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Jul 19th, 2012
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  1. [16:30] <Dinnerbone> Personally
  2. [16:30] <Dinnerbone> I think creeper explosions should be: explosionPower = 3 + difficulty * (isCharged ? 2 : 1)
  3. [16:31] <Dinnerbone> (3 + difficulty) * ischarged thing
  4. [16:31] <Dinnerbone> Whatever
  5. [16:31] <Dinnerbone> Scaling, at least
  6. [16:32] <Brott> Dinnerbone: What does that mean?
  7. [16:32] <Brott> Dinnerbone: What is the explosionpower now?
  8. [16:32] <Dinnerbone> It means they'd deal more damage depending on difficulty
  9. [16:32] <Dinnerbone> 3 or 6 depending on charged
  10. [16:33] <Dinnerbone> Holy crap
  11. [16:33] <Dinnerbone> I just tested the code I did
  12. [16:34] <Dinnerbone> In Hard wearing full iron armor = instakilled and flown back quite far
  13. [16:34] <Dinnerbone> Maybe not :D
  14. [16:35] <Dinnerbone> Ouch
  15. [16:35] <Dinnerbone> I reduced it to +(difficulty / 2)
  16. [16:36] <Dinnerbone> And wearing full iron armor
  17. [16:36] <Dinnerbone> It got me to 1hp
  18. [16:36] <Dinnerbone> But the fall damage from the explosion killed me
  19. [16:38] <Dinnerbone> Ok actually
  20. [16:39] <Dinnerbone> Creepers at their normal setting will kill you in full iron armor
  21. [16:39] <Dinnerbone> Take you down to 2 or 3 hp and huge explosion kills you from fall damage
  22. [16:54] <Dinnerbone> Aha I found the damage scaling via difficulty thing
  23. [16:55] <Dinnerbone> Doesn't applyto explosions. I should fix that :)
  24. [17:00] <Dinnerbone> Instakilled by creeper with new scaling mechanic
  25. [17:01] <Dinnerbone> In full diamond a creeper took me down to 4.5 hearts
  26. [17:02] <Dinnerbone> May keep this, may not
  27. [17:02] <Dinnerbone> Oh
  28. [17:02] <Dinnerbone> After fall damage that was 1.5 hearts
  29. [17:04] <Dinnerbone> 1.5 hearts after fall damage in full iron + blocking with diamond sword
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