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May 29th, 2015
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  1.  
  2. adapter_index = 0
  3. aspect_ratio = -1
  4. borderless_fullscreen = false
  5. development_settings = {
  6. }
  7. enable_vibration = true
  8. first_launch = false
  9. fullscreen = true
  10. fullscreen_output = 0
  11. keybindings = {
  12. keyboard_mouse = {
  13. activate = {
  14. key = "mouse_left"
  15. state = "released"
  16. }
  17. activate_toggled_magick = {
  18. key = "mouse_right"
  19. state = "pressed"
  20. }
  21. arcane = {
  22. key = "s"
  23. state = "pressed"
  24. }
  25. cast_magick = {
  26. filter = {
  27. default_controller = "mouse"
  28. filter_name = "FilterCombineHoldPress"
  29. hold_button = {
  30. controller_type = "keyboard"
  31. key = "left shift"
  32. }
  33. invert = true
  34. press_button = "middle"
  35. }
  36. state = "filter"
  37. }
  38. cold = {
  39. key = "r"
  40. state = "pressed"
  41. }
  42. cursor = {
  43. key = "mouse_cursor"
  44. state = "axis"
  45. }
  46. earth = {
  47. key = "d"
  48. state = "pressed"
  49. }
  50. fire = {
  51. key = "f"
  52. state = "pressed"
  53. }
  54. imbue_weapon = {
  55. filter = {
  56. default_controller = "mouse"
  57. filter_name = "FilterCombineHoldPress"
  58. hold_button = {
  59. controller_type = "keyboard"
  60. key = "left shift"
  61. }
  62. press_button = "left"
  63. }
  64. state = "filter"
  65. }
  66. left = {
  67. key = "mouse_left"
  68. state = "pressed"
  69. }
  70. life = {
  71. key = "w"
  72. state = "pressed"
  73. }
  74. lightning = {
  75. key = "a"
  76. state = "pressed"
  77. }
  78. magick1 = {
  79. key = "1"
  80. state = "pressed"
  81. }
  82. magick1_up = {
  83. key = "1"
  84. state = "released"
  85. }
  86. magick2 = {
  87. key = "2"
  88. state = "pressed"
  89. }
  90. magick2_up = {
  91. key = "2"
  92. state = "released"
  93. }
  94. magick3 = {
  95. key = "3"
  96. state = "pressed"
  97. }
  98. magick3_up = {
  99. key = "3"
  100. state = "released"
  101. }
  102. magick4 = {
  103. key = "4"
  104. state = "pressed"
  105. }
  106. magick4_up = {
  107. key = "4"
  108. state = "released"
  109. }
  110. magick_tier1 = {
  111. filter = {
  112. default_controller = "mouse"
  113. filter_name = "FilterCombineHoldPress"
  114. hold_button = {
  115. controller_type = "keyboard"
  116. key = "1"
  117. }
  118. press_button = "right"
  119. }
  120. state = "filter"
  121. }
  122. magick_tier2 = {
  123. filter = {
  124. default_controller = "mouse"
  125. filter_name = "FilterCombineHoldPress"
  126. hold_button = {
  127. controller_type = "keyboard"
  128. key = "2"
  129. }
  130. press_button = "right"
  131. }
  132. state = "filter"
  133. }
  134. magick_tier3 = {
  135. filter = {
  136. default_controller = "mouse"
  137. filter_name = "FilterCombineHoldPress"
  138. hold_button = {
  139. controller_type = "keyboard"
  140. key = "3"
  141. }
  142. press_button = "right"
  143. }
  144. state = "filter"
  145. }
  146. magick_tier4 = {
  147. filter = {
  148. default_controller = "mouse"
  149. filter_name = "FilterCombineHoldPress"
  150. hold_button = {
  151. controller_type = "keyboard"
  152. key = "4"
  153. }
  154. press_button = "right"
  155. }
  156. state = "filter"
  157. }
  158. melee_attack = {
  159. filter = {
  160. default_controller = "mouse"
  161. filter_name = "FilterCombineHoldPress"
  162. hold_button = {
  163. controller_type = "keyboard"
  164. key = "left shift"
  165. }
  166. press_button = "left"
  167. }
  168. state = "filter"
  169. }
  170. move = {
  171. filter = {
  172. button_button = "left"
  173. default_controller = "mouse"
  174. filter_name = "FilterCombineHoldButton"
  175. hold_button = {
  176. controller_type = "keyboard"
  177. key = "left shift"
  178. }
  179. invert = true
  180. }
  181. state = "filter"
  182. }
  183. pause = {
  184. key = "esc"
  185. state = "pressed"
  186. }
  187. shield = {
  188. key = "e"
  189. state = "pressed"
  190. }
  191. spell_aoe = {
  192. filter = {
  193. default_controller = "mouse"
  194. filter_name = "FilterCombineHoldPress"
  195. hold_button = {
  196. controller_type = "keyboard"
  197. key = "left shift"
  198. }
  199. press_button = "right"
  200. }
  201. state = "filter"
  202. }
  203. spell_forward = {
  204. filter = {
  205. default_controller = "mouse"
  206. filter_name = "FilterCombineHoldPress"
  207. hold_button = {
  208. controller_type = "keyboard"
  209. key = "left shift"
  210. }
  211. invert = true
  212. press_button = "right"
  213. }
  214. state = "filter"
  215. }
  216. spell_forward_hold = {
  217. filter = {
  218. button_button = "right"
  219. default_controller = "mouse"
  220. filter_name = "FilterCombineHoldButton"
  221. hold_button = {
  222. controller_type = "keyboard"
  223. key = "left shift"
  224. }
  225. invert = true
  226. }
  227. state = "filter"
  228. }
  229. spell_self = {
  230. key = "space"
  231. state = "pressed"
  232. }
  233. spell_self_channel = {
  234. key = "space"
  235. state = "button"
  236. }
  237. twist_free = {
  238. filter = {
  239. default_controller = "mouse"
  240. filter_name = "FilterCombineHoldPress"
  241. hold_button = {
  242. controller_type = "keyboard"
  243. key = "left shift"
  244. }
  245. invert = true
  246. press_button = "left"
  247. }
  248. state = "filter"
  249. }
  250. water = {
  251. key = "q"
  252. state = "pressed"
  253. }
  254. }
  255. pad360 = {
  256. abort_select_magick = {
  257. key = "pad_b"
  258. state = "pressed"
  259. }
  260. activate = {
  261. key = "pad_left_shoulder"
  262. state = "released"
  263. }
  264. arcane = {
  265. filter = {
  266. default_controller = "pad"
  267. filter_name = "FilterCombineHoldPress"
  268. hold_button = "left_shoulder"
  269. invert = true
  270. press_button = "y"
  271. }
  272. state = "filter"
  273. }
  274. cold = {
  275. filter = {
  276. default_controller = "pad"
  277. filter_name = "FilterCombineHoldPress"
  278. hold_button = "left_shoulder"
  279. press_button = "a"
  280. }
  281. state = "filter"
  282. }
  283. earth = {
  284. filter = {
  285. default_controller = "pad"
  286. filter_name = "FilterCombineHoldPress"
  287. hold_button = "left_shoulder"
  288. invert = true
  289. press_button = "b"
  290. }
  291. state = "filter"
  292. }
  293. element_switch = {
  294. key = "pad_left_shoulder"
  295. state = "button"
  296. }
  297. fire = {
  298. filter = {
  299. default_controller = "pad"
  300. filter_name = "FilterCombineHoldPress"
  301. hold_button = "left_shoulder"
  302. invert = true
  303. press_button = "a"
  304. }
  305. state = "filter"
  306. }
  307. gpad_magick1 = {
  308. key = "pad_d_left"
  309. state = "pressed"
  310. }
  311. gpad_magick2 = {
  312. key = "pad_d_up"
  313. state = "pressed"
  314. }
  315. gpad_magick3 = {
  316. key = "pad_d_right"
  317. state = "pressed"
  318. }
  319. gpad_magick4 = {
  320. key = "pad_d_down"
  321. state = "pressed"
  322. }
  323. gpad_magick_hold = {
  324. key = "pad_left_trigger"
  325. state = "pressed"
  326. }
  327. gpad_magick_hold_up = {
  328. key = "pad_left_trigger"
  329. state = "released"
  330. }
  331. imbue_weapon = {
  332. key = "pad_right_trigger"
  333. state = "pressed"
  334. }
  335. life = {
  336. filter = {
  337. default_controller = "pad"
  338. filter_name = "FilterCombineHoldPress"
  339. hold_button = "left_shoulder"
  340. press_button = "y"
  341. }
  342. state = "filter"
  343. }
  344. lightning = {
  345. filter = {
  346. default_controller = "pad"
  347. filter_name = "FilterCombineHoldPress"
  348. hold_button = "left_shoulder"
  349. invert = true
  350. press_button = "x"
  351. }
  352. state = "filter"
  353. }
  354. melee_attack = {
  355. key = "pad_right_trigger"
  356. state = "pressed"
  357. }
  358. open_magick_menu1 = {
  359. filter = {
  360. default_controller = "pad"
  361. filter_name = "FilterCombineHoldPress"
  362. hold_button = "left_shoulder"
  363. press_button = "d_left"
  364. }
  365. state = "filter"
  366. }
  367. open_magick_menu2 = {
  368. filter = {
  369. default_controller = "pad"
  370. filter_name = "FilterCombineHoldPress"
  371. hold_button = "left_shoulder"
  372. press_button = "d_up"
  373. }
  374. state = "filter"
  375. }
  376. open_magick_menu3 = {
  377. filter = {
  378. default_controller = "pad"
  379. filter_name = "FilterCombineHoldPress"
  380. hold_button = "left_shoulder"
  381. press_button = "d_right"
  382. }
  383. state = "filter"
  384. }
  385. open_magick_menu4 = {
  386. filter = {
  387. default_controller = "pad"
  388. filter_name = "FilterCombineHoldPress"
  389. hold_button = "left_shoulder"
  390. press_button = "d_down"
  391. }
  392. state = "filter"
  393. }
  394. pause = {
  395. key = "pad_start"
  396. state = "pressed"
  397. }
  398. select_magick = {
  399. key = "pad_a"
  400. state = "pressed"
  401. }
  402. shield = {
  403. filter = {
  404. default_controller = "pad"
  405. filter_name = "FilterCombineHoldPress"
  406. hold_button = "left_shoulder"
  407. press_button = "b"
  408. }
  409. state = "filter"
  410. }
  411. spell_aoe = {
  412. key = "pad_left_trigger"
  413. state = "pressed"
  414. }
  415. spell_forward = {
  416. key = "pad_right"
  417. state = "axis"
  418. }
  419. spell_self = {
  420. key = "pad_right_shoulder"
  421. state = "pressed"
  422. }
  423. spell_self_channel = {
  424. key = "pad_right_shoulder"
  425. state = "button"
  426. }
  427. trigger_magick = {
  428. key = "pad_right_trigger"
  429. state = "released"
  430. }
  431. twist_free = {
  432. key = "pad_right_trigger"
  433. state = "pressed"
  434. }
  435. water = {
  436. filter = {
  437. default_controller = "pad"
  438. filter_name = "FilterCombineHoldPress"
  439. hold_button = "left_shoulder"
  440. press_button = "x"
  441. }
  442. state = "filter"
  443. }
  444. }
  445. padps4 = {
  446. abort_select_magick = {
  447. key = "pad_circle"
  448. state = "pressed"
  449. }
  450. activate = {
  451. key = "pad_l1"
  452. state = "released"
  453. }
  454. arcane = {
  455. filter = {
  456. default_controller = "pad"
  457. filter_name = "FilterCombineHoldPress"
  458. hold_button = "l1"
  459. invert = true
  460. press_button = "triangle"
  461. }
  462. state = "filter"
  463. }
  464. cold = {
  465. filter = {
  466. default_controller = "pad"
  467. filter_name = "FilterCombineHoldPress"
  468. hold_button = "l1"
  469. press_button = "cross"
  470. }
  471. state = "filter"
  472. }
  473. earth = {
  474. filter = {
  475. default_controller = "pad"
  476. filter_name = "FilterCombineHoldPress"
  477. hold_button = "l1"
  478. invert = true
  479. press_button = "circle"
  480. }
  481. state = "filter"
  482. }
  483. element_switch = {
  484. key = "pad_l1"
  485. state = "button"
  486. }
  487. fire = {
  488. filter = {
  489. default_controller = "pad"
  490. filter_name = "FilterCombineHoldPress"
  491. hold_button = "l1"
  492. invert = true
  493. press_button = "cross"
  494. }
  495. state = "filter"
  496. }
  497. gpad_magick1 = {
  498. key = "pad_left"
  499. state = "pressed"
  500. }
  501. gpad_magick2 = {
  502. key = "pad_up"
  503. state = "pressed"
  504. }
  505. gpad_magick3 = {
  506. key = "pad_right"
  507. state = "pressed"
  508. }
  509. gpad_magick4 = {
  510. key = "pad_down"
  511. state = "pressed"
  512. }
  513. gpad_magick_hold = {
  514. key = "pad_l2"
  515. state = "pressed"
  516. }
  517. gpad_magick_hold_up = {
  518. key = "pad_l2"
  519. state = "released"
  520. }
  521. imbue_weapon = {
  522. key = "pad_r2"
  523. state = "pressed"
  524. }
  525. life = {
  526. filter = {
  527. default_controller = "pad"
  528. filter_name = "FilterCombineHoldPress"
  529. hold_button = "l1"
  530. press_button = "triangle"
  531. }
  532. state = "filter"
  533. }
  534. lightning = {
  535. filter = {
  536. default_controller = "pad"
  537. filter_name = "FilterCombineHoldPress"
  538. hold_button = "l1"
  539. invert = true
  540. press_button = "square"
  541. }
  542. state = "filter"
  543. }
  544. melee_attack = {
  545. key = "pad_r2"
  546. state = "pressed"
  547. }
  548. open_magick_menu1 = {
  549. filter = {
  550. default_controller = "pad"
  551. filter_name = "FilterCombineHoldPress"
  552. hold_button = "l1"
  553. press_button = "left"
  554. }
  555. state = "filter"
  556. }
  557. open_magick_menu2 = {
  558. filter = {
  559. default_controller = "pad"
  560. filter_name = "FilterCombineHoldPress"
  561. hold_button = "l1"
  562. press_button = "up"
  563. }
  564. state = "filter"
  565. }
  566. open_magick_menu3 = {
  567. filter = {
  568. default_controller = "pad"
  569. filter_name = "FilterCombineHoldPress"
  570. hold_button = "l1"
  571. press_button = "right"
  572. }
  573. state = "filter"
  574. }
  575. open_magick_menu4 = {
  576. filter = {
  577. default_controller = "pad"
  578. filter_name = "FilterCombineHoldPress"
  579. hold_button = "l1"
  580. press_button = "down"
  581. }
  582. state = "filter"
  583. }
  584. pause = {
  585. key = "pad_options"
  586. state = "pressed"
  587. }
  588. select_magick = {
  589. key = "pad_cross"
  590. state = "pressed"
  591. }
  592. shield = {
  593. filter = {
  594. default_controller = "pad"
  595. filter_name = "FilterCombineHoldPress"
  596. hold_button = "l1"
  597. press_button = "circle"
  598. }
  599. state = "filter"
  600. }
  601. spell_aoe = {
  602. key = "pad_l2"
  603. state = "pressed"
  604. }
  605. spell_forward = {
  606. key = "pad_right"
  607. state = "axis"
  608. }
  609. spell_self = {
  610. key = "pad_r1"
  611. state = "pressed"
  612. }
  613. spell_self_channel = {
  614. key = "pad_r1"
  615. state = "button"
  616. }
  617. trigger_magick = {
  618. key = "pad_r2"
  619. state = "released"
  620. }
  621. trigger_magick_touch = {
  622. key = "pad_touch"
  623. state = "pressed"
  624. }
  625. twist_free = {
  626. key = "pad_r2"
  627. state = "pressed"
  628. }
  629. water = {
  630. filter = {
  631. default_controller = "pad"
  632. filter_name = "FilterCombineHoldPress"
  633. hold_button = "l1"
  634. press_button = "square"
  635. }
  636. state = "filter"
  637. }
  638. }
  639. }
  640. language = "en"
  641. render_settings = {
  642. bloom_enabled = true
  643. debug_render_voxels = false
  644. debug_rendering = false
  645. disable_soft_particles = false
  646. dof_enabled = true
  647. fog_enabled = true
  648. fxaa_enabled = true
  649. fxaa_high = true
  650. fxaa_low = false
  651. fxaa_medium = false
  652. g_tessellation = 1
  653. g_tessellation_detail = 1
  654. g_tessellation_tri_size = 8
  655. gbuffer_albedo_luminance_visualization = false
  656. gbuffer_albedo_visualization = false
  657. gbuffer_ao_visualization = false
  658. gbuffer_fill_albedo = false
  659. gbuffer_glossiness_visualization = false
  660. gbuffer_normal_visualization = false
  661. gbuffer_rim_light_visualization = false
  662. gbuffer_shadow_mask_visualization = false
  663. gbuffer_specular_visualization = false
  664. generate_cubemap = false
  665. half_res_effects_enabled = false
  666. light_accumulation_alpha_visualization = false
  667. light_accumulation_rgb_visualization = false
  668. lighting = true
  669. local_lights_cast_shadows = true
  670. local_lights_enabled = true
  671. particles_cast_shadows = false
  672. particles_local_lighting = true
  673. particles_receive_shadows = true
  674. particles_tessellation = true
  675. shadow_map_cube_size = [
  676. 256
  677. 256
  678. ]
  679. shadow_map_size = [
  680. 2048
  681. 2048
  682. ]
  683. shadow_mapping_enabled = true
  684. smaa_enabled = false
  685. smaa_high = true
  686. smaa_low = false
  687. smaa_medium = false
  688. ssao_enabled = true
  689. voxel_cone_tracing = false
  690. water_refraction_enabled = true
  691. water_shimmer_enabled = true
  692. }
  693. screen_resolution = [
  694. 1920
  695. 1080
  696. ]
  697. show_hud_status_effects = true
  698. show_networkhuds = true
  699. show_player_names = 2
  700. show_reticles = true
  701. sound = {
  702. }
  703. texture_settings = {
  704. "content/units/textures/all" = 0
  705. }
  706. vsync = true
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