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zfg
Aug 14th, 2013
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  1. Recently I've been planning a run of OoT Master Quest all dungeons + dungeon skulltulas. It's a completely arbitrary category I came up with because I want to do a run of MQ that demonstrates most of MQ's differences which are only the dungeons. I feel like all other regular OoT categories applied to MQ skip so much of dungeons that its not much different from OoT, or in the case of 100%, it does so much stuff that isn't any different in MQ at all.
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  3. The problem is what I want to define as a "dungeon." The main 8 dungeons are an obvious yes, but ice cavern, bottom of the well, gerudo training grounds and trials are debatable.
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  5. So far I've decided I will require IC and BOTW because they have skulltulas and iron boots/lens will be considered the end. I'm still not sure what to do about GTG and trials though
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  7. GTG - while its not as broken as regular OoT where its just a single weirdshot to ice arrows, it's still very broken and only requires going through 3-4 rooms and no keys. Shows off some differences but not a lot, and has no skulltulas.
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  9. Trials - the trials are very different and show off a lot of changes, but a lot of people don't like considering this as a dungeon. Skipping trials also means no light arrow cutscene and a cleaner route. There's also a really stupid trick where I have to walk through a door for 5 minutes to skip song of time. No skulltulas here.
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  11. vote here for what you think should be required http://strawpoll.me/334581
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