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- [16:30] <Dinnerbone> Personally
- [16:30] <Dinnerbone> I think creeper explosions should be: explosionPower = 3 + difficulty * (isCharged ? 2 : 1)
- [16:31] <Dinnerbone> (3 + difficulty) * ischarged thing
- [16:31] <Dinnerbone> Whatever
- [16:31] <Dinnerbone> Scaling, at least
- [16:32] <Brott> Dinnerbone: What does that mean?
- [16:32] <Brott> Dinnerbone: What is the explosionpower now?
- [16:32] <Dinnerbone> It means they'd deal more damage depending on difficulty
- [16:32] <Dinnerbone> 3 or 6 depending on charged
- [16:33] <Dinnerbone> Holy crap
- [16:33] <Dinnerbone> I just tested the code I did
- [16:34] <Dinnerbone> In Hard wearing full iron armor = instakilled and flown back quite far
- [16:34] <Dinnerbone> Maybe not :D
- [16:35] <Dinnerbone> Ouch
- [16:35] <Dinnerbone> I reduced it to +(difficulty / 2)
- [16:36] <Dinnerbone> And wearing full iron armor
- [16:36] <Dinnerbone> It got me to 1hp
- [16:36] <Dinnerbone> But the fall damage from the explosion killed me
- [16:38] <Dinnerbone> Ok actually
- [16:39] <Dinnerbone> Creepers at their normal setting will kill you in full iron armor
- [16:39] <Dinnerbone> Take you down to 2 or 3 hp and huge explosion kills you from fall damage
- [16:54] <Dinnerbone> Aha I found the damage scaling via difficulty thing
- [16:55] <Dinnerbone> Doesn't applyto explosions. I should fix that :)
- [17:00] <Dinnerbone> Instakilled by creeper with new scaling mechanic
- [17:01] <Dinnerbone> In full diamond a creeper took me down to 4.5 hearts
- [17:02] <Dinnerbone> May keep this, may not
- [17:02] <Dinnerbone> Oh
- [17:02] <Dinnerbone> After fall damage that was 1.5 hearts
- [17:04] <Dinnerbone> 1.5 hearts after fall damage in full iron + blocking with diamond sword
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