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- #define FILTERSCRIPT
- #include <a_samp>
- #define DIA_KISTE 32674
- #define DIA_Zweihand 32675
- #define DIA_Einhand 32676
- #define DIA_Wurf 32677
- #define DIA_Schlag 12423
- #define DIA_Sonstiges 10234
- #define rot 0xFF0000FF
- new Text3D:WLabel;
- new aufbrechen1[MAX_PLAYERS];
- new Kiste2[MAX_PLAYERS];
- forward aufbrechen3(playerid);
- forward kiste3(playerid);
- new kiste1[MAX_PLAYERS];
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("WaffenKiste by Keys-Planet: Erfolgreich geladen!");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- aufbrechen1[playerid] = 0;
- kiste1[playerid] = 0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/Kiste", cmdtext, true, 10) == 0)
- {
- if(kiste1[playerid] == 1)
- {
- SendClientMessage(playerid,0xFF6400FF,"Du hast bereits eine Kiste. Bitte warte 15 Sekunden!");
- return 1;
- }
- kiste1[playerid] = 1;
- aufbrechen1[playerid] = 1;
- SetTimerEx("aufbrechen3",120000, false,"i",playerid);
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid,x,y,z);
- Kiste2[playerid] = CreateObject(964,x+3,y,z-1,0,0,0);
- WLabel = Create3DTextLabel("Benutze /waffen",0xFF6400FF,x+3,y,z,7,0);
- SendClientMessage(playerid,0xFF6400FF,"Die Kiste verschwindet in 2 Minuten!");
- return 1;
- }
- if(strcmp("/waffen", cmdtext, true, 10) == 0)
- {
- new Float:x, Float:y, Float:z;
- GetObjectPos(Kiste2[playerid], x, y, z);
- if(!IsPlayerInRangeOfPoint(playerid, 4.0,x,y,z))
- return SendClientMessage(playerid,0xFF6400FF,"Du bist nicht in der nähe einer Kiste!");
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "Waffen~Menu", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 1;
- }
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- //--------------------------------------[Kisten DIALOG]-------------------------------------------------------------------
- if(dialogid == DIA_KISTE)
- {
- if(!response)
- {
- SendClientMessage(playerid, 0xFF0000FF, "Abgebrochen");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid, DIA_Zweihand, DIALOG_STYLE_LIST, "Zweihandwaffen-Menu", "Kettensäge\nShotgun\nSawnoff Shotgun\nCombat Shotgun\nAK-47\nM4\nCountry Rifle\nSniper Rifle\nRPG\nHS Rocket\nFlamethrower\nMinigun", "Weiter", "Zurück");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, DIA_Einhand, DIALOG_STYLE_LIST, "Einhandwaffen-Menu", "9mm\nSilenced 9mm\nDesert Eagle\nMicro Uzi\nMP5\nTec-9", "Weiter", "Zurück");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, DIA_Wurf, DIALOG_STYLE_LIST, "Wurfwaffen-Menu", "Grenade\nTear Gas\nMolotov Cocktail", "Weiter", "Zurück");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, DIA_Schlag, DIALOG_STYLE_LIST, "Schlagwaffen-Menu", "Brass Knuckles\nGolf Club\nNightstick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nFlowers\nCane\n", "Weiter", "Zurück");
- }
- case 4:
- {
- ShowPlayerDialog(playerid, DIA_Sonstiges, DIALOG_STYLE_LIST, "Sonstiges", "Satchel Charge\nSpraycan\nFire Extinguisher\nCamera\nParachute", "Weiter", "Zurück");
- }
- }
- }
- //--------------------------------------[Der Dialog für das Zweihandmenü]------------------------------------------------------------------
- if(dialogid == DIA_Zweihand)
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "Zweihandwaffen-Menu", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 0;
- }
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 9, 1);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 25, 9999);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 26, 9999);
- }
- case 3:
- {
- GivePlayerWeapon(playerid, 27, 9999);
- }
- case 4:
- {
- GivePlayerWeapon(playerid, 30, 9999);
- }
- case 5:
- {
- GivePlayerWeapon(playerid, 31, 9999);
- }
- case 6:
- {
- GivePlayerWeapon(playerid, 33, 9999);
- }
- case 7:
- {
- GivePlayerWeapon(playerid, 34, 9999);
- }
- case 8:
- {
- GivePlayerWeapon(playerid, 35, 9999);
- }
- case 9:
- {
- GivePlayerWeapon(playerid, 36, 9999);
- }
- case 10:
- {
- GivePlayerWeapon(playerid, 37, 9999);
- }
- case 11:
- {
- GivePlayerWeapon(playerid, 38, 9999);
- }
- }
- }
- //---------------------------------------------------------[Dialog für die Einhandwaffen]------------------------------------------------------------
- if(dialogid == DIA_Einhand)
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "Einhandwaffen-Menu", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 0;
- }
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 22, 9999);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 23, 9999);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 24, 9999);
- }
- case 3:
- {
- GivePlayerWeapon(playerid, 28, 9999);
- }
- case 4:
- {
- GivePlayerWeapon(playerid, 29, 9999);
- }
- case 5:
- {
- GivePlayerWeapon(playerid, 32, 9999);
- }
- }
- }
- ////////////////////////////////////////////////////////////DIALOG FÜR DIE WurfWaffen////////////////////////////////////////////////////////////////////////////////////
- if(dialogid == DIA_Wurf)
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "WurfWaffen-Menu", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 0;
- }
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 16, 9999);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 17, 9999);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 18, 9999);
- }
- }
- }
- ////////////////////////////////////////////////////////////DIALOGE FÜR Schlagwaffen///////////////////////////////////////////////////////////////////////////////////
- if(dialogid == DIA_Schlag)
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "Schlagwaffen-Menu", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 0;
- }
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 1, 1);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 2, 1);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 3, 1);
- }
- case 3:
- {
- GivePlayerWeapon(playerid, 4, 1);
- }
- case 4:
- {
- GivePlayerWeapon(playerid, 5, 1);
- }
- case 5:
- {
- GivePlayerWeapon(playerid, 6, 1);
- }
- case 6:
- {
- GivePlayerWeapon(playerid, 7, 1);
- }
- case 7:
- {
- GivePlayerWeapon(playerid, 8, 1);
- }
- case 8:
- {
- GivePlayerWeapon(playerid, 14, 1);
- }
- case 9:
- {
- GivePlayerWeapon(playerid, 15, 1);
- }
- }
- }
- /////////////////////////////////////////////////////////DIALOGE FÜR Sonstiges//////////////////////////////////////////////////////////////////////////////
- if(dialogid == DIA_Sonstiges)
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIA_KISTE, DIALOG_STYLE_LIST, "Sonstiges", "Zweihandwaffen\nEinhandwaffen\nWurfwaffen\nSchlagwaffen\nSonstiges", "Weiter", "Abbrechen");
- return 0;
- }
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 39, 9999);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 41, 9999);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 42, 9999);
- }
- case 3:
- {
- GivePlayerWeapon(playerid, 43, 9999);
- }
- case 4:
- {
- GivePlayerWeapon(playerid, 46, 9999);
- }
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public aufbrechen3(playerid)
- {
- if(aufbrechen1[playerid] == 1)
- {
- Delete3DTextLabel(WLabel);
- DestroyObject(Kiste2[playerid]);
- SendClientMessage(playerid,0xFF6400FF,"Die Kiste, ist nun Verschwunden!");
- SendClientMessage(playerid,0xFF6400FF,"Du kannst dir nun eine neue hollen!");
- aufbrechen1[playerid] = 0;
- kiste1[playerid] = 0;
- }
- return 1;
- }
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