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- [BaseStats]
- Hp=100
- Tp=20
- Str=5
- Def=5
- Int=5
- Spd=5
- IgnitionGauge=0
- Name=
- [Battle]
- Hp=100
- Tp=20
- Str=10
- Def=10
- Int=10
- Spd=10
- IgnitionGauge=0
- Status=alive
- [Rage]
- RageBar=0
- RageCountDown=0
- [Descriptions]
- Char=set a character desc here that appears when the monster is summoned.
- Rage=screams in rage
- BossQuote=enter a quote that the boss says when he enters the battle.
- [Stuff]
- RedOrbs=0
- BlackOrbs=1
- ShopLevel=1.0
- Drops=Potion
- [Info]
- Flag=monster
- Gender=his
- Gender2=him
- password=battlearena
- passhurt=0
- LastSeen=N/a
- LastIP=N/a
- Created=N/a
- ;=======================================
- ; These are optional flags you can set:
- ;========================================
- ; STAGGER: do you want the monster to be able to be staggered after being hurt for a certain # of damage?
- ; CanStagger=yes/no
- ; StaggerAmount=$rand(#,#)
- ;
- ; IGNORE RAGEMODE
- ; RageMode=ignore
- ;
- ; IGNORE QUICKSILVER
- ; IgnoreQuicksilver=true/false
- ;
- ; AI TYPE: berserkers will attack their own allies, defenders won't get a turn. healers only heal,
- ; counteronly will counter melee/take 0 damage from everything else, and techonly only uses techs. Leave blank for normal.
- ; ai_type=
- ;
- ; STREAK MIN/MAX: Streak= for the minimum streak it takes for the monster to show up. StreakMax= for max.
- ; Streak=
- ; StreakMax=
- ;
- ; FLEEING: Do you want monsters to be able to flee the battle?
- ; CanFlee=true/false
- ;
- ; SPAWNING ANOTHER MONSTER UPON DEATH: If set, when this monster is killed, it'll summon another one that's set.
- ; SpawnAfterDeath=nameofmonster
- ;
- ; BOSS LEVELS are used for bosses that are summoned via portal items. You can make them harder or easier by setting a level.
- ; BossLevel=
- ;
- ; IGNORE DRAIN is true or false. If set to true, stuff like drainsamba won't work.
- ; IgnoreDrain=true/false
- ;
- ; BIOME is for if you want the boss to only appear under certain battlefields. You can list multiple with periods inbetween.
- ; Biome=
- ;
- ; MOONPHASE is for if you want the monster to only appear during a certain moon phase. You can only list one.
- ; Valid list is: Full Moon or Crescent Moon or Gibbous Moon or New Moon or Quarter Moon or Blood Moon (with the spaces)
- ; Moonphase=
- ;
- ; TIMEOFDAY is for if you want the monster to only appear during certain times of days (game time, not real life)
- ; Valid list is: Morning, Noon, Evening and Night.
- ; TimeOfDay=
- ;
- ; Can the monster taunt? Assumed to be true if blank.
- ; CANTAUNT=true/false
- ;
- ; TAUNTFILE is an optional taunt file if you want your boss to have unique taunts. If blank it will use the default taunts.txt
- ; TAUNTFILE=
- ;
- ; GUARDIAN is a monster that covers the boss. While the monster is alive the boss will take no damage from items/techs/attacks
- ; Guardian=
- ;
- ; JUSTRELEASEDEFENSE is to block "Just Release" the # is a percent of the damage blocked. 0 = no block, 100 = 100% blocked
- ; JustReleaseDefense=
- ;
- ; HURTBYTAUNT is a special flag. If set to true, taunts done against this boss will deal damage.
- ; HurtByTaunt=true/false
- ;
- ; HEALBYTAUNT is a special flag. If set to true, taunts done against this boss will heal damage.
- ; HealByTaunt=true/false
- ;
- ; Does the monster appear in President battles? True=yes/False=no
- ; IgnorePresident=
- ;
- ; IMMUNETOMAGIC= is to determine if a boss is completely immune to magic or not. True/false.
- ; ImmuneToMagic=true/false
- ;
- ; DEATHCONDITIONS= if you want the boss to only only if a certain action is performed, you can set it here. Not set by default.
- ; Valid conditions are: melee, magic, tech, item, renkei, status, magiceffect
- ; You can list multiple by putting a period inbetween such as: melee.magic.status
- ; If the boss is killed by something that isn't the death condition, it'll be revived until killed with the condition.
- ; DeathConditions=
- [monster]
- ; Type is the type of monster it is.
- type=
- ; TechLearn is a special flag where if it's hit by a tech, it will become immune to that tech for the rest of the battle.
- ; Change it to "true" to turn it on.
- TechLearn=false
- ; Size is the size of the monster. Small/Medium/Large
- size=
- [Status]
- Poison=no
- HeavyPoison=no
- Regenerating=no
- Blind=no
- Frozen=no
- Shock=no
- Burning=no
- Drowning=no
- Earth-quake=no
- Heavy-Poison=no
- silence=no
- intimidated=no
- weight=no
- poison-heavy=no
- virus=no
- virus.timer=1
- charmed=no
- charmer=noonethatIknowlol
- charm.timer=1
- amnesia=no
- paralysis=no
- amnesia.timer=1
- paralysis.timer=1
- tornado=no
- drunk=no
- drunk.timer=1
- zombie=no
- slow=no
- sleep=no
- stun=no
- MPRegenerating=no
- [Weapons]
- Equipped=monsterweaponname
- monsterweaponname=1
- [Skills]
- [Techniques]
- TechName=1
- [Item_Amount]
- [modifiers]
- ; This section controls how much resistance/weakness this monster has the elements and weapon types.
- ; 100 = it does 100% normal damage. Over 100 = weakness, under 100 = resistance. 0 = immune.
- Heal=none
- Earth=100
- Fire=100
- Wind=100
- Water=100
- Ice=100
- Lightning=100
- Light=100
- Dark=100
- HandToHand=100
- Whip=100
- Sword=100
- Gun=100
- Rifle=100
- Katana=100
- Wand=100
- Spear=100
- Scythe=100
- Glyph=100
- GreatSword=100
- Bow=100[BaseStats]
- Hp=100
- Tp=20
- Str=5
- Def=5
- Int=5
- Spd=5
- IgnitionGauge=0
- Name=
- [Battle]
- Hp=100
- Tp=20
- Str=10
- Def=10
- Int=10
- Spd=10
- IgnitionGauge=0
- Status=alive
- [Rage]
- RageBar=0
- RageCountDown=0
- [Descriptions]
- Char=set a character desc here that appears when the monster is summoned.
- Rage=screams in rage
- BossQuote=enter a quote that the boss says when he enters the battle.
- [Stuff]
- RedOrbs=0
- BlackOrbs=1
- ShopLevel=1.0
- Drops=Potion
- [Info]
- Flag=monster
- Gender=his
- Gender2=him
- password=battlearena
- passhurt=0
- LastSeen=N/a
- LastIP=N/a
- Created=N/a
- ;=======================================
- ; These are optional flags you can set:
- ;========================================
- ; STAGGER: do you want the monster to be able to be staggered after being hurt for a certain # of damage?
- ; CanStagger=yes/no
- ; StaggerAmount=$rand(#,#)
- ;
- ; IGNORE RAGEMODE
- ; RageMode=ignore
- ;
- ; IGNORE QUICKSILVER
- ; IgnoreQuicksilver=true/false
- ;
- ; AI TYPE: berserkers will attack their own allies, defenders won't get a turn. healers only heal,
- ; counteronly will counter melee/take 0 damage from everything else, and techonly only uses techs. Leave blank for normal.
- ; ai_type=
- ;
- ; STREAK MIN/MAX: Streak= for the minimum streak it takes for the monster to show up. StreakMax= for max.
- ; Streak=
- ; StreakMax=
- ;
- ; FLEEING: Do you want monsters to be able to flee the battle?
- ; CanFlee=true/false
- ;
- ; SPAWNING ANOTHER MONSTER UPON DEATH: If set, when this monster is killed, it'll summon another one that's set.
- ; SpawnAfterDeath=nameofmonster
- ;
- ; BOSS LEVELS are used for bosses that are summoned via portal items. You can make them harder or easier by setting a level.
- ; BossLevel=
- ;
- ; IGNORE DRAIN is true or false. If set to true, stuff like drainsamba won't work.
- ; IgnoreDrain=true/false
- ;
- ; BIOME is for if you want the boss to only appear under certain battlefields. You can list multiple with periods inbetween.
- ; Biome=
- ;
- ; MOONPHASE is for if you want the monster to only appear during a certain moon phase. You can only list one.
- ; Valid list is: Full Moon or Crescent Moon or Gibbous Moon or New Moon or Quarter Moon or Blood Moon (with the spaces)
- ; Moonphase=
- ;
- ; TIMEOFDAY is for if you want the monster to only appear during certain times of days (game time, not real life)
- ; Valid list is: Morning, Noon, Evening and Night.
- ; TimeOfDay=
- ;
- ; Can the monster taunt? Assumed to be true if blank.
- ; CANTAUNT=true/false
- ;
- ; TAUNTFILE is an optional taunt file if you want your boss to have unique taunts. If blank it will use the default taunts.txt
- ; TAUNTFILE=
- ;
- ; GUARDIAN is a monster that covers the boss. While the monster is alive the boss will take no damage from items/techs/attacks
- ; Guardian=
- ;
- ; JUSTRELEASEDEFENSE is to block "Just Release" the # is a percent of the damage blocked. 0 = no block, 100 = 100% blocked
- ; JustReleaseDefense=
- ;
- ; HURTBYTAUNT is a special flag. If set to true, taunts done against this boss will deal damage.
- ; HurtByTaunt=true/false
- ;
- ; HEALBYTAUNT is a special flag. If set to true, taunts done against this boss will heal damage.
- ; HealByTaunt=true/false
- ;
- ; Does the monster appear in President battles? True=yes/False=no
- ; IgnorePresident=
- ;
- ; IMMUNETOMAGIC= is to determine if a boss is completely immune to magic or not. True/false.
- ; ImmuneToMagic=true/false
- ;
- ; DEATHCONDITIONS= if you want the boss to only only if a certain action is performed, you can set it here. Not set by default.
- ; Valid conditions are: melee, magic, tech, item, renkei, status, magiceffect
- ; You can list multiple by putting a period inbetween such as: melee.magic.status
- ; If the boss is killed by something that isn't the death condition, it'll be revived until killed with the condition.
- ; DeathConditions=
- [monster]
- ; Type is the type of monster it is.
- type=
- ; TechLearn is a special flag where if it's hit by a tech, it will become immune to that tech for the rest of the battle.
- ; Change it to "true" to turn it on.
- TechLearn=false
- ; Size is the size of the monster. Small/Medium/Large
- size=
- [Status]
- Poison=no
- HeavyPoison=no
- Regenerating=no
- Blind=no
- Frozen=no
- Shock=no
- Burning=no
- Drowning=no
- Earth-quake=no
- Heavy-Poison=no
- silence=no
- intimidated=no
- weight=no
- poison-heavy=no
- virus=no
- virus.timer=1
- charmed=no
- charmer=noonethatIknowlol
- charm.timer=1
- amnesia=no
- paralysis=no
- amnesia.timer=1
- paralysis.timer=1
- tornado=no
- drunk=no
- drunk.timer=1
- zombie=no
- slow=no
- sleep=no
- stun=no
- MPRegenerating=no
- [Weapons]
- Equipped=monsterweaponname
- monsterweaponname=1
- [Skills]
- [Techniques]
- TechName=1
- [Item_Amount]
- [modifiers]
- ; This section controls how much resistance/weakness this monster has the elements and weapon types.
- ; 100 = it does 100% normal damage. Over 100 = weakness, under 100 = resistance. 0 = immune.
- Heal=none
- Earth=100
- Fire=100
- Wind=100
- Water=100
- Ice=100
- Lightning=100
- Light=100
- Dark=100
- HandToHand=100
- Whip=100
- Sword=100
- Gun=100
- Rifle=100
- Katana=100
- Wand=100
- Spear=100
- Scythe=100
- Glyph=100
- GreatSword=100
- Bow=100
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