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Speeedfire

Untitled

Mar 21st, 2016
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Java 1.02 KB | None | 0 0
  1. package info.tothszabi.mygame;
  2.  
  3. import android.content.Context;
  4. import android.opengl.GLSurfaceView;
  5. import android.view.Display;
  6. import android.view.MotionEvent;
  7.  
  8. /**
  9.  * Created by toth.szabolcs on 2016.03.21..
  10.  */
  11. public class GameView extends GLSurfaceView {
  12.  
  13.     private final GameRenderer gameRenderer;
  14.  
  15.     public GameView(Context context) {
  16.         super(context);
  17.  
  18.         setEGLContextClientVersion(2);
  19.  
  20.         gameRenderer = new GameRenderer(context);
  21.  
  22.         setRenderer(gameRenderer);
  23.  
  24.     }
  25.  
  26.     @Override
  27.     public boolean onTouchEvent(MotionEvent e) {
  28.  
  29.         float x = e.getX();
  30.         switch (e.getAction()) {
  31.             case MotionEvent.ACTION_DOWN:
  32.  
  33.  
  34.                 if (x < getWidth() / 2) {
  35.                     gameRenderer.setHeroMove(gameRenderer.getHeroMove() + .1f);
  36.                 }
  37.  
  38.                 if (x > getWidth() /2){
  39.                     gameRenderer.setHeroMove(gameRenderer.getHeroMove() - .1f );
  40.  
  41.                 }
  42.  
  43.  
  44.         }
  45.  
  46.         return true;
  47.     }
  48. }
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