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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.10997
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -3dshockwave
  10. -soft_particles
  11. -post_process
  12. -fxaa
  13. -fb_explosions
  14. -snd_preload
  15. -mod blueplanet,mediavps_2014
  16. Building file index...
  17. Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x07c8f9a5
  18. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0
  19. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023
  20. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0xd1643a1f
  21. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0xfdc39076
  22. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554
  23. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  24. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  25. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  26. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  27. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  28. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  29. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  30. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x00000000
  31. Found root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  32. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  33. Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  34. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  35. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  36. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  37. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  38. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  39. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  40. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  41. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  42. Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 0 files
  43. Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
  44. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 40 files
  45. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
  46. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
  47. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 406 files
  48. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
  49. Searching root 'C:\Games\FreeSpace2\mediavps_2014\' ... 0 files
  50. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  51. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  52. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  53. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  54. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  55. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  56. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' ... 32 files
  57. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' ... 0 files
  58. Searching root pack 'C:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' ... 848 files
  59. Searching root 'C:\Games\FreeSpace2\' ... 17 files
  60. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  61. Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  62. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  70. Found 28 roots and 18653 files.
  71. ERROR: Unknown Language Checksum: 589986744
  72. Using default language settings...
  73. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  74. Setting language to English
  75. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  76. Game Settings Table: Using Standard Loops For SEXP Arguments
  77. Game Settings Table: Using standard event chaining behavior
  78. Game Settings Table: External shaders are DISABLED
  79. Initializing OpenAL...
  80. OpenAL Vendor : Creative Labs Inc.
  81. OpenAL Renderer : Software
  82. OpenAL Version : 1.1
  83.  
  84. Found extension "ALC_EXT_EFX".
  85.  
  86. Sample rate: 44100 (44100)
  87. EFX version: 1.0
  88. Max auxiliary sends: 1
  89. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  90. Capture device: Microphone (Realtek High Defini
  91. ... OpenAL successfully initialized!
  92. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  93. Initializing WGL...
  94. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  95. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  96. OpenGL Vendor : Intel
  97. OpenGL Renderer : Intel(R) HD Graphics Family
  98. OpenGL Version : 3.1.0 - Build 8.15.10.2455
  99.  
  100. Using extension "GL_EXT_fog_coord".
  101. Using extension "GL_ARB_multitexture".
  102. Using extension "GL_ARB_texture_env_add".
  103. Using extension "GL_ARB_texture_compression".
  104. Using extension "GL_EXT_texture_compression_s3tc".
  105. Using extension "GL_EXT_texture_filter_anisotropic".
  106. Using extension "GL_ARB_texture_env_combine".
  107. Using extension "GL_EXT_compiled_vertex_array".
  108. Using extension "GL_EXT_draw_range_elements".
  109. Unable to find extension "GL_ARB_texture_mirrored_repeat".
  110. Using extension "GL_ARB_texture_non_power_of_two".
  111. Using extension "GL_ARB_vertex_buffer_object".
  112. Using extension "GL_ARB_pixel_buffer_object".
  113. Using extension "GL_SGIS_generate_mipmap".
  114. Using extension "GL_EXT_framebuffer_object".
  115. Using extension "GL_ARB_texture_rectangle".
  116. Using extension "GL_EXT_bgra".
  117. Using extension "GL_ARB_texture_cube_map".
  118. Using extension "GL_EXT_texture_lod_bias".
  119. Using extension "GL_ARB_point_sprite".
  120. Using extension "GL_ARB_shading_language_100".
  121. Using extension "GL_ARB_shader_objects".
  122. Using extension "GL_ARB_vertex_shader".
  123. Using extension "GL_ARB_fragment_shader".
  124. Unable to find extension "GL_ATI_shader_texture_lod".
  125. Using extension "GL_ARB_texture_float".
  126. Using extension "GL_ARB_draw_elements_base_vertex".
  127. Found special extension function "wglSwapIntervalEXT".
  128.  
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Depth-blended Particles
  134. Compiling new shader:
  135. Loading built-in default shader for: soft-v.sdr
  136. Loading built-in default shader for: soft-f.sdr
  137. Shader features:
  138. Distorted Particles
  139.  
  140. Compiling post-processing shader 1 ...
  141. Loading built-in default shader for: post-v.sdr
  142. Loading built-in default shader for: post-f.sdr
  143. Compiling post-processing shader 2 ...
  144. Loading built-in default shader for: post-v.sdr
  145. Loading built-in default shader for: blur-f.sdr
  146. Compiling post-processing shader 3 ...
  147. Loading built-in default shader for: post-v.sdr
  148. Loading built-in default shader for: blur-f.sdr
  149. Compiling post-processing shader 4 ...
  150. Loading built-in default shader for: post-v.sdr
  151. Loading built-in default shader for: brightpass-f.sdr
  152. Compiling post-processing shader 5 ...
  153. Loading built-in default shader for: fxaa-v.sdr
  154. Loading built-in default shader for: fxaa-f.sdr
  155. Vertex shader failed to compile:
  156. WARNING: 0:6: extension 'GL_EXT_gpu_shader4' is not supported
  157. WARNING: 0:10: 'noperspective' : symbol not available in current GLSL version
  158. ERROR: 0:10: 'varying' : syntax error parse error
  159.  
  160.  
  161. ERROR! Unable to create vertex shader!
  162. Error while compiling FXAA shaders. FXAA will be unavailable.
  163. Compiling post-processing shader 6 ...
  164. Loading built-in default shader for: post-v.sdr
  165. Loading built-in default shader for: fxaapre-f.sdr
  166. Compiling post-processing shader 7 ...
  167. Loading built-in default shader for: post-v.sdr
  168. Loading built-in default shader for: ls-f.sdr
  169.  
  170. Max texture units: 8 (16)
  171. Max elements vertices: 1200
  172. Max elements indices: 1200
  173. Max texture size: 8192x8192
  174. Max render buffer size: 4096x4096
  175. Can use compressed textures: YES
  176. Texture compression available: YES
  177. Post-processing enabled: YES
  178. Using trilinear texture filter.
  179. OpenGL Shader Version: 1.40 - Intel Build 8.15.10.2455
  180. ... OpenGL init is complete!
  181. Size of bitmap info = 742 KB
  182. Size of bitmap extra info = 48 bytes
  183. ANI cursorweb with size 24x24 (25.0% wasted)
  184. GRAPHICS: Initializing default colors...
  185. SCRIPTING: Beginning initialization sequence...
  186. SCRIPTING: Beginning Lua initialization...
  187. LUA: Opening LUA state...
  188. LUA: Initializing base Lua libraries...
  189. LUA: Beginning ADE initialization
  190. ADE: Initializing enumeration constants...
  191. ADE: Assigning Lua session...
  192. SCRIPTING: Beginning main hook parse sequence....
  193. Wokka! Error opening file (scripting.tbl)!
  194. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  195. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  196. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  197. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  198. SCRIPTING: Inititialization complete.
  199. SCRIPTING: Splash screen overrides checked
  200. SCRIPTING: Splash hook has been run
  201. SCRIPTING: Splash screen conditional hook has been run
  202. Using high memory settings...
  203. Wokka! Error opening file (interface.tbl)!
  204. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  206. TBM => Starting parse of 'bp-sdf.tbm' ...
  207. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  208. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  209. Windows reported 16 joysticks, we found 0
  210. Current soundtrack set to -1 in event_music_reset_choices
  211. TBM => Starting parse of 'mv_music-mus.tbm' ...
  212. TBM => Starting parse of 'bp-mus.tbm' ...
  213. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  214. TBM => Starting parse of 'bp-mfl.tbm' ...
  215. Wokka! Error opening file (armor.tbl)!
  216. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  217. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  218. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  219. TBM => Starting parse of 'bp-aip.tbm' ...
  220. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  221. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  222. TBM => Starting parse of 'bp-wxp.tbm' ...
  223. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  224. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  225. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  226. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  227. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  228. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  229. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  230. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  231. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  232. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  233. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  234. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  235. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  236. TBM => Starting parse of 'mv_root-wep.tbm' ...
  237. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  238. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  239. TBM => Starting parse of 'bp-wep.tbm' ...
  240. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  241. TBM => Starting parse of 'mv_root-shp.tbm' ...
  242. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  243. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  244. TBM => Starting parse of 'bp-shp.tbm' ...
  245. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  246. ANI support1 with size 108x24 (25.0% wasted)
  247. ANI damage1 with size 148x25 (21.9% wasted)
  248. ANI wingman1 with size 71x53 (17.2% wasted)
  249. ANI wingman2 with size 35x53 (17.2% wasted)
  250. ANI wingman3 with size 14x53 (17.2% wasted)
  251. ANI toggle1 with size 57x20 (37.5% wasted)
  252. ANI head1 with size 164x132 (48.4% wasted)
  253. ANI weapons1 with size 126x20 (37.5% wasted)
  254. ANI weapons1_b with size 150x20 (37.5% wasted)
  255. ANI objective1 with size 149x21 (34.4% wasted)
  256. ANI netlag1 with size 29x30 (6.3% wasted)
  257. ANI targhit1 with size 31x21 (34.4% wasted)
  258. ANI time1 with size 47x23 (28.1% wasted)
  259. ANI targetview1 with size 137x156 (39.1% wasted)
  260. ANI targetview2 with size 4x96 (25.0% wasted)
  261. ANI targetview3 with size 7x20 (37.5% wasted)
  262. ANI 2_energy2 with size 86x96 (25.0% wasted)
  263. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  264. ANI 2_leftarc with size 103x252 (1.6% wasted)
  265. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  266. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  267. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  268. ANI 2_lead1 with size 26x26 (18.8% wasted)
  269. ANI 2_lock1 with size 56x53 (17.2% wasted)
  270. ANI 2_lockspin with size 100x100 (21.9% wasted)
  271. ANI energy1 with size 12x41 (35.9% wasted)
  272. ANI 2_radar1 with size 209x170 (33.6% wasted)
  273. TBM => Starting parse of 'mv_effects-str.tbm' ...
  274. TBM => Starting parse of 'bp-str.tbm' ...
  275. loading animated cursor "cursor"
  276. TBM => Starting parse of 'bp-main-hall.tbm' ...
  277. MediaVPs: Explosions script loaded!
  278. MediaVPs: Flaming debris script loaded!
  279. Ships.tbl is : VALID
  280. Weapons.tbl is : VALID
  281. cfile_init() took 6260
  282. TrackIR Init Failed - 1
  283. Compiling video-processing shader ...
  284. Loading built-in default shader for: video-v.sdr
  285. Loading built-in default shader for: video-f.sdr
  286. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  287. PLR => Loading 'Astrac.plr' with version 2...
  288. PLR => Parsing: Flags...
  289. PLR => Parsing: Info...
  290. PLR => Parsing: Scoring...
  291. PLR => Parsing: ScoringMulti...
  292. PLR => Parsing: HUD...
  293. PLR => Parsing: Variables...
  294. PLR => Parsing: Multiplayer...
  295. PLR => Parsing: Controls...
  296. PLR => Parsing: Settings...
  297. PLR => Loading complete!
  298. PLR => Verifying 'Astrac.plr' with version 2...
  299. PLR => Parsing: Flags...
  300. PLR => Parsing: Info...
  301. PLR => Verifying complete!
  302. Frame 0 too long!!: frametime = 0.783 (0.783)
  303. Frame 0 too long!!: frametime = 0.258 (0.258)
  304. PLR => Verifying 'Astrac.plr' with version 2...
  305. PLR => Parsing: Flags...
  306. PLR => Parsing: Info...
  307. PLR => Verifying complete!
  308. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  309. PLR => Loading 'Astrac.plr' with version 2...
  310. PLR => Parsing: Flags...
  311. PLR => Parsing: Info...
  312. PLR => Parsing: Scoring...
  313. PLR => Parsing: ScoringMulti...
  314. PLR => Parsing: HUD...
  315. PLR => Parsing: Variables...
  316. PLR => Parsing: Multiplayer...
  317. PLR => Parsing: Controls...
  318. PLR => Parsing: Settings...
  319. PLR => Loading complete!
  320. CSG => Loading 'Astrac.bp.csg' with version 5...
  321. CSG => Parsing: Flags...
  322. CSG => Parsing: Info...
  323. CSG => Parsing: Missions...
  324. CSG => Parsing: Techroom...
  325. CSG => Parsing: Loadout...
  326. CSG => Parsing: Scoring...
  327. CSG => Parsing: RedAlert...
  328. CSG => Parsing: HUD...
  329. CSG => Parsing: Variables...
  330. CSG => Parsing: Settings...
  331. CSG => Parsing: Controls...
  332. CSG => Parsing: Cutscenes...
  333. CSG => Parsing: Last Missions...
  334. CSG => Loading complete!
  335. CSG => Loading 'Astrac.bp.csg' with version 5...
  336. CSG => Parsing: Flags...
  337. CSG => Parsing: Info...
  338. CSG => Parsing: Missions...
  339. CSG => Parsing: Techroom...
  340. CSG => Parsing: Loadout...
  341. CSG => Parsing: Scoring...
  342. CSG => Parsing: RedAlert...
  343. CSG => Parsing: HUD...
  344. CSG => Parsing: Variables...
  345. CSG => Parsing: Settings...
  346. CSG => Parsing: Controls...
  347. CSG => Parsing: Cutscenes...
  348. CSG => Parsing: Last Missions...
  349. CSG => Loading complete!
  350. Frame 0 too long!!: frametime = 0.284 (0.284)
  351. Frame 0 too long!!: frametime = 0.562 (0.562)
  352. Frame 0 too long!!: frametime = 0.848 (0.848)
  353. Frame 0 too long!!: frametime = 1.079 (1.079)
  354. Frame 0 too long!!: frametime = 0.964 (0.964)
  355. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  356. CSG => Loading 'Astrac.bp.csg' with version 5...
  357. CSG => Parsing: Flags...
  358. CSG => Parsing: Info...
  359. CSG => Parsing: Missions...
  360. CSG => Parsing: Techroom...
  361. CSG => Parsing: Loadout...
  362. CSG => Parsing: Scoring...
  363. CSG => Parsing: RedAlert...
  364. CSG => Parsing: HUD...
  365. CSG => Parsing: Variables...
  366. CSG => Parsing: Settings...
  367. CSG => Parsing: Controls...
  368. CSG => Parsing: Cutscenes...
  369. CSG => Parsing: Last Missions...
  370. CSG => Loading complete!
  371. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  372. =================== STARTING LEVEL LOAD ==================
  373. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  374. Starting model page in...
  375. Beginning level bitmap paging...
  376. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  377. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  378. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  379. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  380. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  381. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  382. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  383. Loading warp model
  384. Loading model 'warp.pof'
  385. Compiling new shader:
  386. Loading built-in default shader for: main-v.sdr
  387. Loading built-in default shader for: main-f.sdr
  388. Shader features:
  389. Lighting
  390. Compiling new shader:
  391. Loading built-in default shader for: main-v.sdr
  392. Loading built-in default shader for: main-f.sdr
  393. Shader features:
  394. Lighting
  395. Fog Effect
  396. Compiling new shader:
  397. Loading built-in default shader for: main-v.sdr
  398. Loading built-in default shader for: main-f.sdr
  399. Shader features:
  400. Lighting
  401. Animated Effects
  402. Compiling new shader:
  403. Loading built-in default shader for: main-v.sdr
  404. Loading built-in default shader for: main-f.sdr
  405. Shader features:
  406. Lighting
  407. Fog Effect
  408. Animated Effects
  409. IBX: Found a good IBX to read for 'warp.pof'.
  410. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  411. 300
  412. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  413. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  414. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  415. SHOCKWAVE => Loading default shockwave model...
  416. Loading model 'shockwave.pof'
  417. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Diffuse Mapping
  424. Glow Mapping
  425. Compiling new shader:
  426. Loading built-in default shader for: main-v.sdr
  427. Loading built-in default shader for: main-f.sdr
  428. Shader features:
  429. Lighting
  430. Fog Effect
  431. Diffuse Mapping
  432. Glow Mapping
  433. Compiling new shader:
  434. Loading built-in default shader for: main-v.sdr
  435. Loading built-in default shader for: main-f.sdr
  436. Shader features:
  437. Lighting
  438. Diffuse Mapping
  439. Glow Mapping
  440. Animated Effects
  441. Compiling new shader:
  442. Loading built-in default shader for: main-v.sdr
  443. Loading built-in default shader for: main-f.sdr
  444. Shader features:
  445. Lighting
  446. Fog Effect
  447. Diffuse Mapping
  448. Glow Mapping
  449. Animated Effects
  450. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  451. IBX: Found a good IBX to read for 'shockwave.pof'.
  452. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  453. SHOCKWAVE => Default model load: SUCCEEDED!!
  454. SHOCKWAVE => Loading default shockwave animation...
  455. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  456. SHOCKWAVE => Default animation load: SUCCEEDED!!
  457. MISSION LOAD: 'bp-01-2.fs2'
  458. Hmmm... Extension passed to mission_load...
  459. Using callsign: Bei
  460. Using callsign: Corey
  461. Using callsign: Taylor
  462. Starting mission message count : 244
  463. Ending mission message count : 286
  464. Current soundtrack set to -1 in event_music_reset_choices
  465. Loading model 'fighterCW-02t.pof'
  466. Compiling new shader:
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader features:
  470. Lighting
  471. Diffuse Mapping
  472. Specular Mapping
  473. Environment Mapping
  474. Compiling new shader:
  475. Loading built-in default shader for: main-v.sdr
  476. Loading built-in default shader for: main-f.sdr
  477. Shader features:
  478. Lighting
  479. Fog Effect
  480. Diffuse Mapping
  481. Specular Mapping
  482. Environment Mapping
  483. Compiling new shader:
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader features:
  487. Lighting
  488. Diffuse Mapping
  489. Specular Mapping
  490. Environment Mapping
  491. Animated Effects
  492. Compiling new shader:
  493. Loading built-in default shader for: main-v.sdr
  494. Loading built-in default shader for: main-f.sdr
  495. Shader features:
  496. Lighting
  497. Fog Effect
  498. Diffuse Mapping
  499. Specular Mapping
  500. Environment Mapping
  501. Animated Effects
  502. Compiling new shader:
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader features:
  506. Lighting
  507. Diffuse Mapping
  508. Glow Mapping
  509. Specular Mapping
  510. Normal Mapping
  511. Environment Mapping
  512. Compiling new shader:
  513. Loading built-in default shader for: main-v.sdr
  514. Loading built-in default shader for: main-f.sdr
  515. Shader features:
  516. Lighting
  517. Fog Effect
  518. Diffuse Mapping
  519. Glow Mapping
  520. Specular Mapping
  521. Normal Mapping
  522. Environment Mapping
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Diffuse Mapping
  529. Glow Mapping
  530. Specular Mapping
  531. Normal Mapping
  532. Environment Mapping
  533. Animated Effects
  534. Compiling new shader:
  535. Loading built-in default shader for: main-v.sdr
  536. Loading built-in default shader for: main-f.sdr
  537. Shader features:
  538. Lighting
  539. Fog Effect
  540. Diffuse Mapping
  541. Glow Mapping
  542. Specular Mapping
  543. Normal Mapping
  544. Environment Mapping
  545. Animated Effects
  546. Compiling new shader:
  547. Loading built-in default shader for: main-v.sdr
  548. Loading built-in default shader for: main-f.sdr
  549. Shader features:
  550. Lighting
  551. Diffuse Mapping
  552. Glow Mapping
  553. Specular Mapping
  554. Environment Mapping
  555. Compiling new shader:
  556. Loading built-in default shader for: main-v.sdr
  557. Loading built-in default shader for: main-f.sdr
  558. Shader features:
  559. Lighting
  560. Fog Effect
  561. Diffuse Mapping
  562. Glow Mapping
  563. Specular Mapping
  564. Environment Mapping
  565. Compiling new shader:
  566. Loading built-in default shader for: main-v.sdr
  567. Loading built-in default shader for: main-f.sdr
  568. Shader features:
  569. Lighting
  570. Diffuse Mapping
  571. Glow Mapping
  572. Specular Mapping
  573. Environment Mapping
  574. Animated Effects
  575. Compiling new shader:
  576. Loading built-in default shader for: main-v.sdr
  577. Loading built-in default shader for: main-f.sdr
  578. Shader features:
  579. Lighting
  580. Fog Effect
  581. Diffuse Mapping
  582. Glow Mapping
  583. Specular Mapping
  584. Environment Mapping
  585. Animated Effects
  586. Compiling new shader:
  587. Loading built-in default shader for: main-v.sdr
  588. Loading built-in default shader for: main-f.sdr
  589. Shader features:
  590. Lighting
  591. Diffuse Mapping
  592. Compiling new shader:
  593. Loading built-in default shader for: main-v.sdr
  594. Loading built-in default shader for: main-f.sdr
  595. Shader features:
  596. Lighting
  597. Fog Effect
  598. Diffuse Mapping
  599. Compiling new shader:
  600. Loading built-in default shader for: main-v.sdr
  601. Loading built-in default shader for: main-f.sdr
  602. Shader features:
  603. Lighting
  604. Diffuse Mapping
  605. Animated Effects
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Fog Effect
  612. Diffuse Mapping
  613. Animated Effects
  614. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  615. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
  616. Loading model 'navbuoy.pof'
  617. Compiling new shader:
  618. Loading built-in default shader for: main-v.sdr
  619. Loading built-in default shader for: main-f.sdr
  620. Shader features:
  621. Lighting
  622. Diffuse Mapping
  623. Specular Mapping
  624. Normal Mapping
  625. Environment Mapping
  626. Compiling new shader:
  627. Loading built-in default shader for: main-v.sdr
  628. Loading built-in default shader for: main-f.sdr
  629. Shader features:
  630. Lighting
  631. Fog Effect
  632. Diffuse Mapping
  633. Specular Mapping
  634. Normal Mapping
  635. Environment Mapping
  636. Compiling new shader:
  637. Loading built-in default shader for: main-v.sdr
  638. Loading built-in default shader for: main-f.sdr
  639. Shader features:
  640. Lighting
  641. Diffuse Mapping
  642. Specular Mapping
  643. Normal Mapping
  644. Environment Mapping
  645. Animated Effects
  646. Compiling new shader:
  647. Loading built-in default shader for: main-v.sdr
  648. Loading built-in default shader for: main-f.sdr
  649. Shader features:
  650. Lighting
  651. Fog Effect
  652. Diffuse Mapping
  653. Specular Mapping
  654. Normal Mapping
  655. Environment Mapping
  656. Animated Effects
  657. IBX: Found a good IBX to read for 'navbuoy.pof'.
  658. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  659. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  660. Loading model 'Hermes.pof'
  661. IBX: Found a good IBX to read for 'Hermes.pof'.
  662. IBX-DEBUG => POF checksum: 0x27ecb68b, IBX checksum: 0xf3306894 -- "Hermes.pof"
  663. Loading model 'transport01.pof'
  664. IBX: Found a good IBX to read for 'transport01.pof'.
  665. IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
  666. Loading model 'Manticore.pof'
  667. IBX: Found a good IBX to read for 'Manticore.pof'.
  668. IBX-DEBUG => POF checksum: 0xe88e12d4, IBX checksum: 0xe8ad197b -- "Manticore.pof"
  669. OpenGL: Created 512x512 FBO!
  670. Loading model 'crackedEarth.pof'
  671. Model crackedEarth.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  672. IBX: Found a good IBX to read for 'crackedEarth.pof'.
  673. IBX-DEBUG => POF checksum: 0x3afe26a6, IBX checksum: 0xf7cabab7 -- "crackedEarth.pof"
  674. Loading model 'Tdebris01.pof'
  675. IBX: Found a good IBX to read for 'Tdebris01.pof'.
  676. IBX-DEBUG => POF checksum: 0xdde292c1, IBX checksum: 0xbcf3321e -- "Tdebris01.pof"
  677. WARNING: "For asteroid 'Terran Debris 1', detail level mismatch (POF needs 3)" at asteroid.cpp:469
  678. Loading model 'Tdebris02.pof'
  679. IBX: Found a good IBX to read for 'Tdebris02.pof'.
  680. IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof"
  681. WARNING: "For asteroid 'Terran Debris 2', detail level mismatch (POF needs 3)" at asteroid.cpp:469
  682. Freeing all existing models...
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