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  1. {"title":"Tales of Maj\u0027Eyal","backgroundImage":"\/\/images-1.gog.com\/9d64d01726af3499298ce8035e748e12c87d93c7b89f7af4a0d60263604bd907","cdKey":"795245109c325a3fea2ca24689b68783eade0fb899","textInformation":"","downloads":[["English",{"windows":[{"manualUrl":"\/downlink\/tales_of_majeyal\/en1installer10","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal\/installer_win_en","name":"Tales of Maj\u0027Eyal","version":"1.4.5 (gog-11)","date":"","size":"350 MB"}],"mac":[{"manualUrl":"\/downlink\/tales_of_majeyal\/en2installer18","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal\/installer__en","name":"Tales of Maj\u0027Eyal","version":"1.4.5 (gog-68)","date":"","size":"387 MB"}],"linux":[{"manualUrl":"\/downlink\/tales_of_majeyal\/en3installer8","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal\/installer__en","name":"Tales of Maj\u0027Eyal","version":"1.4.5 (gog-13)","date":"","size":"748 MB"}]}]],"extras":[],"dlcs":[{"title":"Tales of Maj\u0027Eyal: Ashes of Urh\u0027Rok","backgroundImage":"\/\/images-2.gog.com\/84bdb8681f4e3162d93a74b59764a6c860423114deb89dd17a6f9ebb64133b18","cdKey":"9260e2f1af5d3dc6e28f3c45948bc5d35619154ad7","textInformation":"","downloads":[["English",{"windows":[{"manualUrl":"\/downlink\/tales_of_majeyal_ashes_of_urhrok\/en1installer7","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal_ashes_of_urhrok\/installer_win_en","name":"DLC","version":"1.0.5 (gog-9)","date":"","size":"31 MB"}],"mac":[{"manualUrl":"\/downlink\/tales_of_majeyal_ashes_of_urhrok\/en2installer19","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal_ashes_of_urhrok\/installer__en","name":"DLC","version":"1.0.5 (gog-68)","date":"","size":"27 MB"}],"linux":[{"manualUrl":"\/downlink\/tales_of_majeyal_ashes_of_urhrok\/en3installer3","downloaderUrl":"gogdownloader:\/\/tales_of_majeyal_ashes_of_urhrok\/installer__en","name":"DLC","version":"1.0.5 (gog-10)","date":"","size":"55 MB"}]}]],"extras":[],"dlcs":[],"tags":[],"isPreOrder":false,"releaseTimestamp":1415084400,"messages":[],"changelog":"","forumLink":"https:\/\/www.gog.com\/forum\/tales_of_majeyal","isBaseProductMissing":false,"missingBaseProduct":null}],"tags":[],"isPreOrder":false,"releaseTimestamp":1415084400,"messages":[],"changelog":"\u003Ch4\u003EPatch 1.4.5-Tales of Maj\u0027Eyal and 1.0.2-Embers of Rage (29 February 2016)\u003C\/h4\u003E\n\u003Ch5\u003ETales of Maj\u0027Eyal:\u003C\/h5\u003E\n\u003Ch5\u003ERelease highlights:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EA few bugfixes\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EExpanded changelist:\ufeff\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EFixed Aertherwalk teleporting on the opposite side of the target area\u003C\/li\u003E\n\u003Cli\u003EStores can now ignore material levels with ignore_material_levels=true\u003C\/li\u003E\n\u003Cli\u003EAddons can have a new init.lua parameter like \u0026quot;required_addons = {\u0027foobar\u0027, \u0027lulz\u0027}\u0026quot; to only activate if those addons\/dlcs are also active\u003C\/li\u003E\n\u003Cli\u003ESpellhunt Remnants can not be upgraded witha tinker inside, and says so\u003C\/li\u003E\n\u003Cli\u003EFlat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)\u003C\/li\u003E\n\u003Cli\u003ECan not recall out of subvaults\u003C\/li\u003E\n\u003Cli\u003EFixed VaultLevel generator to not abide \u0026quot;required_rooms\u0026quot; of parent zone\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EEmbers of Rage:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EMechanical Arms triggers on base turn instead of turn\u003C\/li\u003E\n\u003Cli\u003EKaltor shop is .. better\u003C\/li\u003E\n\u003Cli\u003ESteam Generators egos will correctly update the steam regen on stats change (won\u0027t affect existing generators)\u003C\/li\u003E\n\u003Cli\u003EFixed removing a steam generator with ego after the affecting stat has changed\u003C\/li\u003E\n\u003Cli\u003EAdventurers start with two injectors and one steam generator in their inventory\u003C\/li\u003E\n\u003Cli\u003EWalls to the training room in Kaltor\u0027s shop are not diggable anymore\u003C\/li\u003E\n\u003Cli\u003EBoth injectors will appear on the hotkeys at birth\u003C\/li\u003E\n\u003Cli\u003EPressing the hotkey bound to Double Shot works to confirm both shots now\u003C\/li\u003E\n\u003Cli\u003EFixed \u0026quot;No Steam, No Palace. No Palace, No Palace!\u0026quot; to be actually obtainable\u003C\/li\u003E\n\u003Cli\u003EAdded a bunch of npc tiles to the available custom tiles list at birth\u003C\/li\u003E\n\u003Cli\u003ETools AAAs will not be empty in tier 2 or 4 zones\u003C\/li\u003E\n\u003Cli\u003EFix Yeti proccing Ancestral Healing\u003C\/li\u003E\n\u003Cli\u003EMonocles and goggles visual customizations work correctly on orc females\u003C\/li\u003E\n\u003Cli\u003ELearning an antimagic talent from the [redacted] machine will correctly prompt for confirmation\u003C\/li\u003E\n\u003Cli\u003EPsyshot mindstar projection attack only works if the mindstar is not a psiblade\u003C\/li\u003E\n\u003Cli\u003ESteam Powered Armour talent does not disables on rest\/run anymore\u003C\/li\u003E\n\u003Cli\u003EFix a rare error from Mass Repair npc talent\u003C\/li\u003E\n\u003Cli\u003EFixed Massive Physique description\u003C\/li\u003E\n\u003Cli\u003EGoing back to the slumbering caves level 1 will not show the fall message\u003C\/li\u003E\n\u003Cli\u003EMental Stimulator tinker changed to require only 1 level of Electricity\u003C\/li\u003E\n\u003Cli\u003EMolten Metal description is more explicit that it requires Furnace sustained\u003C\/li\u003E\n\u003Cli\u003EFixed talking to Urthil\u0027s shop in the vanilla campaign with a tinker-enabled class while not having finished his quest\u003C\/li\u003E\n\u003Cli\u003EFixed Rak\u0027Shor Cunning prodigy to correctly refund half generic points, not prevent injectors\/steam generators from working and correctly apply ghoul\u0027s speed penalty\u003C\/li\u003E\n\u003Cli\u003EEndboss will keep teleporting with you when you are grabbed\u003C\/li\u003E\n\u003Cli\u003ETitan battlesmasher prodigy replace by irresistible sun\u003C\/li\u003E\n\u003Cli\u003ECrafting artifacts shows the correct material tiers required even if you do not have them\u003C\/li\u003E\n\u003Cli\u003ESwitching tiers on the tinker creation screen correctly changes the item preview\u003C\/li\u003E\n\u003Cli\u003EAlgae in the krimbul water level are correctly considered underwater\u003C\/li\u003E\n\u003Cli\u003EKilling Aeryn gives the Gates of Morning quest if the player had not gained it yet\u003C\/li\u003E\n\u003Cli\u003EKilling Mindwall gives the quest for the camp, if the player had not gained it yet\u003C\/li\u003E\n\u003Cli\u003EPrevent Ak\u0027Gishil from spawning in the lost city until a better fix can be found\u003C\/li\u003E\n\u003Cli\u003EBotanical Shell correctly procs under the target\u003C\/li\u003E\n\u003Cli\u003EEmergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses\u003C\/li\u003E\n\u003Cli\u003ENerfed Dead Hide and Lifeless Rush\u003C\/li\u003E\n\u003Cli\u003EPrevents the ritches digs in gaets of morning from deleting stairs\u003C\/li\u003E\n\u003Cli\u003EIncreased Stargazers max life a little\u003C\/li\u003E\n\u003Cli\u003ELimit max To The Arms power (for bosses mostly)\u003C\/li\u003E\n\u003Cli\u003EIncreased To The Arms cooldown a little\u003C\/li\u003E\n\u003Cli\u003EMolten Point is now an \u0026quot;other\u0026quot; effect\u003C\/li\u003E\n\u003Cli\u003EReduced To The Arms damage reduction a little\u003C\/li\u003E\n\u003Cli\u003ENerf Punishment a bit, peaks around 250% now with heavy investment\u003C\/li\u003E\n\u003Cli\u003EAdd cost to Furnace Vent\u003C\/li\u003E\n\u003Cli\u003EFix Crystal Plating not having willpower\u003C\/li\u003E\n\u003Cli\u003EReduced a little Tempest of Metal max doge\u003C\/li\u003E\n\u003Cli\u003EReduced max damage cap on Grinding Shield\u003C\/li\u003E\n\u003Cli\u003EFixed Pain Enhancement System to correctly require the achievement on the current char\u003C\/li\u003E\n\u003Cli\u003ESubcutaneous Metallisation effect reduced to \u0026quot;only\u0026quot; 100% of constitution and a 10 turns cooldown\u003C\/li\u003E\n\u003Cli\u003EReduced Sawwheel drain a little\u003C\/li\u003E\n\u003Cli\u003EBattlefield Veteran efect for Sawwheel changed to increase the AOE attack damage\u003C\/li\u003E\n\u003Cli\u003EGrinding Shield cooldown upped a little\u003C\/li\u003E\n\u003Cli\u003ETempest of Metal procs on attack instead of movement, a bit longer cooldown\u003C\/li\u003E\n\u003Cli\u003ESawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel\/breaking, bit longer cooldown\u003C\/li\u003E\n\u003Cli\u003EPain Enhancement System can only be active 6 turns out of 10 and does not affect strength\u003C\/li\u003E\n\u003Cli\u003EPain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.4.4 (23 February 2016)\u003C\/h4\u003E\n\u003Ch5\u003ERelease highlights:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EA few bugfixes\u003C\/li\u003E\n\u003Cli\u003EA few compatiblity changes for Embers of Rage.\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EExpanded changelist:\ufeff\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003ELichform now properly functions in Arena mode\u003C\/li\u003E\n\u003Cli\u003EAdventurers also start with a shield and a 2h sword\u003C\/li\u003E\n\u003Cli\u003EIf lore somehow ends up in inventory it can be used to read it\u003C\/li\u003E\n\u003Cli\u003EMade Arcane Destruction not double-scale\u003C\/li\u003E\n\u003Cli\u003ENerfed Arcane Might a bit\u003C\/li\u003E\n\u003Cli\u003EModdable tiles can define head \u0026quot;underwear\u0026quot; (default tile when not wearing stuff) and rename default underwears\u003C\/li\u003E\n\u003Cli\u003EAdded shoulder attachement locations to all player dolls\u003C\/li\u003E\n\u003Cli\u003ERandart generator saves the naming scheme for possible reuse\u003C\/li\u003E\n\u003Cli\u003EFixed Zone:setEntityEgoList\u003C\/li\u003E\n\u003Cli\u003ERandarts display as such in their description\u003C\/li\u003E\n\u003Cli\u003EFixed a bug in command staff dialog tree\u003C\/li\u003E\n\u003Cli\u003ETrees are correctly diggable in the slazish fens\u003C\/li\u003E\n\u003Cli\u003EFixed Worm Walk range\u003C\/li\u003E\n\u003Cli\u003EFixed Block erroring when disarmed\u003C\/li\u003E\n\u003Cli\u003E\u0026quot;attack_recurse\u0026quot; also works on archery.\u003C\/li\u003E\n\u003Cli\u003EAchievements can now have a category\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.0.5 DLC (18 February 2016)\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003EThis is an update for the Ashes of Urh\u0027Rok DLC.\u003C\/li\u003E\n\u003Cli\u003EAllow demon statues to appear in Embers of Rage zones\u003C\/li\u003E\n\u003Cli\u003EFixed unlocks countings\u003C\/li\u003E\n\u003Cli\u003EUpdate to new engine shield API\u003C\/li\u003E\n\u003Cli\u003EDoomelves start with one more infusion, like all other races\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.4.3 (03 February 2016)\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003EFixed crash when using a gamepad\u003C\/li\u003E\n\u003Cli\u003EPossible fix to the reaver\u0027s plague bug\u003C\/li\u003E\n\u003Cli\u003EFixed Oozewalk too (for real)\u003C\/li\u003E\n\u003Cli\u003EPrevent Telekinetic Leap from jumping walls (for real this time)\u003C\/li\u003E\n\u003Cli\u003EFixed not seeing the \u0026quot;Play\u0026quot; button after doing a tutorial\u003C\/li\u003E\n\u003Cli\u003ECreeping Darkness will be a dark purple instead of black in ascii mode\u003C\/li\u003E\n\u003Cli\u003EBlighted Summoning creatures come up with max vim\u003C\/li\u003E\n\u003Cli\u003EFix Cloak of Deception buff being lost if resurrected by the Eidolon.\u003C\/li\u003E\n\u003Cli\u003EExiting the Eidolon plane triggers callbackOnChangeLevel.\u003C\/li\u003E\n\u003Cli\u003EFix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.\u003C\/li\u003E\n\u003Cli\u003EClarified tooltip for Reality Smearing.\u003C\/li\u003E\n\u003Cli\u003EPrevents a talent from trying to deactivate twice in some very strange corner cases\u003C\/li\u003E\n\u003Cli\u003EAdded a Levelup button to the charsheet\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.4.2 (29 January 2016)\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003EFixed Oozewalk being able to enter vaults\u003C\/li\u003E\n\u003Cli\u003ETelekinetic Leap can not enter vaults\u003C\/li\u003E\n\u003Cli\u003EReverted towns items tiers limits to 1.3 ones\u003C\/li\u003E\n\u003Cli\u003EVim talents correctly increase Equilibrium again\u003C\/li\u003E\n\u003Cli\u003EFixed a bug that prevented to correctly unlearn talents when using objects with powers\u003C\/li\u003E\n\u003Cli\u003EFix a few zones trying and failign to load some vaults\u003C\/li\u003E\n\u003Cli\u003EFixed buying one item of a stack in stores\u003C\/li\u003E\n\u003Cli\u003EQuest popup can be dismissed with enter\u003C\/li\u003E\n\u003Cli\u003ECursed Bolt informs players if it fails due to not having a shadow in sight range\u003C\/li\u003E\n\u003Cli\u003EBuff damage of Cursed Bolt\u003C\/li\u003E\n\u003Cli\u003ETweaked particle effects for Shadow\u0027s Path\u003C\/li\u003E\n\u003Cli\u003EClarify descriptions of Shadow\u0027s Path and Cursed Bolt\u003C\/li\u003E\n\u003Cli\u003EFixed Shadow\u0027s Path on no-teleport maps\u003C\/li\u003E\n\u003Cli\u003EImproved Shadow\u0027s Path performances on more closed maps\u003C\/li\u003E\n\u003Cli\u003EFixed interactions with Shadow Senses\u003C\/li\u003E\n\u003Cli\u003EFixed error caused on zone change\u003C\/li\u003E\n\u003Cli\u003EStop trying to rest for air\u003C\/li\u003E\n\u003Cli\u003EFix Paradox bar color without shaders\u003C\/li\u003E\n\u003Cli\u003EShadow Mages correctly give spellpower bonus to shadows\u003C\/li\u003E\n\u003Cli\u003EMovement infusions are tier 2\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.4.1 (27 January 2016)\u003C\/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003EProtected Doomed talents that use shadows from being activated with no shadows\u003C\/li\u003E\n\u003Cli\u003EFixed Vim color bar when not using shaders\u003C\/li\u003E\n\u003Cli\u003EFix Spellhunt Remnants so that they have stats if they generate below material level 2\u003C\/li\u003E\n\u003Cli\u003EFix Ascii mode\u003C\/li\u003E\n\u003Cli\u003EKill Bill is achievable again even on insane \u0026amp; madness\u003C\/li\u003E\n\u003Cli\u003EFixed crash on startup error for some rare people\u003C\/li\u003E\n\u003Cli\u003EFix taking a screenshot while loading a level\u003C\/li\u003E\n\u003Cli\u003EEgos are again displayed in the NPC\u0027s tooltips\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.4.0 (26 January 2016)\u003C\/h4\u003E\n\u003Ch5\u003EBig Changes\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EAdds bleeding damage to Bone spells.\u003C\/li\u003E\n\u003Cli\u003ESometimes, rarely, a special room will appear in the Infinite Dungeon to let you access the Item\u0027s Vault (if you have it active and are a donator)\u003C\/li\u003E\n\u003Cli\u003ENew Doomed tree \u0026quot;Advanced Shadowmancy\u0026quot;\u003C\/li\u003E\n\u003Cli\u003EAllow selecting spell for Arcane Combat\u003C\/li\u003E\n\u003Cli\u003ECommand Staff talent available to NPCs, which will now spawn with the most appropriate aspect selected.\u003C\/li\u003E\n\u003Cli\u003EAdded the Staff Mastery talent to many casters (including bosses) that primarily equip staves.\u003C\/li\u003E\n\u003Cli\u003ENPCs will try to equip their drops if possible.\u003C\/li\u003E\n\u003Cli\u003ENPCs can now use item\u0027s power they have! Beware!\u003C\/li\u003E\n\u003Cli\u003EVault loot can be 1 material tier higher\u003C\/li\u003E\n\u003Cli\u003EAdjusted material tier for many znoes.\u003C\/li\u003E\n\u003Cli\u003EFearscape sustain cost drastically reduced but vim drain per turn increases each turn\u003C\/li\u003E\n\u003Cli\u003EUpdated the Rush talent to allow targeting unoccupied spots\u003C\/li\u003E\n\u003Cli\u003ENew Reaver tree \u0026quot;Rot\u003C\/li\u003E\n\u003Cli\u003EBuffed Corrosive Worm\/Poison Storm\u003C\/li\u003E\n\u003Cli\u003EDeus Ex Machina achievement altered and now possible to get\u003C\/li\u003E\n\u003Cli\u003ERoguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode\u003C\/li\u003E\n\u003Cli\u003EFeed does not take a turn\u003C\/li\u003E\n\u003Cli\u003EDoomed Fears tree is at mastery level 1.3\u003C\/li\u003E\n\u003Cli\u003EGesture of Pain doubles the damage bonus from mindstars and if dual wielding mindstars will proc their on hit effects\u003C\/li\u003E\n\u003Cli\u003EMade Gesture of Deflection not pitiful\u003C\/li\u003E\n\u003Cli\u003EHateful Whispers returns more hate with levels\u003C\/li\u003E\n\u003Cli\u003ERounded up Hateful Whispers range\u003C\/li\u003E\n\u003Cli\u003EReproach does a bit more damage and at high talent level looses less damage per foes\u003C\/li\u003E\n\u003Cli\u003EShadows summon cost reduced slightly\u003C\/li\u003E\n\u003Cli\u003EFocus Shadows now forces max shadows to appear before focusing\u003C\/li\u003E\n\u003Cli\u003EShadows take reduced damage from their master, up to 100% at level 5\u003C\/li\u003E\n\u003Cli\u003EUnseen Force scales way better\u003C\/li\u003E\n\u003Cli\u003EDeflection now regens on rest, displays its current value on the icon, absorbs more damage and regens faster\u003C\/li\u003E\n\u003Cli\u003ERares\/randboss can not be Skirmishers, until they can be rebalanced next big version\u003C\/li\u003E\n\u003Cli\u003EStarting gold bonus on difficulty levels: 100 for Nightmare, 250 for Insane, 500 for Madness\u003C\/li\u003E\n\u003Cli\u003EStarting level bonus on difficulty levels: level 2 on Insane, level 3 on Madness\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EUI\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003ENew default UI skin \u0026quot;Dark\u0026quot;\u003C\/li\u003E\n\u003Cli\u003ENew big quest popup (disable-able)\u003C\/li\u003E\n\u003Cli\u003EAdded an option (on by default) to auto swap tinkers when swaping items\u003C\/li\u003E\n\u003Cli\u003EMade the zone load tips look nicer\u003C\/li\u003E\n\u003Cli\u003EBig Character Sheet update\u003C\/li\u003E\n\u003Cli\u003EShow message if player fails to move due to encumberance.\u003C\/li\u003E\n\u003Cli\u003ENew UI option to make a small flyer with talent icon and name upon talent use, for both player and NPCs; disabled by default\u003C\/li\u003E\n\u003Cli\u003ENew UI option to get a visual feedback when using a hotkey\u003C\/li\u003E\n\u003Cli\u003ERight clicking on an object in the hotkeys bar will give a removal prompt instead of removing it directly\u003C\/li\u003E\n\u003Cli\u003EMain menu will now take on the UI theme configured instead\u003C\/li\u003E\n\u003Cli\u003ENew option to zoom the whole screen, for use on veyr high DPI screens where the game may look too tiny\u003C\/li\u003E\n\u003Cli\u003ENew tinker tab on the inventory for characters able to use them (like demonologists in Ashes of Urh\u0027Rok)\u003C\/li\u003E\n\u003Cli\u003EWarn the player when stores restock\u003C\/li\u003E\n\u003Cli\u003EDifficulty and Campaign are set to the last values when you make a new character\u003C\/li\u003E\n\u003Cli\u003ETrying to force a recall from an exploratory farportal will not assume \u0026quot;Escape\u0026quot; key to mean \u0026quot;OK!\u0026quot;\u003C\/li\u003E\n\u003Cli\u003EProtect chat from urls with # inside\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EMisc\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EResurrecting removes sufficating effect more promptly\u003C\/li\u003E\n\u003Cli\u003EMake Displacement Shield have priority over other shielding so that it can actually be usefully used in conjunction with them.\u003C\/li\u003E\n\u003Cli\u003ECorrected Harassed tooltip display (was 100x too high)\u003C\/li\u003E\n\u003Cli\u003ELowered difficulty of Murgol Lair, specifically the alt version\u003C\/li\u003E\n\u003Cli\u003EClarified Tricks of the Trade to make it more obvious that it does not teach Stealth\u003C\/li\u003E\n\u003Cli\u003EDevouring flames (and similar effects) will not try to heal the source if it\u0027s dead\u003C\/li\u003E\n\u003Cli\u003ERitch Hive Mother is correctly set as female\u003C\/li\u003E\n\u003Cli\u003EQuest items\/plot items can not be sent to other party members\u003C\/li\u003E\n\u003Cli\u003EUndeads cant use infusions instead of only being able to use runes (doesnt change anything for vanilla)\u003C\/li\u003E\n\u003Cli\u003EIf the rod of recall fails to activate it wont go on cooldown\u003C\/li\u003E\n\u003Cli\u003EBuffed curse of nighmare to start triggering at level 4 (as the description was implying)\u003C\/li\u003E\n\u003Cli\u003EYeeks summoned Wayists do not drop items\u003C\/li\u003E\n\u003Cli\u003EParty members are cleaned of debuff when going to the Eidolon plane\u003C\/li\u003E\n\u003Cli\u003EPrimal Infusion scales with constitution\u003C\/li\u003E\n\u003Cli\u003EMitotic mindstars do not copy if tinkered\u003C\/li\u003E\n\u003Cli\u003EWindblade has 0 range, so NPCs won\u0027t misuse it\u003C\/li\u003E\n\u003Cli\u003EWarn player that the exploratory farportal is broken even if there is less than 45 energy\nSludgenest drops Maj\u0027Eyal items\u003C\/li\u003E\n\u003Cli\u003EAdded new horrors\u003C\/li\u003E\n\u003Cli\u003EUpdated Cyst Burst description to reflect that it can spread any disease.\u003C\/li\u003E\n\u003Cli\u003EAdds more zone-wide effects in. About half of them explain special level mechanics, the rest are just for flavour or some minor gameplay spice.\nShield damage correctly reflects no off-hand penalty.\u003C\/li\u003E\n\u003Cli\u003EDug sandwalls have a tooltip.\u003C\/li\u003E\n\u003Cli\u003EArcane Combat now interacts correctly with the Hidden Resources prodigy.\u003C\/li\u003E\n\u003Cli\u003EAdds a center view on player key command (Ctrl-Home by default).\u003C\/li\u003E\n\u003Cli\u003EReworked interface Archery to properly handle multiple missile launchers.\u003C\/li\u003E\n\u003Cli\u003EDwarves can no longer stone walk throught foes\u003C\/li\u003E\n\u003Cli\u003EAllow damage shields to merge\u003C\/li\u003E\n\u003Cli\u003EClarify Arcane Shield talent description\u003C\/li\u003E\n\u003Cli\u003EAdds some failed necromantic experiment creatures to the Blighted Ruins.\u003C\/li\u003E\n\u003Cli\u003EHorrors are their own faction\u003C\/li\u003E\n\u003Cli\u003EAdded achievement image for Best Album Ever\u003C\/li\u003E\n\u003Cli\u003EAltered\/added a variety of Undead enemies\u003C\/li\u003E\n\u003Cli\u003EDraebor is even more annoying.\u003C\/li\u003E\n\u003Cli\u003EReduced the cap on how much Sandman effects Insomnia to 12%\u003C\/li\u003E\n\u003Cli\u003EReduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue\u003C\/li\u003E\n\u003Cli\u003ETwist Fate gives audio feedback when an anomaly is held\u003C\/li\u003E\n\u003Cli\u003ETwist Fate gives better messages when an anomaly is targeted\u003C\/li\u003E\n\u003Cli\u003EParadox Modifier can not reduce duration below one turn\u003C\/li\u003E\n\u003Cli\u003EAdded text to antimagic quest to explain why Ogres can do it\u003C\/li\u003E\n\u003Cli\u003EReckless Charge can once again go through crowds\u003C\/li\u003E\n\u003Cli\u003EMakes doors and known traps detected at range remembered (and on the minimap)\u003C\/li\u003E\n\u003Cli\u003EMakes non-player actors get the effects of their on-birth stats.\u003C\/li\u003E\n\u003Cli\u003EMake ALL_DREAMS unlock be granted even after killing the Mindworm.\u003C\/li\u003E\n\u003Cli\u003ECancelling secondary target for Nature\u0027s Equilibrium now targets self\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EDev Stuff\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EAdded \u0026quot;callbackOnChangeLevel\u0026quot;\u003C\/li\u003E\n\u003Cli\u003EIf a module or addon errors out on the loading screen it will jump into a \u0026quot;safe mode\u0026quot; to display the error message and then go back to the main menu\u003C\/li\u003E\n\u003Cli\u003EChanges disease spreading code to be more general to works nicely with any future or addon diseases.\u003C\/li\u003E\n\u003Cli\u003EAdded Map:setScroll\u003C\/li\u003E\n\u003Cli\u003EOpening a door triggers a \u0026quot;on_door_opened\u0026quot; event on all entities at the same spot on the map\u003C\/li\u003E\n\u003Cli\u003ENew ActorProject:getTargetLimited method\u003C\/li\u003E\n\u003Cli\u003EAdded a util.show_function_calls() function to help find infinite loops and such\u003C\/li\u003E\n\u003Cli\u003ECombat:combatSpeed can take an additional speed\u003C\/li\u003E\n\u003Cli\u003EAdded Map:findObject method\u003C\/li\u003E\n\u003Cli\u003EAdded a generic way to get total shield block value, actor:combatShieldBlock()\u003C\/li\u003E\n\u003Cli\u003ESimplified support of double shields by enhancing actor:hasShield()\u003C\/li\u003E\n\u003Cli\u003EForest map generator can require rooms\u003C\/li\u003E\n\u003Cli\u003EGameState:findEventGridRadius also returns the center of the grids\u003C\/li\u003E\n\u003Cli\u003EGeneric triggers mechanisms added to let static maps do funky stuff\u003C\/li\u003E\n\u003Cli\u003EMoved greater vaults into data\/maps\/vaults\/auto\/greater; any files that addons add there will automatically be added to the list (for zones that do not enforce a specific list)\u003C\/li\u003E\n\u003Cli\u003EEntities lists loaded with Entity:loadList now remember which files were used\nModify module() a bit to prevent leaking the global namespace into each and every module and object.\u003C\/li\u003E\n\u003Cli\u003EAdded an options menu to the birther dialog, for addons registering to it with \u0026quot;ToME:extraBirthOptions\u0026quot; hook. Only appears if addons fill it.\u003C\/li\u003E\n\u003Cli\u003EAdded Game:isAddonActive method to let an addon check the presence of an other addon\u003C\/li\u003E\n\u003Cli\u003EAdded \u0026quot;superload\u0026quot; function\u003C\/li\u003E\n\u003Cli\u003EAdded hook ToME:birthDone\u003C\/li\u003E\n\u003Cli\u003EResources now can have a wait_on_rest flag to make resting wait for them (if possible)\u003C\/li\u003E\n\u003Cli\u003EMove useResources to engine\/interface\/ActorResource.lua\u003C\/li\u003E\n\u003Cli\u003EObject\u0027s special_desc can return nil\u003C\/li\u003E\n\u003Cli\u003EWeapons can now have the \u0026quot;double_weapon\u0026quot; property to enable two handed weapons to count as dual wielding\u003C\/li\u003E\n\u003Cli\u003E\u0026quot;callbackOnTemporaryEffect\u0026quot; can now return true to cancel\u003C\/li\u003E\n\u003Cli\u003ENew callback callbackOnDeathbox\u003C\/li\u003E\n\u003Cli\u003EAdded hook \u0026quot;Faction:setReaction\u0026quot;\u003C\/li\u003E\n\u003Cli\u003EAllow static maps to define callback to be ran when the level is finished generating\u003C\/li\u003E\n\u003Cli\u003EMoved Resource definitions to data\/resources.lua\u003C\/li\u003E\n\u003Cli\u003EAdded support for depleted resources canceling sustained talents (resources_def.depleted_unsustain and talents_def.remove_on_zero flags).\u003C\/li\u003E\n\u003Cli\u003ETemporary effects on_gain\/on_loose definitions can simply have \u0026quot;true\u0026quot; as the second return to make a flyer of the form +\/- \u0026quot;effect name\u0026quot;\u003C\/li\u003E\n\u003Cli\u003EAdded a combat_generic_power\u003C\/li\u003E\n\u003Cli\u003ENew level generator algorithm \u0026quot;Hexacle\u0026quot; (yes the name is stupid, so what?!)\u003C\/li\u003E\n\u003Cli\u003ECavern map generator can now accomodate rooms\u003C\/li\u003E\n\u003Cli\u003EUpdated damage_types to use initState \u0026amp; useImplicitCrit; update your addons if needed\u003C\/li\u003E\n\u003Cli\u003ENew extensible command-staff system. Possibly callbacks may be added to it, too.\u003C\/li\u003E\n\u003Cli\u003EIn developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly\u003C\/li\u003E\n\u003Cli\u003EAdded core.game.requestNextTick()\u003C\/li\u003E\n\u003Cli\u003EImprove lore templating capabilities\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EFixes\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003ETry to fix the gamma issue on some computers\u003C\/li\u003E\n\u003Cli\u003EFixes bugs with sleeping characters being able to change equipment (put on a lucid dreamer robe, for example), drop and pickup objects.\u003C\/li\u003E\n\u003Cli\u003EFixes bug allowing stealth to be used with heavy armor (by changing gear while it is active).\u003C\/li\u003E\n\u003Cli\u003EEnhanced stealth info.\u003C\/li\u003E\n\u003Cli\u003EOccasional turn loss fix.\u003C\/li\u003E\n\u003Cli\u003EFix Rune: Biting Gale not being used by tactical AI\u003C\/li\u003E\n\u003Cli\u003ESolipsist unlock didn\u0027t work on dream altar, should now\u003C\/li\u003E\n\u003Cli\u003EFixes a crash when the caustic ego corrodes armor.\u003C\/li\u003E\n\u003Cli\u003ESavefiles from previous minor patch versions will not require to check the \u0026quot;old savefiles\u0026quot; checkbox anymore\u003C\/li\u003E\n\u003Cli\u003ESavefiles from previous minor patch versions will not display the \u0026quot;download old data\u0026quot; popup anymore\u003C\/li\u003E\n\u003Cli\u003EFix Temporal Fugue on traps\u003C\/li\u003E\n\u003Cli\u003EFixed teleportation\/phase door ending in walls in the Charred Scar\u003C\/li\u003E\n\u003Cli\u003EFixed the racial talent description of Thalore\u003C\/li\u003E\n\u003Cli\u003EFixed errors on death for players with a % in their names\u003C\/li\u003E\n\u003Cli\u003EFixed Greater Crypt vault\u003C\/li\u003E\n\u003Cli\u003EFixed windows scaling bugs on high DPI screens\u003C\/li\u003E\n\u003Cli\u003EFixed the game not starting on some latest ubuntu installs\u003C\/li\u003E\n\u003Cli\u003EFixed Skirmisher\u0027s Swift Shot abuse\u003C\/li\u003E\n\u003Cli\u003EMake Contingency and Matrix respect fixed cooldowns\u003C\/li\u003E\n\u003Cli\u003EFixed flying text to not stutter while disappearing\u003C\/li\u003E\n\u003Cli\u003EFixed targetting bugs in Retch and Stone Wall.\u003C\/li\u003E\n\u003Cli\u003EFixed Twist Fate\u003C\/li\u003E\n\u003Cli\u003ENew string.prefix and string.suffix functions\u003C\/li\u003E\n\u003Cli\u003EFixed archery to properly do on_hit, on_crit, and on_kill effects for ranged weapons and ammo. It now properly handles single and\u003C\/li\u003E\n\u003Cli\u003EFixed digging into icewalls\u003C\/li\u003E\n\u003Cli\u003EFixed Tirakai Maul; lets see what bug it does next!\u003C\/li\u003E\n\u003Cli\u003EFixed Frost Lord Chains\u003C\/li\u003E\n\u003Cli\u003EFixed Time Stop + Contingency (hopefully)\u003C\/li\u003E\n\u003Cli\u003EFixed The Mouth sometimes erroring out\u003C\/li\u003E\n\u003Cli\u003ETentacles spawned by the tentacled totems are correctly named\u003C\/li\u003E\n\u003Cli\u003EFix Overseer of Nations double bonus\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.3.3 (02 December 2015)\u003C\/h4\u003E\n\u003Ch5\u003ERelease highlights:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EA small but important bugfix!\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EExpanded changelist:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003ETry to fix the gamma issue on some computers\u003C\/li\u003E\n\u003Cli\u003EFixed curse of nightmare, for real this time!\u003C\/li\u003E\n\u003Cli\u003EBuffed curse of nighmare to start triggering at level 4 (as the description was implying)\u003C\/li\u003E\n\u003Cli\u003EWhen mousing over a zone change there will be a minimum level indicator in the tooltip\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Chr \/\u003E\n\u003Ch4\u003EPatch 1.3.2 (02 December 2015)\u003C\/h4\u003E\n\u003Ch5\u003ERelease highlights:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EMany important bugfixes!\u003C\/li\u003E\n\u003C\/ul\u003E\n\u003Ch5\u003EExpanded changelist:\u003C\/h5\u003E\n\u003Cul\u003E\n\u003Cli\u003EYeeks summoned Wayists do not drop items\u003C\/li\u003E\n\u003Cli\u003ESludgenest drops Maj\u0027Eyal items\u003C\/li\u003E\n\u003Cli\u003ECombat:combatSpeed can take an additional speed\u003C\/li\u003E\n\u003Cli\u003EFixed Skirmisher\u0027s Swift Shot abuse\u003C\/li\u003E\n\u003Cli\u003EPrevented the vats in the old conclave vault from destroying stairs\u003C\/li\u003E\n\u003Cli\u003EParty members are cleaned of debuff when going to the Eidolon plane\u003C\/li\u003E\n\u003Cli\u003EFixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.\u003C\/li\u003E\n\u003Cli\u003EMake Contingency and Matrix respect fixed cooldowns\u003C\/li\u003E\n\u003Cli\u003EFixes the nightmare part of curse of nightmares\u003C\/li\u003E\n\u003Cli\u003EAdd proc chance to Warden\u0027s Call (for balance and bugfix)\u003C\/li\u003E\n\u003Cli\u003EReduced the memory drag (but not altogether fixed) caused by Temporal Warden talents\u003C\/li\u003E\n\u003Cli\u003EFixed inventory destruction caused by some Temporal Warden talents\u003C\/li\u003E\n\u003Cli\u003EFixed Fearless Cleave\u003C\/li\u003E\n\u003Cli\u003ERoguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode\u003C\/li\u003E\n\u003Cli\u003E\u0026quot;make_escort\u0026quot; property can reference define_as fields of entities without a rarity\u003C\/li\u003E\n\u003Cli\u003ENew string.prefix and string.suffix functions\u003C\/li\u003E\n\u003Cli\u003EDeus Ex Machina achievement altered and now possible to get\u003C\/li\u003E\n\u003Cli\u003EReduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)\u003C\/li\u003E\n\u003Cli\u003ECancelling secondary target for Nature\u0027s Equilibrium now targets self.\u003C\/li\u003E\n\u003Cli\u003EReduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue\u003C\/li\u003E\n\u003Cli\u003EFixed Twist Fate\u003C\/li\u003E\n\u003Cli\u003ELimited the number of possible charges of Lightning Catcher\u003C\/li\u003E\n\u003Cli\u003ETwist Fate gives audio feedback when an anomaly is held\u003C\/li\u003E\n\u003Cli\u003ETwist Fate gives better messages when an anomaly is targeted\u003C\/li\u003E\n\u003Cli\u003EParadox Modifier can not reduce duration below one turn\u003C\/li\u003E\n\u003Cli\u003EFixed weapon speed bug\u003C\/li\u003E\n\u003Cli\u003ESavefiles from previous minor patch versions will not require to check the \u0026quot;old savefiles\u0026quot; checkbox anymore\u003C\/li\u003E\n\u003Cli\u003ESavefiles from previous minor patch versions will not display the \u0026quot;download old data\u0026quot; popup anymore \u003C\/li\u003E\n\u003C\/ul\u003E","forumLink":"https:\/\/www.gog.com\/forum\/tales_of_majeyal","isBaseProductMissing":false,"missingBaseProduct":null}
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