Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2016
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.84 KB | None | 0 0
  1. import org.bukkit.potion.PotionEffect;
  2.  
  3. public class JoinQuit_Event implements Listener {
  4.  
  5. @SuppressWarnings("deprecation")
  6. @EventHandler
  7. public void onJoin(PlayerJoinEvent e) {
  8.  
  9. Player p = e.getPlayer();
  10.  
  11. e.setJoinMessage("§6[JumpUP]: §4Der Spieler §3" + p.getName() +"§6Hat das Spiel betreten!");
  12.  
  13. p.setFoodLevel(20);
  14.  
  15. p.getInventory().clear();
  16.  
  17. ItemStack hub = new ItemStack(Material.SLIME_BALL);
  18. ItemMeta mhub = hub.getItemMeta();
  19. mhub.setDisplayName("§6Hub");
  20. hub.setItemMeta(mhub);
  21.  
  22. p.getInventory().setItem(8, hub);
  23.  
  24. File file = new File("plugins/JumpUP", "LobbySpawn.yml");
  25.  
  26. FileConfiguration cfg = YamlConfiguration.loadConfiguration(file);
  27.  
  28.  
  29. String world = cfg.getString("world");
  30. double x = cfg.getDouble("x");
  31. double y = cfg.getDouble("y");
  32. double z = cfg.getDouble("z");
  33. double yaw = cfg.getDouble("yaw");
  34. double pitch = cfg.getDouble("pitch");
  35.  
  36. Location loc = new Location(Bukkit.getWorld(world), x ,y ,z);
  37. loc.setPitch((float) pitch);
  38. loc.setYaw((float) yaw);
  39.  
  40. p.teleport(loc);
  41.  
  42. if(Bukkit.getOnlinePlayers().equals(3)) {
  43.  
  44.  
  45. File file2 = new File("plugins/JumpUP", "ArenaSpawn.yml");
  46.  
  47. FileConfiguration cfg2 = YamlConfiguration.loadConfiguration(file2);
  48.  
  49. String world2 = cfg2.getString("world");
  50. double x2 = cfg2.getDouble("x");
  51. double y2 = cfg2.getDouble("y");
  52. double z2 = cfg2.getDouble("z");
  53. double yaw2 = cfg2.getDouble("yaw");
  54. double pitch2 = cfg2.getDouble("pitch");
  55.  
  56. final Location loc2 = new Location(Bukkit.getWorld(world2), x2 ,y2 ,z2);
  57. loc2.setPitch((float) pitch2);
  58. loc2.setYaw((float) yaw2);
  59.  
  60.  
  61.  
  62. Bukkit.getServer().getScheduler().scheduleAsyncRepeatingTask(Main.plugin, new Runnable() {
  63.  
  64. @Override
  65. public void run() {
  66.  
  67. int number = 10;
  68.  
  69.  
  70.  
  71.  
  72.  
  73. if(number != -1)
  74. if(number != 0)
  75. {
  76.  
  77. if(number == 10)
  78. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 10 Sekunden bis zum Sart!").toString());
  79. if(number == 9)
  80. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 9 Sekunden bis zum Sart!").toString());
  81. if(number == 8)
  82. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 8 Sekunden bis zum Sart!").toString());
  83. if(number == 7)
  84. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 7 Sekunden bis zum Sart!").toString());
  85. if(number == 6)
  86. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 6 Sekunden bis zum Sart!").toString());
  87. if(number == 5)
  88. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 5 Sekunden bis zum Sart!").toString());
  89. if(number == 4)
  90. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 4 Sekunden bis zum Sart!").toString());
  91. if(number == 3)
  92. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 3 Sekunden bis zum Sart!").toString());
  93. if(number == 2)
  94. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 2 Sekunden bis zum Sart!").toString());
  95. if(number == 1)
  96. Bukkit.broadcastMessage((new StringBuilder()).append(ChatColor.RED).append("Noch 1 Sekunde bis zum Sart!").toString());
  97.  
  98. PacketPlayOutTitle title = new PacketPlayOutTitle(EnumTitleAction.TITLE, ChatSerializer.a("{\"text\":\"§6-JumUP-\"}"), 20, 40, 20);
  99.  
  100.  
  101.  
  102. } else
  103. {
  104. Collection<? extends Player> online = Bukkit.getOnlinePlayers();
  105. for(Player p1 : online) {
  106. p1.teleport(loc2);
  107. }
  108. }
  109.  
  110. }}, 0L, 20L);
  111.  
  112. }
  113.  
  114.  
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121. //Alle Spieler die Joinen werden zu einer vorher festgelegten Location teleportiert + Join Message , zu dem wird ein Item gegeben mit dem man zur Lobby zurück kommt(+ Titel in Arbeit)
  122.  
  123.  
  124.  
  125. }
  126.  
  127. @EventHandler
  128. public void onQuit(PlayerQuitEvent e) {
  129.  
  130. Player p = e.getPlayer();
  131.  
  132. e.setQuitMessage("§6JumpUP]: §4Der Spieler §3" + p.getName() +"§6Hat das Spiel verlassen!");
  133.  
  134. }
  135.  
  136. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement