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Jan 11th, 2015
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  1. 1F021 = Map Database.
  2. -------------------|
  3. Map Database Format|
  4. -------------------|------|
  5. -- FE 01 05 E0 02 41 07 C6|
  6. 32 4A C6 D7 60 C5 AC 1A C5| - Arcs Example
  7. 90 13 C5 08 01 01 |
  8. --------------------------|
  9. -- ?? XX XX YY YY 22 22 22|
  10. 11 11 11 33 33 33 44 44 44|
  11. 55 55 55 ?? MM ?? |
  12. -------------------------------------------------------- - - -
  13. MM = MusicID. Either zsnes sounds like shit or it doesn't set the instruments
  14. 11 11 11 = Tile Array pointer.
  15. 22 22 22 = Entity Spawn Datablock Pointer (Including Player)...(Wrong?)
  16. 33 33 33 = Room Enemies Datablock pointer.
  17. 44 44 44 = Room/Floor Exit/Enterence/Door datablock pointer
  18. 55 55 55 = Room Objectlist Datablock Pointer.
  19. --------------------------------------------------------- -- - -
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