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- package Mod_Ores.BiomeGen.Dimension;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.List;
- import java.util.Random;
- import Mod_Ores.mod_Ores;
- import Mod_Ores.BiomeGen.WorldGenIceTower;
- import Mod_Ores.BiomeGen.WorldGenSoulTemple;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenBaneberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenBlackberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenBlueberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenCranberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenGrapeTree;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenRaspberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenRazzberryVines;
- import Mod_Ores.BiomeGen.WorldGen.WorldGenStrawberryVines;
- import net.minecraft.block.Block;
- import net.minecraft.block.BlockSand;
- import net.minecraft.entity.EnumCreatureType;
- import net.minecraft.util.IProgressUpdate;
- import net.minecraft.world.ChunkPosition;
- import net.minecraft.world.World;
- import net.minecraft.world.biome.BiomeGenBase;
- import net.minecraft.world.chunk.Chunk;
- import net.minecraft.world.chunk.IChunkProvider;
- import net.minecraft.world.gen.MapGenBase;
- import net.minecraft.world.gen.MapGenCavesHell;
- import net.minecraft.world.gen.NoiseGeneratorOctaves;
- import net.minecraft.world.gen.feature.WorldGenDungeons;
- import net.minecraft.world.gen.feature.WorldGenFire;
- import net.minecraft.world.gen.feature.WorldGenFlowers;
- import net.minecraft.world.gen.feature.WorldGenGlowStone1;
- import net.minecraft.world.gen.feature.WorldGenGlowStone2;
- import net.minecraft.world.gen.feature.WorldGenHellLava;
- import net.minecraft.world.gen.feature.WorldGenLiquids;
- import net.minecraft.world.gen.feature.WorldGenMinable;
- import net.minecraft.world.gen.structure.MapGenNetherBridge;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.event.Event.Result;
- import net.minecraftforge.event.terraingen.ChunkProviderEvent;
- import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
- import net.minecraftforge.event.terraingen.PopulateChunkEvent;
- import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
- import net.minecraftforge.event.terraingen.TerrainGen;
- public class ChunkProviderMarona implements IChunkProvider
- {
- //NETHER SOUL FOREST IDEA
- private Random soulRNG;
- // Biome list
- public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(mod_Ores.SoulForest,mod_Ores.FrostCaves));
- public static ArrayList<BiomeGenBase> disallowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(BiomeGenBase.ocean, BiomeGenBase.plains, BiomeGenBase.desert, BiomeGenBase.extremeHills, BiomeGenBase.forest, BiomeGenBase.taiga, BiomeGenBase.swampland, BiomeGenBase.river));
- /** A NoiseGeneratorOctaves used in generating nether terrain */
- private NoiseGeneratorOctaves netherNoiseGen1;
- private NoiseGeneratorOctaves netherNoiseGen2;
- private NoiseGeneratorOctaves netherNoiseGen3;
- public NoiseGeneratorOctaves mobSpawnerNoise;
- /** Determines whether lateriteGrass or porphyry can be generated at a location */
- private NoiseGeneratorOctaves lateriteGrassPorphyryNoise;
- /**
- * Determines whether something other than porphyry can be generated at a location
- */
- private NoiseGeneratorOctaves porphyryExclusivityNoiseGen;
- public NoiseGeneratorOctaves netherNoiseGen6;
- public NoiseGeneratorOctaves netherNoiseGen7;
- /** The biomes that are used to generate the chunk */
- private BiomeGenBase[] biomesForGeneration;
- /** Is the world that the nether is getting generated. */
- private World worldObj;
- private double[] noiseField;
- public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
- /**
- * Holds the noise used to determine whether lateriteGrass can be generated at a location
- */
- private double[] lateriteGrassNoise = new double[256];
- private double[] porphyryNoise = new double[256];
- /**
- * Holds the noise used to determine whether something other than porphyry can be generated at a location
- */
- private double[] porphyryExclusivityNoise = new double[256];
- private MapGenBase netherCaveGenerator = new MapGenCavesHell();
- double[] noiseData1;
- double[] noiseData2;
- double[] noiseData3;
- double[] noiseData4;
- double[] noiseData5;
- private Object theBiomeDecorator;
- public ChunkProviderMarona(World par1World, long par2, boolean b)
- {
- this.worldObj = par1World;
- this.soulRNG = new Random(par2);
- this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.soulRNG, 16);
- this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.soulRNG, 16);
- this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.soulRNG, 8);
- this.lateriteGrassPorphyryNoise = new NoiseGeneratorOctaves(this.soulRNG, 4);
- this.porphyryExclusivityNoiseGen = new NoiseGeneratorOctaves(this.soulRNG, 4);
- this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.soulRNG, 10);
- this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.soulRNG, 16);
- this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.soulRNG, 8);
- NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, lateriteGrassPorphyryNoise, porphyryExclusivityNoiseGen, netherNoiseGen6, netherNoiseGen7, mobSpawnerNoise};
- noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.soulRNG, noiseGens);
- this.netherNoiseGen1 = noiseGens[0];
- this.netherNoiseGen2 = noiseGens[1];
- this.netherNoiseGen3 = noiseGens[2];
- this.lateriteGrassPorphyryNoise = noiseGens[3];
- this.porphyryExclusivityNoiseGen = noiseGens[4];
- this.netherNoiseGen6 = noiseGens[5];
- this.netherNoiseGen7 = noiseGens[6];
- this.mobSpawnerNoise = noiseGens[7];
- }
- /**
- * Generates the shape of the terrain in the nether.
- */
- public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
- {
- byte b0 = 4;
- byte b1 = 32;
- int k = b0 + 1;
- byte b2 = 17;
- int l = b0 + 1;
- this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l);
- for (int i1 = 0; i1 < b0; ++i1)
- {
- for (int j1 = 0; j1 < b0; ++j1)
- {
- for (int k1 = 0; k1 < 16; ++k1)
- {
- double d0 = 0.125D;
- double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
- double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
- double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
- double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
- double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
- double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
- double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
- double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
- for (int l1 = 0; l1 < 8; ++l1)
- {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
- for (int i2 = 0; i2 < 4; ++i2)
- {
- int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
- short short1 = 128;
- double d14 = 0.25D;
- double d15 = d10;
- double d16 = (d11 - d10) * d14;
- for (int k2 = 0; k2 < 4; ++k2)
- {
- int l2 = 0;
- if (k1 * 8 + l1 < b1)
- {
- l2 = Block.waterStill.blockID;
- }
- if (d15 > 0.0D)
- {
- l2 = (byte)mod_Ores.Porphyry.blockID;
- }
- par3ArrayOfByte[j2] = (byte)l2;
- j2 += short1;
- d15 += d16;
- }
- d10 += d12;
- d11 += d13;
- }
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
- /**
- * name based on ChunkProviderGenerate
- */
- public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
- {
- ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) return;
- byte b0 = 64;
- double d0 = 0.03125D;
- this.lateriteGrassNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.lateriteGrassNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
- this.porphyryNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.porphyryNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
- this.porphyryExclusivityNoise = this.porphyryExclusivityNoiseGen.generateNoiseOctaves(this.porphyryExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
- for (int k = 0; k < 16; ++k)
- {
- for (int l = 0; l < 16; ++l)
- {
- BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
- boolean flag = this.lateriteGrassNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D;
- boolean flag1 = this.porphyryNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D;
- int i1 = (int)(this.porphyryExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.soulRNG.nextDouble() * 0.25D);
- int j1 = -1;
- byte b1 = biomegenbase.topBlock;
- byte b2 = biomegenbase.fillerBlock;
- for (int k1 = 127; k1 >= 0; --k1)
- {
- int l1 = (l * 16 + k) * 128 + k1;
- if (k1 < 127 - this.soulRNG.nextInt(5) && k1 > 0 + this.soulRNG.nextInt(5))
- {
- byte b3 = par3ArrayOfByte[l1];
- if (b3 == 0)
- {
- j1 = -1;
- }
- else if (b3 == (byte)mod_Ores.Porphyry.blockID)
- {
- if (j1 == -1)
- {
- if (i1 <= 0)
- {
- b1 = 0;
- b2 = (byte)mod_Ores.Porphyry.blockID;
- }
- else if (k1 >= b0 - 4 && k1 <= b0 + 1)
- {
- b1 = biomegenbase.topBlock;
- b2 = biomegenbase.fillerBlock;
- if (flag1)
- {
- b1 = (byte)biomegenbase.topBlock;
- }
- if (flag1)
- {
- b2 = (byte)mod_Ores.Porphyry.blockID;
- }
- if (flag)
- {
- b1 = (byte)biomegenbase.topBlock;
- }
- if (flag)
- {
- b2 = (byte)mod_Ores.Slate.blockID;
- }
- }
- if (k1 < b0 && b1 == 0)
- {
- b1 = (byte)Block.waterStill.blockID;
- }
- j1 = i1;
- if (k1 >= b0 - 1)
- {
- par3ArrayOfByte[l1] = b1;
- }
- else
- {
- par3ArrayOfByte[l1] = b2;
- }
- }
- else if (j1 > 0)
- {
- --j1;
- par3ArrayOfByte[l1] = b2;
- }
- }
- }
- else
- {
- par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
- }
- }
- }
- }
- }
- /**
- * loads or generates the chunk at the chunk location specified
- */
- public Chunk loadChunk(int par1, int par2)
- {
- return this.provideChunk(par1, par2);
- }
- /**
- * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
- * specified chunk from the map seed and chunk seed
- */
- @Override
- public Chunk provideChunk(int par1, int par2)
- {
- this.soulRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
- byte[] abyte = new byte[32768];
- this.generateNetherTerrain(par1, par2, abyte);
- this.biomesForGeneration = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
- this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
- this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, abyte);
- this.genNetherBridge.generate(this, this.worldObj, par1, par2, abyte);
- Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
- BiomeGenBase[] abiomegenbase = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
- byte[] abyte1 = chunk.getBiomeArray();
- for (int k = 0; k < abyte1.length; ++k)
- {
- abyte1[k] = (byte)abiomegenbase[k].biomeID;
- }
- chunk.resetRelightChecks();
- return chunk;
- }
- public void decorate(World par1World, Random par2Random, int par3, int par4)
- {
- ((BiomeGenBase) this.theBiomeDecorator).decorate(par1World, par2Random, par3, par4);
- }
- /**
- * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
- * size.
- */
- private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
- {
- ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) return event.noisefield;
- if (par1ArrayOfDouble == null)
- {
- par1ArrayOfDouble = new double[par5 * par6 * par7];
- }
- double d0 = 684.412D;
- double d1 = 2053.236D;
- this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
- this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
- this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
- this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
- this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
- int k1 = 0;
- int l1 = 0;
- double[] adouble1 = new double[par6];
- int i2;
- for (i2 = 0; i2 < par6; ++i2)
- {
- adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D;
- double d2 = (double)i2;
- if (i2 > par6 / 2)
- {
- d2 = (double)(par6 - 1 - i2);
- }
- if (d2 < 4.0D)
- {
- d2 = 4.0D - d2;
- adouble1[i2] -= d2 * d2 * d2 * 10.0D;
- }
- }
- for (i2 = 0; i2 < par5; ++i2)
- {
- for (int j2 = 0; j2 < par7; ++j2)
- {
- double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;
- if (d3 > 1.0D)
- {
- d3 = 1.0D;
- }
- double d4 = 0.0D;
- double d5 = this.noiseData5[l1] / 8000.0D;
- if (d5 < 0.0D)
- {
- d5 = -d5;
- }
- d5 = d5 * 3.0D - 3.0D;
- if (d5 < 0.0D)
- {
- d5 /= 2.0D;
- if (d5 < -1.0D)
- {
- d5 = -1.0D;
- }
- d5 /= 1.4D;
- d5 /= 2.0D;
- d3 = 0.0D;
- }
- else
- {
- if (d5 > 1.0D)
- {
- d5 = 1.0D;
- }
- d5 /= 6.0D;
- }
- d3 += 0.5D;
- d5 = d5 * (double)par6 / 16.0D;
- ++l1;
- for (int k2 = 0; k2 < par6; ++k2)
- {
- double d6 = 0.0D;
- double d7 = adouble1[k2];
- double d8 = this.noiseData2[k1] / 512.0D;
- double d9 = this.noiseData3[k1] / 512.0D;
- double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
- if (d10 < 0.0D)
- {
- d6 = d8;
- }
- else if (d10 > 1.0D)
- {
- d6 = d9;
- }
- else
- {
- d6 = d8 + (d9 - d8) * d10;
- }
- d6 -= d7;
- double d11;
- if (k2 > par6 - 4)
- {
- d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F);
- d6 = d6 * (1.0D - d11) + -10.0D * d11;
- }
- if ((double)k2 < d4)
- {
- d11 = (d4 - (double)k2) / 4.0D;
- if (d11 < 0.0D)
- {
- d11 = 0.0D;
- }
- if (d11 > 1.0D)
- {
- d11 = 1.0D;
- }
- d6 = d6 * (1.0D - d11) + -10.0D * d11;
- }
- par1ArrayOfDouble[k1] = d6;
- ++k1;
- }
- }
- }
- return par1ArrayOfDouble;
- }
- /**
- * Checks to see if a chunk exists at x, y
- */
- public boolean chunkExists(int par1, int par2)
- {
- return true;
- }
- /**
- * Populates chunk with ores etc etc
- */
- public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
- {
- BlockSand.fallInstantly = true;
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, soulRNG, par2, par3, false));
- int k = par2 * 16;
- int l = par3 * 16;
- //this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.soulRNG, par2, par3);
- int i1;
- int j1;
- int k1;
- int l1 = 0;
- boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, NETHER_LAVA);
- for (i1 = 0; doGen && i1 < 8; ++i1)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128) + 4;
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenHellLava(Block.waterMoving.blockID, false)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- //doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, DUNGEON);
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, soulRNG, k, l));
- i1 = this.soulRNG.nextInt(this.soulRNG.nextInt(10) + 1) + 1;
- int i2;
- doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, SHROOM);
- if (doGen && this.soulRNG.nextInt(1) == 0)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, SHROOM);
- if (doGen && this.soulRNG.nextInt(1) == 0)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- /*doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, FLOWERS);
- if (doGen && this.soulRNG.nextInt(1) == 0)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenFlowers(mod_Ores.plantCantaloupe.blockID)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }*/
- for (int i = 0; i < 1; ++i)
- {
- j1 = k + soulRNG.nextInt(16);
- k1 = soulRNG.nextInt(128);
- l1 = l + soulRNG.nextInt(16);
- (new WorldGenSoulTemple()).generate(worldObj, soulRNG, j1, k1, l1);
- }
- for (int i = 0; i < 1; ++i)
- {
- j1 = k + soulRNG.nextInt(16) + 32;
- k1 = soulRNG.nextInt(128);
- l1 = l + soulRNG.nextInt(16) + 32;
- (new WorldGenIceTower()).generate(worldObj, soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 60; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16);
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16);
- (new WorldGenGrapeTree(false)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- //vines
- for (int g1 = 0; g1 < 8; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenBaneberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 7; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenBlueberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 9; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenBlackberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 13; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenCranberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 10; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenRaspberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 12; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenRazzberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- for (int g1 = 0; g1 < 15; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenStrawberryVines()).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }
- //flowers
- /*for (int g1 = 0; g1 < 10; g1++)
- {
- j1 = k + this.soulRNG.nextInt(16) + 8;
- k1 = this.soulRNG.nextInt(128);
- l1 = l + this.soulRNG.nextInt(16) + 8;
- (new WorldGenCantaloupe(2000)).generate(this.worldObj, this.soulRNG, j1, k1, l1);
- }*/
- // #region Ore Gen
- WorldGenMinable worldgenminable;
- int j2;
- for (int i = 0; i < 7; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Amazoniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Amethystore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Aquamarineore.blockID, 9, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 2; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 12 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Blackdiamondore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 7; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Chromiteore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Citrineore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 7; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Emeraldore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Jadeore.blockID, 8, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Jetore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Lilaore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 4; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 8 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Mithrilore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 8; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Olivineore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 2; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 10 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Onyxore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 13; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 1 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Opalore.blockID, 12, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 8 ; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Rubyore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 8; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Sapphireore.blockID, 5, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Scarletiteore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 9; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Tanzaniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 2; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 11 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Titaniumore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 10; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Topazore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 10; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Turquoiseore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 10; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Violetore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 10; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Whiteopalore.blockID, 6, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 5; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.Bauxite.blockID, 30,mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (int i = 0; i < 35; i++)
- {
- int randPosX = k + soulRNG.nextInt(16);
- int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare
- int randPosZ = l + soulRNG.nextInt(16);
- (new WorldGenMinable(mod_Ores.SoulSnowTop.blockID, 30,mod_Ores.SoulSnowBottom.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
- }
- for (k1 = 0; k1 < 16; ++k1)
- {
- l1 = k + this.soulRNG.nextInt(16);
- i2 = this.soulRNG.nextInt(108) + 10;
- j2 = l + this.soulRNG.nextInt(16);
- (new WorldGenHellLava(Block.waterMoving.blockID, true)).generate(this.worldObj, this.soulRNG, l1, i2, j2);
- }
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, soulRNG, k, l));
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, soulRNG, par2, par3, false));
- BlockSand.fallInstantly = false;
- }
- /**
- * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
- * Return true if all chunks have been saved.
- */
- public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
- {
- return true;
- }
- /**
- * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
- */
- public boolean unloadQueuedChunks()
- {
- return false;
- }
- /**
- * Returns if the IChunkProvider supports saving.
- */
- public boolean canSave()
- {
- return true;
- }
- /**
- * Converts the instance data to a readable string.
- */
- public String makeString()
- {
- return "SoulForestLevelSource";
- }
- /**
- * Returns a list of creatures of the specified type that can spawn at the given location.
- */
- public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
- {
- if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4))
- {
- return this.genNetherBridge.getSpawnList();
- }
- else
- {
- BiomeGenBase biomegenbase = (BiomeGenBase) this.worldObj.getBiomeGenForCoords(par2, par4);
- return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
- }
- }
- /**
- * Returns the location of the closest structure of the specified type. If not found returns null.
- */
- public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
- {
- return null;
- }
- public int getLoadedChunkCount()
- {
- return 0;
- }
- public void recreateStructures(int par1, int par2)
- {
- //this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null);
- }
- @Override
- public void func_104112_b() {}
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