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Nov 11th, 2016
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # compatibility
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Define how Big Reactor interact with other mods
  7. ##########################################################################################################
  8.  
  9. compatibility {
  10. # If true, automatically adds all unregistered uranium ingots found as clonesof standard yellorium fuel
  11. B:autoAddUranium=true
  12.  
  13. # If true, allows Metallurgy's fantasy metals to be used as part of turbine coils. Default: true
  14. B:enableMetallurgyFantasyMetalsInTurbines=true
  15. }
  16.  
  17.  
  18. ##########################################################################################################
  19. # general
  20. #--------------------------------------------------------------------------------------------------------#
  21. # General options
  22. ##########################################################################################################
  23.  
  24. general {
  25. # If true, allows weird stuff inside reactors, like MFR sewage and pink slime. Default: true
  26. B:enableComedy=true
  27.  
  28. # A multiplier for balancing fuel consumption. Default: 1.0
  29. D:fuelUsageMultiplier=1.0
  30.  
  31. # A multiplier for balancing overall power production from Extreme Reactors. Default: 1.0
  32. D:powerProductionMultiplier=1.0
  33.  
  34. # Number of ticks between updates for redstone/rednet ports
  35. I:ticksPerRedstoneUpdate=20
  36. }
  37.  
  38.  
  39. ##########################################################################################################
  40. # reactor
  41. #--------------------------------------------------------------------------------------------------------#
  42. # Define how Reactors works
  43. ##########################################################################################################
  44.  
  45. reactor {
  46. # The maximum valid size of a reactor in the Y dimension, in blocks. Lower this if your server's players are building ginormous reactors. Bigger Y sizes have far less performance impact than X/Z sizes
  47. I:maxReactorHeight=48
  48.  
  49. # The maximum valid size of a reactor in the X/Z plane, in blocks. Lower this if your server's players are building ginormous reactors
  50. I:maxReactorSize=32
  51.  
  52. # A multiplier for balancing reactor power production. Stacks with powerProductionMultiplier. Default: 1.0
  53. D:reactorPowerProductionMultiplier=1.0
  54. }
  55.  
  56.  
  57. ##########################################################################################################
  58. # recipes
  59. #--------------------------------------------------------------------------------------------------------#
  60. # Recipes options
  61. ##########################################################################################################
  62.  
  63. recipes {
  64. # If set, cyanite will be craftable from yellorium ingots and sand
  65. B:enableCyaniteFromYelloriumRecipe=true
  66.  
  67. # If set, reactor power taps can be crafted, allowing players to use passive-cooled reactors
  68. B:enableReactorPowerTapRecipe=true
  69.  
  70. # If set, charcoal will be smeltable into graphite bars. Disable this if other mods need to smelt charcoal into their own products. (Default: true)
  71. B:registerCharcoalForSmelting=true
  72.  
  73. # If set, coal will be smeltable into graphite bars. Disable this if other mods need to smelt coal into their own products. (Default: true)
  74. B:registerCoalForSmelting=true
  75.  
  76. # Enable creative mod-only multiblock parts. Default: true
  77. B:registerCreativeMultiblockParts=true
  78.  
  79. # If set, graphite bars can be crafted from 2 gravel, 1 charcoal. Use this if other mods interfere with the smelting recipe. (Default: false)
  80. B:registerGraphiteCharcoalCraftingRecipes=false
  81.  
  82. # If set, graphite bars can be crafted from 2 gravel, 1 coal. Use this if other mods interfere with the smelting recipe. (Default: false)
  83. B:registerGraphiteCoalCraftingRecipes=false
  84.  
  85. # If set, yellorite ore will smelt into whichever item is registered as ingotUranium in the ore dictionary. If false, it will smelt into ingotYellorium. (Default: true)
  86. B:registerYelloriteSmeltToUranium=true
  87.  
  88. # If set, then all Extreme Reactors components will require uranium ingots (ingotUranium) in place of yellorium ingots and plutonium ingots (ingotPlutonium) in place of blutonium ingots. Will be ignored if no other mod registers uranium ingots and/ore plutonium ingots. Default: true
  89. B:registerYelloriumAsUranium=true
  90.  
  91. # If set, then Extreme Reactors will require hardened or reinforced glass (blockGlassHardened or glassReinforced) instead of plain glass. Will be ignored if no other mod registers those glass types. (default: false)
  92. B:requireObsidianGlass=false
  93. }
  94.  
  95.  
  96. ##########################################################################################################
  97. # turbine
  98. #--------------------------------------------------------------------------------------------------------#
  99. # Define how Turbines works
  100. ##########################################################################################################
  101.  
  102. turbine {
  103. # The maximum valid height of a turbine (Y axis), in blocks. Default: 32
  104. I:maxTurbineHeight=32
  105.  
  106. # The maximum valid size of a turbine in the X/Z plane, in blocks. Lower this for smaller turbines, which means lower max output. Default: 16
  107. I:maxTurbineSize=16
  108.  
  109. # A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to aerodynamic drag per tick. Default: 1.0
  110. D:turbineAeroDragMultiplier=1.0
  111.  
  112. # A multiplier for balancing coil size. Multiplies the amount of energy drawn per coil block per tick. Default: 1.0
  113. D:turbineCoilDragMultiplier=1.0
  114.  
  115. # A multiplier for balancing coil size. Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, then rounded down to the nearest integer). Default: 1.0
  116. D:turbineFluidPerBladeMultiplier=1.0
  117.  
  118. # A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to friction per tick. Default: 1.0
  119. D:turbineMassDragMultiplier=1.0
  120.  
  121. # A multiplier for balancing turbine power production. Stacks with powerProductionMultiplier. Default: 1.0
  122. D:turbinePowerProductionMultiplier=1.0
  123. }
  124.  
  125.  
  126. ##########################################################################################################
  127. # worldgen
  128. #--------------------------------------------------------------------------------------------------------#
  129. # Define how ores generates in the world
  130. ##########################################################################################################
  131.  
  132. worldgen {
  133. # Enable generation of Anglesite ore
  134. B:anglesiteOreEnableWorldGen=true
  135.  
  136. # Maximum number of Anglesite clusters per chunk
  137. I:anglesiteOreMaxClustersPerChunk=1
  138.  
  139. # Maximum number of Anglesite ore to generate in each cluster
  140. I:anglesiteOrePerCluster=4
  141.  
  142. # Enable generation of Benitoite ore
  143. B:benitoiteOreEnableWorldGen=true
  144.  
  145. # Maximum number of Benitoite clusters per chunk
  146. I:benitoiteOreMaxClustersPerChunk=2
  147.  
  148. # Maximum number of Benitoite ore to generate in each cluster
  149. I:benitoiteOrePerCluster=5
  150.  
  151. # World gen will be performed only in the dimensions listed here
  152. I:dimensionWhitelist <
  153. 0,
  154. -9999,
  155. -11325
  156. >
  157.  
  158. # If false, disables all world gen from Extreme Reactors; all other worldgen settings are automatically overridden
  159. B:enableWorldGen=true
  160.  
  161. # Run BR World Generation in chunks that have already been generated, but have not been modified by Extreme Reactors before. This is largely useful for worlds that existed before BigReactors was released
  162. B:enableWorldRegeneration=false
  163.  
  164. # User-set world generation version. Increase this by 1 if you want Extreme Reactors to re-run world generation in your world
  165. I:userWorldGenVersion=0
  166.  
  167. # Enable generation of yellorite ore
  168. B:yelloriteOreEnableWorldGen=true
  169.  
  170. # Maximum number of yellorite clusters per chunk
  171. I:yelloriteOreMaxClustersPerChunk=6
  172.  
  173. # Maximum height (Y coordinate) in the world to generate yellorite ore
  174. I:yelloriteOreMaxY=32
  175.  
  176. # Maximum number of yellorite ore to generate in each cluster
  177. I:yelloriteOrePerCluster=5
  178. }
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