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Jul 17th, 2015
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  1. 2015-07-17 22:21:35: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
  2. 2015-07-17 22:21:35: ERROR[main]: ...test-git-repos/minetest/bin/../builtin/game/register.lua:330: assertion failed!
  3. 2015-07-17 22:21:35: ERROR[main]: stack traceback:
  4. 2015-07-17 22:21:35: ERROR[main]: [C]: in function 'assert'
  5. 2015-07-17 22:21:35: ERROR[main]: ...test-git-repos/minetest/bin/../builtin/game/register.lua:330: in function <...test-git-repos/minetest/bin/../builtin/game/register.lua:329>
  6.  
  7. In thread b3d1e780:
  8. /home/chris/Desktop/minetest-git-repos/minetest/src/server.cpp:505: void Server::step(float): A fatal error occurred: ...test-git-repos/minetest/bin/../builtin/game/register.lua:330: assertion failed!
  9. stack traceback:
  10. [C]: in function 'assert'
  11. ...test-git-repos/minetest/bin/../builtin/game/register.lua:330: in function <...test-git-repos/minetest/bin/../builtin/game/register.lua:329>
  12. Debug stacks:
  13. DEBUG STACK FOR THREAD a87f9b40:
  14. #0 virtual void* EmergeThread::Thread()
  15. (Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
  16. (Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
  17. DEBUG STACK FOR THREAD a95fdb40:
  18. #0 virtual void* UpdateThread::Thread()
  19. DEBUG STACK FOR THREAD aa5feb40:
  20. #0 virtual void* UpdateThread::Thread()
  21. DEBUG STACK FOR THREAD b1cffb40:
  22. #0 virtual void* ServerThread::Thread()
  23. #1 void Server::Receive()
  24. (Leftover data: #2 virtual void ServerEnvironment::step(float))
  25. (Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
  26. (Leftover data: #4 void Server::SendBreath(irr::u16, irr::u16))
  27. (Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
  28. DEBUG STACK FOR THREAD b3d1e780:
  29. #0 int main(int, char**)
  30. #1 void Server::step(float)
  31. (Leftover data: #2 virtual void ClientEnvironment::step(float))
  32. (Leftover data: #3 void Client::Receive())
  33. (Leftover data: #4 void Client::ProcessData(NetworkPacket*))
  34. (Leftover data: #5 void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool))
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