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  1. -- NationGen - ma
  2. -----------------------------------
  3. -- Generated with version 0.6.9.
  4. -- Generation setting code: 0
  5. -- Nation seeds specified by user.
  6. -- Nation 100: Banebo generated with seed 29036572
  7. -- Nation 101: Pythia generated with seed 308954714
  8. -- Nation 102: Murgia generated with seed 120009366
  9. -- Nation 103: Karang generated with seed 168976062
  10. -- Nation 104: Buramandu generated with seed 391565183
  11. -- Nation 105: Gaoor generated with seed 175421030
  12. -- Nation 106: Tuyudu generated with seed 368724618
  13. -- Nation 107: Zenzakoka generated with seed 310771235
  14. -- Nation 108: Shiium generated with seed 28863731
  15. -- Nation 109: Itamon generated with seed 368566896
  16. -- Nation 110: Ciris generated with seed 257434738
  17. -- Nation 111: Hessia generated with seed 106861788
  18. -----------------------------------
  19.  
  20. #modname "NationGen - MA"
  21. #description "A NationGen generated nation!"
  22. #icon "nationgen_ma/banner.tga"
  23.  
  24. --- Generic custom items.
  25. #newarmor 250
  26. #name "Ice Studded Cuirass"
  27. #rcost 3
  28. #att 0
  29. #def -1
  30. #len 0
  31. #dmg 0
  32. #type 5
  33. #prot 6
  34. #enc 0
  35. #end
  36.  
  37. #newweapon 700
  38. #name "Hammer"
  39. #rcost 3
  40. #att 0
  41. #def -1
  42. #len 1
  43. #dmg 6
  44. #pierce
  45. #blunt
  46. #end
  47.  
  48. #newweapon 701
  49. #name "Dagger"
  50. #rcost 0
  51. #att +1
  52. #def 0
  53. #len 0
  54. #dmg 2
  55. #pierce
  56. #end
  57.  
  58. #newweapon 702
  59. #name "Bronze Broad Sword"
  60. #rcost 4
  61. #att 0
  62. #def +1
  63. #len 2
  64. #dmg 5
  65. #slash
  66. #end
  67.  
  68. #newweapon 703
  69. #name "Large Rock"
  70. #rcost 0
  71. #att 0
  72. #def 0
  73. #len 0
  74. #dmg 8
  75. #ammo 12
  76. #range -2
  77. #flyspr 100 1
  78. #twohanded
  79. #blunt
  80. #end
  81.  
  82. #newweapon 705
  83. #name "Boulder Impact"
  84. #rcost 0
  85. #att 0
  86. #def 0
  87. #len 0
  88. #dmg -16
  89. #blunt
  90. #aoe 1
  91. #explspr 10192
  92. #end
  93.  
  94. #newweapon 704
  95. #name "Boulder"
  96. #rcost 0
  97. #att 0
  98. #def 0
  99. #len 0
  100. #dmg 10
  101. #ammo 5
  102. #range -3
  103. #secondaryeffectalways 705
  104. #flyspr 100 1
  105. #blunt
  106. #end
  107.  
  108. #newweapon 706
  109. #name "Smiting Quarterstaff"
  110. #rcost 0
  111. #att 3
  112. #def 3
  113. #len 4
  114. #dmg 4
  115. #blunt
  116. #range 0
  117. #ammo 0
  118. #twohanded
  119. #dt_holy
  120. #magic
  121. #end
  122.  
  123. #newweapon 707
  124. #name "Bronze Battleaxe"
  125. #rcost 4
  126. #att +1
  127. #def 0
  128. #len 3
  129. #dmg 8
  130. #slash
  131. #twohanded
  132. #end
  133.  
  134. #newweapon 708
  135. #name "Javelins"
  136. #rcost 1
  137. #att -1
  138. #def 0
  139. #len 0
  140. #dmg 3
  141. #range -1
  142. #ammo 12
  143. #flyspr 110 1
  144. #twohanded
  145. #pierce
  146. #end
  147.  
  148. #newweapon 709
  149. #name "Bronze Bardiche"
  150. #rcost 5
  151. #att 0
  152. #def -1
  153. #len 5
  154. #dmg 5
  155. #slash
  156. #twohanded
  157. #end
  158.  
  159. #newweapon 710
  160. #name "Exceptional Crossbow"
  161. #rcost 0
  162. #att 3
  163. #def 0
  164. #len 0
  165. #dmg 12
  166. #pierce
  167. #nostr
  168. #range 35
  169. #nratt -2
  170. #ammo 12
  171. #twohanded
  172. #flyspr 109 1
  173. #armorpiercing
  174. #end
  175.  
  176. #newweapon 711
  177. #name "Iron Kopesh"
  178. #rcost 2
  179. #att 0
  180. #def 0
  181. #len 2
  182. #dmg 6
  183. #slash
  184. #end
  185.  
  186. #newweapon 712
  187. #name "Sacred Golden Spear"
  188. #rcost 0
  189. #att 4
  190. #def 0
  191. #len 4
  192. #dmg 6
  193. #pierce
  194. #magic
  195. #range 0
  196. #ammo 0
  197. #dt_demon
  198. #end
  199.  
  200.  
  201. --- Unit definitions for Banebo
  202.  
  203. --- Shapechange form for Hero
  204. #newmonster 3000
  205. #magicboost 53 -1
  206. #name "Werebear"
  207. #weapon 20
  208. #weapon 29
  209. #size 3
  210. #hp 33
  211. #prot 8
  212. #mor 17
  213. #mr 13
  214. #enc 2
  215. #str 17
  216. #att 12
  217. #def 9
  218. #prec 5
  219. #mapmove 3
  220. #ap 14
  221. #berserk 4
  222. #heal
  223. #forestsurvival
  224. #mountainsurvival
  225. #maxage 2000
  226. #fireres 3
  227. #coldres 3
  228. #poisonres 3
  229. #shockres 3
  230. #pillagebonus 3
  231. #siegebonus 3
  232. #castledef 3
  233. #spr1 "nationgen_ma//100-banebo//shapechange_3000_a.tga"
  234. #spr2 "nationgen_ma//100-banebo//shapechange_3000_b.tga"
  235. #descr "No description"
  236. #firstshape 3042
  237. #end
  238.  
  239. --- Shapechange form for Hero
  240. #newmonster 3001
  241. #copystats 532
  242. #copyspr 532
  243. #magicboost 53 -5
  244. #reinvigoration 5
  245. #maxage 800
  246. #nametype 101
  247. #berserk 3
  248. #stealthy 0
  249. #fireres 3
  250. #coldres 3
  251. #poisonres 3
  252. #shockres 3
  253. #descr "No description"
  254. #end
  255.  
  256. --- Jungle Axeman (Abysian), Gold: 20, Resources: 12, Roles: [infantry, scout] (abysian infantry)
  257. --- OFFSET DEBUG:
  258. - Weapon: 0, 0
  259. - Armor: 0, 0
  260. --- Generation tags:
  261. --- Applied filters: forestunit, Infantry unit,
  262. #newmonster 3024
  263. #name "Jungle Axeman"
  264. #spr1 "nationgen_ma//100-banebo/unit_3024_a.tga"
  265. #spr2 "nationgen_ma//100-banebo/unit_3024_b.tga"
  266. #gcost 20
  267. #ap 11
  268. #mapmove 2
  269. #mor 11
  270. #mr 12
  271. #hp 15
  272. #str 13
  273. #att 10
  274. #def 9
  275. #prec 7
  276. #enc 2
  277. #maxage 35
  278. #wastesurvival
  279. #nametype 101
  280. #heat 3
  281. #fireres 25
  282. #darkvision 50
  283. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  284. #forestsurvival
  285. #armor 7 --- Scale Mail Cuirass / scale cuirass
  286. #armor 118 --- Half Helmet / halfhelmet-sprite4
  287. #weapon 18 --- / greataxe
  288. #end
  289.  
  290. --- Jungle Infantry (Abysian), Gold: 20, Resources: 15, Roles: [infantry, scout] (abysian infantry)
  291. --- OFFSET DEBUG:
  292. - Weapon: 0, 0
  293. - Armor: 0, 0
  294. - Offhand: -31, -62
  295. --- Generation tags:
  296. --- Applied filters: forestunit, Infantry unit,
  297. #newmonster 3025
  298. #name "Jungle Infantry"
  299. #spr1 "nationgen_ma//100-banebo/unit_3025_a.tga"
  300. #spr2 "nationgen_ma//100-banebo/unit_3025_b.tga"
  301. #gcost 20
  302. #ap 11
  303. #mapmove 2
  304. #mor 11
  305. #mr 12
  306. #hp 15
  307. #str 13
  308. #att 10
  309. #def 9
  310. #prec 7
  311. #enc 2
  312. #maxage 35
  313. #wastesurvival
  314. #nametype 101
  315. #heat 3
  316. #fireres 25
  317. #darkvision 50
  318. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  319. #forestsurvival
  320. #armor 7 --- Scale Mail Cuirass / scale cuirass
  321. #armor 118 --- Half Helmet / halfhelmet-sprite4
  322. #armor 4 --- Tower Shield / abysian_tower1b
  323. #weapon 8 --- / broadsword
  324. #end
  325.  
  326. --- Heavy Jungle Axeman (Abysian), Gold: 20, Resources: 14, Roles: [infantry, scout] (abysian infantry)
  327. --- OFFSET DEBUG:
  328. - Weapon: 0, 0
  329. - Armor: 0, 0
  330. --- Generation tags:
  331. --- Applied filters: forestunit, Infantry unit,
  332. #newmonster 3026
  333. #name "Heavy Jungle Axeman"
  334. #spr1 "nationgen_ma//100-banebo/unit_3026_a.tga"
  335. #spr2 "nationgen_ma//100-banebo/unit_3026_b.tga"
  336. #gcost 20
  337. #ap 11
  338. #mapmove 1
  339. #mor 11
  340. #mr 12
  341. #hp 15
  342. #str 13
  343. #att 10
  344. #def 9
  345. #prec 7
  346. #enc 2
  347. #maxage 35
  348. #wastesurvival
  349. #nametype 101
  350. #heat 3
  351. #fireres 25
  352. #darkvision 50
  353. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  354. #forestsurvival
  355. #armor 12 --- Scale Mail Hauberk / scale hauberk
  356. #armor 20 --- Iron Cap / cavalry_ironcap
  357. #weapon 18 --- / greataxe
  358. #end
  359.  
  360. --- Jungle Axe Thrower (Abysian), Gold: 20, Resources: 17, Roles: [infantry, scout] (abysian infantry)
  361. --- OFFSET DEBUG:
  362. - Weapon: 0, 0
  363. - Armor: 0, 0
  364. - Offhand: -31, -62
  365. --- Generation tags:
  366. --- Applied filters: forestunit, Infantry unit,
  367. #newmonster 3027
  368. #name "Jungle Axe Thrower"
  369. #spr1 "nationgen_ma//100-banebo/unit_3027_a.tga"
  370. #spr2 "nationgen_ma//100-banebo/unit_3027_b.tga"
  371. #gcost 20
  372. #ap 11
  373. #mapmove 1
  374. #mor 11
  375. #mr 12
  376. #hp 15
  377. #str 13
  378. #att 10
  379. #def 9
  380. #prec 7
  381. #enc 2
  382. #maxage 35
  383. #wastesurvival
  384. #nametype 101
  385. #heat 3
  386. #fireres 25
  387. #darkvision 50
  388. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  389. #forestsurvival
  390. #armor 12 --- Scale Mail Hauberk / scale hauberk
  391. #armor 20 --- Iron Cap / cavalry_ironcap
  392. #armor 4 --- Tower Shield / abysian_tower1b
  393. #weapon 17 --- / axe
  394. #weapon 260 --- / throwing axe
  395. #end
  396.  
  397. --- Axeman (Abysian), Gold: 30, Resources: 27, Roles: [infantry, elite infantry] (demonbred infantry)
  398. --- OFFSET DEBUG:
  399. - Weapon: 0, 0
  400. - Armor: 0, 0
  401. --- Generation tags:
  402. --- Applied filters: Infantry unit,
  403. #newmonster 3028
  404. #name "Axeman"
  405. #spr1 "nationgen_ma//100-banebo/unit_3028_a.tga"
  406. #spr2 "nationgen_ma//100-banebo/unit_3028_b.tga"
  407. #gcost 30
  408. #ap 11
  409. #mapmove 2
  410. #mor 14
  411. #mr 12
  412. #hp 17
  413. #str 13
  414. #att 11
  415. #def 9
  416. #prec 7
  417. #enc 2
  418. #maxage 250
  419. #wastesurvival
  420. #nametype 101
  421. #size 3
  422. #prot 6
  423. #flying
  424. #heat 3
  425. #fireres 25
  426. #darkvision 100
  427. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.Demonbred Abysians are the result of sinister crossbreeding experiments aiming to combine the traits of Abysians and demons. They are bound by their nature to serve their masters as willing slaves, and are both loyal and intelligent."
  428. #armor 9 --- Plate Cuirass / plate cuirass
  429. #weapon 18 --- / greataxe
  430. #end
  431.  
  432. --- Legionary (Abysian), Gold: 20, Resources: 33, Roles: [infantry, scout] (abysian infantry)
  433. --- OFFSET DEBUG:
  434. - Weapon: 0, 0
  435. - Armor: 0, 0
  436. - Offhand: 0, 0
  437. --- Generation tags:
  438. --- Applied filters: Infantry unit,
  439. #newmonster 3029
  440. #name "Legionary"
  441. #spr1 "nationgen_ma//100-banebo/unit_3029_a.tga"
  442. #spr2 "nationgen_ma//100-banebo/unit_3029_b.tga"
  443. #gcost 20
  444. #ap 11
  445. #mapmove 1
  446. #mor 11
  447. #mr 12
  448. #hp 15
  449. #str 13
  450. #att 10
  451. #def 9
  452. #prec 7
  453. #enc 2
  454. #maxage 35
  455. #wastesurvival
  456. #nametype 101
  457. #heat 3
  458. #fireres 25
  459. #darkvision 50
  460. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  461. #armor 19 --- Full Plate Mail / full plate
  462. #armor 126 --- Legionary Helmet / legionary_helmet
  463. #armor 3 --- Kite Shield / kite6
  464. #weapon 17 --- / axe
  465. #end
  466.  
  467. --- Legionary (Abysian), Gold: 20, Resources: 31, Roles: [infantry, scout] (abysian infantry)
  468. --- OFFSET DEBUG:
  469. - Weapon: 0, 0
  470. - Armor: 0, 0
  471. --- Generation tags:
  472. --- Applied filters: Infantry unit,
  473. #newmonster 3030
  474. #name "Legionary"
  475. #spr1 "nationgen_ma//100-banebo/unit_3030_a.tga"
  476. #spr2 "nationgen_ma//100-banebo/unit_3030_b.tga"
  477. #gcost 20
  478. #ap 11
  479. #mapmove 1
  480. #mor 11
  481. #mr 12
  482. #hp 15
  483. #str 13
  484. #att 10
  485. #def 9
  486. #prec 7
  487. #enc 2
  488. #maxage 35
  489. #wastesurvival
  490. #nametype 101
  491. #heat 3
  492. #fireres 25
  493. #darkvision 50
  494. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  495. #armor 19 --- Full Plate Mail / full plate
  496. #armor 126 --- Legionary Helmet / legionary_helmet
  497. #weapon 18 --- / greataxe
  498. #end
  499.  
  500. --- Fire Retributor (Abysian), Gold: 27, Resources: 23, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
  501. --- OFFSET DEBUG:
  502. - Weapon: 0, 0
  503. - Armor: 0, 0
  504. - Offhand: 0, 0
  505. --- Generation tags: elite,
  506. --- Applied filters: Infantry elite,
  507. #newmonster 3031
  508. #name "Fire Retributor"
  509. #spr1 "nationgen_ma//100-banebo/unit_3031_a.tga"
  510. #spr2 "nationgen_ma//100-banebo/unit_3031_b.tga"
  511. #gcost 27
  512. #ap 11
  513. #mapmove 1
  514. #mor 13
  515. #mr 12
  516. #hp 16
  517. #str 13
  518. #att 11
  519. #def 11
  520. #prec 8
  521. #enc 2
  522. #maxage 35
  523. #wastesurvival
  524. #nametype 101
  525. #heat 3
  526. #fireres 25
  527. #darkvision 50
  528. #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  529. #armor 9 --- Plate Cuirass / plate cuirass
  530. #armor 162 --- Crested Helmet / crestedhelm1a
  531. #armor 4 --- Tower Shield / abysian_tower2c
  532. #weapon 13 --- / hammer
  533. #end
  534.  
  535. --- Fire Retributor (Abysian), Gold: 35, Resources: 17, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
  536. --- OFFSET DEBUG:
  537. - Weapon: 0, 0
  538. - Armor: 0, 0
  539. --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
  540. --- Applied filters: berserklow, springpower-high, Infantry sacred,
  541. #newmonster 3032
  542. #name "Fire Retributor"
  543. #spr1 "nationgen_ma//100-banebo/unit_3032_a.tga"
  544. #spr2 "nationgen_ma//100-banebo/unit_3032_b.tga"
  545. #gcost 35
  546. #ap 11
  547. #mapmove 1
  548. #mor 14
  549. #mr 16
  550. #hp 18
  551. #str 13
  552. #att 15
  553. #def 12
  554. #prec 8
  555. #enc 2
  556. #maxage 35
  557. #wastesurvival
  558. #nametype 101
  559. #heat 3
  560. #fireres 25
  561. #darkvision 50
  562. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  563. #berserk 3
  564. #springpower 50
  565. #holy
  566. #armor 17 --- Full Scale Mail / full scale
  567. #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
  568. #weapon 2 --- / goldenpike
  569. #end
  570.  
  571. --- Scout (Abysian), Gold: 40, Resources: 11, Roles: [infantry, scout] (abysian infantry)
  572. --- OFFSET DEBUG:
  573. - Weapon: 0, 0
  574. - Armor: 0, 0
  575. --- Generation tags:
  576. --- Applied filters: Scout,
  577. #newmonster 3033
  578. #name "Scout"
  579. #spr1 "nationgen_ma//100-banebo/unit_3033_a.tga"
  580. #spr2 "nationgen_ma//100-banebo/unit_3033_b.tga"
  581. #gcost 40
  582. #ap 11
  583. #mapmove 2
  584. #mor 11
  585. #mr 12
  586. #hp 15
  587. #str 13
  588. #att 10
  589. #def 9
  590. #prec 7
  591. #enc 2
  592. #maxage 35
  593. #wastesurvival
  594. #nametype 101
  595. #heat 3
  596. #fireres 25
  597. #darkvision 50
  598. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  599. #stealthy 10
  600. #noleader
  601. #weapon 8 --- / broadsword
  602. #armor 7 --- Scale Mail Cuirass / scale cuirass
  603. #armor 131 --- Jingasa / jingasa
  604. #end
  605.  
  606. --- Sylvan Lord (Abysian), Gold: 50, Resources: 12, Roles: [infantry, scout] (abysian infantry)
  607. --- OFFSET DEBUG:
  608. - Weapon: 0, 0
  609. - Armor: 0, 0
  610. --- Generation tags:
  611. --- Applied filters: forestunit, Infantry unit,
  612. #newmonster 3034
  613. #name "Sylvan Lord"
  614. #spr1 "nationgen_ma//100-banebo/unit_3034_a.tga"
  615. #spr2 "nationgen_ma//100-banebo/unit_3034_b.tga"
  616. #gcost 50
  617. #ap 11
  618. #mapmove 2
  619. #mor 13
  620. #mr 12
  621. #hp 17
  622. #str 13
  623. #att 12
  624. #def 11
  625. #prec 9
  626. #enc 2
  627. #maxage 35
  628. #wastesurvival
  629. #nametype 101
  630. #heat 3
  631. #fireres 25
  632. #darkvision 50
  633. #descr "The Sylvan Lords of Banebo are undistinguished leaders whose plans are carefully executed by their forces."
  634. #forestsurvival
  635. #okleader
  636. #armor 7 --- Scale Mail Cuirass / scale cuirass
  637. #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
  638. #weapon 18 --- / greataxe
  639. #end
  640.  
  641. --- Woodland Chieftain (Abysian), Gold: 60, Resources: 17, Roles: [infantry, scout] (abysian infantry)
  642. --- OFFSET DEBUG:
  643. - Weapon: 0, 0
  644. - Armor: 0, 0
  645. - Offhand: -31, -62
  646. --- Generation tags:
  647. --- Applied filters: forestunit, Infantry unit,
  648. #newmonster 3035
  649. #name "Woodland Chieftain"
  650. #spr1 "nationgen_ma//100-banebo/unit_3035_a.tga"
  651. #spr2 "nationgen_ma//100-banebo/unit_3035_b.tga"
  652. #gcost 60
  653. #ap 11
  654. #mapmove 1
  655. #mor 13
  656. #mr 12
  657. #hp 17
  658. #str 13
  659. #att 12
  660. #def 11
  661. #prec 9
  662. #enc 2
  663. #maxage 35
  664. #wastesurvival
  665. #nametype 101
  666. #heat 3
  667. #fireres 25
  668. #darkvision 50
  669. #descr "The Woodland Chieftains of Banebo are unremarkable leaders whose impassioned commands are heedfully carried out by their troops."
  670. #forestsurvival
  671. #okleader
  672. #inspirational 1
  673. #command 20
  674. #armor 12 --- Scale Mail Hauberk / scale hauberk
  675. #armor 20 --- Iron Cap / ironcap-sprite4-elite
  676. #armor 4 --- Tower Shield / abysian_tower1b
  677. #weapon 17 --- / axe
  678. #weapon 260 --- / throwing axe
  679. #end
  680.  
  681. --- Colonel (Abysian), Gold: 80, Resources: 27, Roles: [infantry, elite infantry] (demonbred infantry)
  682. --- OFFSET DEBUG:
  683. - Weapon: 0, 0
  684. - Armor: 0, 0
  685. --- Generation tags:
  686. --- Applied filters: Infantry unit,
  687. #newmonster 3036
  688. #name "Colonel"
  689. #spr1 "nationgen_ma//100-banebo/unit_3036_a.tga"
  690. #spr2 "nationgen_ma//100-banebo/unit_3036_b.tga"
  691. #gcost 80
  692. #ap 11
  693. #mapmove 2
  694. #mor 16
  695. #mr 12
  696. #hp 19
  697. #str 13
  698. #att 13
  699. #def 11
  700. #prec 9
  701. #enc 2
  702. #maxage 250
  703. #wastesurvival
  704. #nametype 101
  705. #size 3
  706. #prot 6
  707. #flying
  708. #heat 3
  709. #fireres 25
  710. #darkvision 100
  711. #descr "The Colonels of Banebo are competent leaders whose instructions are boldly carried out by their followers. The Colonels are also charged with leading any supernatural entity that the Mages of the Thundering Citadel of Banebo might raise, although they can only control a handful of these beings."
  712. #goodleader
  713. #poormagicleader
  714. #poorundeadleader
  715. #armor 9 --- Plate Cuirass / plate cuirass
  716. #weapon 18 --- / greataxe
  717. #end
  718.  
  719. --- Fire Lord (Abysian), Gold: 155, Resources: 17, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
  720. --- OFFSET DEBUG:
  721. - Weapon: 0, 0
  722. - Armor: 0, 0
  723. --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
  724. --- Applied filters: berserklow, springpower-high, Infantry sacred,
  725. #newmonster 3037
  726. #name "Fire Lord"
  727. #spr1 "nationgen_ma//100-banebo/unit_3037_a.tga"
  728. #spr2 "nationgen_ma//100-banebo/unit_3037_b.tga"
  729. #gcost 155
  730. #ap 11
  731. #mapmove 1
  732. #mor 16
  733. #mr 16
  734. #hp 20
  735. #str 13
  736. #att 17
  737. #def 14
  738. #prec 10
  739. #enc 2
  740. #maxage 35
  741. #wastesurvival
  742. #nametype 101
  743. #heat 3
  744. #fireres 25
  745. #darkvision 50
  746. #descr "The Fire Lords of Banebo are expert leaders whose rousing commands are fearlessly executed by their lackeys. The Fire Lords are also charged with overseeing any supernatural entity that the Mages of the Thundering Citadel of Banebo might conjur. The Fire Lords hold a very minor place in Banebo's heirarchy, with little more status than a Fire Retributor."
  747. #berserk 3
  748. #springpower 50
  749. #holy
  750. #magicskill 8 1
  751. #expertleader
  752. #inspirational 1
  753. #okmagicleader
  754. #okundeadleader
  755. #armor 17 --- Full Scale Mail / full scale
  756. #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
  757. #weapon 2 --- / goldenpike
  758. #end
  759.  
  760. --- High Priest (Abysian), Gold: 50, Resources: 3, Roles: [mage, priest] (lowly abysian caster)
  761. --- OFFSET DEBUG:
  762. - Weapon: 0, 0
  763. - Armor: 0, 0
  764. - Offhand: 0, 0
  765. --- Generation tags: priest 1,
  766. --- Applied filters: PRIESTPICKS,
  767. #newmonster 3038
  768. #name "High Priest"
  769. #spr1 "nationgen_ma//100-banebo/unit_3038_a.tga"
  770. #spr2 "nationgen_ma//100-banebo/unit_3038_b.tga"
  771. #gcost 50
  772. #ap 11
  773. #mapmove 2
  774. #mor 11
  775. #mr 15
  776. #hp 15
  777. #str 13
  778. #att 10
  779. #def 9
  780. #prec 7
  781. #enc 2
  782. #maxage 35
  783. #wastesurvival
  784. #nametype 101
  785. #heat 3
  786. #fireres 25
  787. #darkvision 50
  788. #descr "The High Priests of Banebo are adequate leaders whose decrees are obediently carried out by their guardians. The High Priests hold a very minor place in Banebo's heirarchy, with almost no more understanding than a Fire Retributor."
  789. #magicskill 8 1
  790. #holy
  791. #poorleader
  792. #armor 158 --- Robes / eparchrobe1
  793. #weapon 13 --- / hammer
  794. #end
  795.  
  796. --- Initiate of the Thundering Citadel (Abysian), Gold: 150, Resources: 3, Roles: [mage, priest] (lowly abysian caster)
  797. --- OFFSET DEBUG:
  798. - Weapon: 0, 0
  799. - Armor: 0, 0
  800. - Offhand: 0, 0
  801. --- Generation tags: schoolmage 1, identifier schoolmage,
  802. --- Applied filters: MAGICPICKS (130),
  803. #newmonster 3039
  804. #name "Initiate of the Thundering Citadel"
  805. #spr1 "nationgen_ma//100-banebo/unit_3039_a.tga"
  806. #spr2 "nationgen_ma//100-banebo/unit_3039_b.tga"
  807. #gcost 150
  808. #ap 11
  809. #mapmove 2
  810. #mor 11
  811. #mr 14
  812. #hp 15
  813. #str 13
  814. #att 9
  815. #def 8
  816. #prec 7
  817. #enc 2
  818. #maxage 35
  819. #wastesurvival
  820. #nametype 101
  821. #heat 3
  822. #fireres 25
  823. #darkvision 50
  824. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  825. #magicskill 3 1
  826. #custommagic 17792 100
  827. #custommagic 17792 100
  828. #custommagic 17792 10
  829. #poorleader
  830. #armor 158 --- Robes / brownrobe2
  831. #weapon 13 --- / hammer
  832. #end
  833.  
  834. --- Scion of the Thundering Citadel (Abysian), Gold: 230, Resources: 3, Roles: [mage, priest] (middling abysian caster)
  835. --- OFFSET DEBUG:
  836. - Weapon: 0, 0
  837. - Armor: 0, 0
  838. - Offhand: 0, 0
  839. --- Generation tags: schoolmage 2, identifier schoolmage, magepriest,
  840. --- Applied filters: MAGICPICKS (140), invulnerable10, resource generator 10, PRIESTPICKS,
  841. #newmonster 3040
  842. #name "Scion of the Thundering Citadel"
  843. #spr1 "nationgen_ma//100-banebo/unit_3040_a.tga"
  844. #spr2 "nationgen_ma//100-banebo/unit_3040_b.tga"
  845. #gcost 230
  846. #ap 11
  847. #mapmove 2
  848. #mor 11
  849. #mr 15
  850. #hp 15
  851. #str 13
  852. #att 9
  853. #def 8
  854. #prec 7
  855. #enc 2
  856. #maxage 35
  857. #wastesurvival
  858. #nametype 101
  859. #heat 3
  860. #fireres 25
  861. #darkvision 50
  862. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  863. #magicskill 3 2
  864. #custommagic 17792 100
  865. #custommagic 17792 10
  866. #invulnerable 10
  867. #resources 10
  868. #magicskill 8 2
  869. #poorleader
  870. #holy
  871. #armor 158 --- Robes / simplerobe
  872. #weapon 13 --- / hammer
  873. #end
  874.  
  875. --- Vessel of the Thundering Citadel (Abysian), Gold: 360, Resources: 3, Roles: [mage, priest] (lofty abysian caster)
  876. --- OFFSET DEBUG:
  877. - Weapon: 0, 0
  878. - Armor: 0, 0
  879. - Offhand: 0, 0
  880. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  881. --- Applied filters: MAGICPICKS (260), PRIESTPICKS,
  882. #newmonster 3041
  883. #name "Vessel of the Thundering Citadel"
  884. #spr1 "nationgen_ma//100-banebo/unit_3041_a.tga"
  885. #spr2 "nationgen_ma//100-banebo/unit_3041_b.tga"
  886. #gcost 360
  887. #ap 11
  888. #mapmove 2
  889. #mor 11
  890. #mr 18
  891. #hp 15
  892. #str 13
  893. #att 9
  894. #def 8
  895. #prec 7
  896. #enc 2
  897. #maxage 35
  898. #wastesurvival
  899. #nametype 101
  900. #heat 3
  901. #fireres 25
  902. #darkvision 50
  903. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  904. #magicskill 3 2
  905. #magicskill 1 1
  906. #magicskill 0 1
  907. #magicskill 7 1
  908. #custommagic 17792 100
  909. #custommagic 17792 100
  910. #custommagic 17792 10
  911. #magicskill 8 3
  912. #slowrec
  913. #older -5
  914. #holy
  915. #armor 158 --- Robes / toga
  916. #weapon 6 --- / shortsword
  917. #end
  918.  
  919. --- Hero (Van), Gold: 0, Resources: 5, Roles: [infantry, scout] (null)
  920. --- OFFSET DEBUG:
  921. - Weapon: 0, -3
  922. - Armor: 0, 0
  923. - Offhand: 0, -3
  924. --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", path nature, elite,
  925. --- Applied filters: Hero, werebear, berserkhigh, resistances, regen10, pillage, castlemaster, Infantry elite, MAGICPICKS (30),
  926. #newmonster 3042
  927. #name "Hero"
  928. #spr1 "nationgen_ma//100-banebo/unit_3042_a.tga"
  929. #spr2 "nationgen_ma//100-banebo/unit_3042_b.tga"
  930. #mapmove 2
  931. #hp 18
  932. #enc 1
  933. #mr 20
  934. #mor 23
  935. #str 11
  936. #att 17
  937. #def 16
  938. #prec 13
  939. #ap 13
  940. #gcost 0
  941. #illusion
  942. #stealthy 0
  943. #maxage 2000
  944. #secondshape 3000
  945. #heal
  946. #berserk 3
  947. #fireres 3
  948. #coldres 3
  949. #poisonres 3
  950. #shockres 3
  951. #regeneration 10
  952. #pillagebonus 3
  953. #siegebonus 3
  954. #castledef 3
  955. #magicskill 6 1
  956. #unique
  957. #fireres 5
  958. #armor 10 --- Leather Hauberk / leather hauber
  959. #armor 120 --- Leather Cap / leathercap
  960. #armor 2 --- Shield / shield6
  961. #weapon 1 --- / spear
  962. #end
  963.  
  964. --- Hero (Abysian), Gold: 0, Resources: 22, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
  965. --- OFFSET DEBUG:
  966. - Weapon: 0, 0
  967. - Armor: 0, 0
  968. - Offhand: 0, 0
  969. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
  970. --- Applied filters: Hero, metalman, berserkhigh, stealthlow, resistances, bodyguardlow, Infantry elite, MAGICPICKS (160),
  971. #newmonster 3043
  972. #name "Hero"
  973. #spr1 "nationgen_ma//100-banebo/unit_3043_a.tga"
  974. #spr2 "nationgen_ma//100-banebo/unit_3043_b.tga"
  975. #gcost 0
  976. #ap 11
  977. #mapmove 1
  978. #mor 22
  979. #mr 18
  980. #hp 15
  981. #str 13
  982. #att 15
  983. #def 14
  984. #prec 8
  985. #enc 1
  986. #maxage 800
  987. #wastesurvival
  988. #nametype 101
  989. #heat 3
  990. #fireres 28
  991. #darkvision 50
  992. #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
  993. #secondshape 3001
  994. #berserk 3
  995. #stealthy 0
  996. #coldres 3
  997. #poisonres 3
  998. #shockres 3
  999. #bodyguard 1
  1000. #magicskill 2 2
  1001. #magicskill 7 1
  1002. #custommagic 26112 100
  1003. #custommagic 26112 10
  1004. #unique
  1005. #armor 9 --- Plate Cuirass / plate cuirass
  1006. #armor 20 --- Iron Cap / ironcap-sprite4-elite
  1007. #armor 208 --- Iron Shield / shield11
  1008. #weapon 6 --- / shortsword
  1009. #end
  1010.  
  1011.  
  1012. --- Unit definitions for Pythia
  1013.  
  1014. --- Trident Levy (Minotaur), Gold: 21, Resources: 9, Roles: [infantry] (hoplites)
  1015. --- OFFSET DEBUG:
  1016. - Weapon: 1, -5
  1017. - Armor: 0, 0
  1018. - Offhand: 9, -12
  1019. --- Generation tags:
  1020. --- Applied filters: militia, Infantry unit,
  1021. #newmonster 3044
  1022. #name "Trident Levy"
  1023. #spr1 "nationgen_ma//101-pythia/unit_3044_a.tga"
  1024. #spr2 "nationgen_ma//101-pythia/unit_3044_b.tga"
  1025. #gcost 21
  1026. #ap 15
  1027. #mapmove 2
  1028. #mor 13
  1029. #mr 10
  1030. #hp 23
  1031. #str 16
  1032. #att 9
  1033. #def 8
  1034. #prec 7
  1035. #enc 3
  1036. #maxage 90
  1037. #size 3
  1038. #prot 4
  1039. #nametype 109
  1040. #forestsurvival
  1041. #heal
  1042. #formationfighter 1
  1043. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
  1044. #armor 44 --- Furs / furs
  1045. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  1046. #armor 2 --- Shield / shield5
  1047. #weapon 3 --- / trident
  1048. #end
  1049.  
  1050. --- Spearman (Minotaur), Gold: 30, Resources: 19, Roles: [infantry] (hoplites)
  1051. --- OFFSET DEBUG:
  1052. - Weapon: 6, 0
  1053. - Armor: 0, 0
  1054. - Offhand: 10, -4
  1055. --- Generation tags:
  1056. --- Applied filters: Infantry unit,
  1057. #newmonster 3045
  1058. #name "Spearman"
  1059. #spr1 "nationgen_ma//101-pythia/unit_3045_a.tga"
  1060. #spr2 "nationgen_ma//101-pythia/unit_3045_b.tga"
  1061. #gcost 30
  1062. #ap 15
  1063. #mapmove 2
  1064. #mor 15
  1065. #mr 10
  1066. #hp 23
  1067. #str 16
  1068. #att 11
  1069. #def 10
  1070. #prec 8
  1071. #enc 3
  1072. #maxage 90
  1073. #size 3
  1074. #prot 4
  1075. #nametype 109
  1076. #forestsurvival
  1077. #heal
  1078. #formationfighter 1
  1079. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
  1080. #armor 7 --- Scale Mail Cuirass / scale cuirass
  1081. #armor 20 --- Iron Cap / ironcap
  1082. #armor 208 --- Iron Shield / shield_dark_iron
  1083. #weapon 28 --- / longspear
  1084. #end
  1085.  
  1086. --- Trident Infantry (Minotaur), Gold: 30, Resources: 19, Roles: [infantry] (hoplites)
  1087. --- OFFSET DEBUG:
  1088. - Weapon: 1, -5
  1089. - Armor: 0, 0
  1090. - Offhand: 10, -4
  1091. --- Generation tags:
  1092. --- Applied filters: Infantry unit,
  1093. #newmonster 3046
  1094. #name "Trident Infantry"
  1095. #spr1 "nationgen_ma//101-pythia/unit_3046_a.tga"
  1096. #spr2 "nationgen_ma//101-pythia/unit_3046_b.tga"
  1097. #gcost 30
  1098. #ap 15
  1099. #mapmove 2
  1100. #mor 15
  1101. #mr 10
  1102. #hp 23
  1103. #str 16
  1104. #att 11
  1105. #def 10
  1106. #prec 8
  1107. #enc 3
  1108. #maxage 90
  1109. #size 3
  1110. #prot 4
  1111. #nametype 109
  1112. #forestsurvival
  1113. #heal
  1114. #formationfighter 1
  1115. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
  1116. #armor 7 --- Scale Mail Cuirass / scale cuirass
  1117. #armor 20 --- Iron Cap / ironcap
  1118. #armor 208 --- Iron Shield / shield_dark_iron
  1119. #weapon 3 --- / trident
  1120. #end
  1121.  
  1122. --- Trident Infantry (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
  1123. --- OFFSET DEBUG:
  1124. - Weapon: 1, -5
  1125. - Armor: 0, 0
  1126. - Offhand: 10, -4
  1127. --- Generation tags:
  1128. --- Applied filters: Infantry unit,
  1129. #newmonster 3047
  1130. #name "Trident Infantry"
  1131. #spr1 "nationgen_ma//101-pythia/unit_3047_a.tga"
  1132. #spr2 "nationgen_ma//101-pythia/unit_3047_b.tga"
  1133. #gcost 30
  1134. #ap 15
  1135. #mapmove 2
  1136. #mor 15
  1137. #mr 10
  1138. #hp 23
  1139. #str 16
  1140. #att 11
  1141. #def 10
  1142. #prec 8
  1143. #enc 3
  1144. #maxage 90
  1145. #size 3
  1146. #prot 4
  1147. #nametype 109
  1148. #forestsurvival
  1149. #heal
  1150. #formationfighter 1
  1151. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
  1152. #armor 7 --- Scale Mail Cuirass / scale cuirass
  1153. #armor 20 --- Iron Cap / ironcap
  1154. #armor 208 --- Iron Shield / shield_dark_iron
  1155. #weapon 641 --- / trident_bronze
  1156. #end
  1157.  
  1158. --- Heavy Spearman (Minotaur), Gold: 30, Resources: 31, Roles: [infantry] (hoplites)
  1159. --- OFFSET DEBUG:
  1160. - Weapon: 6, 0
  1161. - Armor: 0, 0
  1162. - Offhand: 8, -8
  1163. --- Generation tags:
  1164. --- Applied filters: Infantry unit,
  1165. #newmonster 3048
  1166. #name "Heavy Spearman"
  1167. #spr1 "nationgen_ma//101-pythia/unit_3048_a.tga"
  1168. #spr2 "nationgen_ma//101-pythia/unit_3048_b.tga"
  1169. #gcost 30
  1170. #ap 15
  1171. #mapmove 2
  1172. #mor 15
  1173. #mr 10
  1174. #hp 23
  1175. #str 16
  1176. #att 11
  1177. #def 10
  1178. #prec 8
  1179. #enc 3
  1180. #maxage 90
  1181. #size 3
  1182. #prot 4
  1183. #nametype 109
  1184. #forestsurvival
  1185. #heal
  1186. #formationfighter 1
  1187. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
  1188. #armor 9 --- Plate Cuirass / plate cuirass
  1189. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  1190. #armor 4 --- Tower Shield / big_tower1b
  1191. #weapon 28 --- / longspear
  1192. #end
  1193.  
  1194. --- Hoburg Hog Cavalier (Hoburg), Gold: 25, Resources: 13, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  1195. --- OFFSET DEBUG:
  1196. - Weapon: -3, -3
  1197. - Armor: 0, 0
  1198. - Offhand: 0, 0
  1199. --- Generation tags:
  1200. --- Applied filters: Mounted unit, fireres5,
  1201. #newmonster 3049
  1202. #name "Hoburg Hog Cavalier"
  1203. #spr1 "nationgen_ma//101-pythia/unit_3049_a.tga"
  1204. #spr2 "nationgen_ma//101-pythia/unit_3049_b.tga"
  1205. #gcost 25
  1206. #ap 14
  1207. #mapmove 2
  1208. #mor 9
  1209. #mr 14
  1210. #hp 8
  1211. #str 6
  1212. #att 10
  1213. #def 12
  1214. #prec 11
  1215. #enc 4
  1216. #size 2
  1217. #supplybonus -1
  1218. #nametype 104
  1219. #maxage 100
  1220. #mounted
  1221. #weapon 352 --- Gore
  1222. #ressize 1
  1223. #rcost 4
  1224. #fireres 5
  1225. #descr "The valiant cavaliers of Pythia are armored with armor. The Hoburg Hog Cavalier rides hogs. Fire resistant Fire resistant"
  1226. #armor 17 --- Full Scale Mail / full scale
  1227. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  1228. #armor 3 --- Kite Shield / kite1
  1229. #weapon 357 --- / lightlance
  1230. #end
  1231.  
  1232. --- Just Exemplar (Hoburg), Gold: 50, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  1233. --- OFFSET DEBUG:
  1234. - Weapon: 1, 6
  1235. - Armor: 0, 0
  1236. - Offhand: -2, -7
  1237. --- Generation tags: sacred,
  1238. --- Applied filters: slashres, incunrest_low, extrastats, recup, Infantry sacred, fireres5,
  1239. #newmonster 3050
  1240. #name "Just Exemplar"
  1241. #spr1 "nationgen_ma//101-pythia/unit_3050_a.tga"
  1242. #spr2 "nationgen_ma//101-pythia/unit_3050_b.tga"
  1243. #gcost 50
  1244. #ap 16
  1245. #mapmove 2
  1246. #mor 14
  1247. #mr 15
  1248. #hp 10
  1249. #str 9
  1250. #att 11
  1251. #def 12
  1252. #prec 13
  1253. #enc 2
  1254. #size 1
  1255. #supplybonus -1
  1256. #nametype 104
  1257. #maxage 100
  1258. #rcost 10
  1259. #ressize 1
  1260. #reinvigoration -2
  1261. #mounted
  1262. #woundfend 25
  1263. #itemslots 12422
  1264. #slashres
  1265. #incunrest 1
  1266. #heal
  1267. #holy
  1268. #fireres 5
  1269. #armor 14 --- Plate Hauberk / light clockwork armor
  1270. #armor 20 --- Iron Cap / ironcap-elite
  1271. #armor 208 --- Iron Shield / shield3
  1272. #weapon 6 --- / shortsword
  1273. #end
  1274.  
  1275. --- Scout (Minotaur), Gold: 50, Resources: 7, Roles: [infantry, scout] (soldiers)
  1276. --- OFFSET DEBUG:
  1277. - Weapon: 3, -7
  1278. - Armor: 0, 0
  1279. - Offhand: 10, -6
  1280. --- Generation tags:
  1281. --- Applied filters: Scout,
  1282. #newmonster 3051
  1283. #name "Scout"
  1284. #spr1 "nationgen_ma//101-pythia/unit_3051_a.tga"
  1285. #spr2 "nationgen_ma//101-pythia/unit_3051_b.tga"
  1286. #gcost 50
  1287. #ap 15
  1288. #mapmove 2
  1289. #mor 14
  1290. #mr 10
  1291. #hp 23
  1292. #str 16
  1293. #att 11
  1294. #def 11
  1295. #prec 8
  1296. #enc 3
  1297. #maxage 90
  1298. #size 3
  1299. #prot 4
  1300. #nametype 109
  1301. #forestsurvival
  1302. #heal
  1303. #trample
  1304. #stealthy 10
  1305. #noleader
  1306. #ambidextrous 4
  1307. #weapon 15 --- / morningstar
  1308. #armor 44 --- Furs / furs
  1309. #armor 120 --- Leather Cap / leathercap
  1310. #weapon 15 --- / offhandmorningstar
  1311. #end
  1312.  
  1313. --- Spearmaster (Minotaur), Gold: 80, Resources: 19, Roles: [infantry] (hoplites)
  1314. --- OFFSET DEBUG:
  1315. - Weapon: 6, 0
  1316. - Armor: 0, 0
  1317. - Offhand: 10, -4
  1318. --- Generation tags:
  1319. --- Applied filters: Infantry unit,
  1320. #newmonster 3052
  1321. #name "Spearmaster"
  1322. #spr1 "nationgen_ma//101-pythia/unit_3052_a.tga"
  1323. #spr2 "nationgen_ma//101-pythia/unit_3052_b.tga"
  1324. #gcost 80
  1325. #ap 15
  1326. #mapmove 2
  1327. #mor 17
  1328. #mr 10
  1329. #hp 25
  1330. #str 16
  1331. #att 13
  1332. #def 12
  1333. #prec 10
  1334. #enc 3
  1335. #maxage 90
  1336. #size 3
  1337. #prot 4
  1338. #nametype 109
  1339. #forestsurvival
  1340. #heal
  1341. #formationfighter 1
  1342. #goodleader
  1343. #poormagicleader
  1344. #poorundeadleader
  1345. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spearmasters of Pythia are able leaders whose orders are boldly enacted by their minions. The Spearmasters are also charged with deploying any supernatural entity that the Icy Mages of Pythia might raise, although they can only control a handful of these beings."
  1346. #armor 7 --- Scale Mail Cuirass / scale cuirass
  1347. #armor 20 --- Iron Cap / ironcap
  1348. #armor 208 --- Iron Shield / shield_dark_iron
  1349. #weapon 28 --- / longspear
  1350. #end
  1351.  
  1352. --- Colonel (Minotaur), Gold: 60, Resources: 31, Roles: [infantry] (hoplites)
  1353. --- OFFSET DEBUG:
  1354. - Weapon: 6, 0
  1355. - Armor: 0, 0
  1356. - Offhand: 8, -8
  1357. --- Generation tags:
  1358. --- Applied filters: Infantry unit,
  1359. #newmonster 3053
  1360. #name "Colonel"
  1361. #spr1 "nationgen_ma//101-pythia/unit_3053_a.tga"
  1362. #spr2 "nationgen_ma//101-pythia/unit_3053_b.tga"
  1363. #gcost 60
  1364. #ap 15
  1365. #mapmove 2
  1366. #mor 17
  1367. #mr 10
  1368. #hp 25
  1369. #str 16
  1370. #att 13
  1371. #def 12
  1372. #prec 10
  1373. #enc 3
  1374. #maxage 90
  1375. #size 3
  1376. #prot 4
  1377. #nametype 109
  1378. #forestsurvival
  1379. #heal
  1380. #formationfighter 1
  1381. #okleader
  1382. #command 20
  1383. #poormagicleader
  1384. #poorundeadleader
  1385. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Colonels of Pythia are adequate leaders whose instructions are heedfully executed by their minions. The Colonels are also charged with commanding any supernatural entity that the Icy Mages of Pythia might summon, although they can only control a handful of these beings."
  1386. #armor 9 --- Plate Cuirass / plate cuirass
  1387. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  1388. #armor 4 --- Tower Shield / big_tower1b
  1389. #weapon 28 --- / longspear
  1390. #end
  1391.  
  1392. --- Just Master (Hoburg), Gold: 115, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  1393. --- OFFSET DEBUG:
  1394. - Weapon: 1, 6
  1395. - Armor: 0, 0
  1396. - Offhand: -2, -7
  1397. --- Generation tags: sacred,
  1398. --- Applied filters: slashres, incunrest_low, extrastats, recup, Infantry sacred, fireres5,
  1399. #newmonster 3054
  1400. #name "Just Master"
  1401. #spr1 "nationgen_ma//101-pythia/unit_3054_a.tga"
  1402. #spr2 "nationgen_ma//101-pythia/unit_3054_b.tga"
  1403. #gcost 115
  1404. #ap 16
  1405. #mapmove 2
  1406. #mor 16
  1407. #mr 15
  1408. #hp 12
  1409. #str 9
  1410. #att 13
  1411. #def 14
  1412. #prec 15
  1413. #enc 2
  1414. #size 1
  1415. #supplybonus -1
  1416. #nametype 104
  1417. #maxage 100
  1418. #rcost 10
  1419. #ressize 1
  1420. #reinvigoration -2
  1421. #mounted
  1422. #woundfend 25
  1423. #itemslots 12422
  1424. #slashres
  1425. #incunrest 1
  1426. #heal
  1427. #holy
  1428. #fireres 5
  1429. #goodleader
  1430. #poormagicleader
  1431. #poorundeadleader
  1432. #descr "The Just Masters of Pythia are skillful leaders whose commands are stalwartly obeyed by their companions. The Just Masters are also charged with overseeing any supernatural entity that the Icy Mages of Pythia might bind into service, although they can only control a handful of these beings. The Just Masters hold a very minor place in Pythia's heirarchy, with little more prestige than a Just Exemplar. Fire resistant"
  1433. #armor 14 --- Plate Hauberk / light clockwork armor
  1434. #armor 20 --- Iron Cap / ironcap-elite
  1435. #armor 208 --- Iron Shield / shield3
  1436. #weapon 6 --- / shortsword
  1437. #end
  1438.  
  1439. --- Exarch (Minotaur), Gold: 65, Resources: 1, Roles: [mage, priest] (tier 1 hot-headed youth)
  1440. --- OFFSET DEBUG:
  1441. - Weapon: 0, 0
  1442. - Armor: 0, 0
  1443. --- Generation tags: priest 1,
  1444. --- Applied filters: PRIESTPICKS, elegist 1,
  1445. #newmonster 3055
  1446. #name "Exarch"
  1447. #spr1 "nationgen_ma//101-pythia/unit_3055_a.tga"
  1448. #spr2 "nationgen_ma//101-pythia/unit_3055_b.tga"
  1449. #gcost 65
  1450. #ap 15
  1451. #mapmove 2
  1452. #mor 14
  1453. #mr 13
  1454. #hp 23
  1455. #str 16
  1456. #att 11
  1457. #def 10
  1458. #prec 8
  1459. #enc 3
  1460. #maxage 90
  1461. #size 3
  1462. #prot 4
  1463. #nametype 109
  1464. #forestsurvival
  1465. #heal
  1466. #magicskill 8 1
  1467. #elegist 1
  1468. #holy
  1469. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Exarchs of Pythia are unremarkable leaders whose plans are heedfully enacted by their escorts. The Exarchs hold a very minor place in Pythia's heirarchy, with hardly more dignity than a Just Exemplar."
  1470. #poorleader
  1471. #weapon 1 --- / spear
  1472. #end
  1473.  
  1474. --- Icy Apprentice (Minotaur), Gold: 155, Resources: 15, Roles: [mage, priest] (tier 1 hot-headed youth)
  1475. --- OFFSET DEBUG:
  1476. - Weapon: 0, 0
  1477. - Armor: 0, 0
  1478. --- Generation tags: schoolmage 1, identifier schoolmage,
  1479. --- Applied filters: MAGICPICKS (90),
  1480. #newmonster 3056
  1481. #name "Icy Apprentice"
  1482. #spr1 "nationgen_ma//101-pythia/unit_3056_a.tga"
  1483. #spr2 "nationgen_ma//101-pythia/unit_3056_b.tga"
  1484. #gcost 155
  1485. #ap 15
  1486. #mapmove 2
  1487. #mor 14
  1488. #mr 14
  1489. #hp 23
  1490. #str 16
  1491. #att 10
  1492. #def 9
  1493. #prec 8
  1494. #enc 3
  1495. #maxage 90
  1496. #size 3
  1497. #prot 4
  1498. #nametype 109
  1499. #forestsurvival
  1500. #heal
  1501. #magicskill 3 2
  1502. #poorleader
  1503. #holy
  1504. #armor 7 --- Scale Mail Cuirass / scale cuirass
  1505. #weapon 308 --- / glaive
  1506. #end
  1507.  
  1508. --- Icy Mage (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
  1509. --- OFFSET DEBUG:
  1510. - Weapon: 0, 0
  1511. - Armor: 0, 0
  1512. - Offhand: 0, 9
  1513. --- Generation tags: schoolmage 2, identifier schoolmage,
  1514. --- Applied filters: MAGICPICKS (160), shockres, majorshockres, fireres5,
  1515. #newmonster 3057
  1516. #name "Icy Mage"
  1517. #spr1 "nationgen_ma//101-pythia/unit_3057_a.tga"
  1518. #spr2 "nationgen_ma//101-pythia/unit_3057_b.tga"
  1519. #gcost 215
  1520. #ap 8
  1521. #mapmove 1
  1522. #mor 9
  1523. #mr 17
  1524. #hp 6
  1525. #str 6
  1526. #att 9
  1527. #def 11
  1528. #prec 11
  1529. #enc 4
  1530. #size 1
  1531. #supplybonus -1
  1532. #nametype 104
  1533. #maxage 100
  1534. #magicskill 3 2
  1535. #magicskill 1 1
  1536. #custommagic 1920 100
  1537. #custommagic 1920 10
  1538. #shockres 14
  1539. #fireres 5
  1540. #poorleader
  1541. #holy
  1542. #armor 158 --- Robes / simplerobe
  1543. #weapon 7 --- / stickstaff
  1544. #end
  1545.  
  1546. --- Icy Elder (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
  1547. --- OFFSET DEBUG:
  1548. - Weapon: 0, 0
  1549. - Armor: 0, 0
  1550. - Offhand: 0, 9
  1551. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
  1552. --- Applied filters: MAGICPICKS (205), resource generator 25, shockres, PRIESTPICKS, fireres5,
  1553. #newmonster 3058
  1554. #name "Icy Elder"
  1555. #spr1 "nationgen_ma//101-pythia/unit_3058_a.tga"
  1556. #spr2 "nationgen_ma//101-pythia/unit_3058_b.tga"
  1557. #gcost 260
  1558. #ap 8
  1559. #mapmove 1
  1560. #mor 9
  1561. #mr 19
  1562. #hp 6
  1563. #str 6
  1564. #att 9
  1565. #def 11
  1566. #prec 11
  1567. #enc 4
  1568. #size 1
  1569. #supplybonus -1
  1570. #nametype 104
  1571. #maxage 100
  1572. #magicskill 3 2
  1573. #magicskill 1 1
  1574. #magicskill 0 1
  1575. #magicskill 2 1
  1576. #custommagic 1920 100
  1577. #custommagic 1920 10
  1578. #resources 25
  1579. #shockres 4
  1580. #magicskill 8 1
  1581. #fireres 5
  1582. #poorleader
  1583. #slowrec
  1584. #holy
  1585. #armor 158 --- Robes / simplerobe2
  1586. #weapon 7 --- / stickstaff
  1587. #end
  1588.  
  1589. --- Hero (Minotaur), Gold: 0, Resources: 1, Roles: [mage, priest] (tier 2-3 mature elder)
  1590. --- OFFSET DEBUG:
  1591. - Weapon: 4, -8
  1592. - Armor: 0, 0
  1593. --- Generation tags:
  1594. --- Applied filters: Hero, MAGICPICKS (250), airrele, resource generator 25, warriormage, flying, fear,
  1595. #newmonster 3059
  1596. #name "Hero"
  1597. #spr1 "nationgen_ma//101-pythia/unit_3059_a.tga"
  1598. #spr2 "nationgen_ma//101-pythia/unit_3059_b.tga"
  1599. #gcost 0
  1600. #ap 15
  1601. #mapmove 2
  1602. #mor 14
  1603. #mr 10
  1604. #hp 25
  1605. #str 18
  1606. #att 13
  1607. #def 12
  1608. #prec 8
  1609. #enc 3
  1610. #maxage 90
  1611. #size 3
  1612. #prot 4
  1613. #nametype 109
  1614. #forestsurvival
  1615. #heal
  1616. #magicskill 3 4
  1617. #magicskill 1 1
  1618. #magicskill 5 1
  1619. #batstartsum1 570
  1620. #resources 25
  1621. #flying
  1622. #fear 5
  1623. #unique
  1624. #armor 158 --- Robes / ornate_mediumrobe1
  1625. #weapon 7 --- / serpentstaff
  1626. #end
  1627.  
  1628.  
  1629. --- Unit definitions for Murgia
  1630.  
  1631. --- Shapechange form for Senior Magister of the Relics
  1632. #newmonster 3002
  1633. #copystats 1807
  1634. #copyspr 1807
  1635. #itemslots 12288
  1636. #magicboost 53 -1
  1637. #transformation 0
  1638. #maxage 300
  1639. #nametype 111
  1640. #shockres 4
  1641. #darkvision 50
  1642. #fireres 5
  1643. #descr "No description"
  1644. #shapechange 3079
  1645. #holy
  1646. #gcost 365
  1647. #end
  1648.  
  1649. --- Shapechange form for Hero
  1650. #newmonster 3003
  1651. #copystats 571
  1652. #copyspr 571
  1653. #magicboost 53 -5
  1654. #reinvigoration 10
  1655. #itemslots 12288
  1656. #maxage 50
  1657. #nametype 111
  1658. #illusion
  1659. #stealthy 0
  1660. #str 10
  1661. #hp 11
  1662. #stormpower 2
  1663. #holy
  1664. #darkvision 50
  1665. #fireres 5
  1666. #descr "No description"
  1667. #holy
  1668. #end
  1669.  
  1670. --- Legionary (Caelian), Gold: 10, Resources: 11, Roles: [ranged] (null)
  1671. --- OFFSET DEBUG:
  1672. - Weapon: 3, 3
  1673. - Armor: 0, 0
  1674. --- Generation tags:
  1675. --- Applied filters: Ranged unit, darkvision 50, fireres5,
  1676. #newmonster 3060
  1677. #name "Legionary"
  1678. #spr1 "nationgen_ma//102-murgia/unit_3060_a.tga"
  1679. #spr2 "nationgen_ma//102-murgia/unit_3060_b.tga"
  1680. #gcost 10
  1681. #ap 9
  1682. #mapmove 3
  1683. #mor 10
  1684. #mr 11
  1685. #hp 10
  1686. #str 10
  1687. #att 10
  1688. #def 9
  1689. #prec 11
  1690. #enc 4
  1691. #maxage 50
  1692. #size 3
  1693. #ressize 2
  1694. #nametype 111
  1695. #coldres 5
  1696. #shockres 5
  1697. #stormimmune
  1698. #flying
  1699. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's ranged units are armored with medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1700. #darkvision 50
  1701. #fireres 5
  1702. #weapon 701 --- / dagger
  1703. #armor 16 --- Full Ring Mail / bronze full ring
  1704. #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_simple
  1705. #weapon 23 --- / short bow
  1706. #end
  1707.  
  1708. --- Legionary (Caelian), Gold: 10, Resources: 12, Roles: [ranged] (null)
  1709. --- OFFSET DEBUG:
  1710. - Weapon: 3, 3
  1711. - Armor: 0, 0
  1712. --- Generation tags:
  1713. --- Applied filters: Ranged unit, darkvision 50, fireres5,
  1714. #newmonster 3061
  1715. #name "Legionary"
  1716. #spr1 "nationgen_ma//102-murgia/unit_3061_a.tga"
  1717. #spr2 "nationgen_ma//102-murgia/unit_3061_b.tga"
  1718. #gcost 10
  1719. #ap 9
  1720. #mapmove 3
  1721. #mor 10
  1722. #mr 11
  1723. #hp 10
  1724. #str 10
  1725. #att 10
  1726. #def 9
  1727. #prec 11
  1728. #enc 4
  1729. #maxage 50
  1730. #size 3
  1731. #ressize 2
  1732. #nametype 111
  1733. #coldres 5
  1734. #shockres 5
  1735. #stormimmune
  1736. #flying
  1737. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's ranged units are armored with medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1738. #darkvision 50
  1739. #fireres 5
  1740. #weapon 701 --- / dagger
  1741. #armor 16 --- Full Ring Mail / bronze full ring
  1742. #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_simple
  1743. #weapon 264 --- / composite bow
  1744. #end
  1745.  
  1746. --- Militia (Caelian), Gold: 7, Resources: 14, Roles: [infantry, scout] (null)
  1747. --- OFFSET DEBUG:
  1748. - Weapon: 0, 0
  1749. - Armor: 0, 0
  1750. - Offhand: 0, 0
  1751. --- Generation tags:
  1752. --- Applied filters: militia, Infantry unit, darkvision 50, fireres5,
  1753. #newmonster 3062
  1754. #name "Militia"
  1755. #spr1 "nationgen_ma//102-murgia/unit_3062_a.tga"
  1756. #spr2 "nationgen_ma//102-murgia/unit_3062_b.tga"
  1757. #gcost 7
  1758. #ap 9
  1759. #mapmove 3
  1760. #mor 8
  1761. #mr 11
  1762. #hp 10
  1763. #str 10
  1764. #att 8
  1765. #def 7
  1766. #prec 10
  1767. #enc 4
  1768. #maxage 50
  1769. #size 3
  1770. #ressize 2
  1771. #nametype 111
  1772. #coldres 5
  1773. #shockres 5
  1774. #stormimmune
  1775. #flying
  1776. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1777. #iceprot 1
  1778. #darkvision 50
  1779. #fireres 5
  1780. #armor 250 --- Ice Studded Cuirass / icestudded cuirass
  1781. #weapon 36 --- / ice_lance
  1782. #armor 120 --- Leather Cap / leathercap
  1783. #armor 28 --- Ice Aegis / medium ice aegis
  1784. #end
  1785.  
  1786. --- Infantry (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
  1787. --- OFFSET DEBUG:
  1788. - Weapon: 2, 7
  1789. - Armor: 0, 0
  1790. - Offhand: 0, 2
  1791. --- Generation tags:
  1792. --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
  1793. #newmonster 3063
  1794. #name "Infantry"
  1795. #spr1 "nationgen_ma//102-murgia/unit_3063_a.tga"
  1796. #spr2 "nationgen_ma//102-murgia/unit_3063_b.tga"
  1797. #gcost 10
  1798. #ap 9
  1799. #mapmove 3
  1800. #mor 10
  1801. #mr 11
  1802. #hp 10
  1803. #str 10
  1804. #att 10
  1805. #def 9
  1806. #prec 11
  1807. #enc 4
  1808. #maxage 50
  1809. #size 3
  1810. #ressize 2
  1811. #nametype 111
  1812. #coldres 5
  1813. #shockres 5
  1814. #stormimmune
  1815. #flying
  1816. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1817. #patrolbonus 1
  1818. #darkvision 50
  1819. #fireres 5
  1820. #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
  1821. #armor 135 --- Bronze Cap / bronzecap2
  1822. #armor 208 --- Iron Shield / shield11
  1823. #weapon 700 --- / hammer_bronze
  1824. #end
  1825.  
  1826. --- Swordsman (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
  1827. --- OFFSET DEBUG:
  1828. - Weapon: 2, 7
  1829. - Armor: 0, 0
  1830. - Offhand: 0, 2
  1831. --- Generation tags:
  1832. --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
  1833. #newmonster 3064
  1834. #name "Swordsman"
  1835. #spr1 "nationgen_ma//102-murgia/unit_3064_a.tga"
  1836. #spr2 "nationgen_ma//102-murgia/unit_3064_b.tga"
  1837. #gcost 10
  1838. #ap 9
  1839. #mapmove 3
  1840. #mor 10
  1841. #mr 11
  1842. #hp 10
  1843. #str 10
  1844. #att 10
  1845. #def 9
  1846. #prec 11
  1847. #enc 4
  1848. #maxage 50
  1849. #size 3
  1850. #ressize 2
  1851. #nametype 111
  1852. #coldres 5
  1853. #shockres 5
  1854. #stormimmune
  1855. #flying
  1856. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1857. #patrolbonus 1
  1858. #darkvision 50
  1859. #fireres 5
  1860. #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
  1861. #armor 135 --- Bronze Cap / bronzecap2
  1862. #armor 208 --- Iron Shield / shield11
  1863. #weapon 645 --- / shortsword_bronze
  1864. #end
  1865.  
  1866. --- Desert Legionary (Caelian), Gold: 10, Resources: 14, Roles: [infantry, scout] (null)
  1867. --- OFFSET DEBUG:
  1868. - Weapon: 2, 7
  1869. - Armor: 0, 0
  1870. - Offhand: 0, 0
  1871. --- Generation tags:
  1872. --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
  1873. #newmonster 3065
  1874. #name "Desert Legionary"
  1875. #spr1 "nationgen_ma//102-murgia/unit_3065_a.tga"
  1876. #spr2 "nationgen_ma//102-murgia/unit_3065_b.tga"
  1877. #gcost 10
  1878. #ap 9
  1879. #mapmove 3
  1880. #mor 10
  1881. #mr 11
  1882. #hp 10
  1883. #str 10
  1884. #att 10
  1885. #def 9
  1886. #prec 11
  1887. #enc 4
  1888. #maxage 50
  1889. #size 3
  1890. #ressize 2
  1891. #nametype 111
  1892. #coldres 5
  1893. #shockres 5
  1894. #stormimmune
  1895. #flying
  1896. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1897. #patrolbonus 1
  1898. #wastesurvival
  1899. #darkvision 50
  1900. #fireres 5
  1901. #armor 16 --- Full Ring Mail / bronze full ring
  1902. #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_fancy
  1903. #armor 1 --- Buckler / bronze_buckler
  1904. #weapon 702 --- / broadsword_bronze
  1905. #end
  1906.  
  1907. --- Desert Swordsman (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
  1908. --- OFFSET DEBUG:
  1909. - Weapon: 2, 7
  1910. - Armor: 0, 0
  1911. - Offhand: 0, 0
  1912. --- Generation tags:
  1913. --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
  1914. #newmonster 3066
  1915. #name "Desert Swordsman"
  1916. #spr1 "nationgen_ma//102-murgia/unit_3066_a.tga"
  1917. #spr2 "nationgen_ma//102-murgia/unit_3066_b.tga"
  1918. #gcost 10
  1919. #ap 9
  1920. #mapmove 3
  1921. #mor 10
  1922. #mr 11
  1923. #hp 10
  1924. #str 10
  1925. #att 10
  1926. #def 9
  1927. #prec 11
  1928. #enc 4
  1929. #maxage 50
  1930. #size 3
  1931. #ressize 2
  1932. #nametype 111
  1933. #coldres 5
  1934. #shockres 5
  1935. #stormimmune
  1936. #flying
  1937. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1938. #patrolbonus 1
  1939. #wastesurvival
  1940. #darkvision 50
  1941. #fireres 5
  1942. #armor 16 --- Full Ring Mail / bronze full ring
  1943. #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_fancy
  1944. #armor 1 --- Buckler / bronze_buckler
  1945. #weapon 645 --- / shortsword_bronze
  1946. #end
  1947.  
  1948. --- Lancer (Caelian), Gold: 10, Resources: 18, Roles: [infantry, scout] (null)
  1949. --- OFFSET DEBUG:
  1950. - Weapon: 2, 7
  1951. - Armor: 0, 0
  1952. - Offhand: 0, 0
  1953. --- Generation tags:
  1954. --- Applied filters: Infantry unit, darkvision 50, fireres5,
  1955. #newmonster 3067
  1956. #name "Lancer"
  1957. #spr1 "nationgen_ma//102-murgia/unit_3067_a.tga"
  1958. #spr2 "nationgen_ma//102-murgia/unit_3067_b.tga"
  1959. #gcost 10
  1960. #ap 9
  1961. #mapmove 3
  1962. #mor 10
  1963. #mr 11
  1964. #hp 10
  1965. #str 10
  1966. #att 10
  1967. #def 9
  1968. #prec 11
  1969. #enc 4
  1970. #maxage 50
  1971. #size 3
  1972. #ressize 2
  1973. #nametype 111
  1974. #coldres 5
  1975. #shockres 5
  1976. #stormimmune
  1977. #flying
  1978. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  1979. #darkvision 50
  1980. #fireres 5
  1981. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  1982. #armor 135 --- Bronze Cap / bronzecap2
  1983. #armor 1 --- Buckler / bronze_buckler
  1984. #weapon 651 --- / lance_bronze
  1985. #end
  1986.  
  1987. --- Heavy Infantry (Caelian), Gold: 10, Resources: 21, Roles: [infantry, scout] (null)
  1988. --- OFFSET DEBUG:
  1989. - Weapon: 2, 7
  1990. - Armor: 0, 0
  1991. - Offhand: 0, 0
  1992. --- Generation tags:
  1993. --- Applied filters: Infantry unit, darkvision 50, fireres5,
  1994. #newmonster 3068
  1995. #name "Heavy Infantry"
  1996. #spr1 "nationgen_ma//102-murgia/unit_3068_a.tga"
  1997. #spr2 "nationgen_ma//102-murgia/unit_3068_b.tga"
  1998. #gcost 10
  1999. #ap 9
  2000. #mapmove 3
  2001. #mor 10
  2002. #mr 11
  2003. #hp 10
  2004. #str 10
  2005. #att 10
  2006. #def 9
  2007. #prec 11
  2008. #enc 4
  2009. #maxage 50
  2010. #size 3
  2011. #ressize 2
  2012. #nametype 111
  2013. #coldres 5
  2014. #shockres 5
  2015. #stormimmune
  2016. #flying
  2017. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  2018. #darkvision 50
  2019. #fireres 5
  2020. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  2021. #armor 135 --- Bronze Cap / bronzecap2
  2022. #armor 1 --- Buckler / bronze_buckler
  2023. #weapon 702 --- / broadsword_bronze
  2024. #end
  2025.  
  2026. --- Heavy Infantry (Caelian), Gold: 10, Resources: 20, Roles: [infantry, scout] (null)
  2027. --- OFFSET DEBUG:
  2028. - Weapon: 2, 7
  2029. - Armor: 0, 0
  2030. - Offhand: 0, 0
  2031. --- Generation tags:
  2032. --- Applied filters: Infantry unit, darkvision 50, fireres5,
  2033. #newmonster 3069
  2034. #name "Heavy Infantry"
  2035. #spr1 "nationgen_ma//102-murgia/unit_3069_a.tga"
  2036. #spr2 "nationgen_ma//102-murgia/unit_3069_b.tga"
  2037. #gcost 10
  2038. #ap 9
  2039. #mapmove 3
  2040. #mor 10
  2041. #mr 11
  2042. #hp 10
  2043. #str 10
  2044. #att 10
  2045. #def 9
  2046. #prec 11
  2047. #enc 4
  2048. #maxage 50
  2049. #size 3
  2050. #ressize 2
  2051. #nametype 111
  2052. #coldres 5
  2053. #shockres 5
  2054. #stormimmune
  2055. #flying
  2056. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
  2057. #darkvision 50
  2058. #fireres 5
  2059. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  2060. #armor 135 --- Bronze Cap / bronzecap2
  2061. #armor 1 --- Buckler / bronze_buckler
  2062. #weapon 700 --- / hammer_bronze
  2063. #end
  2064.  
  2065. --- Night Eidolon (Caelian), Gold: 90, Resources: 33, Roles: [infantry, sacred infantry, elite infantry, scout] (null)
  2066. --- OFFSET DEBUG:
  2067. - Weapon: 0, 0
  2068. - Armor: 0, 0
  2069. - Offhand: 0, 0
  2070. --- Generation tags: primarycommand "#illusion", path air, sacred,
  2071. --- Applied filters: glamour, Infantry sacred, darkvision 50, fireres5,
  2072. #newmonster 3070
  2073. #name "Night Eidolon"
  2074. #spr1 "nationgen_ma//102-murgia/unit_3070_a.tga"
  2075. #spr2 "nationgen_ma//102-murgia/unit_3070_b.tga"
  2076. #gcost 90
  2077. #ap 14
  2078. #mapmove 2
  2079. #mor 19
  2080. #mr 20
  2081. #hp 20
  2082. #str 12
  2083. #att 18
  2084. #def 14
  2085. #prec 13
  2086. #enc 2
  2087. #maxage 300
  2088. #size 3
  2089. #ressize 2
  2090. #nametype 111
  2091. #coldres 5
  2092. #shockres 10
  2093. #awe 2
  2094. #magicbeing
  2095. #stormimmune
  2096. #flying
  2097. #iceprot 2
  2098. #illusion
  2099. #stealthy 0
  2100. #holy
  2101. #darkvision 50
  2102. #fireres 5
  2103. #armor 26 --- Ice Cuirass / ice hauberk
  2104. #weapon 611 --- / ice_spear
  2105. #armor 124 --- Ice Helmet / icehelm_elite
  2106. #armor 28 --- Ice Aegis / large ice aegis
  2107. #end
  2108.  
  2109. --- Special unit Mammoth
  2110. #newmonster 3071
  2111. #copystats 419
  2112. #spr1 "nationgen_ma//102-murgia//shapechange_3071_a.tga"
  2113. #spr2 "nationgen_ma//102-murgia//shapechange_3071_b.tga"
  2114. #descr "No description"
  2115. #end
  2116.  
  2117. --- Spy (Caelian), Gold: 50, Resources: 5, Roles: [infantry, scout] (null)
  2118. --- OFFSET DEBUG:
  2119. - Weapon: 0, 0
  2120. - Armor: 0, 0
  2121. --- Generation tags:
  2122. --- Applied filters: Scout, darkvision 50, fireres5,
  2123. #newmonster 3072
  2124. #name "Spy"
  2125. #spr1 "nationgen_ma//102-murgia/unit_3072_a.tga"
  2126. #spr2 "nationgen_ma//102-murgia/unit_3072_b.tga"
  2127. #gcost 50
  2128. #ap 9
  2129. #mapmove 3
  2130. #mor 10
  2131. #mr 11
  2132. #hp 10
  2133. #str 10
  2134. #att 10
  2135. #def 9
  2136. #prec 11
  2137. #enc 4
  2138. #maxage 50
  2139. #size 3
  2140. #ressize 2
  2141. #nametype 111
  2142. #iceprot 1
  2143. #coldres 5
  2144. #shockres 5
  2145. #stormimmune
  2146. #flying
  2147. #descr "Caelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic."
  2148. #stealthy 25
  2149. #spy
  2150. #noleader
  2151. #darkvision 50
  2152. #fireres 5
  2153. #weapon 36 --- / ice_lance
  2154. #armor 250 --- Ice Studded Cuirass / icestudded cuirass
  2155. #armor 120 --- Leather Cap / leathercap
  2156. #end
  2157.  
  2158. --- Sword Commander (Caelian), Gold: 60, Resources: 13, Roles: [infantry, scout] (null)
  2159. --- OFFSET DEBUG:
  2160. - Weapon: 2, 7
  2161. - Armor: 0, 0
  2162. - Offhand: 0, 2
  2163. --- Generation tags:
  2164. --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
  2165. #newmonster 3073
  2166. #name "Sword Commander"
  2167. #spr1 "nationgen_ma//102-murgia/unit_3073_a.tga"
  2168. #spr2 "nationgen_ma//102-murgia/unit_3073_b.tga"
  2169. #gcost 60
  2170. #ap 9
  2171. #mapmove 3
  2172. #mor 12
  2173. #mr 11
  2174. #hp 12
  2175. #str 10
  2176. #att 12
  2177. #def 11
  2178. #prec 13
  2179. #enc 4
  2180. #maxage 50
  2181. #size 3
  2182. #ressize 2
  2183. #nametype 111
  2184. #coldres 5
  2185. #shockres 5
  2186. #stormimmune
  2187. #flying
  2188. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Sword Commanders of Murgia are decisive leaders whose mandates are confidently carried out by their followers. The Sword Commanders are also charged with overseeing any supernatural entity that the Senior Magisters of the Relics of Murgia might bind into service, although they can only control a handful of these beings. Dark vision (50) Fire resistant"
  2189. #patrolbonus 1
  2190. #darkvision 50
  2191. #fireres 5
  2192. #goodleader
  2193. #poormagicleader
  2194. #poorundeadleader
  2195. #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
  2196. #armor 135 --- Bronze Cap / bronzecap
  2197. #armor 208 --- Iron Shield / shield11
  2198. #weapon 645 --- / shortsword_bronze
  2199. #end
  2200.  
  2201. --- Swordsmaster (Caelian), Gold: 60, Resources: 13, Roles: [infantry, scout] (null)
  2202. --- OFFSET DEBUG:
  2203. - Weapon: 2, 7
  2204. - Armor: 0, 0
  2205. - Offhand: 0, 0
  2206. --- Generation tags:
  2207. --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
  2208. #newmonster 3074
  2209. #name "Swordsmaster"
  2210. #spr1 "nationgen_ma//102-murgia/unit_3074_a.tga"
  2211. #spr2 "nationgen_ma//102-murgia/unit_3074_b.tga"
  2212. #gcost 60
  2213. #ap 9
  2214. #mapmove 3
  2215. #mor 12
  2216. #mr 11
  2217. #hp 12
  2218. #str 10
  2219. #att 12
  2220. #def 11
  2221. #prec 13
  2222. #enc 4
  2223. #maxage 50
  2224. #size 3
  2225. #ressize 2
  2226. #nametype 111
  2227. #coldres 5
  2228. #shockres 5
  2229. #stormimmune
  2230. #flying
  2231. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Swordsmasters of Murgia are decisive leaders whose orders are confidently executed by their followers. The Swordsmasters are also charged with commanding any supernatural entity that the Senior Magisters of the Relics of Murgia might conjur, although they can only control a handful of these beings. Dark vision (50) Fire resistant"
  2232. #patrolbonus 1
  2233. #wastesurvival
  2234. #darkvision 50
  2235. #fireres 5
  2236. #goodleader
  2237. #poormagicleader
  2238. #poorundeadleader
  2239. #armor 16 --- Full Ring Mail / bronze full ring
  2240. #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_elite
  2241. #armor 1 --- Buckler / bronze_buckler
  2242. #weapon 645 --- / shortsword_bronze
  2243. #end
  2244.  
  2245. --- Night Lord (Caelian), Gold: 185, Resources: 33, Roles: [infantry, sacred infantry, elite infantry, scout] (null)
  2246. --- OFFSET DEBUG:
  2247. - Weapon: 0, 0
  2248. - Armor: 0, 0
  2249. - Offhand: 0, 0
  2250. --- Generation tags: primarycommand "#illusion", path air, sacred,
  2251. --- Applied filters: glamour, Infantry sacred, darkvision 50, fireres5,
  2252. #newmonster 3075
  2253. #name "Night Lord"
  2254. #spr1 "nationgen_ma//102-murgia/unit_3075_a.tga"
  2255. #spr2 "nationgen_ma//102-murgia/unit_3075_b.tga"
  2256. #gcost 185
  2257. #ap 14
  2258. #mapmove 2
  2259. #mor 21
  2260. #mr 20
  2261. #hp 22
  2262. #str 12
  2263. #att 20
  2264. #def 16
  2265. #prec 15
  2266. #enc 2
  2267. #maxage 300
  2268. #size 3
  2269. #ressize 2
  2270. #nametype 111
  2271. #coldres 5
  2272. #shockres 10
  2273. #awe 2
  2274. #magicbeing
  2275. #stormimmune
  2276. #flying
  2277. #iceprot 2
  2278. #illusion
  2279. #stealthy 0
  2280. #holy
  2281. #darkvision 50
  2282. #fireres 5
  2283. #assassin
  2284. #goodleader
  2285. #inspirational 1
  2286. #okmagicleader
  2287. #poorundeadleader
  2288. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Night Lords of Murgia are aloof figures whose clever inspiring decrees are boldly executed by their guardians. The Night Lords are also charged with overseeing the enchanted and unholy warriors of Murgia. The Night Lords hold a very minor place in Murgia's heirarchy, with almost no more authority than a Night Eidolon. Dark vision (50) Fire resistant"
  2289. #armor 26 --- Ice Cuirass / ice hauberk
  2290. #weapon 611 --- / ice_spear
  2291. #armor 124 --- Ice Helmet / icehelm_elite
  2292. #armor 28 --- Ice Aegis / large ice aegis
  2293. #end
  2294.  
  2295. --- Greater Parson (Caelian), Gold: 70, Resources: 1, Roles: [mage, priest] (null)
  2296. --- OFFSET DEBUG:
  2297. - Weapon: 2, 7
  2298. - Armor: 0, 0
  2299. - Offhand: -3, 2
  2300. --- Generation tags: priest 1,
  2301. --- Applied filters: PRIESTPICKS, darkvision 50, fireres5,
  2302. #newmonster 3076
  2303. #name "Greater Parson"
  2304. #spr1 "nationgen_ma//102-murgia/unit_3076_a.tga"
  2305. #spr2 "nationgen_ma//102-murgia/unit_3076_b.tga"
  2306. #gcost 70
  2307. #ap 14
  2308. #mapmove 3
  2309. #mor 14
  2310. #mr 18
  2311. #hp 16
  2312. #str 12
  2313. #att 13
  2314. #def 12
  2315. #prec 12
  2316. #enc 2
  2317. #maxage 300
  2318. #size 3
  2319. #ressize 2
  2320. #nametype 111
  2321. #coldres 5
  2322. #shockres 10
  2323. #awe 2
  2324. #magicbeing
  2325. #stormimmune
  2326. #flying
  2327. #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Greater Parsons of Murgia are undistinguished leaders whose instructions are freely carried out by their disciples. The Greater Parsons hold a very minor place in Murgia's heirarchy, with barely more standing than a Night Eidolon. Dark vision (50) Fire resistant"
  2328. #magicskill 8 1
  2329. #darkvision 50
  2330. #fireres 5
  2331. #holy
  2332. #poorleader
  2333. #poormagicleader
  2334. #armor 158 --- Robes / simplerobe
  2335. #weapon 499 --- / pestle
  2336. #end
  2337.  
  2338. --- Apprentice Magister of the Relics (Caelian), Gold: 150, Resources: 4, Roles: [mage, priest] (null)
  2339. --- OFFSET DEBUG:
  2340. - Weapon: 2, 7
  2341. - Armor: 0, 0
  2342. - Offhand: -3, 2
  2343. --- Generation tags: schoolmage 1, identifier schoolmage,
  2344. --- Applied filters: MAGICPICKS (140), darkvision 50, fireres5,
  2345. #newmonster 3077
  2346. #name "Apprentice Magister of the Relics"
  2347. #spr1 "nationgen_ma//102-murgia/unit_3077_a.tga"
  2348. #spr2 "nationgen_ma//102-murgia/unit_3077_b.tga"
  2349. #gcost 150
  2350. #ap 9
  2351. #mapmove 3
  2352. #mor 10
  2353. #mr 15
  2354. #hp 9
  2355. #str 9
  2356. #att 9
  2357. #def 8
  2358. #prec 11
  2359. #enc 4
  2360. #maxage 50
  2361. #size 3
  2362. #ressize 2
  2363. #nametype 111
  2364. #coldres 15
  2365. #flying
  2366. #descr "Caelians of the Airya clan were blessed in ancient times by the Mainyus of the cold winter. They are of lighter stock than most Caelians and make poor fighters."
  2367. #magicskill 4 1
  2368. #custommagic 3840 200
  2369. #custommagic 3840 10
  2370. #darkvision 50
  2371. #fireres 5
  2372. #poorleader
  2373. #armor 158 --- Robes / simplerobe
  2374. #weapon 700 --- / hammer_bronze
  2375. #end
  2376.  
  2377. --- Apprentice Magister of the Relics (Caelian), Gold: 170, Resources: 3, Roles: [mage, priest] (null)
  2378. --- OFFSET DEBUG:
  2379. - Weapon: 2, 7
  2380. - Armor: 0, 0
  2381. - Offhand: -3, 2
  2382. --- Generation tags: schoolmage 2, identifier schoolmage,
  2383. --- Applied filters: MAGICPICKS (160), darkvision 50, fireres5,
  2384. #newmonster 3078
  2385. #name "Apprentice Magister of the Relics"
  2386. #spr1 "nationgen_ma//102-murgia/unit_3078_a.tga"
  2387. #spr2 "nationgen_ma//102-murgia/unit_3078_b.tga"
  2388. #gcost 170
  2389. #ap 9
  2390. #mapmove 3
  2391. #mor 10
  2392. #mr 15
  2393. #hp 10
  2394. #str 10
  2395. #att 9
  2396. #def 8
  2397. #prec 11
  2398. #enc 4
  2399. #maxage 50
  2400. #size 3
  2401. #ressize 2
  2402. #nametype 111
  2403. #coldres 5
  2404. #shockres 5
  2405. #stormimmune
  2406. #flying
  2407. #descr "Caelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic."
  2408. #magicskill 4 1
  2409. #magicskill 1 1
  2410. #custommagic 3840 200
  2411. #custommagic 3840 10
  2412. #darkvision 50
  2413. #fireres 5
  2414. #poorleader
  2415. #armor 158 --- Robes / simplerobe
  2416. #weapon 513 --- / kopesh
  2417. #end
  2418.  
  2419. --- Senior Magister of the Relics (Caelian), Gold: 365, Resources: 3, Roles: [mage, priest] (null)
  2420. --- OFFSET DEBUG:
  2421. - Weapon: 2, 7
  2422. - Armor: 0, 0
  2423. - Offhand: -3, 2
  2424. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  2425. --- Applied filters: MAGICPICKS (255), shockres, greatboar, PRIESTPICKS, darkvision 50, fireres5,
  2426. #newmonster 3079
  2427. #name "Senior Magister of the Relics"
  2428. #spr1 "nationgen_ma//102-murgia/unit_3079_a.tga"
  2429. #spr2 "nationgen_ma//102-murgia/unit_3079_b.tga"
  2430. #gcost 365
  2431. #ap 14
  2432. #mapmove 3
  2433. #mor 14
  2434. #mr 21
  2435. #hp 16
  2436. #str 12
  2437. #att 12
  2438. #def 11
  2439. #prec 12
  2440. #enc 2
  2441. #maxage 300
  2442. #size 3
  2443. #ressize 2
  2444. #nametype 111
  2445. #coldres 5
  2446. #shockres 14
  2447. #awe 2
  2448. #magicbeing
  2449. #stormimmune
  2450. #flying
  2451. #descr "Yazatas, or Adorable Ones, are semi-divine beings of an earlier age and the ancestors of most Caelians. Yazatas are attuned to air and are surrounded by an aura of splendor."
  2452. #magicskill 4 2
  2453. #magicskill 1 2
  2454. #custommagic 3840 200
  2455. #custommagic 3840 10
  2456. #shapechange 3002
  2457. #magicskill 8 1
  2458. #darkvision 50
  2459. #fireres 5
  2460. #slowrec
  2461. #holy
  2462. #okmagicleader
  2463. #armor 158 --- Robes / toga
  2464. #weapon 513 --- / kopesh
  2465. #end
  2466.  
  2467. --- Hero (Caelian), Gold: 0, Resources: 25, Roles: [ranged, sacred ranged, elite ranged] (null)
  2468. --- OFFSET DEBUG:
  2469. - Weapon: 3, 3
  2470. - Armor: 0, 0
  2471. --- Generation tags: primarycommand "#illusion", path air, path air, path air, sacred,
  2472. --- Applied filters: Hero, glamour, minoraelemental, strong, stormpower, Ranged sacred, MAGICPICKS (90), darkvision 50, fireres5,
  2473. #newmonster 3080
  2474. #name "Hero"
  2475. #spr1 "nationgen_ma//102-murgia/unit_3080_a.tga"
  2476. #spr2 "nationgen_ma//102-murgia/unit_3080_b.tga"
  2477. #gcost 0
  2478. #ap 9
  2479. #mapmove 3
  2480. #mor 22
  2481. #mr 19
  2482. #hp 18
  2483. #str 12
  2484. #att 17
  2485. #def 16
  2486. #prec 12
  2487. #enc 2
  2488. #maxage 50
  2489. #size 3
  2490. #ressize 2
  2491. #nametype 111
  2492. #coldres 15
  2493. #flying
  2494. #iceprot 2
  2495. #illusion
  2496. #stealthy 0
  2497. #secondtmpshape 3003
  2498. #stormpower 2
  2499. #holy
  2500. #magicskill 1 2
  2501. #darkvision 50
  2502. #fireres 5
  2503. #unique
  2504. #weapon 702 --- / bronzebroadsword
  2505. #armor 133 --- Icicle Mail / icicle mail
  2506. #armor 124 --- Ice Helmet / icehelm_elite
  2507. #weapon 23 --- / short bow
  2508. #end
  2509.  
  2510.  
  2511. --- Unit definitions for Karang
  2512.  
  2513. --- Shapechange form for Hero
  2514. #newmonster 3004
  2515. #copystats 497
  2516. #copyspr 497
  2517. #magicboost 53 -5
  2518. #reinvigoration 10
  2519. #itemslots 12288
  2520. #maxage 400
  2521. #nametype 117
  2522. #fireres 5
  2523. #coldres 10
  2524. #poisonres 5
  2525. #shockres 5
  2526. #pillagebonus 3
  2527. #holy
  2528. #descr "No description"
  2529. #holy
  2530. #end
  2531.  
  2532. --- Boulder Thrower (Pale One), Gold: 20, Resources: 21, Roles: [sacred, ranged] (ranged_steel)
  2533. --- OFFSET DEBUG:
  2534. - Weapon: 0, 0
  2535. - Armor: 0, 0
  2536. --- Generation tags:
  2537. --- Applied filters: Ranged unit, coldres5,
  2538. #newmonster 3081
  2539. #name "Boulder Thrower"
  2540. #spr1 "nationgen_ma//103-karang/unit_3081_a.tga"
  2541. #spr2 "nationgen_ma//103-karang/unit_3081_b.tga"
  2542. #gcost 20
  2543. #ap 10
  2544. #mapmove 1
  2545. #mor 10
  2546. #mr 12
  2547. #hp 22
  2548. #str 14
  2549. #att 8
  2550. #def 8
  2551. #prec 8
  2552. #enc 3
  2553. #maxage 400
  2554. #prot 3
  2555. #amphibian
  2556. #neednoteat
  2557. #mountainsurvival
  2558. #siegebonus 2
  2559. #darkvision 100
  2560. #eyes 1
  2561. #size 3
  2562. #nametype 117
  2563. #coldblood
  2564. #coldres 5
  2565. #weapon 92 --- Fist given to units that could otherwise only kick.
  2566. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Karang carry large rocks and are armored with armor. Cold resistant Cold resistant"
  2567. #armor 17 --- Full Scale Mail / full scale
  2568. #armor 20 --- Iron Cap / steelcap
  2569. #weapon 703 --- / boulder
  2570. #end
  2571.  
  2572. --- Human Knight (Human), Gold: 13, Resources: 10, Roles: [infantry] (standard inf)
  2573. --- OFFSET DEBUG:
  2574. - Weapon: 0, 0
  2575. - Armor: 0, 0
  2576. - Offhand: 0, 0
  2577. --- Generation tags:
  2578. --- Applied filters: stealthy elite, Infantry unit,
  2579. #newmonster 3082
  2580. #name "Human Knight"
  2581. #spr1 "nationgen_ma//103-karang/unit_3082_a.tga"
  2582. #spr2 "nationgen_ma//103-karang/unit_3082_b.tga"
  2583. #gcost 13
  2584. #ap 12
  2585. #mapmove 2
  2586. #mor 11
  2587. #mr 10
  2588. #hp 10
  2589. #str 10
  2590. #att 11
  2591. #def 11
  2592. #prec 11
  2593. #enc 3
  2594. #maxage 50
  2595. #nametype 102
  2596. #stealthy 0
  2597. #darkvision 50
  2598. #descr "Karang's infantry are armored with light and medium armor and armed with weapons."
  2599. #armor 11 --- Ring Mail Hauberk / ring hauberk long
  2600. #armor 120 --- Leather Cap / fancyhat
  2601. #armor 3 --- Kite Shield / kite4
  2602. #weapon 646 --- / hatchet_bronze
  2603. #end
  2604.  
  2605. --- Glaive Militia (Pale One), Gold: 7, Resources: 9, Roles: [infantry, sacred] (infantry_steel)
  2606. --- OFFSET DEBUG:
  2607. - Weapon: 0, 0
  2608. - Armor: 0, 0
  2609. --- Generation tags:
  2610. --- Applied filters: militia, Infantry unit, coldres5,
  2611. #newmonster 3083
  2612. #name "Glaive Militia"
  2613. #spr1 "nationgen_ma//103-karang/unit_3083_a.tga"
  2614. #spr2 "nationgen_ma//103-karang/unit_3083_b.tga"
  2615. #gcost 7
  2616. #ap 10
  2617. #mapmove 2
  2618. #mor 8
  2619. #mr 12
  2620. #hp 22
  2621. #str 14
  2622. #att 6
  2623. #def 6
  2624. #prec 7
  2625. #enc 3
  2626. #maxage 400
  2627. #prot 3
  2628. #amphibian
  2629. #neednoteat
  2630. #mountainsurvival
  2631. #siegebonus 2
  2632. #darkvision 100
  2633. #eyes 1
  2634. #size 3
  2635. #nametype 117
  2636. #coldblood
  2637. #coldres 5
  2638. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2639. #armor 20 --- Iron Cap / steelcap
  2640. #weapon 308 --- / glaive
  2641. #end
  2642.  
  2643. --- Militia (Pale One), Gold: 7, Resources: 16, Roles: [infantry, scout] (infantry_bronze)
  2644. --- OFFSET DEBUG:
  2645. - Weapon: 0, 0
  2646. - Armor: 0, 0
  2647. - Offhand: 0, 0
  2648. --- Generation tags:
  2649. --- Applied filters: militia, Infantry unit, coldres5,
  2650. #newmonster 3084
  2651. #name "Militia"
  2652. #spr1 "nationgen_ma//103-karang/unit_3084_a.tga"
  2653. #spr2 "nationgen_ma//103-karang/unit_3084_b.tga"
  2654. #gcost 7
  2655. #ap 10
  2656. #mapmove 2
  2657. #mor 8
  2658. #mr 12
  2659. #hp 22
  2660. #str 14
  2661. #att 6
  2662. #def 6
  2663. #prec 7
  2664. #enc 3
  2665. #maxage 400
  2666. #prot 3
  2667. #amphibian
  2668. #neednoteat
  2669. #mountainsurvival
  2670. #siegebonus 2
  2671. #darkvision 100
  2672. #eyes 1
  2673. #size 3
  2674. #nametype 117
  2675. #coldblood
  2676. #coldres 5
  2677. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2678. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  2679. #armor 135 --- Bronze Cap / bronzecap
  2680. #armor 209 --- Hoplon / bronzeshield
  2681. #weapon 643 --- / spear
  2682. #end
  2683.  
  2684. --- Trident Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
  2685. --- OFFSET DEBUG:
  2686. - Weapon: 0, 0
  2687. - Armor: 0, 0
  2688. - Offhand: 0, 0
  2689. --- Generation tags:
  2690. --- Applied filters: Infantry unit, coldres5,
  2691. #newmonster 3085
  2692. #name "Trident Infantry"
  2693. #spr1 "nationgen_ma//103-karang/unit_3085_a.tga"
  2694. #spr2 "nationgen_ma//103-karang/unit_3085_b.tga"
  2695. #gcost 10
  2696. #ap 10
  2697. #mapmove 2
  2698. #mor 10
  2699. #mr 12
  2700. #hp 22
  2701. #str 14
  2702. #att 8
  2703. #def 8
  2704. #prec 8
  2705. #enc 3
  2706. #maxage 400
  2707. #prot 3
  2708. #amphibian
  2709. #neednoteat
  2710. #mountainsurvival
  2711. #siegebonus 2
  2712. #darkvision 100
  2713. #eyes 1
  2714. #size 3
  2715. #nametype 117
  2716. #coldblood
  2717. #coldres 5
  2718. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2719. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  2720. #armor 135 --- Bronze Cap / bronzecap
  2721. #armor 1 --- Buckler / bronzebuckler
  2722. #weapon 641 --- / trident
  2723. #end
  2724.  
  2725. --- Spearman (Pale One), Gold: 10, Resources: 18, Roles: [infantry, scout] (infantry_bronze)
  2726. --- OFFSET DEBUG:
  2727. - Weapon: 0, 0
  2728. - Armor: 0, 0
  2729. - Offhand: 0, 0
  2730. --- Generation tags:
  2731. --- Applied filters: Infantry unit, coldres5,
  2732. #newmonster 3086
  2733. #name "Spearman"
  2734. #spr1 "nationgen_ma//103-karang/unit_3086_a.tga"
  2735. #spr2 "nationgen_ma//103-karang/unit_3086_b.tga"
  2736. #gcost 10
  2737. #ap 10
  2738. #mapmove 2
  2739. #mor 10
  2740. #mr 12
  2741. #hp 22
  2742. #str 14
  2743. #att 8
  2744. #def 8
  2745. #prec 8
  2746. #enc 3
  2747. #maxage 400
  2748. #prot 3
  2749. #amphibian
  2750. #neednoteat
  2751. #mountainsurvival
  2752. #siegebonus 2
  2753. #darkvision 100
  2754. #eyes 1
  2755. #size 3
  2756. #nametype 117
  2757. #coldblood
  2758. #coldres 5
  2759. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2760. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  2761. #armor 135 --- Bronze Cap / bronzecap
  2762. #armor 1 --- Buckler / bronzebuckler
  2763. #weapon 643 --- / spear
  2764. #end
  2765.  
  2766. --- Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
  2767. --- OFFSET DEBUG:
  2768. - Weapon: 0, 0
  2769. - Armor: 0, 0
  2770. - Offhand: 0, 0
  2771. --- Generation tags:
  2772. --- Applied filters: Infantry unit, coldres5,
  2773. #newmonster 3087
  2774. #name "Infantry"
  2775. #spr1 "nationgen_ma//103-karang/unit_3087_a.tga"
  2776. #spr2 "nationgen_ma//103-karang/unit_3087_b.tga"
  2777. #gcost 10
  2778. #ap 10
  2779. #mapmove 2
  2780. #mor 10
  2781. #mr 12
  2782. #hp 22
  2783. #str 14
  2784. #att 8
  2785. #def 8
  2786. #prec 8
  2787. #enc 3
  2788. #maxage 400
  2789. #prot 3
  2790. #amphibian
  2791. #neednoteat
  2792. #mountainsurvival
  2793. #siegebonus 2
  2794. #darkvision 100
  2795. #eyes 1
  2796. #size 3
  2797. #nametype 117
  2798. #coldblood
  2799. #coldres 5
  2800. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2801. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  2802. #armor 135 --- Bronze Cap / bronzecap
  2803. #armor 1 --- Buckler / bronzebuckler
  2804. #weapon 700 --- / hammer
  2805. #end
  2806.  
  2807. --- Hammerer (Pale One), Gold: 10, Resources: 28, Roles: [infantry, sacred] (infantry_steel)
  2808. --- OFFSET DEBUG:
  2809. - Weapon: 0, 0
  2810. - Armor: 0, 0
  2811. - Offhand: 0, 0
  2812. --- Generation tags:
  2813. --- Applied filters: Infantry unit, coldres5,
  2814. #newmonster 3088
  2815. #name "Hammerer"
  2816. #spr1 "nationgen_ma//103-karang/unit_3088_a.tga"
  2817. #spr2 "nationgen_ma//103-karang/unit_3088_b.tga"
  2818. #gcost 10
  2819. #ap 10
  2820. #mapmove 1
  2821. #mor 10
  2822. #mr 12
  2823. #hp 22
  2824. #str 14
  2825. #att 8
  2826. #def 8
  2827. #prec 8
  2828. #enc 3
  2829. #maxage 400
  2830. #prot 3
  2831. #amphibian
  2832. #neednoteat
  2833. #mountainsurvival
  2834. #siegebonus 2
  2835. #darkvision 100
  2836. #eyes 1
  2837. #size 3
  2838. #nametype 117
  2839. #coldblood
  2840. #coldres 5
  2841. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2842. #armor 17 --- Full Scale Mail / full scale
  2843. #armor 20 --- Iron Cap / steelcap
  2844. #armor 208 --- Iron Shield / steelshield
  2845. #weapon 13 --- / hammer
  2846. #end
  2847.  
  2848. --- Heavy Trident Infantry (Pale One), Gold: 10, Resources: 28, Roles: [infantry, sacred] (infantry_steel)
  2849. --- OFFSET DEBUG:
  2850. - Weapon: 0, 0
  2851. - Armor: 0, 0
  2852. - Offhand: 0, 0
  2853. --- Generation tags:
  2854. --- Applied filters: Infantry unit, coldres5,
  2855. #newmonster 3089
  2856. #name "Heavy Trident Infantry"
  2857. #spr1 "nationgen_ma//103-karang/unit_3089_a.tga"
  2858. #spr2 "nationgen_ma//103-karang/unit_3089_b.tga"
  2859. #gcost 10
  2860. #ap 10
  2861. #mapmove 1
  2862. #mor 10
  2863. #mr 12
  2864. #hp 22
  2865. #str 14
  2866. #att 8
  2867. #def 8
  2868. #prec 8
  2869. #enc 3
  2870. #maxage 400
  2871. #prot 3
  2872. #amphibian
  2873. #neednoteat
  2874. #mountainsurvival
  2875. #siegebonus 2
  2876. #darkvision 100
  2877. #eyes 1
  2878. #size 3
  2879. #nametype 117
  2880. #coldblood
  2881. #coldres 5
  2882. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
  2883. #armor 17 --- Full Scale Mail / full scale
  2884. #armor 20 --- Iron Cap / steelcap
  2885. #armor 208 --- Iron Shield / steelshield
  2886. #weapon 3 --- / trident
  2887. #end
  2888.  
  2889. --- Gold Herald (Pale One), Gold: 55, Resources: 20, Roles: [sacred infantry] (ancient_melee)
  2890. --- OFFSET DEBUG:
  2891. - Weapon: 0, 0
  2892. - Armor: 0, 0
  2893. --- Generation tags: nopose ranged, nopose mounted, sacred,
  2894. --- Applied filters: berserklow, Infantry sacred, coldres5,
  2895. #newmonster 3090
  2896. #name "Gold Herald"
  2897. #spr1 "nationgen_ma//103-karang/unit_3090_a.tga"
  2898. #spr2 "nationgen_ma//103-karang/unit_3090_b.tga"
  2899. #gcost 55
  2900. #ap 14
  2901. #mapmove 2
  2902. #mor 17
  2903. #mr 15
  2904. #hp 44
  2905. #str 20
  2906. #att 11
  2907. #def 10
  2908. #prec 10
  2909. #enc 2
  2910. #maxage 400
  2911. #prot 5
  2912. #amphibian
  2913. #neednoteat
  2914. #mountainsurvival
  2915. #siegebonus 5
  2916. #darkvision 100
  2917. #eyes 1
  2918. #size 4
  2919. #nametype 117
  2920. #coldblood
  2921. #berserk 3
  2922. #holy
  2923. #coldres 5
  2924. #armor 135 --- Bronze Cap / bronzehelmet_gem
  2925. #weapon 426 --- / obsidianglaive
  2926. #end
  2927.  
  2928. --- Spy (Pale One), Gold: 50, Resources: 7, Roles: [infantry, scout] (infantry_bronze)
  2929. --- OFFSET DEBUG:
  2930. - Weapon: 0, 0
  2931. - Armor: 0, 0
  2932. --- Generation tags:
  2933. --- Applied filters: Scout, coldres5,
  2934. #newmonster 3091
  2935. #name "Spy"
  2936. #spr1 "nationgen_ma//103-karang/unit_3091_a.tga"
  2937. #spr2 "nationgen_ma//103-karang/unit_3091_b.tga"
  2938. #gcost 50
  2939. #ap 10
  2940. #mapmove 2
  2941. #mor 10
  2942. #mr 12
  2943. #hp 22
  2944. #str 14
  2945. #att 9
  2946. #def 9
  2947. #prec 9
  2948. #enc 3
  2949. #maxage 400
  2950. #prot 3
  2951. #amphibian
  2952. #neednoteat
  2953. #mountainsurvival
  2954. #siegebonus 2
  2955. #darkvision 100
  2956. #eyes 1
  2957. #size 3
  2958. #nametype 117
  2959. #coldblood
  2960. #stealthy 25
  2961. #spy
  2962. #noleader
  2963. #coldres 5
  2964. #weapon 641 --- / trident
  2965. #armor 135 --- Bronze Cap / bronzecap
  2966. #end
  2967.  
  2968. --- Axemaster (Human), Gold: 90, Resources: 10, Roles: [infantry] (standard inf)
  2969. --- OFFSET DEBUG:
  2970. - Weapon: 0, 0
  2971. - Armor: 0, 0
  2972. - Offhand: 0, 0
  2973. --- Generation tags:
  2974. --- Applied filters: stealthy elite, Infantry unit,
  2975. #newmonster 3092
  2976. #name "Axemaster"
  2977. #spr1 "nationgen_ma//103-karang/unit_3092_a.tga"
  2978. #spr2 "nationgen_ma//103-karang/unit_3092_b.tga"
  2979. #gcost 90
  2980. #ap 12
  2981. #mapmove 2
  2982. #mor 13
  2983. #mr 10
  2984. #hp 12
  2985. #str 10
  2986. #att 13
  2987. #def 13
  2988. #prec 13
  2989. #enc 3
  2990. #maxage 50
  2991. #nametype 102
  2992. #stealthy 0
  2993. #goodleader
  2994. #inspirational 1
  2995. #poormagicleader
  2996. #poorundeadleader
  2997. #descr "The Axemasters of Karang are competent leaders whose impassioned mandates are stalwartly obeyed by their troops. The Axemasters are also charged with overseeing any supernatural entity that the Mages of the Reclusive Abysses of Karang might conjur, although they can only control a handful of these beings."
  2998. #darkvision 50
  2999. #armor 11 --- Ring Mail Hauberk / ring hauberk long
  3000. #armor 120 --- Leather Cap / fancyhat
  3001. #armor 3 --- Kite Shield / kite4
  3002. #weapon 646 --- / hatchet_bronze
  3003. #end
  3004.  
  3005. --- Warchief (Pale One), Gold: 100, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
  3006. --- OFFSET DEBUG:
  3007. - Weapon: 0, 0
  3008. - Armor: 0, 0
  3009. - Offhand: 0, 0
  3010. --- Generation tags:
  3011. --- Applied filters: Infantry unit, coldres5,
  3012. #newmonster 3093
  3013. #name "Warchief"
  3014. #spr1 "nationgen_ma//103-karang/unit_3093_a.tga"
  3015. #spr2 "nationgen_ma//103-karang/unit_3093_b.tga"
  3016. #gcost 100
  3017. #ap 10
  3018. #mapmove 2
  3019. #mor 12
  3020. #mr 12
  3021. #hp 24
  3022. #str 14
  3023. #att 11
  3024. #def 11
  3025. #prec 11
  3026. #enc 3
  3027. #maxage 400
  3028. #prot 3
  3029. #amphibian
  3030. #neednoteat
  3031. #mountainsurvival
  3032. #siegebonus 2
  3033. #darkvision 100
  3034. #eyes 1
  3035. #size 3
  3036. #nametype 117
  3037. #coldblood
  3038. #coldres 5
  3039. #expertleader
  3040. #inspirational 1
  3041. #okmagicleader
  3042. #okundeadleader
  3043. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Warchiefs of Karang are deft leaders whose inspiring plans are unhesitatingly executed by their troops. The Warchiefs are also charged with leading any supernatural entity that the Mages of the Reclusive Abysses of Karang might bind into service. Cold resistant"
  3044. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  3045. #armor 135 --- Bronze Cap / bronzecap_elite
  3046. #armor 1 --- Buckler / bronzebuckler
  3047. #weapon 641 --- / trident
  3048. #end
  3049.  
  3050. --- Gold Lord (Pale One), Gold: 130, Resources: 20, Roles: [sacred infantry] (ancient_melee)
  3051. --- OFFSET DEBUG:
  3052. - Weapon: 0, 0
  3053. - Armor: 0, 0
  3054. --- Generation tags: nopose ranged, nopose mounted, sacred,
  3055. --- Applied filters: berserklow, Infantry sacred, coldres5,
  3056. #newmonster 3094
  3057. #name "Gold Lord"
  3058. #spr1 "nationgen_ma//103-karang/unit_3094_a.tga"
  3059. #spr2 "nationgen_ma//103-karang/unit_3094_b.tga"
  3060. #gcost 130
  3061. #ap 14
  3062. #mapmove 2
  3063. #mor 19
  3064. #mr 15
  3065. #hp 46
  3066. #str 20
  3067. #att 13
  3068. #def 12
  3069. #prec 12
  3070. #enc 2
  3071. #maxage 400
  3072. #prot 5
  3073. #amphibian
  3074. #neednoteat
  3075. #mountainsurvival
  3076. #siegebonus 5
  3077. #darkvision 100
  3078. #eyes 1
  3079. #size 4
  3080. #nametype 117
  3081. #coldblood
  3082. #berserk 3
  3083. #holy
  3084. #coldres 5
  3085. #magicskill 8 1
  3086. #goodleader
  3087. #inspirational 1
  3088. #poormagicleader
  3089. #poorundeadleader
  3090. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Gold Lords of Karang are able leaders whose fiery instructions are swiftly enacted by their assistants. The Gold Lords are also charged with commanding any supernatural entity that the Mages of the Reclusive Abysses of Karang might bind into service, although they can only control a handful of these beings. The Gold Lords hold a very minor place in Karang's heirarchy, with hardly more standing than a Gold Herald. Cold resistant"
  3091. #armor 135 --- Bronze Cap / bronzehelmet_gem
  3092. #weapon 426 --- / obsidianglaive
  3093. #end
  3094.  
  3095. --- Senior Monk (Pale One), Gold: 50, Resources: 6, Roles: [mage, priest] (young_caster)
  3096. --- OFFSET DEBUG:
  3097. - Weapon: 0, 0
  3098. - Armor: 0, 0
  3099. --- Generation tags: priest 1,
  3100. --- Applied filters: PRIESTPICKS, coldres5,
  3101. #newmonster 3095
  3102. #name "Senior Monk"
  3103. #spr1 "nationgen_ma//103-karang/unit_3095_a.tga"
  3104. #spr2 "nationgen_ma//103-karang/unit_3095_b.tga"
  3105. #gcost 50
  3106. #ap 10
  3107. #mapmove 2
  3108. #mor 10
  3109. #mr 15
  3110. #hp 22
  3111. #str 14
  3112. #att 9
  3113. #def 9
  3114. #prec 9
  3115. #enc 3
  3116. #maxage 400
  3117. #prot 3
  3118. #amphibian
  3119. #neednoteat
  3120. #mountainsurvival
  3121. #siegebonus 2
  3122. #darkvision 100
  3123. #eyes 1
  3124. #size 3
  3125. #nametype 117
  3126. #coldblood
  3127. #magicskill 8 1
  3128. #coldres 5
  3129. #holy
  3130. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Senior Monks of Karang are unremarkable leaders whose mandates are willingly carried out by their escorts. The Senior Monks hold a very minor place in Karang's heirarchy, with barely more prestige than a Gold Herald. Cold resistant"
  3131. #armor 135 --- Bronze Cap / bronzehelmet
  3132. #weapon 13 --- / hammer
  3133. #end
  3134.  
  3135. --- Serpent Ascendant (Pale One), Gold: 190, Resources: 6, Roles: [mage, priest] (olmspawn_warriormage)
  3136. --- OFFSET DEBUG:
  3137. - Weapon: 0, 0
  3138. - Armor: 0, 0
  3139. - Offhand: 0, 0
  3140. --- Generation tags: extramage,
  3141. --- Applied filters: MAGICPICKS (160), invulnerable10, bugs, coldres5,
  3142. #newmonster 3096
  3143. #name "Serpent Ascendant"
  3144. #spr1 "nationgen_ma//103-karang/unit_3096_a.tga"
  3145. #spr2 "nationgen_ma//103-karang/unit_3096_b.tga"
  3146. #gcost 190
  3147. #ap 7
  3148. #mapmove 2
  3149. #mor 12
  3150. #mr 17
  3151. #hp 28
  3152. #str 14
  3153. #att 9
  3154. #def 9
  3155. #prec 10
  3156. #enc 3
  3157. #maxage 400
  3158. #prot 5
  3159. #amphibian
  3160. #neednoteat
  3161. #mountainsurvival
  3162. #siegebonus 2
  3163. #darkvision 100
  3164. #eyes 1
  3165. #size 3
  3166. #nametype 117
  3167. #coldres 10
  3168. #poisonres 15
  3169. #sacred
  3170. #magicskill 6 2
  3171. #magicskill 1 1
  3172. #custommagic 11008 100
  3173. #custommagic 11008 10
  3174. #invulnerable 10
  3175. #batstartsum3 2218
  3176. #armor 20 --- Iron Cap / steelcap
  3177. #armor 1 --- Buckler / steelbuckler
  3178. #weapon 1 --- / spear
  3179. #end
  3180.  
  3181. --- Apprentice of the Reclusive Abysses (Pale One), Gold: 60, Resources: 1, Roles: [mage, priest] (young_caster)
  3182. --- OFFSET DEBUG:
  3183. - Weapon: 0, 0
  3184. - Armor: 0, 0
  3185. --- Generation tags: schoolmage 1, identifier schoolmage,
  3186. --- Applied filters: MAGICPICKS (50), coldres5,
  3187. #newmonster 3097
  3188. #name "Apprentice of the Reclusive Abysses"
  3189. #spr1 "nationgen_ma//103-karang/unit_3097_a.tga"
  3190. #spr2 "nationgen_ma//103-karang/unit_3097_b.tga"
  3191. #gcost 60
  3192. #ap 10
  3193. #mapmove 2
  3194. #mor 10
  3195. #mr 15
  3196. #hp 22
  3197. #str 14
  3198. #att 8
  3199. #def 8
  3200. #prec 9
  3201. #enc 3
  3202. #maxage 400
  3203. #prot 3
  3204. #amphibian
  3205. #neednoteat
  3206. #mountainsurvival
  3207. #siegebonus 2
  3208. #darkvision 100
  3209. #eyes 1
  3210. #size 3
  3211. #nametype 117
  3212. #coldblood
  3213. #magicskill 5 1
  3214. #magicskill 3 1
  3215. #coldres 5
  3216. #poorleader
  3217. #weapon 7 --- / woodenstaff
  3218. #end
  3219.  
  3220. --- Mage of the Reclusive Abysses (Pale One), Gold: 120, Resources: 3, Roles: [mage, priest] (young_caster)
  3221. --- OFFSET DEBUG:
  3222. - Weapon: 0, 0
  3223. - Armor: 0, 0
  3224. --- Generation tags: schoolmage 2, identifier schoolmage,
  3225. --- Applied filters: MAGICPICKS (110), coldres5,
  3226. #newmonster 3098
  3227. #name "Mage of the Reclusive Abysses"
  3228. #spr1 "nationgen_ma//103-karang/unit_3098_a.tga"
  3229. #spr2 "nationgen_ma//103-karang/unit_3098_b.tga"
  3230. #gcost 120
  3231. #ap 10
  3232. #mapmove 2
  3233. #mor 10
  3234. #mr 16
  3235. #hp 22
  3236. #str 14
  3237. #att 8
  3238. #def 8
  3239. #prec 9
  3240. #enc 3
  3241. #maxage 400
  3242. #prot 3
  3243. #amphibian
  3244. #neednoteat
  3245. #mountainsurvival
  3246. #siegebonus 2
  3247. #darkvision 100
  3248. #eyes 1
  3249. #size 3
  3250. #nametype 117
  3251. #coldblood
  3252. #magicskill 5 2
  3253. #magicskill 3 1
  3254. #coldres 5
  3255. #poorleader
  3256. #armor 135 --- Bronze Cap / bronzecap
  3257. #weapon 7 --- / woodenstaff_bauble
  3258. #end
  3259.  
  3260. --- King of the Reclusive Abysses (Pale One), Gold: 355, Resources: 20, Roles: [mage, priest] (ancient_caster)
  3261. --- OFFSET DEBUG:
  3262. - Weapon: 0, 0
  3263. - Armor: 0, 0
  3264. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  3265. --- Applied filters: MAGICPICKS (260), PRIESTPICKS, coldres5,
  3266. #newmonster 3099
  3267. #name "King of the Reclusive Abysses"
  3268. #spr1 "nationgen_ma//103-karang/unit_3099_a.tga"
  3269. #spr2 "nationgen_ma//103-karang/unit_3099_b.tga"
  3270. #gcost 355
  3271. #ap 14
  3272. #mapmove 1
  3273. #mor 13
  3274. #mr 19
  3275. #hp 40
  3276. #str 20
  3277. #att 8
  3278. #def 8
  3279. #prec 9
  3280. #enc 4
  3281. #maxage 400
  3282. #prot 5
  3283. #amphibian
  3284. #neednoteat
  3285. #mountainsurvival
  3286. #siegebonus 5
  3287. #darkvision 100
  3288. #eyes 1
  3289. #size 4
  3290. #nametype 117
  3291. #coldblood
  3292. #magicskill 5 3
  3293. #magicskill 3 2
  3294. #custommagic 13440 100
  3295. #custommagic 13440 10
  3296. #magicskill 8 1
  3297. #coldres 5
  3298. #poorleader
  3299. #slowrec
  3300. #holy
  3301. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  3302. #armor 135 --- Bronze Cap / bigbronzecap_elite
  3303. #weapon 7 --- / epicbaubledstaff
  3304. #end
  3305.  
  3306. --- Hero (Pale One), Gold: 0, Resources: 32, Roles: [mage, priest] (ancient_caster)
  3307. --- OFFSET DEBUG:
  3308. - Weapon: 0, 0
  3309. - Armor: 0, 0
  3310. --- Generation tags:
  3311. --- Applied filters: Hero, MAGICPICKS (230), deathrec, ethereal2, warriormage, coldres5,
  3312. #newmonster 3100
  3313. #name "Hero"
  3314. #spr1 "nationgen_ma//103-karang/unit_3100_a.tga"
  3315. #spr2 "nationgen_ma//103-karang/unit_3100_b.tga"
  3316. #gcost 0
  3317. #ap 14
  3318. #mapmove 2
  3319. #mor 13
  3320. #mr 14
  3321. #hp 42
  3322. #str 22
  3323. #att 11
  3324. #def 11
  3325. #prec 9
  3326. #enc 4
  3327. #maxage 400
  3328. #prot 5
  3329. #amphibian
  3330. #neednoteat
  3331. #mountainsurvival
  3332. #siegebonus 5
  3333. #darkvision 100
  3334. #eyes 1
  3335. #size 4
  3336. #nametype 117
  3337. #coldblood
  3338. #magicskill 5 3
  3339. #magicskill 4 2
  3340. #magicskill 0 1
  3341. #ethereal
  3342. #coldres 5
  3343. #unique
  3344. #deathrec 0
  3345. #armor 100 --- Bronze Cuirass / bronze cuirass
  3346. #armor 135 --- Bronze Cap / bigbronzehelmet_gem
  3347. #weapon 7 --- / epicgoldenstaff
  3348. #end
  3349.  
  3350. --- Hero (Pale One), Gold: 0, Resources: 4, Roles: [sacred ranged] (ancient_ranged)
  3351. --- OFFSET DEBUG:
  3352. - Weapon: 0, 0
  3353. - Armor: 0, 0
  3354. - Offhand: 0, 0
  3355. --- Generation tags: path earth, sacred,
  3356. --- Applied filters: Hero, minoreelemental, resistances_high, pillage, Ranged sacred, MAGICPICKS (30), coldres5,
  3357. #newmonster 3101
  3358. #name "Hero"
  3359. #spr1 "nationgen_ma//103-karang/unit_3101_a.tga"
  3360. #spr2 "nationgen_ma//103-karang/unit_3101_b.tga"
  3361. #gcost 0
  3362. #ap 14
  3363. #mapmove 2
  3364. #mor 26
  3365. #mr 20
  3366. #hp 64
  3367. #str 23
  3368. #att 17
  3369. #def 17
  3370. #prec 10
  3371. #enc 2
  3372. #maxage 400
  3373. #prot 5
  3374. #amphibian
  3375. #neednoteat
  3376. #mountainsurvival
  3377. #siegebonus 5
  3378. #darkvision 100
  3379. #eyes 1
  3380. #size 4
  3381. #nametype 117
  3382. #coldblood
  3383. #secondtmpshape 3004
  3384. #fireres 5
  3385. #coldres 10
  3386. #poisonres 5
  3387. #shockres 5
  3388. #pillagebonus 3
  3389. #holy
  3390. #magicskill 5 1
  3391. #unique
  3392. #ambidextrous 0
  3393. #weapon 92 --- Fist given to units that could otherwise only kick.
  3394. #armor 135 --- Bronze Cap / bronzehelmet_gem
  3395. #weapon 704 --- / boulder
  3396. #end
  3397.  
  3398.  
  3399. --- Unit definitions for Buramandu
  3400.  
  3401. --- Shapechange form for Glaive Commander
  3402. #newmonster 3005
  3403. #copystats 522
  3404. #copyspr 522
  3405. #magicboost 53 -5
  3406. #transformation 0
  3407. #maxage 400
  3408. #nametype 117
  3409. #descr "No description"
  3410. #end
  3411.  
  3412. --- Shapechange form for Adept Plague Professor
  3413. #newmonster 3006
  3414. #copystats 566
  3415. #maxage 400
  3416. #nametype 117
  3417. #spr1 "nationgen_ma//104-buramandu//shapechange_3006_a.tga"
  3418. #spr2 "nationgen_ma//104-buramandu//shapechange_3006_b.tga"
  3419. #descr "No description"
  3420. #holy
  3421. #gcost 490
  3422. #end
  3423.  
  3424. --- Shapechange form for Drake Cavalier
  3425. #newmonster 3007
  3426. #copystats 522
  3427. #copyspr 522
  3428. #magicboost 53 -5
  3429. #transformation 0
  3430. #maxage 400
  3431. #nametype 117
  3432. #descr "No description"
  3433. #end
  3434.  
  3435. --- Shapechange form for Drake Cavalier
  3436. #newmonster 3008
  3437. #copystats 522
  3438. #copyspr 522
  3439. #magicboost 53 -5
  3440. #transformation 0
  3441. #maxage 400
  3442. #nametype 117
  3443. #descr "No description"
  3444. #end
  3445.  
  3446. --- Shapechange form for Divine Nightblade
  3447. #newmonster 3009
  3448. #name "Giant Toad"
  3449. #copyspr 1359
  3450. #itemslots 12288
  3451. #str 11
  3452. #mor 12
  3453. #mr 12
  3454. #prot 3
  3455. #hp 31
  3456. #att 10
  3457. #def 8
  3458. #prec 9
  3459. #ap 6
  3460. #mapmove 2
  3461. #enc 3
  3462. #weapon 324
  3463. #weapon 29
  3464. #animal
  3465. #coldblooded
  3466. #size 3
  3467. #trample
  3468. #swamp survival
  3469. #magicboost 53 -1
  3470. #maxage 400
  3471. #nametype 117
  3472. #siegebonus 3
  3473. #castledef 3
  3474. #descr "No description"
  3475. #shapechange 3111
  3476. #gcost 23
  3477. #end
  3478.  
  3479. --- Shapechange form for Hero
  3480. #newmonster 3010
  3481. #copystats 594
  3482. #copyspr 594
  3483. #magicboost 53 -5
  3484. #berserk 2
  3485. #reinvigoration 10
  3486. #itemslots 12288
  3487. #maxage 400
  3488. #nametype 117
  3489. #holy
  3490. #fireres 5
  3491. #descr "No description"
  3492. #holy
  3493. #end
  3494.  
  3495. --- Lizard Axe Warrior (Lizard), Gold: 10, Resources: 7, Roles: [infantry, scout, sacred infantry, elite infantry] (1h/pole)
  3496. --- OFFSET DEBUG:
  3497. - Weapon: -1, -2
  3498. - Armor: 0, 0
  3499. - Offhand: -1, -2
  3500. --- Generation tags:
  3501. --- Applied filters: Infantry unit,
  3502. #newmonster 3102
  3503. #name "Lizard Axe Warrior"
  3504. #spr1 "nationgen_ma//104-buramandu/unit_3102_a.tga"
  3505. #spr2 "nationgen_ma//104-buramandu/unit_3102_b.tga"
  3506. #gcost 10
  3507. #ap 10
  3508. #mapmove 2
  3509. #mor 9
  3510. #mr 12
  3511. #hp 11
  3512. #str 10
  3513. #att 10
  3514. #def 10
  3515. #prec 10
  3516. #enc 4
  3517. #maxage 75
  3518. #prot 5
  3519. #coldblooded
  3520. #poisonres 5
  3521. #swampsurvival
  3522. #nametype 113
  3523. #darkvision 50
  3524. #descr "The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3525. #armor 21 --- Full Helmet / fullhelmet
  3526. #armor 1 --- Buckler / iron_buckler
  3527. #weapon 17 --- / axe
  3528. #end
  3529.  
  3530. --- Militia (Pale One), Gold: 7, Resources: 12, Roles: [infantry, scout] (infantry_bronze)
  3531. --- OFFSET DEBUG:
  3532. - Weapon: 0, 0
  3533. - Armor: 0, 0
  3534. - Offhand: 0, 0
  3535. --- Generation tags:
  3536. --- Applied filters: militia, Infantry unit,
  3537. #newmonster 3103
  3538. #name "Militia"
  3539. #spr1 "nationgen_ma//104-buramandu/unit_3103_a.tga"
  3540. #spr2 "nationgen_ma//104-buramandu/unit_3103_b.tga"
  3541. #gcost 7
  3542. #ap 10
  3543. #mapmove 2
  3544. #mor 8
  3545. #mr 12
  3546. #hp 22
  3547. #str 14
  3548. #att 6
  3549. #def 6
  3550. #prec 7
  3551. #enc 3
  3552. #maxage 400
  3553. #prot 3
  3554. #amphibian
  3555. #neednoteat
  3556. #mountainsurvival
  3557. #siegebonus 2
  3558. #darkvision 100
  3559. #eyes 1
  3560. #size 3
  3561. #nametype 117
  3562. #coldblood
  3563. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3564. #armor 135 --- Bronze Cap / bronzecap
  3565. #armor 209 --- Hoplon / darkkite
  3566. #weapon 700 --- / hammer
  3567. #end
  3568.  
  3569. --- Trident Warrior (Pale One), Gold: 10, Resources: 39, Roles: [infantry, scout] (infantry_bronze)
  3570. --- OFFSET DEBUG:
  3571. - Weapon: 0, 0
  3572. - Armor: 0, 0
  3573. - Offhand: 0, 0
  3574. --- Generation tags:
  3575. --- Applied filters: Infantry unit,
  3576. #newmonster 3104
  3577. #name "Trident Warrior"
  3578. #spr1 "nationgen_ma//104-buramandu/unit_3104_a.tga"
  3579. #spr2 "nationgen_ma//104-buramandu/unit_3104_b.tga"
  3580. #gcost 10
  3581. #ap 10
  3582. #mapmove 1
  3583. #mor 10
  3584. #mr 12
  3585. #hp 22
  3586. #str 14
  3587. #att 8
  3588. #def 8
  3589. #prec 8
  3590. #enc 3
  3591. #maxage 400
  3592. #prot 3
  3593. #amphibian
  3594. #neednoteat
  3595. #mountainsurvival
  3596. #siegebonus 2
  3597. #darkvision 100
  3598. #eyes 1
  3599. #size 3
  3600. #nametype 117
  3601. #coldblood
  3602. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3603. #armor 101 --- Bronze Hauberk / bronze hauberk
  3604. #armor 135 --- Bronze Cap / bronzecap
  3605. #armor 209 --- Hoplon / darkkite
  3606. #weapon 641 --- / trident
  3607. #end
  3608.  
  3609. --- Heavy Flail Warrior (Pale One), Gold: 10, Resources: 34, Roles: [infantry, scout] (infantry_bronze)
  3610. --- OFFSET DEBUG:
  3611. - Weapon: 0, 0
  3612. - Armor: 0, 0
  3613. --- Generation tags:
  3614. --- Applied filters: Infantry unit,
  3615. #newmonster 3105
  3616. #name "Heavy Flail Warrior"
  3617. #spr1 "nationgen_ma//104-buramandu/unit_3105_a.tga"
  3618. #spr2 "nationgen_ma//104-buramandu/unit_3105_b.tga"
  3619. #gcost 10
  3620. #ap 10
  3621. #mapmove 1
  3622. #mor 10
  3623. #mr 12
  3624. #hp 22
  3625. #str 14
  3626. #att 8
  3627. #def 8
  3628. #prec 8
  3629. #enc 3
  3630. #maxage 400
  3631. #prot 3
  3632. #amphibian
  3633. #neednoteat
  3634. #mountainsurvival
  3635. #siegebonus 2
  3636. #darkvision 100
  3637. #eyes 1
  3638. #size 3
  3639. #nametype 117
  3640. #coldblood
  3641. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3642. #armor 101 --- Bronze Hauberk / bronze hauberk
  3643. #armor 135 --- Bronze Cap / bronzecap
  3644. #weapon 16 --- / flail
  3645. #end
  3646.  
  3647. --- Heavy Warrior (Pale One), Gold: 10, Resources: 39, Roles: [infantry, scout] (infantry_bronze)
  3648. --- OFFSET DEBUG:
  3649. - Weapon: 0, 0
  3650. - Armor: 0, 0
  3651. - Offhand: 0, 0
  3652. --- Generation tags:
  3653. --- Applied filters: Infantry unit,
  3654. #newmonster 3106
  3655. #name "Heavy Warrior"
  3656. #spr1 "nationgen_ma//104-buramandu/unit_3106_a.tga"
  3657. #spr2 "nationgen_ma//104-buramandu/unit_3106_b.tga"
  3658. #gcost 10
  3659. #ap 10
  3660. #mapmove 1
  3661. #mor 10
  3662. #mr 12
  3663. #hp 22
  3664. #str 14
  3665. #att 8
  3666. #def 8
  3667. #prec 8
  3668. #enc 3
  3669. #maxage 400
  3670. #prot 3
  3671. #amphibian
  3672. #neednoteat
  3673. #mountainsurvival
  3674. #siegebonus 2
  3675. #darkvision 100
  3676. #eyes 1
  3677. #size 3
  3678. #nametype 117
  3679. #coldblood
  3680. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3681. #armor 101 --- Bronze Hauberk / bronze hauberk
  3682. #armor 135 --- Bronze Cap / bronzecap
  3683. #armor 209 --- Hoplon / darkkite
  3684. #weapon 700 --- / hammer
  3685. #end
  3686.  
  3687. --- Flail Warrior (Pale One), Gold: 10, Resources: 15, Roles: [infantry, scout] (infantry_bronze)
  3688. --- OFFSET DEBUG:
  3689. - Weapon: 0, 0
  3690. - Armor: 0, 0
  3691. --- Generation tags:
  3692. --- Applied filters: Infantry unit,
  3693. #newmonster 3107
  3694. #name "Flail Warrior"
  3695. #spr1 "nationgen_ma//104-buramandu/unit_3107_a.tga"
  3696. #spr2 "nationgen_ma//104-buramandu/unit_3107_b.tga"
  3697. #gcost 10
  3698. #ap 10
  3699. #mapmove 2
  3700. #mor 10
  3701. #mr 12
  3702. #hp 22
  3703. #str 14
  3704. #att 8
  3705. #def 8
  3706. #prec 8
  3707. #enc 3
  3708. #maxage 400
  3709. #prot 3
  3710. #amphibian
  3711. #neednoteat
  3712. #mountainsurvival
  3713. #siegebonus 2
  3714. #darkvision 100
  3715. #eyes 1
  3716. #size 3
  3717. #nametype 117
  3718. #coldblood
  3719. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3720. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  3721. #armor 135 --- Bronze Cap / bronzecap
  3722. #weapon 16 --- / flail
  3723. #end
  3724.  
  3725. --- Warrior (Pale One), Gold: 10, Resources: 16, Roles: [infantry, scout] (infantry_bronze)
  3726. --- OFFSET DEBUG:
  3727. - Weapon: 0, 0
  3728. - Armor: 0, 0
  3729. - Offhand: 0, 0
  3730. --- Generation tags:
  3731. --- Applied filters: Infantry unit,
  3732. #newmonster 3108
  3733. #name "Warrior"
  3734. #spr1 "nationgen_ma//104-buramandu/unit_3108_a.tga"
  3735. #spr2 "nationgen_ma//104-buramandu/unit_3108_b.tga"
  3736. #gcost 10
  3737. #ap 10
  3738. #mapmove 2
  3739. #mor 10
  3740. #mr 12
  3741. #hp 22
  3742. #str 14
  3743. #att 8
  3744. #def 8
  3745. #prec 8
  3746. #enc 3
  3747. #maxage 400
  3748. #prot 3
  3749. #amphibian
  3750. #neednoteat
  3751. #mountainsurvival
  3752. #siegebonus 2
  3753. #darkvision 100
  3754. #eyes 1
  3755. #size 3
  3756. #nametype 117
  3757. #coldblood
  3758. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
  3759. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  3760. #armor 135 --- Bronze Cap / bronzecap
  3761. #armor 1 --- Buckler / bronzebuckler
  3762. #weapon 700 --- / hammer
  3763. #end
  3764.  
  3765. --- Drake Cavalier (Pale One), Gold: 80, Resources: 12, Roles: [mounted] (mounted_steel)
  3766. --- OFFSET DEBUG:
  3767. - Weapon: 0, 0
  3768. - Armor: 0, 0
  3769. - Offhand: 0, 0
  3770. --- Generation tags:
  3771. --- Applied filters: Mounted unit,
  3772. #newmonster 3109
  3773. #name "Drake Cavalier"
  3774. #spr1 "nationgen_ma//104-buramandu/unit_3109_a.tga"
  3775. #spr2 "nationgen_ma//104-buramandu/unit_3109_b.tga"
  3776. #gcost 80
  3777. #ap 7
  3778. #mapmove 1
  3779. #mor 10
  3780. #mr 12
  3781. #hp 24
  3782. #str 14
  3783. #att 8
  3784. #def 8
  3785. #prec 8
  3786. #enc 4
  3787. #maxage 400
  3788. #prot 3
  3789. #amphibian
  3790. #neednoteat
  3791. #mountainsurvival
  3792. #siegebonus 2
  3793. #darkvision 100
  3794. #eyes 1
  3795. #size 5
  3796. #nametype 117
  3797. #coldblood
  3798. #mounted
  3799. #weapon 417 --- Bite
  3800. #secondshape 3007
  3801. #ressize 2
  3802. #rcost 5
  3803. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The valiant cavaliers of Buramandu are armored with light armor. The Drake Cavalier rides drakes. The cave drake will persist even if the rider dies."
  3804. #armor 118 --- Half Helmet / steelhalfhelmet
  3805. #armor 208 --- Iron Shield / steelshield
  3806. #weapon 1 --- / spear
  3807. #end
  3808.  
  3809. --- Drake Cavalier (Pale One), Gold: 80, Resources: 12, Roles: [mounted] (mounted_steel)
  3810. --- OFFSET DEBUG:
  3811. - Weapon: 0, 0
  3812. - Armor: 0, 0
  3813. --- Generation tags:
  3814. --- Applied filters: Mounted unit,
  3815. #newmonster 3110
  3816. #name "Drake Cavalier"
  3817. #spr1 "nationgen_ma//104-buramandu/unit_3110_a.tga"
  3818. #spr2 "nationgen_ma//104-buramandu/unit_3110_b.tga"
  3819. #gcost 80
  3820. #ap 7
  3821. #mapmove 1
  3822. #mor 10
  3823. #mr 12
  3824. #hp 24
  3825. #str 14
  3826. #att 8
  3827. #def 8
  3828. #prec 8
  3829. #enc 4
  3830. #maxage 400
  3831. #prot 3
  3832. #amphibian
  3833. #neednoteat
  3834. #mountainsurvival
  3835. #siegebonus 2
  3836. #darkvision 100
  3837. #eyes 1
  3838. #size 5
  3839. #nametype 117
  3840. #coldblood
  3841. #mounted
  3842. #weapon 417 --- Bite
  3843. #secondshape 3008
  3844. #ressize 2
  3845. #rcost 5
  3846. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The valiant cavaliers of Buramandu are armored with light armor. The Drake Cavalier rides drakes. The cave drake will persist even if the rider dies."
  3847. #armor 118 --- Half Helmet / steelhalfhelmet
  3848. #weapon 308 --- / glaive
  3849. #end
  3850.  
  3851. --- Divine Nightblade (Pale One), Gold: 23, Resources: 10, Roles: [infantry, sacred] (infantry_steel)
  3852. --- OFFSET DEBUG:
  3853. - Weapon: 0, 0
  3854. - Armor: 0, 0
  3855. - Offhand: 0, 0
  3856. --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a giant toad", elite,
  3857. --- Applied filters: toad, castlemaster, Infantry elite,
  3858. #newmonster 3111
  3859. #name "Divine Nightblade"
  3860. #spr1 "nationgen_ma//104-buramandu/unit_3111_a.tga"
  3861. #spr2 "nationgen_ma//104-buramandu/unit_3111_b.tga"
  3862. #gcost 23
  3863. #ap 10
  3864. #mapmove 2
  3865. #mor 15
  3866. #mr 14
  3867. #hp 23
  3868. #str 14
  3869. #att 11
  3870. #def 11
  3871. #prec 10
  3872. #enc 2
  3873. #maxage 400
  3874. #prot 3
  3875. #amphibian
  3876. #neednoteat
  3877. #mountainsurvival
  3878. #siegebonus 3
  3879. #darkvision 100
  3880. #eyes 1
  3881. #size 3
  3882. #nametype 117
  3883. #coldblood
  3884. #shapechange 3009
  3885. #castledef 3
  3886. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor. can shapeshift into a giant toad can shapeshift into a giant toad"
  3887. #armor 20 --- Iron Cap / steelcap_elite
  3888. #armor 208 --- Iron Shield / steelshield
  3889. #weapon 13 --- / hammer
  3890. #end
  3891.  
  3892. --- Pure Templar (Pale One), Gold: 55, Resources: 32, Roles: [sacred ranged] (ancient_ranged)
  3893. --- OFFSET DEBUG:
  3894. - Weapon: 0, 0
  3895. - Armor: 0, 0
  3896. - Offhand: 0, 0
  3897. --- Generation tags: nopose ranged, nopose mounted, sacred,
  3898. --- Applied filters: berserklowest, Ranged sacred,
  3899. #newmonster 3112
  3900. #name "Pure Templar"
  3901. #spr1 "nationgen_ma//104-buramandu/unit_3112_a.tga"
  3902. #spr2 "nationgen_ma//104-buramandu/unit_3112_b.tga"
  3903. #gcost 55
  3904. #ap 14
  3905. #mapmove 2
  3906. #mor 15
  3907. #mr 13
  3908. #hp 55
  3909. #str 23
  3910. #att 12
  3911. #def 12
  3912. #prec 10
  3913. #enc 3
  3914. #maxage 400
  3915. #prot 5
  3916. #amphibian
  3917. #neednoteat
  3918. #mountainsurvival
  3919. #siegebonus 5
  3920. #darkvision 100
  3921. #eyes 1
  3922. #size 4
  3923. #nametype 117
  3924. #coldblood
  3925. #berserk 1
  3926. #holy
  3927. #ambidextrous 0
  3928. #weapon 92 --- Fist given to units that could otherwise only kick.
  3929. #armor 100 --- Bronze Cuirass / bronze cuirass
  3930. #armor 135 --- Bronze Cap / bronzehelmet_gem
  3931. #weapon 704 --- / boulder
  3932. #end
  3933.  
  3934. --- Spy (Pale One), Gold: 50, Resources: 4, Roles: [infantry, scout] (infantry_bronze)
  3935. --- OFFSET DEBUG:
  3936. - Weapon: 0, 0
  3937. - Armor: 0, 0
  3938. --- Generation tags:
  3939. --- Applied filters: Scout,
  3940. #newmonster 3113
  3941. #name "Spy"
  3942. #spr1 "nationgen_ma//104-buramandu/unit_3113_a.tga"
  3943. #spr2 "nationgen_ma//104-buramandu/unit_3113_b.tga"
  3944. #gcost 50
  3945. #ap 10
  3946. #mapmove 2
  3947. #mor 10
  3948. #mr 12
  3949. #hp 22
  3950. #str 14
  3951. #att 9
  3952. #def 9
  3953. #prec 9
  3954. #enc 3
  3955. #maxage 400
  3956. #prot 3
  3957. #amphibian
  3958. #neednoteat
  3959. #mountainsurvival
  3960. #siegebonus 2
  3961. #darkvision 100
  3962. #eyes 1
  3963. #size 3
  3964. #nametype 117
  3965. #coldblood
  3966. #stealthy 25
  3967. #spy
  3968. #noleader
  3969. #weapon 643 --- / spear
  3970. #armor 135 --- Bronze Cap / bronzecap
  3971. #end
  3972.  
  3973. --- Axemaster (Lizard), Gold: 40, Resources: 7, Roles: [infantry, scout, sacred infantry, elite infantry] (1h/pole)
  3974. --- OFFSET DEBUG:
  3975. - Weapon: -1, -2
  3976. - Armor: 0, 0
  3977. - Offhand: -1, -2
  3978. --- Generation tags:
  3979. --- Applied filters: Infantry unit,
  3980. #newmonster 3114
  3981. #name "Axemaster"
  3982. #spr1 "nationgen_ma//104-buramandu/unit_3114_a.tga"
  3983. #spr2 "nationgen_ma//104-buramandu/unit_3114_b.tga"
  3984. #gcost 40
  3985. #ap 10
  3986. #mapmove 2
  3987. #mor 11
  3988. #mr 12
  3989. #hp 13
  3990. #str 10
  3991. #att 12
  3992. #def 12
  3993. #prec 12
  3994. #enc 4
  3995. #maxage 75
  3996. #prot 5
  3997. #coldblooded
  3998. #poisonres 5
  3999. #swampsurvival
  4000. #nametype 113
  4001. #okleader
  4002. #descr "The Axemasters of Buramandu are unremarkable leaders whose instructions are freely obeyed by their warriors."
  4003. #darkvision 50
  4004. #armor 21 --- Full Helmet / elitefullhelmet
  4005. #armor 1 --- Buckler / iron_buckler
  4006. #weapon 17 --- / axe
  4007. #end
  4008.  
  4009. --- Captain (Pale One), Gold: 90, Resources: 15, Roles: [infantry, scout] (infantry_bronze)
  4010. --- OFFSET DEBUG:
  4011. - Weapon: 0, 0
  4012. - Armor: 0, 0
  4013. --- Generation tags:
  4014. --- Applied filters: Infantry unit,
  4015. #newmonster 3115
  4016. #name "Captain"
  4017. #spr1 "nationgen_ma//104-buramandu/unit_3115_a.tga"
  4018. #spr2 "nationgen_ma//104-buramandu/unit_3115_b.tga"
  4019. #gcost 90
  4020. #ap 10
  4021. #mapmove 2
  4022. #mor 12
  4023. #mr 12
  4024. #hp 24
  4025. #str 14
  4026. #att 11
  4027. #def 11
  4028. #prec 11
  4029. #enc 3
  4030. #maxage 400
  4031. #prot 3
  4032. #amphibian
  4033. #neednoteat
  4034. #mountainsurvival
  4035. #siegebonus 2
  4036. #darkvision 100
  4037. #eyes 1
  4038. #size 3
  4039. #nametype 117
  4040. #coldblood
  4041. #expertleader
  4042. #okmagicleader
  4043. #okundeadleader
  4044. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Captains of Buramandu are adroit leaders whose orders are fearlessly obeyed by their troops. The Captains are also charged with overseeing any supernatural entity that the Adept Plague Mages of Buramandu might raise."
  4045. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  4046. #armor 135 --- Bronze Cap / bronzecap_elite
  4047. #weapon 16 --- / flail
  4048. #end
  4049.  
  4050. --- Glaive Commander (Pale One), Gold: 170, Resources: 11, Roles: [mounted] (mounted_steel)
  4051. --- OFFSET DEBUG:
  4052. - Weapon: 0, 0
  4053. - Armor: 0, 0
  4054. --- Generation tags:
  4055. --- Applied filters: Mounted unit,
  4056. #newmonster 3116
  4057. #name "Glaive Commander"
  4058. #spr1 "nationgen_ma//104-buramandu/unit_3116_a.tga"
  4059. #spr2 "nationgen_ma//104-buramandu/unit_3116_b.tga"
  4060. #gcost 170
  4061. #ap 7
  4062. #mapmove 2
  4063. #mor 12
  4064. #mr 12
  4065. #hp 26
  4066. #str 14
  4067. #att 11
  4068. #def 11
  4069. #prec 11
  4070. #enc 4
  4071. #maxage 400
  4072. #prot 3
  4073. #amphibian
  4074. #neednoteat
  4075. #mountainsurvival
  4076. #siegebonus 2
  4077. #darkvision 100
  4078. #eyes 1
  4079. #size 5
  4080. #nametype 117
  4081. #coldblood
  4082. #mounted
  4083. #weapon 417 --- Bite
  4084. #secondshape 3005
  4085. #ressize 2
  4086. #rcost 5
  4087. #expertleader
  4088. #inspirational 1
  4089. #okmagicleader
  4090. #okundeadleader
  4091. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Glaive Commanders of Buramandu are wiley leaders whose inspiring plans are zealously obeyed by their minions. The Glaive Commanders are also charged with deploying any supernatural entity that the Adept Plague Mages of Buramandu might summon."
  4092. #armor 20 --- Iron Cap / steelcap_elite
  4093. #weapon 308 --- / glaive
  4094. #end
  4095.  
  4096. --- Pure Lord (Pale One), Gold: 90, Resources: 32, Roles: [sacred ranged] (ancient_ranged)
  4097. --- OFFSET DEBUG:
  4098. - Weapon: 0, 0
  4099. - Armor: 0, 0
  4100. - Offhand: 0, 0
  4101. --- Generation tags: nopose ranged, nopose mounted, sacred,
  4102. --- Applied filters: berserklowest, Ranged sacred,
  4103. #newmonster 3117
  4104. #name "Pure Lord"
  4105. #spr1 "nationgen_ma//104-buramandu/unit_3117_a.tga"
  4106. #spr2 "nationgen_ma//104-buramandu/unit_3117_b.tga"
  4107. #gcost 90
  4108. #ap 14
  4109. #mapmove 2
  4110. #mor 17
  4111. #mr 13
  4112. #hp 57
  4113. #str 23
  4114. #att 14
  4115. #def 14
  4116. #prec 12
  4117. #enc 3
  4118. #maxage 400
  4119. #prot 5
  4120. #amphibian
  4121. #neednoteat
  4122. #mountainsurvival
  4123. #siegebonus 5
  4124. #darkvision 100
  4125. #eyes 1
  4126. #size 4
  4127. #nametype 117
  4128. #coldblood
  4129. #berserk 1
  4130. #holy
  4131. #magicskill 8 1
  4132. #okleader
  4133. #command 20
  4134. #okmagicleader
  4135. #okundeadleader
  4136. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Pure Lords of Buramandu are adequate leaders whose mandates are freely executed by their flock. The Pure Lords are also charged with overseeing any supernatural entity that the Adept Plague Mages of Buramandu might conjur. The Pure Lords hold a very minor place in Buramandu's heirarchy, with hardly more power than a Pure Templar."
  4137. #ambidextrous 0
  4138. #weapon 92 --- Fist given to units that could otherwise only kick.
  4139. #armor 100 --- Bronze Cuirass / bronze cuirass
  4140. #armor 135 --- Bronze Cap / bronzehelmet_gem
  4141. #weapon 704 --- / boulder
  4142. #end
  4143.  
  4144. --- Lesser Hierophant (Pale One), Gold: 35, Resources: 3, Roles: [mage, priest] (young_caster)
  4145. --- OFFSET DEBUG:
  4146. - Weapon: 0, 0
  4147. - Armor: 0, 0
  4148. --- Generation tags: priest 1,
  4149. --- Applied filters: PRIESTPICKS,
  4150. #newmonster 3118
  4151. #name "Lesser Hierophant"
  4152. #spr1 "nationgen_ma//104-buramandu/unit_3118_a.tga"
  4153. #spr2 "nationgen_ma//104-buramandu/unit_3118_b.tga"
  4154. #gcost 35
  4155. #ap 10
  4156. #mapmove 2
  4157. #mor 10
  4158. #mr 15
  4159. #hp 22
  4160. #str 14
  4161. #att 9
  4162. #def 9
  4163. #prec 9
  4164. #enc 3
  4165. #maxage 400
  4166. #prot 3
  4167. #amphibian
  4168. #neednoteat
  4169. #mountainsurvival
  4170. #siegebonus 2
  4171. #darkvision 100
  4172. #eyes 1
  4173. #size 3
  4174. #nametype 117
  4175. #coldblood
  4176. #magicskill 8 1
  4177. #holy
  4178. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Lesser Hierophants of Buramandu are adequate leaders whose orders are freely carried out by their subordinates. The Lesser Hierophants hold a very minor place in Buramandu's heirarchy, with hardly more insight than a Pure Templar."
  4179. #poorleader
  4180. #weapon 13 --- / hammer
  4181. #end
  4182.  
  4183. --- Elder Hierophant (Pale One), Gold: 95, Resources: 2, Roles: [mage, priest] (ancient_caster)
  4184. --- OFFSET DEBUG:
  4185. - Weapon: 0, 0
  4186. - Armor: 0, 0
  4187. --- Generation tags: priest 2,
  4188. --- Applied filters: PRIESTPICKS,
  4189. #newmonster 3119
  4190. #name "Elder Hierophant"
  4191. #spr1 "nationgen_ma//104-buramandu/unit_3119_a.tga"
  4192. #spr2 "nationgen_ma//104-buramandu/unit_3119_b.tga"
  4193. #gcost 95
  4194. #ap 14
  4195. #mapmove 2
  4196. #mor 13
  4197. #mr 18
  4198. #hp 40
  4199. #str 20
  4200. #att 9
  4201. #def 9
  4202. #prec 9
  4203. #enc 4
  4204. #maxage 400
  4205. #prot 5
  4206. #amphibian
  4207. #neednoteat
  4208. #mountainsurvival
  4209. #siegebonus 5
  4210. #darkvision 100
  4211. #eyes 1
  4212. #size 4
  4213. #nametype 117
  4214. #coldblood
  4215. #magicskill 8 2
  4216. #holy
  4217. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Elder Hierophants of Buramandu are unexceptional leaders whose orders are freely executed by their assistants. The Elder Hierophants make up the rank and file of Buramandu's priests, playing a crucial role in all almost matters of faith."
  4218. #poorleader
  4219. #weapon 446 --- / othersceptre
  4220. #end
  4221.  
  4222. --- Young Plague Professor (Pale One), Gold: 40, Resources: 1, Roles: [mage, priest] (young_caster)
  4223. --- OFFSET DEBUG:
  4224. - Weapon: 0, 0
  4225. - Armor: 0, 0
  4226. --- Generation tags: schoolmage 1, identifier schoolmage,
  4227. --- Applied filters: MAGICPICKS (30),
  4228. #newmonster 3120
  4229. #name "Young Plague Professor"
  4230. #spr1 "nationgen_ma//104-buramandu/unit_3120_a.tga"
  4231. #spr2 "nationgen_ma//104-buramandu/unit_3120_b.tga"
  4232. #gcost 40
  4233. #ap 10
  4234. #mapmove 2
  4235. #mor 10
  4236. #mr 14
  4237. #hp 22
  4238. #str 14
  4239. #att 8
  4240. #def 8
  4241. #prec 9
  4242. #enc 3
  4243. #maxage 400
  4244. #prot 3
  4245. #amphibian
  4246. #neednoteat
  4247. #mountainsurvival
  4248. #siegebonus 2
  4249. #darkvision 100
  4250. #eyes 1
  4251. #size 3
  4252. #nametype 117
  4253. #coldblood
  4254. #magicskill 3 1
  4255. #poorleader
  4256. #weapon 7 --- / goldenstaff
  4257. #end
  4258.  
  4259. --- Plague Wizard (Pale One), Gold: 120, Resources: 4, Roles: [mage, priest] (young_caster)
  4260. --- OFFSET DEBUG:
  4261. - Weapon: 0, 0
  4262. - Armor: 0, 0
  4263. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  4264. --- Applied filters: MAGICPICKS (110),
  4265. #newmonster 3121
  4266. #name "Plague Wizard"
  4267. #spr1 "nationgen_ma//104-buramandu/unit_3121_a.tga"
  4268. #spr2 "nationgen_ma//104-buramandu/unit_3121_b.tga"
  4269. #gcost 120
  4270. #ap 10
  4271. #mapmove 2
  4272. #mor 10
  4273. #mr 16
  4274. #hp 22
  4275. #str 14
  4276. #att 8
  4277. #def 8
  4278. #prec 9
  4279. #enc 3
  4280. #maxage 400
  4281. #prot 3
  4282. #amphibian
  4283. #neednoteat
  4284. #mountainsurvival
  4285. #siegebonus 2
  4286. #darkvision 100
  4287. #eyes 1
  4288. #size 3
  4289. #nametype 117
  4290. #coldblood
  4291. #magicskill 3 2
  4292. #magicskill 5 1
  4293. #poorleader
  4294. #armor 158 --- Robes / simplecultistrobe
  4295. #armor 135 --- Bronze Cap / bronzecone_small
  4296. #weapon 7 --- / goldenstaff
  4297. #end
  4298.  
  4299. --- Plague Reborn (Pale One), Gold: 160, Resources: 4, Roles: [mage, priest] (young_caster)
  4300. --- OFFSET DEBUG:
  4301. - Weapon: 0, 0
  4302. - Armor: 0, 0
  4303. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  4304. --- Applied filters: MAGICPICKS (150),
  4305. #newmonster 3122
  4306. #name "Plague Reborn"
  4307. #spr1 "nationgen_ma//104-buramandu/unit_3122_a.tga"
  4308. #spr2 "nationgen_ma//104-buramandu/unit_3122_b.tga"
  4309. #gcost 160
  4310. #ap 10
  4311. #mapmove 1
  4312. #mor 10
  4313. #mr 17
  4314. #hp 22
  4315. #str 14
  4316. #att 8
  4317. #def 8
  4318. #prec 9
  4319. #enc 3
  4320. #maxage 400
  4321. #prot 3
  4322. #amphibian
  4323. #neednoteat
  4324. #mountainsurvival
  4325. #siegebonus 2
  4326. #darkvision 100
  4327. #eyes 1
  4328. #size 3
  4329. #nametype 117
  4330. #coldblood
  4331. #magicskill 3 2
  4332. #magicskill 5 2
  4333. #poorleader
  4334. #armor 158 --- Robes / simplecultistrobe
  4335. #armor 135 --- Bronze Cap / bronzecone_small
  4336. #weapon 7 --- / woodenstaff
  4337. #end
  4338.  
  4339. --- Adept Plague Professor (Pale One), Gold: 490, Resources: 1, Roles: [mage, priest] (ancient_caster)
  4340. --- OFFSET DEBUG:
  4341. - Weapon: 0, 0
  4342. - Armor: 0, 0
  4343. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
  4344. --- Applied filters: MAGICPICKS (285), ghost, PRIESTPICKS,
  4345. #newmonster 3123
  4346. #name "Adept Plague Professor"
  4347. #spr1 "nationgen_ma//104-buramandu/unit_3123_a.tga"
  4348. #spr2 "nationgen_ma//104-buramandu/unit_3123_b.tga"
  4349. #gcost 490
  4350. #ap 14
  4351. #mapmove 1
  4352. #mor 13
  4353. #mr 21
  4354. #hp 40
  4355. #str 20
  4356. #att 8
  4357. #def 8
  4358. #prec 9
  4359. #enc 4
  4360. #maxage 400
  4361. #prot 5
  4362. #amphibian
  4363. #neednoteat
  4364. #mountainsurvival
  4365. #siegebonus 5
  4366. #darkvision 100
  4367. #eyes 1
  4368. #size 4
  4369. #nametype 117
  4370. #coldblood
  4371. #magicskill 3 2
  4372. #magicskill 5 2
  4373. #magicskill 6 2
  4374. #magicskill 0 1
  4375. #custommagic 13440 100
  4376. #custommagic 13440 10
  4377. #secondtmpshape 3006
  4378. #magicskill 8 3
  4379. #slowrec
  4380. #holy
  4381. #weapon 7 --- / epicgoldenstaff
  4382. #end
  4383.  
  4384. --- Hero (Pale One), Gold: 0, Resources: 1, Roles: [mage, priest] (ancient_caster)
  4385. --- OFFSET DEBUG:
  4386. - Weapon: 0, 0
  4387. - Armor: 0, 0
  4388. --- Generation tags:
  4389. --- Applied filters: Hero, MAGICPICKS (270), resource generator 10, holy, fireele, fireres, felemental,
  4390. #newmonster 3124
  4391. #name "Hero"
  4392. #spr1 "nationgen_ma//104-buramandu/unit_3124_a.tga"
  4393. #spr2 "nationgen_ma//104-buramandu/unit_3124_b.tga"
  4394. #gcost 0
  4395. #ap 14
  4396. #mapmove 2
  4397. #mor 13
  4398. #mr 14
  4399. #hp 40
  4400. #str 20
  4401. #att 9
  4402. #def 9
  4403. #prec 9
  4404. #enc 4
  4405. #maxage 400
  4406. #prot 5
  4407. #amphibian
  4408. #neednoteat
  4409. #mountainsurvival
  4410. #siegebonus 5
  4411. #darkvision 100
  4412. #eyes 1
  4413. #size 4
  4414. #nametype 117
  4415. #coldblood
  4416. #magicskill 2 3
  4417. #magicskill 0 3
  4418. #magicskill 3 1
  4419. #resources 10
  4420. #holy
  4421. #batstartsum1 597
  4422. #fireres 5
  4423. #secondtmpshape 3010
  4424. #unique
  4425. #weapon 7 --- / epicgoldenstaff
  4426. #end
  4427.  
  4428.  
  4429. --- Unit definitions for Gaoor
  4430.  
  4431. --- Shapechange form for Emerald Master
  4432. #newmonster 3011
  4433. #copyspr 854
  4434. #magicboost 53 -1
  4435. #name "Werewolf"
  4436. #weapon 20
  4437. #weapon 29
  4438. #weapon 29
  4439. #size 3
  4440. #hp 20
  4441. #prot 6
  4442. #mor 17
  4443. #mr 12
  4444. #enc 2
  4445. #str 14
  4446. #att 12
  4447. #def 11
  4448. #prec 5
  4449. #mapmove 2
  4450. #ap 14
  4451. #regeneration 10
  4452. #forestsurvival
  4453. #maxage 100
  4454. #nametype 102
  4455. #holy
  4456. #descr "No description"
  4457. #firstshape 3140
  4458. #holy
  4459. #gcost 115
  4460. #end
  4461.  
  4462. --- Shapechange form for Paramount Wolfkin of Cloves
  4463. #newmonster 3012
  4464. #copystats 284
  4465. #copyspr 284
  4466. #magicboost 53 -1
  4467. #itemslots 12288
  4468. #transformation 0
  4469. #maxage 120
  4470. #nametype 129
  4471. #awe 1
  4472. #descr "No description"
  4473. #shapechange 3146
  4474. #gcost 205
  4475. #end
  4476.  
  4477. --- Shapechange form for Emerald Exemplar
  4478. #newmonster 3013
  4479. #copyspr 854
  4480. #magicboost 53 -1
  4481. #name "Werewolf"
  4482. #weapon 20
  4483. #weapon 29
  4484. #weapon 29
  4485. #size 3
  4486. #hp 20
  4487. #prot 6
  4488. #mor 17
  4489. #mr 12
  4490. #enc 2
  4491. #str 14
  4492. #att 12
  4493. #def 11
  4494. #prec 5
  4495. #mapmove 2
  4496. #ap 14
  4497. #regeneration 10
  4498. #forestsurvival
  4499. #maxage 100
  4500. #nametype 102
  4501. #holy
  4502. #descr "No description"
  4503. #firstshape 3135
  4504. #holy
  4505. #gcost 35
  4506. #end
  4507.  
  4508. --- Shapechange form for Hero
  4509. #newmonster 3014
  4510. #copystats 284
  4511. #copyspr 284
  4512. #magicboost 53 -1
  4513. #itemslots 12288
  4514. #transformation 0
  4515. #maxage 50
  4516. #nametype 102
  4517. #descr "No description"
  4518. #shapechange 3148
  4519. #end
  4520.  
  4521. --- Human Bowman (Human), Gold: 10, Resources: 8, Roles: [ranged] (null)
  4522. --- OFFSET DEBUG:
  4523. - Weapon: 0, 0
  4524. - Armor: 0, 0
  4525. --- Generation tags:
  4526. --- Applied filters: Ranged unit,
  4527. #newmonster 3125
  4528. #name "Human Bowman"
  4529. #spr1 "nationgen_ma//105-gaoor/unit_3125_a.tga"
  4530. #spr2 "nationgen_ma//105-gaoor/unit_3125_b.tga"
  4531. #gcost 10
  4532. #ap 12
  4533. #mapmove 2
  4534. #mor 10
  4535. #mr 10
  4536. #hp 10
  4537. #str 10
  4538. #att 10
  4539. #def 10
  4540. #prec 10
  4541. #enc 3
  4542. #maxage 50
  4543. #nametype 102
  4544. #descr "The ranged units in Gaoor carry weapons and are armored with light armor."
  4545. #weapon 6 --- / shortsword
  4546. #armor 10 --- Leather Hauberk / leatherhauberk2
  4547. #armor 119 --- Reinforced Leather Cap / reinforcedcap3a
  4548. #weapon 264 --- / composite bow
  4549. #end
  4550.  
  4551. --- Hunter (Primate), Gold: 10, Resources: 6, Roles: [ranged] (vanara light archer)
  4552. --- OFFSET DEBUG:
  4553. - Weapon: -3, 3
  4554. - Armor: 0, 0
  4555. --- Generation tags:
  4556. --- Applied filters: Ranged unit,
  4557. #newmonster 3126
  4558. #name "Hunter"
  4559. #spr1 "nationgen_ma//105-gaoor/unit_3126_a.tga"
  4560. #spr2 "nationgen_ma//105-gaoor/unit_3126_b.tga"
  4561. #gcost 10
  4562. #ap 10
  4563. #mapmove 2
  4564. #mor 9
  4565. #mr 8
  4566. #hp 10
  4567. #str 10
  4568. #att 10
  4569. #def 10
  4570. #prec 10
  4571. #enc 3
  4572. #maxage 30
  4573. #nametype 129
  4574. #animal
  4575. #forestsurvival
  4576. #prot 1
  4577. #stealthy 0
  4578. #descr "The ranged units in Gaoor carry weapons and are armored with light armor."
  4579. #weapon 253 --- / hatchet
  4580. #armor 20 --- Iron Cap / ironcap
  4581. #weapon 264 --- / composite bow
  4582. #end
  4583.  
  4584. --- Human Sword Warrior (Human), Gold: 10, Resources: 8, Roles: [infantry] (2h inf)
  4585. --- OFFSET DEBUG:
  4586. - Weapon: 0, 0
  4587. - Armor: 0, 0
  4588. --- Generation tags:
  4589. --- Applied filters: Infantry unit,
  4590. #newmonster 3127
  4591. #name "Human Sword Warrior"
  4592. #spr1 "nationgen_ma//105-gaoor/unit_3127_a.tga"
  4593. #spr2 "nationgen_ma//105-gaoor/unit_3127_b.tga"
  4594. #gcost 10
  4595. #ap 12
  4596. #mapmove 2
  4597. #mor 10
  4598. #mr 10
  4599. #hp 10
  4600. #str 10
  4601. #att 10
  4602. #def 10
  4603. #prec 10
  4604. #enc 3
  4605. #maxage 50
  4606. #nametype 102
  4607. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4608. #armor 5 --- Leather Cuirass / leather cuirass 2
  4609. #armor 135 --- Bronze Cap / sasanidcap
  4610. #weapon 11 --- / greatsword
  4611. #end
  4612.  
  4613. --- Javelin Militia (Primate), Gold: 7, Resources: 5, Roles: [scout, infantry] (vanara light infantry)
  4614. --- OFFSET DEBUG:
  4615. - Weapon: 0, 0
  4616. - Armor: 0, 0
  4617. - Offhand: 0, 0
  4618. --- Generation tags:
  4619. --- Applied filters: militia, Infantry unit,
  4620. #newmonster 3128
  4621. #name "Javelin Militia"
  4622. #spr1 "nationgen_ma//105-gaoor/unit_3128_a.tga"
  4623. #spr2 "nationgen_ma//105-gaoor/unit_3128_b.tga"
  4624. #gcost 7
  4625. #ap 10
  4626. #mapmove 2
  4627. #mor 7
  4628. #mr 8
  4629. #hp 10
  4630. #str 10
  4631. #att 8
  4632. #def 8
  4633. #prec 9
  4634. #enc 3
  4635. #maxage 30
  4636. #nametype 129
  4637. #animal
  4638. #forestsurvival
  4639. #prot 1
  4640. #stealthy 0
  4641. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4642. #weapon 21 --- / javelin 1
  4643. #armor 208 --- Iron Shield / ironshield
  4644. #weapon 1 --- / spear
  4645. #end
  4646.  
  4647. --- Javelin Warrior (Primate), Gold: 18, Resources: 13, Roles: [infantry, elite] (bandar infantry)
  4648. --- OFFSET DEBUG:
  4649. - Weapon: 0, 0
  4650. - Armor: 0, 0
  4651. - Offhand: 0, 0
  4652. --- Generation tags:
  4653. --- Applied filters: Infantry unit,
  4654. #newmonster 3129
  4655. #name "Javelin Warrior"
  4656. #spr1 "nationgen_ma//105-gaoor/unit_3129_a.tga"
  4657. #spr2 "nationgen_ma//105-gaoor/unit_3129_b.tga"
  4658. #gcost 18
  4659. #ap 12
  4660. #mapmove 2
  4661. #mor 12
  4662. #mr 8
  4663. #hp 18
  4664. #str 15
  4665. #att 11
  4666. #def 9
  4667. #prec 9
  4668. #enc 3
  4669. #maxage 45
  4670. #nametype 129
  4671. #animal
  4672. #forestsurvival
  4673. #prot 3
  4674. #size 3
  4675. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4676. #armor 7 --- Scale Mail Cuirass / scale cuirass
  4677. #armor 1 --- Buckler / ironbuckler
  4678. #weapon 1 --- / spear
  4679. #weapon 21 --- / javelin 1
  4680. #end
  4681.  
  4682. --- Warrior (Primate), Gold: 18, Resources: 15, Roles: [infantry, elite] (bandar infantry)
  4683. --- OFFSET DEBUG:
  4684. - Weapon: 0, 0
  4685. - Armor: 0, 0
  4686. --- Generation tags:
  4687. --- Applied filters: Infantry unit,
  4688. #newmonster 3130
  4689. #name "Warrior"
  4690. #spr1 "nationgen_ma//105-gaoor/unit_3130_a.tga"
  4691. #spr2 "nationgen_ma//105-gaoor/unit_3130_b.tga"
  4692. #gcost 18
  4693. #ap 12
  4694. #mapmove 2
  4695. #mor 12
  4696. #mr 8
  4697. #hp 18
  4698. #str 15
  4699. #att 11
  4700. #def 9
  4701. #prec 9
  4702. #enc 3
  4703. #maxage 45
  4704. #nametype 129
  4705. #animal
  4706. #forestsurvival
  4707. #prot 3
  4708. #size 3
  4709. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4710. #armor 7 --- Scale Mail Cuirass / scale cuirass
  4711. #weapon 707 --- / greataxe_bronze
  4712. #end
  4713.  
  4714. --- Spear Warrior (Primate), Gold: 18, Resources: 22, Roles: [infantry, elite] (bandar infantry)
  4715. --- OFFSET DEBUG:
  4716. - Weapon: 0, 0
  4717. - Armor: 0, 0
  4718. - Offhand: 0, 0
  4719. --- Generation tags:
  4720. --- Applied filters: Infantry unit,
  4721. #newmonster 3131
  4722. #name "Spear Warrior"
  4723. #spr1 "nationgen_ma//105-gaoor/unit_3131_a.tga"
  4724. #spr2 "nationgen_ma//105-gaoor/unit_3131_b.tga"
  4725. #gcost 18
  4726. #ap 12
  4727. #mapmove 1
  4728. #mor 12
  4729. #mr 8
  4730. #hp 18
  4731. #str 15
  4732. #att 11
  4733. #def 9
  4734. #prec 9
  4735. #enc 3
  4736. #maxage 45
  4737. #nametype 129
  4738. #animal
  4739. #forestsurvival
  4740. #prot 3
  4741. #size 3
  4742. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4743. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  4744. #armor 20 --- Iron Cap / ironcap
  4745. #armor 208 --- Iron Shield / ironshield
  4746. #weapon 1 --- / spear
  4747. #end
  4748.  
  4749. --- Club Warrior (Primate), Gold: 18, Resources: 19, Roles: [infantry, elite] (bandar infantry)
  4750. --- OFFSET DEBUG:
  4751. - Weapon: 0, 0
  4752. - Armor: 0, 0
  4753. --- Generation tags:
  4754. --- Applied filters: Infantry unit,
  4755. #newmonster 3132
  4756. #name "Club Warrior"
  4757. #spr1 "nationgen_ma//105-gaoor/unit_3132_a.tga"
  4758. #spr2 "nationgen_ma//105-gaoor/unit_3132_b.tga"
  4759. #gcost 18
  4760. #ap 12
  4761. #mapmove 1
  4762. #mor 12
  4763. #mr 8
  4764. #hp 18
  4765. #str 15
  4766. #att 11
  4767. #def 9
  4768. #prec 9
  4769. #enc 3
  4770. #maxage 45
  4771. #nametype 129
  4772. #animal
  4773. #forestsurvival
  4774. #prot 3
  4775. #size 3
  4776. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4777. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  4778. #armor 20 --- Iron Cap / ironcap
  4779. #weapon 363 --- / cudgel
  4780. #end
  4781.  
  4782. --- Sword Warrior (Primate), Gold: 18, Resources: 27, Roles: [infantry, elite] (bandar infantry)
  4783. --- OFFSET DEBUG:
  4784. - Weapon: 0, 0
  4785. - Armor: 0, 0
  4786. - Offhand: 0, 0
  4787. --- Generation tags:
  4788. --- Applied filters: Infantry unit,
  4789. #newmonster 3133
  4790. #name "Sword Warrior"
  4791. #spr1 "nationgen_ma//105-gaoor/unit_3133_a.tga"
  4792. #spr2 "nationgen_ma//105-gaoor/unit_3133_b.tga"
  4793. #gcost 18
  4794. #ap 12
  4795. #mapmove 1
  4796. #mor 12
  4797. #mr 8
  4798. #hp 18
  4799. #str 15
  4800. #att 11
  4801. #def 9
  4802. #prec 9
  4803. #enc 3
  4804. #maxage 45
  4805. #nametype 129
  4806. #animal
  4807. #forestsurvival
  4808. #prot 3
  4809. #size 3
  4810. #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
  4811. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  4812. #armor 20 --- Iron Cap / ironcap
  4813. #armor 208 --- Iron Shield / ironshield
  4814. #weapon 10 --- / falchion
  4815. #end
  4816.  
  4817. --- Human Cavalier (Human), Gold: 30, Resources: 25, Roles: [mounted] (null)
  4818. --- OFFSET DEBUG:
  4819. - Weapon: 5, -15
  4820. - Armor: 5, -15
  4821. - Offhand: 5, -15
  4822. --- Generation tags:
  4823. --- Applied filters: Mounted unit,
  4824. #newmonster 3134
  4825. #name "Human Cavalier"
  4826. #spr1 "nationgen_ma//105-gaoor/unit_3134_a.tga"
  4827. #spr2 "nationgen_ma//105-gaoor/unit_3134_b.tga"
  4828. #gcost 30
  4829. #ap 20
  4830. #mapmove 2
  4831. #mor 10
  4832. #mr 10
  4833. #hp 12
  4834. #str 10
  4835. #att 10
  4836. #def 10
  4837. #prec 10
  4838. #enc 4
  4839. #maxage 50
  4840. #nametype 102
  4841. #size 3
  4842. #mounted
  4843. #weapon 56 --- Hoof
  4844. #ressize 2
  4845. #rcost 5
  4846. #descr "The valiant cavaliers of Gaoor are armored with armor. The Human Cavalier rides horses."
  4847. #armor 13 --- Chain Mail Hauberk / chain hauberk long
  4848. #armor 20 --- Iron Cap / kettlehelmet-cap
  4849. #armor 3 --- Kite Shield / kite6
  4850. #weapon 1 --- / spear
  4851. #end
  4852.  
  4853. --- Emerald Exemplar (Human), Gold: 35, Resources: 8, Roles: [infantry] (standard inf)
  4854. --- OFFSET DEBUG:
  4855. - Weapon: 0, 0
  4856. - Armor: 0, 0
  4857. - Offhand: 0, 0
  4858. --- Generation tags: path nature, sacred,
  4859. --- Applied filters: werewolf, poisonarmor, Infantry sacred,
  4860. #newmonster 3135
  4861. #name "Emerald Exemplar"
  4862. #spr1 "nationgen_ma//105-gaoor/unit_3135_a.tga"
  4863. #spr2 "nationgen_ma//105-gaoor/unit_3135_b.tga"
  4864. #gcost 35
  4865. #ap 12
  4866. #mapmove 2
  4867. #mor 19
  4868. #mr 17
  4869. #hp 10
  4870. #str 10
  4871. #att 13
  4872. #def 13
  4873. #prec 11
  4874. #enc 1
  4875. #maxage 100
  4876. #nametype 102
  4877. #secondshape 3013
  4878. #poisonarmor
  4879. #holy
  4880. #armor 5 --- Leather Cuirass / leather cuirass 1
  4881. #armor 162 --- Crested Helmet / crestedhelm1b
  4882. #armor 3 --- Kite Shield / kite6
  4883. #weapon 706 --- / nation_105_customitem_1
  4884. #end
  4885.  
  4886. --- Scout (Primate), Gold: 30, Resources: 5, Roles: [scout, infantry] (vanara light infantry)
  4887. --- OFFSET DEBUG:
  4888. - Weapon: 0, 0
  4889. - Armor: 0, 0
  4890. --- Generation tags:
  4891. --- Applied filters: Scout,
  4892. #newmonster 3136
  4893. #name "Scout"
  4894. #spr1 "nationgen_ma//105-gaoor/unit_3136_a.tga"
  4895. #spr2 "nationgen_ma//105-gaoor/unit_3136_b.tga"
  4896. #gcost 30
  4897. #ap 10
  4898. #mapmove 2
  4899. #mor 9
  4900. #mr 8
  4901. #hp 10
  4902. #str 10
  4903. #att 10
  4904. #def 10
  4905. #prec 10
  4906. #enc 3
  4907. #maxage 30
  4908. #nametype 129
  4909. #animal
  4910. #forestsurvival
  4911. #prot 1
  4912. #stealthy 10
  4913. #noleader
  4914. #weapon 10 --- / falchion
  4915. #weapon 21 --- / javelin 2
  4916. #end
  4917.  
  4918. --- General (Primate), Gold: 55, Resources: 19, Roles: [infantry, elite] (bandar infantry)
  4919. --- OFFSET DEBUG:
  4920. - Weapon: 0, 0
  4921. - Armor: 0, 0
  4922. --- Generation tags:
  4923. --- Applied filters: Infantry unit,
  4924. #newmonster 3137
  4925. #name "General"
  4926. #spr1 "nationgen_ma//105-gaoor/unit_3137_a.tga"
  4927. #spr2 "nationgen_ma//105-gaoor/unit_3137_b.tga"
  4928. #gcost 55
  4929. #ap 12
  4930. #mapmove 1
  4931. #mor 14
  4932. #mr 8
  4933. #hp 20
  4934. #str 15
  4935. #att 13
  4936. #def 11
  4937. #prec 11
  4938. #enc 3
  4939. #maxage 45
  4940. #nametype 129
  4941. #animal
  4942. #forestsurvival
  4943. #prot 3
  4944. #size 3
  4945. #okleader
  4946. #inspirational 1
  4947. #command 20
  4948. #descr "The Generals of Gaoor are unexceptional leaders whose earnest decrees are willingly enacted by their troops."
  4949. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  4950. #armor 20 --- Iron Cap / ironcap_elite
  4951. #weapon 363 --- / cudgel
  4952. #end
  4953.  
  4954. --- Sword Commander (Primate), Gold: 65, Resources: 27, Roles: [infantry, elite] (bandar infantry)
  4955. --- OFFSET DEBUG:
  4956. - Weapon: 0, 0
  4957. - Armor: 0, 0
  4958. - Offhand: 0, 0
  4959. --- Generation tags:
  4960. --- Applied filters: Infantry unit,
  4961. #newmonster 3138
  4962. #name "Sword Commander"
  4963. #spr1 "nationgen_ma//105-gaoor/unit_3138_a.tga"
  4964. #spr2 "nationgen_ma//105-gaoor/unit_3138_b.tga"
  4965. #gcost 65
  4966. #ap 12
  4967. #mapmove 1
  4968. #mor 14
  4969. #mr 8
  4970. #hp 20
  4971. #str 15
  4972. #att 13
  4973. #def 11
  4974. #prec 11
  4975. #enc 3
  4976. #maxage 45
  4977. #nametype 129
  4978. #animal
  4979. #forestsurvival
  4980. #prot 3
  4981. #size 3
  4982. #goodleader
  4983. #poormagicleader
  4984. #poorundeadleader
  4985. #descr "The Sword Commanders of Gaoor are decisive leaders whose plans are cheerfully carried out by their forces. The Sword Commanders are also charged with overseeing any supernatural entity that the Paramount Mages of Gaoor might conjur, although they can only control a handful of these beings."
  4986. #armor 12 --- Scale Mail Hauberk / scale hauberk short
  4987. #armor 20 --- Iron Cap / ironcap_elite
  4988. #armor 208 --- Iron Shield / ironshield
  4989. #weapon 10 --- / falchion
  4990. #end
  4991.  
  4992. --- Lieutenant (Human), Gold: 120, Resources: 25, Roles: [mounted] (null)
  4993. --- OFFSET DEBUG:
  4994. - Weapon: 5, -15
  4995. - Armor: 5, -15
  4996. - Offhand: 5, -15
  4997. --- Generation tags:
  4998. --- Applied filters: Mounted unit,
  4999. #newmonster 3139
  5000. #name "Lieutenant"
  5001. #spr1 "nationgen_ma//105-gaoor/unit_3139_a.tga"
  5002. #spr2 "nationgen_ma//105-gaoor/unit_3139_b.tga"
  5003. #gcost 120
  5004. #ap 20
  5005. #mapmove 2
  5006. #mor 12
  5007. #mr 10
  5008. #hp 14
  5009. #str 10
  5010. #att 12
  5011. #def 12
  5012. #prec 12
  5013. #enc 4
  5014. #maxage 50
  5015. #nametype 102
  5016. #size 3
  5017. #mounted
  5018. #weapon 56 --- Hoof
  5019. #ressize 2
  5020. #rcost 5
  5021. #expertleader
  5022. #inspirational 1
  5023. #okmagicleader
  5024. #okundeadleader
  5025. #descr "The Lieutenants of Gaoor are consummate leaders whose rousing commands are zealously carried out by their soldiers. The Lieutenants are also charged with overseeing any supernatural entity that the Paramount Mages of Gaoor might summon."
  5026. #armor 13 --- Chain Mail Hauberk / chain hauberk long
  5027. #armor 20 --- Iron Cap / kettlehelmet-cap-elite
  5028. #armor 3 --- Kite Shield / kite6
  5029. #weapon 1 --- / spear
  5030. #end
  5031.  
  5032. --- Emerald Master (Human), Gold: 115, Resources: 8, Roles: [infantry] (standard inf)
  5033. --- OFFSET DEBUG:
  5034. - Weapon: 0, 0
  5035. - Armor: 0, 0
  5036. - Offhand: 0, 0
  5037. --- Generation tags: path nature, sacred,
  5038. --- Applied filters: werewolf, poisonarmor, Infantry sacred,
  5039. #newmonster 3140
  5040. #name "Emerald Master"
  5041. #spr1 "nationgen_ma//105-gaoor/unit_3140_a.tga"
  5042. #spr2 "nationgen_ma//105-gaoor/unit_3140_b.tga"
  5043. #gcost 115
  5044. #ap 12
  5045. #mapmove 2
  5046. #mor 21
  5047. #mr 17
  5048. #hp 12
  5049. #str 10
  5050. #att 15
  5051. #def 15
  5052. #prec 13
  5053. #enc 1
  5054. #maxage 100
  5055. #nametype 102
  5056. #secondshape 3011
  5057. #poisonarmor
  5058. #holy
  5059. #goodleader
  5060. #inspirational 1
  5061. #poormagicleader
  5062. #poorundeadleader
  5063. #descr "The Emerald Masters of Gaoor are able leaders whose rousing mandates are confidently enacted by their disciples. The Emerald Masters are also charged with leading any supernatural entity that the Paramount Mages of Gaoor might summon, although they can only control a handful of these beings. The Emerald Masters hold a very minor place in Gaoor's heirarchy, with almost no more insight than a Emerald Exemplar."
  5064. #armor 5 --- Leather Cuirass / leather cuirass 1
  5065. #armor 162 --- Crested Helmet / crestedhelm1b
  5066. #armor 3 --- Kite Shield / kite6
  5067. #weapon 706 --- / nation_105_customitem_1
  5068. #end
  5069.  
  5070. --- High Priest (Primate), Gold: 50, Resources: 1, Roles: [priest] (vanara priest, standing)
  5071. --- OFFSET DEBUG:
  5072. - Weapon: -1, 10
  5073. - Armor: 0, 0
  5074. - Offhand: 2, 6
  5075. --- Generation tags: priest 1,
  5076. --- Applied filters: PRIESTPICKS,
  5077. #newmonster 3141
  5078. #name "High Priest"
  5079. #spr1 "nationgen_ma//105-gaoor/unit_3141_a.tga"
  5080. #spr2 "nationgen_ma//105-gaoor/unit_3141_b.tga"
  5081. #gcost 50
  5082. #ap 10
  5083. #mapmove 2
  5084. #mor 9
  5085. #mr 11
  5086. #hp 10
  5087. #str 10
  5088. #att 10
  5089. #def 10
  5090. #prec 10
  5091. #enc 3
  5092. #maxage 60
  5093. #nametype 129
  5094. #animal
  5095. #forestsurvival
  5096. #prot 1
  5097. #magicskill 8 1
  5098. #holy
  5099. #descr "The High Priests of Gaoor are undistinguished leaders whose commands are obediently enacted by their flock. The High Priests hold a very minor place in Gaoor's heirarchy, with barely more numina than a Emerald Exemplar."
  5100. #weapon 499 --- / pestle
  5101. #end
  5102.  
  5103. --- Gaoorese Bishop (Primate), Gold: 40, Resources: 1, Roles: [mage] (vanara mage, standing)
  5104. --- OFFSET DEBUG:
  5105. - Weapon: 1, 13
  5106. - Armor: 0, 0
  5107. - Offhand: 2, 6
  5108. --- Generation tags: schoolmage 1, identifier schoolmage,
  5109. --- Applied filters: MAGICPICKS (30),
  5110. #newmonster 3142
  5111. #name "Gaoorese Bishop"
  5112. #spr1 "nationgen_ma//105-gaoor/unit_3142_a.tga"
  5113. #spr2 "nationgen_ma//105-gaoor/unit_3142_b.tga"
  5114. #gcost 40
  5115. #ap 10
  5116. #mapmove 2
  5117. #mor 9
  5118. #mr 10
  5119. #hp 10
  5120. #str 10
  5121. #att 9
  5122. #def 9
  5123. #prec 10
  5124. #enc 3
  5125. #maxage 60
  5126. #nametype 129
  5127. #animal
  5128. #forestsurvival
  5129. #prot 1
  5130. #custommagic 14592 100
  5131. #custommagic 14592 10
  5132. #poorleader
  5133. #weapon 9 --- / dagger
  5134. #end
  5135.  
  5136. --- Adept Wolfkin of the Choirs (Primate), Gold: 150, Resources: 1, Roles: [mage] (vanara mage, sitting)
  5137. --- OFFSET DEBUG:
  5138. - Weapon: 0, 0
  5139. - Armor: 0, 0
  5140. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  5141. --- Applied filters: MAGICPICKS (140),
  5142. #newmonster 3143
  5143. #name "Adept Wolfkin of the Choirs"
  5144. #spr1 "nationgen_ma//105-gaoor/unit_3143_a.tga"
  5145. #spr2 "nationgen_ma//105-gaoor/unit_3143_b.tga"
  5146. #gcost 150
  5147. #ap 10
  5148. #mapmove 2
  5149. #mor 9
  5150. #mr 12
  5151. #hp 10
  5152. #str 10
  5153. #att 9
  5154. #def 9
  5155. #prec 10
  5156. #enc 3
  5157. #maxage 90
  5158. #nametype 129
  5159. #animal
  5160. #forestsurvival
  5161. #prot 1
  5162. #magicskill 4 2
  5163. #custommagic 14592 100
  5164. #custommagic 14592 10
  5165. #poorleader
  5166. #weapon 92 --- Fist given to units that could otherwise only kick.
  5167. #end
  5168.  
  5169. --- Adept Wolfkin of Cloves (Primate), Gold: 150, Resources: 1, Roles: [mage] (vanara mage, sitting)
  5170. --- OFFSET DEBUG:
  5171. - Weapon: 0, 0
  5172. - Armor: 0, 0
  5173. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  5174. --- Applied filters: MAGICPICKS (140),
  5175. #newmonster 3144
  5176. #name "Adept Wolfkin of Cloves"
  5177. #spr1 "nationgen_ma//105-gaoor/unit_3144_a.tga"
  5178. #spr2 "nationgen_ma//105-gaoor/unit_3144_b.tga"
  5179. #gcost 150
  5180. #ap 10
  5181. #mapmove 2
  5182. #mor 9
  5183. #mr 12
  5184. #hp 10
  5185. #str 10
  5186. #att 9
  5187. #def 9
  5188. #prec 10
  5189. #enc 3
  5190. #maxage 90
  5191. #nametype 129
  5192. #animal
  5193. #forestsurvival
  5194. #prot 1
  5195. #magicskill 6 2
  5196. #custommagic 14592 100
  5197. #custommagic 14592 10
  5198. #poorleader
  5199. #weapon 92 --- Fist given to units that could otherwise only kick.
  5200. #end
  5201.  
  5202. --- Paramount Wolfkin of the Choirs (Primate), Gold: 205, Resources: 1, Roles: [mage] (vanara elder mage, floating)
  5203. --- OFFSET DEBUG:
  5204. - Weapon: 0, 0
  5205. - Armor: 0, 0
  5206. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  5207. --- Applied filters: MAGICPICKS (220), awe, invulnerable10,
  5208. #newmonster 3145
  5209. #name "Paramount Wolfkin of the Choirs"
  5210. #spr1 "nationgen_ma//105-gaoor/unit_3145_a.tga"
  5211. #spr2 "nationgen_ma//105-gaoor/unit_3145_b.tga"
  5212. #gcost 205
  5213. #ap 10
  5214. #mapmove 2
  5215. #mor 9
  5216. #mr 15
  5217. #hp 10
  5218. #str 10
  5219. #att 9
  5220. #def 9
  5221. #prec 10
  5222. #enc 3
  5223. #maxage 120
  5224. #nametype 129
  5225. #animal
  5226. #forestsurvival
  5227. #prot 1
  5228. #float
  5229. #magicskill 4 3
  5230. #custommagic 14592 100
  5231. #custommagic 12544 100
  5232. #custommagic 14592 10
  5233. #awe 1
  5234. #invulnerable 10
  5235. #poorleader
  5236. #slowrec
  5237. #weapon 92 --- Fist given to units that could otherwise only kick.
  5238. #end
  5239.  
  5240. --- Paramount Wolfkin of Cloves (Primate), Gold: 205, Resources: 1, Roles: [mage] (vanara elder mage, floating)
  5241. --- OFFSET DEBUG:
  5242. - Weapon: 0, 0
  5243. - Armor: 0, 0
  5244. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  5245. --- Applied filters: MAGICPICKS (220), wolf, awe,
  5246. #newmonster 3146
  5247. #name "Paramount Wolfkin of Cloves"
  5248. #spr1 "nationgen_ma//105-gaoor/unit_3146_a.tga"
  5249. #spr2 "nationgen_ma//105-gaoor/unit_3146_b.tga"
  5250. #gcost 205
  5251. #ap 10
  5252. #mapmove 2
  5253. #mor 9
  5254. #mr 15
  5255. #hp 10
  5256. #str 10
  5257. #att 9
  5258. #def 9
  5259. #prec 10
  5260. #enc 3
  5261. #maxage 120
  5262. #nametype 129
  5263. #animal
  5264. #forestsurvival
  5265. #prot 1
  5266. #float
  5267. #magicskill 6 3
  5268. #custommagic 14592 100
  5269. #custommagic 6400 100
  5270. #custommagic 14592 10
  5271. #shapechange 3012
  5272. #awe 1
  5273. #poorleader
  5274. #slowrec
  5275. #weapon 92 --- Fist given to units that could otherwise only kick.
  5276. #end
  5277.  
  5278. --- Sherrif (Primate), Gold: 80, Resources: 8, Roles: [scout, infantry] (vanara light infantry)
  5279. --- OFFSET DEBUG:
  5280. - Weapon: 0, 0
  5281. - Armor: 0, 0
  5282. - Offhand: 0, 0
  5283. --- Generation tags:
  5284. --- Applied filters: lawman,
  5285. #newmonster 3147
  5286. #name "Sherrif"
  5287. #spr1 "nationgen_ma//105-gaoor/unit_3147_a.tga"
  5288. #spr2 "nationgen_ma//105-gaoor/unit_3147_b.tga"
  5289. #gcost 80
  5290. #ap 10
  5291. #mapmove 2
  5292. #mor 9
  5293. #mr 8
  5294. #hp 10
  5295. #str 10
  5296. #att 10
  5297. #def 10
  5298. #prec 10
  5299. #enc 3
  5300. #maxage 30
  5301. #nametype 129
  5302. #animal
  5303. #forestsurvival
  5304. #prot 1
  5305. #stealthy 0
  5306. #patrolbonus 20
  5307. #incunrest -20
  5308. #okleader
  5309. #weapon 21 --- / javelin 1
  5310. #armor 118 --- Half Helmet / halfhelmet
  5311. #armor 208 --- Iron Shield / ironshield
  5312. #weapon 643 --- / spear_bronze
  5313. #end
  5314.  
  5315. --- Hero (Human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  5316. --- OFFSET DEBUG:
  5317. - Weapon: 0, 0
  5318. - Armor: 0, 0
  5319. - Offhand: 0, 0
  5320. --- Generation tags:
  5321. --- Applied filters: Hero, MAGICPICKS (290), sloth researcher +1, wolf, blackdog_primary, nobadevents3,
  5322. #newmonster 3148
  5323. #name "Hero"
  5324. #spr1 "nationgen_ma//105-gaoor/unit_3148_a.tga"
  5325. #spr2 "nationgen_ma//105-gaoor/unit_3148_b.tga"
  5326. #gcost 0
  5327. #ap 12
  5328. #mapmove 2
  5329. #mor 10
  5330. #mr 10
  5331. #hp 10
  5332. #str 10
  5333. #att 10
  5334. #def 10
  5335. #prec 10
  5336. #enc 3
  5337. #maxage 50
  5338. #nametype 102
  5339. #magicskill 4 3
  5340. #magicskill 6 3
  5341. #magicskill 7 1
  5342. #magicskill 5 1
  5343. #slothresearch 1
  5344. #shapechange 3014
  5345. #batstartsum2 1769
  5346. #nobadevents 8
  5347. #unique
  5348. #armor 158 --- Robes / bogarusrobe
  5349. #weapon 7 --- / metalstaff_bauble
  5350. #end
  5351.  
  5352.  
  5353. --- Unit definitions for Tuyudu
  5354.  
  5355. --- Shapechange form for Hero
  5356. #newmonster 3015
  5357. #copystats 532
  5358. #copyspr 532
  5359. #magicboost 53 -5
  5360. #reinvigoration 5
  5361. #maxage 800
  5362. #nametype 117
  5363. #coldres 8
  5364. #poisonres 18
  5365. #berserk 3
  5366. #fireres 3
  5367. #shockres 3
  5368. #patrolbonus 3
  5369. #pillagebonus 3
  5370. #descr "No description"
  5371. #end
  5372.  
  5373. --- Archer (Pale One), Gold: 10, Resources: 16, Roles: [sacred, ranged] (ranged_steel)
  5374. --- OFFSET DEBUG:
  5375. - Weapon: 0, 0
  5376. - Armor: 0, 0
  5377. --- Generation tags:
  5378. --- Applied filters: Ranged unit,
  5379. #newmonster 3149
  5380. #name "Archer"
  5381. #spr1 "nationgen_ma//106-tuyudu/unit_3149_a.tga"
  5382. #spr2 "nationgen_ma//106-tuyudu/unit_3149_b.tga"
  5383. #gcost 10
  5384. #ap 10
  5385. #mapmove 2
  5386. #mor 10
  5387. #mr 12
  5388. #hp 22
  5389. #str 14
  5390. #att 8
  5391. #def 8
  5392. #prec 8
  5393. #enc 3
  5394. #maxage 400
  5395. #prot 3
  5396. #amphibian
  5397. #neednoteat
  5398. #mountainsurvival
  5399. #siegebonus 2
  5400. #darkvision 100
  5401. #eyes 1
  5402. #size 3
  5403. #nametype 117
  5404. #coldblood
  5405. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Tuyudu carry weapons and are armored with light armor."
  5406. #weapon 13 --- / hammer
  5407. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5408. #armor 20 --- Iron Cap / steelcap
  5409. #weapon 708 --- / javelin
  5410. #end
  5411.  
  5412. --- Boulder Thrower (Pale One), Gold: 20, Resources: 15, Roles: [sacred, ranged] (ranged_steel)
  5413. --- OFFSET DEBUG:
  5414. - Weapon: 0, 0
  5415. - Armor: 0, 0
  5416. --- Generation tags:
  5417. --- Applied filters: Ranged unit,
  5418. #newmonster 3150
  5419. #name "Boulder Thrower"
  5420. #spr1 "nationgen_ma//106-tuyudu/unit_3150_a.tga"
  5421. #spr2 "nationgen_ma//106-tuyudu/unit_3150_b.tga"
  5422. #gcost 20
  5423. #ap 10
  5424. #mapmove 2
  5425. #mor 10
  5426. #mr 12
  5427. #hp 22
  5428. #str 14
  5429. #att 8
  5430. #def 8
  5431. #prec 8
  5432. #enc 3
  5433. #maxage 400
  5434. #prot 3
  5435. #amphibian
  5436. #neednoteat
  5437. #mountainsurvival
  5438. #siegebonus 2
  5439. #darkvision 100
  5440. #eyes 1
  5441. #size 3
  5442. #nametype 117
  5443. #coldblood
  5444. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Tuyudu carry weapons and are armored with light armor."
  5445. #weapon 13 --- / hammer
  5446. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5447. #armor 20 --- Iron Cap / steelcap
  5448. #weapon 703 --- / boulder
  5449. #end
  5450.  
  5451. --- Trident Tribesman (Pale One), Gold: 7, Resources: 9, Roles: [infantry, sacred] (infantry_steel)
  5452. --- OFFSET DEBUG:
  5453. - Weapon: 0, 0
  5454. - Armor: 0, 0
  5455. - Offhand: 0, 0
  5456. --- Generation tags:
  5457. --- Applied filters: militia, Infantry unit,
  5458. #newmonster 3151
  5459. #name "Trident Tribesman"
  5460. #spr1 "nationgen_ma//106-tuyudu/unit_3151_a.tga"
  5461. #spr2 "nationgen_ma//106-tuyudu/unit_3151_b.tga"
  5462. #gcost 7
  5463. #ap 10
  5464. #mapmove 2
  5465. #mor 8
  5466. #mr 12
  5467. #hp 22
  5468. #str 14
  5469. #att 6
  5470. #def 6
  5471. #prec 7
  5472. #enc 3
  5473. #maxage 400
  5474. #prot 3
  5475. #amphibian
  5476. #neednoteat
  5477. #mountainsurvival
  5478. #siegebonus 2
  5479. #darkvision 100
  5480. #eyes 1
  5481. #size 3
  5482. #nametype 117
  5483. #coldblood
  5484. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
  5485. #armor 118 --- Half Helmet / steelhalfhelmet
  5486. #armor 1 --- Buckler / steelbuckler
  5487. #weapon 3 --- / trident
  5488. #end
  5489.  
  5490. --- Infantry (Pale One), Gold: 10, Resources: 19, Roles: [infantry, scout] (infantry_bronze)
  5491. --- OFFSET DEBUG:
  5492. - Weapon: 0, 0
  5493. - Armor: 0, 0
  5494. - Offhand: 0, 0
  5495. --- Generation tags:
  5496. --- Applied filters: Infantry unit,
  5497. #newmonster 3152
  5498. #name "Infantry"
  5499. #spr1 "nationgen_ma//106-tuyudu/unit_3152_a.tga"
  5500. #spr2 "nationgen_ma//106-tuyudu/unit_3152_b.tga"
  5501. #gcost 10
  5502. #ap 10
  5503. #mapmove 2
  5504. #mor 10
  5505. #mr 12
  5506. #hp 22
  5507. #str 14
  5508. #att 8
  5509. #def 8
  5510. #prec 8
  5511. #enc 3
  5512. #maxage 400
  5513. #prot 3
  5514. #amphibian
  5515. #neednoteat
  5516. #mountainsurvival
  5517. #siegebonus 2
  5518. #darkvision 100
  5519. #eyes 1
  5520. #size 3
  5521. #nametype 117
  5522. #coldblood
  5523. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
  5524. #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
  5525. #armor 135 --- Bronze Cap / bronzecap
  5526. #armor 209 --- Hoplon / bronzeshield
  5527. #weapon 700 --- / hammer
  5528. #end
  5529.  
  5530. --- Trident Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
  5531. --- OFFSET DEBUG:
  5532. - Weapon: 0, 0
  5533. - Armor: 0, 0
  5534. - Offhand: 0, 0
  5535. --- Generation tags:
  5536. --- Applied filters: Infantry unit,
  5537. #newmonster 3153
  5538. #name "Trident Infantry"
  5539. #spr1 "nationgen_ma//106-tuyudu/unit_3153_a.tga"
  5540. #spr2 "nationgen_ma//106-tuyudu/unit_3153_b.tga"
  5541. #gcost 10
  5542. #ap 10
  5543. #mapmove 2
  5544. #mor 10
  5545. #mr 12
  5546. #hp 22
  5547. #str 14
  5548. #att 8
  5549. #def 8
  5550. #prec 8
  5551. #enc 3
  5552. #maxage 400
  5553. #prot 3
  5554. #amphibian
  5555. #neednoteat
  5556. #mountainsurvival
  5557. #siegebonus 2
  5558. #darkvision 100
  5559. #eyes 1
  5560. #size 3
  5561. #nametype 117
  5562. #coldblood
  5563. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
  5564. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5565. #armor 118 --- Half Helmet / steelhalfhelmet
  5566. #armor 208 --- Iron Shield / steelshield
  5567. #weapon 3 --- / trident
  5568. #end
  5569.  
  5570. --- Swordsman (Pale One), Gold: 10, Resources: 22, Roles: [infantry, sacred] (infantry_steel)
  5571. --- OFFSET DEBUG:
  5572. - Weapon: 0, 0
  5573. - Armor: 0, 0
  5574. - Offhand: 0, 0
  5575. --- Generation tags:
  5576. --- Applied filters: Infantry unit,
  5577. #newmonster 3154
  5578. #name "Swordsman"
  5579. #spr1 "nationgen_ma//106-tuyudu/unit_3154_a.tga"
  5580. #spr2 "nationgen_ma//106-tuyudu/unit_3154_b.tga"
  5581. #gcost 10
  5582. #ap 10
  5583. #mapmove 2
  5584. #mor 10
  5585. #mr 12
  5586. #hp 22
  5587. #str 14
  5588. #att 8
  5589. #def 8
  5590. #prec 8
  5591. #enc 3
  5592. #maxage 400
  5593. #prot 3
  5594. #amphibian
  5595. #neednoteat
  5596. #mountainsurvival
  5597. #siegebonus 2
  5598. #darkvision 100
  5599. #eyes 1
  5600. #size 3
  5601. #nametype 117
  5602. #coldblood
  5603. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
  5604. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5605. #armor 118 --- Half Helmet / steelhalfhelmet
  5606. #armor 208 --- Iron Shield / steelshield
  5607. #weapon 8 --- / broadsword
  5608. #end
  5609.  
  5610. --- Hammer Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
  5611. --- OFFSET DEBUG:
  5612. - Weapon: 0, 0
  5613. - Armor: 0, 0
  5614. - Offhand: 0, 0
  5615. --- Generation tags:
  5616. --- Applied filters: Infantry unit,
  5617. #newmonster 3155
  5618. #name "Hammer Infantry"
  5619. #spr1 "nationgen_ma//106-tuyudu/unit_3155_a.tga"
  5620. #spr2 "nationgen_ma//106-tuyudu/unit_3155_b.tga"
  5621. #gcost 10
  5622. #ap 10
  5623. #mapmove 2
  5624. #mor 10
  5625. #mr 12
  5626. #hp 22
  5627. #str 14
  5628. #att 8
  5629. #def 8
  5630. #prec 8
  5631. #enc 3
  5632. #maxage 400
  5633. #prot 3
  5634. #amphibian
  5635. #neednoteat
  5636. #mountainsurvival
  5637. #siegebonus 2
  5638. #darkvision 100
  5639. #eyes 1
  5640. #size 3
  5641. #nametype 117
  5642. #coldblood
  5643. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
  5644. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5645. #armor 118 --- Half Helmet / steelhalfhelmet
  5646. #armor 208 --- Iron Shield / steelshield
  5647. #weapon 13 --- / hammer
  5648. #end
  5649.  
  5650. --- Tainted Paladin (Pale One), Gold: 45, Resources: 20, Roles: [sacred infantry] (ancient_melee)
  5651. --- OFFSET DEBUG:
  5652. - Weapon: 0, 0
  5653. - Armor: 0, 0
  5654. --- Generation tags: nopose ranged, nopose mounted, sacred,
  5655. --- Applied filters: castlemaster, berserklowest, Infantry sacred,
  5656. #newmonster 3156
  5657. #name "Tainted Paladin"
  5658. #spr1 "nationgen_ma//106-tuyudu/unit_3156_a.tga"
  5659. #spr2 "nationgen_ma//106-tuyudu/unit_3156_b.tga"
  5660. #gcost 45
  5661. #ap 14
  5662. #mapmove 2
  5663. #mor 17
  5664. #mr 14
  5665. #hp 42
  5666. #str 20
  5667. #att 10
  5668. #def 11
  5669. #prec 10
  5670. #enc 3
  5671. #maxage 400
  5672. #prot 5
  5673. #amphibian
  5674. #neednoteat
  5675. #mountainsurvival
  5676. #siegebonus 8
  5677. #darkvision 100
  5678. #eyes 1
  5679. #size 4
  5680. #nametype 117
  5681. #coldblood
  5682. #castledef 3
  5683. #berserk 1
  5684. #holy
  5685. #armor 135 --- Bronze Cap / bronzehelmet_gem
  5686. #weapon 426 --- / obsidianglaive
  5687. #end
  5688.  
  5689. --- Spy (Pale One), Gold: 70, Resources: 6, Roles: [scout] (olmspawn_scout)
  5690. --- OFFSET DEBUG:
  5691. - Weapon: 0, 0
  5692. - Armor: 0, 0
  5693. --- Generation tags:
  5694. --- Applied filters: Scout,
  5695. #newmonster 3157
  5696. #name "Spy"
  5697. #spr1 "nationgen_ma//106-tuyudu/unit_3157_a.tga"
  5698. #spr2 "nationgen_ma//106-tuyudu/unit_3157_b.tga"
  5699. #gcost 70
  5700. #ap 7
  5701. #mapmove 2
  5702. #mor 12
  5703. #mr 14
  5704. #hp 28
  5705. #str 14
  5706. #att 10
  5707. #def 10
  5708. #prec 10
  5709. #enc 3
  5710. #maxage 400
  5711. #prot 5
  5712. #amphibian
  5713. #neednoteat
  5714. #mountainsurvival
  5715. #siegebonus 2
  5716. #darkvision 100
  5717. #eyes 1
  5718. #size 3
  5719. #nametype 117
  5720. #coldres 5
  5721. #poisonres 15
  5722. #sacred
  5723. #stealthy 25
  5724. #spy
  5725. #noleader
  5726. #weapon 643 --- / spear
  5727. #armor 158 --- Robes / simplecultistrobe
  5728. #armor 135 --- Bronze Cap / bronzecap
  5729. #end
  5730.  
  5731. --- Warlord (Pale One), Gold: 60, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
  5732. --- OFFSET DEBUG:
  5733. - Weapon: 0, 0
  5734. - Armor: 0, 0
  5735. - Offhand: 0, 0
  5736. --- Generation tags:
  5737. --- Applied filters: Infantry unit,
  5738. #newmonster 3158
  5739. #name "Warlord"
  5740. #spr1 "nationgen_ma//106-tuyudu/unit_3158_a.tga"
  5741. #spr2 "nationgen_ma//106-tuyudu/unit_3158_b.tga"
  5742. #gcost 60
  5743. #ap 10
  5744. #mapmove 2
  5745. #mor 12
  5746. #mr 12
  5747. #hp 24
  5748. #str 14
  5749. #att 11
  5750. #def 11
  5751. #prec 11
  5752. #enc 3
  5753. #maxage 400
  5754. #prot 3
  5755. #amphibian
  5756. #neednoteat
  5757. #mountainsurvival
  5758. #siegebonus 2
  5759. #darkvision 100
  5760. #eyes 1
  5761. #size 3
  5762. #nametype 117
  5763. #coldblood
  5764. #goodleader
  5765. #poormagicleader
  5766. #poorundeadleader
  5767. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Warlords of Tuyudu are practiced leaders whose mandates are loyally obeyed by their soldiers. The Warlords are also charged with leading any supernatural entity that the Ancient Vampiric Mages of Tuyudu might conjur, although they can only control a handful of these beings."
  5768. #armor 7 --- Scale Mail Cuirass / scale cuirass
  5769. #armor 20 --- Iron Cap / steelcap_elite
  5770. #armor 208 --- Iron Shield / steelshield
  5771. #weapon 8 --- / broadsword
  5772. #end
  5773.  
  5774. --- Tainted Lord (Pale One), Gold: 165, Resources: 20, Roles: [sacred infantry] (ancient_melee)
  5775. --- OFFSET DEBUG:
  5776. - Weapon: 0, 0
  5777. - Armor: 0, 0
  5778. --- Generation tags: nopose ranged, nopose mounted, sacred,
  5779. --- Applied filters: castlemaster, berserklowest, Infantry sacred,
  5780. #newmonster 3159
  5781. #name "Tainted Lord"
  5782. #spr1 "nationgen_ma//106-tuyudu/unit_3159_a.tga"
  5783. #spr2 "nationgen_ma//106-tuyudu/unit_3159_b.tga"
  5784. #gcost 165
  5785. #ap 14
  5786. #mapmove 2
  5787. #mor 19
  5788. #mr 14
  5789. #hp 44
  5790. #str 20
  5791. #att 12
  5792. #def 13
  5793. #prec 12
  5794. #enc 3
  5795. #maxage 400
  5796. #prot 5
  5797. #amphibian
  5798. #neednoteat
  5799. #mountainsurvival
  5800. #siegebonus 8
  5801. #darkvision 100
  5802. #eyes 1
  5803. #size 4
  5804. #nametype 117
  5805. #coldblood
  5806. #castledef 3
  5807. #berserk 1
  5808. #holy
  5809. #magicskill 8 1
  5810. #expertleader
  5811. #inspirational 1
  5812. #okmagicleader
  5813. #okundeadleader
  5814. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Tainted Lords of Tuyudu are adroit leaders whose fiery commands are fearlessly carried out by their assistants. The Tainted Lords are also charged with overseeing any supernatural entity that the Ancient Vampiric Mages of Tuyudu might raise. The Tainted Lords hold a very minor place in Tuyudu's heirarchy, with little more training than a Tainted Paladin."
  5815. #armor 135 --- Bronze Cap / bronzehelmet_gem
  5816. #weapon 426 --- / obsidianglaive
  5817. #end
  5818.  
  5819. --- High Priest (Pale One), Gold: 45, Resources: 3, Roles: [mage, priest] (young_caster)
  5820. --- OFFSET DEBUG:
  5821. - Weapon: 0, 0
  5822. - Armor: 0, 0
  5823. --- Generation tags: priest 1,
  5824. --- Applied filters: PRIESTPICKS, inquisitor,
  5825. #newmonster 3160
  5826. #name "High Priest"
  5827. #spr1 "nationgen_ma//106-tuyudu/unit_3160_a.tga"
  5828. #spr2 "nationgen_ma//106-tuyudu/unit_3160_b.tga"
  5829. #gcost 45
  5830. #ap 10
  5831. #mapmove 2
  5832. #mor 10
  5833. #mr 15
  5834. #hp 22
  5835. #str 14
  5836. #att 9
  5837. #def 9
  5838. #prec 9
  5839. #enc 3
  5840. #maxage 400
  5841. #prot 3
  5842. #amphibian
  5843. #neednoteat
  5844. #mountainsurvival
  5845. #siegebonus 2
  5846. #darkvision 100
  5847. #eyes 1
  5848. #size 3
  5849. #nametype 117
  5850. #coldblood
  5851. #magicskill 8 1
  5852. #inquisitor
  5853. #holy
  5854. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The High Priests of Tuyudu are unexceptional leaders whose commands are heedfully executed by their attendants. The High Priests hold a very minor place in Tuyudu's heirarchy, with hardly more standing than a Tainted Paladin."
  5855. #poorleader
  5856. #command 30
  5857. #armor 135 --- Bronze Cap / bronzecone_small
  5858. #weapon 7 --- / woodenstaff
  5859. #end
  5860.  
  5861. --- Apprentice Vampiric Aeromancer (Pale One), Gold: 160, Resources: 4, Roles: [mage, priest] (young_caster)
  5862. --- OFFSET DEBUG:
  5863. - Weapon: 0, 0
  5864. - Armor: 0, 0
  5865. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  5866. --- Applied filters: MAGICPICKS (150), drainimmune,
  5867. #newmonster 3161
  5868. #name "Apprentice Vampiric Aeromancer"
  5869. #spr1 "nationgen_ma//106-tuyudu/unit_3161_a.tga"
  5870. #spr2 "nationgen_ma//106-tuyudu/unit_3161_b.tga"
  5871. #gcost 160
  5872. #ap 10
  5873. #mapmove 1
  5874. #mor 10
  5875. #mr 17
  5876. #hp 22
  5877. #str 14
  5878. #att 8
  5879. #def 8
  5880. #prec 9
  5881. #enc 3
  5882. #maxage 400
  5883. #prot 3
  5884. #amphibian
  5885. #neednoteat
  5886. #mountainsurvival
  5887. #siegebonus 2
  5888. #darkvision 100
  5889. #eyes 1
  5890. #size 3
  5891. #nametype 117
  5892. #coldblood
  5893. #magicskill 5 2
  5894. #magicskill 7 2
  5895. #drainimmune
  5896. #poorleader
  5897. #armor 158 --- Robes / toga
  5898. #armor 135 --- Bronze Cap / bronzecone_tall
  5899. #weapon 7 --- / goldenstaff
  5900. #end
  5901.  
  5902. --- Apprentice Cthonic Aeromancer (Pale One), Gold: 160, Resources: 3, Roles: [mage, priest] (young_caster)
  5903. --- OFFSET DEBUG:
  5904. - Weapon: 0, 0
  5905. - Armor: 0, 0
  5906. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  5907. --- Applied filters: MAGICPICKS (150), drainimmune,
  5908. #newmonster 3162
  5909. #name "Apprentice Cthonic Aeromancer"
  5910. #spr1 "nationgen_ma//106-tuyudu/unit_3162_a.tga"
  5911. #spr2 "nationgen_ma//106-tuyudu/unit_3162_b.tga"
  5912. #gcost 160
  5913. #ap 10
  5914. #mapmove 1
  5915. #mor 10
  5916. #mr 17
  5917. #hp 22
  5918. #str 14
  5919. #att 8
  5920. #def 8
  5921. #prec 9
  5922. #enc 3
  5923. #maxage 400
  5924. #prot 3
  5925. #amphibian
  5926. #neednoteat
  5927. #mountainsurvival
  5928. #siegebonus 2
  5929. #darkvision 100
  5930. #eyes 1
  5931. #size 3
  5932. #nametype 117
  5933. #coldblood
  5934. #magicskill 5 2
  5935. #magicskill 3 2
  5936. #drainimmune
  5937. #poorleader
  5938. #armor 135 --- Bronze Cap / bronzehelmet
  5939. #weapon 7 --- / woodenstaff_bauble
  5940. #end
  5941.  
  5942. --- Ancient Vampiric Aeromancer (Pale One), Gold: 225, Resources: 1, Roles: [mage, priest] (ancient_caster)
  5943. --- OFFSET DEBUG:
  5944. - Weapon: 0, 0
  5945. - Armor: 0, 0
  5946. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  5947. --- Applied filters: MAGICPICKS (220), drainimmune, imp_primary,
  5948. #newmonster 3163
  5949. #name "Ancient Vampiric Aeromancer"
  5950. #spr1 "nationgen_ma//106-tuyudu/unit_3163_a.tga"
  5951. #spr2 "nationgen_ma//106-tuyudu/unit_3163_b.tga"
  5952. #gcost 225
  5953. #ap 14
  5954. #mapmove 1
  5955. #mor 13
  5956. #mr 19
  5957. #hp 40
  5958. #str 20
  5959. #att 8
  5960. #def 8
  5961. #prec 9
  5962. #enc 4
  5963. #maxage 400
  5964. #prot 5
  5965. #amphibian
  5966. #neednoteat
  5967. #mountainsurvival
  5968. #siegebonus 5
  5969. #darkvision 100
  5970. #eyes 1
  5971. #size 4
  5972. #nametype 117
  5973. #coldblood
  5974. #magicskill 5 2
  5975. #magicskill 1 2
  5976. #magicskill 7 1
  5977. #custommagic 21760 100
  5978. #custommagic 21760 10
  5979. #drainimmune
  5980. #batstartsum1 2287
  5981. #poorleader
  5982. #slowrec
  5983. #weapon 7 --- / epicgoldenstaff
  5984. #end
  5985.  
  5986. --- Ancient Cthonic Aeromancer (Pale One), Gold: 225, Resources: 1, Roles: [mage, priest] (ancient_caster)
  5987. --- OFFSET DEBUG:
  5988. - Weapon: 0, 0
  5989. - Armor: 0, 0
  5990. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  5991. --- Applied filters: MAGICPICKS (220), drainimmune, resource generator 25,
  5992. #newmonster 3164
  5993. #name "Ancient Cthonic Aeromancer"
  5994. #spr1 "nationgen_ma//106-tuyudu/unit_3164_a.tga"
  5995. #spr2 "nationgen_ma//106-tuyudu/unit_3164_b.tga"
  5996. #gcost 225
  5997. #ap 14
  5998. #mapmove 1
  5999. #mor 13
  6000. #mr 19
  6001. #hp 40
  6002. #str 20
  6003. #att 8
  6004. #def 8
  6005. #prec 9
  6006. #enc 4
  6007. #maxage 400
  6008. #prot 5
  6009. #amphibian
  6010. #neednoteat
  6011. #mountainsurvival
  6012. #siegebonus 5
  6013. #darkvision 100
  6014. #eyes 1
  6015. #size 4
  6016. #nametype 117
  6017. #coldblood
  6018. #magicskill 5 2
  6019. #magicskill 1 2
  6020. #magicskill 3 1
  6021. #custommagic 21760 100
  6022. #custommagic 21760 10
  6023. #drainimmune
  6024. #resources 25
  6025. #poorleader
  6026. #slowrec
  6027. #weapon 7 --- / epicbaubledstaff
  6028. #end
  6029.  
  6030. --- Hero (Pale One), Gold: 0, Resources: 1, Roles: [mage, priest] (ancient_caster)
  6031. --- OFFSET DEBUG:
  6032. - Weapon: 0, 0
  6033. - Armor: 0, 0
  6034. --- Generation tags:
  6035. --- Applied filters: Hero, MAGICPICKS (370), flying, deathrec, airrele, warriormage,
  6036. #newmonster 3165
  6037. #name "Hero"
  6038. #spr1 "nationgen_ma//106-tuyudu/unit_3165_a.tga"
  6039. #spr2 "nationgen_ma//106-tuyudu/unit_3165_b.tga"
  6040. #gcost 0
  6041. #ap 14
  6042. #mapmove 2
  6043. #mor 13
  6044. #mr 14
  6045. #hp 42
  6046. #str 22
  6047. #att 11
  6048. #def 11
  6049. #prec 9
  6050. #enc 4
  6051. #maxage 400
  6052. #prot 5
  6053. #amphibian
  6054. #neednoteat
  6055. #mountainsurvival
  6056. #siegebonus 5
  6057. #darkvision 100
  6058. #eyes 1
  6059. #size 4
  6060. #nametype 117
  6061. #coldblood
  6062. #magicskill 1 4
  6063. #magicskill 5 4
  6064. #magicskill 0 1
  6065. #flying
  6066. #batstartsum1 570
  6067. #unique
  6068. #deathrec 0
  6069. #weapon 7 --- / epicgoldenstaff
  6070. #end
  6071.  
  6072. --- Hero (Pale One), Gold: 0, Resources: 6, Roles: [sacred infantry] (olmspawn_steel)
  6073. --- OFFSET DEBUG:
  6074. - Weapon: 0, 0
  6075. - Armor: 0, 0
  6076. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  6077. --- Applied filters: Hero, metalman, berserkhigh, resistances, patrol, pillage, Infantry elite,
  6078. #newmonster 3166
  6079. #name "Hero"
  6080. #spr1 "nationgen_ma//106-tuyudu/unit_3166_a.tga"
  6081. #spr2 "nationgen_ma//106-tuyudu/unit_3166_b.tga"
  6082. #gcost 0
  6083. #ap 7
  6084. #mapmove 2
  6085. #mor 24
  6086. #mr 18
  6087. #hp 28
  6088. #str 14
  6089. #att 15
  6090. #def 16
  6091. #prec 11
  6092. #enc 1
  6093. #maxage 800
  6094. #prot 5
  6095. #amphibian
  6096. #neednoteat
  6097. #mountainsurvival
  6098. #siegebonus 2
  6099. #darkvision 100
  6100. #eyes 1
  6101. #size 3
  6102. #nametype 117
  6103. #coldres 8
  6104. #poisonres 18
  6105. #sacred
  6106. #secondshape 3015
  6107. #berserk 3
  6108. #fireres 3
  6109. #shockres 3
  6110. #patrolbonus 3
  6111. #pillagebonus 3
  6112. #unique
  6113. #armor 20 --- Iron Cap / steelcap_elite
  6114. #weapon 1 --- / spear
  6115. #weapon 263 --- / net
  6116. #end
  6117.  
  6118.  
  6119. --- Unit definitions for Zenzakoka
  6120.  
  6121. --- Shapechange form for Hero
  6122. #newmonster 3016
  6123. #copystats 566
  6124. #maxage 50
  6125. #nametype 134
  6126. #spr1 "nationgen_ma//107-zenzakoka//shapechange_3016_a.tga"
  6127. #spr2 "nationgen_ma//107-zenzakoka//shapechange_3016_b.tga"
  6128. #descr "No description"
  6129. #end
  6130.  
  6131. --- Shapechange form for Hero
  6132. #newmonster 3017
  6133. #copystats 532
  6134. #copyspr 532
  6135. #magicboost 53 -5
  6136. #reinvigoration 5
  6137. #maxage 800
  6138. #nametype 134
  6139. #stealthy 0
  6140. #fireres 3
  6141. #coldres 3
  6142. #poisonres 3
  6143. #shockres 3
  6144. #siegebonus 5
  6145. #castledef 3
  6146. #descr "No description"
  6147. #end
  6148.  
  6149. --- Shapechange form for Hero
  6150. #newmonster 3018
  6151. #magicboost 53 -1
  6152. #name "Werebear"
  6153. #weapon 20
  6154. #weapon 29
  6155. #size 3
  6156. #hp 37
  6157. #prot 8
  6158. #mor 17
  6159. #mr 13
  6160. #enc 2
  6161. #str 20
  6162. #att 12
  6163. #def 9
  6164. #prec 5
  6165. #mapmove 3
  6166. #ap 14
  6167. #berserk 4
  6168. #heal
  6169. #forestsurvival
  6170. #mountainsurvival
  6171. #maxage 100
  6172. #nametype 134
  6173. #stealthy 0
  6174. #fireres 3
  6175. #coldres 3
  6176. #poisonres 3
  6177. #shockres 3
  6178. #siegebonus 3
  6179. #castledef 3
  6180. #spr1 "nationgen_ma//107-zenzakoka//shapechange_3018_a.tga"
  6181. #spr2 "nationgen_ma//107-zenzakoka//shapechange_3018_b.tga"
  6182. #descr "No description"
  6183. #firstshape 3187
  6184. #end
  6185.  
  6186. --- Tribesman (Oriental human), Gold: 7, Resources: 10, Roles: [infantry] (null)
  6187. --- OFFSET DEBUG:
  6188. - Weapon: 0, 0
  6189. - Armor: 1, 0
  6190. --- Generation tags:
  6191. --- Applied filters: militia, Infantry unit,
  6192. #newmonster 3167
  6193. #name "Tribesman"
  6194. #spr1 "nationgen_ma//107-zenzakoka/unit_3167_a.tga"
  6195. #spr2 "nationgen_ma//107-zenzakoka/unit_3167_b.tga"
  6196. #gcost 7
  6197. #ap 12
  6198. #mapmove 2
  6199. #mor 8
  6200. #mr 10
  6201. #hp 10
  6202. #str 10
  6203. #att 8
  6204. #def 8
  6205. #prec 9
  6206. #enc 3
  6207. #maxage 50
  6208. #nametype 134
  6209. #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6210. #armor 15 --- Full Leather Armor / full leather
  6211. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6212. #weapon 379 --- / nodachi
  6213. #end
  6214.  
  6215. --- Naginata Guard (Oriental human), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
  6216. --- OFFSET DEBUG:
  6217. - Weapon: 2, 0
  6218. - Armor: 2, 0
  6219. --- Generation tags:
  6220. --- Applied filters: castledef +1, Infantry unit,
  6221. #newmonster 3168
  6222. #name "Naginata Guard"
  6223. #spr1 "nationgen_ma//107-zenzakoka/unit_3168_a.tga"
  6224. #spr2 "nationgen_ma//107-zenzakoka/unit_3168_b.tga"
  6225. #gcost 10
  6226. #ap 12
  6227. #mapmove 2
  6228. #mor 10
  6229. #mr 10
  6230. #hp 10
  6231. #str 10
  6232. #att 10
  6233. #def 10
  6234. #prec 10
  6235. #enc 3
  6236. #maxage 50
  6237. #nametype 134
  6238. #castledef 1
  6239. #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6240. #armor 128 --- Ashigaru Armor / ashigaru armor
  6241. #armor 20 --- Iron Cap / leathercap
  6242. #weapon 380 --- / naginata
  6243. #end
  6244.  
  6245. --- Wakizasi Guard (Oriental human), Gold: 10, Resources: 14, Roles: [infantry, scout] (null)
  6246. --- OFFSET DEBUG:
  6247. - Weapon: 2, 0
  6248. - Armor: 2, 0
  6249. - Offhand: 2, 0
  6250. --- Generation tags:
  6251. --- Applied filters: castledef +1, Infantry unit,
  6252. #newmonster 3169
  6253. #name "Wakizasi Guard"
  6254. #spr1 "nationgen_ma//107-zenzakoka/unit_3169_a.tga"
  6255. #spr2 "nationgen_ma//107-zenzakoka/unit_3169_b.tga"
  6256. #gcost 10
  6257. #ap 12
  6258. #mapmove 2
  6259. #mor 10
  6260. #mr 10
  6261. #hp 10
  6262. #str 10
  6263. #att 10
  6264. #def 10
  6265. #prec 10
  6266. #enc 3
  6267. #maxage 50
  6268. #nametype 134
  6269. #castledef 1
  6270. #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6271. #armor 128 --- Ashigaru Armor / ashigaru armor
  6272. #armor 20 --- Iron Cap / leathercap
  6273. #armor 1 --- Buckler / buckler
  6274. #weapon 377 --- / wakizasi
  6275. #end
  6276.  
  6277. --- Samurai (Oriental human), Gold: 10, Resources: 9, Roles: [infantry] (null)
  6278. --- OFFSET DEBUG:
  6279. - Weapon: 0, 0
  6280. - Armor: 1, 0
  6281. --- Generation tags:
  6282. --- Applied filters: Infantry unit,
  6283. #newmonster 3170
  6284. #name "Samurai"
  6285. #spr1 "nationgen_ma//107-zenzakoka/unit_3170_a.tga"
  6286. #spr2 "nationgen_ma//107-zenzakoka/unit_3170_b.tga"
  6287. #gcost 10
  6288. #ap 12
  6289. #mapmove 2
  6290. #mor 10
  6291. #mr 10
  6292. #hp 10
  6293. #str 10
  6294. #att 10
  6295. #def 10
  6296. #prec 10
  6297. #enc 3
  6298. #maxage 50
  6299. #nametype 134
  6300. #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6301. #armor 5 --- Leather Cuirass / leather cuirass 1
  6302. #armor 131 --- Jingasa / jingasa
  6303. #weapon 379 --- / nodachi
  6304. #end
  6305.  
  6306. --- Halfman Spearman (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
  6307. --- OFFSET DEBUG:
  6308. - Weapon: 1, -5
  6309. - Armor: 0, 0
  6310. - Offhand: 8, -8
  6311. --- Generation tags:
  6312. --- Applied filters: Infantry unit,
  6313. #newmonster 3171
  6314. #name "Halfman Spearman"
  6315. #spr1 "nationgen_ma//107-zenzakoka/unit_3171_a.tga"
  6316. #spr2 "nationgen_ma//107-zenzakoka/unit_3171_b.tga"
  6317. #gcost 30
  6318. #ap 15
  6319. #mapmove 2
  6320. #mor 15
  6321. #mr 10
  6322. #hp 23
  6323. #str 16
  6324. #att 11
  6325. #def 10
  6326. #prec 8
  6327. #enc 3
  6328. #maxage 90
  6329. #size 3
  6330. #prot 4
  6331. #nametype 109
  6332. #forestsurvival
  6333. #heal
  6334. #formationfighter 1
  6335. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6336. #armor 12 --- Scale Mail Hauberk / scale hauberk
  6337. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6338. #armor 4 --- Tower Shield / big_tower2b
  6339. #weapon 643 --- / spear_bronze
  6340. #end
  6341.  
  6342. --- Halfman Spearman (Minotaur), Gold: 30, Resources: 22, Roles: [infantry] (hoplites)
  6343. --- OFFSET DEBUG:
  6344. - Weapon: 6, 0
  6345. - Armor: 0, 0
  6346. - Offhand: 8, -8
  6347. --- Generation tags:
  6348. --- Applied filters: Infantry unit,
  6349. #newmonster 3172
  6350. #name "Halfman Spearman"
  6351. #spr1 "nationgen_ma//107-zenzakoka/unit_3172_a.tga"
  6352. #spr2 "nationgen_ma//107-zenzakoka/unit_3172_b.tga"
  6353. #gcost 30
  6354. #ap 15
  6355. #mapmove 2
  6356. #mor 15
  6357. #mr 10
  6358. #hp 23
  6359. #str 16
  6360. #att 11
  6361. #def 10
  6362. #prec 8
  6363. #enc 3
  6364. #maxage 90
  6365. #size 3
  6366. #prot 4
  6367. #nametype 109
  6368. #forestsurvival
  6369. #heal
  6370. #formationfighter 1
  6371. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6372. #armor 12 --- Scale Mail Hauberk / scale hauberk
  6373. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6374. #armor 4 --- Tower Shield / big_tower2b
  6375. #weapon 28 --- / longspear
  6376. #end
  6377.  
  6378. --- Halfman Spearman (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
  6379. --- OFFSET DEBUG:
  6380. - Weapon: 1, -5
  6381. - Armor: 0, 0
  6382. - Offhand: 8, -8
  6383. --- Generation tags:
  6384. --- Applied filters: Infantry unit,
  6385. #newmonster 3173
  6386. #name "Halfman Spearman"
  6387. #spr1 "nationgen_ma//107-zenzakoka/unit_3173_a.tga"
  6388. #spr2 "nationgen_ma//107-zenzakoka/unit_3173_b.tga"
  6389. #gcost 30
  6390. #ap 15
  6391. #mapmove 2
  6392. #mor 15
  6393. #mr 10
  6394. #hp 23
  6395. #str 16
  6396. #att 11
  6397. #def 10
  6398. #prec 8
  6399. #enc 3
  6400. #maxage 90
  6401. #size 3
  6402. #prot 4
  6403. #nametype 109
  6404. #forestsurvival
  6405. #heal
  6406. #formationfighter 1
  6407. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
  6408. #armor 12 --- Scale Mail Hauberk / scale hauberk
  6409. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6410. #armor 4 --- Tower Shield / big_tower2b
  6411. #weapon 1 --- / spear
  6412. #end
  6413.  
  6414. --- Red Master (Oriental human), Gold: 75, Resources: 13, Roles: [mounted] (null)
  6415. --- OFFSET DEBUG:
  6416. - Weapon: 5, -15
  6417. - Armor: 7, -15
  6418. --- Generation tags: path fire, sacred,
  6419. --- Applied filters: summerpower-low, recup, Mounted sacred,
  6420. #newmonster 3174
  6421. #name "Red Master"
  6422. #spr1 "nationgen_ma//107-zenzakoka/unit_3174_a.tga"
  6423. #spr2 "nationgen_ma//107-zenzakoka/unit_3174_b.tga"
  6424. #gcost 75
  6425. #ap 28
  6426. #mapmove 3
  6427. #mor 14
  6428. #mr 13
  6429. #hp 14
  6430. #str 10
  6431. #att 13
  6432. #def 12
  6433. #prec 11
  6434. #enc 3
  6435. #maxage 50
  6436. #nametype 134
  6437. #size 3
  6438. #mounted
  6439. #weapon 330 --- Alicorn
  6440. #weapon 56 --- Hoof
  6441. #ressize 2
  6442. #heal
  6443. #summerpower 25
  6444. #holy
  6445. #armor 129 --- Samurai Armor / samurai armor elite
  6446. #armor 20 --- Iron Cap / ironcap
  6447. #weapon 4 --- / lance
  6448. #weapon 376 --- / yari
  6449. #end
  6450.  
  6451. --- Scout (Oriental human), Gold: 30, Resources: 8, Roles: [infantry, scout] (null)
  6452. --- OFFSET DEBUG:
  6453. - Weapon: 0, 0
  6454. - Armor: 2, 0
  6455. --- Generation tags:
  6456. --- Applied filters: Scout,
  6457. #newmonster 3175
  6458. #name "Scout"
  6459. #spr1 "nationgen_ma//107-zenzakoka/unit_3175_a.tga"
  6460. #spr2 "nationgen_ma//107-zenzakoka/unit_3175_b.tga"
  6461. #gcost 30
  6462. #ap 12
  6463. #mapmove 2
  6464. #mor 10
  6465. #mr 10
  6466. #hp 10
  6467. #str 10
  6468. #att 10
  6469. #def 10
  6470. #prec 10
  6471. #enc 3
  6472. #maxage 50
  6473. #nametype 134
  6474. #stealthy 10
  6475. #noleader
  6476. #weapon 1 --- / spear
  6477. #armor 7 --- Scale Mail Cuirass / scale cuirass
  6478. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6479. #end
  6480.  
  6481. --- Spearmaster (Minotaur), Gold: 80, Resources: 21, Roles: [infantry] (hoplites)
  6482. --- OFFSET DEBUG:
  6483. - Weapon: 1, -5
  6484. - Armor: 0, 0
  6485. - Offhand: 8, -8
  6486. --- Generation tags:
  6487. --- Applied filters: Infantry unit,
  6488. #newmonster 3176
  6489. #name "Spearmaster"
  6490. #spr1 "nationgen_ma//107-zenzakoka/unit_3176_a.tga"
  6491. #spr2 "nationgen_ma//107-zenzakoka/unit_3176_b.tga"
  6492. #gcost 80
  6493. #ap 15
  6494. #mapmove 2
  6495. #mor 17
  6496. #mr 10
  6497. #hp 25
  6498. #str 16
  6499. #att 13
  6500. #def 12
  6501. #prec 10
  6502. #enc 3
  6503. #maxage 90
  6504. #size 3
  6505. #prot 4
  6506. #nametype 109
  6507. #forestsurvival
  6508. #heal
  6509. #formationfighter 1
  6510. #goodleader
  6511. #poormagicleader
  6512. #poorundeadleader
  6513. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spearmasters of Zenzakoka are capable leaders whose orders are confidently enacted by their forces. The Spearmasters are also charged with overseeing any supernatural entity that the Great Mages of Zenzakoka might conjur, although they can only control a handful of these beings."
  6514. #armor 12 --- Scale Mail Hauberk / scale hauberk
  6515. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6516. #armor 4 --- Tower Shield / big_tower2b
  6517. #weapon 1 --- / spear
  6518. #end
  6519.  
  6520. --- Spear Commander (Minotaur), Gold: 80, Resources: 22, Roles: [infantry] (hoplites)
  6521. --- OFFSET DEBUG:
  6522. - Weapon: 6, 0
  6523. - Armor: 0, 0
  6524. - Offhand: 8, -8
  6525. --- Generation tags:
  6526. --- Applied filters: Infantry unit,
  6527. #newmonster 3177
  6528. #name "Spear Commander"
  6529. #spr1 "nationgen_ma//107-zenzakoka/unit_3177_a.tga"
  6530. #spr2 "nationgen_ma//107-zenzakoka/unit_3177_b.tga"
  6531. #gcost 80
  6532. #ap 15
  6533. #mapmove 2
  6534. #mor 17
  6535. #mr 10
  6536. #hp 25
  6537. #str 16
  6538. #att 13
  6539. #def 12
  6540. #prec 10
  6541. #enc 3
  6542. #maxage 90
  6543. #size 3
  6544. #prot 4
  6545. #nametype 109
  6546. #forestsurvival
  6547. #heal
  6548. #formationfighter 1
  6549. #goodleader
  6550. #poormagicleader
  6551. #poorundeadleader
  6552. #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spear Commanders of Zenzakoka are competent leaders whose plans are stalwartly enacted by their followers. The Spear Commanders are also charged with commanding any supernatural entity that the Great Mages of Zenzakoka might bind into service, although they can only control a handful of these beings."
  6553. #armor 12 --- Scale Mail Hauberk / scale hauberk
  6554. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6555. #armor 4 --- Tower Shield / big_tower2b
  6556. #weapon 28 --- / longspear
  6557. #end
  6558.  
  6559. --- Red Lord (Oriental human), Gold: 130, Resources: 13, Roles: [mounted] (null)
  6560. --- OFFSET DEBUG:
  6561. - Weapon: 5, -15
  6562. - Armor: 7, -15
  6563. --- Generation tags: path fire, sacred,
  6564. --- Applied filters: summerpower-low, recup, Mounted sacred,
  6565. #newmonster 3178
  6566. #name "Red Lord"
  6567. #spr1 "nationgen_ma//107-zenzakoka/unit_3178_a.tga"
  6568. #spr2 "nationgen_ma//107-zenzakoka/unit_3178_b.tga"
  6569. #gcost 130
  6570. #ap 28
  6571. #mapmove 3
  6572. #mor 16
  6573. #mr 13
  6574. #hp 16
  6575. #str 10
  6576. #att 15
  6577. #def 14
  6578. #prec 13
  6579. #enc 3
  6580. #maxage 50
  6581. #nametype 134
  6582. #size 3
  6583. #mounted
  6584. #weapon 330 --- Alicorn
  6585. #weapon 56 --- Hoof
  6586. #ressize 2
  6587. #heal
  6588. #summerpower 25
  6589. #holy
  6590. #magicskill 8 1
  6591. #okleader
  6592. #inspirational 1
  6593. #command 20
  6594. #poormagicleader
  6595. #poorundeadleader
  6596. #descr "The Red Lords of Zenzakoka are unremarkable leaders whose impassioned instructions are carefully carried out by their escorts. The Red Lords are also charged with overseeing any supernatural entity that the Great Mages of Zenzakoka might raise, although they can only control a handful of these beings. The Red Lords hold a very minor place in Zenzakoka's heirarchy, with hardly more understanding than a Red Master."
  6597. #armor 129 --- Samurai Armor / samurai armor elite
  6598. #armor 20 --- Iron Cap / ironcap_elite
  6599. #weapon 4 --- / lance
  6600. #weapon 376 --- / yari
  6601. #end
  6602.  
  6603. --- Chosen Hierophant (Oriental human), Gold: 130, Resources: 1, Roles: [mage, priest] (null)
  6604. --- OFFSET DEBUG:
  6605. - Weapon: 0, 0
  6606. - Armor: 0, 0
  6607. - Offhand: 0, 0
  6608. --- Generation tags: priest 1,
  6609. --- Applied filters: PRIESTPICKS, healer 25, divineins researcher 3,
  6610. #newmonster 3179
  6611. #name "Chosen Hierophant"
  6612. #spr1 "nationgen_ma//107-zenzakoka/unit_3179_a.tga"
  6613. #spr2 "nationgen_ma//107-zenzakoka/unit_3179_b.tga"
  6614. #gcost 130
  6615. #ap 12
  6616. #mapmove 2
  6617. #mor 10
  6618. #mr 13
  6619. #hp 10
  6620. #str 10
  6621. #att 10
  6622. #def 10
  6623. #prec 10
  6624. #enc 3
  6625. #maxage 50
  6626. #nametype 134
  6627. #magicskill 8 1
  6628. #healer 25
  6629. #divineins
  6630. #fixedresearch 3
  6631. #holy
  6632. #descr "The Chosen Hierophants of Zenzakoka are unremarkable leaders whose decrees are heedfully carried out by their disciples. The Chosen Hierophants hold a very minor place in Zenzakoka's heirarchy, with little more dignity than a Red Master."
  6633. #poorleader
  6634. #armor 158 --- Robes / simplerobe
  6635. #weapon 701 --- / dagger
  6636. #end
  6637.  
  6638. --- Zenzakokan Golemcrafter (Oriental human), Gold: 90, Resources: 4, Roles: [mage, priest] (null)
  6639. --- OFFSET DEBUG:
  6640. - Weapon: 0, 0
  6641. - Armor: 0, 0
  6642. - Offhand: 0, 0
  6643. --- Generation tags: schoolmage 1, identifier schoolmage,
  6644. --- Applied filters: MAGICPICKS (80),
  6645. #newmonster 3180
  6646. #name "Zenzakokan Golemcrafter"
  6647. #spr1 "nationgen_ma//107-zenzakoka/unit_3180_a.tga"
  6648. #spr2 "nationgen_ma//107-zenzakoka/unit_3180_b.tga"
  6649. #gcost 90
  6650. #ap 12
  6651. #mapmove 2
  6652. #mor 10
  6653. #mr 13
  6654. #hp 10
  6655. #str 10
  6656. #att 9
  6657. #def 9
  6658. #prec 10
  6659. #enc 3
  6660. #maxage 50
  6661. #nametype 134
  6662. #magicskill 3 1
  6663. #custommagic 11392 100
  6664. #custommagic 11392 10
  6665. #poorleader
  6666. #armor 158 --- Robes / evilrobe2b
  6667. #weapon 645 --- / shortsword_bronze
  6668. #end
  6669.  
  6670. --- Augur of Locusts (Oriental human), Gold: 150, Resources: 1, Roles: [mage, priest] (null)
  6671. --- OFFSET DEBUG:
  6672. - Weapon: 0, 0
  6673. - Armor: 0, 0
  6674. - Offhand: 0, 0
  6675. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6676. --- Applied filters: MAGICPICKS (140),
  6677. #newmonster 3181
  6678. #name "Augur of Locusts"
  6679. #spr1 "nationgen_ma//107-zenzakoka/unit_3181_a.tga"
  6680. #spr2 "nationgen_ma//107-zenzakoka/unit_3181_b.tga"
  6681. #gcost 150
  6682. #ap 12
  6683. #mapmove 2
  6684. #mor 10
  6685. #mr 14
  6686. #hp 10
  6687. #str 10
  6688. #att 9
  6689. #def 9
  6690. #prec 10
  6691. #enc 3
  6692. #maxage 50
  6693. #nametype 134
  6694. #magicskill 6 2
  6695. #custommagic 11392 100
  6696. #custommagic 11392 10
  6697. #poorleader
  6698. #armor 158 --- Robes / evilrobe2b
  6699. #weapon 7 --- / quarterstaff
  6700. #end
  6701.  
  6702. --- Augur of the Choir (Oriental human), Gold: 150, Resources: 1, Roles: [mage, priest] (null)
  6703. --- OFFSET DEBUG:
  6704. - Weapon: 0, 0
  6705. - Armor: 0, 0
  6706. - Offhand: 0, 0
  6707. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6708. --- Applied filters: MAGICPICKS (140),
  6709. #newmonster 3182
  6710. #name "Augur of the Choir"
  6711. #spr1 "nationgen_ma//107-zenzakoka/unit_3182_a.tga"
  6712. #spr2 "nationgen_ma//107-zenzakoka/unit_3182_b.tga"
  6713. #gcost 150
  6714. #ap 12
  6715. #mapmove 2
  6716. #mor 10
  6717. #mr 14
  6718. #hp 10
  6719. #str 10
  6720. #att 9
  6721. #def 9
  6722. #prec 10
  6723. #enc 3
  6724. #maxage 50
  6725. #nametype 134
  6726. #magicskill 4 2
  6727. #custommagic 11392 100
  6728. #custommagic 11392 10
  6729. #poorleader
  6730. #armor 158 --- Robes / evilrobe2a
  6731. #weapon 7 --- / quarterstaff
  6732. #end
  6733.  
  6734. --- Great Augur of Locusts (Oriental human), Gold: 280, Resources: 3, Roles: [mage, priest] (null)
  6735. --- OFFSET DEBUG:
  6736. - Weapon: 0, 0
  6737. - Armor: 0, 0
  6738. - Offhand: 0, 0
  6739. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
  6740. --- Applied filters: MAGICPICKS (220), PRIESTPICKS,
  6741. #newmonster 3183
  6742. #name "Great Augur of Locusts"
  6743. #spr1 "nationgen_ma//107-zenzakoka/unit_3183_a.tga"
  6744. #spr2 "nationgen_ma//107-zenzakoka/unit_3183_b.tga"
  6745. #gcost 280
  6746. #ap 12
  6747. #mapmove 2
  6748. #mor 10
  6749. #mr 17
  6750. #hp 10
  6751. #str 10
  6752. #att 9
  6753. #def 9
  6754. #prec 10
  6755. #enc 3
  6756. #maxage 50
  6757. #nametype 134
  6758. #magicskill 3 2
  6759. #magicskill 0 2
  6760. #magicskill 6 1
  6761. #custommagic 11392 100
  6762. #custommagic 11392 10
  6763. #magicskill 8 1
  6764. #poorleader
  6765. #slowrec
  6766. #older -5
  6767. #holy
  6768. #armor 6 --- Ring Mail Cuirass / soothsayerarmor1a
  6769. #armor 148 --- Crown / lizardcrown2
  6770. #weapon 7 --- / knobblystaff
  6771. #end
  6772.  
  6773. --- Great Augur of the Choir (Oriental human), Gold: 280, Resources: 3, Roles: [mage, priest] (null)
  6774. --- OFFSET DEBUG:
  6775. - Weapon: 0, 0
  6776. - Armor: 0, 0
  6777. - Offhand: 0, 0
  6778. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
  6779. --- Applied filters: MAGICPICKS (220), PRIESTPICKS,
  6780. #newmonster 3184
  6781. #name "Great Augur of the Choir"
  6782. #spr1 "nationgen_ma//107-zenzakoka/unit_3184_a.tga"
  6783. #spr2 "nationgen_ma//107-zenzakoka/unit_3184_b.tga"
  6784. #gcost 280
  6785. #ap 12
  6786. #mapmove 2
  6787. #mor 10
  6788. #mr 17
  6789. #hp 10
  6790. #str 10
  6791. #att 9
  6792. #def 9
  6793. #prec 10
  6794. #enc 3
  6795. #maxage 50
  6796. #nametype 134
  6797. #magicskill 3 2
  6798. #magicskill 0 2
  6799. #magicskill 4 1
  6800. #custommagic 11392 100
  6801. #custommagic 11392 10
  6802. #magicskill 8 1
  6803. #poorleader
  6804. #slowrec
  6805. #older -5
  6806. #holy
  6807. #armor 6 --- Ring Mail Cuirass / soothsayerarmor1a
  6808. #weapon 7 --- / knobblystaff
  6809. #end
  6810.  
  6811. --- Hero (Oriental human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  6812. --- OFFSET DEBUG:
  6813. - Weapon: 0, 0
  6814. - Armor: 0, 0
  6815. - Offhand: 0, 0
  6816. --- Generation tags:
  6817. --- Applied filters: Hero, MAGICPICKS (350), ghost, resource generator 15, invulnerable20,
  6818. #newmonster 3185
  6819. #name "Hero"
  6820. #spr1 "nationgen_ma//107-zenzakoka/unit_3185_a.tga"
  6821. #spr2 "nationgen_ma//107-zenzakoka/unit_3185_b.tga"
  6822. #gcost 0
  6823. #ap 12
  6824. #mapmove 2
  6825. #mor 10
  6826. #mr 10
  6827. #hp 10
  6828. #str 10
  6829. #att 10
  6830. #def 10
  6831. #prec 10
  6832. #enc 3
  6833. #maxage 50
  6834. #nametype 134
  6835. #magicskill 0 4
  6836. #magicskill 3 3
  6837. #magicskill 2 1
  6838. #magicskill 5 1
  6839. #secondtmpshape 3016
  6840. #resources 15
  6841. #invulnerable 20
  6842. #unique
  6843. #armor 158 --- Robes / evilrobe1a
  6844. #weapon 7 --- / metalstaff_bauble
  6845. #end
  6846.  
  6847. --- Hero (Oriental human), Gold: 0, Resources: 17, Roles: [ranged] (null)
  6848. --- OFFSET DEBUG:
  6849. - Weapon: 1, -2
  6850. - Armor: 1, 0
  6851. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
  6852. --- Applied filters: Hero, metalman, stealthlow, resistances, castlemaster, sieger, Ranged elite, MAGICPICKS (150),
  6853. #newmonster 3186
  6854. #name "Hero"
  6855. #spr1 "nationgen_ma//107-zenzakoka/unit_3186_a.tga"
  6856. #spr2 "nationgen_ma//107-zenzakoka/unit_3186_b.tga"
  6857. #gcost 0
  6858. #ap 12
  6859. #mapmove 1
  6860. #mor 22
  6861. #mr 18
  6862. #hp 11
  6863. #str 10
  6864. #att 16
  6865. #def 16
  6866. #prec 11
  6867. #enc 1
  6868. #maxage 800
  6869. #nametype 134
  6870. #secondshape 3017
  6871. #stealthy 0
  6872. #fireres 3
  6873. #coldres 3
  6874. #poisonres 3
  6875. #shockres 3
  6876. #siegebonus 5
  6877. #castledef 3
  6878. #magicskill 0 2
  6879. #magicskill 3 2
  6880. #unique
  6881. #weapon 10 --- / falchion
  6882. #armor 129 --- Samurai Armor / samurai armor elite2
  6883. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  6884. #weapon 23 --- / short bow
  6885. #end
  6886.  
  6887. --- Hero (Oriental human), Gold: 0, Resources: 25, Roles: [infantry] (null)
  6888. --- OFFSET DEBUG:
  6889. - Weapon: 0, 0
  6890. - Armor: 1, 0
  6891. --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  6892. --- Applied filters: Hero, werebear, berserkhigh, stealthlow, resistances, strong, castlemaster, Infantry elite, MAGICPICKS (30),
  6893. #newmonster 3187
  6894. #name "Hero"
  6895. #spr1 "nationgen_ma//107-zenzakoka/unit_3187_a.tga"
  6896. #spr2 "nationgen_ma//107-zenzakoka/unit_3187_b.tga"
  6897. #gcost 0
  6898. #ap 12
  6899. #mapmove 1
  6900. #mor 23
  6901. #mr 17
  6902. #hp 17
  6903. #str 13
  6904. #att 14
  6905. #def 12
  6906. #prec 11
  6907. #enc 1
  6908. #maxage 100
  6909. #nametype 134
  6910. #secondshape 3018
  6911. #heal
  6912. #berserk 3
  6913. #stealthy 0
  6914. #fireres 3
  6915. #coldres 3
  6916. #poisonres 3
  6917. #shockres 3
  6918. #siegebonus 3
  6919. #castledef 3
  6920. #custommagic 9600 100
  6921. #custommagic 9600 10
  6922. #unique
  6923. #armor 130 --- Heavy Samurai Armor / heavy samurai armor elite2
  6924. #armor 132 --- Kabuto / kabuto
  6925. #weapon 378 --- / katana
  6926. #end
  6927.  
  6928.  
  6929. --- Unit definitions for Shiium
  6930.  
  6931. --- Shapechange form for Hero
  6932. #newmonster 3019
  6933. #copystats 493
  6934. #copyspr 493
  6935. #magicboost 53 -5
  6936. #berserk 2
  6937. #reinvigoration 10
  6938. #itemslots 12288
  6939. #maxage 500
  6940. #nametype 113
  6941. #stealthy 25
  6942. #mr -1
  6943. #hp 52
  6944. #str 25
  6945. #descr "No description"
  6946. #end
  6947.  
  6948. --- Forest Bowman (Dynastic human), Gold: 10, Resources: 4, Roles: [ranged, elite ranged, sacred ranged] (human archer)
  6949. --- OFFSET DEBUG:
  6950. - Weapon: 0, 0
  6951. - Armor: 0, 0
  6952. --- Generation tags:
  6953. --- Applied filters: forestunit, Ranged unit, stocky,
  6954. #newmonster 3188
  6955. #name "Forest Bowman"
  6956. #spr1 "nationgen_ma//108-shiium/unit_3188_a.tga"
  6957. #spr2 "nationgen_ma//108-shiium/unit_3188_b.tga"
  6958. #gcost 10
  6959. #ap 10
  6960. #mapmove 2
  6961. #mor 10
  6962. #mr 9
  6963. #hp 12
  6964. #str 12
  6965. #att 10
  6966. #def 10
  6967. #prec 10
  6968. #enc 2
  6969. #maxage 50
  6970. #size 2
  6971. #prot 0
  6972. #fireres 5
  6973. #wastesurvival
  6974. #nametype 113
  6975. #forestsurvival
  6976. #descr "The ranged units of Shiium wear light armor and are armed with weapons. Stocky Stocky"
  6977. #weapon 701 --- / dagger
  6978. #armor 183 --- Linen Cuirass / thick linen cuirass
  6979. #weapon 264 --- / composite bow
  6980. #end
  6981.  
  6982. --- Forest Slinger (Dynastic human), Gold: 10, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (human archer)
  6983. --- OFFSET DEBUG:
  6984. - Weapon: 0, 0
  6985. - Armor: 0, 0
  6986. --- Generation tags:
  6987. --- Applied filters: forestunit, Ranged unit, stocky,
  6988. #newmonster 3189
  6989. #name "Forest Slinger"
  6990. #spr1 "nationgen_ma//108-shiium/unit_3189_a.tga"
  6991. #spr2 "nationgen_ma//108-shiium/unit_3189_b.tga"
  6992. #gcost 10
  6993. #ap 10
  6994. #mapmove 2
  6995. #mor 10
  6996. #mr 9
  6997. #hp 12
  6998. #str 12
  6999. #att 10
  7000. #def 10
  7001. #prec 10
  7002. #enc 2
  7003. #maxage 50
  7004. #size 2
  7005. #prot 0
  7006. #fireres 5
  7007. #wastesurvival
  7008. #nametype 113
  7009. #forestsurvival
  7010. #descr "The ranged units of Shiium wear light armor and are armed with weapons. Stocky Stocky"
  7011. #weapon 701 --- / dagger
  7012. #armor 183 --- Linen Cuirass / thick linen cuirass
  7013. #weapon 22 --- / sling
  7014. #end
  7015.  
  7016. --- Club Thane (Dynastic human), Gold: 8, Resources: 1, Roles: [infantry] (slave inf)
  7017. --- OFFSET DEBUG:
  7018. - Weapon: 0, 0
  7019. - Armor: 0, 0
  7020. - Offhand: 0, 0
  7021. --- Generation tags:
  7022. --- Applied filters: bodyguard elite, Infantry unit, stocky,
  7023. #newmonster 3190
  7024. #name "Club Thane"
  7025. #spr1 "nationgen_ma//108-shiium/unit_3190_a.tga"
  7026. #spr2 "nationgen_ma//108-shiium/unit_3190_b.tga"
  7027. #gcost 8
  7028. #ap 12
  7029. #mapmove 2
  7030. #mor 8
  7031. #mr 9
  7032. #hp 12
  7033. #str 13
  7034. #att 9
  7035. #def 9
  7036. #prec 11
  7037. #enc 1
  7038. #maxage 40
  7039. #size 2
  7040. #prot 0
  7041. #fireres 5
  7042. #wastesurvival
  7043. #slave
  7044. #nametype 113
  7045. #bodyguard 2
  7046. #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
  7047. #armor 207 --- Wicker Shield / shield10_wicker_painted
  7048. #weapon 252 --- / club
  7049. #end
  7050.  
  7051. --- Mace Infantry (Dynastic human), Gold: 10, Resources: 5, Roles: [infantry, elite infantry, sacred infantry] (human inf)
  7052. --- OFFSET DEBUG:
  7053. - Weapon: 0, 0
  7054. - Armor: 0, 0
  7055. - Offhand: 0, 0
  7056. --- Generation tags:
  7057. --- Applied filters: Infantry unit, stocky,
  7058. #newmonster 3191
  7059. #name "Mace Infantry"
  7060. #spr1 "nationgen_ma//108-shiium/unit_3191_a.tga"
  7061. #spr2 "nationgen_ma//108-shiium/unit_3191_b.tga"
  7062. #gcost 10
  7063. #ap 10
  7064. #mapmove 2
  7065. #mor 10
  7066. #mr 9
  7067. #hp 12
  7068. #str 12
  7069. #att 10
  7070. #def 10
  7071. #prec 10
  7072. #enc 2
  7073. #maxage 50
  7074. #size 2
  7075. #prot 0
  7076. #fireres 5
  7077. #wastesurvival
  7078. #nametype 113
  7079. #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
  7080. #armor 183 --- Linen Cuirass / thick linen cuirass
  7081. #armor 209 --- Hoplon / shield10_bronze
  7082. #weapon 12 --- / mace
  7083. #end
  7084.  
  7085. --- Axeman (Dynastic human), Gold: 10, Resources: 5, Roles: [infantry, elite infantry, sacred infantry] (human inf)
  7086. --- OFFSET DEBUG:
  7087. - Weapon: 0, 0
  7088. - Armor: 0, 0
  7089. - Offhand: 0, 0
  7090. --- Generation tags:
  7091. --- Applied filters: Infantry unit, stocky,
  7092. #newmonster 3192
  7093. #name "Axeman"
  7094. #spr1 "nationgen_ma//108-shiium/unit_3192_a.tga"
  7095. #spr2 "nationgen_ma//108-shiium/unit_3192_b.tga"
  7096. #gcost 10
  7097. #ap 10
  7098. #mapmove 2
  7099. #mor 10
  7100. #mr 9
  7101. #hp 12
  7102. #str 12
  7103. #att 10
  7104. #def 10
  7105. #prec 10
  7106. #enc 2
  7107. #maxage 50
  7108. #size 2
  7109. #prot 0
  7110. #fireres 5
  7111. #wastesurvival
  7112. #nametype 113
  7113. #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
  7114. #armor 183 --- Linen Cuirass / thick linen cuirass
  7115. #armor 209 --- Hoplon / shield10_bronze
  7116. #weapon 646 --- / hatchet_bronze
  7117. #end
  7118.  
  7119. --- Sword Infantry (Dynastic human), Gold: 7, Resources: 8, Roles: [infantry] (slave inf)
  7120. --- OFFSET DEBUG:
  7121. - Weapon: 0, 0
  7122. - Armor: 0, 0
  7123. - Offhand: 0, 0
  7124. --- Generation tags:
  7125. --- Applied filters: Infantry unit, stocky,
  7126. #newmonster 3193
  7127. #name "Sword Infantry"
  7128. #spr1 "nationgen_ma//108-shiium/unit_3193_a.tga"
  7129. #spr2 "nationgen_ma//108-shiium/unit_3193_b.tga"
  7130. #gcost 7
  7131. #ap 12
  7132. #mapmove 2
  7133. #mor 7
  7134. #mr 9
  7135. #hp 12
  7136. #str 13
  7137. #att 8
  7138. #def 8
  7139. #prec 10
  7140. #enc 1
  7141. #maxage 40
  7142. #size 2
  7143. #prot 0
  7144. #fireres 5
  7145. #wastesurvival
  7146. #slave
  7147. #nametype 113
  7148. #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
  7149. #armor 142 --- Bronze Scale Cuirass / thick bronze scale cuirass
  7150. #armor 1 --- Buckler / wood_buckler
  7151. #weapon 513 --- / kopesh
  7152. #end
  7153.  
  7154. --- Blade of Flame (Dynastic human), Gold: 65, Resources: 12, Roles: [elite infantry, sacred infantry] (2h inf)
  7155. --- OFFSET DEBUG:
  7156. - Weapon: 0, 0
  7157. - Armor: 0, 0
  7158. --- Generation tags: sacred,
  7159. --- Applied filters: deathrec, deathpower, Infantry sacred, stocky,
  7160. #newmonster 3194
  7161. #name "Blade of Flame"
  7162. #spr1 "nationgen_ma//108-shiium/unit_3194_a.tga"
  7163. #spr2 "nationgen_ma//108-shiium/unit_3194_b.tga"
  7164. #gcost 65
  7165. #ap 10
  7166. #mapmove 3
  7167. #mor 25
  7168. #mr 17
  7169. #hp 27
  7170. #str 17
  7171. #att 11
  7172. #def 11
  7173. #prec 10
  7174. #enc -1
  7175. #maxage 500
  7176. #size 2
  7177. #prot 5
  7178. #fireres 25
  7179. #poisonres 25
  7180. #heat 3
  7181. #firepower 1
  7182. #pierceres
  7183. #undead
  7184. #neednoteat
  7185. #wastesurvival
  7186. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7187. #nametype 113
  7188. #deathpower 1
  7189. #holy
  7190. #deathrec 7
  7191. #armor 142 --- Bronze Scale Cuirass / elite thick bronze scale cuirass
  7192. #armor 135 --- Bronze Cap / bronzecap_gilt
  7193. #weapon 709 --- / bardiche_bronze
  7194. #end
  7195.  
  7196. --- Scout (Dynastic human), Gold: 30, Resources: 3, Roles: [scout] (human scout)
  7197. --- OFFSET DEBUG:
  7198. - Weapon: 0, 0
  7199. - Armor: 0, 0
  7200. --- Generation tags:
  7201. --- Applied filters: Scout, stocky,
  7202. #newmonster 3195
  7203. #name "Scout"
  7204. #spr1 "nationgen_ma//108-shiium/unit_3195_a.tga"
  7205. #spr2 "nationgen_ma//108-shiium/unit_3195_b.tga"
  7206. #gcost 30
  7207. #ap 10
  7208. #mapmove 2
  7209. #mor 10
  7210. #mr 9
  7211. #hp 12
  7212. #str 12
  7213. #att 10
  7214. #def 10
  7215. #prec 10
  7216. #enc 2
  7217. #maxage 50
  7218. #size 2
  7219. #prot 0
  7220. #fireres 5
  7221. #wastesurvival
  7222. #nametype 113
  7223. #stealthy 10
  7224. #noleader
  7225. #weapon 513 --- / kopesh
  7226. #armor 183 --- Linen Cuirass / thick linen cuirass
  7227. #end
  7228.  
  7229. --- Warchief (Dynastic human), Gold: 55, Resources: 8, Roles: [infantry] (slave inf)
  7230. --- OFFSET DEBUG:
  7231. - Weapon: 0, 0
  7232. - Armor: 0, 0
  7233. - Offhand: 0, 0
  7234. --- Generation tags:
  7235. --- Applied filters: Infantry unit, stocky,
  7236. #newmonster 3196
  7237. #name "Warchief"
  7238. #spr1 "nationgen_ma//108-shiium/unit_3196_a.tga"
  7239. #spr2 "nationgen_ma//108-shiium/unit_3196_b.tga"
  7240. #gcost 55
  7241. #ap 12
  7242. #mapmove 2
  7243. #mor 9
  7244. #mr 9
  7245. #hp 14
  7246. #str 13
  7247. #att 10
  7248. #def 10
  7249. #prec 12
  7250. #enc 1
  7251. #maxage 40
  7252. #size 2
  7253. #prot 0
  7254. #fireres 5
  7255. #wastesurvival
  7256. #slave
  7257. #nametype 113
  7258. #taskmaster 2
  7259. #goodleader
  7260. #poormagicleader
  7261. #poorundeadleader
  7262. #descr "The Warchiefs of Shiium are effective leaders whose dour orders are courageously executed by their subordinates and slaves. The Warchiefs are also charged with overseeing any supernatural entity that the Great Chanters of Twilight of Shiium might summon, although they can only control a handful of these beings. Stocky"
  7263. #armor 142 --- Bronze Scale Cuirass / thick bronze scale cuirass
  7264. #armor 148 --- Crown / nemes_ornate
  7265. #armor 1 --- Buckler / wood_buckler
  7266. #weapon 513 --- / kopesh
  7267. #end
  7268.  
  7269. --- Lord of Flame (Dynastic human), Gold: 130, Resources: 12, Roles: [elite infantry, sacred infantry] (2h inf)
  7270. --- OFFSET DEBUG:
  7271. - Weapon: 0, 0
  7272. - Armor: 0, 0
  7273. --- Generation tags: sacred,
  7274. --- Applied filters: deathrec, deathpower, Infantry sacred, stocky,
  7275. #newmonster 3197
  7276. #name "Lord of Flame"
  7277. #spr1 "nationgen_ma//108-shiium/unit_3197_a.tga"
  7278. #spr2 "nationgen_ma//108-shiium/unit_3197_b.tga"
  7279. #gcost 130
  7280. #ap 10
  7281. #mapmove 3
  7282. #mor 27
  7283. #mr 17
  7284. #hp 29
  7285. #str 17
  7286. #att 13
  7287. #def 13
  7288. #prec 12
  7289. #enc -1
  7290. #maxage 500
  7291. #size 2
  7292. #prot 5
  7293. #fireres 25
  7294. #poisonres 25
  7295. #heat 3
  7296. #firepower 1
  7297. #pierceres
  7298. #undead
  7299. #neednoteat
  7300. #wastesurvival
  7301. #descr "The Lords of Flame of Shiium are competent leaders whose demanding commands are confidently carried out by their subordinates and slaves. The Lords of Flame are also charged with leading the enchanted and unholy warriors of Shiium. The Lords of Flame hold a very minor place in Shiium's heirarchy, with hardly more status than a Blade of Flame. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7302. #nametype 113
  7303. #deathpower 1
  7304. #holy
  7305. #goodleader
  7306. #taskmaster 2
  7307. #poormagicleader
  7308. #okundeadleader
  7309. #deathrec 12
  7310. #armor 142 --- Bronze Scale Cuirass / elite thick bronze scale cuirass
  7311. #armor 135 --- Bronze Cap / bronzecap_gilt_fancy
  7312. #weapon 709 --- / bardiche_bronze
  7313. #end
  7314.  
  7315. --- Hermit (Dynastic human), Gold: 90, Resources: 4, Roles: [mage, priest] (T1 dustwalker)
  7316. --- OFFSET DEBUG:
  7317. - Weapon: 0, -3
  7318. - Armor: 0, 0
  7319. - Offhand: -1, -2
  7320. --- Generation tags: priest 1,
  7321. --- Applied filters: PRIESTPICKS, stocky,
  7322. #newmonster 3198
  7323. #name "Hermit"
  7324. #spr1 "nationgen_ma//108-shiium/unit_3198_a.tga"
  7325. #spr2 "nationgen_ma//108-shiium/unit_3198_b.tga"
  7326. #gcost 90
  7327. #ap 10
  7328. #mapmove 3
  7329. #mor 18
  7330. #mr 18
  7331. #hp 27
  7332. #str 17
  7333. #att 11
  7334. #def 11
  7335. #prec 10
  7336. #enc -1
  7337. #maxage 500
  7338. #size 2
  7339. #prot 5
  7340. #fireres 25
  7341. #poisonres 25
  7342. #heat 3
  7343. #firepower 1
  7344. #pierceres
  7345. #undead
  7346. #neednoteat
  7347. #wastesurvival
  7348. #descr "The Hermits of Shiium are unremarkable leaders whose instructions are willingly carried out by their flock. The Hermits hold a very minor place in Shiium's heirarchy, with little more prestige than a Blade of Flame. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7349. #nametype 113
  7350. #magicskill 8 1
  7351. #holy
  7352. #poorleader
  7353. #ambidextrous 2
  7354. #poorundeadleader
  7355. #armor 158 --- Robes / robes_cultist_plain
  7356. #weapon 700 --- / hammer_bronze
  7357. #weapon 496 --- / pitcher
  7358. #end
  7359.  
  7360. --- Arch Bishop (Dynastic human), Gold: 120, Resources: 5, Roles: [mage, priest] (T3 dustwalker)
  7361. --- OFFSET DEBUG:
  7362. - Weapon: 0, -3
  7363. - Armor: 0, 0
  7364. - Offhand: -1, -2
  7365. --- Generation tags: priest 2,
  7366. --- Applied filters: PRIESTPICKS, inquisitor, stocky,
  7367. #newmonster 3199
  7368. #name "Arch Bishop"
  7369. #spr1 "nationgen_ma//108-shiium/unit_3199_a.tga"
  7370. #spr2 "nationgen_ma//108-shiium/unit_3199_b.tga"
  7371. #gcost 120
  7372. #ap 10
  7373. #mapmove 3
  7374. #mor 18
  7375. #mr 19
  7376. #hp 27
  7377. #str 17
  7378. #att 11
  7379. #def 11
  7380. #prec 10
  7381. #enc -1
  7382. #maxage 500
  7383. #size 2
  7384. #prot 5
  7385. #fireres 25
  7386. #poisonres 25
  7387. #heat 3
  7388. #firepower 1
  7389. #pierceres
  7390. #undead
  7391. #neednoteat
  7392. #wastesurvival
  7393. #descr "The Arch Bishops of Shiium are unremarkable leaders whose plans are carefully enacted by their subordinates. The Arch Bishops make up the majority of Shiium's clergy, playing a crucial role in all almost matters of faith. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7394. #nametype 113
  7395. #magicskill 8 2
  7396. #inquisitor
  7397. #holy
  7398. #poorleader
  7399. #command 30
  7400. #poorundeadleader
  7401. #armor 158 --- Robes / robes_cultist_fancy
  7402. #weapon 10 --- / falchion
  7403. #end
  7404.  
  7405. --- Young Chanter of Twilight (Dynastic human), Gold: 180, Resources: 6, Roles: [mage, priest] (T1 dustwalker)
  7406. --- OFFSET DEBUG:
  7407. - Weapon: 0, -3
  7408. - Armor: 0, 0
  7409. - Offhand: -1, -2
  7410. --- Generation tags: schoolmage 1, identifier schoolmage,
  7411. --- Applied filters: MAGICPICKS (90), stocky,
  7412. #newmonster 3200
  7413. #name "Young Chanter of Twilight"
  7414. #spr1 "nationgen_ma//108-shiium/unit_3200_a.tga"
  7415. #spr2 "nationgen_ma//108-shiium/unit_3200_b.tga"
  7416. #gcost 180
  7417. #ap 10
  7418. #mapmove 3
  7419. #mor 18
  7420. #mr 15
  7421. #hp 27
  7422. #str 17
  7423. #att 10
  7424. #def 10
  7425. #prec 10
  7426. #enc -1
  7427. #maxage 500
  7428. #size 2
  7429. #prot 5
  7430. #fireres 25
  7431. #poisonres 25
  7432. #heat 3
  7433. #firepower 1
  7434. #pierceres
  7435. #undead
  7436. #neednoteat
  7437. #wastesurvival
  7438. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7439. #nametype 113
  7440. #magicskill 4 2
  7441. #poorleader
  7442. #holy
  7443. #poorundeadleader
  7444. #armor 158 --- Robes / heirodulerobe_white
  7445. #armor 135 --- Bronze Cap / bronzecap
  7446. #weapon 700 --- / hammer_bronze
  7447. #end
  7448.  
  7449. --- Veteran Chanter of Twilight (Dynastic human), Gold: 220, Resources: 4, Roles: [mage, priest] (T2 dustwalker)
  7450. --- OFFSET DEBUG:
  7451. - Weapon: 0, -3
  7452. - Armor: 0, 0
  7453. - Offhand: -1, -2
  7454. --- Generation tags: schoolmage 2, identifier schoolmage,
  7455. --- Applied filters: MAGICPICKS (120), stocky,
  7456. #newmonster 3201
  7457. #name "Veteran Chanter of Twilight"
  7458. #spr1 "nationgen_ma//108-shiium/unit_3201_a.tga"
  7459. #spr2 "nationgen_ma//108-shiium/unit_3201_b.tga"
  7460. #gcost 220
  7461. #ap 10
  7462. #mapmove 3
  7463. #mor 18
  7464. #mr 15
  7465. #hp 27
  7466. #str 17
  7467. #att 10
  7468. #def 10
  7469. #prec 10
  7470. #enc -1
  7471. #maxage 500
  7472. #size 2
  7473. #prot 5
  7474. #fireres 25
  7475. #poisonres 25
  7476. #heat 3
  7477. #firepower 1
  7478. #pierceres
  7479. #undead
  7480. #neednoteat
  7481. #wastesurvival
  7482. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7483. #nametype 113
  7484. #magicskill 4 1
  7485. #custommagic 7296 100
  7486. #custommagic 2048 50
  7487. #custommagic 4096 50
  7488. #custommagic 1024 50
  7489. #poorleader
  7490. #holy
  7491. #poorundeadleader
  7492. #armor 158 --- Robes / heirodulerobe_trimmed
  7493. #armor 148 --- Crown / crown_plain
  7494. #weapon 645 --- / shortsword_bronze
  7495. #end
  7496.  
  7497. --- Great Chanter of Twilight (Dynastic human), Gold: 420, Resources: 4, Roles: [mage, priest] (T3 dustwalker)
  7498. --- OFFSET DEBUG:
  7499. - Weapon: 0, -3
  7500. - Armor: 0, 0
  7501. - Offhand: -1, -2
  7502. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
  7503. --- Applied filters: MAGICPICKS (260), deathrec, ethereal, PRIESTPICKS, stocky,
  7504. #newmonster 3202
  7505. #name "Great Chanter of Twilight"
  7506. #spr1 "nationgen_ma//108-shiium/unit_3202_a.tga"
  7507. #spr2 "nationgen_ma//108-shiium/unit_3202_b.tga"
  7508. #gcost 420
  7509. #ap 10
  7510. #mapmove 2
  7511. #mor 18
  7512. #mr 18
  7513. #hp 27
  7514. #str 17
  7515. #att 10
  7516. #def 10
  7517. #prec 10
  7518. #enc -1
  7519. #maxage 500
  7520. #size 2
  7521. #prot 5
  7522. #fireres 25
  7523. #poisonres 25
  7524. #heat 3
  7525. #firepower 1
  7526. #pierceres
  7527. #undead
  7528. #neednoteat
  7529. #wastesurvival
  7530. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7531. #nametype 113
  7532. #magicskill 4 3
  7533. #magicskill 5 2
  7534. #custommagic 7296 100
  7535. #custommagic 7296 10
  7536. #ethereal
  7537. #magicskill 8 3
  7538. #poorleader
  7539. #slowrec
  7540. #holy
  7541. #deathrec 38
  7542. #poorundeadleader
  7543. #armor 158 --- Robes / heirodulerobe_bright
  7544. #armor 148 --- Crown / crown_highpriest
  7545. #weapon 645 --- / shortsword_bronze
  7546. #end
  7547.  
  7548. --- Hero (Dynastic human), Gold: 0, Resources: 12, Roles: [mage, priest] (T3 dustwalker)
  7549. --- OFFSET DEBUG:
  7550. - Weapon: 0, -3
  7551. - Armor: 0, 0
  7552. - Offhand: -1, -2
  7553. --- Generation tags:
  7554. --- Applied filters: Hero, MAGICPICKS (290), deathrec, assassin2, floating, eelemental, stocky,
  7555. #newmonster 3203
  7556. #name "Hero"
  7557. #spr1 "nationgen_ma//108-shiium/unit_3203_a.tga"
  7558. #spr2 "nationgen_ma//108-shiium/unit_3203_b.tga"
  7559. #gcost 0
  7560. #ap 10
  7561. #mapmove 3
  7562. #mor 18
  7563. #mr 15
  7564. #hp 27
  7565. #str 17
  7566. #att 11
  7567. #def 11
  7568. #prec 10
  7569. #enc -1
  7570. #maxage 500
  7571. #size 2
  7572. #prot 5
  7573. #fireres 25
  7574. #poisonres 25
  7575. #heat 3
  7576. #firepower 1
  7577. #pierceres
  7578. #undead
  7579. #neednoteat
  7580. #wastesurvival
  7581. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  7582. #nametype 113
  7583. #magicskill 4 3
  7584. #magicskill 2 3
  7585. #magicskill 3 1
  7586. #magicskill 5 1
  7587. #stealthy 25
  7588. #assassin
  7589. #float
  7590. #secondtmpshape 3019
  7591. #unique
  7592. #deathrec 0
  7593. #okundeadleader
  7594. #armor 161 --- Jeweled Breastplate / shendyt_usekh_bright
  7595. #armor 145 --- Mask / mask_hawk
  7596. #weapon 513 --- / kopesh
  7597. #end
  7598.  
  7599.  
  7600. --- Unit definitions for Itamon
  7601.  
  7602. --- Nodachi Bandit (Oriental human), Gold: 10, Resources: 10, Roles: [infantry] (null)
  7603. --- OFFSET DEBUG:
  7604. - Weapon: 0, 0
  7605. - Armor: 1, 0
  7606. --- Generation tags:
  7607. --- Applied filters: pillager, Infantry unit,
  7608. #newmonster 3204
  7609. #name "Nodachi Bandit"
  7610. #spr1 "nationgen_ma//109-itamon/unit_3204_a.tga"
  7611. #spr2 "nationgen_ma//109-itamon/unit_3204_b.tga"
  7612. #gcost 10
  7613. #ap 12
  7614. #mapmove 2
  7615. #mor 10
  7616. #mr 10
  7617. #hp 10
  7618. #str 10
  7619. #att 10
  7620. #def 10
  7621. #prec 10
  7622. #enc 3
  7623. #maxage 50
  7624. #nametype 134
  7625. #pillagebonus 2
  7626. #stealthy 0
  7627. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7628. #armor 15 --- Full Leather Armor / full leather
  7629. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  7630. #weapon 379 --- / nodachi
  7631. #end
  7632.  
  7633. --- Katana Bandit (Oriental human), Gold: 10, Resources: 11, Roles: [infantry] (null)
  7634. --- OFFSET DEBUG:
  7635. - Weapon: 0, 0
  7636. - Armor: 1, 0
  7637. --- Generation tags:
  7638. --- Applied filters: pillager, Infantry unit,
  7639. #newmonster 3205
  7640. #name "Katana Bandit"
  7641. #spr1 "nationgen_ma//109-itamon/unit_3205_a.tga"
  7642. #spr2 "nationgen_ma//109-itamon/unit_3205_b.tga"
  7643. #gcost 10
  7644. #ap 12
  7645. #mapmove 2
  7646. #mor 10
  7647. #mr 10
  7648. #hp 10
  7649. #str 10
  7650. #att 10
  7651. #def 10
  7652. #prec 10
  7653. #enc 3
  7654. #maxage 50
  7655. #nametype 134
  7656. #pillagebonus 2
  7657. #stealthy 0
  7658. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7659. #armor 15 --- Full Leather Armor / full leather
  7660. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  7661. #weapon 378 --- / katana
  7662. #end
  7663.  
  7664. --- Katana Infantry (Oriental human), Gold: 10, Resources: 21, Roles: [infantry] (null)
  7665. --- OFFSET DEBUG:
  7666. - Weapon: 0, 0
  7667. - Armor: 1, 0
  7668. --- Generation tags:
  7669. --- Applied filters: Infantry unit,
  7670. #newmonster 3206
  7671. #name "Katana Infantry"
  7672. #spr1 "nationgen_ma//109-itamon/unit_3206_a.tga"
  7673. #spr2 "nationgen_ma//109-itamon/unit_3206_b.tga"
  7674. #gcost 10
  7675. #ap 12
  7676. #mapmove 1
  7677. #mor 10
  7678. #mr 10
  7679. #hp 10
  7680. #str 10
  7681. #att 10
  7682. #def 10
  7683. #prec 10
  7684. #enc 3
  7685. #maxage 50
  7686. #nametype 134
  7687. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7688. #armor 17 --- Full Scale Mail / full scale
  7689. #armor 20 --- Iron Cap / ironcap
  7690. #weapon 378 --- / katana
  7691. #end
  7692.  
  7693. --- Halberd Infantry (Human), Gold: 10, Resources: 24, Roles: [infantry] (standard inf)
  7694. --- OFFSET DEBUG:
  7695. - Weapon: 0, 0
  7696. - Armor: 0, 0
  7697. --- Generation tags:
  7698. --- Applied filters: Infantry unit,
  7699. #newmonster 3207
  7700. #name "Halberd Infantry"
  7701. #spr1 "nationgen_ma//109-itamon/unit_3207_a.tga"
  7702. #spr2 "nationgen_ma//109-itamon/unit_3207_b.tga"
  7703. #gcost 10
  7704. #ap 12
  7705. #mapmove 1
  7706. #mor 10
  7707. #mr 10
  7708. #hp 10
  7709. #str 10
  7710. #att 10
  7711. #def 10
  7712. #prec 10
  7713. #enc 3
  7714. #maxage 50
  7715. #nametype 102
  7716. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7717. #armor 101 --- Bronze Hauberk / plate hauberk
  7718. #armor 20 --- Iron Cap / savaran_ironcap
  7719. #weapon 5 --- / halberd
  7720. #end
  7721.  
  7722. --- Spearman (Human), Gold: 10, Resources: 25, Roles: [infantry] (standard inf)
  7723. --- OFFSET DEBUG:
  7724. - Weapon: 0, 0
  7725. - Armor: 0, 0
  7726. - Offhand: 0, 0
  7727. --- Generation tags:
  7728. --- Applied filters: Infantry unit,
  7729. #newmonster 3208
  7730. #name "Spearman"
  7731. #spr1 "nationgen_ma//109-itamon/unit_3208_a.tga"
  7732. #spr2 "nationgen_ma//109-itamon/unit_3208_b.tga"
  7733. #gcost 10
  7734. #ap 12
  7735. #mapmove 1
  7736. #mor 10
  7737. #mr 10
  7738. #hp 10
  7739. #str 10
  7740. #att 10
  7741. #def 10
  7742. #prec 10
  7743. #enc 3
  7744. #maxage 50
  7745. #nametype 102
  7746. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7747. #armor 101 --- Bronze Hauberk / plate hauberk
  7748. #armor 20 --- Iron Cap / savaran_ironcap
  7749. #armor 208 --- Iron Shield / shield11
  7750. #weapon 28 --- / longspear
  7751. #end
  7752.  
  7753. --- Infantry (Human), Gold: 10, Resources: 25, Roles: [infantry] (standard inf)
  7754. --- OFFSET DEBUG:
  7755. - Weapon: 0, 0
  7756. - Armor: 0, 0
  7757. - Offhand: 0, 0
  7758. --- Generation tags:
  7759. --- Applied filters: Infantry unit,
  7760. #newmonster 3209
  7761. #name "Infantry"
  7762. #spr1 "nationgen_ma//109-itamon/unit_3209_a.tga"
  7763. #spr2 "nationgen_ma//109-itamon/unit_3209_b.tga"
  7764. #gcost 10
  7765. #ap 12
  7766. #mapmove 1
  7767. #mor 10
  7768. #mr 10
  7769. #hp 10
  7770. #str 10
  7771. #att 10
  7772. #def 10
  7773. #prec 10
  7774. #enc 3
  7775. #maxage 50
  7776. #nametype 102
  7777. #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
  7778. #armor 101 --- Bronze Hauberk / plate hauberk
  7779. #armor 20 --- Iron Cap / savaran_ironcap
  7780. #armor 208 --- Iron Shield / shield11
  7781. #weapon 711 --- / kopesh
  7782. #end
  7783.  
  7784. --- Thane (Human), Gold: 35, Resources: 24, Roles: [mounted] (null)
  7785. --- OFFSET DEBUG:
  7786. - Weapon: 5, -15
  7787. - Armor: 5, -15
  7788. - Offhand: 5, -15
  7789. --- Generation tags:
  7790. --- Applied filters: elite +1, Mounted unit,
  7791. #newmonster 3210
  7792. #name "Thane"
  7793. #spr1 "nationgen_ma//109-itamon/unit_3210_a.tga"
  7794. #spr2 "nationgen_ma//109-itamon/unit_3210_b.tga"
  7795. #gcost 35
  7796. #ap 24
  7797. #mapmove 3
  7798. #mor 11
  7799. #mr 10
  7800. #hp 12
  7801. #str 10
  7802. #att 11
  7803. #def 11
  7804. #prec 11
  7805. #enc 4
  7806. #maxage 50
  7807. #nametype 102
  7808. #size 3
  7809. #mounted
  7810. #weapon 56 --- Hoof
  7811. #ressize 2
  7812. #rcost 5
  7813. #descr "The cavalry of Itamon is armored with medium and heavy armor. The Thanes are mounted on horses."
  7814. #armor 17 --- Full Scale Mail / full scale
  7815. #armor 20 --- Iron Cap / kettlehelmet-cap-elite
  7816. #armor 3 --- Kite Shield / kite5
  7817. #weapon 357 --- / lightlance
  7818. #end
  7819.  
  7820. --- Knight (Human), Gold: 30, Resources: 29, Roles: [mounted] (null)
  7821. --- OFFSET DEBUG:
  7822. - Weapon: 5, -15
  7823. - Armor: 5, -15
  7824. - Offhand: 5, -15
  7825. --- Generation tags:
  7826. --- Applied filters: Mounted unit,
  7827. #newmonster 3211
  7828. #name "Knight"
  7829. #spr1 "nationgen_ma//109-itamon/unit_3211_a.tga"
  7830. #spr2 "nationgen_ma//109-itamon/unit_3211_b.tga"
  7831. #gcost 30
  7832. #ap 24
  7833. #mapmove 3
  7834. #mor 10
  7835. #mr 10
  7836. #hp 12
  7837. #str 10
  7838. #att 10
  7839. #def 10
  7840. #prec 10
  7841. #enc 4
  7842. #maxage 50
  7843. #nametype 102
  7844. #size 3
  7845. #mounted
  7846. #weapon 56 --- Hoof
  7847. #ressize 2
  7848. #rcost 5
  7849. #descr "The cavalry of Itamon is armored with medium and heavy armor. The Knights are mounted on horses."
  7850. #armor 18 --- Full Chain Mail / full chain
  7851. #armor 20 --- Iron Cap / savaran_ironcap
  7852. #armor 3 --- Kite Shield / kite5
  7853. #weapon 357 --- / lightlance
  7854. #end
  7855.  
  7856. --- Temple Hierophant (Human), Gold: 15, Resources: 16, Roles: [ranged] (null)
  7857. --- OFFSET DEBUG:
  7858. - Weapon: 0, 0
  7859. - Armor: 0, 0
  7860. --- Generation tags: sacred,
  7861. --- Applied filters: Ranged sacred,
  7862. #newmonster 3212
  7863. #name "Temple Hierophant"
  7864. #spr1 "nationgen_ma//109-itamon/unit_3212_a.tga"
  7865. #spr2 "nationgen_ma//109-itamon/unit_3212_b.tga"
  7866. #gcost 15
  7867. #ap 12
  7868. #mapmove 1
  7869. #mor 14
  7870. #mr 13
  7871. #hp 12
  7872. #str 10
  7873. #att 11
  7874. #def 11
  7875. #prec 11
  7876. #enc 3
  7877. #maxage 50
  7878. #nametype 102
  7879. #holy
  7880. #weapon 13 --- / hammer
  7881. #armor 17 --- Full Scale Mail / 12
  7882. #armor 20 --- Iron Cap / 11
  7883. #weapon 710 --- / nation_109_customitem_1
  7884. #end
  7885.  
  7886. --- Scout (Human), Gold: 30, Resources: 7, Roles: [scout] (null)
  7887. --- OFFSET DEBUG:
  7888. - Weapon: 0, 0
  7889. - Armor: 0, 0
  7890. --- Generation tags:
  7891. --- Applied filters: Scout,
  7892. #newmonster 3213
  7893. #name "Scout"
  7894. #spr1 "nationgen_ma//109-itamon/unit_3213_a.tga"
  7895. #spr2 "nationgen_ma//109-itamon/unit_3213_b.tga"
  7896. #gcost 30
  7897. #ap 12
  7898. #mapmove 2
  7899. #mor 10
  7900. #mr 10
  7901. #hp 10
  7902. #str 10
  7903. #att 10
  7904. #def 10
  7905. #prec 10
  7906. #enc 3
  7907. #maxage 50
  7908. #nametype 102
  7909. #stealthy 10
  7910. #noleader
  7911. #weapon 644 --- / longspear_bronze
  7912. #armor 11 --- Ring Mail Hauberk / ring hauberk short
  7913. #armor 120 --- Leather Cap / hood4
  7914. #end
  7915.  
  7916. --- Katana Commander (Oriental human), Gold: 70, Resources: 11, Roles: [infantry] (null)
  7917. --- OFFSET DEBUG:
  7918. - Weapon: 0, 0
  7919. - Armor: 1, 0
  7920. --- Generation tags:
  7921. --- Applied filters: pillager, Infantry unit,
  7922. #newmonster 3214
  7923. #name "Katana Commander"
  7924. #spr1 "nationgen_ma//109-itamon/unit_3214_a.tga"
  7925. #spr2 "nationgen_ma//109-itamon/unit_3214_b.tga"
  7926. #gcost 70
  7927. #ap 12
  7928. #mapmove 2
  7929. #mor 12
  7930. #mr 10
  7931. #hp 12
  7932. #str 10
  7933. #att 12
  7934. #def 12
  7935. #prec 12
  7936. #enc 3
  7937. #maxage 50
  7938. #nametype 134
  7939. #pillagebonus 2
  7940. #stealthy 0
  7941. #goodleader
  7942. #inspirational 1
  7943. #poormagicleader
  7944. #poorundeadleader
  7945. #descr "The Katana Commanders of Itamon are able leaders whose fiery decrees are stalwartly executed by their forces. The Katana Commanders are also charged with leading any supernatural entity that the Chosen Ruby Mages of Itamon might raise, although they can only control a handful of these beings."
  7946. #armor 15 --- Full Leather Armor / full leather
  7947. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  7948. #weapon 378 --- / katana
  7949. #end
  7950.  
  7951. --- Spearmaster (Human), Gold: 40, Resources: 25, Roles: [infantry] (standard inf)
  7952. --- OFFSET DEBUG:
  7953. - Weapon: 0, 0
  7954. - Armor: 0, 0
  7955. - Offhand: 0, 0
  7956. --- Generation tags:
  7957. --- Applied filters: Infantry unit,
  7958. #newmonster 3215
  7959. #name "Spearmaster"
  7960. #spr1 "nationgen_ma//109-itamon/unit_3215_a.tga"
  7961. #spr2 "nationgen_ma//109-itamon/unit_3215_b.tga"
  7962. #gcost 40
  7963. #ap 12
  7964. #mapmove 1
  7965. #mor 12
  7966. #mr 10
  7967. #hp 12
  7968. #str 10
  7969. #att 12
  7970. #def 12
  7971. #prec 12
  7972. #enc 3
  7973. #maxage 50
  7974. #nametype 102
  7975. #okleader
  7976. #poormagicleader
  7977. #poorundeadleader
  7978. #descr "The Spearmasters of Itamon are unremarkable leaders whose decrees are obediently obeyed by their forces. The Spearmasters are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might summon, although they can only control a handful of these beings."
  7979. #armor 101 --- Bronze Hauberk / plate hauberk
  7980. #armor 20 --- Iron Cap / ironcap-sprite4-elite
  7981. #armor 208 --- Iron Shield / shield11
  7982. #weapon 28 --- / longspear
  7983. #end
  7984.  
  7985. --- Sergeant (Human), Gold: 90, Resources: 29, Roles: [mounted] (null)
  7986. --- OFFSET DEBUG:
  7987. - Weapon: 5, -15
  7988. - Armor: 5, -15
  7989. - Offhand: 5, -15
  7990. --- Generation tags:
  7991. --- Applied filters: Mounted unit,
  7992. #newmonster 3216
  7993. #name "Sergeant"
  7994. #spr1 "nationgen_ma//109-itamon/unit_3216_a.tga"
  7995. #spr2 "nationgen_ma//109-itamon/unit_3216_b.tga"
  7996. #gcost 90
  7997. #ap 24
  7998. #mapmove 3
  7999. #mor 12
  8000. #mr 10
  8001. #hp 14
  8002. #str 10
  8003. #att 12
  8004. #def 12
  8005. #prec 12
  8006. #enc 4
  8007. #maxage 50
  8008. #nametype 102
  8009. #size 3
  8010. #mounted
  8011. #weapon 56 --- Hoof
  8012. #ressize 2
  8013. #rcost 5
  8014. #goodleader
  8015. #inspirational 1
  8016. #poormagicleader
  8017. #poorundeadleader
  8018. #descr "The Sergeants of Itamon are skilled leaders whose impassioned orders are swiftly enacted by their forces. The Sergeants are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might conjur, although they can only control a handful of these beings."
  8019. #armor 18 --- Full Chain Mail / full chain
  8020. #armor 20 --- Iron Cap / ironcap-sprite4-elite
  8021. #armor 3 --- Kite Shield / kite5
  8022. #weapon 357 --- / lightlance
  8023. #end
  8024.  
  8025. --- Temple Lord (Human), Gold: 90, Resources: 16, Roles: [ranged] (null)
  8026. --- OFFSET DEBUG:
  8027. - Weapon: 0, 0
  8028. - Armor: 0, 0
  8029. --- Generation tags: sacred,
  8030. --- Applied filters: Ranged sacred,
  8031. #newmonster 3217
  8032. #name "Temple Lord"
  8033. #spr1 "nationgen_ma//109-itamon/unit_3217_a.tga"
  8034. #spr2 "nationgen_ma//109-itamon/unit_3217_b.tga"
  8035. #gcost 90
  8036. #ap 12
  8037. #mapmove 1
  8038. #mor 16
  8039. #mr 13
  8040. #hp 14
  8041. #str 10
  8042. #att 13
  8043. #def 13
  8044. #prec 13
  8045. #enc 3
  8046. #maxage 50
  8047. #nametype 102
  8048. #holy
  8049. #magicskill 8 1
  8050. #goodleader
  8051. #inspirational 1
  8052. #poormagicleader
  8053. #poorundeadleader
  8054. #descr "The Temple Lords of Itamon are able leaders whose fiery decrees are confidently obeyed by their escorts. The Temple Lords are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might raise, although they can only control a handful of these beings. The Temple Lords hold a very minor place in Itamon's heirarchy, with little more dignity than a Temple Hierophant."
  8055. #weapon 13 --- / hammer
  8056. #armor 17 --- Full Scale Mail / 12
  8057. #armor 20 --- Iron Cap / 11
  8058. #weapon 710 --- / nation_109_customitem_1
  8059. #end
  8060.  
  8061. --- Junior Bishop (Human), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  8062. --- OFFSET DEBUG:
  8063. - Weapon: 0, 0
  8064. - Armor: 0, 0
  8065. - Offhand: 0, 0
  8066. --- Generation tags: priest 1,
  8067. --- Applied filters: PRIESTPICKS,
  8068. #newmonster 3218
  8069. #name "Junior Bishop"
  8070. #spr1 "nationgen_ma//109-itamon/unit_3218_a.tga"
  8071. #spr2 "nationgen_ma//109-itamon/unit_3218_b.tga"
  8072. #gcost 35
  8073. #ap 12
  8074. #mapmove 2
  8075. #mor 10
  8076. #mr 13
  8077. #hp 10
  8078. #str 10
  8079. #att 10
  8080. #def 10
  8081. #prec 10
  8082. #enc 3
  8083. #maxage 50
  8084. #nametype 102
  8085. #magicskill 8 1
  8086. #holy
  8087. #descr "The Junior Bishops of Itamon are adequate leaders whose instructions are freely executed by their followers. The Junior Bishops hold a very minor place in Itamon's heirarchy, with little more prestige than a Temple Hierophant."
  8088. #poorleader
  8089. #armor 158 --- Robes / simplerobe
  8090. #weapon 701 --- / dagger
  8091. #end
  8092.  
  8093. --- Bishop (Human), Gold: 65, Resources: 2, Roles: [mage, priest] (null)
  8094. --- OFFSET DEBUG:
  8095. - Weapon: 0, 0
  8096. - Armor: 0, 0
  8097. - Offhand: 0, 0
  8098. --- Generation tags: priest 2,
  8099. --- Applied filters: PRIESTPICKS,
  8100. #newmonster 3219
  8101. #name "Bishop"
  8102. #spr1 "nationgen_ma//109-itamon/unit_3219_a.tga"
  8103. #spr2 "nationgen_ma//109-itamon/unit_3219_b.tga"
  8104. #gcost 65
  8105. #ap 12
  8106. #mapmove 2
  8107. #mor 10
  8108. #mr 14
  8109. #hp 10
  8110. #str 10
  8111. #att 10
  8112. #def 10
  8113. #prec 10
  8114. #enc 3
  8115. #maxage 50
  8116. #nametype 102
  8117. #magicskill 8 2
  8118. #holy
  8119. #descr "The Bishops of Itamon are undistinguished leaders whose orders are obediently obeyed by their guardians. The Bishops make up the foundation of Itamon's cult, playing a crucial role in all almost matters of faith."
  8120. #poorleader
  8121. #armor 158 --- Robes / simplerobe
  8122. #weapon 446 --- / sceptre
  8123. #end
  8124.  
  8125. --- Ancient Bishop (Human), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
  8126. --- OFFSET DEBUG:
  8127. - Weapon: 0, 0
  8128. - Armor: 0, 0
  8129. - Offhand: 0, 0
  8130. --- Generation tags: priest 3,
  8131. --- Applied filters: PRIESTPICKS,
  8132. #newmonster 3220
  8133. #name "Ancient Bishop"
  8134. #spr1 "nationgen_ma//109-itamon/unit_3220_a.tga"
  8135. #spr2 "nationgen_ma//109-itamon/unit_3220_b.tga"
  8136. #gcost 115
  8137. #ap 12
  8138. #mapmove 2
  8139. #mor 10
  8140. #mr 15
  8141. #hp 10
  8142. #str 10
  8143. #att 10
  8144. #def 10
  8145. #prec 10
  8146. #enc 3
  8147. #maxage 50
  8148. #nametype 102
  8149. #magicskill 8 3
  8150. #holy
  8151. #descr "The Ancient Bishops of Itamon are adequate leaders whose instructions are dutifully obeyed by their followers. At the top of Itamon's religious heirarchy, the Ancient Bishops are the wisest of their faith."
  8152. #poorleader
  8153. #armor 158 --- Robes / toga
  8154. #weapon 7 --- / serpentstaff
  8155. #end
  8156.  
  8157. --- Apprentice Ruby Astrapelagist (Human), Gold: 150, Resources: 3, Roles: [mage, priest] (null)
  8158. --- OFFSET DEBUG:
  8159. - Weapon: 0, 0
  8160. - Armor: 0, 0
  8161. - Offhand: 0, 0
  8162. --- Generation tags: schoolmage 1, identifier schoolmage,
  8163. --- Applied filters: MAGICPICKS (140),
  8164. #newmonster 3221
  8165. #name "Apprentice Ruby Astrapelagist"
  8166. #spr1 "nationgen_ma//109-itamon/unit_3221_a.tga"
  8167. #spr2 "nationgen_ma//109-itamon/unit_3221_b.tga"
  8168. #gcost 150
  8169. #ap 12
  8170. #mapmove 2
  8171. #mor 10
  8172. #mr 14
  8173. #hp 10
  8174. #str 10
  8175. #att 9
  8176. #def 9
  8177. #prec 10
  8178. #enc 3
  8179. #maxage 50
  8180. #nametype 102
  8181. #magicskill 4 2
  8182. #custommagic 3456 100
  8183. #custommagic 3456 10
  8184. #poorleader
  8185. #armor 158 --- Robes / newtrobe_white
  8186. #weapon 13 --- / hammer
  8187. #end
  8188.  
  8189. --- Ruby Windwhisperer (Human), Gold: 170, Resources: 3, Roles: [mage, priest] (null)
  8190. --- OFFSET DEBUG:
  8191. - Weapon: 0, 0
  8192. - Armor: 0, 0
  8193. - Offhand: 0, 0
  8194. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  8195. --- Applied filters: MAGICPICKS (160), majorfireres,
  8196. #newmonster 3222
  8197. #name "Ruby Windwhisperer"
  8198. #spr1 "nationgen_ma//109-itamon/unit_3222_a.tga"
  8199. #spr2 "nationgen_ma//109-itamon/unit_3222_b.tga"
  8200. #gcost 170
  8201. #ap 12
  8202. #mapmove 2
  8203. #mor 10
  8204. #mr 15
  8205. #hp 10
  8206. #str 10
  8207. #att 9
  8208. #def 9
  8209. #prec 10
  8210. #enc 3
  8211. #maxage 50
  8212. #nametype 102
  8213. #magicskill 4 2
  8214. #magicskill 1 1
  8215. #custommagic 3456 100
  8216. #custommagic 3456 10
  8217. #fireres 10
  8218. #poorleader
  8219. #armor 158 --- Robes / turanrobe_white
  8220. #weapon 13 --- / hammer
  8221. #end
  8222.  
  8223. --- Ruby Firestarter (Human), Gold: 170, Resources: 1, Roles: [mage, priest] (null)
  8224. --- OFFSET DEBUG:
  8225. - Weapon: 0, 0
  8226. - Armor: 0, 0
  8227. - Offhand: 0, 0
  8228. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  8229. --- Applied filters: MAGICPICKS (160), majorfireres,
  8230. #newmonster 3223
  8231. #name "Ruby Firestarter"
  8232. #spr1 "nationgen_ma//109-itamon/unit_3223_a.tga"
  8233. #spr2 "nationgen_ma//109-itamon/unit_3223_b.tga"
  8234. #gcost 170
  8235. #ap 12
  8236. #mapmove 2
  8237. #mor 10
  8238. #mr 15
  8239. #hp 10
  8240. #str 10
  8241. #att 9
  8242. #def 9
  8243. #prec 10
  8244. #enc 3
  8245. #maxage 50
  8246. #nametype 102
  8247. #magicskill 4 2
  8248. #magicskill 0 1
  8249. #custommagic 3456 100
  8250. #custommagic 3456 10
  8251. #fireres 10
  8252. #poorleader
  8253. #armor 158 --- Robes / turanrobe_white
  8254. #weapon 7 --- / quarterstaff
  8255. #end
  8256.  
  8257. --- Chosen Ruby Astrapelagist (Human), Gold: 225, Resources: 1, Roles: [mage, priest] (null)
  8258. --- OFFSET DEBUG:
  8259. - Weapon: 0, 0
  8260. - Armor: 0, 0
  8261. - Offhand: 0, 0
  8262. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  8263. --- Applied filters: MAGICPICKS (245), nobadevents2,
  8264. #newmonster 3224
  8265. #name "Chosen Ruby Astrapelagist"
  8266. #spr1 "nationgen_ma//109-itamon/unit_3224_a.tga"
  8267. #spr2 "nationgen_ma//109-itamon/unit_3224_b.tga"
  8268. #gcost 225
  8269. #ap 12
  8270. #mapmove 1
  8271. #mor 10
  8272. #mr 18
  8273. #hp 10
  8274. #str 10
  8275. #att 9
  8276. #def 9
  8277. #prec 10
  8278. #enc 3
  8279. #maxage 50
  8280. #nametype 102
  8281. #magicskill 4 2
  8282. #magicskill 1 2
  8283. #magicskill 0 1
  8284. #magicskill 3 1
  8285. #custommagic 3456 100
  8286. #custommagic 3456 10
  8287. #nobadevents 3
  8288. #slowrec
  8289. #weapon 92 --- Fist given to units that could otherwise only kick.
  8290. #armor 158 --- Robes / turanrobe_dyed
  8291. #armor 120 --- Leather Cap / feathercap
  8292. #end
  8293.  
  8294. --- Hero (Human), Gold: 0, Resources: 2, Roles: [mage, priest] (null)
  8295. --- OFFSET DEBUG:
  8296. - Weapon: 0, 0
  8297. - Armor: 0, 0
  8298. - Offhand: 0, 0
  8299. --- Generation tags:
  8300. --- Applied filters: Hero, MAGICPICKS (370), waterele, illusion, majorcoldres, coldres,
  8301. #newmonster 3225
  8302. #name "Hero"
  8303. #spr1 "nationgen_ma//109-itamon/unit_3225_a.tga"
  8304. #spr2 "nationgen_ma//109-itamon/unit_3225_b.tga"
  8305. #gcost 0
  8306. #ap 12
  8307. #mapmove 2
  8308. #mor 10
  8309. #mr 10
  8310. #hp 10
  8311. #str 10
  8312. #att 10
  8313. #def 10
  8314. #prec 10
  8315. #enc 3
  8316. #maxage 50
  8317. #nametype 102
  8318. #magicskill 1 3
  8319. #magicskill 4 3
  8320. #magicskill 2 3
  8321. #magicskill 0 1
  8322. #batstartsum1 411
  8323. #illusion
  8324. #stealthy 0
  8325. #coldres 15
  8326. #unique
  8327. #armor 158 --- Robes / turanrobe_white
  8328. #weapon 446 --- / sceptre
  8329. #end
  8330.  
  8331. --- Hero (Human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  8332. --- OFFSET DEBUG:
  8333. - Weapon: 0, 0
  8334. - Armor: 0, 0
  8335. - Offhand: 0, 0
  8336. --- Generation tags:
  8337. --- Applied filters: Hero, MAGICPICKS (250), floating, majorcoldres, majorshockres, invulnerable5, makepearls,
  8338. #newmonster 3226
  8339. #name "Hero"
  8340. #spr1 "nationgen_ma//109-itamon/unit_3226_a.tga"
  8341. #spr2 "nationgen_ma//109-itamon/unit_3226_b.tga"
  8342. #gcost 0
  8343. #ap 12
  8344. #mapmove 2
  8345. #mor 10
  8346. #mr 10
  8347. #hp 10
  8348. #str 10
  8349. #att 10
  8350. #def 10
  8351. #prec 10
  8352. #enc 3
  8353. #maxage 50
  8354. #nametype 102
  8355. #magicskill 1 4
  8356. #magicskill 4 1
  8357. #magicskill 2 1
  8358. #float
  8359. #coldres 10
  8360. #shockres 10
  8361. #invulnerable 5
  8362. #makepearls 3
  8363. #unique
  8364. #armor 158 --- Robes / turanrobe_dyed
  8365. #weapon 7 --- / knobblystaff
  8366. #end
  8367.  
  8368.  
  8369. --- Unit definitions for Ciris
  8370.  
  8371. --- Shapechange form for Hero
  8372. #newmonster 3020
  8373. #copystats 532
  8374. #copyspr 532
  8375. #magicboost 53 -5
  8376. #reinvigoration 5
  8377. #maxage 800
  8378. #nametype 113
  8379. #berserk 5
  8380. #holy
  8381. #descr "No description"
  8382. #holy
  8383. #end
  8384.  
  8385. --- Shapechange form for Hero
  8386. #newmonster 3021
  8387. #copystats 1199
  8388. #copyspr 1199
  8389. #magicboost 53 -1
  8390. #itemslots 12288
  8391. #transformation 0
  8392. #maxage 500
  8393. #nametype 113
  8394. #descr "No description"
  8395. #shapechange 3249
  8396. #end
  8397.  
  8398. --- Archer (Dynastic human), Gold: 7, Resources: 10, Roles: [ranged] (slave archer)
  8399. --- OFFSET DEBUG:
  8400. - Weapon: 0, 0
  8401. - Armor: 0, 0
  8402. --- Generation tags:
  8403. --- Applied filters: Ranged unit,
  8404. #newmonster 3227
  8405. #name "Archer"
  8406. #spr1 "nationgen_ma//110-ciris/unit_3227_a.tga"
  8407. #spr2 "nationgen_ma//110-ciris/unit_3227_b.tga"
  8408. #gcost 7
  8409. #ap 12
  8410. #mapmove 2
  8411. #mor 7
  8412. #mr 10
  8413. #hp 10
  8414. #str 12
  8415. #att 8
  8416. #def 8
  8417. #prec 10
  8418. #enc 2
  8419. #maxage 40
  8420. #size 2
  8421. #prot 0
  8422. #fireres 5
  8423. #wastesurvival
  8424. #slave
  8425. #nametype 113
  8426. #descr "The ranged units in Ciris carry short swords and short bows and are armored with light armor."
  8427. #weapon 6 --- / shortsword
  8428. #armor 7 --- Scale Mail Cuirass / thick scale cuirass
  8429. #weapon 23 --- / short bow
  8430. #end
  8431.  
  8432. --- Sword Soldier (Dynastic human), Gold: 10, Resources: 14, Roles: [infantry, elite infantry, sacred infantry] (human inf)
  8433. --- OFFSET DEBUG:
  8434. - Weapon: 0, 0
  8435. - Armor: 0, 0
  8436. - Offhand: 0, 0
  8437. --- Generation tags:
  8438. --- Applied filters: Infantry unit,
  8439. #newmonster 3228
  8440. #name "Sword Soldier"
  8441. #spr1 "nationgen_ma//110-ciris/unit_3228_a.tga"
  8442. #spr2 "nationgen_ma//110-ciris/unit_3228_b.tga"
  8443. #gcost 10
  8444. #ap 10
  8445. #mapmove 1
  8446. #mor 10
  8447. #mr 10
  8448. #hp 10
  8449. #str 11
  8450. #att 10
  8451. #def 10
  8452. #prec 10
  8453. #enc 3
  8454. #maxage 50
  8455. #size 2
  8456. #prot 0
  8457. #fireres 5
  8458. #wastesurvival
  8459. #nametype 113
  8460. #descr "The infantry of Ciris wear light and medium armor and are armed with weapons."
  8461. #armor 12 --- Scale Mail Hauberk / scale hauberk
  8462. #armor 20 --- Iron Cap / ironcap
  8463. #armor 1 --- Buckler / iron_buckler
  8464. #weapon 6 --- / shortsword
  8465. #end
  8466.  
  8467. --- Sword Soldier (Dynastic human), Gold: 10, Resources: 16, Roles: [infantry, elite infantry, sacred infantry] (human inf)
  8468. --- OFFSET DEBUG:
  8469. - Weapon: 0, 0
  8470. - Armor: 0, 0
  8471. - Offhand: 0, 0
  8472. --- Generation tags:
  8473. --- Applied filters: Infantry unit,
  8474. #newmonster 3229
  8475. #name "Sword Soldier"
  8476. #spr1 "nationgen_ma//110-ciris/unit_3229_a.tga"
  8477. #spr2 "nationgen_ma//110-ciris/unit_3229_b.tga"
  8478. #gcost 10
  8479. #ap 10
  8480. #mapmove 1
  8481. #mor 10
  8482. #mr 10
  8483. #hp 10
  8484. #str 11
  8485. #att 10
  8486. #def 10
  8487. #prec 10
  8488. #enc 3
  8489. #maxage 50
  8490. #size 2
  8491. #prot 0
  8492. #fireres 5
  8493. #wastesurvival
  8494. #nametype 113
  8495. #descr "The infantry of Ciris wear light and medium armor and are armed with weapons."
  8496. #armor 12 --- Scale Mail Hauberk / scale hauberk
  8497. #armor 20 --- Iron Cap / ironcap
  8498. #armor 1 --- Buckler / iron_buckler
  8499. #weapon 10 --- / falchion
  8500. #end
  8501.  
  8502. --- Caveman Elite Axemaster (Caveman), Gold: 26, Resources: 3, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8503. --- OFFSET DEBUG:
  8504. - Weapon: -3, 3
  8505. - Armor: 0, 0
  8506. --- Generation tags:
  8507. --- Applied filters: slave, elite +1, Infantry unit,
  8508. #newmonster 3230
  8509. #name "Caveman Elite Axemaster"
  8510. #spr1 "nationgen_ma//110-ciris/unit_3230_a.tga"
  8511. #spr2 "nationgen_ma//110-ciris/unit_3230_b.tga"
  8512. #gcost 26
  8513. #ap 14
  8514. #mapmove 2
  8515. #mor 10
  8516. #mr 8
  8517. #hp 23
  8518. #str 17
  8519. #att 10
  8520. #def 10
  8521. #prec 10
  8522. #enc 3
  8523. #maxage 50
  8524. #size 3
  8525. #prot 2
  8526. #fireres 5
  8527. #coldres 5
  8528. #darkvision 50
  8529. #wastesurvival
  8530. #mountainsurvival
  8531. #slave
  8532. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
  8533. #armor 44 --- Furs / bulky furs
  8534. #weapon 253 --- / stone_hatchet
  8535. #end
  8536.  
  8537. --- Caveman Slave Axeman (Caveman), Gold: 22, Resources: 13, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8538. --- OFFSET DEBUG:
  8539. - Weapon: -3, 3
  8540. - Armor: 0, 0
  8541. --- Generation tags:
  8542. --- Applied filters: slave, Infantry unit,
  8543. #newmonster 3231
  8544. #name "Caveman Slave Axeman"
  8545. #spr1 "nationgen_ma//110-ciris/unit_3231_a.tga"
  8546. #spr2 "nationgen_ma//110-ciris/unit_3231_b.tga"
  8547. #gcost 22
  8548. #ap 14
  8549. #mapmove 2
  8550. #mor 9
  8551. #mr 8
  8552. #hp 23
  8553. #str 17
  8554. #att 9
  8555. #def 9
  8556. #prec 9
  8557. #enc 3
  8558. #maxage 50
  8559. #size 3
  8560. #prot 2
  8561. #fireres 5
  8562. #coldres 5
  8563. #darkvision 50
  8564. #wastesurvival
  8565. #mountainsurvival
  8566. #slave
  8567. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
  8568. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  8569. #weapon 253 --- / stone_hatchet
  8570. #end
  8571.  
  8572. --- Caveman Slave Clubber (Caveman), Gold: 22, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8573. --- OFFSET DEBUG:
  8574. - Weapon: -2, 3
  8575. - Armor: 0, 0
  8576. --- Generation tags:
  8577. --- Applied filters: slave, Infantry unit,
  8578. #newmonster 3232
  8579. #name "Caveman Slave Clubber"
  8580. #spr1 "nationgen_ma//110-ciris/unit_3232_a.tga"
  8581. #spr2 "nationgen_ma//110-ciris/unit_3232_b.tga"
  8582. #gcost 22
  8583. #ap 14
  8584. #mapmove 2
  8585. #mor 9
  8586. #mr 8
  8587. #hp 23
  8588. #str 17
  8589. #att 9
  8590. #def 9
  8591. #prec 9
  8592. #enc 3
  8593. #maxage 50
  8594. #size 3
  8595. #prot 2
  8596. #fireres 5
  8597. #coldres 5
  8598. #darkvision 50
  8599. #wastesurvival
  8600. #mountainsurvival
  8601. #slave
  8602. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
  8603. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  8604. #weapon 252 --- / club
  8605. #end
  8606.  
  8607. --- Caveman Slave Rock Thrower (Caveman), Gold: 22, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8608. --- OFFSET DEBUG:
  8609. - Weapon: -1, 0
  8610. - Armor: 0, 0
  8611. - Offhand: 0, -1
  8612. --- Generation tags:
  8613. --- Applied filters: slave, Infantry unit,
  8614. #newmonster 3233
  8615. #name "Caveman Slave Rock Thrower"
  8616. #spr1 "nationgen_ma//110-ciris/unit_3233_a.tga"
  8617. #spr2 "nationgen_ma//110-ciris/unit_3233_b.tga"
  8618. #gcost 22
  8619. #ap 14
  8620. #mapmove 2
  8621. #mor 9
  8622. #mr 8
  8623. #hp 23
  8624. #str 17
  8625. #att 9
  8626. #def 9
  8627. #prec 9
  8628. #enc 3
  8629. #maxage 50
  8630. #size 3
  8631. #prot 2
  8632. #fireres 5
  8633. #coldres 5
  8634. #darkvision 50
  8635. #wastesurvival
  8636. #mountainsurvival
  8637. #slave
  8638. #ambidextrous 0
  8639. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
  8640. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  8641. #weapon 553 --- / rocks
  8642. #weapon 605 --- / thrown_rocks
  8643. #end
  8644.  
  8645. --- Light Caveman Slave Axeman (Caveman), Gold: 22, Resources: 6, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8646. --- OFFSET DEBUG:
  8647. - Weapon: -3, 3
  8648. - Armor: 0, 0
  8649. --- Generation tags:
  8650. --- Applied filters: slave, Infantry unit,
  8651. #newmonster 3234
  8652. #name "Light Caveman Slave Axeman"
  8653. #spr1 "nationgen_ma//110-ciris/unit_3234_a.tga"
  8654. #spr2 "nationgen_ma//110-ciris/unit_3234_b.tga"
  8655. #gcost 22
  8656. #ap 14
  8657. #mapmove 2
  8658. #mor 9
  8659. #mr 8
  8660. #hp 23
  8661. #str 17
  8662. #att 9
  8663. #def 9
  8664. #prec 9
  8665. #enc 3
  8666. #maxage 50
  8667. #size 3
  8668. #prot 2
  8669. #fireres 5
  8670. #coldres 5
  8671. #darkvision 50
  8672. #wastesurvival
  8673. #mountainsurvival
  8674. #slave
  8675. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
  8676. #armor 6 --- Ring Mail Cuirass / ring cuirass
  8677. #weapon 253 --- / stone_hatchet
  8678. #end
  8679.  
  8680. --- Charioteer (Dynastic human), Gold: 35, Resources: 19, Roles: [human chariot, chariot, elite chariot, sacred chariot] (null)
  8681. --- OFFSET DEBUG:
  8682. - Weapon: 2, 0
  8683. - Armor: 0, 0
  8684. - Offhand: 0, 0
  8685. --- Generation tags:
  8686. --- Applied filters: Chariot unit,
  8687. #newmonster 3235
  8688. #name "Charioteer"
  8689. #spr1 "nationgen_ma//110-ciris/unit_3235_a.tga"
  8690. #spr2 "nationgen_ma//110-ciris/unit_3235_b.tga"
  8691. #gcost 35
  8692. #ap 18
  8693. #mapmove 3
  8694. #mor 10
  8695. #mr 10
  8696. #hp 12
  8697. #str 11
  8698. #att 10
  8699. #def 10
  8700. #prec 10
  8701. #enc 4
  8702. #maxage 50
  8703. #size 4
  8704. #prot 5
  8705. #fireres 5
  8706. #wastesurvival
  8707. #nametype 113
  8708. #trample
  8709. #mounted
  8710. #ressize 2
  8711. #rcost 10
  8712. #descr "Charioteers ride their chariots pulled by horses and fight with slings and long spears."
  8713. #weapon 22 --- / sling
  8714. #armor 7 --- Scale Mail Cuirass / thick scale cuirass
  8715. #armor 207 --- Wicker Shield / shield10_wicker
  8716. #weapon 28 --- / longspear
  8717. #end
  8718.  
  8719. --- Flame Paladin (Dynastic human), Gold: 105, Resources: 15, Roles: [sacred ranged] (dustwalker archer)
  8720. --- OFFSET DEBUG:
  8721. - Weapon: 0, 0
  8722. - Armor: 0, 0
  8723. --- Generation tags: sacred,
  8724. --- Applied filters: awe, deathpower, Ranged sacred,
  8725. #newmonster 3236
  8726. #name "Flame Paladin"
  8727. #spr1 "nationgen_ma//110-ciris/unit_3236_a.tga"
  8728. #spr2 "nationgen_ma//110-ciris/unit_3236_b.tga"
  8729. #gcost 105
  8730. #ap 10
  8731. #mapmove 2
  8732. #mor 25
  8733. #mr 17
  8734. #hp 25
  8735. #str 16
  8736. #att 11
  8737. #def 11
  8738. #prec 10
  8739. #enc 0
  8740. #maxage 500
  8741. #size 2
  8742. #prot 5
  8743. #fireres 25
  8744. #poisonres 25
  8745. #heat 3
  8746. #firepower 1
  8747. #pierceres
  8748. #undead
  8749. #neednoteat
  8750. #wastesurvival
  8751. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  8752. #nametype 113
  8753. #awe 1
  8754. #deathpower 1
  8755. #holy
  8756. #weapon 10 --- / falchion
  8757. #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
  8758. #armor 20 --- Iron Cap / ironcap_fancy
  8759. #weapon 22 --- / sling
  8760. #end
  8761.  
  8762. --- Scout (Dynastic human), Gold: 30, Resources: 10, Roles: [scout] (human scout)
  8763. --- OFFSET DEBUG:
  8764. - Weapon: 0, 0
  8765. - Armor: 0, 0
  8766. --- Generation tags:
  8767. --- Applied filters: Scout,
  8768. #newmonster 3237
  8769. #name "Scout"
  8770. #spr1 "nationgen_ma//110-ciris/unit_3237_a.tga"
  8771. #spr2 "nationgen_ma//110-ciris/unit_3237_b.tga"
  8772. #gcost 30
  8773. #ap 10
  8774. #mapmove 2
  8775. #mor 10
  8776. #mr 10
  8777. #hp 10
  8778. #str 11
  8779. #att 10
  8780. #def 10
  8781. #prec 10
  8782. #enc 3
  8783. #maxage 50
  8784. #size 2
  8785. #prot 0
  8786. #fireres 5
  8787. #wastesurvival
  8788. #nametype 113
  8789. #stealthy 10
  8790. #noleader
  8791. #weapon 10 --- / falchion
  8792. #armor 7 --- Scale Mail Cuirass / thick scale cuirass
  8793. #end
  8794.  
  8795. --- Warchief (Caveman), Gold: 65, Resources: 6, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8796. --- OFFSET DEBUG:
  8797. - Weapon: -3, 3
  8798. - Armor: 0, 0
  8799. --- Generation tags:
  8800. --- Applied filters: slave, Infantry unit,
  8801. #newmonster 3238
  8802. #name "Warchief"
  8803. #spr1 "nationgen_ma//110-ciris/unit_3238_a.tga"
  8804. #spr2 "nationgen_ma//110-ciris/unit_3238_b.tga"
  8805. #gcost 65
  8806. #ap 14
  8807. #mapmove 2
  8808. #mor 11
  8809. #mr 8
  8810. #hp 25
  8811. #str 17
  8812. #att 11
  8813. #def 11
  8814. #prec 11
  8815. #enc 3
  8816. #maxage 50
  8817. #size 3
  8818. #prot 2
  8819. #fireres 5
  8820. #coldres 5
  8821. #darkvision 50
  8822. #wastesurvival
  8823. #mountainsurvival
  8824. #slave
  8825. #taskmaster 3
  8826. #goodleader
  8827. #poormagicleader
  8828. #poorundeadleader
  8829. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The Warchiefs of Ciris are experienced leaders whose dour plans are swiftly carried out by their subordinates and slaves. The Warchiefs are also charged with leading any supernatural entity that the Mages of Ciris might conjur, although they can only control a handful of these beings."
  8830. #armor 6 --- Ring Mail Cuirass / ring cuirass
  8831. #weapon 253 --- / stone_hatchet
  8832. #end
  8833.  
  8834. --- Slave Champion (Caveman), Gold: 75, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
  8835. --- OFFSET DEBUG:
  8836. - Weapon: -2, 3
  8837. - Armor: 0, 0
  8838. --- Generation tags:
  8839. --- Applied filters: slave, Infantry unit,
  8840. #newmonster 3239
  8841. #name "Slave Champion"
  8842. #spr1 "nationgen_ma//110-ciris/unit_3239_a.tga"
  8843. #spr2 "nationgen_ma//110-ciris/unit_3239_b.tga"
  8844. #gcost 75
  8845. #ap 14
  8846. #mapmove 2
  8847. #mor 11
  8848. #mr 8
  8849. #hp 25
  8850. #str 17
  8851. #att 11
  8852. #def 11
  8853. #prec 11
  8854. #enc 3
  8855. #maxage 50
  8856. #size 3
  8857. #prot 2
  8858. #fireres 5
  8859. #coldres 5
  8860. #darkvision 50
  8861. #wastesurvival
  8862. #mountainsurvival
  8863. #slave
  8864. #goodleader
  8865. #inspirational 1
  8866. #taskmaster 1
  8867. #poormagicleader
  8868. #poorundeadleader
  8869. #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The Slave Champions of Ciris are practiced leaders whose arresting decrees are swiftly executed by their subordinates and slaves. The Slave Champions are also charged with commanding any supernatural entity that the Mages of Ciris might raise, although they can only control a handful of these beings."
  8870. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  8871. #weapon 252 --- / club
  8872. #end
  8873.  
  8874. --- Spearmaster (Dynastic human), Gold: 125, Resources: 19, Roles: [human chariot, chariot, elite chariot, sacred chariot] (null)
  8875. --- OFFSET DEBUG:
  8876. - Weapon: 2, 0
  8877. - Armor: 0, 0
  8878. - Offhand: 0, 0
  8879. --- Generation tags:
  8880. --- Applied filters: Chariot unit,
  8881. #newmonster 3240
  8882. #name "Spearmaster"
  8883. #spr1 "nationgen_ma//110-ciris/unit_3240_a.tga"
  8884. #spr2 "nationgen_ma//110-ciris/unit_3240_b.tga"
  8885. #gcost 125
  8886. #ap 18
  8887. #mapmove 3
  8888. #mor 12
  8889. #mr 10
  8890. #hp 14
  8891. #str 11
  8892. #att 12
  8893. #def 12
  8894. #prec 12
  8895. #enc 4
  8896. #maxage 50
  8897. #size 4
  8898. #prot 5
  8899. #fireres 5
  8900. #wastesurvival
  8901. #nametype 113
  8902. #trample
  8903. #mounted
  8904. #ressize 2
  8905. #rcost 10
  8906. #expertleader
  8907. #inspirational 1
  8908. #okmagicleader
  8909. #okundeadleader
  8910. #descr "The Spearmasters of Ciris are expert leaders whose fiery commands are unhesitatingly executed by their followers. The Spearmasters are also charged with leading any supernatural entity that the Mages of Ciris might summon."
  8911. #weapon 22 --- / sling
  8912. #armor 7 --- Scale Mail Cuirass / thick scale cuirass
  8913. #armor 148 --- Crown / nemes_ornate
  8914. #armor 207 --- Wicker Shield / shield10_wicker_painted
  8915. #weapon 28 --- / longspear
  8916. #end
  8917.  
  8918. --- Flame Master (Dynastic human), Gold: 185, Resources: 15, Roles: [sacred ranged] (dustwalker archer)
  8919. --- OFFSET DEBUG:
  8920. - Weapon: 0, 0
  8921. - Armor: 0, 0
  8922. --- Generation tags: sacred,
  8923. --- Applied filters: awe, deathpower, Ranged sacred,
  8924. #newmonster 3241
  8925. #name "Flame Master"
  8926. #spr1 "nationgen_ma//110-ciris/unit_3241_a.tga"
  8927. #spr2 "nationgen_ma//110-ciris/unit_3241_b.tga"
  8928. #gcost 185
  8929. #ap 10
  8930. #mapmove 2
  8931. #mor 27
  8932. #mr 17
  8933. #hp 27
  8934. #str 16
  8935. #att 13
  8936. #def 13
  8937. #prec 12
  8938. #enc 0
  8939. #maxage 500
  8940. #size 2
  8941. #prot 5
  8942. #fireres 25
  8943. #poisonres 25
  8944. #heat 3
  8945. #firepower 1
  8946. #pierceres
  8947. #undead
  8948. #neednoteat
  8949. #wastesurvival
  8950. #descr "The Flame Masters of Ciris are aloof figures whose adept decrees are courageously enacted by their disciples. The Flame Masters are also charged with overseeing the enchanted and unholy warriors of Ciris. The Flame Masters hold a very minor place in Ciris's heirarchy, with little more power than a Flame Paladin." Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  8951. #nametype 113
  8952. #awe 1
  8953. #deathpower 1
  8954. #holy
  8955. #goodleader
  8956. #poormagicleader
  8957. #okundeadleader
  8958. #weapon 10 --- / falchion
  8959. #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
  8960. #armor 20 --- Iron Cap / ironcap_gilt_fancy
  8961. #weapon 22 --- / sling
  8962. #end
  8963.  
  8964. --- High Priest (Dynastic human), Gold: 35, Resources: 2, Roles: [mage, priest] (T2 human)
  8965. --- OFFSET DEBUG:
  8966. - Weapon: 0, -3
  8967. - Armor: 0, 0
  8968. - Offhand: -1, -2
  8969. --- Generation tags: priest 1,
  8970. --- Applied filters: PRIESTPICKS,
  8971. #newmonster 3242
  8972. #name "High Priest"
  8973. #spr1 "nationgen_ma//110-ciris/unit_3242_a.tga"
  8974. #spr2 "nationgen_ma//110-ciris/unit_3242_b.tga"
  8975. #gcost 35
  8976. #ap 10
  8977. #mapmove 2
  8978. #mor 10
  8979. #mr 13
  8980. #hp 10
  8981. #str 11
  8982. #att 10
  8983. #def 10
  8984. #prec 10
  8985. #enc 3
  8986. #maxage 50
  8987. #size 2
  8988. #prot 0
  8989. #fireres 5
  8990. #wastesurvival
  8991. #nametype 113
  8992. #magicskill 8 1
  8993. #holy
  8994. #descr "The High Priests of Ciris are undistinguished leaders whose instructions are willingly carried out by their assistants. The High Priests hold a very minor place in Ciris's heirarchy, with hardly more understanding than a Flame Paladin."
  8995. #poorleader
  8996. #armor 148 --- Crown / nemes_long
  8997. #weapon 6 --- / shortsword
  8998. #end
  8999.  
  9000. --- Slave of the Ash Vault (Dynastic human), Gold: 120, Resources: 5, Roles: [mage, priest] (T1 human)
  9001. --- OFFSET DEBUG:
  9002. - Weapon: 0, -3
  9003. - Armor: 0, 0
  9004. - Offhand: -1, -2
  9005. --- Generation tags: schoolmage 1, identifier schoolmage,
  9006. --- Applied filters: MAGICPICKS (110),
  9007. #newmonster 3243
  9008. #name "Slave of the Ash Vault"
  9009. #spr1 "nationgen_ma//110-ciris/unit_3243_a.tga"
  9010. #spr2 "nationgen_ma//110-ciris/unit_3243_b.tga"
  9011. #gcost 120
  9012. #ap 10
  9013. #mapmove 2
  9014. #mor 10
  9015. #mr 14
  9016. #hp 10
  9017. #str 11
  9018. #att 9
  9019. #def 9
  9020. #prec 10
  9021. #enc 3
  9022. #maxage 50
  9023. #size 2
  9024. #prot 0
  9025. #fireres 5
  9026. #wastesurvival
  9027. #nametype 113
  9028. #magicskill 4 1
  9029. #magicskill 5 1
  9030. #custommagic 6144 100
  9031. #custommagic 6784 10
  9032. #poorleader
  9033. #ambidextrous 2
  9034. #armor 158 --- Robes / graveconsortrobe_faint
  9035. #armor 20 --- Iron Cap / ironcap
  9036. #weapon 6 --- / shortsword
  9037. #weapon 496 --- / pitcher
  9038. #end
  9039.  
  9040. --- Vault Griever (Dynastic human), Gold: 170, Resources: 6, Roles: [mage, priest] (T2 human)
  9041. --- OFFSET DEBUG:
  9042. - Weapon: 0, -3
  9043. - Armor: 0, 0
  9044. - Offhand: -1, -2
  9045. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  9046. --- Applied filters: MAGICPICKS (160),
  9047. #newmonster 3244
  9048. #name "Vault Griever"
  9049. #spr1 "nationgen_ma//110-ciris/unit_3244_a.tga"
  9050. #spr2 "nationgen_ma//110-ciris/unit_3244_b.tga"
  9051. #gcost 170
  9052. #ap 10
  9053. #mapmove 2
  9054. #mor 10
  9055. #mr 15
  9056. #hp 10
  9057. #str 11
  9058. #att 9
  9059. #def 9
  9060. #prec 10
  9061. #enc 3
  9062. #maxage 50
  9063. #size 2
  9064. #prot 0
  9065. #fireres 5
  9066. #wastesurvival
  9067. #nametype 113
  9068. #magicskill 4 2
  9069. #magicskill 5 1
  9070. #custommagic 6784 100
  9071. #custommagic 6784 10
  9072. #poorleader
  9073. #ambidextrous 2
  9074. #armor 158 --- Robes / graveconsortrobe_dark
  9075. #armor 20 --- Iron Cap / ironcap
  9076. #weapon 459 --- / sutra
  9077. #weapon 8 --- / broadsword
  9078. #end
  9079.  
  9080. --- Vault Deacon (Dynastic human), Gold: 150, Resources: 6, Roles: [mage, priest] (T2 human)
  9081. --- OFFSET DEBUG:
  9082. - Weapon: 0, -3
  9083. - Armor: 0, 0
  9084. - Offhand: -1, -2
  9085. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  9086. --- Applied filters: MAGICPICKS (140),
  9087. #newmonster 3245
  9088. #name "Vault Deacon"
  9089. #spr1 "nationgen_ma//110-ciris/unit_3245_a.tga"
  9090. #spr2 "nationgen_ma//110-ciris/unit_3245_b.tga"
  9091. #gcost 150
  9092. #ap 10
  9093. #mapmove 2
  9094. #mor 10
  9095. #mr 14
  9096. #hp 10
  9097. #str 11
  9098. #att 9
  9099. #def 9
  9100. #prec 10
  9101. #enc 3
  9102. #maxage 50
  9103. #size 2
  9104. #prot 0
  9105. #fireres 5
  9106. #wastesurvival
  9107. #nametype 113
  9108. #magicskill 4 2
  9109. #custommagic 6784 100
  9110. #custommagic 6784 10
  9111. #poorleader
  9112. #ambidextrous 2
  9113. #armor 158 --- Robes / graveconsortrobe_dark
  9114. #armor 20 --- Iron Cap / ironcap_gilt
  9115. #weapon 459 --- / sutra
  9116. #weapon 8 --- / broadsword
  9117. #end
  9118.  
  9119. --- Prince of the Ash Vault (Dynastic human), Gold: 315, Resources: 5, Roles: [mage, priest] (null)
  9120. --- OFFSET DEBUG:
  9121. - Weapon: 0, -3
  9122. - Armor: 0, 0
  9123. - Offhand: -1, -2
  9124. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  9125. --- Applied filters: MAGICPICKS (220), better researcher +1, fear,
  9126. #newmonster 3246
  9127. #name "Prince of the Ash Vault"
  9128. #spr1 "nationgen_ma//110-ciris/unit_3246_a.tga"
  9129. #spr2 "nationgen_ma//110-ciris/unit_3246_b.tga"
  9130. #gcost 315
  9131. #ap 10
  9132. #mapmove 2
  9133. #mor 18
  9134. #mr 19
  9135. #hp 25
  9136. #str 16
  9137. #att 10
  9138. #def 10
  9139. #prec 10
  9140. #enc 0
  9141. #maxage 500
  9142. #size 2
  9143. #prot 5
  9144. #fireres 25
  9145. #poisonres 25
  9146. #heat 3
  9147. #firepower 1
  9148. #pierceres
  9149. #undead
  9150. #neednoteat
  9151. #wastesurvival
  9152. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  9153. #nametype 113
  9154. #magicskill 4 2
  9155. #magicskill 5 2
  9156. #magicskill 0 1
  9157. #custommagic 6784 100
  9158. #custommagic 6784 10
  9159. #researchbonus 1
  9160. #fear 5
  9161. #slowrec
  9162. #holy
  9163. #okundeadleader
  9164. #armor 158 --- Robes / graveconsortrobe_twotone
  9165. #armor 20 --- Iron Cap / ironcap_gilt
  9166. #weapon 13 --- / hammer
  9167. #end
  9168.  
  9169. --- Hero (Dynastic human), Gold: 0, Resources: 10, Roles: [sacred infantry] (standard inf)
  9170. --- OFFSET DEBUG:
  9171. - Weapon: 0, 5
  9172. - Armor: 0, 0
  9173. - Offhand: 0, 0
  9174. --- Generation tags: description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, nopose ranged, nopose mounted, sacred,
  9175. --- Applied filters: Hero, undyinghigh, metalman, berserkhigh, deathpower, Infantry sacred,
  9176. #newmonster 3247
  9177. #name "Hero"
  9178. #spr1 "nationgen_ma//110-ciris/unit_3247_a.tga"
  9179. #spr2 "nationgen_ma//110-ciris/unit_3247_b.tga"
  9180. #gcost 0
  9181. #ap 10
  9182. #mapmove 3
  9183. #mor 31
  9184. #mr 18
  9185. #hp 20
  9186. #str 16
  9187. #att 11
  9188. #def 11
  9189. #prec 10
  9190. #enc 0
  9191. #maxage 800
  9192. #size 2
  9193. #prot 5
  9194. #fireres 25
  9195. #poisonres 25
  9196. #heat 3
  9197. #firepower 1
  9198. #pierceres
  9199. #undead
  9200. #neednoteat
  9201. #wastesurvival
  9202. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  9203. #nametype 113
  9204. #undying 9
  9205. #secondshape 3020
  9206. #berserk 5
  9207. #deathpower 1
  9208. #holy
  9209. #unique
  9210. #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
  9211. #armor 148 --- Crown / nemes_ornate
  9212. #armor 207 --- Wicker Shield / shield10_wicker_painted
  9213. #weapon 712 --- / nation_110_customitem_1
  9214. #end
  9215.  
  9216. --- Hero (Dynastic human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  9217. --- OFFSET DEBUG:
  9218. - Weapon: 0, -3
  9219. - Armor: 0, 0
  9220. - Offhand: -1, -2
  9221. --- Generation tags:
  9222. --- Applied filters: Hero, MAGICPICKS (390), ethereal, resource generator 15, deathrec,
  9223. #newmonster 3248
  9224. #name "Hero"
  9225. #spr1 "nationgen_ma//110-ciris/unit_3248_a.tga"
  9226. #spr2 "nationgen_ma//110-ciris/unit_3248_b.tga"
  9227. #gcost 0
  9228. #ap 10
  9229. #mapmove 3
  9230. #mor 18
  9231. #mr 16
  9232. #hp 25
  9233. #str 16
  9234. #att 11
  9235. #def 11
  9236. #prec 10
  9237. #enc 0
  9238. #maxage 500
  9239. #size 2
  9240. #prot 5
  9241. #fireres 25
  9242. #poisonres 25
  9243. #heat 3
  9244. #firepower 1
  9245. #pierceres
  9246. #undead
  9247. #neednoteat
  9248. #wastesurvival
  9249. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  9250. #nametype 113
  9251. #magicskill 4 4
  9252. #magicskill 5 3
  9253. #magicskill 0 2
  9254. #magicskill 3 1
  9255. #ethereal
  9256. #resources 15
  9257. #unique
  9258. #deathrec 0
  9259. #okundeadleader
  9260. #armor 158 --- Robes / heirodulerobe_bright
  9261. #armor 148 --- Crown / crown_lich
  9262. #weapon 7 --- / serpentstaff
  9263. #end
  9264.  
  9265. --- Hero (Dynastic human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  9266. --- OFFSET DEBUG:
  9267. - Weapon: 0, -3
  9268. - Armor: 0, 0
  9269. - Offhand: -1, -2
  9270. --- Generation tags:
  9271. --- Applied filters: Hero, MAGICPICKS (330), deathrec, makepearls, drainimmune for extramages, wingedmonkey, lesser_otherness,
  9272. #newmonster 3249
  9273. #name "Hero"
  9274. #spr1 "nationgen_ma//110-ciris/unit_3249_a.tga"
  9275. #spr2 "nationgen_ma//110-ciris/unit_3249_b.tga"
  9276. #gcost 0
  9277. #ap 10
  9278. #mapmove 3
  9279. #mor 18
  9280. #mr 16
  9281. #hp 25
  9282. #str 16
  9283. #att 11
  9284. #def 11
  9285. #prec 10
  9286. #enc 0
  9287. #maxage 500
  9288. #size 2
  9289. #prot 5
  9290. #fireres 25
  9291. #poisonres 25
  9292. #heat 3
  9293. #firepower 1
  9294. #pierceres
  9295. #undead
  9296. #neednoteat
  9297. #wastesurvival
  9298. #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
  9299. #nametype 113
  9300. #magicskill 4 4
  9301. #magicskill 5 3
  9302. #magicskill 6 1
  9303. #makepearls 3
  9304. #drainimmune
  9305. #shapechange 3021
  9306. #batstartsum1 756
  9307. #unique
  9308. #deathrec 0
  9309. #okundeadleader
  9310. #armor 158 --- Robes / robes_cultist_ornate
  9311. #armor 145 --- Mask / mask_ibis
  9312. #weapon 7 --- / orbstaff
  9313. #end
  9314.  
  9315.  
  9316. --- Unit definitions for Hessia
  9317.  
  9318. --- Shapechange form for Disciple of the Free Choir
  9319. #newmonster 3022
  9320. #copystats 2514
  9321. #copyspr 2514
  9322. #itemslots 12288
  9323. #magicboost 53 -1
  9324. #transformation 0
  9325. #maxage 100
  9326. #nametype 113
  9327. #poisonres 5
  9328. #descr "No description"
  9329. #shapechange 3266
  9330. #holy
  9331. #gcost 380
  9332. #end
  9333.  
  9334. --- Shapechange form for Hero
  9335. #newmonster 3023
  9336. #copystats 284
  9337. #copyspr 284
  9338. #magicboost 53 -1
  9339. #itemslots 12288
  9340. #transformation 0
  9341. #maxage 100
  9342. #nametype 113
  9343. #poisonres 5
  9344. #descr "No description"
  9345. #shapechange 3270
  9346. #end
  9347.  
  9348. --- Pale One Woodland Boulder Thrower (Pale One), Gold: 20, Resources: 3, Roles: [sacred, ranged] (ranged_steel)
  9349. --- OFFSET DEBUG:
  9350. - Weapon: 0, 0
  9351. - Armor: 0, 0
  9352. --- Generation tags:
  9353. --- Applied filters: forestunit, Ranged unit,
  9354. #newmonster 3250
  9355. #name "Pale One Woodland Boulder Thrower"
  9356. #spr1 "nationgen_ma//111-hessia/unit_3250_a.tga"
  9357. #spr2 "nationgen_ma//111-hessia/unit_3250_b.tga"
  9358. #gcost 20
  9359. #ap 10
  9360. #mapmove 2
  9361. #mor 10
  9362. #mr 12
  9363. #hp 22
  9364. #str 14
  9365. #att 8
  9366. #def 8
  9367. #prec 8
  9368. #enc 3
  9369. #maxage 400
  9370. #prot 3
  9371. #amphibian
  9372. #neednoteat
  9373. #mountainsurvival
  9374. #siegebonus 2
  9375. #darkvision 100
  9376. #eyes 1
  9377. #size 3
  9378. #nametype 117
  9379. #coldblood
  9380. #forestsurvival
  9381. #weapon 92 --- Fist given to units that could otherwise only kick.
  9382. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units of Hessia wear light armor and are armed with a large rock."
  9383. #armor 20 --- Iron Cap / steelcap
  9384. #weapon 703 --- / boulder
  9385. #end
  9386.  
  9387. --- Pale One Trident Infantry (Pale One), Gold: 10, Resources: 25, Roles: [infantry, sacred] (infantry_steel)
  9388. --- OFFSET DEBUG:
  9389. - Weapon: 0, 0
  9390. - Armor: 0, 0
  9391. - Offhand: 0, 0
  9392. --- Generation tags:
  9393. --- Applied filters: Infantry unit,
  9394. #newmonster 3251
  9395. #name "Pale One Trident Infantry"
  9396. #spr1 "nationgen_ma//111-hessia/unit_3251_a.tga"
  9397. #spr2 "nationgen_ma//111-hessia/unit_3251_b.tga"
  9398. #gcost 10
  9399. #ap 10
  9400. #mapmove 1
  9401. #mor 10
  9402. #mr 12
  9403. #hp 22
  9404. #str 14
  9405. #att 8
  9406. #def 8
  9407. #prec 8
  9408. #enc 3
  9409. #maxage 400
  9410. #prot 3
  9411. #amphibian
  9412. #neednoteat
  9413. #mountainsurvival
  9414. #siegebonus 2
  9415. #darkvision 100
  9416. #eyes 1
  9417. #size 3
  9418. #nametype 117
  9419. #coldblood
  9420. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Hessia carry weapons and are armored with light and medium armor."
  9421. #armor 12 --- Scale Mail Hauberk / scale hauberk
  9422. #armor 118 --- Half Helmet / steelhalfhelmet
  9423. #armor 208 --- Iron Shield / steelshield
  9424. #weapon 3 --- / trident
  9425. #end
  9426.  
  9427. --- Pale One Woodland Infantry (Pale One), Gold: 10, Resources: 9, Roles: [infantry, scout] (infantry_bronze)
  9428. --- OFFSET DEBUG:
  9429. - Weapon: 0, 0
  9430. - Armor: 0, 0
  9431. --- Generation tags:
  9432. --- Applied filters: forestunit, Infantry unit,
  9433. #newmonster 3252
  9434. #name "Pale One Woodland Infantry"
  9435. #spr1 "nationgen_ma//111-hessia/unit_3252_a.tga"
  9436. #spr2 "nationgen_ma//111-hessia/unit_3252_b.tga"
  9437. #gcost 10
  9438. #ap 10
  9439. #mapmove 2
  9440. #mor 10
  9441. #mr 12
  9442. #hp 22
  9443. #str 14
  9444. #att 8
  9445. #def 8
  9446. #prec 8
  9447. #enc 3
  9448. #maxage 400
  9449. #prot 3
  9450. #amphibian
  9451. #neednoteat
  9452. #mountainsurvival
  9453. #siegebonus 2
  9454. #darkvision 100
  9455. #eyes 1
  9456. #size 3
  9457. #nametype 117
  9458. #coldblood
  9459. #forestsurvival
  9460. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Hessia carry weapons and are armored with light and medium armor."
  9461. #armor 135 --- Bronze Cap / bronzecap
  9462. #weapon 16 --- / flail
  9463. #weapon 21 --- / javelin
  9464. #end
  9465.  
  9466. --- Flail Infantry (Lizard), Gold: 30, Resources: 16, Roles: [infantry, scout] (null)
  9467. --- OFFSET DEBUG:
  9468. - Weapon: -6, 0
  9469. - Armor: 0, 0
  9470. --- Generation tags:
  9471. --- Applied filters: Infantry unit, wastesurvival,
  9472. #newmonster 3253
  9473. #name "Flail Infantry"
  9474. #spr1 "nationgen_ma//111-hessia/unit_3253_a.tga"
  9475. #spr2 "nationgen_ma//111-hessia/unit_3253_b.tga"
  9476. #gcost 30
  9477. #ap 12
  9478. #mapmove 1
  9479. #mor 13
  9480. #mr 13
  9481. #hp 25
  9482. #str 14
  9483. #att 12
  9484. #def 10
  9485. #prec 10
  9486. #enc 4
  9487. #maxage 100
  9488. #prot 8
  9489. #coldblooded
  9490. #poisonres 8
  9491. #swampsurvival
  9492. #nametype 113
  9493. #size 3
  9494. #weapon 20 --- Bite
  9495. #wastesurvival
  9496. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9497. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9498. #armor 20 --- Iron Cap / cap
  9499. #weapon 16 --- / flail
  9500. #end
  9501.  
  9502. --- Axeman (Lizard), Gold: 30, Resources: 16, Roles: [infantry, scout] (null)
  9503. --- OFFSET DEBUG:
  9504. - Weapon: 0, 0
  9505. - Armor: 0, 0
  9506. - Offhand: -3, -9
  9507. --- Generation tags:
  9508. --- Applied filters: Infantry unit, wastesurvival,
  9509. #newmonster 3254
  9510. #name "Axeman"
  9511. #spr1 "nationgen_ma//111-hessia/unit_3254_a.tga"
  9512. #spr2 "nationgen_ma//111-hessia/unit_3254_b.tga"
  9513. #gcost 30
  9514. #ap 12
  9515. #mapmove 1
  9516. #mor 13
  9517. #mr 13
  9518. #hp 25
  9519. #str 14
  9520. #att 12
  9521. #def 10
  9522. #prec 10
  9523. #enc 4
  9524. #maxage 100
  9525. #prot 8
  9526. #coldblooded
  9527. #poisonres 8
  9528. #swampsurvival
  9529. #nametype 113
  9530. #size 3
  9531. #weapon 20 --- Bite
  9532. #wastesurvival
  9533. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9534. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9535. #armor 20 --- Iron Cap / cap
  9536. #armor 2 --- Shield / shield3
  9537. #weapon 17 --- / axe
  9538. #end
  9539.  
  9540. --- Sword Infantry (Lizard), Gold: 30, Resources: 19, Roles: [infantry, scout] (null)
  9541. --- OFFSET DEBUG:
  9542. - Weapon: 0, 0
  9543. - Armor: 0, 0
  9544. - Offhand: -3, -9
  9545. --- Generation tags:
  9546. --- Applied filters: Infantry unit, wastesurvival,
  9547. #newmonster 3255
  9548. #name "Sword Infantry"
  9549. #spr1 "nationgen_ma//111-hessia/unit_3255_a.tga"
  9550. #spr2 "nationgen_ma//111-hessia/unit_3255_b.tga"
  9551. #gcost 30
  9552. #ap 12
  9553. #mapmove 1
  9554. #mor 13
  9555. #mr 13
  9556. #hp 25
  9557. #str 14
  9558. #att 12
  9559. #def 10
  9560. #prec 10
  9561. #enc 4
  9562. #maxage 100
  9563. #prot 8
  9564. #coldblooded
  9565. #poisonres 8
  9566. #swampsurvival
  9567. #nametype 113
  9568. #size 3
  9569. #weapon 20 --- Bite
  9570. #wastesurvival
  9571. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9572. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9573. #armor 20 --- Iron Cap / cap
  9574. #armor 2 --- Shield / shield3
  9575. #weapon 8 --- / broadsword
  9576. #end
  9577.  
  9578. --- Heavy Axeman (Lizard), Gold: 30, Resources: 24, Roles: [infantry, scout] (null)
  9579. --- OFFSET DEBUG:
  9580. - Weapon: 0, 0
  9581. - Armor: 0, 0
  9582. - Offhand: -4, -11
  9583. --- Generation tags:
  9584. --- Applied filters: Infantry unit, wastesurvival,
  9585. #newmonster 3256
  9586. #name "Heavy Axeman"
  9587. #spr1 "nationgen_ma//111-hessia/unit_3256_a.tga"
  9588. #spr2 "nationgen_ma//111-hessia/unit_3256_b.tga"
  9589. #gcost 30
  9590. #ap 12
  9591. #mapmove 1
  9592. #mor 13
  9593. #mr 13
  9594. #hp 25
  9595. #str 14
  9596. #att 12
  9597. #def 10
  9598. #prec 10
  9599. #enc 4
  9600. #maxage 100
  9601. #prot 8
  9602. #coldblooded
  9603. #poisonres 8
  9604. #swampsurvival
  9605. #nametype 113
  9606. #size 3
  9607. #weapon 20 --- Bite
  9608. #wastesurvival
  9609. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9610. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9611. #armor 20 --- Iron Cap / cap
  9612. #armor 3 --- Kite Shield / kite3
  9613. #weapon 17 --- / axe
  9614. #end
  9615.  
  9616. --- Heavy Sword Infantry (Lizard), Gold: 30, Resources: 27, Roles: [infantry, scout] (null)
  9617. --- OFFSET DEBUG:
  9618. - Weapon: 0, 0
  9619. - Armor: 0, 0
  9620. - Offhand: -4, -11
  9621. --- Generation tags:
  9622. --- Applied filters: Infantry unit, wastesurvival,
  9623. #newmonster 3257
  9624. #name "Heavy Sword Infantry"
  9625. #spr1 "nationgen_ma//111-hessia/unit_3257_a.tga"
  9626. #spr2 "nationgen_ma//111-hessia/unit_3257_b.tga"
  9627. #gcost 30
  9628. #ap 12
  9629. #mapmove 1
  9630. #mor 13
  9631. #mr 13
  9632. #hp 25
  9633. #str 14
  9634. #att 12
  9635. #def 10
  9636. #prec 10
  9637. #enc 4
  9638. #maxage 100
  9639. #prot 8
  9640. #coldblooded
  9641. #poisonres 8
  9642. #swampsurvival
  9643. #nametype 113
  9644. #size 3
  9645. #weapon 20 --- Bite
  9646. #wastesurvival
  9647. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9648. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9649. #armor 20 --- Iron Cap / cap
  9650. #armor 3 --- Kite Shield / kite3
  9651. #weapon 8 --- / broadsword
  9652. #end
  9653.  
  9654. --- Trident Infantry (Lizard), Gold: 30, Resources: 25, Roles: [infantry, scout] (null)
  9655. --- OFFSET DEBUG:
  9656. - Weapon: -6, 0
  9657. - Armor: 0, 0
  9658. - Offhand: -4, -11
  9659. --- Generation tags:
  9660. --- Applied filters: Infantry unit, wastesurvival,
  9661. #newmonster 3258
  9662. #name "Trident Infantry"
  9663. #spr1 "nationgen_ma//111-hessia/unit_3258_a.tga"
  9664. #spr2 "nationgen_ma//111-hessia/unit_3258_b.tga"
  9665. #gcost 30
  9666. #ap 12
  9667. #mapmove 1
  9668. #mor 13
  9669. #mr 13
  9670. #hp 25
  9671. #str 14
  9672. #att 12
  9673. #def 10
  9674. #prec 10
  9675. #enc 4
  9676. #maxage 100
  9677. #prot 8
  9678. #coldblooded
  9679. #poisonres 8
  9680. #swampsurvival
  9681. #nametype 113
  9682. #size 3
  9683. #weapon 20 --- Bite
  9684. #wastesurvival
  9685. #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
  9686. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9687. #armor 20 --- Iron Cap / cap
  9688. #armor 3 --- Kite Shield / kite3
  9689. #weapon 3 --- / trident
  9690. #end
  9691.  
  9692. --- Clover Marksman (Pale One), Gold: 45, Resources: 40, Roles: [sacred ranged] (ancient_ranged)
  9693. --- OFFSET DEBUG:
  9694. - Weapon: 0, 0
  9695. - Armor: 0, 0
  9696. - Offhand: 0, 0
  9697. --- Generation tags: sacred,
  9698. --- Applied filters: incunrest_high, deathpower, Ranged sacred,
  9699. #newmonster 3259
  9700. #name "Clover Marksman"
  9701. #spr1 "nationgen_ma//111-hessia/unit_3259_a.tga"
  9702. #spr2 "nationgen_ma//111-hessia/unit_3259_b.tga"
  9703. #gcost 45
  9704. #ap 14
  9705. #mapmove 1
  9706. #mor 16
  9707. #mr 14
  9708. #hp 55
  9709. #str 23
  9710. #att 9
  9711. #def 10
  9712. #prec 9
  9713. #enc 3
  9714. #maxage 400
  9715. #prot 5
  9716. #amphibian
  9717. #neednoteat
  9718. #mountainsurvival
  9719. #siegebonus 5
  9720. #darkvision 100
  9721. #eyes 1
  9722. #size 4
  9723. #nametype 117
  9724. #coldblood
  9725. #incunrest 2
  9726. #deathpower 1
  9727. #holy
  9728. #ambidextrous 0
  9729. #weapon 92 --- Fist given to units that could otherwise only kick.
  9730. #armor 101 --- Bronze Hauberk / bronze hauberk
  9731. #armor 135 --- Bronze Cap / bronzehelmet_gem
  9732. #weapon 704 --- / boulder
  9733. #end
  9734.  
  9735. --- Spy (Lizard), Gold: 70, Resources: 3, Roles: [infantry, scout] (null)
  9736. --- OFFSET DEBUG:
  9737. - Weapon: -6, 0
  9738. - Armor: 0, 0
  9739. --- Generation tags:
  9740. --- Applied filters: Scout, wastesurvival,
  9741. #newmonster 3260
  9742. #name "Spy"
  9743. #spr1 "nationgen_ma//111-hessia/unit_3260_a.tga"
  9744. #spr2 "nationgen_ma//111-hessia/unit_3260_b.tga"
  9745. #gcost 70
  9746. #ap 12
  9747. #mapmove 1
  9748. #mor 13
  9749. #mr 13
  9750. #hp 25
  9751. #str 14
  9752. #att 12
  9753. #def 10
  9754. #prec 10
  9755. #enc 4
  9756. #maxage 100
  9757. #prot 8
  9758. #coldblooded
  9759. #poisonres 8
  9760. #swampsurvival
  9761. #nametype 113
  9762. #size 3
  9763. #weapon 20 --- Bite
  9764. #stealthy 25
  9765. #spy
  9766. #noleader
  9767. #wastesurvival
  9768. #weapon 28 --- / longspear
  9769. #end
  9770.  
  9771. --- Castellan (Pale One), Gold: 60, Resources: 9, Roles: [infantry, scout] (infantry_bronze)
  9772. --- OFFSET DEBUG:
  9773. - Weapon: 0, 0
  9774. - Armor: 0, 0
  9775. --- Generation tags:
  9776. --- Applied filters: forestunit, Infantry unit,
  9777. #newmonster 3261
  9778. #name "Castellan"
  9779. #spr1 "nationgen_ma//111-hessia/unit_3261_a.tga"
  9780. #spr2 "nationgen_ma//111-hessia/unit_3261_b.tga"
  9781. #gcost 60
  9782. #ap 10
  9783. #mapmove 2
  9784. #mor 12
  9785. #mr 12
  9786. #hp 24
  9787. #str 14
  9788. #att 11
  9789. #def 11
  9790. #prec 11
  9791. #enc 3
  9792. #maxage 400
  9793. #prot 3
  9794. #amphibian
  9795. #neednoteat
  9796. #mountainsurvival
  9797. #siegebonus 2
  9798. #darkvision 100
  9799. #eyes 1
  9800. #size 3
  9801. #nametype 117
  9802. #coldblood
  9803. #forestsurvival
  9804. #goodleader
  9805. #poormagicleader
  9806. #poorundeadleader
  9807. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Castellans of Hessia are skillful leaders whose mandates are stalwartly obeyed by their soldiers. The Castellans are also charged with leading any supernatural entity that the Arch Sinople Grievers of Hessia might raise, although they can only control a handful of these beings."
  9808. #armor 135 --- Bronze Cap / bronzecap_elite
  9809. #weapon 16 --- / flail
  9810. #weapon 21 --- / javelin
  9811. #end
  9812.  
  9813. --- Trident Commander (Lizard), Gold: 80, Resources: 25, Roles: [infantry, scout] (null)
  9814. --- OFFSET DEBUG:
  9815. - Weapon: -6, 0
  9816. - Armor: 0, 0
  9817. - Offhand: -4, -11
  9818. --- Generation tags:
  9819. --- Applied filters: Infantry unit, wastesurvival,
  9820. #newmonster 3262
  9821. #name "Trident Commander"
  9822. #spr1 "nationgen_ma//111-hessia/unit_3262_a.tga"
  9823. #spr2 "nationgen_ma//111-hessia/unit_3262_b.tga"
  9824. #gcost 80
  9825. #ap 12
  9826. #mapmove 2
  9827. #mor 15
  9828. #mr 13
  9829. #hp 27
  9830. #str 14
  9831. #att 14
  9832. #def 12
  9833. #prec 12
  9834. #enc 4
  9835. #maxage 100
  9836. #prot 8
  9837. #coldblooded
  9838. #poisonres 8
  9839. #swampsurvival
  9840. #nametype 113
  9841. #size 3
  9842. #weapon 20 --- Bite
  9843. #wastesurvival
  9844. #goodleader
  9845. #poormagicleader
  9846. #poorundeadleader
  9847. #descr "The Trident Commanders of Hessia are decisive leaders whose mandates are swiftly obeyed by their minions. The Trident Commanders are also charged with leading any supernatural entity that the Arch Sinople Grievers of Hessia might raise, although they can only control a handful of these beings. Waste survival"
  9848. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9849. #armor 20 --- Iron Cap / elite_cap
  9850. #armor 3 --- Kite Shield / kite3
  9851. #weapon 3 --- / trident
  9852. #end
  9853.  
  9854. --- Clover Master (Pale One), Gold: 110, Resources: 40, Roles: [sacred ranged] (ancient_ranged)
  9855. --- OFFSET DEBUG:
  9856. - Weapon: 0, 0
  9857. - Armor: 0, 0
  9858. - Offhand: 0, 0
  9859. --- Generation tags: sacred,
  9860. --- Applied filters: incunrest_high, deathpower, Ranged sacred,
  9861. #newmonster 3263
  9862. #name "Clover Master"
  9863. #spr1 "nationgen_ma//111-hessia/unit_3263_a.tga"
  9864. #spr2 "nationgen_ma//111-hessia/unit_3263_b.tga"
  9865. #gcost 110
  9866. #ap 14
  9867. #mapmove 1
  9868. #mor 18
  9869. #mr 14
  9870. #hp 57
  9871. #str 23
  9872. #att 11
  9873. #def 12
  9874. #prec 11
  9875. #enc 3
  9876. #maxage 400
  9877. #prot 5
  9878. #amphibian
  9879. #neednoteat
  9880. #mountainsurvival
  9881. #siegebonus 5
  9882. #darkvision 100
  9883. #eyes 1
  9884. #size 4
  9885. #nametype 117
  9886. #coldblood
  9887. #incunrest 2
  9888. #deathpower 1
  9889. #holy
  9890. #goodleader
  9891. #poormagicleader
  9892. #poorundeadleader
  9893. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Clover Masters of Hessia are skilled leaders whose plans are boldly carried out by their disciples. The Clover Masters are also charged with deploying any supernatural entity that the Arch Sinople Grievers of Hessia might bind into service, although they can only control a handful of these beings. The Clover Masters hold a very minor place in Hessia's heirarchy, with hardly more insight than a Clover Marksman."
  9894. #ambidextrous 0
  9895. #weapon 92 --- Fist given to units that could otherwise only kick.
  9896. #armor 101 --- Bronze Hauberk / bronze hauberk
  9897. #armor 135 --- Bronze Cap / bronzehelmet_gem
  9898. #weapon 704 --- / boulder
  9899. #end
  9900.  
  9901. --- Proselyte (Lizard), Gold: 65, Resources: 18, Roles: [mage, priest] (apprentice)
  9902. --- OFFSET DEBUG:
  9903. - Weapon: 0, 0
  9904. - Armor: 0, 0
  9905. --- Generation tags: priest 1,
  9906. --- Applied filters: PRIESTPICKS, wastesurvival,
  9907. #newmonster 3264
  9908. #name "Proselyte"
  9909. #spr1 "nationgen_ma//111-hessia/unit_3264_a.tga"
  9910. #spr2 "nationgen_ma//111-hessia/unit_3264_b.tga"
  9911. #gcost 65
  9912. #ap 12
  9913. #mapmove 1
  9914. #mor 13
  9915. #mr 16
  9916. #hp 25
  9917. #str 14
  9918. #att 12
  9919. #def 10
  9920. #prec 10
  9921. #enc 4
  9922. #maxage 100
  9923. #prot 8
  9924. #coldblooded
  9925. #poisonres 8
  9926. #swampsurvival
  9927. #nametype 113
  9928. #size 3
  9929. #weapon 20 --- Bite
  9930. #magicskill 8 1
  9931. #wastesurvival
  9932. #holy
  9933. #descr "The Proselytes of Hessia are undistinguished leaders whose plans are dutifully obeyed by their companions. The Proselytes hold a very minor place in Hessia's heirarchy, with almost no more standing than a Clover Marksman. Waste survival"
  9934. #poorleader
  9935. #armor 161 --- Jeweled Breastplate / coloredshendyt1
  9936. #armor 20 --- Iron Cap / gold cap
  9937. #weapon 7 --- / metalstaff_bauble
  9938. #end
  9939.  
  9940. --- Exarch (Lizard), Gold: 90, Resources: 1, Roles: [mage, priest] (journeyman)
  9941. --- OFFSET DEBUG:
  9942. - Weapon: 0, 0
  9943. - Armor: 0, 0
  9944. --- Generation tags: priest 2,
  9945. --- Applied filters: PRIESTPICKS, inquisitor, wastesurvival,
  9946. #newmonster 3265
  9947. #name "Exarch"
  9948. #spr1 "nationgen_ma//111-hessia/unit_3265_a.tga"
  9949. #spr2 "nationgen_ma//111-hessia/unit_3265_b.tga"
  9950. #gcost 90
  9951. #ap 12
  9952. #mapmove 1
  9953. #mor 13
  9954. #mr 17
  9955. #hp 25
  9956. #str 14
  9957. #att 12
  9958. #def 10
  9959. #prec 10
  9960. #enc 4
  9961. #maxage 100
  9962. #prot 8
  9963. #coldblooded
  9964. #poisonres 8
  9965. #swampsurvival
  9966. #nametype 113
  9967. #size 3
  9968. #weapon 20 --- Bite
  9969. #magicskill 8 2
  9970. #inquisitor
  9971. #wastesurvival
  9972. #holy
  9973. #descr "The Exarchs of Hessia are adequate leaders whose orders are willingly obeyed by their attendants. The Exarchs make up the foundation of Hessia's temple, playing a crucial role in all almost matters of faith. Waste survival"
  9974. #poorleader
  9975. #armor 158 --- Robes / blackrobe1
  9976. #armor 148 --- Crown / nemes1
  9977. #weapon 7 --- / metalstaff
  9978. #end
  9979.  
  9980. --- Disciple of the Free Choir (Lizard), Gold: 380, Resources: 6, Roles: [mage, priest] (journeyman)
  9981. --- OFFSET DEBUG:
  9982. - Weapon: 0, 0
  9983. - Armor: 0, 0
  9984. --- Generation tags: extramage, magepriest,
  9985. --- Applied filters: MAGICPICKS (220), nobadevents2, cavecrab, PRIESTPICKS, wastesurvival,
  9986. #newmonster 3266
  9987. #name "Disciple of the Free Choir"
  9988. #spr1 "nationgen_ma//111-hessia/unit_3266_a.tga"
  9989. #spr2 "nationgen_ma//111-hessia/unit_3266_b.tga"
  9990. #gcost 380
  9991. #ap 12
  9992. #mapmove 1
  9993. #mor 13
  9994. #mr 19
  9995. #hp 25
  9996. #str 14
  9997. #att 11
  9998. #def 9
  9999. #prec 10
  10000. #enc 4
  10001. #maxage 100
  10002. #prot 8
  10003. #coldblooded
  10004. #poisonres 8
  10005. #swampsurvival
  10006. #nametype 113
  10007. #size 3
  10008. #weapon 20 --- Bite
  10009. #magicskill 4 2
  10010. #magicskill 2 2
  10011. #magicskill 1 1
  10012. #custommagic 19200 100
  10013. #custommagic 19200 10
  10014. #nobadevents 3
  10015. #shapechange 3022
  10016. #magicskill 8 3
  10017. #wastesurvival
  10018. #holy
  10019. #armor 158 --- Robes / blackrobe2
  10020. #armor 148 --- Crown / pschent3
  10021. #weapon 8 --- / broadsword
  10022. #end
  10023.  
  10024. --- Fledgling Sinople Griever (Lizard), Gold: 120, Resources: 15, Roles: [mage, priest] (apprentice)
  10025. --- OFFSET DEBUG:
  10026. - Weapon: 0, 0
  10027. - Armor: 0, 0
  10028. --- Generation tags: schoolmage 1, identifier schoolmage,
  10029. --- Applied filters: MAGICPICKS (90), wastesurvival,
  10030. #newmonster 3267
  10031. #name "Fledgling Sinople Griever"
  10032. #spr1 "nationgen_ma//111-hessia/unit_3267_a.tga"
  10033. #spr2 "nationgen_ma//111-hessia/unit_3267_b.tga"
  10034. #gcost 120
  10035. #ap 12
  10036. #mapmove 1
  10037. #mor 13
  10038. #mr 16
  10039. #hp 25
  10040. #str 14
  10041. #att 11
  10042. #def 9
  10043. #prec 10
  10044. #enc 4
  10045. #maxage 100
  10046. #prot 8
  10047. #coldblooded
  10048. #poisonres 8
  10049. #swampsurvival
  10050. #nametype 113
  10051. #size 3
  10052. #weapon 20 --- Bite
  10053. #magicskill 6 2
  10054. #wastesurvival
  10055. #poorleader
  10056. #armor 161 --- Jeweled Breastplate / plainshendyt2
  10057. #armor 148 --- Crown / ornatehedjet1
  10058. #weapon 7 --- / serpentstaff
  10059. #end
  10060.  
  10061. --- Journeyman Sinople Griever (Lizard), Gold: 140, Resources: 6, Roles: [mage, priest] (journeyman)
  10062. --- OFFSET DEBUG:
  10063. - Weapon: -1, 1
  10064. - Armor: 0, 0
  10065. --- Generation tags: schoolmage 2, identifier schoolmage,
  10066. --- Applied filters: MAGICPICKS (110), wastesurvival,
  10067. #newmonster 3268
  10068. #name "Journeyman Sinople Griever"
  10069. #spr1 "nationgen_ma//111-hessia/unit_3268_a.tga"
  10070. #spr2 "nationgen_ma//111-hessia/unit_3268_b.tga"
  10071. #gcost 140
  10072. #ap 12
  10073. #mapmove 1
  10074. #mor 13
  10075. #mr 17
  10076. #hp 25
  10077. #str 14
  10078. #att 11
  10079. #def 9
  10080. #prec 10
  10081. #enc 4
  10082. #maxage 100
  10083. #prot 8
  10084. #coldblooded
  10085. #poisonres 8
  10086. #swampsurvival
  10087. #nametype 113
  10088. #size 3
  10089. #weapon 20 --- Bite
  10090. #magicskill 6 2
  10091. #magicskill 5 1
  10092. #wastesurvival
  10093. #poorleader
  10094. #armor 158 --- Robes / whiterobe2
  10095. #armor 20 --- Iron Cap / gold cap
  10096. #weapon 446 --- / sceptre
  10097. #end
  10098.  
  10099. --- Arch Sinople Griever (Lizard), Gold: 275, Resources: 3, Roles: [mage, priest] (elite caster)
  10100. --- OFFSET DEBUG:
  10101. - Weapon: -1, 1
  10102. - Armor: 0, 0
  10103. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  10104. --- Applied filters: MAGICPICKS (280), regeneration, wastesurvival,
  10105. #newmonster 3269
  10106. #name "Arch Sinople Griever"
  10107. #spr1 "nationgen_ma//111-hessia/unit_3269_a.tga"
  10108. #spr2 "nationgen_ma//111-hessia/unit_3269_b.tga"
  10109. #gcost 275
  10110. #ap 12
  10111. #mapmove 1
  10112. #mor 13
  10113. #mr 20
  10114. #hp 25
  10115. #str 14
  10116. #att 11
  10117. #def 9
  10118. #prec 10
  10119. #enc 4
  10120. #maxage 100
  10121. #prot 8
  10122. #coldblooded
  10123. #poisonres 8
  10124. #swampsurvival
  10125. #nametype 113
  10126. #size 3
  10127. #weapon 20 --- Bite
  10128. #magicskill 6 3
  10129. #magicskill 5 2
  10130. #magicskill 0 1
  10131. #custommagic 13440 100
  10132. #custommagic 13440 10
  10133. #regeneration 10
  10134. #wastesurvival
  10135. #poorleader
  10136. #slowrec
  10137. #armor 158 --- Robes / whiterobe1
  10138. #weapon 446 --- / sceptre
  10139. #end
  10140.  
  10141. --- Hero (Lizard), Gold: 0, Resources: 1, Roles: [mage, priest] (elite caster)
  10142. --- OFFSET DEBUG:
  10143. - Weapon: 0, 0
  10144. - Armor: 0, 0
  10145. --- Generation tags:
  10146. --- Applied filters: Hero, MAGICPICKS (250), invulnerable10, wolf, fireshield, wastesurvival,
  10147. #newmonster 3270
  10148. #name "Hero"
  10149. #spr1 "nationgen_ma//111-hessia/unit_3270_a.tga"
  10150. #spr2 "nationgen_ma//111-hessia/unit_3270_b.tga"
  10151. #gcost 0
  10152. #ap 12
  10153. #mapmove 1
  10154. #mor 13
  10155. #mr 13
  10156. #hp 25
  10157. #str 14
  10158. #att 12
  10159. #def 10
  10160. #prec 10
  10161. #enc 4
  10162. #maxage 100
  10163. #prot 8
  10164. #coldblooded
  10165. #poisonres 8
  10166. #swampsurvival
  10167. #nametype 113
  10168. #size 3
  10169. #weapon 20 --- Bite
  10170. #magicskill 6 4
  10171. #magicskill 1 1
  10172. #magicskill 0 1
  10173. #invulnerable 10
  10174. #shapechange 3023
  10175. #fireshield 8
  10176. #speciallook 1
  10177. #wastesurvival
  10178. #unique
  10179. #armor 158 --- Robes / ornate_whiterobe
  10180. #weapon 7 --- / knobblystaff
  10181. #end
  10182.  
  10183. --- Sites for nation 100: Banebo
  10184. #newsite 1500
  10185. #level 0
  10186. #rarity 5
  10187. #path 3
  10188. #name "Crystalline Academy"
  10189. #homecom 3037 --- Fire Lord
  10190. #homemon 3032 --- Fire Retributor
  10191. #gems 1 1
  10192. #gems 3 3
  10193. #end
  10194.  
  10195. #newsite 1501
  10196. #level 0
  10197. #rarity 5
  10198. #path 3
  10199. #name "Agate Obelisk"
  10200. #homecom 3041 --- Vessel of the Thundering Citadel
  10201. #res 50
  10202. #gems 0 1
  10203. #end
  10204.  
  10205. --- Sites for nation 101: Pythia
  10206. #newsite 1502
  10207. #level 0
  10208. #rarity 5
  10209. #path 3
  10210. #name "Mountain of the Sun"
  10211. #homemon 3050 --- Just Exemplar
  10212. #res 75
  10213. #gems 0 1
  10214. #gems 3 2
  10215. #end
  10216.  
  10217. #newsite 1503
  10218. #level 0
  10219. #rarity 5
  10220. #path 3
  10221. #name "Iron City"
  10222. #homecom 3058 --- Icy Elder
  10223. #gems 1 1
  10224. #gems 2 1
  10225. #end
  10226.  
  10227. --- Sites for nation 102: Murgia
  10228. #newsite 1504
  10229. #level 0
  10230. #rarity 5
  10231. #path 1
  10232. #name "Sparkling Market"
  10233. #homecom 3075 --- Night Lord
  10234. #homemon 3071 --- UNNAMED
  10235. #gems 1 3
  10236. #gems 4 2
  10237. #end
  10238.  
  10239. #newsite 1505
  10240. #level 0
  10241. #rarity 5
  10242. #path 1
  10243. #name "Academy of the Clouds"
  10244. #homecom 3079 --- Senior Magister of the Relics
  10245. #homemon 3070 --- Night Eidolon
  10246. #end
  10247.  
  10248. --- Sites for nation 103: Karang
  10249. #newsite 1506
  10250. #level 0
  10251. #rarity 5
  10252. #path 3
  10253. #name "Crystalline Plain"
  10254. #homecom 3099 --- King of the Reclusive Abysses
  10255. #homecom 3096 --- Serpent Ascendant
  10256. #homemon 3090 --- Gold Herald
  10257. #res 50
  10258. #gems 3 2
  10259. #gems 5 3
  10260. #end
  10261.  
  10262. --- Sites for nation 104: Buramandu
  10263. #newsite 1507
  10264. #level 0
  10265. #rarity 5
  10266. #path 3
  10267. #name "Agate Desert"
  10268. #homecom 3123 --- Adept Plague Professor
  10269. #homemon 3111 --- Divine Nightblade
  10270. #gems 3 2
  10271. #gems 5 2
  10272. #gems 6 1
  10273. #end
  10274.  
  10275. --- Sites for nation 105: Gaoor
  10276. #newsite 1508
  10277. #level 0
  10278. #rarity 5
  10279. #path 4
  10280. #name "Mystic School"
  10281. #homecom 3145 --- Paramount Wolfkin of the Choirs
  10282. #homecom 3146 --- Paramount Wolfkin of Cloves
  10283. #homemon 3135 --- Emerald Exemplar
  10284. #gems 1 1
  10285. #gems 4 2
  10286. #gems 6 2
  10287. #end
  10288.  
  10289. #newsite 1509
  10290. #level 0
  10291. #rarity 5
  10292. #path 8
  10293. #name "Righteous Spire"
  10294. #homecom 3147 --- Sherrif
  10295. #homecom 3140 --- Emerald Master
  10296. #end
  10297.  
  10298. --- Sites for nation 106: Tuyudu
  10299. #newsite 1510
  10300. #level 0
  10301. #rarity 5
  10302. #path 1
  10303. #name "Gaseous Hollows"
  10304. #homecom 3163 --- Ancient Vampiric Aeromancer
  10305. #homecom 3164 --- Ancient Cthonic Aeromancer
  10306. #homecom 3159 --- Tainted Lord
  10307. #homemon 3156 --- Tainted Paladin
  10308. #gems 1 3
  10309. #gems 5 2
  10310. #end
  10311.  
  10312. --- Sites for nation 107: Zenzakoka
  10313. #newsite 1511
  10314. #level 0
  10315. #rarity 5
  10316. #path 0
  10317. #name "Keep of the Sun"
  10318. #homecom 3184 --- Great Augur of the Choir
  10319. #homecom 3183 --- Great Augur of Locusts
  10320. #holyfire 10
  10321. #gems 0 3
  10322. #gems 3 2
  10323. #end
  10324.  
  10325. --- Sites for nation 108: Shiium
  10326. #newsite 1512
  10327. #level 0
  10328. #rarity 5
  10329. #path 4
  10330. #name "Incalculable City"
  10331. #homecom 3197 --- Lord of Flame
  10332. #homecom 3202 --- Great Chanter of Twilight
  10333. #gems 4 3
  10334. #gems 5 2
  10335. #end
  10336.  
  10337. #newsite 1513
  10338. #level 0
  10339. #rarity 5
  10340. #path 8
  10341. #name "Wall of Purity"
  10342. #homemon 3194 --- Blade of Flame
  10343. #end
  10344.  
  10345. --- Sites for nation 109: Itamon
  10346. #newsite 1514
  10347. #level 0
  10348. #rarity 5
  10349. #path 1
  10350. #name "Gaseous Circle"
  10351. #homecom 3224 --- Chosen Ruby Astrapelagist
  10352. #homemon 3212 --- Temple Hierophant
  10353. #gems 0 1
  10354. #gems 1 2
  10355. #gems 4 2
  10356. #end
  10357.  
  10358. --- Sites for nation 110: Ciris
  10359. #newsite 1515
  10360. #level 0
  10361. #rarity 5
  10362. #path 4
  10363. #name "Burrow of the Mind"
  10364. #homecom 3246 --- Prince of the Ash Vault
  10365. #homemon 3236 --- Flame Paladin
  10366. #allrange 3
  10367. #gems 0 1
  10368. #gems 4 2
  10369. #gems 5 2
  10370. #end
  10371.  
  10372. --- Sites for nation 111: Hessia
  10373. #newsite 1516
  10374. #level 0
  10375. #rarity 5
  10376. #path 6
  10377. #name "Serpent Graveyard"
  10378. #homecom 3269 --- Arch Sinople Griever
  10379. #homecom 3263 --- Clover Master
  10380. #homemon 3259 --- Clover Marksman
  10381. #allrange 2
  10382. #gems 5 2
  10383. #gems 6 3
  10384. #end
  10385.  
  10386.  
  10387. -- Nation 100: Banebo, Realm of the Thundering Citadel
  10388. ---------------------------------------------------------------
  10389. -- Generated with filters: []
  10390. -- Generated with Abysian race themes: [primal, advanced]
  10391. -- Generated with Hoburg race themes: [agrarian, oriental, default]
  10392. ---------------------------------------------------------------
  10393. #selectnation 100
  10394. #clear
  10395. #era 2
  10396. #name "Banebo"
  10397. #epithet "Realm of the Thundering Citadel"
  10398. #descr "A glorious NationGen nation! Generated from seed 29036572 with settings integer 0"
  10399. #summary "Race: Abysians.
  10400.  
  10401. Military: Heavy infantry. Sacred heavy infantry.
  10402.  
  10403. Magic: Earth. Weak Fire, Air and Blood.
  10404.  
  10405. Priests: Strong."
  10406. #brief "No description"
  10407. #color 0.9 0.4 0.3
  10408. #flag "nationgen_ma//100-banebo//flag.tga"
  10409.  
  10410. #clearsites
  10411. #startsite "Crystalline Academy"
  10412. #startsite "Agate Obelisk"
  10413.  
  10414. #clearrec
  10415. #addrecunit 3024
  10416. #addrecunit 3025
  10417. #addrecunit 3026
  10418. #addrecunit 3027
  10419. #addrecunit 3028
  10420. #addrecunit 3029
  10421. #addrecunit 3030
  10422. #addrecunit 3031
  10423. #addreccom 3033
  10424. #addreccom 3034
  10425. #addreccom 3035
  10426. #addreccom 3036
  10427. #addreccom 3038
  10428. #addreccom 3039
  10429. #addreccom 3040
  10430.  
  10431. #defcom1 3034
  10432. #defunit1 3027
  10433. #defmult1 7
  10434. #defunit1b 3024
  10435. #defmult1b 7
  10436. #defcom2 3035
  10437. #defunit2 3025
  10438. #defmult2 7
  10439. #defunit2b 3026
  10440. #defmult2b 7
  10441.  
  10442. #startcom 3034
  10443. #startscout 3033
  10444. #startunittype1 3027
  10445. #startunittype2 3025
  10446. #startunitnbrs1 8
  10447. #startunitnbrs2 8
  10448.  
  10449. #hero1 3042
  10450. #hero2 3043
  10451.  
  10452. #likespop 94
  10453. #fortera 2
  10454. #likesterr 320
  10455.  
  10456. #homerealm 5
  10457. #homerealm 10
  10458.  
  10459. #templepic 14
  10460.  
  10461. #end
  10462.  
  10463.  
  10464.  
  10465. -- Nation 101: Pythia, Mountain of the Sun
  10466. ---------------------------------------------------------------
  10467. -- Generated with filters: [bloodsac]
  10468. -- Generated with Minotaur race themes: [civilized, default]
  10469. -- Generated with Hoburg race themes: [industrial, boreal, default]
  10470. ---------------------------------------------------------------
  10471. #selectnation 101
  10472. #clear
  10473. #era 2
  10474. #name "Pythia"
  10475. #epithet "Mountain of the Sun"
  10476. #descr "A glorious NationGen nation! Generated from seed 308954714 with settings integer 0"
  10477. #summary "Race: Halfmen, some Hoburgs.
  10478.  
  10479. Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
  10480.  
  10481. Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
  10482.  
  10483. Priests: Weak, can perform blood sacrifices."
  10484. #brief "No description"
  10485. #color 0.2 0.1 0.6
  10486. #flag "nationgen_ma//101-pythia//flag.tga"
  10487.  
  10488. #clearsites
  10489. #startsite "Mountain of the Sun"
  10490. #startsite "Iron City"
  10491.  
  10492. #clearrec
  10493. #addrecunit 3044
  10494. #addrecunit 3045
  10495. #addrecunit 3046
  10496. #addrecunit 3047
  10497. #addrecunit 3048
  10498. #addrecunit 3049
  10499. #addreccom 3051
  10500. #addreccom 3052
  10501. #addreccom 3053
  10502. #addreccom 3054
  10503. #addreccom 3055
  10504. #addreccom 3056
  10505. #addreccom 3057
  10506.  
  10507. #defcom1 3052
  10508. #defunit1 3049
  10509. #defmult1 6
  10510. #defunit1b 3044
  10511. #defmult1b 7
  10512. #defcom2 3053
  10513. #defunit2 3045
  10514. #defmult2 5
  10515. #defunit2b 3046
  10516. #defmult2b 5
  10517.  
  10518. #startcom 3052
  10519. #startscout 3051
  10520. #startunittype1 3049
  10521. #startunittype2 3045
  10522. #startunitnbrs1 7
  10523. #startunitnbrs2 6
  10524.  
  10525. #hero1 3059
  10526.  
  10527. #fortera 2
  10528. #sacrificedom
  10529.  
  10530. #homerealm 1
  10531. #homerealm 10
  10532.  
  10533. #templepic 10
  10534.  
  10535. #end
  10536.  
  10537.  
  10538.  
  10539. -- Nation 102: Murgia, Song of the Relic
  10540. ---------------------------------------------------------------
  10541. -- Generated with filters: [expensivelabs]
  10542. -- Generated with Caelian race themes: [spirehorn, bronze, default]
  10543. -- Generated with Van race themes: [primitive]
  10544. ---------------------------------------------------------------
  10545. #selectnation 102
  10546. #clear
  10547. #era 2
  10548. #name "Murgia"
  10549. #epithet "Song of the Relic"
  10550. #descr "A glorious NationGen nation! Generated from seed 120009366 with settings integer 0"
  10551. #summary "Race: Caelians.
  10552.  
  10553. Military: Light infantry and heavy infantry. Legionaries and legionaries. Sacred heavy infantry.
  10554.  
  10555. Magic: Air and Astral. Weak Water and Earth. Laboratories cost 600 gold.
  10556.  
  10557. Priests: Weak."
  10558. #brief "No description"
  10559. #color 0.5 0.2 1.0
  10560. #flag "nationgen_ma//102-murgia//flag.tga"
  10561.  
  10562. #clearsites
  10563. #startsite "Sparkling Market"
  10564. #startsite "Academy of the Clouds"
  10565.  
  10566. #clearrec
  10567. #addrecunit 3060
  10568. #addrecunit 3061
  10569. #addrecunit 3062
  10570. #addrecunit 3063
  10571. #addrecunit 3064
  10572. #addrecunit 3065
  10573. #addrecunit 3066
  10574. #addrecunit 3067
  10575. #addrecunit 3068
  10576. #addrecunit 3069
  10577. #addreccom 3072
  10578. #addreccom 3073
  10579. #addreccom 3074
  10580. #addreccom 3076
  10581. #addreccom 3077
  10582. #addreccom 3078
  10583.  
  10584. #defcom1 3073
  10585. #defunit1 3067
  10586. #defmult1 10
  10587. #defunit1b 3062
  10588. #defmult1b 13
  10589. #defcom2 3074
  10590. #defunit2 3063
  10591. #defmult2 11
  10592. #defunit2b 3064
  10593. #defmult2b 11
  10594.  
  10595. #startcom 3073
  10596. #startscout 3072
  10597. #startunittype1 3067
  10598. #startunittype2 3063
  10599. #startunitnbrs1 11
  10600. #startunitnbrs2 13
  10601.  
  10602. #hero1 3080
  10603.  
  10604. #fortera 2
  10605. #labcost 600
  10606. #likesterr 4112
  10607.  
  10608. #homerealm 5
  10609. #homerealm 10
  10610.  
  10611. #templepic 1
  10612.  
  10613. #end
  10614.  
  10615.  
  10616.  
  10617. -- Nation 103: Karang, Time of the Reclusive Abyss
  10618. ---------------------------------------------------------------
  10619. -- Generated with filters: [zombiereanim]
  10620. -- Generated with Pale One race themes: [primitive]
  10621. -- Generated with Human race themes: [default]
  10622. ---------------------------------------------------------------
  10623. #selectnation 103
  10624. #clear
  10625. #era 2
  10626. #name "Karang"
  10627. #epithet "Time of the Reclusive Abyss"
  10628. #descr "A glorious NationGen nation! Generated from seed 168976062 with settings integer 0"
  10629. #summary "Race: Pale Ones, some Humans.
  10630.  
  10631. Military: Light infantry and heavy infantry. Boulder throwers. Sacred light infantry.
  10632.  
  10633. Magic: Earth, Death and Nature. Weak Air.
  10634.  
  10635. Priests: Weak, can reanimate the dead."
  10636. #brief "No description"
  10637. #color 0.6 0.9 0.5
  10638. #flag "nationgen_ma//103-karang//flag.tga"
  10639.  
  10640. #clearsites
  10641. #startsite "Crystalline Plain"
  10642.  
  10643. #clearrec
  10644. #addrecunit 3081
  10645. #addrecunit 3082
  10646. #addrecunit 3083
  10647. #addrecunit 3084
  10648. #addrecunit 3085
  10649. #addrecunit 3086
  10650. #addrecunit 3087
  10651. #addrecunit 3088
  10652. #addrecunit 3089
  10653. #addreccom 3091
  10654. #addreccom 3092
  10655. #addreccom 3093
  10656. #addreccom 3094
  10657. #addreccom 3095
  10658. #addreccom 3097
  10659. #addreccom 3098
  10660.  
  10661. #defcom1 3092
  10662. #defunit1 3089
  10663. #defmult1 7
  10664. #defunit1b 3082
  10665. #defmult1b 10
  10666. #defcom2 3093
  10667. #defunit2 3083
  10668. #defmult2 13
  10669. #defunit2b 3084
  10670. #defmult2b 13
  10671.  
  10672. #startcom 3092
  10673. #startscout 3091
  10674. #startunittype1 3089
  10675. #startunittype2 3083
  10676. #startunitnbrs1 9
  10677. #startunitnbrs2 15
  10678.  
  10679. #hero1 3100
  10680. #hero2 3101
  10681.  
  10682. #likespop 81
  10683. #uwbuild 1
  10684. #fortera 2
  10685. #zombiereanim
  10686. #likesterr 4112
  10687.  
  10688. #homerealm 5
  10689. #homerealm 10
  10690.  
  10691. #templepic 3
  10692.  
  10693. #end
  10694.  
  10695.  
  10696.  
  10697. -- Nation 104: Buramandu, Agate Desert
  10698. ---------------------------------------------------------------
  10699. -- Generated with filters: []
  10700. -- Generated with Pale One race themes: [advanced]
  10701. -- Generated with Lizard race themes: [herbivore, default]
  10702. ---------------------------------------------------------------
  10703. #selectnation 104
  10704. #clear
  10705. #era 2
  10706. #name "Buramandu"
  10707. #epithet "Agate Desert"
  10708. #descr "A glorious NationGen nation! Generated from seed 391565183 with settings integer 0"
  10709. #summary "Race: Pale Ones, some Lizards.
  10710.  
  10711. Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy skirmisher.
  10712.  
  10713. Magic: Earth, Death and Nature. Weak Fire.
  10714.  
  10715. Priests: Strong."
  10716. #brief "No description"
  10717. #color 0.0 0.5 0.5
  10718. #flag "nationgen_ma//104-buramandu//flag.tga"
  10719.  
  10720. #clearsites
  10721. #startsite "Agate Desert"
  10722.  
  10723. #clearrec
  10724. #addrecunit 3102
  10725. #addrecunit 3103
  10726. #addrecunit 3104
  10727. #addrecunit 3105
  10728. #addrecunit 3106
  10729. #addrecunit 3107
  10730. #addrecunit 3108
  10731. #addrecunit 3109
  10732. #addrecunit 3110
  10733. #addrecunit 3112
  10734. #addreccom 3113
  10735. #addreccom 3114
  10736. #addreccom 3115
  10737. #addreccom 3116
  10738. #addreccom 3117
  10739. #addreccom 3118
  10740. #addreccom 3119
  10741. #addreccom 3120
  10742. #addreccom 3121
  10743. #addreccom 3122
  10744.  
  10745. #defcom1 3114
  10746. #defunit1 3111
  10747. #defmult1 7
  10748. #defunit1b 3102
  10749. #defmult1b 12
  10750. #defcom2 3115
  10751. #defunit2 3103
  10752. #defmult2 13
  10753. #defunit2b 3104
  10754. #defmult2b 6
  10755.  
  10756. #startcom 3114
  10757. #startscout 3113
  10758. #startunittype1 3111
  10759. #startunittype2 3103
  10760. #startunitnbrs1 8
  10761. #startunitnbrs2 16
  10762.  
  10763. #hero1 3124
  10764.  
  10765. #likespop 81
  10766. #uwbuild 1
  10767. #fortera 2
  10768. #likesterr 4112
  10769.  
  10770. #homerealm 3
  10771. #homerealm 10
  10772.  
  10773. #templepic 8
  10774.  
  10775. #end
  10776.  
  10777.  
  10778.  
  10779. -- Nation 105: Gaoor, Era of the Paramount Mages
  10780. ---------------------------------------------------------------
  10781. -- Generated with filters: []
  10782. -- Generated with Primate race themes: [terrestrial, enlightened, advanced]
  10783. -- Generated with Human race themes: [default]
  10784. ---------------------------------------------------------------
  10785. #selectnation 105
  10786. #clear
  10787. #era 2
  10788. #name "Gaoor"
  10789. #epithet "Era of the Paramount Mages"
  10790. #descr "A glorious NationGen nation! Generated from seed 175421030 with settings integer 0"
  10791. #summary "Race: Primates, some Humans.
  10792.  
  10793. Military: Light infantry and heavy infantry. Bowmen and hunters. Heavy cavalry. Sacred Human light infantry.
  10794.  
  10795. Magic: Astral and Nature.
  10796.  
  10797. Priests: Weak."
  10798. #brief "No description"
  10799. #color 0.0 0.6 0.1
  10800. #flag "nationgen_ma//105-gaoor//flag.tga"
  10801.  
  10802. #clearsites
  10803. #startsite "Mystic School"
  10804. #startsite "Righteous Spire"
  10805.  
  10806. #clearrec
  10807. #addrecunit 3125
  10808. #addrecunit 3126
  10809. #addrecunit 3127
  10810. #addrecunit 3128
  10811. #addrecunit 3129
  10812. #addrecunit 3130
  10813. #addrecunit 3131
  10814. #addrecunit 3132
  10815. #addrecunit 3133
  10816. #addrecunit 3134
  10817. #addreccom 3136
  10818. #addreccom 3137
  10819. #addreccom 3138
  10820. #addreccom 3139
  10821. #addreccom 3141
  10822. #addreccom 3142
  10823. #addreccom 3143
  10824. #addreccom 3144
  10825.  
  10826. #defcom1 3137
  10827. #defunit1 3133
  10828. #defmult1 6
  10829. #defunit1b 3127
  10830. #defmult1b 11
  10831. #defcom2 3138
  10832. #defunit2 3128
  10833. #defmult2 17
  10834. #defunit2b 3129
  10835. #defmult2b 7
  10836.  
  10837. #startcom 3137
  10838. #startscout 3136
  10839. #startunittype1 3133
  10840. #startunittype2 3128
  10841. #startunitnbrs1 7
  10842. #startunitnbrs2 20
  10843.  
  10844. #hero1 3148
  10845.  
  10846. #likespop 77
  10847. #fortera 2
  10848. #likesterr 128
  10849.  
  10850. #homerealm 8
  10851. #homerealm 10
  10852.  
  10853. #templepic 17
  10854.  
  10855. #end
  10856.  
  10857.  
  10858.  
  10859. -- Nation 106: Tuyudu, Gaseous Hollows
  10860. ---------------------------------------------------------------
  10861. -- Generated with filters: [expensiveforts2]
  10862. -- Generated with Pale One race themes: [default, slaver]
  10863. -- Generated with Hoburg race themes: [advanced, occidental, default, cavemen_allies]
  10864. ---------------------------------------------------------------
  10865. #selectnation 106
  10866. #clear
  10867. #era 2
  10868. #name "Tuyudu"
  10869. #epithet "Gaseous Hollows"
  10870. #descr "A glorious NationGen nation! Generated from seed 368724618 with settings integer 0"
  10871. #summary "Race: Pale Ones.
  10872.  
  10873. Military: Light infantry and heavy infantry. Archers and boulder throwers. Sacred light infantry. Expensive forts.
  10874.  
  10875. Magic: Air and Death. Weak Earth and Blood. National mages are not affected by Drain scale.
  10876.  
  10877. Priests: Weak."
  10878. #brief "No description"
  10879. #color 0.1 0.0 0.7
  10880. #flag "nationgen_ma//106-tuyudu//flag.tga"
  10881.  
  10882. #clearsites
  10883. #startsite "Gaseous Hollows"
  10884.  
  10885. #clearrec
  10886. #addrecunit 3149
  10887. #addrecunit 3150
  10888. #addrecunit 3151
  10889. #addrecunit 3152
  10890. #addrecunit 3153
  10891. #addrecunit 3154
  10892. #addrecunit 3155
  10893. #addreccom 3157
  10894. #addreccom 3158
  10895. #addreccom 3160
  10896. #addreccom 3161
  10897. #addreccom 3162
  10898.  
  10899. #defcom1 3158
  10900. #defunit1 3154
  10901. #defmult1 8
  10902. #defunit1b 3151
  10903. #defmult1b 13
  10904. #defcom2 3159
  10905. #defunit2 3152
  10906. #defmult2 10
  10907. #defunit2b 3153
  10908. #defmult2b 9
  10909.  
  10910. #startcom 3158
  10911. #startscout 3157
  10912. #startunittype1 3154
  10913. #startunittype2 3152
  10914. #startunitnbrs1 10
  10915. #startunitnbrs2 11
  10916.  
  10917. #hero1 3165
  10918. #hero2 3166
  10919.  
  10920. #likespop 81
  10921. #uwbuild 1
  10922. #fortera 2
  10923. #fortcost 20
  10924. #likesterr 4112
  10925.  
  10926. #homerealm 4
  10927. #homerealm 10
  10928.  
  10929. #templepic 15
  10930.  
  10931. #end
  10932.  
  10933.  
  10934.  
  10935. -- Nation 107: Zenzakoka, Saga of the Great Mages
  10936. ---------------------------------------------------------------
  10937. -- Generated with filters: [colder 1, cheaptemple2]
  10938. -- Generated with Oriental human race themes: [bronze]
  10939. -- Generated with Minotaur race themes: [civilized, default]
  10940. ---------------------------------------------------------------
  10941. #selectnation 107
  10942. #clear
  10943. #era 2
  10944. #name "Zenzakoka"
  10945. #epithet "Saga of the Great Mages"
  10946. #descr "A glorious NationGen nation! Generated from seed 310771235 with settings integer 0"
  10947. #summary "Race: Humans, some Halfmen, prefers Cold scale +1.
  10948.  
  10949. Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
  10950.  
  10951. Magic: Fire, Earth, Astral and Nature.
  10952.  
  10953. Priests: Weak, temples cost 200 gold."
  10954. #brief "No description"
  10955. #color 0.4 0.3 0.9
  10956. #flag "nationgen_ma//107-zenzakoka//flag.tga"
  10957.  
  10958. #clearsites
  10959. #startsite "Keep of the Sun"
  10960.  
  10961. #clearrec
  10962. #addrecunit 3167
  10963. #addrecunit 3168
  10964. #addrecunit 3169
  10965. #addrecunit 3170
  10966. #addrecunit 3171
  10967. #addrecunit 3172
  10968. #addrecunit 3173
  10969. #addrecunit 3174
  10970. #addreccom 3175
  10971. #addreccom 3176
  10972. #addreccom 3177
  10973. #addreccom 3178
  10974. #addreccom 3179
  10975. #addreccom 3180
  10976. #addreccom 3181
  10977. #addreccom 3182
  10978.  
  10979. #defcom1 3176
  10980. #defunit1 3172
  10981. #defmult1 5
  10982. #defunit1b 3167
  10983. #defmult1b 14
  10984. #defcom2 3177
  10985. #defunit2 3168
  10986. #defmult2 11
  10987. #defunit2b 3169
  10988. #defmult2b 11
  10989.  
  10990. #startcom 3176
  10991. #startscout 3175
  10992. #startunittype1 3172
  10993. #startunittype2 3168
  10994. #startunitnbrs1 5
  10995. #startunitnbrs2 13
  10996.  
  10997. #hero1 3185
  10998. #hero2 3186
  10999. #hero3 3187
  11000.  
  11001. #fortera 2
  11002. #idealcold +1
  11003. #templecost 200
  11004.  
  11005. #homerealm 8
  11006. #homerealm 10
  11007.  
  11008. #templepic 10
  11009.  
  11010. #end
  11011.  
  11012.  
  11013.  
  11014. -- Nation 108: Shiium, Incalculable City
  11015. ---------------------------------------------------------------
  11016. -- Generated with filters: [nodeathsupply]
  11017. -- Generated with Dynastic human race themes: [bronze, dustwalkers_humans, default]
  11018. -- Generated with Pale One race themes: [primitive]
  11019. ---------------------------------------------------------------
  11020. #selectnation 108
  11021. #clear
  11022. #era 2
  11023. #name "Shiium"
  11024. #epithet "Incalculable City"
  11025. #descr "A glorious NationGen nation! Generated from seed 28863731 with settings integer 0"
  11026. #summary "Race: Humans.
  11027.  
  11028. Military: Light infantry. Bowmen and slingers. Sacred heavy infantry.
  11029.  
  11030. Magic: Astral and Death.
  11031.  
  11032. Priests: Strong."
  11033. #brief "No description"
  11034. #color 0.3 0.3 0.7
  11035. #flag "nationgen_ma//108-shiium//flag.tga"
  11036.  
  11037. #clearsites
  11038. #startsite "Incalculable City"
  11039. #startsite "Wall of Purity"
  11040.  
  11041. #clearrec
  11042. #addrecunit 3188
  11043. #addrecunit 3189
  11044. #addrecunit 3190
  11045. #addrecunit 3191
  11046. #addrecunit 3192
  11047. #addrecunit 3193
  11048. #addreccom 3195
  11049. #addreccom 3196
  11050. #addreccom 3198
  11051. #addreccom 3199
  11052. #addreccom 3200
  11053. #addreccom 3201
  11054.  
  11055. #defcom1 3196
  11056. #defunit1 3192
  11057. #defmult1 13
  11058. #defunit1b 3188
  11059. #defmult1b 14
  11060. #defcom2 3197
  11061. #defunit2 3190
  11062. #defmult2 22
  11063. #defunit2b 3191
  11064. #defmult2b 13
  11065.  
  11066. #startcom 3196
  11067. #startscout 3195
  11068. #startunittype1 3192
  11069. #startunittype2 3190
  11070. #startunitnbrs1 16
  11071. #startunitnbrs2 27
  11072.  
  11073. #hero1 3203
  11074.  
  11075. #fortera 2
  11076. #nodeathsupply
  11077. #coastnation
  11078. #likesterr 64
  11079.  
  11080. #homerealm 8
  11081. #homerealm 10
  11082.  
  11083. #templepic 18
  11084.  
  11085. #end
  11086.  
  11087.  
  11088.  
  11089. -- Nation 109: Itamon, Time of the Ruby
  11090. ---------------------------------------------------------------
  11091. -- Generated with filters: []
  11092. -- Generated with Human race themes: [default]
  11093. -- Generated with Oriental human race themes: [advanced]
  11094. ---------------------------------------------------------------
  11095. #selectnation 109
  11096. #clear
  11097. #era 2
  11098. #name "Itamon"
  11099. #epithet "Time of the Ruby"
  11100. #descr "A glorious NationGen nation! Generated from seed 368566896 with settings integer 0"
  11101. #summary "Race: Humans.
  11102.  
  11103. Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
  11104.  
  11105. Magic: Air and Astral. Weak Fire and Earth.
  11106.  
  11107. Priests: Strong."
  11108. #brief "No description"
  11109. #color 0.8 0.7 0.1
  11110. #flag "nationgen_ma//109-itamon//flag.tga"
  11111.  
  11112. #clearsites
  11113. #startsite "Gaseous Circle"
  11114.  
  11115. #clearrec
  11116. #addrecunit 3204
  11117. #addrecunit 3205
  11118. #addrecunit 3206
  11119. #addrecunit 3207
  11120. #addrecunit 3208
  11121. #addrecunit 3209
  11122. #addrecunit 3210
  11123. #addrecunit 3211
  11124. #addreccom 3213
  11125. #addreccom 3214
  11126. #addreccom 3215
  11127. #addreccom 3216
  11128. #addreccom 3217
  11129. #addreccom 3218
  11130. #addreccom 3219
  11131. #addreccom 3220
  11132. #addreccom 3221
  11133. #addreccom 3222
  11134. #addreccom 3223
  11135.  
  11136. #defcom1 3214
  11137. #defunit1 3209
  11138. #defmult1 8
  11139. #defunit1b 3204
  11140. #defmult1b 12
  11141. #defcom2 3215
  11142. #defunit2 3205
  11143. #defmult2 12
  11144. #defunit2b 3206
  11145. #defmult2b 9
  11146.  
  11147. #startcom 3214
  11148. #startscout 3213
  11149. #startunittype1 3209
  11150. #startunittype2 3205
  11151. #startunitnbrs1 9
  11152. #startunitnbrs2 14
  11153.  
  11154. #hero1 3225
  11155. #hero2 3226
  11156.  
  11157. #fortera 2
  11158.  
  11159. #homerealm 1
  11160. #homerealm 10
  11161.  
  11162. #templepic 0
  11163.  
  11164. #end
  11165.  
  11166.  
  11167.  
  11168. -- Nation 110: Ciris, Burrow of the Mind
  11169. ---------------------------------------------------------------
  11170. -- Generated with filters: [cheaptemple2]
  11171. -- Generated with Dynastic human race themes: [iron, humans_dustwalkers, slaver]
  11172. -- Generated with Caveman race themes: [primitive]
  11173. ---------------------------------------------------------------
  11174. #selectnation 110
  11175. #clear
  11176. #era 2
  11177. #name "Ciris"
  11178. #epithet "Burrow of the Mind"
  11179. #descr "A glorious NationGen nation! Generated from seed 257434738 with settings integer 0"
  11180. #summary "Race: Humans, some Cavemen.
  11181.  
  11182. Military: Light infantry and heavy infantry. Archers. Chariots. Sacred heavy ranger.
  11183.  
  11184. Magic: Astral and Death. Weak Fire.
  11185.  
  11186. Priests: Weak, temples cost 200 gold."
  11187. #brief "No description"
  11188. #color 0.5 0.3 0.3
  11189. #flag "nationgen_ma//110-ciris//flag.tga"
  11190.  
  11191. #clearsites
  11192. #startsite "Burrow of the Mind"
  11193.  
  11194. #clearrec
  11195. #addrecunit 3227
  11196. #addrecunit 3228
  11197. #addrecunit 3229
  11198. #addrecunit 3230
  11199. #addrecunit 3231
  11200. #addrecunit 3232
  11201. #addrecunit 3233
  11202. #addrecunit 3234
  11203. #addrecunit 3235
  11204. #addreccom 3237
  11205. #addreccom 3238
  11206. #addreccom 3239
  11207. #addreccom 3240
  11208. #addreccom 3241
  11209. #addreccom 3242
  11210. #addreccom 3243
  11211. #addreccom 3244
  11212. #addreccom 3245
  11213.  
  11214. #defcom1 3238
  11215. #defunit1 3231
  11216. #defmult1 6
  11217. #defunit1b 3228
  11218. #defmult1b 11
  11219. #defcom2 3239
  11220. #defunit2 3229
  11221. #defmult2 11
  11222. #defunit2b 3230
  11223. #defmult2b 7
  11224.  
  11225. #startcom 3238
  11226. #startscout 3237
  11227. #startunittype1 3231
  11228. #startunittype2 3229
  11229. #startunitnbrs1 8
  11230. #startunitnbrs2 13
  11231.  
  11232. #hero1 3247
  11233. #hero2 3248
  11234. #hero3 3249
  11235.  
  11236. #fortera 2
  11237. #templecost 200
  11238. #likesterr 64
  11239.  
  11240. #homerealm 3
  11241. #homerealm 10
  11242.  
  11243. #templepic 1
  11244.  
  11245. #end
  11246.  
  11247.  
  11248.  
  11249. -- Nation 111: Hessia, Sinople Time
  11250. ---------------------------------------------------------------
  11251. -- Generated with filters: [hotter 2, nodeathsupply]
  11252. -- Generated with Lizard race themes: [sobek, default]
  11253. -- Generated with Pale One race themes: [default]
  11254. ---------------------------------------------------------------
  11255. #selectnation 111
  11256. #clear
  11257. #era 2
  11258. #name "Hessia"
  11259. #epithet "Sinople Time"
  11260. #descr "A glorious NationGen nation! Generated from seed 106861788 with settings integer 0"
  11261. #summary "Race: Lizards, some Pale Ones, prefers Heat scale +3.
  11262.  
  11263. Military: Light infantry and heavy infantry. Boulder throwers. Sacred Pale One heavy skirmisher.
  11264.  
  11265. Magic: Water, Astral, Death and Nature. Weak Fire and Air.
  11266.  
  11267. Priests: Strong."
  11268. #brief "No description"
  11269. #color 0.3 0.8 0.2
  11270. #flag "nationgen_ma//111-hessia//flag.tga"
  11271.  
  11272. #clearsites
  11273. #startsite "Serpent Graveyard"
  11274.  
  11275. #clearrec
  11276. #addrecunit 3250
  11277. #addrecunit 3251
  11278. #addrecunit 3252
  11279. #addrecunit 3253
  11280. #addrecunit 3254
  11281. #addrecunit 3255
  11282. #addrecunit 3256
  11283. #addrecunit 3257
  11284. #addrecunit 3258
  11285. #addreccom 3260
  11286. #addreccom 3261
  11287. #addreccom 3262
  11288. #addreccom 3264
  11289. #addreccom 3265
  11290. #addreccom 3266
  11291. #addreccom 3267
  11292. #addreccom 3268
  11293.  
  11294. #defcom1 3261
  11295. #defunit1 3257
  11296. #defmult1 4
  11297. #defunit1b 3251
  11298. #defmult1b 8
  11299. #defcom2 3264
  11300. #defunit2 3252
  11301. #defmult2 11
  11302. #defunit2b 3253
  11303. #defmult2b 5
  11304.  
  11305. #startcom 3261
  11306. #startscout 3260
  11307. #startunittype1 3257
  11308. #startunittype2 3252
  11309. #startunitnbrs1 5
  11310. #startunitnbrs2 13
  11311.  
  11312. #hero1 3270
  11313.  
  11314. #idealcold -3
  11315. #fortera 2
  11316. #nodeathsupply
  11317.  
  11318. #homerealm 3
  11319. #homerealm 10
  11320.  
  11321. #templepic 17
  11322.  
  11323. #end
  11324.  
  11325.  
  11326. -- Hiding vanilla nations
  11327. -----------------------------------
  11328. #disableoldnations
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