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  1. Initialize engine version: 5.5.0f3 (38b4efef76f0)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7648]
  5. Renderer: NVIDIA GeForce GTX 780
  6. Vendor: NVIDIA
  7. VRAM: 3039 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  19. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  20. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  21. Loading G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  22. - Completed reload, in 0.026 seconds
  23. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.Core.dll (this message is harmless)
  24. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.dll (this message is harmless)
  25. Platform assembly: G:\SteamLibrary\steamapps\common\Happy Room\Happy Room_Data\Managed\System.Xml.dll (this message is harmless)
  26. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  27. <RI> Initializing input.
  28.  
  29. <RI> Input initialized.
  30.  
  31. <RI> Initialized touch support.
  32.  
  33. UnloadTime: 0.727040 ms
  34. Unloading the last loaded scene Assets/scenes/video_permission.unity(build index: 0), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  35.  
  36. (Filename: Line: 198)
  37.  
  38. The class named 'Localization' is not derived from MonoBehaviour or ScriptableObject!
  39.  
  40. (Filename: Line: 1526)
  41.  
  42. The referenced script on this Behaviour (Game Object 'RunesGUI') is missing!
  43.  
  44. (Filename: Line: 1754)
  45.  
  46. The referenced script on this Behaviour (Game Object 'MaskCamera') is missing!
  47.  
  48. (Filename: Line: 1754)
  49.  
  50. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  51.  
  52. (Filename: Line: 447)
  53.  
  54. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  55.  
  56. (Filename: Line: 447)
  57.  
  58. SetLenguageFromSteam: english
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. Morally Bankrupt
  63.  
  64. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  67.  
  68. (Filename: Line: 447)
  69.  
  70. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  71.  
  72. (Filename: Line: 447)
  73.  
  74. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  75. UnloadTime: 1.385112 ms
  76.  
  77. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 28996.
  78. Total: 17.922131 ms (FindLiveObjects: 1.338731 ms CreateObjectMapping: 1.431493 ms MarkObjects: 15.069386 ms DeleteObjects: 0.082221 ms)
  79.  
  80. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  81. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  82.  
  83. (Filename: Line: 447)
  84.  
  85. UnloadTime: 0.786975 ms
  86.  
  87. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 28365.
  88. Total: 16.811092 ms (FindLiveObjects: 1.328190 ms CreateObjectMapping: 1.005328 ms MarkObjects: 14.415832 ms DeleteObjects: 0.060536 ms)
  89.  
  90. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  91. UnloadTime: 1.569733 ms
  92.  
  93. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 29680.
  94. Total: 17.781181 ms (FindLiveObjects: 1.339935 ms CreateObjectMapping: 1.104716 ms MarkObjects: 15.288340 ms DeleteObjects: 0.047284 ms)
  95.  
  96. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  97. UnloadTime: 0.868292 ms
  98.  
  99. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 29046.
  100. Total: 17.366159 ms (FindLiveObjects: 1.287229 ms CreateObjectMapping: 1.135436 ms MarkObjects: 14.903437 ms DeleteObjects: 0.039755 ms)
  101.  
  102. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  103. UnloadTime: 1.327286 ms
  104.  
  105. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 30513.
  106. Total: 18.174820 ms (FindLiveObjects: 1.319757 ms CreateObjectMapping: 1.046589 ms MarkObjects: 15.711493 ms DeleteObjects: 0.096376 ms)
  107.  
  108. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  109. UnloadTime: 1.147785 ms
  110.  
  111. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 29879.
  112. Total: 18.135365 ms (FindLiveObjects: 1.426373 ms CreateObjectMapping: 1.117065 ms MarkObjects: 15.530486 ms DeleteObjects: 0.060235 ms)
  113.  
  114. NullReferenceException
  115. at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  116. at PlacementGrid.CheckCollisons (UnityEngine.GameObject obj, Boolean hideQuad, UnityEngine.GameObject ignoreObj) [0x00000] in <filename unknown>:0
  117. at PlacementGrid.Update () [0x00000] in <filename unknown>:0
  118.  
  119. (Filename: Line: -1)
  120.  
  121. NullReferenceException
  122. at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  123. at PlacementGrid.CheckCollisons (UnityEngine.GameObject obj, Boolean hideQuad, UnityEngine.GameObject ignoreObj) [0x00000] in <filename unknown>:0
  124. at PlacementGrid.Update () [0x00000] in <filename unknown>:0
  125.  
  126. (Filename: Line: -1)
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