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Jorjon Framework's Resource File Generator

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Jan 16th, 2012
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  1. package {
  2.     /**
  3.      * This file was automatically generated by Jorjon Framework's Resource File Generator.
  4.      * It contains all resources of the game.
  5.      * @author Jorjon
  6.      */
  7.     public class Resources {
  8.  
  9.         // -- [assets] --
  10.         // ---- [fonts] ----
  11.         [Embed(source = "../assets/fonts/JOYSTIX.TTF", fontName = "joystix", embedAsCFF="false")] static public const joystix_ttf:Class;
  12.  
  13.         // ---- [locale] ----
  14.         [Embed(source = "../assets/locale/lang_en.xml", mimeType = "application/octet-stream")] static public const lang_en_xml:Class;
  15.  
  16.         // ---- [sounds] ----
  17.         [Embed(source = "../assets/sounds/Explosion18.mp3")] static public const explosion18_mp3:Class;
  18.         [Embed(source = "../assets/sounds/Hit_Hurt3.mp3")] static public const hit_hurt3_mp3:Class;
  19.         [Embed(source = "../assets/sounds/Powerup18.mp3")] static public const powerup18_mp3:Class;
  20.         [Embed(source = "../assets/sounds/finaldoor.mp3")] static public const finaldoor_mp3:Class;
  21.         [Embed(source = "../assets/sounds/outro.mp3")] static public const outro_mp3:Class;
  22.  
  23.         // ---- [states] ----
  24.         // ------ [game] ------
  25.         // -------- [background] --------
  26.         [Embed(source = "../assets/states/game/background/scene00.jpg")] static public const scene00_jpg:Class;
  27.         [Embed(source = "../assets/states/game/background/scene00b.jpg")] static public const scene00b_jpg:Class;
  28.         [Embed(source = "../assets/states/game/background/scene01.jpg")] static public const scene01_jpg:Class;
  29.         [Embed(source = "../assets/states/game/background/scene01b.jpg")] static public const scene01b_jpg:Class;
  30.  
  31.         // -------- [cards] --------
  32.         [Embed(source = "../assets/states/game/cards/card1.png")] static public const card1_png:Class;
  33.         [Embed(source = "../assets/states/game/cards/card1t.png")] static public const card1t_png:Class;
  34.         [Embed(source = "../assets/states/game/cards/card2.png")] static public const card2_png:Class;
  35.         [Embed(source = "../assets/states/game/cards/card2t.png")] static public const card2t_png:Class;
  36.         [Embed(source = "../assets/states/game/cards/card3.png")] static public const card3_png:Class;
  37.         [Embed(source = "../assets/states/game/cards/card3t.png")] static public const card3t_png:Class;
  38.         [Embed(source = "../assets/states/game/cards/card4.png")] static public const card4_png:Class;
  39.         [Embed(source = "../assets/states/game/cards/card4t.png")] static public const card4t_png:Class;
  40.  
  41.         // -------- [guy] --------
  42.         [Embed(source = "../assets/states/game/guy/guy.png")] static public const guy_png:Class;
  43.  
  44.         // -------- [interactions] --------
  45.         [Embed(source = "../assets/states/game/interactions/door.png")] static public const door_png:Class;
  46.         [Embed(source = "../assets/states/game/interactions/freezer.png")] static public const freezer_png:Class;
  47.         [Embed(source = "../assets/states/game/interactions/paper.png")] static public const paper_png:Class;
  48.         [Embed(source = "../assets/states/game/interactions/stairs.png")] static public const stairs_png:Class;
  49.         [Embed(source = "../assets/states/game/interactions/window.png")] static public const window_png:Class;
  50.  
  51.         // -------- [overlay] --------
  52.         [Embed(source = "../assets/states/game/overlay/vignette.png")] static public const vignette_png:Class;
  53.  
  54.         // -------- [puzzle] --------
  55.         [Embed(source = "../assets/states/game/puzzle/monster.png")] static public const monster_png:Class;
  56.         [Embed(source = "../assets/states/game/puzzle/toy.png")] static public const toy_png:Class;
  57.  
  58.         // -------- [quicktime] --------
  59.         [Embed(source = "../assets/states/game/quicktime/killme.png")] static public const killme_png:Class;
  60.  
  61.         [Embed(source = "../assets/states/game/assets.swf")] static public const assets_swf:Class;
  62.         [Embed(source = "../assets/states/game/collision.png")] static public const collision_png:Class;
  63.         [Embed(source = "../assets/states/game/map.swf")] static public const map_swf:Class;
  64.  
  65.         // ------ [intro] ------
  66.         [Embed(source = "../assets/states/intro/intro1.png")] static public const intro1_png:Class;
  67.         [Embed(source = "../assets/states/intro/intro2.png")] static public const intro2_png:Class;
  68.         [Embed(source = "../assets/states/intro/splash.png")] static public const splash_png:Class;
  69.  
  70.         // ------ [outro] ------
  71.         [Embed(source = "../assets/states/outro/outro1.png")] static public const outro1_png:Class;
  72.         [Embed(source = "../assets/states/outro/outro2.png")] static public const outro2_png:Class;
  73.         [Embed(source = "../assets/states/outro/outro3.png")] static public const outro3_png:Class;
  74.  
  75.  
  76.  
  77.     }
  78. }
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