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- L2ClassMasterInstance.java
- if (player.isSubClassActive())
- player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
- else
- player.setBaseClass(player.getActiveClass());
- +if(newJobLevel == 3 && !player.isSubClassActive())
- +autoEquip(player);
- add this method in L2ClassMasterInstance everywhere you want
- private static void autoEquip(final L2PcInstance player)
- {
- final ClassId HDagger =ClassId.adventurer;
- final ClassId Sagi =ClassId.sagittarius;
- final ClassId Duelist =ClassId.duelist;
- final ClassId Tit =ClassId.titan;
- final ClassId Nixas =ClassId.grandKhauatari;
- final ClassId Paladin =ClassId.phoenixKnight;
- final ClassId MSentinel =ClassId.moonlightSentinel;
- final ClassId FSeeker =ClassId.fortuneSeeker;
- final ClassId Maestro =ClassId.maestro;
- final ClassId dreadnought =ClassId.dreadnought;
- final ClassId hellKnight =ClassId.hellKnight;
- final ClassId evaTemplar =ClassId.evaTemplar;
- final ClassId swordMuse =ClassId.swordMuse;
- final ClassId windRider =ClassId.windRider;
- final ClassId shillienTemplar =ClassId.shillienTemplar;
- final ClassId spectralDancer =ClassId.spectralDancer;
- final ClassId ghostHunter =ClassId.ghostHunter;
- final ClassId ghostSentinel =ClassId.ghostSentinel;
- if(player.getClassId().equals(HDagger))
- player.giveItems(true,false,false,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(Sagi))
- player.giveItems(false,true,false,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().isMage())
- player.giveItems(false,false,true,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(Duelist))
- player.giveItems(false,false,false,true,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(Tit))
- player.giveItems(false,false,false,false,true,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(Nixas))
- player.giveItems(false,false,false,false,false,true,false,false,false,false,false,false);
- else if(player.getClassId().equals(Paladin))
- player.giveItems(false,false,false,false,false,false,true,false,false,false,false,false);
- else if(player.getClassId().equals(MSentinel))
- player.giveItems(false,true,false,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(FSeeker))
- player.giveItems(false,false,false,false,false,false,false,true,false,false,false,false);
- else if(player.getClassId().equals(Maestro))
- player.giveItems(false,false,false,false,false,false,false,true,false,false,false,false);
- else if(player.getClassId().equals(dreadnought))
- player.giveItems(false,false,false,false,false,false,false,false,true,false,false,false);
- else if(player.getClassId().equals(hellKnight))
- player.giveItems(false,false,false,false,false,false,false,false,false,true,false,false);
- else if(player.getClassId().equals(evaTemplar))
- player.giveItems(false,false,false,false,false,false,false,false,false,true,false,false);
- else if(player.getClassId().equals(swordMuse))
- player.giveItems(false,false,false,false,false,false,false,false,false,false,true,false);
- else if(player.getClassId().equals(windRider))
- player.giveItems(true,false,false,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(shillienTemplar))
- player.giveItems(false,false,false,false,false,false,false,true,false,false,false,false);
- else if(player.getClassId().equals(spectralDancer))
- player.giveItems(false,false,false,false,false,false,false,false,false,false,false,true);
- else if(player.getClassId().equals(ghostHunter))
- player.giveItems(true,false,false,false,false,false,false,false,false,false,false,false);
- else if(player.getClassId().equals(ghostSentinel))
- player.giveItems(false,true,false,false,false,false,false,false,false,false,false,false);
- }
- L2PcInstance.java
- public void giveItems(boolean dagger,boolean sagi,boolean mage,boolean duelist,boolean tit,boolean nixas,boolean paladin,boolean FSeeker,boolean dreadnought,boolean HellKnight,boolean swordMuse,boolean dancer)
- {
- final int[] armorIdDagger = {6590,6379,6380,6381,6382,920,858,858,889,889};
- final int[] armorIdSagi = {7577,6379,6380,6381,6382,920,858,858,889,889};
- final int[] armorIdMage = {6608,2407,5767,5779,512,920,858,858,889,889};
- final int[] armorIdDuelist = {6580,6373,6374,6375,6376,6378,920,858,858,889,889};
- final int[] armorIdTit = {6605,6373,6374,6375,6376,6378,920,858,858,889,889};
- final int[] armorIdNixas = {6604,6379,6380,6381,6382,920,858,858,889,889};
- final int[] armorIdPaladin = {6581,6373,6374,6375,6376,6377,6378,920,858,858,889,889};
- final int[] armorIdFSeeker = {6585,6373,6374,6375,6376,6377,6378,920,858,858,889,889};
- final int[] armorIddreadnought = {6601,6373,6374,6375,6376,6378,920,858,858,889,889};
- final int[] armorIdhellKnight = {6581,6373,6374,6375,6376,6377,6378,920,858,858,889,889};
- final int[] armorIdswordMuse = {6581,6379,6380,6381,6382,920,858,858,889,889,6377};
- final int[] armorIdDancer = {6580,6379,6380,6381,6382,920,858,858,889,889};
- if(dagger)
- {
- if (armorIdDagger.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdDagger)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(sagi)
- {
- if (armorIdSagi.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdSagi)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(mage)
- {
- if (armorIdMage.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdMage)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(duelist)
- {
- if (armorIdDuelist.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdDuelist)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(tit)
- {
- if (armorIdTit.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdTit)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(nixas)
- {
- if (armorIdNixas.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdNixas)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(paladin)
- {
- if (armorIdPaladin.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdPaladin)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(FSeeker)
- {
- if (armorIdFSeeker.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdFSeeker)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(dreadnought)
- {
- if (armorIddreadnought.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIddreadnought)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(HellKnight)
- {
- if (armorIdhellKnight.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdhellKnight)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(swordMuse)
- {
- if (armorIdswordMuse.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdswordMuse)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- else if(dancer)
- {
- if (armorIdDancer.length == 0)
- return;
- L2ItemInstance items = null;
- for (int id : armorIdDancer)
- {
- getInventory().addItem("Armors", id, 1, this, null);
- items = getInventory().getItemByItemId(id);
- items.updateDatabase();
- getInventory().equipItemAndRecord(items);
- getInventory().reloadEquippedItems();
- this.broadcastCharInfo();
- this.sendPacket(new InventoryUpdate());
- this.sendPacket(new ItemList(this, false));
- this.sendPacket(new StatusUpdate(this));
- }
- }
- }
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