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- <?xml version="1.0"?>
- <!-- edited with XML Spy v4.4 U (http://www.xmlspy.com) by Isaac Ellis (Big Huge Games) -->
- <!--==================================================-->
- <!---->
- <!--RULES.XML - Rise of Nations - Copyright (c) 2003 Big Huge Games Inc.-->
- <!---->
- <!--==================================================-->
- <!---->
- <!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Ilya Kreymer (Big Huge Games) -->
- <!--NO LOCALIZATION-->
- <ROOT>
- <!--LOCALIZATION: Do NOT translate below. These are lookups.-->
- <CONSTANTS>
- <!---->
- <!--Map distances and speeds are specified as multiples or fractions of a "tile" (aka "TCoord") . A farm is 4 TCoords wide, or 1 WCoord wide.-->
- <!--so smaller denominators make larger distances/faster speeds. "0" denom specifies-->
- <!--no distance/speed. Largest denominator allowed is 192.-->
- <!--Times are specified in "frames" or fifteenths of seconds (so 75 = five seconds at "normal" 1:1 speed). -->
- <!---->
- <UNIT_FORMATION_SPACING value="1/16 tile (calibration for unit spacing in formations)"/>
- <UNIT_MOVE_SPEED value="1/192 tile (granularity for unit movement speeds)"/>
- <UNIT_TURN_SPEED value="1/1 rate (master control for unit turn speed)"/>
- <UNIT_PACK_TURN_BONUS value="2x (units turn faster when packed)"/>
- <UNIT_BLOCK_RADIUS value="1 UCoord (master calibration for unit blocking)"/>
- <UNIT_GUY_SPACING value="1/16 tile (calibration for spacing within a foot unit)"/>
- <UNIT_RESPOND_RANGE value="12 tiles: distance units normally look for enemies to attack, or whatever. (BR 12/20/2002-- turned this up now that defensive has its own) "/>
- <UNIT_DEFENSIVE_RESPOND_RANGE value="4 tiles (This seems to keep people from blindly wandering into as many forts, while still letting the melee units respond reasonably)"/>
- <SHIP_DEFENSIVE_RESPOND_RANGE value="8 tiles (Ships need a better respond range so fire ships won't just sit there)"/>
- <UNIT_GUARD_RESPOND_RANGE value="8 tiles (BR 1/16/2003 -- figured this should be smaller than 12)"/>
- <UNIT_BUILD_RESPOND_RANGE value="12 tiles"/>
- <UNIT_GATHER_RESPOND_RANGE value="32 tiles"/>
- <AIRCRAFT_RESPOND_RANGE value="10 tiles (BR 1/16/2003 -- made this smaller so that planes don't go wandering all over the place into air defenses)"/>
- <BOMBER_RESPOND_RANGE value="12 tiles "/>
- <TARGET_RADIUS value="1/2 tile (calibration for target sizes)"/>
- <MILITARY_TRANSPORT_BONUS value="0 speed bonus for transports per military tech"/>
- <RANGE_INACCURACY value="1/100 -percent per # tiles"/>
- <HEIGHT_INCREMENT value="200 z (whatever that means, I don't think it's in TCoords)"/>
- <HEIGHT_BONUS value="10% per increment"/>
- <FLANK_BONUS value="50% per level of flank (max bonus is twice this number)"/>
- <CAVALRY_FLANK_BONUS value="40% (of base flank bonus)"/>
- <VEHICLE_FLANK_BONUS value="33% (of base flank bonus)"/>
- <ROCKY_MODIFIER value="2/3 (light infantry in rocks)"/>
- <OVERKILL_FRAMES value="30 (unit hit twice or more w/in this time period receives attenuated damage from second and subsequent hits). Does not apply to damage from buildings."/>
- <OVERKILL_DAMAGE value="1/3"/>
- <ENTRENCHMENT_MODIFIER value="2/3"/>
- <RIVER_MODIFIER value="2/1 (units take more damage in rivers)"/>
- <RECAPTURE_CITY_MODIFIER value="2/1"/>
- <ONE_AGE_DOWN value="15%"/>
- <TWO_AGES_DOWN value="20%"/>
- <THREE_AGES_DOWN value="50%"/>
- <FOUR_AGES_DOWN value="60%"/>
- <FIVE_AGES_DOWN value="70%"/>
- <UNIT_TRAIN_DISTANCE value="3/2 tile"/>
- <UNIT_TRAIN_MAX_DISTANCE value="5/2 tile"/>
- <BOAT_TRAIN_DISTANCE value="3/2 tile"/>
- <BOAT_TRAIN_MAX_DISTANCE value="8 tile"/>
- <BOAT_GARRISON_MAX_DISTANCE value="3 tile"/>
- <UNIT_BOARD_DISTANCE value="3/1 tile"/>
- <UNIT_DISEMBARK_DISTANCE value="3/1 tile"/>
- <AIR_UNIT_MANA_RECHARGE value="2 craft per frame"/>
- <MAX_AIRCRAFT_PER_CARRIER value="7"/>
- <MAX_AIRCRAFT_PER_AIRBASE value="10"/>
- <DOCK_RADIUS value="12 tiles"/>
- <MINE_RADIUS value="6 tiles"/>
- <WOODCUTTER_RADIUS value="8 tiles"/>
- <FORT_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9"/>
- <TEMPLE_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9" entry4="12"/>
- <CIVIC_UPGRADE_TERR entry0="0" entry1="1" entry2="2" entry3="4" entry4="6" entry5="8" entry6="11" entry7="14"/>
- <CAPITAL_TERRITORY_BONUS value="6"/>
- <CITY_UPGRADE_TERR entry0="0" entry1="3" entry2="6"/>
- <FORT_TERRITORY_MULTIPLIER value="4"/>
- <CITY_TERRITORY_MULTIPLIER value="4"/>
- <TERRITORY_BASE value="24 tiles"/>
- <TERRITORY_LIMIT_BASE value="44 tiles"/>
- <TERRITORY_LIMIT_CIVIC value="4 tiles"/>
- <TERRITORY_LIMIT_CITY value="4 tiles"/>
- <TERRITORY_DEN value="5"/>
- <TERRITORY_NUM value="11 (Numerator + (CityorFortMultiplier * BorderBonuses))/Denominator"/>
- <CITY_CENTER_RADIUS value="20 tiles"/>
- <CITY_CENTER_POP_RADIUS value="4 tiles"/>
- <CITY_CAPTURE_RADIUS value="10 tiles"/>
- <CITY_SPACING value="24 Tiles"/>
- <RELAX_CITY_SPACING value="6 Tiles"/>
- <FIRST_CITY_NEAR_COAST value="16 Tiles"/>
- <FORT_SPACING value="12 Tiles"/>
- <FORT_TO_ENEMY_CITY_SPACING value="32 Tiles"/>
- <CITY_BUILDINGS value="5"/>
- <METRO_BUILDINGS value="9"/>
- <BUILDING_HP_UPGRADE value="10% per level"/>
- <TEMPLE_UPGRADE_HP entry0="25%" entry1="50%" entry2="100%" entry3="150%" entry4="200%"/>
- <TEMPLE_UPGRADE_RANGE entry0="1" entry1="2" entry2="3" entry3="4" entry4="5"/>
- <FORT_UPGRADE_LOS entry0="0" entry1="2" entry2="4" entry3="6" entry4="8"/>
- <FORT_UPGRADE_RANGE entry0="0" entry1="1" entry2="2" entry3="3" entry4="4"/>
- <TOWER_FORT_RANGE entry0="0" entry1="1" entry2="2" entry3="3"/>
- <TOWER_FORT_LOS entry0="0" entry1="2" entry2="4" entry3="6"/>
- <ATTRITION_UPGRADE entry0="25% (decrease from Forage)" entry1="50% (total net decrease from Supply)" entry2="75% (total net decrease from Logistics)" entry3="100% (not used)"/>
- <ATTRITION_IMPROVED entry0="1" entry1="2" entry2="4" entry3="8"/>
- <SPY_UPGRADE_HP entry0="15" entry1="45" entry2="90" entry3="150"/>
- <SIEGE_ATTRITION value="50% reduction"/>
- <MILITIA_ATTRITION value="300% increase"/>
- <ATTRITION_AGED_UP value="25% increase"/>
- <TROOPS_UPGRADE_LOS value="2"/>
- <SPY_UPGRADE_LOS value="2"/>
- <SPY_BRIBE_UPGRADE_RANGE value="2"/>
- <SPY_INFORMER_UPGRADE_RANGE value="3"/>
- <GENERAL_UPGRADE_LOS value="2"/>
- <SPY_GENERAL_COST value="50% with bonus"/>
- <JAM_UNIT_RADAR_PROB value="50%"/>
- <UNIT_RATE_BASE value="6/5 base rate (See BR before adjusting)"/>
- <UNIT_RATE_PROGRESSION value="3/4 progression (See BR before adjusting)"/>
- <ACCEL_TRAIN value="1/1 speed (Please don't use except on your own machine for testing; for main line game adjust times individually -- BR)"/>
- <ACCEL_CONSTRUCT value="1/1 speed (Please don't use except on your own machine for testing; for main line game adjust times individually -- BR)"/>
- <ACCEL_RESEARCH value="1/1 speed (Please don't use except on your own machine for testing; for main line game adjust times individually -- BR)"/>
- <STARTING_GOODS entry0="200food
" entry1="200timb" entry2="100gd" entry3="100know" entry4="100met" entry5="100oil"/>
- <BASIC_GATHER entry0="0food" entry1="0timb
" entry2="0gd" entry3="0know" entry4="0met" entry5="0oil"/>
- <CITY_GATHER entry0="10food" entry1="10timb
" entry2="0gd" entry3="0know" entry4="0met" entry5="0oil"/>
- <GATHER_RATE value="450 frames"/>
- <PEASANT_RATE value="10 resources"/>
- <SCHOLAR_RATE entry0="5" entry1="7" entry2="10" entry3="15" entry4="20" entry5="25"/>
- <OIL_RATE value="35 oil"/>
- <FARMS_PER_CITY_BASE value="5"/>
- <FARMS_PER_CITY_LEVEL value="0"/>
- <FISHERMEN_BONUS entry0="0%" entry1="50%" entry2="100%" entry3="200%" entry4="200%"/>
- <GRANARY_BONUS entry0="20%" entry1="50%" entry2="100%" entry3="200%" entry4="250%"/>
- <LUMBERMILL_BONUS entry0="20%" entry1="50%" entry2="100%" entry3="200%" entry4="250%"/>
- <SMELTER_BONUS entry0="50%" entry1="100%" entry2="150%" entry3="200%" entry4="250%"/>
- <REFINERY_BONUS value="33% per refinery"/>
- <BASE_TRIBUTE value="51% of gift gets through"/>
- <COMMERCE_TRIBUTE value="7% additional gift gets through"/>
- <CITY_PLUNDER_PER_LEVEL value="100"/>
- <CAPITAL_PLUNDER value="500"/>
- <CAPITAL_PLUNDER_ASSASSIN value="500 (times number of players eliminated so far)"/>
- <MERCHANTS_BONUS entry0="100%" entry1="120%" entry2="150%" entry3="200%" entry4="300%"/>
- <VILLAGE_TAXES value="0 bonus wealth"/>
- <BUILDING_TAXES value="0 bonus wealth (per building in village/city)"/>
- <MARKET_TAXES value="10 bonus wealth (+ amount above for just being a building)"/>
- <TEMPLE_TAXES value="0 bonus wealth (+ amount above for just being a building)"/>
- <TERRITORY_TAXES entry0="0%" entry1="50%" entry2="100%" entry3="200%" entry4="300%"/>
- <VILLAGE_LITERACY value="0 bonus knowledge"/>
- <UNIVERSITY_LITERACY value="10 bonus knowledge"/>
- <LIBRARY_LITERACY value="0 bonus knowledge"/>
- <UNIT_COST_FACTOR value="10 resources"/>
- <BUILD_COST_FACTOR value="10 resources"/>
- <TECH_COST_FACTOR value="10 resources"/>
- <SPELL_COST_FACTOR value="10 resources"/>
- <TECH_SCIENCE_DISCOUNT value="10 percent"/>
- <TECH_SCIENCE_SPEEDUP value="10 percent"/>
- <TECH_AGE_BEHIND_DISCOUNT value="10 percent"/>
- <TECH_AGE_BEHIND_KNOWLEDGE_DISCOUNT value="20 percent"/>
- <TECH_COLOR_BEHIND_DISCOUNT value="10 percent"/>
- <TECH_COLOR_BEHIND_KNOWLEDGE_DISCOUNT value="20 percent"/>
- <BUILD_SUPPORT_FACTOR value="1 resources"/>
- <DISBAND_CITY_RATE value="400% normal raze time for a building"/>
- <MILITARY_UPGRADE_DISCOUNT value="10% per level ahead"/>
- <MILITARY_UNIT_DISCOUNT value="5% per level ahead"/>
- <UNIT_REFIT_MAX_COST value="40 delta per resource type per unit"/>
- <UNIT_SCHOLAR_RAMP_MAX value="2000% additional ramping cost max"/>
- <UNIT_WORKER_RAMP_MAX value="500% additional ramping cost max"/>
- <UNIT_OTHER_CIVILIAN_RAMP_MAX value="200% additional ramping cost max"/>
- <UNIT_MILITARY_RAMP_MAX value="125% additional ramping cost max"/>
- <RESEARCH_PREMIUM value="1/1 times base cost (Please don't use except on your own machine for testing; for main line game adjust times individually -- BR)"/>
- <RESEARCH_TICK_PREMIUM value="1/1 times base time (Please don't use except on your own machine for testing; for main line game adjust times individually -- BR)"/>
- <RAMP_FINAL value="50% additional knowledge cost per final tech already researched"/>
- <PLUNDER value="100% of raze value"/>
- <CARAVAN_PLUNDER value="50"/>
- <GENERAL_PLUNDER value="100"/>
- <CAPITAL_BUILD_TIME value="300% of normal city build time (this is for nomad games only)"/>
- <MIN_POP_LIMIT value="0 pop cap"/>
- <POP_CAP entry0="2000" entry1="50" entry2="75" entry3="100" entry4="125" entry5="150" entry6="175" entry7="200 pop cap"/>
- <MILITARY_POP value="0 pop cap"/>
- <VILLAGE_POP value="0 pop cap"/>
- <GRANARY_POP value="0 pop cap"/>
- <MAX_POP_LIMIT value="300 pop cap"/>
- <COMMANDO_MIN_DAMAGE value="200"/>
- <SPECIAL_MIN_DAMAGE value="400"/>
- <ELITE_MIN_DAMAGE value="800"/>
- <COMMERCE_CAP entry0="70" entry1="100" entry2="150" entry3="200" entry4="260" entry5="320" entry6="400" entry7="500 commerce cap"/>
- <LUMBER_COMMERCE value="10 commerce cap"/>
- <GLOBAL_PROSPERITY value="25%"/>
- <PYRAMIDS_COMMERCE value="50 commerce cap"/>
- <PYRAMIDS_CITY_LIMIT value="1 city"/>
- <PYRAMIDS_FOOD value="20% increase"/>
- <COLOSSUS_COMMERCE value="50 commerce cap"/>
- <COLOSSUS_WEALTH value="30% increase"/>
- <COLOSSUS_POP_CAP value="50"/>
- <COLOSSUS_CARAVAN value="0"/>
- <TERRA_COTTA_ATTACK value="0"/>
- <TERRA_COTTA_COST value="0% reduction"/>
- <TERRA_COTTA_FREE value="30 seconds"/>
- <TERRA_COTTA_RANGE value="0"/>
- <TERRA_COTTA_DELAY value='7 fifteenths of a second (but 7 == "half a second")'/>
- <COLOSSEUM_TERRITORY_BONUS value="3"/>
- <COLOSSEUM_ATTRITION value="50% increase to attrition caused"/>
- <COLOSSEUM_FORT_RANGE value="0"/>
- <COLOSSEUM_FORT_BORDERS value="0"/>
- <COLOSSEUM_FORT_UPGRADES value="0"/>
- <COLOSSEUM_FORT_COST value="20% cheaper"/>
- <COLOSSEUM_BARRACKS_COST value="0% cheaper"/>
- <TIKAL_TIMBER value="50% income bonus"/>
- <TIKAL_TIMBER_COMMERCE value="100 commerce cap bonus"/>
- <TIKAL_TEMPLE_BORDERS value="50%"/>
- <TIKAL_TEMPLE_RANGE value="50%"/>
- <TIKAL_TEMPLE_HP value="50%"/>
- <TIKAL_TEMPLE_COST value="0% cost reduction"/>
- <TIKAL_TEMPLE_UPGRADES value="0 (1 = enable; 0 = disable)"/>
- <PORCELAIN_SHIPS value="50% creation speed"/>
- <PORCELAIN_RARE value="200% income"/>
- <PORCELAIN_MARKET value="300% bonus wealth"/>
- <ANGKOR_RESEARCH value="0% "/>
- <ANGKOR_METAL value="50% income bonus"/>
- <ANGKOR_METAL_COMMERCE value="100 commerce cap bonus"/>
- <ANGKOR_SHIPS value="25% cost reduction"/>
- <VERSAILLES_KNOWLEDGE_COSTS value="50% decrease"/>
- <VERSAILLES_AFFECTS_UNIVERSITY_UPGRADES value="0 (0 = no; 1 = research discount affects university upgrades)"/>
- <VERSAILLES_AFFECTS_MISC_UPGRADES value="0 (0 = no; 1 = research discount affects non-Library tech other than University upgrades)"/>
- <VERSAILLES_UNITS_MOVE value="25% faster"/>
- <VERSAILLES_BUILDING_SPEED value="0% faster"/>
- <VERSAILLES_SUPPLY_HEAL_RATE value="20 frames"/>
- <VERSAILLES_GENERALS_NO_KNOWLEDGE value="0 (1 = enable, 0 = disable)"/>
- <TAJ_BUILDING_HP value="100% bonus"/>
- <TAJ_WEALTH value="100% income bonus"/>
- <TAJ_WEALTH_COMMERCE value="300 commerce cap bonus"/>
- <TAJ_CARAVAN_LIMIT value="0 Caravans"/>
- <TAJ_FARMS value="0 extra"/>
- <KREMLIN_COMMERCE value="200 commerce cap bonus"/>
- <KREMLIN_ATTRITION value="100% increase to attrition caused"/>
- <KREMLIN_SPY value="30 (0 = disable; non-zero = how many seconds to respawn)"/>
- <KREMLIN_FARMS value="0 extra"/>
- <LIBERTY_UNITS value="0% faster creation"/>
- <LIBERTY_FREE_UPGRADES value="1 (1 = enable; 0 = disable)"/>
- <LIBERTY_ATTRITION value="100% reduction of attrition received"/>
- <LIBERTY_SIEGE_RANGE value="0"/>
- <LIBERTY_BOMBERS value="33% cheaper"/>
- <LIBERTY_AIR_DEFENSE value="33% cheaper"/>
- <LIBERTY_MISSILES value="0% cheaper"/>
- <EIFFEL_OIL value="100% income bonus"/>
- <EIFFEL_OIL_COMMERCE value="200 commerce cap bonus"/>
- <EIFFEL_SIEGE_RANGE value="0"/>
- <EIFFEL_TOWER_TERRITORY_BONUS value="6"/>
- <SUPER_BUY value="125 is maximum buy price"/>
- <SUPER_SELL value="50 is minimum sell price"/>
- <SUPER_MISSILES value="0% cost increase to enemy missiles"/>
- <SUPER_IMMUNE value="0 (1 = enable; 0 = disable)"/>
- <SPACE_AIR_RANGE value="0% bonus"/>
- <SPACE_AIR_ATTACK value="0% bonus"/>
- <SPACE_AIR_SPEED value="100% bonus"/>
- <SPACE_AIR_COST value="50% cheaper"/>
- <AZTEC_SLAY_BONUS value="15 resources"/>
- <AZTEC_SLAY_CAP value="60 resources"/>
- <AZTEC_BARRACKS_LIGHT value="1"/>
- <AZTEC_MAX_LIGHT value="3"/>
- <AZTEC_PLUNDER value="100%"/>
- <MAYA_GARRISON_ARROWS value="2"/>
- <MAYA_BUILDING_TIMBER value="33% reduction"/>
- <MAYA_BUILDING_HP value="50% bonus"/>
- <MAYA_BUILDING_SPEED value="50% bonus"/>
- <INCA_WEALTH_CAP value="33% bonus"/>
- <INCA_WEALTH_PER_MINER value="10"/>
- <INCA_REFUND value="25%"/>
- <BANTU_CITY_LIMIT value="1"/>
- <BANTU_POP_CAP value="100%"/>
- <BANTU_FINAL_POP_CAP value="25%"/>
- <BANTU_UNIT_UPGRADES value="1 (1 = enabled, 0 = disabled)"/>
- <BANTU_UNITS_MOVE value="25% faster"/>
- <BANTU_CITY_COST value="75% cheaper"/>
- <NUBIAN_RARE value="50% resource bonus"/>
- <NUBIAN_CARAVAN_LIMIT value="1"/>
- <NUBIAN_FREE_CARAVAN value="0 (1 = enabled, 0 = disabled)"/>
- <NUBIAN_MERCHANTS value="50% cheaper"/>
- <NUBIAN_HIT_POINTS value="50% more"/>
- <NUBIAN_MARKET_PRICES value="20"/>
- <GREEK_RESEARCH_SPEED value="100% bonus"/>
- <GREEK_RESEARCH_COST value="10% cost reduction"/>
- <GREEK_KNOWLEDGE_EARLY value="1 (1 = enabled, 0 = disabled)"/>
- <GREEK_UNIVERSITY_EARLY value="2 (2 = start with one, 1 = enabled, 0 = disabled)"/>
- <GREEK_START_SCHOLARS value="0"/>
- <GREEK_AGE_KNOWLEDGE value="0% of food cost of all converted"/>
- <GREEK_CLASSICAL value="0% of food cost converted"/>
- <GREEK_LIBRARY_COST value="50% discount"/>
- <GREEK_SCHOLARS_FAST value="0% faster"/>
- <GREEK_DELAY_KNOWLEDGE value="1 (0 = get normal starting knowledge; 1 = only get starting knowledge in Classical Age)"/>
- <ROMAN_FORT_HP value="0% bonus"/>
- <ROMAN_FORT_RANGE value="0"/>
- <ROMAN_FORT_BORDERS value="3"/>
- <ROMAN_FORT_COST value="25% cost reduction"/>
- <ROMAN_FORT_EARLY value="1 (1 = enabled, 0 = disabled)"/>
- <ROMAN_BARRACKS_LEGION value="1"/>
- <ROMAN_AGE_FOR_1_LEGION value="0"/>
- <ROMAN_AGE_FOR_2_LEGIONS value="3"/>
- <ROMAN_AGE_FOR_3_LEGIONS value="5"/>
- <ROMAN_MAX_LEGION value="3"/>
- <ROMAN_CITY_GATHER value="15"/>
- <ROMAN_LEGION_CHEAP value="10% cost reduction"/>
- <ROMAN_LEGION_FAST value="10% faster creation speed"/>
- <EGYPTIAN_WONDERS value="25% cost reduction"/>
- <EGYPTIAN_GRANARY_EARLY value="2 (2 = enabled and start with one, 1 = enabled, 0 = disabled)"/>
- <EGYPTIAN_GRANARY_UPGRADES value="1 (1 = enabled, 0 = disabled)"/>
- <EGYPTIAN_SCHOLARS_FOOD value="0 (1 = enabled, 0 = disabled)"/>
- <EGYPTIAN_WONDERS_EARLY value="1 (1 = enabled, 0 = disabled)"/>
- <EGYPTIAN_FARMS_PER_CITY_BASE value="7"/>
- <EGYPTIAN_FOOD_COMMERCE value="10%"/>
- <EGYPTIAN_FARM_WEALTH value="2"/>
- <TURK_SIEGE_RANGE value="3"/>
- <TURK_SIEGE_LOS value="3"/>
- <TURK_ASSIMILATE value="200% faster"/>
- <TURK_CITIZEN value="33% cheaper"/>
- <TURK_FREE_SIEGE value="2"/>
- <TURK_FREE_SIEGE_UPGRADES value="1"/>
- <TURK_PACK value="100% of normal time"/>
- <TURK_MILITARY_CHEAP value="33% reduction"/>
- <SPANISH_LOS value="3"/>
- <SPANISH_EXTRA_SCOUT value="1"/>
- <SPANISH_FREE_TRIREME value="1"/>
- <SPANISH_RUINS_BASE value="30"/>
- <SPANISH_RUINS value="35"/>
- <SPANISH_COMMANDOS value="1"/>
- <SPANISH_SCOUT_UPGRADES value="1"/>
- <FRENCH_SUPPLY_HEAL_RATE value="20 frames"/>
- <FRENCH_SPECIAL_CRAFT value="0% bonus"/>
- <FRENCH_SPECIAL_COST value="0% reduction"/>
- <FRENCH_SPECIAL_SPEED value="0% faster creation"/>
- <FRENCH_SIEGE_COST value="25% cost reduction"/>
- <FRENCH_SIEGE_SPEED value="50% faster"/>
- <FRENCH_SIEGE_MOVE value="25% faster"/>
- <FRENCH_FREE_GENERAL value="1 (1 = enabled, 0 = disabled)"/>
- <FRENCH_FREE_SUPPLY value="1 (1 = enabled, 0 = disabled)"/>
- <FRENCH_ENTRENCH value="100% of usual time."/>
- <FRENCH_LUMBERMILL_EARLY value="2"/>
- <FRENCH_LUMBERMILL_UPGRADES value="1"/>
- <FRENCH_WOODIES value="2"/>
- <FRENCH_TIMBER_COMMERCE value="10% bonus"/>
- <BRITISH_COMMERCE value="25% bonus"/>
- <BRITISH_SHIP_SPEED value="33% faster creation"/>
- <BRITISH_ARCHER_SPEED value="0% faster creation"/>
- <BRITISH_ARCHER_UPGRADES value="1 (1 = enabled, 0 = disabled)"/>
- <BRITISH_AA_COST value="25% cost reduction"/>
- <BRITISH_AA_SPEED value="33% faster creation"/>
- <BRITISH_FREE_SHIP value="0"/>
- <BRITISH_TAXATION value="100% increase"/>
- <BRITISH_TOWER_RANGE value="2 range increase"/>
- <GERMAN_SUBMARINE_COST value="25% cost reduction"/>
- <GERMAN_SUBMARINE_SPEED value="33% faster creation"/>
- <GERMAN_AIR_SPEED value="33% faster creation"/>
- <GERMAN_FREE_FIGHTER value="2 "/>
- <GERMAN_FREE_BOMBER value="0"/>
- <GERMAN_METAL_EARLY value="0 (1 = enabled, 0 = disabled)"/>
- <GERMAN_METAL_UPGRADES value="0 (1 = enabled, 0 = disabled)"/>
- <GERMAN_MINE_COST value="0% cheaper"/>
- <GERMAN_MINERS value="0"/>
- <GERMAN_HEAVY_INFANTRY value="0 (1 = enabled; 0 = disabled)"/>
- <GERMAN_INDUSTRY_UPGRADES value="0 (1 = enabled; 0 = disabled) (this is the completely free version)"/>
- <GERMAN_INDUSTRY_DISCOUNT value="50% discount"/>
- <GERMAN_COMPLETION_BONUS value="50% extra resources for building completion bonuses"/>
- <GERMAN_BUILDINGS_EARLY value="1 (1 = enabled; 0 = disabled)"/>
- <GERMAN_INDUSTRY_EARLY value="1 (1 = enabled; 0 = disabled)"/>
- <GERMAN_CITY_GATHER value="5"/>
- <RUSSIAN_ATTRITION value="100% bonus"/>
- <RUSSIAN_ATTRITION_UPGRADES value="1"/>
- <RUSSIAN_OIL value="20% bonus"/>
- <RUSSIAN_BORDERS value="0"/>
- <RUSSIAN_BORDERS_PER_AGE value="1"/>
- <RUSSIAN_COMMUNISM value="0"/>
- <RUSSIAN_SPY_COST value="50% cheaper"/>
- <RUSSIAN_COSSACK_DAMAGE value="25% bonus"/>
- <CHINESE_KNOWLEDGE_UPGRADES value="0 (1 = enabled, 0 = disabled)"/>
- <CHINESE_HERBAL_LORE value="1"/>
- <CHINESE_SCIENCE_DISCOUNT value="20%"/>
- <CHINESE_CITIZEN_INSTANT value="1"/>
- <CHINESE_CITIZEN_CREATION value="100% faster"/>
- <CHINESE_LARGE_CITY value="1 (1 = enabled, 0 = disabled)"/>
- <CHINESE_LARGE_CITIES value="1 (1 = enabled, 0 = disabled)"/>
- <JAPANESE_DAMAGE value="-5% bonus vs. buildings (negative is per age)"/>
- <JAPANESE_BARRACKS_COST value="-7% cost reduction (negative is per age)"/>
- <JAPANESE_BARRACKS_SPEED value="-10% faster creation (negative is per age)"/>
- <JAPANESE_SHIP_COST value="10% discount"/>
- <JAPANESE_AIRCRAFT_CARRIERS_SPEED value="33% faster"/>
- <JAPANESE_FISHING_BOATS value="25% increase"/>
- <JAPANESE_CARRIER_SPEED value="33% faster creation"/>
- <JAPANESE_FARMS_CHEAPER value="50% cheaper"/>
- <KOREAN_START_CITIZEN value="3"/>
- <KOREAN_FREE_CITIZEN value="5"/>
- <KOREAN_CITIZENS entry0="1" entry1="3" entry2="5" entry3="5" entry4="5" entry5="5" entry6="5" entry7="5" entry8="5"/>
- <KOREAN_TEMPLE_UPGRADES value="2 (1 = enable, 0 = disable, 2 = enable and start with one)"/>
- <KOREAN_TEMPLE_TAX_UPGRADES value="0 (1 = enable, 0 = disable)"/>
- <KOREAN_MILITIA_UPGRADES value="1"/>
- <KOREAN_BUILD_UNDER_FIRE value="1"/>
- <KOREAN_REPAIR value="50% less total time"/>
- <KOREAN_TOWER_COST value="33% cheaper"/>
- <MONGOL_STABLE_COST value="10% cost reduction"/>
- <MONGOL_STABLE_SPEED value="20% faster creation"/>
- <MONGOL_ATTRITION value="50% reduction"/>
- <MONGOL_THREE_MIL_CAVALRY value="3"/>
- <MONGOL_FREE_CAVALRY value="2"/>
- <MONGOL_START_CAVALRY value="1"/>
- <MONGOL_FREE_FORAGE value="1"/>
- <MONGOL_NOMADIC_FOOD value="1"/>
- <RELICS_RESEARCH_SPEED value="33%"/>
- <WINE_UNIT_UPGRADES value="20%"/>
- <PAPYRUS_SCIENCE_MILITARY value="25%"/>
- <DYE_CIVIC_COMMERCE value="25%"/>
- <FURS_MILITARY value="25%"/>
- <SILK_COMMERCE value="25%"/>
- <SILK_CARAVAN value="0"/>
- <SPICE_CARAVAN_INCOME value="20%"/>
- <SALT_BARRACKS_COST value="15%"/>
- <HORSES_STABLE_COST value="15%"/>
- <RUBBER_AUTOPLANT_COST value="15%"/>
- <SULPHUR_SIEGE_COST value="20%"/>
- <AMBER_MARKET value="10"/>
- <SILVER_AGE_COST value="15%"/>
- <TOBACCO_BUILDING_SPEED value="10%"/>
- <MARBLE_WONDER_COST value="10%"/>
- <FURS_LOS value="0"/>
- <COTTON_CREATION_SPEED value="25%"/>
- <BISON_GRANARY_COST value="33%"/>
- <COPPER_FACTORY_HP value="20%"/>
- <PEACOCKS_POP value="10%"/>
- <SUGAR_FOOD_COST value="10%"/>
- <DIAMONDS_COMMERCE value="10"/>
- <GEMS_TERRITORY_BONUS value="2"/>
- <ALUMINUM_AIR_COST value="15%"/>
- <ALUMINUM_AIR_SPEED value="25%"/>
- <WHALES_SHIPS_MOVE value="20%"/>
- <OBSIDIAN_ARCHERS_RANGE value="0"/>
- <OBSIDIAN_ARCHERS_ATTACK value="1"/>
- <WOOL_CITIZENS_COST value="15%"/>
- <WOOL_CITIZENS_SPEED value="33%"/>
- <COAL_TIMBER_COST value="25%"/>
- <URANIUM_NUKE_COST value="5%"/>
- <URANIUM_NUKE_SPEED value="10%"/>
- <TITANIUM_ATTRITION value="50%"/>
- <MTN_TINY_SIZE value="100 tiles"/>
- <MTN_SMALL_SIZE value="210 tiles"/>
- <MTN_MEDIUM_SIZE value="275 tiles"/>
- <MTN_LARGE_SIZE value="400 tiles"/>
- <MTN_HUGE_SIZE value="1000 tiles"/>
- <MTN_TINY_GATHER value="3 citizens"/>
- <MTN_SMALL_GATHER value="5 citizens"/>
- <MTN_MEDIUM_GATHER value="6 citizens"/>
- <MTN_LARGE_GATHER value="8 citizens"/>
- <MTN_HUGE_GATHER value="10 citizens"/>
- <MIN_CONTINENT_SPACING value="3 wcoords including coasts"/>
- <CTW_STARTING_TRIBUTE value="25"/>
- <CTW_NO_ATTACK_BONUS value="25"/>
- <CTW_NO_ATTACK_BONUS_CAP value="100"/>
- <CTW_TRIB_NO_ATTACK value="3"/>
- <CTW_CONTINENT_BONUS value="10"/>
- <CTW_ATTRITION value="50% bonus"/>
- <CTW_STARTING_TRIBUTE value="25"/>
- <CTW_NO_ATTACK_BONUS value="25"/>
- <CTW_TRIB_NO_ATTACK value="3"/>
- <CTW_CONTINENT_BONUS value="10"/>
- <CTW_ATTRITION value="50% bonus"/>
- <CTW_BASE_WAR_COST value="20 tribute"/>
- <CTW_WAR_COST_STANCE_TIME_X value="1 tribute"/>
- <CTW_BASE_PEACE_COST value="20 tribute"/>
- <CTW_PEACE_COST_ATT_X value="1 tribute"/>
- <CTW_BASE_BUILD_COST value="20 tribute"/>
- <CTW_BUILD_COST_TIME_HELD_X value="10 x"/>
- <CTW_BASE_CARD_COST value="30 tribute"/>
- <CTW_CARD_COST_NUM_PURCHASED_X value="40 x"/>
- <CTW_CARD_COST_RAMP_CAP value="110"/>
- <CTW_BASE_TERRITORY_COST value="75 tribute"/>
- <CTW_TERRITORY_COST_ATT_X value="2"/>
- <CTW_TERRITORY_COST_STR_X value="25"/>
- <CTW_TERRITORY_MIN_EMP_SIZE value="4"/>
- <CTW_TERRITORY_MAX_ATT value="17"/>
- <CTW_MAX_ATTITUDE value="20"/>
- <CTW_START_ATTITUDE value="10"/>
- <CTW_NUM_OPP_FOR_LARGER_MAP value="2"/>
- <CTW_MIN_KEEP_ALLIANCE value="4"/>
- <CTW_BREAK_ALLIANCE_PROB_X_ATT value="1"/>
- <CTW_CAPITAL_STARTING_INFRA value="2"/>
- <CTW_NOMAD_STARTING_RES_X value="3"/>
- <CTW_MAX_INFRA_SPECIAL_SCEN value="3"/>
- <CTW_MAX_TREACHERY_INFRA value="3"/>
- <CTW_AGE_COST value="50"/>
- <CTW_EUREKA_TECHS value="2"/>
- <CTW_EUREKA_ALL_TECHS value="1"/>
- <CTW_MAX_BRIBE_ATT value="15"/>
- <CTW_CIT_PER_EXTRA_CITY value="10"/>
- <CTW_AI_BARB_CHANCE value="95"/>
- <CTW_AI_STRONGER_CHANCE value="80"/>
- <CTW_ADDITIONAL_ALLY_INC value="100"/>
- <CTW_BREAK_BRIBE_X value="3"/>
- <CTW_ALLY_WAR_COST_X value="2"/>
- <CTW_AI_ALL_CARDS_NUM value="4"/>
- <CTW_AI_ALL_CARDS_PROB value="25"/>
- <CTW_AI_TAC_CARD_PROB value="25"/>
- <CTW_AI_TAC_CARD_ALLY_PROB value="50"/>
- <CTW_BRIBE_TRIB_MIN value="10"/>
- <CTW_BRIBE_TOUGH_HATE_ACC_PROB value="35"/>
- <CTW_BRIBE_TOUGH_ACC_PROB value="50"/>
- <CTW_BRIBE_ACC_PROB value="100"/>
- <CTW_DEMAND_TRIB_TOUGH_PROB value="50"/>
- <CTW_DEMAND_TRIB_PROB value="35"/>
- <CTW_OVERRUN_PEACE_PROB value="50"/>
- <CTW_OVERRUN_EASIEST_PROB value="0"/>
- <CTW_OVERRUN_EASY_PROB value="10"/>
- <CTW_OVERRUN_MODERATE_PROB value="20"/>
- <CTW_OVERRUN_TOUGH_PROB value="100"/>
- <CTW_DEF_VICTORY_BONUS value="50"/>
- <CTW_WONDER_MIN_CIVICS value="4"/>
- <CTW_CONQUEST_TIME_LIMIT value="90"/>
- <CTW_GREAT_THINKER_DISCOUNT value="25"/>
- <CTW_GREAT_THINKER_TIME value="25"/>
- <CTW_MARKET_BONUS_BUY value="25"/>
- <CTW_MARKET_BONUS_SELL value="20"/>
- <CTW_HEAL_BONUS value="100"/>
- <CTW_PROD_RATE_BONUS value="5"/>
- <CTW_MAX_WONDER_CARDS value="1"/>
- <TOWER_GARRISON_UPGRADE value="2"/>
- <FORT_GARRISON_UPGRADE value="5"/>
- <UNIT_HEAL_RATE entry0="20 frames" entry1="15 frames" entry2="10 frames" entry3="5 frames"/>
- <SUPPLY_HEAL_RATE value="0 frames (0 means don't heal at all)"/>
- <CIVILIAN_HEAL_RATE value="45 frames (0 means don't heal at all)"/>
- <AIRCRAFT_HEAL_RATE entry0="20 frames" entry1="16 frames" entry2="12 frames" entry3="8 frames"/>
- <CITY_HEAL_RATE value="4 frames"/>
- <BOMBING_MANA_COST value="0 mana"/>
- <SAM_SITE_RELOAD_CHANCE value="10 percent"/>
- <SAM_SITE_RELOAD_TIME value="50"/>
- <ARTILLERY_UNDER_ATTACK_FIRES_SLOWLY value="1 (0 = fires normal speed, 1 = fires as if out of supply)"/>
- <GOODY_BOX value="25 resources"/>
- <GOODY_BOX_AGE value="25 resources / age"/>
- <FOOD_BONUS_FOR_FARM value="20"/>
- <OIL_BONUS_FOR_WELL value="50"/>
- <KNOWLEDGE_BONUS_FOR_UNIVERSITY value="25"/>
- <TIMBER_BONUS_PER_WOOD_SLOT value="5"/>
- <METAL_BONUS_PER_MINE_SLOT value="5"/>
- <RIVER_RESOURCE_VALUE value="2 times basic rate (does this do anything anymore?)"/>
- <TOWN_HP_BONUS value="2"/>
- <SENATE_HP_BONUS value="35%"/>
- <SENATE_ARMOR_BONUS value="1 armor per city level"/>
- <FORCED_MARCH_SPEED value="42m"/>
- <GENERAL_SPEED_BONUS value="3m"/>
- <GENERAL_RADIUS value="6 tiles"/>
- <GENERAL_BUILDING_RANGE value="1 tile"/>
- <GENERAL_BUILDING_ATTACK value="1"/>
- <GENERAL_RALLY_ARMOR value="2 armor"/>
- <SUPPLY_RADIUS value="14 tiles"/>
- <SUPPLY_RADIUS_UPGRADE value="2 tiles"/>
- <SUPPLY_HP_UPGRADE entry0="0" entry1="20" entry2="40" entry3="60"/>
- <TRUCK_RADIUS value="14 tiles"/>
- <SIEGE_OUT_OF_SUPPLY_RELOAD value="3/2 normal delay"/>
- <ARTILLERY_OUT_OF_SUPPLY_RELOAD value="2/1 normal delay"/>
- <DECOY_TIME value="2500 frames"/>
- <CARAVAN_ATTACK_BONUS value="2 attack"/>
- <MARKET_BASEMENT value="10"/>
- <MARKET_EQUILIBRIUM value="65"/>
- <MARKET_MIN_VARIANCE value="2"/>
- <MARKET_MIN_TREND value="8 cycles"/>
- <MARKET_TREND_RANGE value="16 cycles"/>
- <MARKET_CYCLE_RATE value="1 frames"/>
- <MARKET_SUPPLY_DEMAND value="3 +/- to sell price (double to buy price)"/>
- <PARADROP_RANGE value="64 tiles"/>
- <TIMER_REFRESH_RATIO value="5 seconds with timer off removes 1 second from clock"/>
- <RETAKE_CAPITAL value="3600 frames"/>
- <WONDER_TIMER value="4500 frames"/>
- <WONDER_AGE value="0 frames"/>
- <POPWIN_TIMER value="3600 frames"/>
- <ARMAGEDDON value="8 nukes"/>
- <ARMAGEDDON_PER_NATION value="2 nukes"/>
- <ARMAGEDDON_PER_TEAM value="4 nukes"/>
- <NUKE_EMBARGO_BASE value="100 frames"/>
- <NUKE_EMBARGO_NATION value="100 frames"/>
- <NUKE_EMBARGO_WORLD value="0 frames"/>
- <REASSIMILATION value="300% normal rate (of my own cities I've recaptured)"/>
- <ASSIMILATION_TIMER value="2000 frames"/>
- <ATTRITION value='48 frames -> this is the baseline level for "regular" attrition'/>
- <PEACE_ATTRITION value="8 frames -> this is the special border-violation attrition when you're at peace"/>
- <ASSASSIN_ATTRITION value="8 frames -> this is the special assassin attrition"/>
- </CONSTANTS>
- <TECHBONUSES>
- <BONUS>
- <DESC>
- Caravans to allied & peaceful nations allowed.
- </DESC>
- <PREQ preq0="Trade"/>
- </BONUS>
- <BONUS>
- <DESC>
- Can buy and sell resources at the Market.
- </DESC>
- <PREQ preq0="Coinage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Units can be transported by sea.
- </DESC>
- <PREQ preq0="Written Word"/>
- </BONUS>
- <BONUS>
- <DESC>
- Can colonize new continents.
- </DESC>
- <PREQ preq0="Coinage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Ally's Line-of-Sight visible.
- </DESC>
- <PREQ preq0="Mathematics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Can see enemy borders.
- </DESC>
- <PREQ preq0="None"/>
- </BONUS>
- <BONUS>
- <DESC>
- Entire map becomes explored.
- </DESC>
- <PREQ preq0="Electronics"/>
- </BONUS>
- <BONUS>
- <DESC>
- All units and buildings in your territory revealed.
- </DESC>
- <PREQ preq0="Computerization"/>
- </BONUS>
- <BONUS>
- <DESC>
- Entire map revealed--including all units and buildings.
- </DESC>
- <PREQ preq0="disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Enemy missiles will not explode in your territory.
- </DESC>
- <PREQ preq0="Missile Shield"/>
- </BONUS>
- <BONUS>
- <DESC>
- Armageddon clock turned back by 2.
- </DESC>
- <PREQ preq0="Missile Shield"/>
- </BONUS>
- <BONUS>
- <DESC>
- Raises your #ICON21 Commerce Cap to the maximum allowed, and increases resource production by $NUMBER0%.
- </DESC>
- <PREQ preq0="Global Prosperity"/>
- </BONUS>
- <BONUS>
- <DESC>
- Units are produced instantly.
- </DESC>
- <PREQ preq0="Artificial Intelligence"/>
- </BONUS>
- <BONUS>
- <DESC>
- All timer victories, city assimilations, and enemy capital eliminations instantaneous.
- </DESC>
- <PREQ preq0="World Government"/>
- </BONUS>
- <BONUS>
- <DESC>
- Caravans can shoot back at enemies.
- </DESC>
- <PREQ preq0="disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Granaries increase #ICON1 food output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Agriculture"/>
- </BONUS>
- <BONUS>
- <DESC>
- Granaries increase #ICON1 food output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Crop Rotation"/>
- </BONUS>
- <BONUS>
- <DESC>
- Granaries increase #ICON1 food output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Food Industry"/>
- </BONUS>
- <BONUS>
- <DESC>
- Granaries increase #ICON1 food output by $NUMBER0%.
- </DESC>
- <PREQ preq0="disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Fishermen collect +$NUMBER0% #ICON1 Food.
- </DESC>
- <PREQ preq0="Agriculture"/>
- </BONUS>
- <BONUS>
- <DESC>
- Fishermen collect +$NUMBER0% #ICON1 Food.
- </DESC>
- <PREQ preq0="Crop Rotation"/>
- </BONUS>
- <BONUS>
- <DESC>
- Fishermen collect +$NUMBER0% #ICON1 Food.
- </DESC>
- <PREQ preq0="Food Industry"/>
- </BONUS>
- <BONUS>
- <DESC>
- Lumber Mills increase #ICON2 timber output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Carpentry"/>
- </BONUS>
- <BONUS>
- <DESC>
- Lumber Mills increase #ICON2 timber output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Logging Industry"/>
- </BONUS>
- <BONUS>
- <DESC>
- Lumber Mills increase #ICON2 timber output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Papermill"/>
- </BONUS>
- <BONUS>
- <DESC>
- Smelters increase #ICON5 metal output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Metal Alloys"/>
- </BONUS>
- <BONUS>
- <DESC>
- Smelters increase #ICON5 metal output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Cold Casting"/>
- </BONUS>
- <BONUS>
- <DESC>
- Smelters increase #ICON5 metal output by $NUMBER0%.
- </DESC>
- <PREQ preq0="Steel"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city effect on National Borders by +$NUMBER0.
- </DESC>
- <PREQ preq0="Religion"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city effect on National Borders by +$NUMBER0.
- </DESC>
- <PREQ preq0="Monotheism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city effect on National Borders by +$NUMBER0.
- </DESC>
- <PREQ preq0="Existentialism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city hit points by $NUMBER0%.
- </DESC>
- <PREQ preq0="Religion"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city hit points by $NUMBER0%.
- </DESC>
- <PREQ preq0="Monotheism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city hit points by $NUMBER0%.
- </DESC>
- <PREQ preq0="Existentialism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city combat range by +$NUMBER0.
- </DESC>
- <PREQ preq0="Religion"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city combat range by +$NUMBER0.
- </DESC>
- <PREQ preq0="Monotheism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Temples increase city combat range by +$NUMBER0.
- </DESC>
- <PREQ preq0="Existentialism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases effect of Forts on National Borders to +$NUMBER0.
- </DESC>
- <PREQ preq0="Fortification"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases effect of Forts on National Borders to +$NUMBER0.
- </DESC>
- <PREQ preq0="Bombardment"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases effect of Forts on National Borders to +$NUMBER0.
- </DESC>
- <PREQ preq0="Strategic Reserves"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Range for Forts.
- </DESC>
- <PREQ preq0="Fortification"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Range for Forts.
- </DESC>
- <PREQ preq0="Bombardment"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Range for Forts.
- </DESC>
- <PREQ preq0="Strategic Reserves"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Garrison Capacity for Forts and Towers.
- </DESC>
- <PREQ preq0="Fortification"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Garrison Capacity for Forts and Towers.
- </DESC>
- <PREQ preq0="Bombardment"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Garrison Capacity for Forts and Towers.
- </DESC>
- <PREQ preq0="Strategic Reserves"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Line-of-Sight for Forts.
- </DESC>
- <PREQ preq0="Fortification"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Line-of-Sight for Forts.
- </DESC>
- <PREQ preq0="Bombardment"/>
- </BONUS>
- <BONUS>
- <DESC>
- +$NUMBER0 Line-of-Sight for Forts.
- </DESC>
- <PREQ preq0="Strategic Reserves"/>
- </BONUS>
- <BONUS>
- <DESC>
- Attrition damage to enemies in your territory (Level 1).
- </DESC>
- <PREQ preq0="Allegiance"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increased attrition damage to enemies in your territory (Level 2).
- </DESC>
- <PREQ preq0="Oath of Fealty"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increased attrition damage to enemies in your territory (Level 3).
- </DESC>
- <PREQ preq0="Patriotism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increased attrition damage to enemies in your territory (Level 4).
- </DESC>
- <PREQ preq0="Nationalism"/>
- </BONUS>
- <BONUS>
- <DESC>
- Scholars produce +$NUMBER0 #ICON4 knowledge each.
- </DESC>
- <PREQ preq0="Literacy"/>
- </BONUS>
- <BONUS>
- <DESC>
- Scholars produce +$NUMBER0 #ICON4 knowledge each.
- </DESC>
- <PREQ preq0="Printing Press"/>
- </BONUS>
- <BONUS>
- <DESC>
- Scholars produce +$NUMBER0 #ICON4 knowledge each.
- </DESC>
- <PREQ preq0="Scientific Method"/>
- </BONUS>
- <BONUS>
- <DESC>
- Scholars produce +$NUMBER0 #ICON4 knowledge each.
- </DESC>
- <PREQ preq0="Institutional Research"/>
- </BONUS>
- <BONUS>
- <DESC>
- Scholars produce +$NUMBER0 #ICON4 knowledge each.
- </DESC>
- <PREQ preq0="Supercomputers"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops created faster (Level 1).
- </DESC>
- <PREQ preq0="Herbal Lore"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops created faster (Level 2).
- </DESC>
- <PREQ preq0="Medicine"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops created faster (Level 3).
- </DESC>
- <PREQ preq0="Pharmaceuticals"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops Line-of-Sight increased (Level 1).
- </DESC>
- <PREQ preq0="Herbal Lore"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops Line-of-Sight increased (Level 2).
- </DESC>
- <PREQ preq0="Medicine"/>
- </BONUS>
- <BONUS>
- <DESC>
- Foot and Mounted troops Line-of-Sight increased (Level 3).
- </DESC>
- <PREQ preq0="Pharmaceuticals"/>
- </BONUS>
- <BONUS>
- <DESC>
- Ships created faster (Level 1).
- </DESC>
- <PREQ preq0="Forage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Ships created faster (Level 2).
- </DESC>
- <PREQ preq0="Supply"/>
- </BONUS>
- <BONUS>
- <DESC>
- Ships created faster (Level 3).
- </DESC>
- <PREQ preq0="Logistics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Units heal faster while garrisoned in buildings (Level 1).
- </DESC>
- <PREQ preq0="Herbal Lore"/>
- </BONUS>
- <BONUS>
- <DESC>
- Units heal faster while garrisoned in buildings (Level 2).
- </DESC>
- <PREQ preq0="Medicine"/>
- </BONUS>
- <BONUS>
- <DESC>
- Units heal faster while garrisoned in buildings (Level 3).
- </DESC>
- <PREQ preq0="Pharmaceuticals"/>
- </BONUS>
- <BONUS>
- <DESC>
- Buildings constructed faster (Level 1).
- </DESC>
- <PREQ preq0="Construction"/>
- </BONUS>
- <BONUS>
- <DESC>
- Buildings constructed faster (Level 2).
- </DESC>
- <PREQ preq0="Architecture"/>
- </BONUS>
- <BONUS>
- <DESC>
- Buildings constructed faster (Level 3).
- </DESC>
- <PREQ preq0="Engineering"/>
- </BONUS>
- <BONUS>
- <DESC>
- Building hit points increased by $NUMBER0% (Level 1).
- </DESC>
- <PREQ preq0="Construction"/>
- </BONUS>
- <BONUS>
- <DESC>
- Building hit points increased by $NUMBER0% (Level 2).
- </DESC>
- <PREQ preq0="Architecture"/>
- </BONUS>
- <BONUS>
- <DESC>
- Building hit points increased by $NUMBER0% (Level 3).
- </DESC>
- <PREQ preq0="Engineering"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tanks, siege, and vehicle units created faster (Level 1).
- </DESC>
- <PREQ preq0="Forage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tanks, siege, and vehicle units created faster (Level 2).
- </DESC>
- <PREQ preq0="Supply"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tanks, siege, and vehicle units created faster (Level 3).
- </DESC>
- <PREQ preq0="Logistics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Supply Wagons gain increased Radius/Speed/HP (Level 1).
- </DESC>
- <PREQ preq0="Forage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Supply Wagons gain increased Radius/Speed/HP (Level 2).
- </DESC>
- <PREQ preq0="Supply"/>
- </BONUS>
- <BONUS>
- <DESC>
- Supply Wagons gain increased Radius/Speed/HP (Level 3).
- </DESC>
- <PREQ preq0="Logistics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Your units in enemy territory receive $NUMBER0% less attrition damage (and none when not moving or fighting).
- </DESC>
- <PREQ preq0="Forage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Your units in enemy territory receive $NUMBER0% less attrition damage.
- </DESC>
- <PREQ preq0="Supply"/>
- </BONUS>
- <BONUS>
- <DESC>
- Your units in enemy territory receive $NUMBER0% less attrition damage.
- </DESC>
- <PREQ preq0="Logistics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals and Spies recover their craft twice as quickly.
- </DESC>
- <PREQ preq0="Operations"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals and Spies are created twice as quickly.
- </DESC>
- <PREQ preq0="Tactics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals and Spies are $NUMBER0% cheaper.
- </DESC>
- <PREQ preq0="Strategy"/>
- </BONUS>
- <BONUS>
- <DESC> Spies can bribe enemy units and plant informers twice as quickly.</DESC>
- <PREQ preq0="Strategy"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 1).
- </DESC>
- <PREQ preq0="Tactics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 2).
- </DESC>
- <PREQ preq0="Operations"/>
- </BONUS>
- <BONUS>
- <DESC>
- Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 3).
- </DESC>
- <PREQ preq0="Strategy"/>
- </BONUS>
- <BONUS>
- <DESC>
- Spies have increased Range/HP/Speed/LOS (Level 1).
- </DESC>
- <PREQ preq0="Tactics"/>
- </BONUS>
- <BONUS>
- <DESC>
- Spies have increased Range/HP/Speed/LOS (Level 2).
- </DESC>
- <PREQ preq0="Operations"/>
- </BONUS>
- <BONUS>
- <DESC>
- Spies have increased Range/HP/Speed/LOS (Level 3).
- </DESC>
- <PREQ preq0="Strategy"/>
- </BONUS>
- <BONUS>
- <DESC>
- Allows taxation based on percentage of world territory controlled. Taxation rate becomes $NUMBER0% (Level 1).
- </DESC>
- <PREQ preq0="Taxation"/>
- </BONUS>
- <BONUS>
- <DESC> Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 2).</DESC>
- <PREQ preq0="Vassalage"/>
- </BONUS>
- <BONUS>
- <DESC> Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 3).</DESC>
- <PREQ preq0="Social Contract"/>
- </BONUS>
- <BONUS>
- <DESC> Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 4).</DESC>
- <PREQ preq0="Income Tax"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 1).
- </DESC>
- <PREQ preq0="Taxation"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 2).
- </DESC>
- <PREQ preq0="Vassalage"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 3).
- </DESC>
- <PREQ preq0="Social Contract"/>
- </BONUS>
- <BONUS>
- <DESC>
- Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 4).
- </DESC>
- <PREQ preq0="Income Tax"/>
- </BONUS>
- <BONUS>
- <DESC>
- Buildings created 25% faster.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Research conducted 25% faster.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Troops created 25% faster.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Stealth Bombers and Advanced Fighters available.
- </DESC>
- <PREQ preq0="Global Prosperity"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tower and Fort range increased by +$NUMBER0%.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tower and Fort range increased by +$NUMBER0%.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- <BONUS>
- <DESC>
- Tower and Fort range increased by +$NUMBER0%.
- </DESC>
- <PREQ preq0="Disable"/>
- </BONUS>
- </TECHBONUSES>
- <FORMATIONS>
- <FORM>
- <NAME>Line </NAME>
- <DESC>LINE</DESC>
- </FORM>
- <FORM>
- <NAME>Refused </NAME>
- <DESC>REFUSED</DESC>
- </FORM>
- <FORM>
- <NAME>Envelop </NAME>
- <DESC>ENVELOP</DESC>
- </FORM>
- <FORM>
- <NAME>Echelon Right</NAME>
- <DESC>ECHELON RIGHT</DESC>
- </FORM>
- <FORM>
- <NAME>Echelon Left </NAME>
- <DESC>ECHELON LEFT</DESC>
- </FORM>
- <FORM>
- <NAME>Sparse </NAME>
- <DESC>SPARSE</DESC>
- </FORM>
- <FORM>
- <NAME>Square </NAME>
- <DESC>SQUARE</DESC>
- </FORM>
- <FORM>
- <NAME>Wedge </NAME>
- <DESC>WEDGE</DESC>
- </FORM>
- <FORM>
- <NAME>Column </NAME>
- <DESC>COLUMN</DESC>
- </FORM>
- <FORM>
- <NAME>Mob </NAME>
- <DESC>MOB</DESC>
- </FORM>
- </FORMATIONS>
- <LANDS>
- <LAND>
- <NAME>Land</NAME>
- <MAKE num="1" type="Knowledge"/>
- <MAKE num="1" type="Food"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Sandy</NAME>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Ocean</NAME>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Coast</NAME>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Forest</NAME>
- <MAKE num="1" type="Timber"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Mountains</NAME>
- <MAKE num="1" type="Metal"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Rocks</NAME>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Oil</NAME>
- <MAKE num="1" type="Oil"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- <LAND>
- <NAME>Cliffs</NAME>
- <MAKE num="1" type="Metal"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- <MAKE num="0" type="none"/>
- </LAND>
- </LANDS>
- <TRIBES>
- <!--ART STYLES (BUILDING/UNIT)
- Building
- 0 MED_STYLE,
- 1 NEUROPE_STYLE,
- 2 ASIAN_STYLE,
- 3 KOREAN_STYLE,
- 4 AMERICAN_STYLE,
- 5 TURKISH_STYLE,
- Unit
- 0 = American
- 1 = Arab
- 2 = European
- 3 = Asian
- -->
- <TRIBE>
- <FILE>AZTECS.XML </FILE>
- <KEY>aztecs </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>MAYA.XML </FILE>
- <KEY>maya </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>INCA.XML </FILE>
- <KEY>inca </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>BANTU.XML </FILE>
- <KEY>bantu </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>NUBIANS.XML </FILE>
- <KEY>nubians </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>GREEKS.XML </FILE>
- <KEY>greeks </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>ROMANS.XML </FILE>
- <KEY>romans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>EGYPTIANS.XML</FILE>
- <KEY>egyptians</KEY>
- </TRIBE>
- <TRIBE>
- <FILE>TURKS.XML </FILE>
- <KEY>turks </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>SPANISH.XML </FILE>
- <KEY>spanish </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>FRENCH.XML </FILE>
- <KEY>french </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>BRITISH.XML </FILE>
- <KEY>british </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>GERMANS.XML </FILE>
- <KEY>germans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>RUSSIANS.XML </FILE>
- <KEY>russians </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>CHINESE.XML </FILE>
- <KEY>chinese </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>JAPANESE.XML </FILE>
- <KEY>japanese </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>KOREANS.XML </FILE>
- <KEY>koreans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>MONGOLS.XML </FILE>
- <KEY>mongols </KEY>
- </TRIBE>
- </TRIBES>
- <TRIBES_TRIAL_VERSION>
- <!--ART STYLES (BUILDING/UNIT)
- Building
- 0 MED_STYLE,
- 1 NEUROPE_STYLE,
- 2 ASIAN_STYLE,
- 3 KOREAN_STYLE,
- 4 AMERICAN_STYLE,
- 5 TURKISH_STYLE,
- Unit
- 0 = American
- 1 = Arab
- 2 = European
- 3 = Asian
- -->
- <TRIBE>
- <FILE>AZTECS.XML </FILE>
- <KEY>aztecs </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>MAYA.XML </FILE>
- <KEY>maya </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>INCA.XML </FILE>
- <KEY>inca </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>BANTU.XML </FILE>
- <KEY>bantu </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>NUBIANS.XML </FILE>
- <KEY>nubians </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>GREEKS.XML </FILE>
- <KEY>greeks </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>ROMANS.XML </FILE>
- <KEY>romans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>EGYPTIANS.XML</FILE>
- <KEY>egyptians</KEY>
- </TRIBE>
- <TRIBE>
- <FILE>TURKS.XML </FILE>
- <KEY>turks </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>SPANISH.XML </FILE>
- <KEY>spanish </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>FRENCH.XML </FILE>
- <KEY>french </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>BRITISH.XML </FILE>
- <KEY>british </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>GERMANS.XML </FILE>
- <KEY>germans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>RUSSIANS.XML </FILE>
- <KEY>russians </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>CHINESE.XML </FILE>
- <KEY>chinese </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>JAPANESE.XML </FILE>
- <KEY>japanese </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>KOREANS.XML </FILE>
- <KEY>koreans </KEY>
- </TRIBE>
- <TRIBE>
- <FILE>MONGOLS.XML </FILE>
- <KEY>mongols </KEY>
- </TRIBE>
- <!--Below not allowed in trial version (disabled through code as well)-->
- </TRIBES_TRIAL_VERSION>
- <CATEGORIES id="building_cats">
- <CATEGORY name="Economic" key="E"/>
- <CATEGORY name="Military" key="M"/>
- <CATEGORY name="Wonder" key="W"/>
- </CATEGORIES>
- <CATEGORIES id="tech_cats">
- <CATEGORY name="Military" key="Military" desc="Population Limit, Siege, Forts"/>
- <CATEGORY name="Civic" key="Civic" desc="City Limit, National Borders"/>
- <CATEGORY name="Commerce" key="Commerce" desc="Commerce Cap, Gather Enhancer Buildings"/>
- <CATEGORY name="Science" key="Science" desc="Research Speed and Cost, Line-of-sight"/>
- </CATEGORIES>
- <CATEGORIES id="unit_cats">
- <CATEGORY name="Foot " key="Foot"/>
- <CATEGORY name="Mounted " key="Mounted"/>
- <CATEGORY name="Mechanized " key="Mech"/>
- <CATEGORY name="Siege and Artillery " key="Artillery"/>
- <CATEGORY name="Command and Leadership " key="Command"/>
- <CATEGORY name="Civilian and Non-Combatant" key="Civilian"/>
- <CATEGORY name="Sailing Vessel " key="Sail"/>
- <CATEGORY name="Modern Naval " key="Naval"/>
- <CATEGORY name="Air " key="Air"/>
- </CATEGORIES>
- <CATEGORIES id="treaties">
- <CATEGORY name="WAR!"/>
- <CATEGORY name="Peace"/>
- <CATEGORY name="Ally"/>
- </CATEGORIES>
- <CATEGORIES id="agenameshort" title="">
- <CATEGORY name="Ancient" desc="Age"/>
- <CATEGORY name="Classical" desc="Age"/>
- <CATEGORY name="Medieval" desc="Age"/>
- <CATEGORY name="Gunpowder" desc="Age"/>
- <CATEGORY name="Enlightenment" desc="Age"/>
- <CATEGORY name="Industrial" desc="Age"/>
- <CATEGORY name="Modern" desc="Age"/>
- <CATEGORY name="Information" desc="Age"/>
- </CATEGORIES>
- <CATEGORIES id="combatstances" title="">
- <CATEGORY name="Aggressive" desc="AGGRESSIVE"/>
- <CATEGORY name="Defensive" desc="DEFENSIVE"/>
- <CATEGORY name="Stand Ground" desc="STAND GROUND"/>
- <CATEGORY name="Raid" desc="RAID"/>
- <CATEGORY name="Raze" desc="RAZE"/>
- <CATEGORY name="Hold Fire" desc="HOLD FIRE"/>
- </CATEGORIES>
- <CATEGORIES id="workerstances" title="">
- <CATEGORY name="Gather" desc="GATHER"/>
- <CATEGORY name="Build & Gather" desc="BUILD & GATHER"/>
- <CATEGORY name="Build" desc="BUILD"/>
- <CATEGORY name="Idle" desc="IDLE"/>
- </CATEGORIES>
- <CATEGORIES id="casterstances" title="">
- <CATEGORY name="Auto Craft" desc="AUTO CRAFT"/>
- <CATEGORY name="Manual Craft" desc="MANUAL CRAFT"/>
- </CATEGORIES>
- <CATEGORIES id="packerstances" title="">
- <CATEGORY name="Auto Deploy" desc="AUTO DEPLOY"/>
- <CATEGORY name="Manual Deploy" desc="MANUAL DEPLOY"/>
- </CATEGORIES>
- <CATEGORIES id="gamestyles" title="Teams & Allies:">
- <CATEGORY name="Diplomacy" key="Diplomacy"/>
- <CATEGORY name="Survival of the Fittest" key="Survival of the Fittest"/>
- <CATEGORY name="Assassin!" key="Assassin"/>
- <CATEGORY name="Barbarians at the Gates!" key="Barbarians at the Gates!"/>
- <CATEGORY name="Teams of 2" key="Teams of 2"/>
- <CATEGORY name="Teams of 3" key="Teams of 3"/>
- <CATEGORY name="Teams of 4" key="Teams of 4"/>
- <CATEGORY name="Team Diplomacy" key="Team Diplomacy"/>
- <CATEGORY name="Cooperative Diplomacy" key="Cooperative Diplomacy"/>
- <CATEGORY name="Cooperative Survival" key="Cooperative Survival"/>
- <CATEGORY name="Cooperative Teams" key="Cooperative Teams"/>
- <CATEGORY name="Custom Diplomacy" key="Custom Diplomacy"/>
- <CATEGORY name="Custom Teams" key="Custom Teams"/>
- <CATEGORY name="Saved Game" key="Saved Game"/>
- </CATEGORIES>
- <CATEGORIES id="gamerules" title="Game Rules:">
- <CATEGORY name="Standard" key="Standard"/>
- <CATEGORY name="Custom" key="Custom"/>
- <CATEGORY name="No Rush" key="No Rush"/>
- <CATEGORY name="Sudden Death" key="Sudden Death"/>
- <CATEGORY name="Deathmatch" key="Deathmatch"/>
- <CATEGORY name="Nomad" key="Nomad"/>
- <CATEGORY name="Peaceful Tech Race" key="Peaceful Tech Race"/>
- <CATEGORY name="Assassin!" key="Assassin"/>
- <CATEGORY name="Barbarians at the Gates!" key="Barbarians at the Gates"/>
- <CATEGORY name="Fast Game" key="Fast Game"/>
- <CATEGORY name="Scenario" key="Scenario"/>
- <CATEGORY name="Info Deathmatch" key="Info Deathmatch"/>
- </CATEGORIES>
- <CATEGORIES id="mapstyles" title="Map Style:">
- <CATEGORY name="Random" key="Random"/>
- <CATEGORY name="Random Land Map" key="Random Land Map"/>
- <CATEGORY name="Random Sea Map" key="Random Sea Map"/>
- <CATEGORY name="Secret Random" key="Secret Random"/>
- <CATEGORY name="Secret Random Land" key="Secret Random Land"/>
- <CATEGORY name="Secret Random Sea" key="Secret Random Sea"/>
- <CATEGORY name="Old World" key="Old World"/>
- <CATEGORY name="Great Sahara" key="Great Sahara"/>
- <CATEGORY name="Amazon Rainforest" key="Amazon Rainforest"/>
- <CATEGORY name="Himalayas" key="Himalayas"/>
- <CATEGORY name="Southwest Mesa" key="Southwest Mesa"/>
- <CATEGORY name="African Watering Hole" key="African Watering Hole"/>
- <CATEGORY name="Mediterranean" key="Mediterranean"/>
- <CATEGORY name="Australian Outback" key="Australian Outback"/>
- <CATEGORY name="Great Lakes" key="Great Lakes"/>
- <CATEGORY name="Warring States" key="Warring States"/>
- <CATEGORY name="New World" key="New World"/>
- <CATEGORY name="Colonial Powers" key="Colonial Powers"/>
- <CATEGORY name="East Indies" key="East Indies"/>
- <CATEGORY name="East Meets West" key="East Meets West"/>
- <CATEGORY name="Atlantic Sea Power" key="Atlantic Sea Power"/>
- <CATEGORY name="Nile Delta" key="Nile Delta"/>
- <CATEGORY name="British Isles" key="British Isles"/>
- </CATEGORIES>
- <CATEGORIES id="difficulties" title="Difficulty:">
- <CATEGORY name="Easiest" key="Easiest"/>
- <CATEGORY name="Easy" key="Easy"/>
- <CATEGORY name="Moderate" key="Moderate"/>
- <CATEGORY name="Tough" key="Tough"/>
- <CATEGORY name="Tougher" key="Tougher"/>
- <CATEGORY name="Toughest" key="Toughest"/>
- </CATEGORIES>
- <CATEGORIES id="mods" title="Game Mods:">
- <CATEGORY name="-None Selected-" key="None"/>
- </CATEGORIES>
- <CATEGORIES id="mapsizes" title="Map Size:">
- <CATEGORY name="Tiny" key="Tiny" desc="Tiny">
- <DATA>40</DATA>
- </CATEGORY>
- <CATEGORY name="Arena" key="Arena" desc="Arena">
- <DATA>50</DATA>
- </CATEGORY>
- <CATEGORY name="Small (2/3-player)" key="Medium" desc="Medium">
- <DATA>60</DATA>
- </CATEGORY>
- <CATEGORY name="Standard (4-player)" key="Standard" desc="Standard">
- <DATA>70</DATA>
- </CATEGORY>
- <CATEGORY name="Large (5/6-player)" key="Large" desc="Large">
- <DATA>80</DATA>
- </CATEGORY>
- <CATEGORY name="Huge (7/8-player)" key="Huge" desc="Huge">
- <DATA>90</DATA>
- </CATEGORY>
- <CATEGORY name="Big Huge" key="Big Huge" desc="Big Huge">
- <DATA>100</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="victories" title="Victory:">
- <CATEGORY name="Standard" key="Standard"/>
- <CATEGORY name="Sudden Death" key="Sudden Death"/>
- <CATEGORY name="Conquest" key="Conquest"/>
- <CATEGORY name="Score" key="Score"/>
- <CATEGORY name="Time Limit" key="Time Limit"/>
- <CATEGORY name="Musical Chairs" key="Musical Chairs"/>
- <CATEGORY name="Wonder" key="Wonder"/>
- <CATEGORY name="Territory" key="Territory"/>
- <CATEGORY name="Economic" key="Economic"/>
- <CATEGORY name="Tech Race" key="Tech Race"/>
- <CATEGORY name="Scenario Victory" key="Scenario Victory"/>
- </CATEGORIES>
- <CATEGORIES id="eliminations" title="Elimination:">
- <CATEGORY name="Conquest" key="Conquest"/>
- <CATEGORY name="Capital" key="Capital"/>
- <CATEGORY name="Sudden Death Capital" key="Sudden Death Capital"/>
- <CATEGORY name="Sudden Death" key="Sudden Death"/>
- </CATEGORIES>
- <CATEGORIES id="startingtowns" title="Start With:">
- <CATEGORY name="Nomad"/>
- <CATEGORY name="City Center Only"/>
- <CATEGORY name="Small Town"/>
- <CATEGORY name="Large Town"/>
- </CATEGORIES>
- <CATEGORIES id="startingresources" title="Resources:">
- <CATEGORY name="Low " key="Low ">
- <DATA> 0</DATA>
- <DATA> 0</DATA>
- </CATEGORY>
- <CATEGORY name="Standard " key="Standard ">
- <DATA> 1</DATA>
- <DATA> 1</DATA>
- </CATEGORY>
- <CATEGORY name="x2 " key="x2 ">
- <DATA> 2</DATA>
- <DATA> 2</DATA>
- </CATEGORY>
- <CATEGORY name="x3 " key="x3 ">
- <DATA> 3</DATA>
- <DATA> 3</DATA>
- </CATEGORY>
- <CATEGORY name="x5 " key="x5 ">
- <DATA> 5</DATA>
- <DATA> 5</DATA>
- </CATEGORY>
- <CATEGORY name="x10 " key="x10 ">
- <DATA>10 </DATA>
- <DATA>10</DATA>
- </CATEGORY>
- <CATEGORY name="x20 " key="x20 ">
- <DATA>20 </DATA>
- <DATA>20</DATA>
- </CATEGORY>
- <CATEGORY name="Deathmatch " key="Deathmatch ">
- <DATA>100</DATA>
- <DATA>100</DATA>
- </CATEGORY>
- <CATEGORY name="Infinite " key="Infinite ">
- <DATA>100</DATA>
- <DATA>100</DATA>
- </CATEGORY>
- <CATEGORY name="Variable Low " key="Variable Low ">
- <DATA> 1 </DATA>
- <DATA> 2</DATA>
- </CATEGORY>
- <CATEGORY name="Variable Medium" key="Variable Medium">
- <DATA> 3 </DATA>
- <DATA> 5</DATA>
- </CATEGORY>
- <CATEGORY name="Variable High " key="Variable High ">
- <DATA> 5 </DATA>
- <DATA> 20</DATA>
- </CATEGORY>
- <CATEGORY name="Random " key="Random ">
- <DATA> 1 </DATA>
- <DATA> 20</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="defenderresources" title="Defender Bonus:">
- <CATEGORY name="Same Resources"/>
- <CATEGORY name="Double Resources"/>
- <CATEGORY name="Triple Resources"/>
- <CATEGORY name="Quadruple Resources"/>
- <CATEGORY name="Quintuple Resources"/>
- </CATEGORIES>
- <CATEGORIES id="techcosts" title="Technology:">
- <CATEGORY name="Cheap and Fast"/>
- <CATEGORY name="Cheap"/>
- <CATEGORY name="Normal and Fast"/>
- <CATEGORY name="Normal"/>
- <CATEGORY name="Normal and Slow"/>
- <CATEGORY name="Expensive"/>
- <CATEGORY name="Expensive and Slow"/>
- <CATEGORY name="Very Expensive"/>
- <CATEGORY name="Very Expensive and Slow"/>
- </CATEGORIES>
- <CATEGORIES id="startingtechs" title="Start Age:">
- <CATEGORY name="Ancient Age"/>
- <CATEGORY name="Classical Age"/>
- <CATEGORY name="Medieval Age"/>
- <CATEGORY name="Gunpowder Age"/>
- <CATEGORY name="Enlightenment Age"/>
- <CATEGORY name="Industrial Age"/>
- <CATEGORY name="Modern Age"/>
- <CATEGORY name="Information Age"/>
- <CATEGORY name="All Technologies"/>
- <CATEGORY name="Random Age!"/>
- </CATEGORIES>
- <CATEGORIES id="defendertechs" title="Defender Age:">
- <CATEGORY name="Same Age"/>
- <CATEGORY name="+1 Age"/>
- <CATEGORY name="+2 Age"/>
- <CATEGORY name="+3 Age"/>
- <CATEGORY name="+4 Age"/>
- </CATEGORIES>
- <CATEGORIES id="endingtechs" title="End Age:">
- <CATEGORY name="Classical Age"/>
- <CATEGORY name="Medieval Age"/>
- <CATEGORY name="Gunpowder Age"/>
- <CATEGORY name="Enlightenment Age"/>
- <CATEGORY name="Industrial Age"/>
- <CATEGORY name="Modern Age"/>
- <CATEGORY name="Information Age"/>
- </CATEGORIES>
- <CATEGORIES id="revealmaps" title="Reveal Map:">
- <CATEGORY name="No Ally LOS" key="No Ally LOS"/>
- <CATEGORY name="Normal" key="Normal"/>
- <CATEGORY name="Explored" key="Explored"/>
- <CATEGORY name="All Visible" key="All Visible"/>
- </CATEGORIES>
- <CATEGORIES id="poplimits" title="Population:">
- <CATEGORY name="2000 ">
- <DATA>2000 </DATA>
- </CATEGORY>
- <CATEGORY name="75 ">
- <DATA>75 </DATA>
- </CATEGORY>
- <CATEGORY name="100">
- <DATA>100</DATA>
- </CATEGORY>
- <CATEGORY name="125">
- <DATA>125</DATA>
- </CATEGORY>
- <CATEGORY name="150">
- <DATA>150</DATA>
- </CATEGORY>
- <CATEGORY name="200">
- <DATA>200</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="rushrules" title="Rush Rules:">
- <CATEGORY name="Standard" key="Standard"/>
- <CATEGORY name="Peace until Classical Age" key="Peace until Classical Age"/>
- <CATEGORY name="Peace until Medieval Age" key="Peace until Medieval Age"/>
- <CATEGORY name="Peace until Gunpowder Age" key="Peace until Gunpowder Age"/>
- <CATEGORY name="Peace until Enlightenment Age" key="Peace until Enlightenment Age"/>
- <CATEGORY name="Peace until Industrial Age" key="Peace until Industrial Age"/>
- <CATEGORY name="Peace until Modern Age" key="Peace until Modern Age"/>
- <CATEGORY name="Peace until Information Age" key="Peace until Information Age"/>
- <CATEGORY name="Non Violent" key="Non Violent"/>
- <CATEGORY name="Peace for first 2 minutes " key="Peace for first 2 minutes ">
- <DATA>2</DATA>
- </CATEGORY>
- <CATEGORY name="Peace for first 5 minutes " key="Peace for first 5 minutes ">
- <DATA>5</DATA>
- </CATEGORY>
- <CATEGORY name="Peace for first 10 minutes " key="Peace for first 10 minutes ">
- <DATA>10</DATA>
- </CATEGORY>
- <CATEGORY name="Peace for first 15 minutes " key="Peace for first 15 minutes ">
- <DATA>15</DATA>
- </CATEGORY>
- <CATEGORY name="Peace for first 20 minutes " key="Peace for first 20 minutes ">
- <DATA>20</DATA>
- </CATEGORY>
- <CATEGORY name="Peace for first 30 minutes " key="Peace for first 30 minutes ">
- <DATA>30</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="cannontimes" title="Cannon Time:">
- <CATEGORY name="None ">
- <DATA>0</DATA>
- </CATEGORY>
- <CATEGORY name="1 Cannon Time ">
- <DATA>1</DATA>
- </CATEGORY>
- <CATEGORY name="2 Cannon Times">
- <DATA>2</DATA>
- </CATEGORY>
- <CATEGORY name="4 Cannon Times">
- <DATA>4</DATA>
- </CATEGORY>
- <CATEGORY name="8 Cannon Times">
- <DATA>8</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="handicaps">
- <CATEGORY name="Standard">
- <DATA> 0</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +1">
- <DATA> 5</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +2">
- <DATA> 10</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +3">
- <DATA> 15</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +4">
- <DATA> 20</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +5">
- <DATA> 25</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +6">
- <DATA> 30</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +7">
- <DATA> 35</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +8">
- <DATA> 40</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +9">
- <DATA> 45</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +10">
- <DATA> 50</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +11">
- <DATA> 55</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +12">
- <DATA> 60</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +13">
- <DATA> 65</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +14">
- <DATA> 70</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +15">
- <DATA> 75</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +16">
- <DATA> 80</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +17">
- <DATA> 85</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +18">
- <DATA> 90</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +19">
- <DATA> 95</DATA>
- </CATEGORY>
- <CATEGORY name="Skill +20">
- <DATA> 100</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="playerslots">
- <CATEGORY name="Open"/>
- <CATEGORY name="Closed"/>
- <CATEGORY name="None"/>
- <CATEGORY name="Computer"/>
- <CATEGORY name="Computer (Rush and Raid)"/>
- <CATEGORY name="Computer (Boom and Build)"/>
- <CATEGORY name="Human"/>
- <CATEGORY name="Boot Player"/>
- <CATEGORY name="Human Control All"/>
- <CATEGORY name="Computer Control All"/>
- </CATEGORIES>
- <CATEGORIES id="numberofplayers" title="Other Nations:">
- <CATEGORY name="0"/>
- <CATEGORY name="1"/>
- <CATEGORY name="2"/>
- <CATEGORY name="3"/>
- <CATEGORY name="4"/>
- <CATEGORY name="5"/>
- <CATEGORY name="6"/>
- <CATEGORY name="7"/>
- </CATEGORIES>
- <CATEGORIES id="maxobservers" title="Max Observers:">
- <CATEGORY name="0"/>
- <CATEGORY name="1"/>
- <CATEGORY name="2"/>
- <CATEGORY name="3"/>
- <CATEGORY name="4"/>
- <CATEGORY name="5"/>
- <CATEGORY name="6"/>
- </CATEGORIES>
- <CATEGORIES id="gamespeeds" title="Game Speed:">
- <CATEGORY name="Very Slow"/>
- <CATEGORY name="Slow"/>
- <CATEGORY name="Normal"/>
- <CATEGORY name="Fast"/>
- <CATEGORY name="Hyper Fast"/>
- </CATEGORIES>
- <CATEGORIES id="scores" title="Score:">
- <CATEGORY name="1000 ">
- <DATA>1000 </DATA>
- </CATEGORY>
- <CATEGORY name="2000 ">
- <DATA>2000 </DATA>
- </CATEGORY>
- <CATEGORY name="3000 ">
- <DATA>3000 </DATA>
- </CATEGORY>
- <CATEGORY name="4000 ">
- <DATA>4000 </DATA>
- </CATEGORY>
- <CATEGORY name="5000 ">
- <DATA>5000 </DATA>
- </CATEGORY>
- <CATEGORY name="6000 ">
- <DATA>6000 </DATA>
- </CATEGORY>
- <CATEGORY name="7000 ">
- <DATA>7000 </DATA>
- </CATEGORY>
- <CATEGORY name="8000 ">
- <DATA>8000 </DATA>
- </CATEGORY>
- <CATEGORY name="9000 ">
- <DATA>9000 </DATA>
- </CATEGORY>
- <CATEGORY name="10000">
- <DATA>10000</DATA>
- </CATEGORY>
- <CATEGORY name="15000">
- <DATA>15000</DATA>
- </CATEGORY>
- <CATEGORY name="20000">
- <DATA>20000</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="timelimits" title="Time Limit:">
- <CATEGORY name="15 minutes">
- <DATA> 15</DATA>
- </CATEGORY>
- <CATEGORY name="30 minutes">
- <DATA> 30</DATA>
- </CATEGORY>
- <CATEGORY name="45 minutes">
- <DATA> 45</DATA>
- </CATEGORY>
- <CATEGORY name="60 minutes">
- <DATA> 60</DATA>
- </CATEGORY>
- <CATEGORY name="90 minutes">
- <DATA> 90</DATA>
- </CATEGORY>
- <CATEGORY name="2 Hours ">
- <DATA>120</DATA>
- </CATEGORY>
- <CATEGORY name="3 Hours ">
- <DATA>180</DATA>
- </CATEGORY>
- <CATEGORY name="4 Hours ">
- <DATA>240</DATA>
- </CATEGORY>
- <CATEGORY name="Custom Scenario">
- <DATA>240</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="chairs" title="Musical Chairs:">
- <CATEGORY name="2 minutes">
- <DATA>2</DATA>
- </CATEGORY>
- <CATEGORY name="5 minutes">
- <DATA>5</DATA>
- </CATEGORY>
- <CATEGORY name="8 minutes">
- <DATA>8</DATA>
- </CATEGORY>
- <CATEGORY name="10 minutes">
- <DATA>10</DATA>
- </CATEGORY>
- <CATEGORY name="15 minutes">
- <DATA>15</DATA>
- </CATEGORY>
- <CATEGORY name="20 minutes">
- <DATA>20</DATA>
- </CATEGORY>
- <CATEGORY name="25 minutes">
- <DATA>25</DATA>
- </CATEGORY>
- <CATEGORY name="30 minutes">
- <DATA>30</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="wonderwins" title="Wonder Victory:">
- <CATEGORY name="1 Wonder Point ">
- <DATA>1</DATA>
- </CATEGORY>
- <CATEGORY name="2 Wonder Points ">
- <DATA>2</DATA>
- </CATEGORY>
- <CATEGORY name="3 Wonder Points ">
- <DATA>3</DATA>
- </CATEGORY>
- <CATEGORY name="4 Wonder Points ">
- <DATA>4</DATA>
- </CATEGORY>
- <CATEGORY name="6 Wonder Points ">
- <DATA>6</DATA>
- </CATEGORY>
- <CATEGORY name="8 Wonder Points ">
- <DATA>8</DATA>
- </CATEGORY>
- <CATEGORY name="10 Wonder Points">
- <DATA> 10</DATA>
- </CATEGORY>
- <CATEGORY name="12 Wonder Points">
- <DATA> 12</DATA>
- </CATEGORY>
- <CATEGORY name="14 Wonder Points">
- <DATA> 14</DATA>
- </CATEGORY>
- <CATEGORY name="16 Wonder Points">
- <DATA> 16</DATA>
- </CATEGORY>
- <CATEGORY name="20 Wonder Points">
- <DATA> 20</DATA>
- </CATEGORY>
- <CATEGORY name="24 Wonder Points">
- <DATA> 24</DATA>
- </CATEGORY>
- <CATEGORY name="No Wonder Victory">
- <DATA> 9999</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="popwins" title="Territory Goal:">
- <CATEGORY name="30% of world territory">
- <DATA> 30</DATA>
- </CATEGORY>
- <CATEGORY name="35% of world territory">
- <DATA> 35</DATA>
- </CATEGORY>
- <CATEGORY name="40% of world territory">
- <DATA> 40</DATA>
- </CATEGORY>
- <CATEGORY name="45% of world territory">
- <DATA> 45</DATA>
- </CATEGORY>
- <CATEGORY name="50% of world territory">
- <DATA> 50</DATA>
- </CATEGORY>
- <CATEGORY name="55% of world territory">
- <DATA> 55</DATA>
- </CATEGORY>
- <CATEGORY name="60% of world territory">
- <DATA> 60</DATA>
- </CATEGORY>
- <CATEGORY name="65% of world territory">
- <DATA> 65</DATA>
- </CATEGORY>
- <CATEGORY name="70% of world territory">
- <DATA> 70</DATA>
- </CATEGORY>
- <CATEGORY name="75% of world territory">
- <DATA> 75</DATA>
- </CATEGORY>
- <CATEGORY name="80% of world territory">
- <DATA> 80</DATA>
- </CATEGORY>
- <CATEGORY name="90% of world territory">
- <DATA> 90</DATA>
- </CATEGORY>
- <CATEGORY name="No Territory Victory ">
- <DATA>100</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="econwins" title="Income Goal:">
- <CATEGORY name="+100 Average Income">
- <DATA>100</DATA>
- </CATEGORY>
- <CATEGORY name="+200 Average Income">
- <DATA>200</DATA>
- </CATEGORY>
- <CATEGORY name="+300 Average Income">
- <DATA>300</DATA>
- </CATEGORY>
- <CATEGORY name="+400 Average Income">
- <DATA>400</DATA>
- </CATEGORY>
- <CATEGORY name="+500 Average Income">
- <DATA>500</DATA>
- </CATEGORY>
- <CATEGORY name="+600 Average Income">
- <DATA>600</DATA>
- </CATEGORY>
- <CATEGORY name="+700 Average Income">
- <DATA>700</DATA>
- </CATEGORY>
- <CATEGORY name="+800 Average Income">
- <DATA>800</DATA>
- </CATEGORY>
- <CATEGORY name="+900 Average Income">
- <DATA>900</DATA>
- </CATEGORY>
- </CATEGORIES>
- <CATEGORIES id="victorytypes">
- <CATEGORY name="Generic"/>
- <CATEGORY name="Wonder"/>
- <CATEGORY name="Territory"/>
- <CATEGORY name="Tech Race"/>
- <CATEGORY name="Score"/>
- <CATEGORY name="Economy"/>
- <CATEGORY name="Time Limit"/>
- </CATEGORIES>
- <CATEGORIES id="gameinfo_flags">
- <CATEGORY name="Save to Profile"/>
- <!--<CATEGORY name="Record Game"/>-->
- <CATEGORY name="Turbo Resources"/>
- <CATEGORY name="No Nation Powers"/>
- <CATEGORY name="No Unique Units"/>
- <CATEGORY name="Cooperative AI"/>
- <CATEGORY name="Allow Observer Chat"/>
- <CATEGORY name="Free Pause"/>
- <CATEGORY name="Tournament Play"/>
- <CATEGORY name="Lock Game Speed"/>
- <CATEGORY name="Require Random Teams"/>
- <CATEGORY name="Require Random Nations"/>
- <CATEGORY name="Disable Saving"/>
- </CATEGORIES>
- </ROOT>
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