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May 3rd, 2013
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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 271
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31. EnableEconomy: true
  32. # Enables or disables the Rent System
  33. EnableRentSystem: false
  34. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35. RentCheckInterval: 10
  36. # Enable or disable residence chat channels.
  37. ResidenceChatEnable: true
  38. # Color of residence chat.
  39. ResidenceChatColor: DARK_PURPLE
  40. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41. AdminOnlyCommands: false
  42. # Setting this to true makes server OPs admins.
  43. AdminOPs: true
  44. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46. MultiWorldPlugin: Multiverse-Core
  47. # Setting this to true causes subzones to inherit flags from their parent zones.
  48. ResidenceFlagsInherit: true
  49. # Setting this to false will allow rented residences to be modified by the renting player.
  50. PreventRentModify: true
  51. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52. StopOnSaveFault: true
  53. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56. ShowIntervalMessages: false
  57. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  58. CustomContainers: []
  59. CustomBothClick: []
  60. CustomRightClick: []
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. use: true
  65. build: true
  66. ignite: true
  67. firespread: true
  68. damage: true
  69. creeper: true
  70. tnt: true
  71. pvp: true
  72. WorldNameHere: #here you can set flags for individual worlds, these override Global
  73. #build: true
  74. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  75. FlagPermission:
  76. move: true
  77. build: true
  78. place: true
  79. destroy: true
  80. use: true
  81. container: true
  82. pvp: true
  83. tp: true
  84. ignite: true
  85. firespread: true
  86. bucket: true
  87. flow: true
  88. lavaflow: true
  89. waterflow: true
  90. creeper: true
  91. tnt: true
  92. monsters: true
  93. animals: true
  94. subzone: true
  95. healing: true
  96. piston: true
  97. diode: true
  98. lever: true
  99. button: true
  100. door: true
  101. table: true
  102. enchant: true
  103. brew: true
  104. bed: true
  105. cake: true
  106. note: true
  107. trample: false
  108. burn: true
  109. explode: false
  110. fireball: true
  111. # These are default flags applied to all residences from any user group.
  112. ResidenceDefault:
  113. build: false
  114. use: false
  115. container: false
  116. pvp: false
  117. tnt: false
  118. creeper: false
  119. flow: false
  120. piston: false
  121. ignite: false
  122. firespread: false
  123. # These are default flags applied to the residence creator of any group.
  124. CreatorDefault:
  125. build: true
  126. move: true
  127. use: true
  128. ignite: true
  129. container: true
  130. # These are default group flags applied to a residence made by a user of any group.
  131. GroupDefault:
  132. #default: #group name
  133. #build: true
  134.  
  135. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  136. Groups:
  137. Default: #group name
  138. # Information about the Residence zone that the player can define.
  139. #Uncomment the lines below to mirror this config to other groups.
  140. #Mirror:
  141. #- 'group1'
  142. #- 'group2'
  143. Residence:
  144. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  145. CanCreate: true
  146. # The maximum number of Residences a player can have.
  147. MaxResidences: 3
  148. # The maximum number of physical areas a residence can have.
  149. MaxAreasPerResidence: 2
  150. # The maximum number of blocks a Residence can be, East to West (X).
  151. MaxEastWest: 16
  152. # The maximum number of blocks a Residence can be, North to South (Z).
  153. MaxNorthSouth: 16
  154. # The maximum number of blocks a Residence can be, High to Low (Y).
  155. MaxUpDown: 256
  156. # The lowest altitude this group is allowed to protect.
  157. MinHeight: 0
  158. # The highest altitude this group is allowed to protect.
  159. MaxHeight: 255
  160. # The maximum recursive depth that subzones can go.
  161. # A subzone within a subzone within the Residence zone would be a depth of 2.
  162. # Set to 0 to disable subzones.
  163. SubzoneDepth: 3
  164. # Whether or not to allow teleporting to Residences.
  165. CanTeleport: true
  166. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  167. Unstuck: true
  168. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  169. SelectCommandAccess: true
  170. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  171. ItemListAccess: true
  172. Bronze: #group name
  173. # Information about the Residence zone that the player can define.
  174. #Uncomment the lines below to mirror this config to other groups.
  175. #Mirror:
  176. #- 'group1'
  177. #- 'group2'
  178. Residence:
  179. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  180. CanCreate: true
  181. # The maximum number of Residences a player can have.
  182. MaxResidences: 1
  183. # The maximum number of physical areas a residence can have.
  184. MaxAreasPerResidence: 2
  185. # The maximum number of blocks a Residence can be, East to West (X).
  186. MaxEastWest: 24
  187. # The maximum number of blocks a Residence can be, North to South (Z).
  188. MaxNorthSouth: 24
  189. # The maximum number of blocks a Residence can be, High to Low (Y).
  190. MaxUpDown: 256
  191. # The lowest altitude this group is allowed to protect.
  192. MinHeight: 0
  193. # The highest altitude this group is allowed to protect.
  194. MaxHeight: 255
  195. # The maximum recursive depth that subzones can go.
  196. # A subzone within a subzone within the Residence zone would be a depth of 2.
  197. # Set to 0 to disable subzones.
  198. SubzoneDepth: 3
  199. # Whether or not to allow teleporting to Residences.
  200. CanTeleport: true
  201. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  202. Unstuck: true
  203. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  204. SelectCommandAccess: true
  205. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  206. ItemListAccess: true
  207. Iron: #group name
  208. # Information about the Residence zone that the player can define.
  209. #Uncomment the lines below to mirror this config to other groups.
  210. #Mirror:
  211. #- 'group1'
  212. #- 'group2'
  213. Residence:
  214. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  215. CanCreate: true
  216. # The maximum number of Residences a player can have.
  217. MaxResidences: 1
  218. # The maximum number of physical areas a residence can have.
  219. MaxAreasPerResidence: 2
  220. # The maximum number of blocks a Residence can be, East to West (X).
  221. MaxEastWest: 32
  222. # The maximum number of blocks a Residence can be, North to South (Z).
  223. MaxNorthSouth: 32
  224. # The maximum number of blocks a Residence can be, High to Low (Y).
  225. MaxUpDown: 256
  226. # The lowest altitude this group is allowed to protect.
  227. MinHeight: 0
  228. # The highest altitude this group is allowed to protect.
  229. MaxHeight: 255
  230. # The maximum recursive depth that subzones can go.
  231. # A subzone within a subzone within the Residence zone would be a depth of 2.
  232. # Set to 0 to disable subzones.
  233. SubzoneDepth: 3
  234. # Whether or not to allow teleporting to Residences.
  235. CanTeleport: true
  236. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  237. Unstuck: true
  238. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  239. SelectCommandAccess: true
  240. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  241. ItemListAccess: true
  242. Butter: #group name
  243. # Information about the Residence zone that the player can define.
  244. #Uncomment the lines below to mirror this config to other groups.
  245. #Mirror:
  246. #- 'group1'
  247. #- 'group2'
  248. Residence:
  249. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  250. CanCreate: true
  251. # The maximum number of Residences a player can have.
  252. MaxResidences: 1
  253. # The maximum number of physical areas a residence can have.
  254. MaxAreasPerResidence: 2
  255. # The maximum number of blocks a Residence can be, East to West (X).
  256. MaxEastWest: 48
  257. # The maximum number of blocks a Residence can be, North to South (Z).
  258. MaxNorthSouth: 48
  259. # The maximum number of blocks a Residence can be, High to Low (Y).
  260. MaxUpDown: 256
  261. # The lowest altitude this group is allowed to protect.
  262. MinHeight: 0
  263. # The highest altitude this group is allowed to protect.
  264. MaxHeight: 255
  265. # The maximum recursive depth that subzones can go.
  266. # A subzone within a subzone within the Residence zone would be a depth of 2.
  267. # Set to 0 to disable subzones.
  268. SubzoneDepth: 3
  269. # Whether or not to allow teleporting to Residences.
  270. CanTeleport: true
  271. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  272. Unstuck: true
  273. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  274. SelectCommandAccess: true
  275. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  276. ItemListAccess: true
  277. Diamond: #group name
  278. # Information about the Residence zone that the player can define.
  279. #Uncomment the lines below to mirror this config to other groups.
  280. #Mirror:
  281. #- 'group1'
  282. #- 'group2'
  283. Residence:
  284. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  285. CanCreate: true
  286. # The maximum number of Residences a player can have.
  287. MaxResidences: 1
  288. # The maximum number of physical areas a residence can have.
  289. MaxAreasPerResidence: 2
  290. # The maximum number of blocks a Residence can be, East to West (X).
  291. MaxEastWest: 64
  292. # The maximum number of blocks a Residence can be, North to South (Z).
  293. MaxNorthSouth: 64
  294. # The maximum number of blocks a Residence can be, High to Low (Y).
  295. MaxUpDown: 256
  296. # The lowest altitude this group is allowed to protect.
  297. MinHeight: 0
  298. # The highest altitude this group is allowed to protect.
  299. MaxHeight: 255
  300. # The maximum recursive depth that subzones can go.
  301. # A subzone within a subzone within the Residence zone would be a depth of 2.
  302. # Set to 0 to disable subzones.
  303. SubzoneDepth: 3
  304. # Whether or not to allow teleporting to Residences.
  305. CanTeleport: true
  306. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  307. Unstuck: true
  308. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  309. SelectCommandAccess: true
  310. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  311. ItemListAccess: true
  312. VIP: #group name
  313. # Information about the Residence zone that the player can define.
  314. #Uncomment the lines below to mirror this config to other groups.
  315. Mirror:
  316. - 'Diamond'
  317. Residence:
  318. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  319. CanCreate: true
  320. # The maximum number of Residences a player can have.
  321. MaxResidences: 3
  322. # The maximum number of physical areas a residence can have.
  323. MaxAreasPerResidence: 2
  324. # The maximum number of blocks a Residence can be, East to West (X).
  325. MaxEastWest: 32
  326. # The maximum number of blocks a Residence can be, North to South (Z).
  327. MaxNorthSouth: 32
  328. # The maximum number of blocks a Residence can be, High to Low (Y).
  329. MaxUpDown: 256
  330. # The lowest altitude this group is allowed to protect.
  331. MinHeight: 0
  332. # The highest altitude this group is allowed to protect.
  333. MaxHeight: 255
  334. # The maximum recursive depth that subzones can go.
  335. # A subzone within a subzone within the Residence zone would be a depth of 2.
  336. # Set to 0 to disable subzones.
  337. SubzoneDepth: 3
  338. # Whether or not to allow teleporting to Residences.
  339. CanTeleport: true
  340. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  341. Unstuck: true
  342. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  343. SelectCommandAccess: true
  344. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  345. ItemListAccess: true
  346. Builder: #group name
  347. # Information about the Residence zone that the player can define.
  348. #Uncomment the lines below to mirror this config to other groups.
  349. Mirror:
  350. - 'Diamond'
  351. Residence:
  352. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  353. CanCreate: true
  354. # The maximum number of Residences a player can have.
  355. MaxResidences: 3
  356. # The maximum number of physical areas a residence can have.
  357. MaxAreasPerResidence: 2
  358. # The maximum number of blocks a Residence can be, East to West (X).
  359. MaxEastWest: 32
  360. # The maximum number of blocks a Residence can be, North to South (Z).
  361. MaxNorthSouth: 32
  362. # The maximum number of blocks a Residence can be, High to Low (Y).
  363. MaxUpDown: 256
  364. # The lowest altitude this group is allowed to protect.
  365. MinHeight: 0
  366. # The highest altitude this group is allowed to protect.
  367. MaxHeight: 255
  368. # The maximum recursive depth that subzones can go.
  369. # A subzone within a subzone within the Residence zone would be a depth of 2.
  370. # Set to 0 to disable subzones.
  371. SubzoneDepth: 3
  372. # Whether or not to allow teleporting to Residences.
  373. CanTeleport: true
  374. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  375. Unstuck: true
  376. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  377. SelectCommandAccess: true
  378. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  379. ItemListAccess: true
  380. Banker: #group name
  381. # Information about the Residence zone that the player can define.
  382. #Uncomment the lines below to mirror this config to other groups.
  383. Mirror:
  384. - 'Diamond'
  385. Residence:
  386. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  387. CanCreate: true
  388. # The maximum number of Residences a player can have.
  389. MaxResidences: 3
  390. # The maximum number of physical areas a residence can have.
  391. MaxAreasPerResidence: 2
  392. # The maximum number of blocks a Residence can be, East to West (X).
  393. MaxEastWest: 32
  394. # The maximum number of blocks a Residence can be, North to South (Z).
  395. MaxNorthSouth: 32
  396. # The maximum number of blocks a Residence can be, High to Low (Y).
  397. MaxUpDown: 256
  398. # The lowest altitude this group is allowed to protect.
  399. MinHeight: 0
  400. # The highest altitude this group is allowed to protect.
  401. MaxHeight: 255
  402. # The maximum recursive depth that subzones can go.
  403. # A subzone within a subzone within the Residence zone would be a depth of 2.
  404. # Set to 0 to disable subzones.
  405. SubzoneDepth: 3
  406. # Whether or not to allow teleporting to Residences.
  407. CanTeleport: true
  408. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  409. Unstuck: true
  410. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  411. SelectCommandAccess: true
  412. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  413. ItemListAccess: true
  414. Moderator: #group name
  415. # Information about the Residence zone that the player can define.
  416. #Uncomment the lines below to mirror this config to other groups.
  417. Mirror:
  418. - 'Diamond'
  419. Residence:
  420. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  421. CanCreate: true
  422. # The maximum number of Residences a player can have.
  423. MaxResidences: 3
  424. # The maximum number of physical areas a residence can have.
  425. MaxAreasPerResidence: 2
  426. # The maximum number of blocks a Residence can be, East to West (X).
  427. MaxEastWest: 32
  428. # The maximum number of blocks a Residence can be, North to South (Z).
  429. MaxNorthSouth: 32
  430. # The maximum number of blocks a Residence can be, High to Low (Y).
  431. MaxUpDown: 256
  432. # The lowest altitude this group is allowed to protect.
  433. MinHeight: 0
  434. # The highest altitude this group is allowed to protect.
  435. MaxHeight: 255
  436. # The maximum recursive depth that subzones can go.
  437. # A subzone within a subzone within the Residence zone would be a depth of 2.
  438. # Set to 0 to disable subzones.
  439. SubzoneDepth: 3
  440. # Whether or not to allow teleporting to Residences.
  441. CanTeleport: true
  442. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  443. Unstuck: true
  444. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  445. SelectCommandAccess: true
  446. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  447. ItemListAccess: true
  448. Gamemaker: #group name
  449. # Information about the Residence zone that the player can define.
  450. #Uncomment the lines below to mirror this config to other groups.
  451. Mirror:
  452. - 'Diamond'
  453. Residence:
  454. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  455. CanCreate: true
  456. # The maximum number of Residences a player can have.
  457. MaxResidences: 5
  458. # The maximum number of physical areas a residence can have.
  459. MaxAreasPerResidence: 2
  460. # The maximum number of blocks a Residence can be, East to West (X).
  461. MaxEastWest: 32
  462. # The maximum number of blocks a Residence can be, North to South (Z).
  463. MaxNorthSouth: 32
  464. # The maximum number of blocks a Residence can be, High to Low (Y).
  465. MaxUpDown: 256
  466. # The lowest altitude this group is allowed to protect.
  467. MinHeight: 0
  468. # The highest altitude this group is allowed to protect.
  469. MaxHeight: 255
  470. # The maximum recursive depth that subzones can go.
  471. # A subzone within a subzone within the Residence zone would be a depth of 2.
  472. # Set to 0 to disable subzones.
  473. SubzoneDepth: 3
  474. # Whether or not to allow teleporting to Residences.
  475. CanTeleport: true
  476. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  477. Unstuck: true
  478. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  479. SelectCommandAccess: true
  480. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  481. ItemListAccess: true
  482. # Options relating to enter and leave messages on the residence.
  483. Messaging:
  484. # Whether or not the player can change the Residence enter and leave messages.
  485. CanChange: true
  486. # The default enter message to apply to new Residences created by players in this group.
  487. # Leaving the message blank will disable it.
  488. DefaultEnter: Welcome %player to %residence, owned by %owner.
  489. # The default leave message to apply to new Residences created by players in this group.
  490. # Leaving the message blank will disable it.
  491. DefaultLeave: Now leaving %residence.
  492. # Options relating to the Lease system.
  493. Lease:
  494. # The maximum number of days to allow leases.
  495. MaxDays: 16
  496. # The number of days to add to the lease following a '/res lease renew' command.
  497. RenewIncrement: 14
  498. #Options related to the rent system
  499. Rent:
  500. #determines how many residences can be rented by players of this group at once
  501. MaxRents: 3
  502. #determines how many residences can be set for rent by players of this group at once
  503. MaxRentables: 3
  504. # Options relating to the Residence Economy.
  505. Economy:
  506. # Whether or not players in this group can buy other Residences that are for sale.
  507. CanBuy: true
  508. # Whether or not players in this group can sell their Residences.
  509. CanSell: false
  510. # Whether or not to ignore the Residence size/count limits when buying a residence.
  511. IgnoreLimits: false
  512. # The cost, per block, of making a new Residence or adding a area to it.
  513. BuyCost: 0.05
  514. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  515. RenewCost: 0.02
  516. # Flags are checked in the order:
  517. # 1: Player
  518. # 2: Group
  519. # 3: Owner
  520. # 4: If all others are undefined, reverts to default value (usually true).
  521. # Flag permissions default to false.
  522. # These flags settings override the globals.
  523. Flags:
  524. # Specifically allow or deny this group from changing certain flags.
  525. Permission:
  526. #build: true
  527. # Specifys the flags that are applied at residence creation for players of this group.
  528. Default:
  529. #build: true
  530. # Specifys the flags that are applied at to the creator at residence creation.
  531. CreatorDefault:
  532. #build: true
  533. # Specifys the flags that are applied to other groups for this residence, at creation.
  534. GroupDefault:
  535. #default: #group name
  536. #build: false
  537. #these flags are applied specifically to this group whenever they are outside a residence
  538. #these flags will override the flags at the top, under the Global section.
  539. World:
  540. Global: #these flags will apply to all worlds
  541. #build: false
  542. WorldNameHere: #or you can apply them by each individual world
  543. #build: false
  544.  
  545. # You can manually specify the group a player is in below, this overrides their permissions group.
  546. GroupAssignments:
  547. bekvon: default
  548. player: default
  549.  
  550. ItemList: #this is where you can create blacklists / whitelists
  551. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  552. #type of the list, can be blacklist, whitelist, or ignorelist
  553. Type: blacklist
  554. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  555. #World: world
  556. #You can also have the list apply only to one group, otherwise it applys for all groups
  557. #Group: default
  558. #this is the actual list of material names that this list allows or dissallows
  559. #You can look up the material name by item ID in game by typing /res material <id>
  560. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  561. Items:
  562. - 'BEDROCK'
  563. - 'LAVA'
  564. - 'WATER'
  565. - 'STATIONARY_LAVA'
  566. - 'STATIONARY_WATER'
  567. - 'MOB_SPAWNER'
  568. # Used to determine which major revision of Residence this config is from, dont change this.
  569. ResidenceVersion: 2
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