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Factorio Crash / Modded

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Jul 24th, 2016
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  1. 0.003 2016-07-24 15:50:22; Factorio 0.13.5 (build 23107, win64, steam)
  2. 0.003 Operating system: Windows 10
  3. 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.003 Write data path: C:/Users/Arkavile/AppData/Roaming/Factorio
  6. 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.042 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0] [DXT: false]
  8. 0.072 Available display adapters: 2
  9. 0.072 [0]: \\.\DISPLAY1 - NVIDIA GeForce 9500 GT {0x05, [0,0], 1600x900, 32bit, 60Hz}
  10. 0.072 [1]: \\.\DISPLAY2 - NVIDIA GeForce 9500 GT {0x01, [-1280,0], 1280x1024, 32bit, 60Hz}
  11. 0.073 Create display on adapter 0. Size 1280x720 at position [150, 72].
  12. 0.144 Initialised Direct3D:[0] NVIDIA GeForce 9500 GT; driver: nvd3dumx.dll 9.18.13.4195
  13. 0.154 Video memory size (dedicated video/dedicated system/shared system/available): 480/0/3583/4058 MB
  14. 0.237 Desktop composition is active.
  15. 2.115 Loading mod core 0.0.0 (data.lua)
  16. 2.127 Loading mod base 0.13.5 (data.lua)
  17. 2.368 Loading mod Advanced-Electric 0.1.2 (data.lua)
  18. 2.501 Loading mod Aircraft 1.0.7 (data.lua)
  19. 2.637 Loading mod PowerAndArmor 1.0.8 (data.lua)
  20. 2.771 Loading mod robotarmy 0.2.0 (data.lua)
  21. 2.927 Loading mod ShuttleTrain 1.1.2 (data.lua)
  22. 3.064 Loading mod Tank Wagon 1.0.0 (data.lua)
  23. 3.221 Loading mod tankwerkz 0.6.0 (data.lua)
  24. 3.365 Loading mod WaiTex_Full 1.1.0 (data-final-fixes.lua)
  25. 3.795 Checksum for core: 714099156
  26. 3.796 Checksum for mod base: 2397217527
  27. 3.796 Checksum for mod Advanced-Electric: 1348850227
  28. 3.796 Checksum for mod Aircraft: 1002147606
  29. 3.796 Checksum for mod PowerAndArmor: 345117215
  30. 3.796 Checksum for mod robotarmy: 2391337320
  31. 3.796 Checksum for mod ShuttleTrain: 2089345603
  32. 3.796 Checksum for mod Tank Wagon: 65541355
  33. 3.796 Checksum for mod tankwerkz: 311215346
  34. 3.796 Checksum for mod WaiTex_Full: 1500055275
  35. 6.606 Initial atlas bitmap size is 8192
  36. 6.618 Created atlas bitmap 8192x8188
  37. 7.126 Created atlas bitmap 8192x8178
  38. 7.947 Created atlas bitmap 8192x8186
  39. 8.968 Created atlas bitmap 8192x8169
  40. 9.803 Created atlas bitmap 8192x8189
  41. 10.790 Created atlas bitmap 8192x4976
  42. 11.454 Created atlas bitmap 4096x1104
  43. 61.654 Sprites loaded
  44. 61.655 Convert atlas 4096x1104 to: trilinear-filtering
  45. 63.648 Loading sounds...
  46. 66.970 Custom inputs active: 0
  47. 67.048 Factorio initialised
  48. 67.051 Game is running on selected version branch on Steam.
  49. 73.681 Loading map C:/Users\Arkavile\AppData\Roaming\Factorio\saves\Modded Maham.zip
  50. 73.739 Info Scenario.cpp:129: Map version 0.13.5-8
  51. 74.833 Checksum for script C:/Users/Arkavile/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  52. 74.841 Checksum for script __robotarmy__/control.lua: 4219419030
  53. 74.845 Checksum for script __ShuttleTrain__/control.lua: 1448967903
  54. 74.847 Checksum for script __Tank Wagon__/control.lua: 3426064618
  55. 74.849 Checksum for script __tankwerkz__/control.lua: 2349797476
  56. Factorio crashed. Generating symbolized stacktrace, please wait ...
  57. c:\cygwin64\tmp\factorio-vdk5hi\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
  58. c:\cygwin64\tmp\factorio-vdk5hi\src\util\logger.cpp (328): Logger::writeStacktrace
  59. c:\cygwin64\tmp\factorio-vdk5hi\src\util\logger.cpp (382): Logger::logStacktrace
  60. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\chunk.cpp (564): Chunk::Chunk
  61. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\surface.cpp (846): Surface::collideWithTile
  62. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\entity.cpp (388): Entity::changePosition
  63. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (132): Unit::changePosition
  64. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (118): Unit::moveSmooth
  65. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\gotobehavior.cpp (686): GotoBehavior::execute
  66. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
  67. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\commandable.cpp (113): Commandable::runBehavior
  68. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (242): Unit::update
  69. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\chunk.cpp (471): Chunk::update
  70. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\surface.cpp (905): Surface::update
  71. c:\cygwin64\tmp\factorio-vdk5hi\src\map\map.cpp (1095): Map::update
  72. c:\cygwin64\tmp\factorio-vdk5hi\src\game.cpp (141): Game::update
  73. c:\cygwin64\tmp\factorio-vdk5hi\src\scenario\scenario.cpp (773): Scenario::update
  74. c:\cygwin64\tmp\factorio-vdk5hi\src\mainloop.cpp (337): MainLoop::gameUpdateStep
  75. c:\cygwin64\tmp\factorio-vdk5hi\src\mainloop.cpp (472): MainLoop::updateLoop
  76. c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
  77. c:\cygwin64\tmp\factorio-vdk5hi\src\util\thread.cpp (34): Thread::loop
  78. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF65F7B39B3)
  79. 00007FF65F7B39B3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
  80. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  81. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5E9C8102)
  82. 00007FFB5E9C8102 (KERNEL32): (filename not available): BaseThreadInitThunk
  83. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5EC3C5B4)
  84. 00007FFB5EC3C5B4 (ntdll): (filename not available): RtlUserThreadStart
  85. 3311.321 Error Chunk.cpp:564: Trying to make chunk at unreasonable position [-262144, 262141]
  86. Factorio crashed. Generating symbolized stacktrace, please wait ...
  87. c:\cygwin64\tmp\factorio-vdk5hi\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
  88. c:\cygwin64\tmp\factorio-vdk5hi\src\util\logger.cpp (328): Logger::writeStacktrace
  89. c:\cygwin64\tmp\factorio-vdk5hi\src\util\logger.cpp (382): Logger::logStacktrace
  90. c:\cygwin64\tmp\factorio-vdk5hi\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
  91. c:\cygwin64\tmp\factorio-vdk5hi\src\util\crashhandler.cpp (186): CrashHandler::SignalHandler
  92. d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
  93. d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
  94. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\chunk.cpp (564): Chunk::Chunk
  95. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\surface.cpp (846): Surface::collideWithTile
  96. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\entity.cpp (388): Entity::changePosition
  97. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (132): Unit::changePosition
  98. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (118): Unit::moveSmooth
  99. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\gotobehavior.cpp (686): GotoBehavior::execute
  100. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
  101. c:\cygwin64\tmp\factorio-vdk5hi\src\ai\commandable.cpp (113): Commandable::runBehavior
  102. c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (242): Unit::update
  103. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\chunk.cpp (471): Chunk::update
  104. c:\cygwin64\tmp\factorio-vdk5hi\src\surface\surface.cpp (905): Surface::update
  105. c:\cygwin64\tmp\factorio-vdk5hi\src\map\map.cpp (1095): Map::update
  106. c:\cygwin64\tmp\factorio-vdk5hi\src\game.cpp (141): Game::update
  107. c:\cygwin64\tmp\factorio-vdk5hi\src\scenario\scenario.cpp (773): Scenario::update
  108. c:\cygwin64\tmp\factorio-vdk5hi\src\mainloop.cpp (337): MainLoop::gameUpdateStep
  109. c:\cygwin64\tmp\factorio-vdk5hi\src\mainloop.cpp (472): MainLoop::updateLoop
  110. c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
  111. c:\cygwin64\tmp\factorio-vdk5hi\src\util\thread.cpp (34): Thread::loop
  112. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF65F7B39B3)
  113. 00007FF65F7B39B3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
  114. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  115. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5E9C8102)
  116. 00007FFB5E9C8102 (KERNEL32): (filename not available): BaseThreadInitThunk
  117. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5EC3C5B4)
  118. 00007FFB5EC3C5B4 (ntdll): (filename not available): RtlUserThreadStart
  119. 3313.514 Error CrashHandler.cpp:85: Map tick at moment of crash: 811626
  120. 3313.514 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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