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Dec 19th, 2014
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  1. ////////////////////////////////////////////////////////////////////
  2. // Vanguard balanced attacks
  3. ////////////////////////////////////////////////////////////////////
  4.  
  5. Actions
  6. {
  7. "VanguardBalancedBase"
  8. {
  9. "move_scale" "1"
  10. "move_lock" "0"
  11. "animation_move" "1"
  12. "reaction" "ACT_BB_STUMBLE"
  13. "reaction_layer" "ACT_HIT_UPPER"
  14. "tier1"
  15. {
  16. "move_lock" "1"
  17. }
  18. "tier2"
  19. {
  20. "move_lock" "1"
  21. }
  22. "tier3"
  23. {
  24. "move_lock" "1"
  25. }
  26. }
  27.  
  28. "VanguardBalancedString1"
  29. {
  30. "factoryclass" "attack"
  31. "extends" "VanguardBalancedBase"
  32. "charge_animation" "ACT_BB_B_C1_CHARGE"
  33. "charge_animation_run" "ACT_BB_B_C1_CHARGE_RUNNING"
  34.  
  35. "tier1"
  36. {
  37. "animation" "ACT_BB_B_C3_T1"
  38. "lock_duration" "1"
  39. "damage" "22"
  40. "knockback_scale" "1.08"
  41. }
  42. "tier2"
  43. {
  44. "animation" "ACT_BB_B_C1_T2"
  45. "lock_duration" "0.8"
  46. "damage" "25"
  47. }
  48. "tier3"
  49. {
  50. "animation" "ACT_BB_B_C1_T3"
  51. "lock_duration" "1.07"
  52. "damage" "35"
  53. }
  54. }
  55.  
  56. "VanguardBalancedString2"
  57. {
  58. "factoryclass" "attack"
  59. "extends" "VanguardBalancedBase"
  60. "charge_animation" "ACT_BB_B_C2_CHARGE"
  61. "charge_animation_run" "ACT_BB_B_C1_CHARGE_RUNNING"
  62.  
  63. "tier1"
  64. {
  65. "animation" "ACT_BB_B_C4_T1"
  66. "lock_duration" "0.6"
  67. "damage" "17"
  68. }
  69. "tier2"
  70. {
  71. "animation" "ACT_BB_B_C2_T2"
  72. "lock_duration" "0.9"
  73. "damage" "31"
  74. }
  75. "tier3"
  76. {
  77. "animation" "ACT_BB_B_C2_T1"
  78. "lock_duration" "1.5"
  79. "damage" "33"
  80. }
  81. }
  82.  
  83. "VanguardBalancedString3"
  84. {
  85. "factoryclass" "attack"
  86. "extends" "VanguardBalancedBase"
  87. "charge_animation" "ACT_BB_B_C3_CHARGE"
  88. "charge_animation_run" "ACT_BB_B_C1_CHARGE_RUNNING"
  89.  
  90. "tier1"
  91. {
  92. "animation" "ACT_BB_B_C2_T2"
  93. "lock_duration" "1"
  94. "damage" "20"
  95. "knockback_scale" "1.1"
  96. }
  97. "tier2"
  98. {
  99. "animation" "ACT_BB_B_C3_T2"
  100. "lock_duration" "1.0"
  101. "damage" "26"
  102. }
  103. "tier3"
  104. {
  105. "animation" "ACT_BB_B_C4_T3"
  106. "lock_duration" "1.8"
  107. "damage" "36"
  108. }
  109. }
  110.  
  111. "VanguardBalancedString4"
  112. {
  113. "factoryclass" "attack"
  114. "extends" "VanguardBalancedBase"
  115. "charge_animation" "ACT_BB_B_C4_CHARGE"
  116. "charge_animation_run" "ACT_BB_B_C1_CHARGE_RUNNING"
  117.  
  118. "tier1"
  119. {
  120. "animation" "ACT_BB_B_C4_T1"
  121. "lock_duration" "1.0"
  122. "damage" "28"
  123. }
  124. "tier2"
  125. {
  126. "animation" "ACT_BB_B_C4_T2"
  127. "lock_duration" "1.0"
  128. "damage" "34"
  129. }
  130. "tier3"
  131. {
  132. "animation" "ACT_BB_B_C4_T3"
  133. "lock_duration" "1.8"
  134. "damage" "40"
  135. }
  136. }
  137.  
  138. "VanguardBalancedLeft"
  139. {
  140. "factoryclass" "attack"
  141. "extends" "VanguardBalancedBase"
  142. "charge_animation" "ACT_BB_R_LEFT_CHARGE"
  143. "charge_animation_run" "ACT_BB_R_LEFT_CHARGE_RUNNING"
  144.  
  145. "tier1"
  146. {
  147. "animation" "ACT_BB_B_LEFT_T1"
  148. "lock_duration" "0.6"
  149. "damage" "19"
  150. }
  151. "tier2"
  152. {
  153. "animation" "ACT_BB_B_C4_T2"
  154. "lock_duration" "0.85"
  155. "damage" "26"
  156. }
  157. "tier3"
  158. {
  159. "animation" "ACT_BB_B_LEFT_T2"
  160. "lock_duration" "1.9"
  161. "damage" "33"
  162. }
  163. }
  164.  
  165. "VanguardBalancedRight"
  166. {
  167. "factoryclass" "attack"
  168. "extends" "VanguardBalancedBase"
  169. "charge_animation" "ACT_BB_R_RIGHT_CHARGE"
  170. "charge_animation_run" "ACT_BB_R_RIGHT_CHARGE_RUNNING"
  171.  
  172. "tier1"
  173. {
  174. "animation" "ACT_BB_B_RIGHT_T1"
  175. "lock_duration" ".7"
  176. "damage" "22"
  177. }
  178. "tier2"
  179. {
  180. "animation" "ACT_BB_B_RIGHT_T2"
  181. "lock_duration" "1.0"
  182. "damage" "28"
  183. }
  184. "tier3"
  185. {
  186. "animation" "ACT_BB_B_RIGHT_T3"
  187. "lock_duration" "1.7"
  188. "damage" "32"
  189. }
  190. }
  191. }
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