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- -- Hedgewars Bazooka Training
- -- Lines such as this one are comments - they are ignored
- -- by the game, no matter what kind of text is in there.
- -- It's also possible to place a comment after some real
- -- instruction as you see below. In short, everything
- -- following "--" is ignored.
- ---------------------------------------------------------------
- -- At first we implement the localization library using loadfile.
- -- This allows us to localize strings without needing to think
- -- about translations.
- -- We can use the function loc(text) to localize a string.
- HedgewarsScriptLoad("/Scripts/Locale.lua")
- -- This variable will hold the number of destroyed targets.
- local score = 0
- -- This variable represents the number of targets to destroy.
- local score_goal = 5
- -- This variable controls how many milliseconds/ticks we'd
- -- like to wait before we end the round once all targets
- -- have been destroyed.
- local end_timer = 1000 -- 1000 ms = 1 s
- -- This variable is set to true if the game is lost (i.e.
- -- time runs out).
- local game_lost = false
- -- This variable will point to the hog's gear
- local player = nil
- -- This variable will grab the time left at the end of the round
- local time_goal = 0
- -- This is a custom function to make it easier to
- -- spawn more targets with just one line of code
- -- You may define as many custom functions as you
- -- like.
- function spawnTarget()
- -- add a new target gear
- gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
- -- move it to a random position within 0 and
- -- LAND_WIDTH - the width of the map
- FindPlace(gear, true, 0, LAND_WIDTH)
- -- move the target to a higher vertical position
- -- to ensure it's not somewhere down below
- x, y = GetGearPosition(gear)
- SetGearPosition(gear, x, 0)
- end
- function onNewTurn()
- ParseCommand("setweap " .. string.char(amBazooka))
- end
- -- This function is called before the game loads its
- -- resources.
- -- It's one of the predefined function names that will
- -- be called by the game. They give you entry points
- -- where you're able to call your own code using either
- -- provided instructions or custom functions.
- function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
- -- The base number for the random number generator
- Seed = 1
- -- Game settings and rules
- GameFlags = gfMultiWeapon + gfOneClanMode
- -- The time the player has to move each round (in ms)
- TurnTime = 30000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- MinesNum = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 0
- -- The map to be played
- Map = "Ruler"
- -- The theme to be used
- Theme = "Nature"
- -- Create the player team
- AddTeam(loc("Bazooka Team"), 14483456, "Simple", "Island", "Default")
- -- And add a hog to it
- player = AddHog(loc("Hunter"), 0, 1, "NoHat")
- SetGearPosition(player, 1900, 800)
- end
- -- This function is called when the round starts
- -- it spawns the first target that has to be destroyed.
- -- In addition it shows the scenario goal(s).
- function onGameStart()
- -- Spawn the first target.
- spawnTarget()
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0)
- end
- function onGameTick()
- SetGearPosition(player, 1900, 800)
- end
- -- This function is called every game tick.
- -- Note that there are 1000 ticks within one second.
- -- You shouldn't try to calculate too complicated
- -- code here as this might slow down your game.
- function onGameTick20()
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft < 40 and TurnTimeLeft > 20 and score < score_goal then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0)
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
- end
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- ... end the game ...
- EndGame()
- else
- -- ... or just lower the timer by 1.
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
- end
- end_timer = end_timer - 20
- end
- end
- -- This function is called when the game is initialized
- -- to request the available ammo and probabilities
- function onAmmoStoreInit()
- -- add an unlimited supply of bazooka ammo
- SetAmmo(amBazooka, 9, 0, 0, 0)
- end
- -- This function is called when a new gear is added.
- -- We don't need it for this training, so we can
- -- keep it empty.
- -- function onGearAdd(gear)
- -- end
- -- This function is called before a gear is destroyed.
- -- We use it to count the number of targets destroyed.
- function onGearDelete(gear)
- -- We're only interested in target gears.
- if GetGearType(gear) == gtTarget then
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- spawnTarget()
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
- end
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