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- on explode:
- if distance between player and explosion is smaller than 5:
- set {stop.%player%} to true
- wait 5 seconds
- set {stop.%player%} to false
- on place:
- if {stop.%player%} is true:
- cancel event
- send "&aTnt wybuchlo i nie mozesz klasc :)"
- wait 120 second
- set {stop.%player%} to true
- on break:
- if {stop.%player%} is true:
- cancel event
- send "&aTnt wybuchlo i nie mozesz niszczyc :)"
- wait 120 second
- set {stop.%player%} to true
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