Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.5.0f3 (38b4efef76f0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7648]
- Renderer: NVIDIA GeForce GTX 780
- Vendor: NVIDIA
- VRAM: 3039 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- - Completed reload, in 0.026 seconds
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.dll (this message is harmless)
- Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.Xml.dll (this message is harmless)
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.727040 ms
- Unloading the last loaded scene Assets/scenes/video_permission.unity(build index: 0), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
- (Filename: Line: 198)
- The class named 'Localization' is not derived from MonoBehaviour or ScriptableObject!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object 'RunesGUI') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'MaskCamera') is missing!
- (Filename: Line: 1754)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- SetLenguageFromSteam: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Morally Bankrupt
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.385112 ms
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 28996.
- Total: 17.922131 ms (FindLiveObjects: 1.338731 ms CreateObjectMapping: 1.431493 ms MarkObjects: 15.069386 ms DeleteObjects: 0.082221 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- UnloadTime: 0.786975 ms
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 28365.
- Total: 16.811092 ms (FindLiveObjects: 1.328190 ms CreateObjectMapping: 1.005328 ms MarkObjects: 14.415832 ms DeleteObjects: 0.060536 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.569733 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 29680.
- Total: 17.781181 ms (FindLiveObjects: 1.339935 ms CreateObjectMapping: 1.104716 ms MarkObjects: 15.288340 ms DeleteObjects: 0.047284 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.868292 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 29046.
- Total: 17.366159 ms (FindLiveObjects: 1.287229 ms CreateObjectMapping: 1.135436 ms MarkObjects: 14.903437 ms DeleteObjects: 0.039755 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.327286 ms
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 30513.
- Total: 18.174820 ms (FindLiveObjects: 1.319757 ms CreateObjectMapping: 1.046589 ms MarkObjects: 15.711493 ms DeleteObjects: 0.096376 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.147785 ms
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 29879.
- Total: 18.135365 ms (FindLiveObjects: 1.426373 ms CreateObjectMapping: 1.117065 ms MarkObjects: 15.530486 ms DeleteObjects: 0.060235 ms)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
- at PlacementGrid.CheckCollisons (UnityEngine.GameObject obj, Boolean hideQuad, UnityEngine.GameObject ignoreObj) [0x00000] in <filename unknown>:0
- at PlacementGrid.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
- at PlacementGrid.CheckCollisons (UnityEngine.GameObject obj, Boolean hideQuad, UnityEngine.GameObject ignoreObj) [0x00000] in <filename unknown>:0
- at PlacementGrid.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement