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FTD Notes March 14/2017

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Mar 14th, 2017
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  1. ---------------------------------------------------------------------------------
  2. Armor rework notes; Wood HP buffed to 170 (From 120) (For 1x1x1)
  3.  
  4. Stone buffed to AC 8 (From 5). HP buffed to 280 (From 220) (For 1x1x1)
  5.  
  6. Metal buffed to AC 15 (From 10). Health buffed to 350 (From 280) (For 1x1x1)
  7.  
  8. Alloy buffed to AC 12 (From 7). Health buffed to 250. (From 140) Cost increased to 5 (From 4) (For 1x1x1)
  9.  
  10. Heavy armor cost reduced to 25 (From 40) (For 1x1x1)
  11.  
  12. Armor layering bonus changed from 0.8, 0.6, 0.4, 0.2,0.1,0.1 to 1.0,0.85,0.7,0.55, 0.4,0.25
  13. ----------------------------------------------------------------
  14.  
  15. General block change;
  16.  
  17. Light block cost reduced to 25. (From 100)
  18.  
  19. Surge Protector cost reduced to 10. (From 25) Health increased to 200 (From 150) AC buffed to 5 (From 1)
  20.  
  21. Rubber cost reduced to 3. (From 5) (For 1x1x1)
  22.  
  23. Glass cost reduced to 1. (From 2) (For 1x1x1)
  24.  
  25. Lead cost reduced to 3 (From 5) (For 1x1x1)
  26. --------------------------------------------------------
  27.  
  28. Other Block type durability buffs;
  29.  
  30. Ram cost increased to 25. (From 15) AC buffed to 20 (from 10) Health increased to 1000. (From 400)
  31.  
  32. Standard Door AC buffed to 15. Health increased to 250. It is now a structural block.
  33.  
  34. Fuel Engine - Hull Pipe AC buffed to 15. (Was 3) Health increased to 300 (From 160) Weight increased to 40. (Was 30) Cost increased to 10. (Was 1) It is now a structural block.
  35.  
  36. Steam Engine – Pipe Hull AC buffed to 15. (Was 10) Health Increased to 300. (From 280) Cost increased to 10 (Was 6.5) It is now a structural block.
  37.  
  38. Deck Port – Now has identical stats to 1x1x1 metal block. It is also now a structural block. Cost is (5), Same as metal.
  39.  
  40. Smoke Generator – Now has identical stats to 1x1x1 metal block. It is also now a structural block. Cost is (5), Same as metal.
  41.  
  42. Firing Piece – APS AC buffed to 20. (Was 15) Health buffed to 350 (Was 300) Weight reduced to 40. (Was 70)
  43.  
  44. Firing Piece – CRAM AC buffed to 20. (Was 5) Health buffed to 350 (Was 150)
  45.  
  46. EMP Pellet (CRAM) Cost reduced to 30.
  47.  
  48. Fragmentation Pellet (CRAM) Cost reduced to 30.
  49.  
  50. Range Finder 5m AC Buffed to 10 (Was 7) Health Increased to 750 (Was 375)
  51.  
  52. Range Finder 7m AC buffed to 10 (Was 7) Health Increased to 1125 (Was 562.5)
  53.  
  54. Range Finder 9m AC buffed to 10 (Was 7) Health Increased to 1500 (Was 750)
  55.  
  56. Armored Range Finder 5m AC Buffed to 20. (Was 12) Health Increased to 1500 (Was 600) Cost increased to 70 (was 50)
  57.  
  58. Armored Range Finder 7m AC Buffed to 20. (Was 12) Health Increased to 2100 (Was 840) Cost increased to 100 (Was 70)
  59.  
  60. Armored Range Finder 9m AC Buffed to 20. (Was 12) Health Increased to 2700 (Was 1080) Cost increased to 125 (Was 90)
  61.  
  62.  
  63. All standard Detection Equipment (Everything in the Detection tab except ; Wireless Snooper, Missile Radar Buoy Holder, Missile Sonar Buoy Holder)
  64.  
  65. AC buffed to 15 (Was 10) Health increased to 300 (Was 200)
  66.  
  67.  
  68. Spinblock, One Axis Turret, Two Axis turret; AC Increased to 15. (Was 10) Health Increased to 800 (Was 150)
  69.  
  70. Sky Fortress Turbine AC Increased to 15 (Was 10) Health Increased to 1000 (Was 500)
  71.  
  72. CRAM Gauge Increaser (All Variants) AC Increased to 15 (Was 10) Health Increased to 350 (Was 200) Cost reduced to 25 (From 35)
  73.  
  74. CRAM Autoloader (Both Versions) Cost reduced to 25 (From 35)
  75.  
  76. Missile Controller AC buffed to 15 (Was 10) Health increased to 300 (Was 100)
  77.  
  78. Missile Gantry AC buffed to 12 (Was 3) Health increased to 250 (Was 100)
  79.  
  80. Strategic Antenna + Dish Piece AC buffed to 15 (Was 10) Health increased to 250 (Was 150)
  81.  
  82. Docking Station AC buffed to 12 (Was 1) Health increased to 600 (Was 100)
  83.  
  84. Sub-vehicle spawner AC buffed to 12 (Was 1) Health increased to 250 (Was 100)
  85.  
  86. Vehicle blueprint spawner AC buffed to 12 (Was 10) Health increased to 250 (Was 150)
  87.  
  88. Small Propellor AC buffed to 15 (Was 10) Health increased to 300 (Was 150)
  89.  
  90. Huge Propellor AC buffed to 15 (Was 10) Health increased to 2700 (Was 600)
  91.  
  92. Small Jet AC buffed to 12 (Was 5) Health increased to 250 (Was 100)
  93.  
  94. Huge Jet AC buffed to 12 (Was 5) Health increased to 2250 (Was 600)
  95.  
  96. Small Ion Thruster AC buffed to 10 (Was 3) Health increased to 200 (Was 75)
  97.  
  98. Huge Ion Thruster AC buffed to 10 (Was 3) Health increased to 1800 (Was 450)
  99.  
  100. Wing + Aileron + Tailplane AC buffed to 12 (Was 1) Health increased to 200 (Was 50)
  101.  
  102. Jet Stabilizer AC buffed to 12 (Was 5) Health increased to 250 (Was 150)
  103.  
  104. Heat Decoy AC buffed to 10 (Was 3) Health increased to 200 (Was 85)
  105.  
  106. AI mainframe Cost reduced to 50 (From 100)
  107.  
  108. Radiator AC buffed to 10 (Was 3) Health buffed to 200 (Was 100)
  109.  
  110. Large Radiator AC buffed to 10 (Was 3) Health buffed to 1800 (Was 900)
  111.  
  112. Ammo Storage + Ammo Parts box Weight reduced to 40 (From 45)
  113.  
  114. Laser Munition Defence – AC buffed to 10 (Was 4) Health increased to 300 (Was 100) Cost reduced to 30 (Was 100)
  115.  
  116. Laser Optics & Steering Optics – AC buffed to 8 (Was 4) Health increased to 250 (Was 100) Cost reduced to 20 (Was 50)
  117.  
  118. Tactical Nuke – Cost reduced to 50 (Was 100) Weight increased to 40 (Was 4)
  119.  
  120.  
  121. Fix; Small turbine AC reduced to 6 (From 46)
  122. ----------------------------------------------------------
  123.  
  124. Barrels & Railgun Pieces & Mantlets
  125.  
  126. APS Barrels (All types); AC buffed to 15 (From 12) HP increased to 350 (From 200/225/250)
  127.  
  128. CRAM Barrels (All Except bomb chute.); AC buffed to 15 (From 10) Hp increased to 350 (From 150) Cost increased to 20 (From 15.)
  129.  
  130. Bomb chute; AC buffed to 15 (From 5) HP buffed to 350 (From 150) Weight unchanged (5)
  131.  
  132. Introduce “Heavy” Basic barrels for both APS and CRAM;
  133.  
  134. AC 25, HP 900, Weight 200, Cost; 70
  135.  
  136. Railgun Magnet Attaching Fixture AC buffed to 15. (Was 10) Health increased to 300 (Was 200)
  137.  
  138. Railgun Barrel magnet AC buffed to 15. (Was 10) Health increased to 350 (Was 200)
  139.  
  140.  
  141. APS 3x3 Omnimantlet AC buffed to 28 (Was 20) Health Increased to 5000 (Was 3150)
  142.  
  143. APS 1x1 Omnimantlet AC buffed to 20 (Was 15) Health increased to 500 (Was 350)
  144.  
  145. APS 1x1 Elevation Mantlet AC buffed to 20 (Was 12) Health Increased to 500 (Was 300)
  146.  
  147. APS 1x3 Elevation Mantlet AC buffed to to 20 (Was 15) Health increased to 1500 (Was 900)
  148.  
  149. APS 1x2 AA Mantlet AC buffed to 20 (Was 12) Health increased to 750 (Was 450)
  150.  
  151. --------------------------------------------------
  152. Drill Pieces
  153.  
  154. Drill (Controller) AC buffed to 15 (Was 5) Health increased to 500 (Was 300)
  155.  
  156. Extension AC buffed to 15 (Was 8) Health increased to 300 (Was 150)
  157.  
  158. Verical/Horizontal Splitter AC buffed to 15 (Was 8) Health increased to 300 (Was 150)
  159.  
  160. Small Drill Bit AC buffed to 25 (Was 15) Health Increased to 700 (Was 200)
  161.  
  162. Large Drill Bit AC buffed to 25 (Was 15) Health increased to 6300 (was 1800) Cost increased to 100 (Was 60)
  163.  
  164. Power Input AC buffed to 10 (Was 4) Health increased to 300 (Was 150)
  165.  
  166. Torque Amplifier AC buffed to 10 (Was 4) Health increased to 300 (Was 150)
  167.  
  168.  
  169.  
  170. ---------------------------------------------------------------------------------------------
  171. Misc;
  172.  
  173. Smoke Dispenser – No longer takes ammo to fire. Fuel cost required to fire reduced to 30. (From 100) Reload speed reduced to 25. (From 40) Smoke effectiveness reduced to 80% (From 90%)
  174.  
  175. Shield projector – Now grants 10,000 battery capacity.
  176.  
  177. CRAM – Max speed increased to 250m/s. (From 200m/s) Duration before projectile deletion increased from 20 seconds to 30 seconds.
  178.  
  179. HEAT – Air gap effective AC increased to 400 (Was 20)
  180.  
  181. APS – All fuse module kinetic stats increased to; (Excluding Inertial Fuse)
  182.  
  183. Shell health factor – 1.0 (Was 1.0), Kinetic damage factor – 2.5 (Was 0.5) , Armor Piercing factor – 1.5 (Was 0.2), Speed factor – 1.1 (Was 1.0)
  184.  
  185. Stabilizer Fin Kinetic stats increased to; Shell health factor – 1.1 (Was 0.95), Kinetic damage factor – 3.0 (Was 0.7), Armor piercing factor – 1.5 (Was 0.5), Speed factor – 1.0 (Was 0.95)
  186.  
  187. Super Cavitator Base Kinetic stats increased to; Kinetic damage factor – 1.5 (Was 0.6), Armor piercing factor – 1.5 (Was 0.4), Speed modifier – 1.0 (Was 0.9) Now has a maximum length of 100mm
  188.  
  189. Grav. Compensator stats increased to; Shell health factor – 1.1 (Was 1.0), Kinetic damage factor – 1.5 (Was 0.6), Armor piercing factor - 1.5 (Was 0.4), Speed modifier – 1.0 (Was 0.9) Now has a maximum length of 100mm
  190.  
  191.  
  192.  
  193. APS – Reduce propellant burn barrel length requirement from 12*(Shell length)^0.75 to 6*(Shell length)^0.75. This means APS propellant burn barrel requirements will be half.
  194.  
  195. PAC – Explosive Shock damage percentage changed from 10% to 100%, Impact AP improved to 15, Pierce AP reduced to 15.
  196.  
  197. ---------------
  198. Speed changes;
  199.  
  200. Jet Engines – Speed cap increased to 200. (Was 150)
  201.  
  202. Custom Jet Engine – Speed cap increased to 300 (Was 175)
  203.  
  204. Propellors – Speed cap increased to Infinity (Was 50)
  205.  
  206. -------------------------------
  207. EMP/HEAT Suseptibility;
  208.  
  209. Storage Laser Cavity – Health loss from HEAT penetration reduced to 40% (Was 100%)
  210.  
  211. Q Switch – EMP Suseptibility Reduced to 40% (Was 60%), This now matches other laser components.
  212.  
  213. Laser Steering Optics – Removed health loss from HEAT penetration.
  214.  
  215. General Purpose Processing Card – Added EMP Suseptibility of 60% With protective drainage of 10.
  216.  
  217. Laser Warner – EMP Suseptibility reduced to 40% (Was 60%) Health increased to 200 (Was 100)
  218.  
  219. Smoke Dispenser – Removed health loss from HEAT penetration
  220.  
  221.  
  222. ---------------------------
  223. Shields
  224.  
  225. New Shield Option – Static. Reduces the Explosive, Kinetic, Fragmentation, and EMP damage of a shell by a percentage as it passes through the shield. Shells that pass through the shield drain energy based on their primary stats. This works against Missiles as well as projectiles, and in the same manner.
  226.  
  227. The Shield Projector is now two blocks “Kinetic Shield Projector” and “Energy Shield Projector”
  228.  
  229. The Kinetic Shield Projector has the Static, Disrupt, and Reflect options.
  230.  
  231. The Energy shield projector has the Energy Shield option, which works like the current laser shield, but also blocks P.A.C shots.
  232.  
  233. The two do not interfere with each other for the purposes of layering shields.
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