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  1. [ParseCmdLine] command-line args: "C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-451-g0804ae1\spring.exe --config "C:\Users\Martin\Documents\My Games\Spring\springsettings.cfg" "C:/Users/Martin/Documents/My Games/Spring/script.txt""
  2. Using configuration source: "C:\Users\Martin\Documents\My Games\Spring\springsettings.cfg"
  3. ============== <User Config> ==============
  4. 3DTrees = 0
  5. AdvMapShading = 0
  6. AdvUnitShading = 0
  7. BumpWaterDepthBits = 16
  8. BumpWaterReflection = 0
  9. BumpWaterRefraction = 0
  10. BumpWaterShoreWaves = 0
  11. BumpWaterTexSizeReflection = 128
  12. CamMode = 1
  13. CamTimeExponent = 4.0
  14. CamTimeFactor = 1.0
  15. CompressTextures = 1
  16. DualScreenMiniMapOnLeft = 1
  17. FPSFOV = 90
  18. Fullscreen = 0
  19. GrassDetail = 4
  20. GroundDecals = 2
  21. GroundDetail = 90
  22. GroundScarAlphaFade = 1
  23. HangTimeout = 0
  24. HardwareCursor = 1
  25. InitialNetworkTimeout = 0
  26. InputTextGeo = 0.26 0.73 0.02 0.028
  27. LODScale = 1.000
  28. LODScaleReflection = 1.000
  29. LODScaleRefraction = 1.000
  30. LODScaleShadow = 1.000
  31. LastSelectedMap = Tropical
  32. LastSelectedMod = Zero-K $VERSION
  33. LastSelectedScript = Commanders
  34. LoadingMT = 0
  35. MaxDynamicMapLights = 0
  36. MaxDynamicModelLights = 0
  37. MaxParticles = 10000
  38. MaxSounds = 32
  39. MaximumTransmissionUnit = 0
  40. MiddleClickScrollSpeed = -0.005
  41. MouseDragScrollThreshold = 0
  42. ReconnectTimeout = 0
  43. ReflectiveWater = 4
  44. ScrollWheelSpeed = -25
  45. ShadowMapSize = 1024
  46. Shadows = 1
  47. ShowClock = 0
  48. ShowPlayerInfo = 0
  49. TreeRadius = 1000
  50. UnitIconDist = 151
  51. UnitLodDist = 9999
  52. UsePBO = 0
  53. WindowBorderless = 1
  54. WindowPosX = 0
  55. WindowPosY = 0
  56. WorkerThreadSpinTime = 5
  57. XResolution = 1920
  58. YResolution = 1080
  59. snd_airAbsorption = 0
  60. ============== </User Config> ==============
  61. Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
  62. Enabled log sections: Sound(Notice)
  63. Enable or disable log sections using the LogSections configuration key
  64. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  65. Use "none" to disable the default log sections.
  66. LogOutput initialized.
  67. Spring 98.0.1-451-g0804ae1 develop
  68. Build Date & Time: Mar 22 2015 11:54:29
  69. Build Environment: boost-105500, GNU libstdc++ version 20130531
  70. Compiler Version: gcc-4.8.1
  71. Operating System: Microsoft Windows
  72. Microsoft Business Edition, 64-bit (build 9200)
  73. Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3070MB RAM, 4030MB pagefile
  74. Word Size: 32-bit (emulated)
  75. CPU Clock: win32::TimeGetTime
  76. Physical CPU Cores: 1
  77. Logical CPU Cores: 2
  78. [CMyMath::Init] CPU SSE mask: 126, flags:
  79. SSE 1.0: 1, SSE 2.0: 1
  80. SSE 3.0: 1, SSSE 3.0: 1
  81. SSE 4.1: 1, SSE 4.2: 0
  82. SSE 4.0A: 0, SSE 5.0A: 0
  83. using streflop SSE FP-math mode, CPU supports SSE instructions
  84. Supported Video modes on Display 1 x:0 y:0 1920x1080:
  85. 640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1600x1200, 1680x1050, 1920x1080
  86. SDL version: linked 2.0.3; compiled 2.0.2
  87. GL version: 3.3.0
  88. GL vendor: NVIDIA Corporation
  89. GL renderer: GeForce 9800 GT/PCIe/SSE2
  90. GLSL version: 3.30 NVIDIA via Cg compiler
  91. GLEW version: 1.5.8
  92. Video RAM: total 1024MB, available 821MB
  93. SwapInterval: 1
  94. FBO::maxSamples: 16
  95. GL info:
  96. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  97. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  98. maximum texture size: 8192, compress MIP-map textures: 1
  99. maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 15/16
  100. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  101. number of UniformBufferBindings: 36 (64kB)
  102. VSync disabled
  103. [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
  104. [WatchDog::Install] disabled
  105. [ThreadPool::SetThreadCount][1] #wanted=1 #current=1 #max=1
  106. [ThreadPool::SetThreadCount][2] #threads=0
  107. [DataDirs] Isolation Mode!
  108. Using read-write data directory: C:\Users\Martin\Documents\My Games\Spring\
  109. Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-451-g0804ae1\
  110. Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\
  111. Scanning: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-451-g0804ae1\base
  112. Scanning: C:\Users\Martin\Documents\My Games\Spring\maps
  113. Scanning: C:\Users\Martin\Documents\My Games\Spring\games
  114. Scanning: C:\Users\Martin\Documents\My Games\Spring\packages
  115. [f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
  116. [f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
  117. [f=0000000] [Sound] Error: CSound::InitAL: AL_INVALID_OPERATION (40964)
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