plane
  838. Compiling new shader:
  839. Loading built-in default shader for: main-v.sdr
  840. Loading built-in default shader for: main-f.sdr
  841. Shader features:
  842. Lighting
  843. Diffuse Mapping
  844. Shadows
  845. Clip Plane
  846. Compiling new shader:
  847. Loading built-in default shader for: main-v.sdr
  848. Loading built-in default shader for: main-f.sdr
  849. Shader features:
  850. Lighting
  851. Diffuse Mapping
  852. Specular Mapping
  853. Environment Mapping
  854. Shadows
  855. Clip Plane
  856. Compiling new shader:
  857. Loading built-in default shader for: main-v.sdr
  858. Loading built-in default shader for: main-f.sdr
  859. Shader features:
  860. Lighting
  861. Diffuse Mapping
  862. Specular Mapping
  863. Environment Mapping
  864. Shadows
  865. Submodel Transforms
  866. Clip Plane
  867. Called captureCallback()!
  868. TECH ROOM: Dumping excess ship textures...
  869. Loading model 'capital01.pof'
  870. Compiling new shader:
  871. Loading built-in default shader for: main-v.sdr
  872. Loading built-in default shader for: main-f.sdr
  873. Shader features:
  874. Lighting
  875. Diffuse Mapping
  876. Specular Mapping
  877. Normal Mapping
  878. Environment Mapping
  879. Animated Effects
  880. Clip Plane
  881. Compiling new shader:
  882. Loading built-in default shader for: main-v.sdr
  883. Loading built-in default shader for: main-f.sdr
  884. Shader features:
  885. Lighting
  886. Fog Effect
  887. Diffuse Mapping
  888. Specular Mapping
  889. Normal Mapping
  890. Environment Mapping
  891. Animated Effects
  892. Clip Plane
  893. Compiling new shader:
  894. Loading built-in default shader for: main-v.sdr
  895. Loading built-in default shader for: main-f.sdr
  896. Shader features:
  897. Lighting
  898. Diffuse Mapping
  899. Specular Mapping
  900. Normal Mapping
  901. Environment Mapping
  902. Deferred lighting
  903. Clip Plane
  904. Compiling new shader:
  905. Loading built-in default shader for: main-v.sdr
  906. Loading built-in default shader for: main-f.sdr
  907. Shader features:
  908. Lighting
  909. Fog Effect
  910. Diffuse Mapping
  911. Specular Mapping
  912. Normal Mapping
  913. Environment Mapping
  914. Deferred lighting
  915. Clip Plane
  916. Compiling new shader:
  917. Loading built-in default shader for: main-v.sdr
  918. Loading built-in default shader for: main-f.sdr
  919. Shader features:
  920. Lighting
  921. Diffuse Mapping
  922. Specular Mapping
  923. Normal Mapping
  924. Environment Mapping
  925. Animated Effects
  926. Submodel Transforms
  927. Clip Plane
  928. Compiling new shader:
  929. Loading built-in default shader for: main-v.sdr
  930. Loading built-in default shader for: main-f.sdr
  931. Shader features:
  932. Lighting
  933. Fog Effect
  934. Diffuse Mapping
  935. Specular Mapping
  936. Normal Mapping
  937. Environment Mapping
  938. Animated Effects
  939. Submodel Transforms
  940. Clip Plane
  941. Compiling new shader:
  942. Loading built-in default shader for: main-v.sdr
  943. Loading built-in default shader for: main-f.sdr
  944. Shader features:
  945. Lighting
  946. Diffuse Mapping
  947. Specular Mapping
  948. Normal Mapping
  949. Environment Mapping
  950. Submodel Transforms
  951. Clip Plane
  952. Compiling new shader:
  953. Loading built-in default shader for: main-v.sdr
  954. Loading built-in default shader for: main-f.sdr
  955. Shader features:
  956. Lighting
  957. Fog Effect
  958. Diffuse Mapping
  959. Specular Mapping
  960. Normal Mapping
  961. Environment Mapping
  962. Submodel Transforms
  963. Clip Plane
  964. Compiling new shader:
  965. Loading built-in default shader for: main-v.sdr
  966. Loading built-in default shader for: main-f.sdr
  967. Shader features:
  968. Lighting
  969. Diffuse Mapping
  970. Specular Mapping
  971. Normal Mapping
  972. Environment Mapping
  973. Animated Effects
  974. Deferred lighting
  975. Submodel Transforms
  976. Clip Plane
  977. Compiling new shader:
  978. Loading built-in default shader for: main-v.sdr
  979. Loading built-in default shader for: main-f.sdr
  980. Shader features:
  981. Lighting
  982. Fog Effect
  983. Diffuse Mapping
  984. Specular Mapping
  985. Normal Mapping
  986. Environment Mapping
  987. Animated Effects
  988. Deferred lighting
  989. Submodel Transforms
  990. Clip Plane
  991. Compiling new shader:
  992. Loading built-in default shader for: main-v.sdr
  993. Loading built-in default shader for: main-f.sdr
  994. Shader features:
  995. Lighting
  996. Diffuse Mapping
  997. Specular Mapping
  998. Normal Mapping
  999. Environment Mapping
  1000. Deferred lighting
  1001. Submodel Transforms
  1002. Clip Plane
  1003. Compiling new shader:
  1004. Loading built-in default shader for: main-v.sdr
  1005. Loading built-in default shader for: main-f.sdr
  1006. Shader features:
  1007. Lighting
  1008. Fog Effect
  1009. Diffuse Mapping
  1010. Specular Mapping
  1011. Normal Mapping
  1012. Environment Mapping
  1013. Deferred lighting
  1014. Submodel Transforms
  1015. Clip Plane
  1016. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  1017. IBX: Found a good IBX to read for 'capital01.pof'.
  1018. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof"
  1019. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1020. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1021. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1022. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1023. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1024. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1025. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1026. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1027. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1028. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1029. Compiling new shader:
  1030. Loading built-in default shader for: main-v.sdr
  1031. Loading built-in default shader for: main-f.sdr
  1032. Shader features:
  1033. Lighting
  1034. Diffuse Mapping
  1035. Specular Mapping
  1036. Normal Mapping
  1037. Environment Mapping
  1038. Shadows
  1039. Submodel Transforms
  1040. Clip Plane
  1041. Frame 0 too long!!: frametime = 2.258 (2.258)
  1042. Loading model 'capital2t-01.pof'
  1043. Compiling new shader:
  1044. Loading built-in default shader for: main-v.sdr
  1045. Loading built-in default shader for: main-f.sdr
  1046. Shader features:
  1047. Lighting
  1048. Diffuse Mapping
  1049. Normal Mapping
  1050. Animated Effects
  1051. Clip Plane
  1052. Compiling new shader:
  1053. Loading built-in default shader for: main-v.sdr
  1054. Loading built-in default shader for: main-f.sdr
  1055. Shader features:
  1056. Lighting
  1057. Fog Effect
  1058. Diffuse Mapping
  1059. Normal Mapping
  1060. Animated Effects
  1061. Clip Plane
  1062. Compiling new shader:
  1063. Loading built-in default shader for: main-v.sdr
  1064. Loading built-in default shader for: main-f.sdr
  1065. Shader features:
  1066. Lighting
  1067. Diffuse Mapping
  1068. Normal Mapping
  1069. Deferred lighting
  1070. Clip Plane
  1071. Compiling new shader:
  1072. Loading built-in default shader for: main-v.sdr
  1073. Loading built-in default shader for: main-f.sdr
  1074. Shader features:
  1075. Lighting
  1076. Fog Effect
  1077. Diffuse Mapping
  1078. Normal Mapping
  1079. Deferred lighting
  1080. Clip Plane
  1081. Compiling new shader:
  1082. Loading built-in default shader for: main-v.sdr
  1083. Loading built-in default shader for: main-f.sdr
  1084. Shader features:
  1085. Lighting
  1086. Diffuse Mapping
  1087. Normal Mapping
  1088. Animated Effects
  1089. Submodel Transforms
  1090. Clip Plane
  1091. Compiling new shader:
  1092. Loading built-in default shader for: main-v.sdr
  1093. Loading built-in default shader for: main-f.sdr
  1094. Shader features:
  1095. Lighting
  1096. Fog Effect
  1097. Diffuse Mapping
  1098. Normal Mapping
  1099. Animated Effects
  1100. Submodel Transforms
  1101. Clip Plane
  1102. Compiling new shader:
  1103. Loading built-in default shader for: main-v.sdr
  1104. Loading built-in default shader for: main-f.sdr
  1105. Shader features:
  1106. Lighting
  1107. Diffuse Mapping
  1108. Normal Mapping
  1109. Submodel Transforms
  1110. Clip Plane
  1111. Compiling new shader:
  1112. Loading built-in default shader for: main-v.sdr
  1113. Loading built-in default shader for: main-f.sdr
  1114. Shader features:
  1115. Lighting
  1116. Fog Effect
  1117. Diffuse Mapping
  1118. Normal Mapping
  1119. Submodel Transforms
  1120. Clip Plane
  1121. Compiling new shader:
  1122. Loading built-in default shader for: main-v.sdr
  1123. Loading built-in default shader for: main-f.sdr
  1124. Shader features:
  1125. Lighting
  1126. Diffuse Mapping
  1127. Normal Mapping
  1128. Animated Effects
  1129. Deferred lighting
  1130. Submodel Transforms
  1131. Clip Plane
  1132. Compiling new shader:
  1133. Loading built-in default shader for: main-v.sdr
  1134. Loading built-in default shader for: main-f.sdr
  1135. Shader features:
  1136. Lighting
  1137. Fog Effect
  1138. Diffuse Mapping
  1139. Normal Mapping
  1140. Animated Effects
  1141. Deferred lighting
  1142. Submodel Transforms
  1143. Clip Plane
  1144. Compiling new shader:
  1145. Loading built-in default shader for: main-v.sdr
  1146. Loading built-in default shader for: main-f.sdr
  1147. Shader features:
  1148. Lighting
  1149. Diffuse Mapping
  1150. Normal Mapping
  1151. Deferred lighting
  1152. Submodel Transforms
  1153. Clip Plane
  1154. Compiling new shader:
  1155. Loading built-in default shader for: main-v.sdr
  1156. Loading built-in default shader for: main-f.sdr
  1157. Shader features:
  1158. Lighting
  1159. Fog Effect
  1160. Diffuse Mapping
  1161. Normal Mapping
  1162. Deferred lighting
  1163. Submodel Transforms
  1164. Clip Plane
  1165. Compiling new shader:
  1166. Loading built-in default shader for: main-v.sdr
  1167. Loading built-in default shader for: main-f.sdr
  1168. Shader features:
  1169. Lighting
  1170. Diffuse Mapping
  1171. Glow Mapping
  1172. Specular Mapping
  1173. Environment Mapping
  1174. Animated Effects
  1175. Clip Plane
  1176. Compiling new shader:
  1177. Loading built-in default shader for: main-v.sdr
  1178. Loading built-in default shader for: main-f.sdr
  1179. Shader features:
  1180. Lighting
  1181. Fog Effect
  1182. Diffuse Mapping
  1183. Glow Mapping
  1184. Specular Mapping
  1185. Environment Mapping
  1186. Animated Effects
  1187. Clip Plane
  1188. Compiling new shader:
  1189. Loading built-in default shader for: main-v.sdr
  1190. Loading built-in default shader for: main-f.sdr
  1191. Shader features:
  1192. Lighting
  1193. Diffuse Mapping
  1194. Glow Mapping
  1195. Specular Mapping
  1196. Environment Mapping
  1197. Deferred lighting
  1198. Clip Plane
  1199. Compiling new shader:
  1200. Loading built-in default shader for: main-v.sdr
  1201. Loading built-in default shader for: main-f.sdr
  1202. Shader features:
  1203. Lighting
  1204. Fog Effect
  1205. Diffuse Mapping
  1206. Glow Mapping
  1207. Specular Mapping
  1208. Environment Mapping
  1209. Deferred lighting
  1210. Clip Plane
  1211. Compiling new shader:
  1212. Loading built-in default shader for: main-v.sdr
  1213. Loading built-in default shader for: main-f.sdr
  1214. Shader features:
  1215. Lighting
  1216. Diffuse Mapping
  1217. Glow Mapping
  1218. Specular Mapping
  1219. Environment Mapping
  1220. Animated Effects
  1221. Submodel Transforms
  1222. Clip Plane
  1223. Compiling new shader:
  1224. Loading built-in default shader for: main-v.sdr
  1225. Loading built-in default shader for: main-f.sdr
  1226. Shader features:
  1227. Lighting
  1228. Fog Effect
  1229. Diffuse Mapping
  1230. Glow Mapping
  1231. Specular Mapping
  1232. Environment Mapping
  1233. Animated Effects
  1234. Submodel Transforms
  1235. Clip Plane
  1236. Compiling new shader:
  1237. Loading built-in default shader for: main-v.sdr
  1238. Loading built-in default shader for: main-f.sdr
  1239. Shader features:
  1240. Lighting
  1241. Diffuse Mapping
  1242. Glow Mapping
  1243. Specular Mapping
  1244. Environment Mapping
  1245. Submodel Transforms
  1246. Clip Plane
  1247. Compiling new shader:
  1248. Loading built-in default shader for: main-v.sdr
  1249. Loading built-in default shader for: main-f.sdr
  1250. Shader features:
  1251. Lighting
  1252. Fog Effect
  1253. Diffuse Mapping
  1254. Glow Mapping
  1255. Specular Mapping
  1256. Environment Mapping
  1257. Submodel Transforms
  1258. Clip Plane
  1259. Compiling new shader:
  1260. Loading built-in default shader for: main-v.sdr
  1261. Loading built-in default shader for: main-f.sdr
  1262. Shader features:
  1263. Lighting
  1264. Diffuse Mapping
  1265. Glow Mapping
  1266. Specular Mapping
  1267. Environment Mapping
  1268. Animated Effects
  1269. Deferred lighting
  1270. Submodel Transforms
  1271. Clip Plane
  1272. Compiling new shader:
  1273. Loading built-in default shader for: main-v.sdr
  1274. Loading built-in default shader for: main-f.sdr
  1275. Shader features:
  1276. Lighting
  1277. Fog Effect
  1278. Diffuse Mapping
  1279. Glow Mapping
  1280. Specular Mapping
  1281. Environment Mapping
  1282. Animated Effects
  1283. Deferred lighting
  1284. Submodel Transforms
  1285. Clip Plane
  1286. Compiling new shader:
  1287. Loading built-in default shader for: main-v.sdr
  1288. Loading built-in default shader for: main-f.sdr
  1289. Shader features:
  1290. Lighting
  1291. Diffuse Mapping
  1292. Glow Mapping
  1293. Specular Mapping
  1294. Environment Mapping
  1295. Deferred lighting
  1296. Submodel Transforms
  1297. Clip Plane
  1298. Compiling new shader:
  1299. Loading built-in default shader for: main-v.sdr
  1300. Loading built-in default shader for: main-f.sdr
  1301. Shader features:
  1302. Lighting
  1303. Fog Effect
  1304. Diffuse Mapping
  1305. Glow Mapping
  1306. Specular Mapping
  1307. Environment Mapping
  1308. Deferred lighting
  1309. Submodel Transforms
  1310. Clip Plane
  1311. Unknown special object type $path45 while reading model capital2t-01.pof
  1312. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  1313. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  1314. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  1315. Compiling new shader:
  1316. Loading built-in default shader for: main-v.sdr
  1317. Loading built-in default shader for: main-f.sdr
  1318. Shader features:
  1319. Lighting
  1320. Diffuse Mapping
  1321. Normal Mapping
  1322. Shadows
  1323. Submodel Transforms
  1324. Clip Plane
  1325. Compiling new shader:
  1326. Loading built-in default shader for: main-v.sdr
  1327. Loading built-in default shader for: main-f.sdr
  1328. Shader features:
  1329. Lighting
  1330. Diffuse Mapping
  1331. Glow Mapping
  1332. Specular Mapping
  1333. Environment Mapping
  1334. Shadows
  1335. Submodel Transforms
  1336. Clip Plane
  1337. Frame 0 too long!!: frametime = 2.309 (2.309)
  1338. Loading model 'Arcadia.pof'
  1339. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
  1340. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
  1341. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
  1342. Unknown special object type $path06 while reading model Arcadia.pof
  1343. Unknown special object type $path07 while reading model Arcadia.pof
  1344. Found live debris model for 'communication'
  1345. Found live debris model for 'communication'
  1346. Found live debris model for 'fighterbay'
  1347. Found live debris model for 'fighterbay'
  1348. Found live debris model for 'fighterbay'
  1349. Found live debris model for 'fighterbay'
  1350. Found live debris model for 'weapons'
  1351. Found live debris model for 'weapons'
  1352. Found live debris model for 'weapons'
  1353. IBX: Found a good IBX to read for 'Arcadia.pof'.
  1354. IBX-DEBUG => POF checksum: 0x3df22471, IBX checksum: 0x15612e25 -- "Arcadia.pof"
  1355. Frame 0 too long!!: frametime = 6.370 (6.370)
  1356. Called captureCallback()!
  1357. TECH ROOM: Dumping excess ship textures...
  1358. TECH ROOM: Dumping excess ship textures...
  1359. TECH ROOM: Dumping excess ship textures...
  1360. Loading model 'capital2V-01.pof'
  1361. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  1362. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  1363. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  1364. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  1365. IBX: Found a good IBX to read for 'capital2V-01.pof'.
  1366. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
  1367. Frame 0 too long!!: frametime = 4.658 (4.658)
  1368. Loading model 'Typhon.pof'
  1369. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
  1370. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
  1371. IBX: Found a good IBX to read for 'Typhon.pof'.
  1372. IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof"
  1373. Frame 0 too long!!: frametime = 4.153 (4.153)
  1374. TECH ROOM: Dumping excess ship textures...
  1375. Loading model 'cruiser02.pof'
  1376. IBX: Found a good IBX to read for 'cruiser02.pof'.
  1377. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
  1378. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1379. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1380. Frame 0 too long!!: frametime = 0.788 (0.788)
  1381. Loading model 'Mentu.pof'
  1382. IBX: Found a good IBX to read for 'Mentu.pof'.
  1383. IBX-DEBUG => POF checksum: 0xfb7f13a8, IBX checksum: 0x71b79e01 -- "Mentu.pof"
  1384. Frame 0 too long!!: frametime = 1.408 (1.408)
  1385. Loading model 'freighter04.pof'
  1386. IBX: Found a good IBX to read for 'freighter04.pof'.
  1387. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
  1388. Frame 0 too long!!: frametime = 0.489 (0.489)
  1389. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
  1390. Freeing all existing models...
  1391. CSG => Loading 'Vanilla.Derelict.csg' with version 5...
  1392. CSG => Parsing: Flags...
  1393. CSG => Parsing: Info...
  1394. CSG => Parsing: Missions...
  1395. CSG => Parsing: Techroom...
  1396. CSG => Parsing: Loadout...
  1397. CSG => Parsing: Scoring...
  1398. CSG => Parsing: RedAlert...
  1399. CSG => Parsing: HUD...
  1400. CSG => Parsing: Variables...
  1401. CSG => Parsing: Settings...
  1402. CSG => Parsing: Controls...
  1403. CSG => Parsing: Cutscenes...
  1404. CSG => Parsing: Last Missions...
  1405. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  1406. CSG => Loading complete!
  1407. Frame 0 too long!!: frametime = 0.272 (0.272)
  1408. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  1409. CSG => Loading 'Vanilla.Derelict.csg' with version 5...
  1410. CSG => Parsing: Flags...
  1411. CSG => Parsing: Info...
  1412. CSG => Parsing: Missions...
  1413. CSG => Parsing: Techroom...
  1414. CSG => Parsing: Loadout...
  1415. CSG => Parsing: Scoring...
  1416. CSG => Parsing: RedAlert...
  1417. CSG => Parsing: HUD...
  1418. CSG => Parsing: Variables...
  1419. CSG => Parsing: Settings...
  1420. CSG => Parsing: Controls...
  1421. CSG => Parsing: Cutscenes...
  1422. CSG => Parsing: Last Missions...
  1423. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  1424. CSG => Loading complete!
  1425. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  1426. =================== STARTING LEVEL LOAD ==================
  1427. Reassigning player to squadron 212th Silver Scythes
  1428. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  1429. Someone passed an extension to bm_load for file '2_dl1.pcx'
  1430. ANI 2_Loading with size 824x43 (32.8% wasted)
  1431. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1432. Starting model page in...
  1433. Beginning level bitmap paging...
  1434. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  1435. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  1436. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  1437. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  1438. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  1439. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  1440. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  1441. Loading warp model
  1442. Loading model 'warp.pof'
  1443. Compiling new shader:
  1444. Loading built-in default shader for: main-v.sdr
  1445. Loading built-in default shader for: main-f.sdr
  1446. Shader features:
  1447. Lighting
  1448. Animated Effects
  1449. Clip Plane
  1450. Compiling new shader:
  1451. Loading built-in default shader for: main-v.sdr
  1452. Loading built-in default shader for: main-f.sdr
  1453. Shader features:
  1454. Lighting
  1455. Fog Effect
  1456. Animated Effects
  1457. Clip Plane
  1458. Compiling new shader:
  1459. Loading built-in default shader for: main-v.sdr
  1460. Loading built-in default shader for: main-f.sdr
  1461. Shader features:
  1462. Lighting
  1463. Deferred lighting
  1464. Clip Plane
  1465. Compiling new shader:
  1466. Loading built-in default shader for: main-v.sdr
  1467. Loading built-in default shader for: main-f.sdr
  1468. Shader features:
  1469. Lighting
  1470. Fog Effect
  1471. Deferred lighting
  1472. Clip Plane
  1473. Compiling new shader:
  1474. Loading built-in default shader for: main-v.sdr
  1475. Loading built-in default shader for: main-f.sdr
  1476. Shader features:
  1477. Lighting
  1478. Animated Effects
  1479. Submodel Transforms
  1480. Clip Plane
  1481. Compiling new shader:
  1482. Loading built-in default shader for: main-v.sdr
  1483. Loading built-in default shader for: main-f.sdr
  1484. Shader features:
  1485. Lighting
  1486. Fog Effect
  1487. Animated Effects
  1488. Submodel Transforms
  1489. Clip Plane
  1490. Compiling new shader:
  1491. Loading built-in default shader for: main-v.sdr
  1492. Loading built-in default shader for: main-f.sdr
  1493. Shader features:
  1494. Lighting
  1495. Submodel Transforms
  1496. Clip Plane
  1497. Compiling new shader:
  1498. Loading built-in default shader for: main-v.sdr
  1499. Loading built-in default shader for: main-f.sdr
  1500. Shader features:
  1501. Lighting
  1502. Fog Effect
  1503. Submodel Transforms
  1504. Clip Plane
  1505. Compiling new shader:
  1506. Loading built-in default shader for: main-v.sdr
  1507. Loading built-in default shader for: main-f.sdr
  1508. Shader features:
  1509. Lighting
  1510. Animated Effects
  1511. Deferred lighting
  1512. Submodel Transforms
  1513. Clip Plane
  1514. Compiling new shader:
  1515. Loading built-in default shader for: main-v.sdr
  1516. Loading built-in default shader for: main-f.sdr
  1517. Shader features:
  1518. Lighting
  1519. Fog Effect
  1520. Animated Effects
  1521. Deferred lighting
  1522. Submodel Transforms
  1523. Clip Plane
  1524. Compiling new shader:
  1525. Loading built-in default shader for: main-v.sdr
  1526. Loading built-in default shader for: main-f.sdr
  1527. Shader features:
  1528. Lighting
  1529. Deferred lighting
  1530. Submodel Transforms
  1531. Clip Plane
  1532. Compiling new shader:
  1533. Loading built-in default shader for: main-v.sdr
  1534. Loading built-in default shader for: main-f.sdr
  1535. Shader features:
  1536. Lighting
  1537. Fog Effect
  1538. Deferred lighting
  1539. Submodel Transforms
  1540. Clip Plane
  1541. IBX: Found a good IBX to read for 'warp.pof'.
  1542. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  1543. 3000
  1544. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1545. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1546. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1547. SHOCKWAVE => Loading default shockwave model...
  1548. Loading model 'shockwave.pof'
  1549. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  1550. Compiling new shader:
  1551. Loading built-in default shader for: main-v.sdr
  1552. Loading built-in default shader for: main-f.sdr
  1553. Shader features:
  1554. Lighting
  1555. Diffuse Mapping
  1556. Glow Mapping
  1557. Animated Effects
  1558. Clip Plane
  1559. Compiling new shader:
  1560. Loading built-in default shader for: main-v.sdr
  1561. Loading built-in default shader for: main-f.sdr
  1562. Shader features:
  1563. Lighting
  1564. Fog Effect
  1565. Diffuse Mapping
  1566. Glow Mapping
  1567. Animated Effects
  1568. Clip Plane
  1569. Compiling new shader:
  1570. Loading built-in default shader for: main-v.sdr
  1571. Loading built-in default shader for: main-f.sdr
  1572. Shader features:
  1573. Lighting
  1574. Diffuse Mapping
  1575. Glow Mapping
  1576. Deferred lighting
  1577. Clip Plane
  1578. Compiling new shader:
  1579. Loading built-in default shader for: main-v.sdr
  1580. Loading built-in default shader for: main-f.sdr
  1581. Shader features:
  1582. Lighting
  1583. Fog Effect
  1584. Diffuse Mapping
  1585. Glow Mapping
  1586. Deferred lighting
  1587. Clip Plane
  1588. Compiling new shader:
  1589. Loading built-in default shader for: main-v.sdr
  1590. Loading built-in default shader for: main-f.sdr
  1591. Shader features:
  1592. Lighting
  1593. Diffuse Mapping
  1594. Glow Mapping
  1595. Animated Effects
  1596. Submodel Transforms
  1597. Clip Plane
  1598. Compiling new shader:
  1599. Loading built-in default shader for: main-v.sdr
  1600. Loading built-in default shader for: main-f.sdr
  1601. Shader features:
  1602. Lighting
  1603. Fog Effect
  1604. Diffuse Mapping
  1605. Glow Mapping
  1606. Animated Effects
  1607. Submodel Transforms
  1608. Clip Plane
  1609. Compiling new shader:
  1610. Loading built-in default shader for: main-v.sdr
  1611. Loading built-in default shader for: main-f.sdr
  1612. Shader features:
  1613. Lighting
  1614. Diffuse Mapping
  1615. Glow Mapping
  1616. Submodel Transforms
  1617. Clip Plane
  1618. Compiling new shader:
  1619. Loading built-in default shader for: main-v.sdr
  1620. Loading built-in default shader for: main-f.sdr
  1621. Shader features:
  1622. Lighting
  1623. Fog Effect
  1624. Diffuse Mapping
  1625. Glow Mapping
  1626. Submodel Transforms
  1627. Clip Plane
  1628. Compiling new shader:
  1629. Loading built-in default shader for: main-v.sdr
  1630. Loading built-in default shader for: main-f.sdr
  1631. Shader features:
  1632. Lighting
  1633. Diffuse Mapping
  1634. Glow Mapping
  1635. Animated Effects
  1636. Deferred lighting
  1637. Submodel Transforms
  1638. Clip Plane
  1639. Compiling new shader:
  1640. Loading built-in default shader for: main-v.sdr
  1641. Loading built-in default shader for: main-f.sdr
  1642. Shader features:
  1643. Lighting
  1644. Fog Effect
  1645. Diffuse Mapping
  1646. Glow Mapping
  1647. Animated Effects
  1648. Deferred lighting
  1649. Submodel Transforms
  1650. Clip Plane
  1651. Compiling new shader:
  1652. Loading built-in default shader for: main-v.sdr
  1653. Loading built-in default shader for: main-f.sdr
  1654. Shader features:
  1655. Lighting
  1656. Diffuse Mapping
  1657. Glow Mapping
  1658. Deferred lighting
  1659. Submodel Transforms
  1660. Clip Plane
  1661. Compiling new shader:
  1662. Loading built-in default shader for: main-v.sdr
  1663. Loading built-in default shader for: main-f.sdr
  1664. Shader features:
  1665. Lighting
  1666. Fog Effect
  1667. Diffuse Mapping
  1668. Glow Mapping
  1669. Deferred lighting
  1670. Submodel Transforms
  1671. Clip Plane
  1672. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1673. IBX: Found a good IBX to read for 'shockwave.pof'.
  1674. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  1675. SHOCKWAVE => Default model load: SUCCEEDED!!
  1676. SHOCKWAVE => Loading default shockwave animation...
  1677. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1678. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1679. MISSION LOAD: 'dl1-01.fs2'
  1680. Hmmm... Extension passed to mission_load...
  1681. Reassigning player to squadron 212th Silver Scythes
  1682. Someone passed an extension to bm_load for file 'Scythes2.pcx'
  1683. Loading model 'subspacenode.pof'
  1684. Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1685. IBX: Found a good IBX to read for 'subspacenode.pof'.
  1686. IBX-DEBUG => POF checksum: 0x3925d64f, IBX checksum: 0x81bd2da1 -- "subspacenode.pof"
  1687. Int3(): From d:\users\swifty\software development\freespace open\git\code\graphics\gropengltnl.cpp at line 382
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