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- 1F021 = Map Database.
- -------------------|
- Map Database Format|
- -------------------|------|
- -- FE 01 05 E0 02 41 07 C6|
- 32 4A C6 D7 60 C5 AC 1A C5| - Arcs Example
- 90 13 C5 08 01 01 |
- --------------------------|
- -- ?? XX XX YY YY 22 22 22|
- 11 11 11 33 33 33 44 44 44|
- 55 55 55 ?? MM ?? |
- -------------------------------------------------------- - - -
- MM = MusicID. Either zsnes sounds like shit or it doesn't set the instruments
- 11 11 11 = Tile Array pointer.
- 22 22 22 = Entity Spawn Datablock Pointer (Including Player)...(Wrong?)
- 33 33 33 = Room Enemies Datablock pointer.
- 44 44 44 = Room/Floor Exit/Enterence/Door datablock pointer
- 55 55 55 = Room Objectlist Datablock Pointer.
- --------------------------------------------------------- -- - -
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