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Apr 22nd, 2013
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  1. Name: Lt. Watt
  2. Race: Unicorn
  3. Gender: Male
  4. Talent/Cutie Mark: A neon blue trail of a thunderbolt, +2 to Lightning spells.
  5. Class: Battlemage
  6. Perks: Egghead, Everything is Chrome
  7. Flaws: Strange Pony (easily distracted by academic interests or scientific inquiry “fascinating, what does this do?”)
  8. Skills: Improved Spellcasting, Unicorn Telekinesis/improved UTK, Lightning/Chain Lightning (+2), Conjure Weapon/Conjure Armor.
  9. Inventory: Tinted goggles, Small and compact saddlebag, Faded blue Froc coat with yellow military trim and lots of pockets, Bag of bits, journal full of notes, pencil, book on electrical currents, a role of thin copper wire, and a pocketwatch.
  10. Weapon/Catalyst/Armor: Horn, all other things are summoned (usually Lightning armor, Static Shield, Halfmoon sickle of Luna, Thunderod spear or sword)
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  12. Description: Dark blue coat, white mane and tail, Neon blue eyes.
  13. Character Traits: Curious, inquisitive, and cautious (Though only to a point). Likely to forget that caution when curiosity takes priority. Joined Luna's night guard for the military scholarships offered but began leaning more on military advancement that scholarly pursuits as time went on. Currently on reserve after receiving a research grant from Luna’s Royal Academy of Science.
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  15. Spells descriptions:
  16. Improved - Conjure Armor: spell; creates a conjured armor or shield with an elemental affinity, healing hits or wounds for the wielder upon contact with its element but becoming vulnerable to other elements.
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  18. Lightning: spell, recharge 2; the rampant energy of lightning seeks a target. You attack one enemy at range as though dual wielding, gaining a second attack off an initial critical hit or rerolling your first miss. Missed rerolls and critical miss rerolls are respectively treated as a single or double critical miss.
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  20. Out of date spell:
  21. Chain Lightning: spell, recharge 3; in addition to normal effects, any successful hit on the initial target causes a bolt of chain lightning to attack a nearby enemy. The chain lightning rerolls the first miss on a new target, and on a successful hit it seeks a new target; the chain lightning disappears if it misses a target twice, critical misses, or cannot find a new target. The chain lightning does not backfire, grant second attacks, and cannot attack a target it has already hit. Meta note: for play-by-post, it may be more efficient to roll multiple dice at once, using each result in sequence.
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