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- ---
- API: 2
- OpenSesame: 3.0.7
- Platform: nt
- ---
- set width 1024
- set uniform_coordinates yes
- set title "New experiment"
- set subject_parity even
- set subject_nr 0
- set start experiment
- set sampler_backend legacy
- set mouse_backend legacy
- set keyboard_backend legacy
- set height 768
- set foreground black
- set font_size 18
- set font_italic no
- set font_family mono
- set font_bold no
- set experiment_path "C:\\Users\\Laurent\\Downloads"
- set description "Default description"
- set coordinates uniform
- set compensation 0
- set color_backend legacy
- set clock_backend legacy
- set canvas_backend legacy
- set bidi no
- set background white
- define sketchpad Algemene_introductie_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=26 html=yes show_if=always text="Welkom!<br /><br />Dit onderzoek bestaat uit twee taken die gericht zijn op het herkennen van emoties<br /><br />Voorafgaand aan iedere taak krijg je instructies en is er een korte oefenronde<br />Tussendoor is er de mogelijkheid om even pauze te nemen <br /><br /><br/> Klik om het onderzoek te starten<br /><br /><br />" x=0 y=-32 z_index=0
- define loop Algemene_loop
- set skip 0
- set repeat 1
- set order sequential
- set offset no
- set item Algemene_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Algemene_sequence
- define sequence Algemene_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run random_volgorde_taken always
- run Vocal_loop "[Volgorde] = 0"
- run Facial_loop "[Volgorde] = 0"
- run Facial_loop_1 "[Volgorde] = 1"
- run Vocal_loop_1 "[Volgorde] = 1"
- define sketchpad End_of_facialtask
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Dit is het einde van de taak <br/><br />Klik om verder te gaan." x=0 y=0 z_index=0
- define sketchpad End_of_facialtask_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Dit is het einde van de taak <br/><br />Klik om verder te gaan." x=0 y=0 z_index=0
- define sketchpad End_of_vocaltask
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Dit is het einde van de taak <br /><br/>Klik om verder te gaan" x=0 y=0 z_index=0
- define sketchpad End_of_vocaltask_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Dit is het einde van de taak <br /><br/>Klik om verder te gaan" x=0 y=0 z_index=0
- define sketchpad End_task
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Dit is het einde van het experiment <br /><br />Klik om het experiment af te sluiten<br />Geef bij de onderzoeker aan dat je klaar bent <br /><br />Bedankt voor je deelname! <br />" x=0 y=0 z_index=0
- define logger Experiment_Logger_1
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_1_1
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_1_2
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_1_3
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_1_4
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_2
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_3
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_3_1
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_3_2
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_3_3
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_4
- set description "Logs experimental data"
- set auto_log yes
- define logger Experiment_Logger_5
- set description "Logs experimental data"
- set auto_log yes
- define loop Facial_Experiment
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Facial_Experiment_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_Experiment_sequence
- define loop Facial_Experiment_1
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Facial_Experiment_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_Experiment_sequence_1
- define loop Facial_Experiment_loop_1_1
- set skip 0
- set repeat 0.1
- set order random
- set offset no
- set item Facial_Experiment_sequence_1_1
- set description "Repeatedly runs another item"
- set cycles 36
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "SW"
- setcycle 0 Intensity "60%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "anger"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "60%"
- setcycle 1 correct_response "1"
- setcycle 1 correct_emotion "Boos"
- setcycle 2 Emotion "anger"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "80%"
- setcycle 2 correct_response "1"
- setcycle 2 correct_emotion "Boos"
- setcycle 3 Emotion "anger"
- setcycle 3 Person "JJ"
- setcycle 3 Intensity "80%"
- setcycle 3 correct_response "1"
- setcycle 3 correct_emotion "Boos"
- setcycle 4 Emotion "anger"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "1"
- setcycle 4 correct_emotion "Boos"
- setcycle 5 Emotion "anger"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "1"
- setcycle 5 correct_emotion "Boos"
- setcycle 6 Emotion "disgust"
- setcycle 6 Person "MF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "2"
- setcycle 6 correct_emotion "Walging"
- setcycle 7 Emotion "disgust"
- setcycle 7 Person "EM"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "2"
- setcycle 7 correct_emotion "Walging"
- setcycle 8 Emotion "disgust"
- setcycle 8 Person "SW"
- setcycle 8 Intensity "80%"
- setcycle 8 correct_response "2"
- setcycle 8 correct_emotion "Walging"
- setcycle 9 Emotion "disgust"
- setcycle 9 Person "WF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "2"
- setcycle 9 correct_emotion "Walging"
- setcycle 10 Emotion "disgust"
- setcycle 10 Person "PF"
- setcycle 10 Intensity "100%"
- setcycle 10 correct_response "2"
- setcycle 10 correct_emotion "Walging"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "JJ"
- setcycle 11 Intensity "100%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- setcycle 12 Emotion "fear"
- setcycle 12 Person "PF"
- setcycle 12 Intensity "60%"
- setcycle 12 correct_response "6"
- setcycle 12 correct_emotion "Angst"
- setcycle 13 Emotion "fear"
- setcycle 13 Person "JJ"
- setcycle 13 Intensity "60%"
- setcycle 13 correct_response "6"
- setcycle 13 correct_emotion "Angst"
- setcycle 14 Emotion "fear"
- setcycle 14 Person "MF"
- setcycle 14 Intensity "80%"
- setcycle 14 correct_response "6"
- setcycle 14 correct_emotion "Angst"
- setcycle 15 Emotion "fear"
- setcycle 15 Person "EM"
- setcycle 15 Intensity "80%"
- setcycle 15 correct_response "6"
- setcycle 15 correct_emotion "Angst"
- setcycle 16 Emotion "fear"
- setcycle 16 Person "SW"
- setcycle 16 Intensity "100%"
- setcycle 16 correct_response "6"
- setcycle 16 correct_emotion "Angst"
- setcycle 17 Emotion "fear"
- setcycle 17 Person "WF"
- setcycle 17 Intensity "100%"
- setcycle 17 correct_response "6"
- setcycle 17 correct_emotion "Angst"
- setcycle 18 Emotion "happy"
- setcycle 18 Person "SW"
- setcycle 18 Intensity "60%"
- setcycle 18 correct_response "3"
- setcycle 18 correct_emotion "Blij"
- setcycle 19 Emotion "happy"
- setcycle 19 Person "WF"
- setcycle 19 Intensity "60%"
- setcycle 19 correct_response "3"
- setcycle 19 correct_emotion "Blij"
- setcycle 20 Emotion "happy"
- setcycle 20 Person "PF"
- setcycle 20 Intensity "80%"
- setcycle 20 correct_response "3"
- setcycle 20 correct_emotion "Blij"
- setcycle 21 Emotion "happy"
- setcycle 21 Person "JJ"
- setcycle 21 Intensity "80%"
- setcycle 21 correct_response "3"
- setcycle 21 correct_emotion "Blij"
- setcycle 22 Emotion "happy"
- setcycle 22 Person "MF"
- setcycle 22 Intensity "100%"
- setcycle 22 correct_response "3"
- setcycle 22 correct_emotion "Blij"
- setcycle 23 Emotion "happy"
- setcycle 23 Person "EM"
- setcycle 23 Intensity "100%"
- setcycle 23 correct_response "3"
- setcycle 23 correct_emotion "Blij"
- setcycle 24 Emotion "sad"
- setcycle 24 Person "MF"
- setcycle 24 Intensity "60%"
- setcycle 24 correct_response "4"
- setcycle 24 correct_emotion "Verdrietig"
- setcycle 25 Emotion "sad"
- setcycle 25 Person "EM"
- setcycle 25 Intensity "60%"
- setcycle 25 correct_response "4"
- setcycle 25 correct_emotion "Verdrietig"
- setcycle 26 Emotion "sad"
- setcycle 26 Person "SW"
- setcycle 26 Intensity "80%"
- setcycle 26 correct_response "4"
- setcycle 26 correct_emotion "Verdrietig"
- setcycle 27 Emotion "sad"
- setcycle 27 Person "WF"
- setcycle 27 Intensity "80%"
- setcycle 27 correct_response "4"
- setcycle 27 correct_emotion "Verdrietig"
- setcycle 28 Emotion "sad"
- setcycle 28 Person "PF"
- setcycle 28 Intensity "100%"
- setcycle 28 correct_response "4"
- setcycle 28 correct_emotion "Verdrietig"
- setcycle 29 Emotion "sad"
- setcycle 29 Person "JJ"
- setcycle 29 Intensity "100%"
- setcycle 29 correct_response "4"
- setcycle 29 correct_emotion "Verdrietig"
- setcycle 30 Emotion "surprise"
- setcycle 30 Person "PF"
- setcycle 30 Intensity "60%"
- setcycle 30 correct_response "5"
- setcycle 30 correct_emotion "Verbazing"
- setcycle 31 Emotion "surprise"
- setcycle 31 Person "JJ"
- setcycle 31 Intensity "60%"
- setcycle 31 correct_response "5"
- setcycle 31 correct_emotion "Verbazing"
- setcycle 32 Emotion "surprise"
- setcycle 32 Person "MF"
- setcycle 32 Intensity "80%"
- setcycle 32 correct_response "5"
- setcycle 32 correct_emotion "Verbazing"
- setcycle 33 Emotion "surprise"
- setcycle 33 Person "EM"
- setcycle 33 Intensity "80%"
- setcycle 33 correct_response "5"
- setcycle 33 correct_emotion "Verbazing"
- setcycle 34 Emotion "surprise"
- setcycle 34 Person "SW"
- setcycle 34 Intensity "100%"
- setcycle 34 correct_response "5"
- setcycle 34 correct_emotion "Verbazing"
- setcycle 35 Emotion "surprise"
- setcycle 35 Person "WF"
- setcycle 35 Intensity "100%"
- setcycle 35 correct_response "5"
- setcycle 35 correct_emotion "Verbazing"
- run Facial_Experiment_sequence_1_1
- define loop Facial_Experiment_loop_1_1_1
- set skip 0
- set repeat 0.1
- set order random
- set offset no
- set item Facial_Experiment_sequence_1_1
- set description "Repeatedly runs another item"
- set cycles 36
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "SW"
- setcycle 0 Intensity "60%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "anger"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "60%"
- setcycle 1 correct_response "1"
- setcycle 1 correct_emotion "Boos"
- setcycle 2 Emotion "anger"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "80%"
- setcycle 2 correct_response "1"
- setcycle 2 correct_emotion "Boos"
- setcycle 3 Emotion "anger"
- setcycle 3 Person "JJ"
- setcycle 3 Intensity "80%"
- setcycle 3 correct_response "1"
- setcycle 3 correct_emotion "Boos"
- setcycle 4 Emotion "anger"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "1"
- setcycle 4 correct_emotion "Boos"
- setcycle 5 Emotion "anger"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "1"
- setcycle 5 correct_emotion "Boos"
- setcycle 6 Emotion "disgust"
- setcycle 6 Person "MF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "2"
- setcycle 6 correct_emotion "Walging"
- setcycle 7 Emotion "disgust"
- setcycle 7 Person "EM"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "2"
- setcycle 7 correct_emotion "Walging"
- setcycle 8 Emotion "disgust"
- setcycle 8 Person "SW"
- setcycle 8 Intensity "80%"
- setcycle 8 correct_response "2"
- setcycle 8 correct_emotion "Walging"
- setcycle 9 Emotion "disgust"
- setcycle 9 Person "WF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "2"
- setcycle 9 correct_emotion "Walging"
- setcycle 10 Emotion "disgust"
- setcycle 10 Person "PF"
- setcycle 10 Intensity "100%"
- setcycle 10 correct_response "2"
- setcycle 10 correct_emotion "Walging"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "JJ"
- setcycle 11 Intensity "100%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- setcycle 12 Emotion "fear"
- setcycle 12 Person "PF"
- setcycle 12 Intensity "60%"
- setcycle 12 correct_response "6"
- setcycle 12 correct_emotion "Angst"
- setcycle 13 Emotion "fear"
- setcycle 13 Person "JJ"
- setcycle 13 Intensity "60%"
- setcycle 13 correct_response "6"
- setcycle 13 correct_emotion "Angst"
- setcycle 14 Emotion "fear"
- setcycle 14 Person "MF"
- setcycle 14 Intensity "80%"
- setcycle 14 correct_response "6"
- setcycle 14 correct_emotion "Angst"
- setcycle 15 Emotion "fear"
- setcycle 15 Person "EM"
- setcycle 15 Intensity "80%"
- setcycle 15 correct_response "6"
- setcycle 15 correct_emotion "Angst"
- setcycle 16 Emotion "fear"
- setcycle 16 Person "SW"
- setcycle 16 Intensity "100%"
- setcycle 16 correct_response "6"
- setcycle 16 correct_emotion "Angst"
- setcycle 17 Emotion "fear"
- setcycle 17 Person "WF"
- setcycle 17 Intensity "100%"
- setcycle 17 correct_response "6"
- setcycle 17 correct_emotion "Angst"
- setcycle 18 Emotion "happy"
- setcycle 18 Person "SW"
- setcycle 18 Intensity "60%"
- setcycle 18 correct_response "3"
- setcycle 18 correct_emotion "Blij"
- setcycle 19 Emotion "happy"
- setcycle 19 Person "WF"
- setcycle 19 Intensity "60%"
- setcycle 19 correct_response "3"
- setcycle 19 correct_emotion "Blij"
- setcycle 20 Emotion "happy"
- setcycle 20 Person "PF"
- setcycle 20 Intensity "80%"
- setcycle 20 correct_response "3"
- setcycle 20 correct_emotion "Blij"
- setcycle 21 Emotion "happy"
- setcycle 21 Person "JJ"
- setcycle 21 Intensity "80%"
- setcycle 21 correct_response "3"
- setcycle 21 correct_emotion "Blij"
- setcycle 22 Emotion "happy"
- setcycle 22 Person "MF"
- setcycle 22 Intensity "100%"
- setcycle 22 correct_response "3"
- setcycle 22 correct_emotion "Blij"
- setcycle 23 Emotion "happy"
- setcycle 23 Person "EM"
- setcycle 23 Intensity "100%"
- setcycle 23 correct_response "3"
- setcycle 23 correct_emotion "Blij"
- setcycle 24 Emotion "sad"
- setcycle 24 Person "MF"
- setcycle 24 Intensity "60%"
- setcycle 24 correct_response "4"
- setcycle 24 correct_emotion "Verdrietig"
- setcycle 25 Emotion "sad"
- setcycle 25 Person "EM"
- setcycle 25 Intensity "60%"
- setcycle 25 correct_response "4"
- setcycle 25 correct_emotion "Verdrietig"
- setcycle 26 Emotion "sad"
- setcycle 26 Person "SW"
- setcycle 26 Intensity "80%"
- setcycle 26 correct_response "4"
- setcycle 26 correct_emotion "Verdrietig"
- setcycle 27 Emotion "sad"
- setcycle 27 Person "WF"
- setcycle 27 Intensity "80%"
- setcycle 27 correct_response "4"
- setcycle 27 correct_emotion "Verdrietig"
- setcycle 28 Emotion "sad"
- setcycle 28 Person "PF"
- setcycle 28 Intensity "100%"
- setcycle 28 correct_response "4"
- setcycle 28 correct_emotion "Verdrietig"
- setcycle 29 Emotion "sad"
- setcycle 29 Person "JJ"
- setcycle 29 Intensity "100%"
- setcycle 29 correct_response "4"
- setcycle 29 correct_emotion "Verdrietig"
- setcycle 30 Emotion "surprise"
- setcycle 30 Person "PF"
- setcycle 30 Intensity "60%"
- setcycle 30 correct_response "5"
- setcycle 30 correct_emotion "Verbazing"
- setcycle 31 Emotion "surprise"
- setcycle 31 Person "JJ"
- setcycle 31 Intensity "60%"
- setcycle 31 correct_response "5"
- setcycle 31 correct_emotion "Verbazing"
- setcycle 32 Emotion "surprise"
- setcycle 32 Person "MF"
- setcycle 32 Intensity "80%"
- setcycle 32 correct_response "5"
- setcycle 32 correct_emotion "Verbazing"
- setcycle 33 Emotion "surprise"
- setcycle 33 Person "EM"
- setcycle 33 Intensity "80%"
- setcycle 33 correct_response "5"
- setcycle 33 correct_emotion "Verbazing"
- setcycle 34 Emotion "surprise"
- setcycle 34 Person "SW"
- setcycle 34 Intensity "100%"
- setcycle 34 correct_response "5"
- setcycle 34 correct_emotion "Verbazing"
- setcycle 35 Emotion "surprise"
- setcycle 35 Person "WF"
- setcycle 35 Intensity "100%"
- setcycle 35 correct_response "5"
- setcycle 35 correct_emotion "Verbazing"
- run Facial_Experiment_sequence_1_1
- define loop Facial_Experiment_loop_1_1_2
- set skip 0
- set repeat 0.1
- set order random
- set offset no
- set item Facial_Experiment_sequence_1_1_2
- set description "Repeatedly runs another item"
- set cycles 36
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "SW"
- setcycle 0 Intensity "60%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "anger"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "60%"
- setcycle 1 correct_response "1"
- setcycle 1 correct_emotion "Boos"
- setcycle 2 Emotion "anger"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "80%"
- setcycle 2 correct_response "1"
- setcycle 2 correct_emotion "Boos"
- setcycle 3 Emotion "anger"
- setcycle 3 Person "JJ"
- setcycle 3 Intensity "80%"
- setcycle 3 correct_response "1"
- setcycle 3 correct_emotion "Boos"
- setcycle 4 Emotion "anger"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "1"
- setcycle 4 correct_emotion "Boos"
- setcycle 5 Emotion "anger"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "1"
- setcycle 5 correct_emotion "Boos"
- setcycle 6 Emotion "disgust"
- setcycle 6 Person "MF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "2"
- setcycle 6 correct_emotion "Walging"
- setcycle 7 Emotion "disgust"
- setcycle 7 Person "EM"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "2"
- setcycle 7 correct_emotion "Walging"
- setcycle 8 Emotion "disgust"
- setcycle 8 Person "SW"
- setcycle 8 Intensity "80%"
- setcycle 8 correct_response "2"
- setcycle 8 correct_emotion "Walging"
- setcycle 9 Emotion "disgust"
- setcycle 9 Person "WF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "2"
- setcycle 9 correct_emotion "Walging"
- setcycle 10 Emotion "disgust"
- setcycle 10 Person "PF"
- setcycle 10 Intensity "100%"
- setcycle 10 correct_response "2"
- setcycle 10 correct_emotion "Walging"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "JJ"
- setcycle 11 Intensity "100%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- setcycle 12 Emotion "fear"
- setcycle 12 Person "PF"
- setcycle 12 Intensity "60%"
- setcycle 12 correct_response "6"
- setcycle 12 correct_emotion "Angst"
- setcycle 13 Emotion "fear"
- setcycle 13 Person "JJ"
- setcycle 13 Intensity "60%"
- setcycle 13 correct_response "6"
- setcycle 13 correct_emotion "Angst"
- setcycle 14 Emotion "fear"
- setcycle 14 Person "MF"
- setcycle 14 Intensity "80%"
- setcycle 14 correct_response "6"
- setcycle 14 correct_emotion "Angst"
- setcycle 15 Emotion "fear"
- setcycle 15 Person "EM"
- setcycle 15 Intensity "80%"
- setcycle 15 correct_response "6"
- setcycle 15 correct_emotion "Angst"
- setcycle 16 Emotion "fear"
- setcycle 16 Person "SW"
- setcycle 16 Intensity "100%"
- setcycle 16 correct_response "6"
- setcycle 16 correct_emotion "Angst"
- setcycle 17 Emotion "fear"
- setcycle 17 Person "WF"
- setcycle 17 Intensity "100%"
- setcycle 17 correct_response "6"
- setcycle 17 correct_emotion "Angst"
- setcycle 18 Emotion "happy"
- setcycle 18 Person "SW"
- setcycle 18 Intensity "60%"
- setcycle 18 correct_response "3"
- setcycle 18 correct_emotion "Blij"
- setcycle 19 Emotion "happy"
- setcycle 19 Person "WF"
- setcycle 19 Intensity "60%"
- setcycle 19 correct_response "3"
- setcycle 19 correct_emotion "Blij"
- setcycle 20 Emotion "happy"
- setcycle 20 Person "PF"
- setcycle 20 Intensity "80%"
- setcycle 20 correct_response "3"
- setcycle 20 correct_emotion "Blij"
- setcycle 21 Emotion "happy"
- setcycle 21 Person "JJ"
- setcycle 21 Intensity "80%"
- setcycle 21 correct_response "3"
- setcycle 21 correct_emotion "Blij"
- setcycle 22 Emotion "happy"
- setcycle 22 Person "MF"
- setcycle 22 Intensity "100%"
- setcycle 22 correct_response "3"
- setcycle 22 correct_emotion "Blij"
- setcycle 23 Emotion "happy"
- setcycle 23 Person "EM"
- setcycle 23 Intensity "100%"
- setcycle 23 correct_response "3"
- setcycle 23 correct_emotion "Blij"
- setcycle 24 Emotion "sad"
- setcycle 24 Person "MF"
- setcycle 24 Intensity "60%"
- setcycle 24 correct_response "4"
- setcycle 24 correct_emotion "Verdrietig"
- setcycle 25 Emotion "sad"
- setcycle 25 Person "EM"
- setcycle 25 Intensity "60%"
- setcycle 25 correct_response "4"
- setcycle 25 correct_emotion "Verdrietig"
- setcycle 26 Emotion "sad"
- setcycle 26 Person "SW"
- setcycle 26 Intensity "80%"
- setcycle 26 correct_response "4"
- setcycle 26 correct_emotion "Verdrietig"
- setcycle 27 Emotion "sad"
- setcycle 27 Person "WF"
- setcycle 27 Intensity "80%"
- setcycle 27 correct_response "4"
- setcycle 27 correct_emotion "Verdrietig"
- setcycle 28 Emotion "sad"
- setcycle 28 Person "PF"
- setcycle 28 Intensity "100%"
- setcycle 28 correct_response "4"
- setcycle 28 correct_emotion "Verdrietig"
- setcycle 29 Emotion "sad"
- setcycle 29 Person "JJ"
- setcycle 29 Intensity "100%"
- setcycle 29 correct_response "4"
- setcycle 29 correct_emotion "Verdrietig"
- setcycle 30 Emotion "surprise"
- setcycle 30 Person "PF"
- setcycle 30 Intensity "60%"
- setcycle 30 correct_response "5"
- setcycle 30 correct_emotion "Verbazing"
- setcycle 31 Emotion "surprise"
- setcycle 31 Person "JJ"
- setcycle 31 Intensity "60%"
- setcycle 31 correct_response "5"
- setcycle 31 correct_emotion "Verbazing"
- setcycle 32 Emotion "surprise"
- setcycle 32 Person "MF"
- setcycle 32 Intensity "80%"
- setcycle 32 correct_response "5"
- setcycle 32 correct_emotion "Verbazing"
- setcycle 33 Emotion "surprise"
- setcycle 33 Person "EM"
- setcycle 33 Intensity "80%"
- setcycle 33 correct_response "5"
- setcycle 33 correct_emotion "Verbazing"
- setcycle 34 Emotion "surprise"
- setcycle 34 Person "SW"
- setcycle 34 Intensity "100%"
- setcycle 34 correct_response "5"
- setcycle 34 correct_emotion "Verbazing"
- setcycle 35 Emotion "surprise"
- setcycle 35 Person "WF"
- setcycle 35 Intensity "100%"
- setcycle 35 correct_response "5"
- setcycle 35 correct_emotion "Verbazing"
- run Facial_Experiment_sequence_1_1_2
- define loop Facial_Experiment_loop_1_1_3
- set skip 0
- set repeat 0.1
- set order random
- set offset no
- set item Facial_Experiment_sequence_1_1_2
- set description "Repeatedly runs another item"
- set cycles 36
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "SW"
- setcycle 0 Intensity "60%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "anger"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "60%"
- setcycle 1 correct_response "1"
- setcycle 1 correct_emotion "Boos"
- setcycle 2 Emotion "anger"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "80%"
- setcycle 2 correct_response "1"
- setcycle 2 correct_emotion "Boos"
- setcycle 3 Emotion "anger"
- setcycle 3 Person "JJ"
- setcycle 3 Intensity "80%"
- setcycle 3 correct_response "1"
- setcycle 3 correct_emotion "Boos"
- setcycle 4 Emotion "anger"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "1"
- setcycle 4 correct_emotion "Boos"
- setcycle 5 Emotion "anger"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "1"
- setcycle 5 correct_emotion "Boos"
- setcycle 6 Emotion "disgust"
- setcycle 6 Person "MF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "2"
- setcycle 6 correct_emotion "Walging"
- setcycle 7 Emotion "disgust"
- setcycle 7 Person "EM"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "2"
- setcycle 7 correct_emotion "Walging"
- setcycle 8 Emotion "disgust"
- setcycle 8 Person "SW"
- setcycle 8 Intensity "80%"
- setcycle 8 correct_response "2"
- setcycle 8 correct_emotion "Walging"
- setcycle 9 Emotion "disgust"
- setcycle 9 Person "WF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "2"
- setcycle 9 correct_emotion "Walging"
- setcycle 10 Emotion "disgust"
- setcycle 10 Person "PF"
- setcycle 10 Intensity "100%"
- setcycle 10 correct_response "2"
- setcycle 10 correct_emotion "Walging"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "JJ"
- setcycle 11 Intensity "100%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- setcycle 12 Emotion "fear"
- setcycle 12 Person "PF"
- setcycle 12 Intensity "60%"
- setcycle 12 correct_response "6"
- setcycle 12 correct_emotion "Angst"
- setcycle 13 Emotion "fear"
- setcycle 13 Person "JJ"
- setcycle 13 Intensity "60%"
- setcycle 13 correct_response "6"
- setcycle 13 correct_emotion "Angst"
- setcycle 14 Emotion "fear"
- setcycle 14 Person "MF"
- setcycle 14 Intensity "80%"
- setcycle 14 correct_response "6"
- setcycle 14 correct_emotion "Angst"
- setcycle 15 Emotion "fear"
- setcycle 15 Person "EM"
- setcycle 15 Intensity "80%"
- setcycle 15 correct_response "6"
- setcycle 15 correct_emotion "Angst"
- setcycle 16 Emotion "fear"
- setcycle 16 Person "SW"
- setcycle 16 Intensity "100%"
- setcycle 16 correct_response "6"
- setcycle 16 correct_emotion "Angst"
- setcycle 17 Emotion "fear"
- setcycle 17 Person "WF"
- setcycle 17 Intensity "100%"
- setcycle 17 correct_response "6"
- setcycle 17 correct_emotion "Angst"
- setcycle 18 Emotion "happy"
- setcycle 18 Person "SW"
- setcycle 18 Intensity "60%"
- setcycle 18 correct_response "3"
- setcycle 18 correct_emotion "Blij"
- setcycle 19 Emotion "happy"
- setcycle 19 Person "WF"
- setcycle 19 Intensity "60%"
- setcycle 19 correct_response "3"
- setcycle 19 correct_emotion "Blij"
- setcycle 20 Emotion "happy"
- setcycle 20 Person "PF"
- setcycle 20 Intensity "80%"
- setcycle 20 correct_response "3"
- setcycle 20 correct_emotion "Blij"
- setcycle 21 Emotion "happy"
- setcycle 21 Person "JJ"
- setcycle 21 Intensity "80%"
- setcycle 21 correct_response "3"
- setcycle 21 correct_emotion "Blij"
- setcycle 22 Emotion "happy"
- setcycle 22 Person "MF"
- setcycle 22 Intensity "100%"
- setcycle 22 correct_response "3"
- setcycle 22 correct_emotion "Blij"
- setcycle 23 Emotion "happy"
- setcycle 23 Person "EM"
- setcycle 23 Intensity "100%"
- setcycle 23 correct_response "3"
- setcycle 23 correct_emotion "Blij"
- setcycle 24 Emotion "sad"
- setcycle 24 Person "MF"
- setcycle 24 Intensity "60%"
- setcycle 24 correct_response "4"
- setcycle 24 correct_emotion "Verdrietig"
- setcycle 25 Emotion "sad"
- setcycle 25 Person "EM"
- setcycle 25 Intensity "60%"
- setcycle 25 correct_response "4"
- setcycle 25 correct_emotion "Verdrietig"
- setcycle 26 Emotion "sad"
- setcycle 26 Person "SW"
- setcycle 26 Intensity "80%"
- setcycle 26 correct_response "4"
- setcycle 26 correct_emotion "Verdrietig"
- setcycle 27 Emotion "sad"
- setcycle 27 Person "WF"
- setcycle 27 Intensity "80%"
- setcycle 27 correct_response "4"
- setcycle 27 correct_emotion "Verdrietig"
- setcycle 28 Emotion "sad"
- setcycle 28 Person "PF"
- setcycle 28 Intensity "100%"
- setcycle 28 correct_response "4"
- setcycle 28 correct_emotion "Verdrietig"
- setcycle 29 Emotion "sad"
- setcycle 29 Person "JJ"
- setcycle 29 Intensity "100%"
- setcycle 29 correct_response "4"
- setcycle 29 correct_emotion "Verdrietig"
- setcycle 30 Emotion "surprise"
- setcycle 30 Person "PF"
- setcycle 30 Intensity "60%"
- setcycle 30 correct_response "5"
- setcycle 30 correct_emotion "Verbazing"
- setcycle 31 Emotion "surprise"
- setcycle 31 Person "JJ"
- setcycle 31 Intensity "60%"
- setcycle 31 correct_response "5"
- setcycle 31 correct_emotion "Verbazing"
- setcycle 32 Emotion "surprise"
- setcycle 32 Person "MF"
- setcycle 32 Intensity "80%"
- setcycle 32 correct_response "5"
- setcycle 32 correct_emotion "Verbazing"
- setcycle 33 Emotion "surprise"
- setcycle 33 Person "EM"
- setcycle 33 Intensity "80%"
- setcycle 33 correct_response "5"
- setcycle 33 correct_emotion "Verbazing"
- setcycle 34 Emotion "surprise"
- setcycle 34 Person "SW"
- setcycle 34 Intensity "100%"
- setcycle 34 correct_response "5"
- setcycle 34 correct_emotion "Verbazing"
- setcycle 35 Emotion "surprise"
- setcycle 35 Person "WF"
- setcycle 35 Intensity "100%"
- setcycle 35 correct_response "5"
- setcycle 35 correct_emotion "Verbazing"
- run Facial_Experiment_sequence_1_1_2
- define sequence Facial_Experiment_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1 always
- run Facial_Experiment_loop_1_1 always
- run Pauze_vocal_1 always
- run Facial_Experiment_loop_1_1 always
- run End_of_facialtask always
- define sequence Facial_Experiment_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1_3 always
- run Facial_Experiment_loop_1_1_2 always
- run Pauze_vocal_1_1 always
- run Facial_Experiment_loop_1_1_2 always
- run End_of_facialtask_1 always
- define sequence Facial_Experiment_sequence_1_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder_1_1 always
- run fixation_dot_facialexp_1 always
- run facial_stimulus_experiment_1 always
- run facial_ans_exp_1 always
- run facial_antwoord_experiment_1 always
- run Facial_correct_response_1 always
- run Experiment_Logger_3 always
- define sequence Facial_Experiment_sequence_1_1_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder_1_1 always
- run fixation_dot_facialexp_1 always
- run facial_stimulus_experiment_1 always
- run facial_ans_exp_1 always
- run facial_antwoord_experiment_1 always
- run Facial_correct_response_1 always
- run Experiment_Logger_3 always
- define sequence Facial_Experiment_sequence_1_1_2
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder_1_1_2 always
- run fixation_dot_facialexp_1_2 always
- run facial_stimulus_experiment_1_2 always
- run facial_ans_exp_1_2 always
- run facial_antwoord_experiment_1_2 always
- run Facial_correct_response_1_2 always
- run Experiment_Logger_3_1 always
- define sequence Facial_Experiment_sequence_1_1_3
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder_1_1_2 always
- run fixation_dot_facialexp_1_2 always
- run facial_stimulus_experiment_1_2 always
- run facial_ans_exp_1_2 always
- run facial_antwoord_experiment_1_2 always
- run Facial_correct_response_1_2 always
- run Experiment_Logger_3_1 always
- define loop Facial_Practice_loop
- set skip 0
- set repeat 0.4
- set order random
- set offset no
- set item Facial_practice_sequence_2
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "JJ"
- setcycle 0 Intensity "100%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "disgust"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "100%"
- setcycle 1 correct_response "2"
- setcycle 1 correct_emotion "Walging"
- setcycle 2 Emotion "happy"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "100%"
- setcycle 2 correct_response "3"
- setcycle 2 correct_emotion "Blij"
- setcycle 3 Emotion "sad"
- setcycle 3 Person "SW"
- setcycle 3 Intensity "100%"
- setcycle 3 correct_response "4"
- setcycle 3 correct_emotion "Verdrietig"
- setcycle 4 Emotion "surprise"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "5"
- setcycle 4 correct_emotion "Verbazing"
- setcycle 5 Emotion "fear"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "6"
- setcycle 5 correct_emotion "Angst"
- setcycle 6 Emotion "anger"
- setcycle 6 Person "PF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "1"
- setcycle 6 correct_emotion "Boos"
- setcycle 7 Emotion "fear"
- setcycle 7 Person "SW"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "6"
- setcycle 7 correct_emotion "Angst"
- setcycle 8 Emotion "happy"
- setcycle 8 Person "WF"
- setcycle 8 Intensity "60%"
- setcycle 8 correct_response "3"
- setcycle 8 correct_emotion "Blij"
- setcycle 9 Emotion "sad"
- setcycle 9 Person "MF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "4"
- setcycle 9 correct_emotion "Verdrietig"
- setcycle 10 Emotion "surprise"
- setcycle 10 Person "JJ"
- setcycle 10 Intensity "80%"
- setcycle 10 correct_response "5"
- setcycle 10 correct_emotion "Verbazing"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "EM"
- setcycle 11 Intensity "80%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- run Facial_practice_sequence_2
- define loop Facial_Practice_loop_1
- set skip 0
- set repeat 0.4
- set order random
- set offset no
- set item Facial_practice_sequence_2_1
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "Emotion;Person;Intensity;correct_emotion;correct_response"
- set break_if never
- setcycle 0 Emotion "anger"
- setcycle 0 Person "JJ"
- setcycle 0 Intensity "100%"
- setcycle 0 correct_response "1"
- setcycle 0 correct_emotion "Boos"
- setcycle 1 Emotion "disgust"
- setcycle 1 Person "WF"
- setcycle 1 Intensity "100%"
- setcycle 1 correct_response "2"
- setcycle 1 correct_emotion "Walging"
- setcycle 2 Emotion "happy"
- setcycle 2 Person "PF"
- setcycle 2 Intensity "100%"
- setcycle 2 correct_response "3"
- setcycle 2 correct_emotion "Blij"
- setcycle 3 Emotion "sad"
- setcycle 3 Person "SW"
- setcycle 3 Intensity "100%"
- setcycle 3 correct_response "4"
- setcycle 3 correct_emotion "Verdrietig"
- setcycle 4 Emotion "surprise"
- setcycle 4 Person "MF"
- setcycle 4 Intensity "100%"
- setcycle 4 correct_response "5"
- setcycle 4 correct_emotion "Verbazing"
- setcycle 5 Emotion "fear"
- setcycle 5 Person "EM"
- setcycle 5 Intensity "100%"
- setcycle 5 correct_response "6"
- setcycle 5 correct_emotion "Angst"
- setcycle 6 Emotion "anger"
- setcycle 6 Person "PF"
- setcycle 6 Intensity "60%"
- setcycle 6 correct_response "1"
- setcycle 6 correct_emotion "Boos"
- setcycle 7 Emotion "fear"
- setcycle 7 Person "SW"
- setcycle 7 Intensity "60%"
- setcycle 7 correct_response "6"
- setcycle 7 correct_emotion "Angst"
- setcycle 8 Emotion "happy"
- setcycle 8 Person "WF"
- setcycle 8 Intensity "60%"
- setcycle 8 correct_response "3"
- setcycle 8 correct_emotion "Blij"
- setcycle 9 Emotion "sad"
- setcycle 9 Person "MF"
- setcycle 9 Intensity "80%"
- setcycle 9 correct_response "4"
- setcycle 9 correct_emotion "Verdrietig"
- setcycle 10 Emotion "surprise"
- setcycle 10 Person "JJ"
- setcycle 10 Intensity "80%"
- setcycle 10 correct_response "5"
- setcycle 10 correct_emotion "Verbazing"
- setcycle 11 Emotion "disgust"
- setcycle 11 Person "EM"
- setcycle 11 Intensity "80%"
- setcycle 11 correct_response "2"
- setcycle 11 correct_emotion "Walging"
- run Facial_practice_sequence_2_1
- define sequence Facial_Practice_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Instructie_facial_1 always
- run new_reset_feedback_1 always
- run Facial_Practice_loop always
- run Facial_practice_feedback always
- define sequence Facial_Practice_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Instructie_facial_1_1 always
- run new_reset_feedback_1_3 always
- run Facial_Practice_loop_1 always
- run Facial_practice_feedback_1 always
- define inline_script Facial_correct_response_1
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.facial_total_correct += 1
- elif var.correct == 0:
- var.facial_total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.facial_acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.facial_acc)
- __end__
- set _prepare ""
- define inline_script Facial_correct_response_1_1
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define inline_script Facial_correct_response_1_2
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.facial_total_correct += 1
- elif var.correct == 0:
- var.facial_total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.facial_acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.facial_acc)
- __end__
- set _prepare ""
- define inline_script Facial_correct_response_1_3
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.facial_total_correct += 1
- elif var.correct == 0:
- var.facial_total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.facial_acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.facial_acc)
- __end__
- set _prepare ""
- define inline_script Facial_correct_response_1_4
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.facial_total_correct += 1
- elif var.correct == 0:
- var.facial_total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.facial_acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.facial_acc)
- __end__
- set _prepare ""
- define inline_script Facial_correct_response_2
- set description "Executes Python code"
- ___run__
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.facial_total_responses += 1
- print var.facial_total_responses
- var.acc= (var.total_correct / float(var.facial_total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define loop Facial_loop
- set skip 0
- set repeat 1
- set order sequential
- set offset no
- set item Facial_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_sequence
- define loop Facial_loop_1
- set skip 0
- set repeat 1
- set order sequential
- set offset no
- set item Facial_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_sequence_1
- define loop Facial_practice_emotion
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Facial_Practice_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_Practice_sequence
- define loop Facial_practice_emotion_1
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Facial_Practice_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Facial_Practice_sequence_1
- define feedback Facial_practice_feedback
- set reset_variables yes
- set duration mouseclick
- set description "Provides feedback to the participant"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=27 html=yes show_if=always text="Dit was de oefenronde!<br /><br />Je snelheid was gemiddeld [avg_rt] miliseconden en je had [facial_acc] % goed!<br /><br /><br />Nu begint de echte test<br /><br />Je krijgt nu GEEN feedback meer<br/><br/>Probeer weer zo GOED en zo SNEL mogelijk antwoord te geven.<br /><br />Klik om door te gaan." x=0 y=0 z_index=2
- define feedback Facial_practice_feedback_1
- set reset_variables yes
- set duration mouseclick
- set description "Provides feedback to the participant"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=27 html=yes show_if=always text="Dit was de oefenronde!<br /><br />Je snelheid was gemiddeld [avg_rt] miliseconden en je had [facial_acc] % goed!<br /><br /><br />Nu begint de echte test<br /><br />Je krijgt nu GEEN feedback meer<br/><br/>Probeer weer zo GOED en zo SNEL mogelijk antwoord te geven.<br /><br />Klik om door te gaan." x=0 y=0 z_index=2
- define reset_feedback Facial_practice_reset_feedback
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define sequence Facial_practice_sequence_2
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder always
- run fixation_dot_facial always
- run facial_stimulus_prractice always
- run facial_ans_practice always
- run facial_antwoord_practice always
- run Feedback_negative_2 "[correct]=0"
- run Feedback_positive_4_1 "[correct]=1"
- run Facial_correct_response_1 always
- run Experiment_Logger_3 always
- define sequence Facial_practice_sequence_2_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Klik_verder_1 always
- run fixation_dot_facial_1 always
- run facial_stimulus_prractice_1 always
- run facial_ans_practice_1 always
- run facial_antwoord_practice_1 always
- run Feedback_negative_2_1 "[correct]=0"
- run Feedback_positive_4_1_1 "[correct]=1"
- run Facial_correct_response_1_2 always
- run Experiment_Logger_3_1 always
- define sequence Facial_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_inline_script always
- run Facial_practice_emotion always
- run Facial_Experiment always
- define sequence Facial_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_inline_script_2 always
- run Facial_practice_emotion_1 always
- run Facial_Experiment_1 always
- define sketchpad Feedback_negative
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="NegativeFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_negative_1
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="NegativeFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_negative_2
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="NegativeFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_negative_2_1
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="NegativeFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_positive_3
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="PositiveFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_positive_3_1
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="PositiveFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_positive_4_1
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="PositiveFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Feedback_positive_4_1_1
- set duration 495
- set description "Displays stimuli"
- draw image center=1 file="PositiveFeedback.PNG" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad Instructie_facial_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=yes font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Deze taak gaat over het herkennen van emoties uit gezichten" x=0 y=-160 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Je krijgt een aantal gezichten te zien die een emotie uitdrukken. <br />Aan jou de taak om zo GOED en zo SNEL mogelijk aan te geven welke <br />emotie je hebt gezien door te klikken op een van de volgende smileys:<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Er komt nu eerst een oefenronde MET feedback <br /><br/>Klik om door te gaan. " x=0 y=32 z_index=0
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-416 y=50 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-256 y=50 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-96 y=50 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=64 y=50 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=224 y=50 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=384 y=50 z_index=0
- define sketchpad Instructie_facial_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=yes font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Deze taak gaat over het herkennen van emoties uit gezichten" x=0 y=-160 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Je krijgt een aantal gezichten te zien die een emotie uitdrukken. <br />Aan jou de taak om zo GOED en zo SNEL mogelijk aan te geven welke <br />emotie je hebt gezien door te klikken op een van de volgende smileys:<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Er komt nu eerst een oefenronde MET feedback <br /><br/>Klik om door te gaan. " x=0 y=32 z_index=0
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-416 y=50 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-256 y=50 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-96 y=50 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=64 y=50 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=224 y=50 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=384 y=50 z_index=0
- define sketchpad Introductie_vocal
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="<br /><br />Je hoort zo een aantal stemmen die een niet-bestaand woord uitspreken: op een boze, blije of verdrietige manier.<br />Nadat je het woord hebt gehoord, komen deze drie smileys in beeld:<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Aan jou de taak om zo GOED en zo SNEL mogelijk de smiley aan te <br />klikken die de emotie laat zien die je net hebt gehoord.<br /><br/>Je gaat nu eerst een ronde oefenen MET feedback <br />Klik om door te gaan." x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=yes font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Deze taak gaat over het herkennen van emoties uit spraak" x=0 y=-192 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=0 y=0 z_index=0
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-220 y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=220 y=0 z_index=0
- define sketchpad Introductie_vocal_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="<br /><br />Je hoort zo een aantal stemmen die een niet-bestaand woord uitspreken: op een boze, blije of verdrietige manier.<br />Nadat je het woord hebt gehoord, komen deze drie smileys in beeld:<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Aan jou de taak om zo GOED en zo SNEL mogelijk de smiley aan te <br />klikken die de emotie laat zien die je net hebt gehoord.<br /><br/>Je gaat nu eerst een ronde oefenen MET feedback <br />Klik om door te gaan." x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=yes font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Deze taak gaat over het herkennen van emoties uit spraak" x=0 y=-192 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=0 y=0 z_index=0
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-220 y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=220 y=0 z_index=0
- define sketchpad Klik_verder
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Klik_verder_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Klik_verder_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Klik_verder_1_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Klik_verder_1_1_2
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Klik_verder_1_1_3
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=32 y=0 z_index=0
- define sketchpad Luidspreker
- set duration mouseclick
- set description "Displays stimuli"
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=192 z_index=0
- define sketchpad Luidspreker_1
- set duration mouseclick
- set description "Displays stimuli"
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw fixdot color="#000000" show_if=always style=default x=0 y=0 z_index=0
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=192 z_index=0
- define sketchpad Luidspreker_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=160 z_index=0
- define sketchpad Luidspreker_1_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=160 z_index=0
- define sketchpad Luidspreker_1_1_2
- set duration mouseclick
- set description "Displays stimuli"
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=160 z_index=0
- define sketchpad Luidspreker_1_1_3
- set duration mouseclick
- set description "Displays stimuli"
- draw image center=1 file="luidspreker.png" scale=0.3 show_if=always x=0 y=0 z_index=0
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=34 html=yes show_if=always text="Klik om verder te gaan" x=0 y=160 z_index=0
- define sketchpad Pauze_vocal
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Je kan nu een korte pauze nemen <br/><br />Klik om verder te gaan" x=0 y=0 z_index=0
- define sketchpad Pauze_vocal_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Je kan nu een korte pauze nemen. <br />Klik wanneer je klaar bent om door te gaan." x=0 y=0 z_index=0
- define sketchpad Pauze_vocal_1_1
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=18 html=yes show_if=always text="Je kan nu een korte pauze nemen. <br />Klik wanneer je klaar bent om door te gaan." x=0 y=0 z_index=0
- define sketchpad Pauze_vocal_2
- set duration mouseclick
- set description "Displays stimuli"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=36 html=yes show_if=always text="Je kan nu een korte pauze nemen <br/><br />Klik om verder te gaan" x=0 y=0 z_index=0
- define inline_script Random_locatie_smilies_1
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define inline_script Random_locatie_smilies_1_1
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define inline_script Random_locatie_smilies_1_2
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define inline_script Random_locatie_smilies_1_3
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define inline_script Random_locatie_smilies_1_4
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define inline_script Random_locatie_smilies_2
- set description "Executes Python code"
- set _run ""
- ___prepare__
- exp.set('xco1',-380)
- exp.set('xco2',0)
- exp.set('xco3',380)
- x_loc = [-380,0,380]
- import random
- random.shuffle(x_loc)
- print x_loc
- var.xco1 = x_loc[0]
- var.xco2 = x_loc[1]
- var.xco3 = x_loc[2]
- if var.correctemotion == 'blij':
- var.correct_response = var.xco1
- elif var.correctemotion == 'boos':
- var.correct_response = var.xco2
- else:
- var.correct_response = var.xco3
- __end__
- define sketchpad Smilies
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=1 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="blij.png" scale=1 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=1 show_if=always x="[xco3]" y=0 z_index=0
- define sketchpad Smilies_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=1 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="blij.png" scale=1 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=1 show_if=always x="[xco3]" y=0 z_index=0
- define sketchpad Smilies_1_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="blij.png" scale=1 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="boos.png" scale=1 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=1 show_if=always x="[xco3]" y=0 z_index=0
- define sketchpad Smilies_1_1_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="Smiley_blij2.jpg" scale=0.6 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="Smiley_boos2.png" scale=1.2 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="Smiley_verdrietig2.jpg" scale=0.6 show_if=always x="[xco3]" y=0 z_index=0
- define sketchpad Smilies_1_1_2
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="blij.png" scale=1 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="boos.png" scale=1 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=1 show_if=always x="[xco3]" y=0 z_index=0
- define sketchpad Smilies_1_1_3
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="blij.png" scale=1 show_if=always x="[xco1]" y=0 z_index=0
- draw image center=1 file="boos.png" scale=1 show_if=always x="[xco2]" y=0 z_index=0
- draw image center=1 file="verdrietig.png" scale=1 show_if=always x="[xco3]" y=0 z_index=0
- define sampler Sound_1
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define sampler Sound_1_1
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define sampler Sound_1_2
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define sampler Sound_1_3
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define loop Vocal_Block_loop_1
- set skip 0
- set repeat 0.5
- set order random
- set offset no
- set item Vocal_Trial_sequence_1_1
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "2"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "2"
- setcycle 1 speaker_nr "2"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "1"
- setcycle 2 speaker_nr "2"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "3"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "2"
- setcycle 4 speaker_nr "3"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "1"
- setcycle 5 speaker_nr "3"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "4"
- setcycle 6 speaker_nr "6"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "1"
- setcycle 7 speaker_nr "6"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "4"
- setcycle 8 speaker_nr "6"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "7"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "4"
- setcycle 10 speaker_nr "7"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "3"
- setcycle 11 speaker_nr "7"
- setcycle 11 correctemotion "blij"
- run Vocal_Trial_sequence_1_1
- define loop Vocal_Block_loop_1_1
- set skip 0
- set repeat 0.5
- set order random
- set offset no
- set item Vocal_Trial_sequence_1_1
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "2"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "2"
- setcycle 1 speaker_nr "2"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "1"
- setcycle 2 speaker_nr "2"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "3"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "2"
- setcycle 4 speaker_nr "3"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "1"
- setcycle 5 speaker_nr "3"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "4"
- setcycle 6 speaker_nr "6"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "1"
- setcycle 7 speaker_nr "6"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "4"
- setcycle 8 speaker_nr "6"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "7"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "4"
- setcycle 10 speaker_nr "7"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "3"
- setcycle 11 speaker_nr "7"
- setcycle 11 correctemotion "blij"
- run Vocal_Trial_sequence_1_1
- define loop Vocal_Block_loop_1_2
- set skip 0
- set repeat 0.5
- set order random
- set offset no
- set item Vocal_Trial_sequence_1_1_2
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "2"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "2"
- setcycle 1 speaker_nr "2"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "1"
- setcycle 2 speaker_nr "2"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "3"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "2"
- setcycle 4 speaker_nr "3"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "1"
- setcycle 5 speaker_nr "3"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "4"
- setcycle 6 speaker_nr "6"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "1"
- setcycle 7 speaker_nr "6"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "4"
- setcycle 8 speaker_nr "6"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "7"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "4"
- setcycle 10 speaker_nr "7"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "3"
- setcycle 11 speaker_nr "7"
- setcycle 11 correctemotion "blij"
- run Vocal_Trial_sequence_1_1_2
- define loop Vocal_Block_loop_1_3
- set skip 0
- set repeat 0.5
- set order random
- set offset no
- set item Vocal_Trial_sequence_1_1_2
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "2"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "2"
- setcycle 1 speaker_nr "2"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "1"
- setcycle 2 speaker_nr "2"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "3"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "2"
- setcycle 4 speaker_nr "3"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "1"
- setcycle 5 speaker_nr "3"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "4"
- setcycle 6 speaker_nr "6"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "1"
- setcycle 7 speaker_nr "6"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "4"
- setcycle 8 speaker_nr "6"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "7"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "4"
- setcycle 10 speaker_nr "7"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "3"
- setcycle 11 speaker_nr "7"
- setcycle 11 correctemotion "blij"
- run Vocal_Trial_sequence_1_1_2
- define sequence Vocal_Trial_sequence_1_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker_1_1 always
- run Sound_1 always
- run Random_locatie_smilies_1 always
- run Smilies_1_1 always
- run antwoord_exp always
- run correct_response_1_1 always
- run Experiment_Logger_1 always
- define sequence Vocal_Trial_sequence_1_1_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker_1_1 always
- run Sound_1 always
- run Random_locatie_smilies_1 always
- run Smilies_1_1 always
- run antwoord_exp always
- run correct_response_1_1 always
- run Experiment_Logger_1 always
- define sequence Vocal_Trial_sequence_1_1_2
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker_1_1_2 always
- run Sound_1_2 always
- run Random_locatie_smilies_1_2 always
- run Smilies_1_1_2 always
- run antwoord_exp_1 always
- run correct_response_1_1_2 always
- run Experiment_Logger_1_2 always
- define sequence Vocal_Trial_sequence_1_1_3
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker_1_1_2 always
- run Sound_1_2 always
- run Random_locatie_smilies_1_2 always
- run Smilies_1_1_2 always
- run antwoord_exp_1 always
- run correct_response_1_1_2 always
- run Experiment_Logger_1_2 always
- define sequence Vocal_experiment_block_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1 always
- run Vocal_Block_loop_1 always
- run Pauze_vocal always
- run Vocal_Block_loop_1 always
- define sequence Vocal_experiment_block_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1_1 always
- run Vocal_Block_loop_1_2 always
- run Pauze_vocal_2 always
- run Vocal_Block_loop_1_2 always
- define loop Vocal_experiment_loop_main
- set skip 0
- set repeat 0
- set order random
- set offset no
- set item Vocal_experiment_block_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_experiment_block_sequence
- define loop Vocal_experiment_loop_main_1
- set skip 0
- set repeat 0
- set order random
- set offset no
- set item Vocal_experiment_block_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_experiment_block_sequence_1
- define loop Vocal_loop
- set skip 0
- set repeat 1
- set order sequential
- set offset no
- set item Vocal_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_sequence
- define loop Vocal_loop_1
- set skip 0
- set repeat 1
- set order sequential
- set offset no
- set item Vocal_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_sequence_1
- define sequence Vocal_practice_block_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1 always
- run Introductie_vocal always
- run Vocal_practice_loop always
- run Vocal_practice_feedback always
- define sequence Vocal_practice_block_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_reset_feedback_1_1 always
- run Introductie_vocal_1 always
- run Vocal_practice_loop_1 always
- run Vocal_practice_feedback_1 always
- define feedback Vocal_practice_feedback
- set reset_variables yes
- set duration mouseclick
- set description "Provides feedback to the participant"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=27 html=yes show_if=always text="Dit was de oefenronde!<br /><br />Je snelheid was gemiddeld [avg_rt] miliseconden en je had [acc] % goed.<br /><br /><br />Nu begint de echte test<br /><br />Je krijgt GEEN feedback meer<br/><br/>Probeer weer zo GOED en zo SNEL mogelijk antwoord te geven.<br /><br />Klik om verder te gaan." x=0 y=0 z_index=2
- define feedback Vocal_practice_feedback_1
- set reset_variables yes
- set duration mouseclick
- set description "Provides feedback to the participant"
- draw textline center=1 color="#000000" font_bold=no font_family=sans font_italic=no font_size=27 html=yes show_if=always text="Dit was de oefenronde!<br /><br />Je snelheid was gemiddeld [avg_rt] miliseconden en je had [acc] % goed.<br /><br /><br />Nu begint de echte test<br /><br />Je krijgt GEEN feedback meer<br/><br/>Probeer weer zo GOED en zo SNEL mogelijk antwoord te geven.<br /><br />Klik om verder te gaan." x=0 y=0 z_index=2
- define loop Vocal_practice_loop
- set skip 0
- set repeat 0.4
- set order random
- set offset no
- set item Vocal_practice_sequence
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "1"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "4"
- setcycle 1 speaker_nr "1"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "2"
- setcycle 2 speaker_nr "1"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "4"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "1"
- setcycle 4 speaker_nr "4"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "2"
- setcycle 5 speaker_nr "4"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "3"
- setcycle 6 speaker_nr "5"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "2"
- setcycle 7 speaker_nr "5"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "1"
- setcycle 8 speaker_nr "5"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "8"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "1"
- setcycle 10 speaker_nr "8"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "4"
- setcycle 11 speaker_nr "8"
- setcycle 11 correctemotion "blij"
- run Vocal_practice_sequence
- define loop Vocal_practice_loop_1
- set skip 0
- set repeat 0.4
- set order random
- set offset no
- set item Vocal_practice_sequence_1
- set description "Repeatedly runs another item"
- set cycles 12
- set column_order "speaker_nr;emotion_nr;attempt_nr;correctemotion;correct_response"
- set break_if never
- setcycle 0 emotion_nr "2"
- setcycle 0 correct_response "2"
- setcycle 0 attempt_nr "4"
- setcycle 0 speaker_nr "1"
- setcycle 0 correctemotion "boos"
- setcycle 1 emotion_nr "3"
- setcycle 1 correct_response "3"
- setcycle 1 attempt_nr "4"
- setcycle 1 speaker_nr "1"
- setcycle 1 correctemotion "verdrietig"
- setcycle 2 emotion_nr "5"
- setcycle 2 correct_response "1"
- setcycle 2 attempt_nr "2"
- setcycle 2 speaker_nr "1"
- setcycle 2 correctemotion "blij"
- setcycle 3 emotion_nr "2"
- setcycle 3 correct_response "2"
- setcycle 3 attempt_nr "3"
- setcycle 3 speaker_nr "4"
- setcycle 3 correctemotion "boos"
- setcycle 4 emotion_nr "3"
- setcycle 4 correct_response "3"
- setcycle 4 attempt_nr "1"
- setcycle 4 speaker_nr "4"
- setcycle 4 correctemotion "verdrietig"
- setcycle 5 emotion_nr "5"
- setcycle 5 correct_response "1"
- setcycle 5 attempt_nr "2"
- setcycle 5 speaker_nr "4"
- setcycle 5 correctemotion "blij"
- setcycle 6 emotion_nr "2"
- setcycle 6 correct_response "2"
- setcycle 6 attempt_nr "3"
- setcycle 6 speaker_nr "5"
- setcycle 6 correctemotion "boos"
- setcycle 7 emotion_nr "3"
- setcycle 7 correct_response "3"
- setcycle 7 attempt_nr "2"
- setcycle 7 speaker_nr "5"
- setcycle 7 correctemotion "verdrietig"
- setcycle 8 emotion_nr "5"
- setcycle 8 correct_response "1"
- setcycle 8 attempt_nr "1"
- setcycle 8 speaker_nr "5"
- setcycle 8 correctemotion "blij"
- setcycle 9 emotion_nr "2"
- setcycle 9 correct_response "2"
- setcycle 9 attempt_nr "2"
- setcycle 9 speaker_nr "8"
- setcycle 9 correctemotion "boos"
- setcycle 10 emotion_nr "3"
- setcycle 10 correct_response "3"
- setcycle 10 attempt_nr "1"
- setcycle 10 speaker_nr "8"
- setcycle 10 correctemotion "verdrietig"
- setcycle 11 emotion_nr "5"
- setcycle 11 correct_response "1"
- setcycle 11 attempt_nr "4"
- setcycle 11 speaker_nr "8"
- setcycle 11 correctemotion "blij"
- run Vocal_practice_sequence_1
- define loop Vocal_practice_loop_main
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Vocal_practice_block_sequence
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_practice_block_sequence
- define loop Vocal_practice_loop_main_1
- set skip 0
- set repeat 1
- set order random
- set offset no
- set item Vocal_practice_block_sequence_1
- set description "Repeatedly runs another item"
- set cycles 1
- set column_order ""
- set break_if never
- run Vocal_practice_block_sequence_1
- define sequence Vocal_practice_sequence
- # run Feedback_positive "[Antwoord_1]=![correctanswer]"
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker always
- run Vocal_sound always
- run Random_locatie_smilies_1 always
- run Smilies always
- run antwoord_practice always
- run correct_response always
- run Feedback_negative "[vocal_correct]=0"
- run Feedback_positive_3 "[vocal_correct]=1"
- run Experiment_Logger_1 always
- define sequence Vocal_practice_sequence_1
- # run Feedback_positive "[Antwoord_1]=![correctanswer]"
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run Luidspreker_1 always
- run Vocal_sound_1 always
- run Random_locatie_smilies_1_2 always
- run Smilies_1 always
- run antwoord_practice_1 always
- run correct_response_1 always
- run Feedback_negative_1 "[vocal_correct]=0"
- run Feedback_positive_3_1 "[vocal_correct]=1"
- run Experiment_Logger_1_2 always
- define reset_feedback Vocal_reset_feedback_4
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define sequence Vocal_sequence
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_inline_script always
- run Vocal_practice_loop_main always
- run Vocal_experiment_loop_main always
- run End_of_vocaltask always
- define sequence Vocal_sequence_1
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run new_inline_script_1 always
- run Vocal_practice_loop_main_1 always
- run Vocal_experiment_loop_main_1 always
- run End_of_vocaltask_1 always
- define sampler Vocal_sound
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define sampler Vocal_sound_1
- set volume 1
- set stop_after 0
- set sample "s[speaker_nr]e[emotion_nr]n[attempt_nr].wav"
- set pitch 1
- set pan 0
- set fade_in 0
- set duration sound
- set description "Plays a sound file in .wav or .ogg format"
- define touch_response antwoord_exp
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define touch_response antwoord_exp_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define touch_response antwoord_exp_2
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define touch_response antwoord_experiment_1_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define touch_response antwoord_practice
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define touch_response antwoord_practice_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 3
- define inline_script correct_response
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_practice
- print var.correct_response
- var.vocal_total_responses += 1
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_practice == 1:
- var.response_antwoord_practice = -380
- elif var.response_antwoord_practice == 2:
- var.response_antwoord_practice = 0
- else:
- var.response_antwoord_practice = 380
- # Check if response is correct response
- if var.response_antwoord_practice == var.correct_response:
- var.vocal_correct = 1
- else:
- var.vocal_correct = 0
- print var.vocal_correct
- # Calculate accuracy
- if var.vocal_correct == 1:
- var.vocal_total_correct += 1
- elif var.vocal_correct == 0:
- var.vocal_total_incorrect += 1
- # Calculate accuracy, total_responses is updated automatically
- var.vocal_acc= (var.vocal_total_correct / float(var.vocal_total_responses )) *100
- print('Accuracy is %.2f%%' % var.vocal_acc)
- __end__
- set _prepare ""
- define inline_script correct_response_1
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_practice
- print var.correct_response
- var.vocal_total_responses += 1
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_practice == 1:
- var.response_antwoord_practice = -380
- elif var.response_antwoord_practice == 2:
- var.response_antwoord_practice = 0
- else:
- var.response_antwoord_practice = 380
- # Check if response is correct response
- if var.response_antwoord_practice == var.correct_response:
- var.vocal_correct = 1
- else:
- var.vocal_correct = 0
- print var.vocal_correct
- # Calculate accuracy
- if var.vocal_correct == 1:
- var.vocal_total_correct += 1
- elif var.vocal_correct == 0:
- var.vocal_total_incorrect += 1
- # Calculate accuracy, total_responses is updated automatically
- var.vocal_acc= (var.vocal_total_correct / float(var.vocal_total_responses )) *100
- print('Accuracy is %.2f%%' % var.vocal_acc)
- __end__
- set _prepare ""
- define inline_script correct_response_1_1
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_exp
- print var.correct_response
- var.vocal_total_responses += 1
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_exp == 1:
- var.response_antwoord_exp = -380
- elif var.response_antwoord_exp == 2:
- var.response_antwoord_exp = 0
- else:
- var.response_antwoord_exp = 380
- # Check if response is correct response
- if var.response_antwoord_exp == var.correct_response:
- var.correct = 1
- else:
- var.correct = 0
- print var.correct
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.acc= (var.total_correct / float(var.total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define inline_script correct_response_1_1_1
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_experiment
- print var.correct_response
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_experiment == 1:
- var.response_antwoord_experiment = -380
- elif var.response_antwoord_experiment == 2:
- var.response_antwoord_experiment = 0
- else:
- var.response_antwoord_experiment = 380
- # Check if response is correct response
- if var.response_antwoord_experiment == var.correct_response:
- var.correct = 1
- else:
- var.correct = 0
- print var.correct
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.acc= (var.total_correct / float(var.total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define inline_script correct_response_1_1_2
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_exp
- print var.correct_response
- var.vocal_total_responses += 1
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_exp == 1:
- var.response_antwoord_exp = -380
- elif var.response_antwoord_exp == 2:
- var.response_antwoord_exp = 0
- else:
- var.response_antwoord_exp = 380
- # Check if response is correct response
- if var.response_antwoord_exp == var.correct_response:
- var.correct = 1
- else:
- var.correct = 0
- print var.correct
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.acc= (var.total_correct / float(var.total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define inline_script correct_response_1_1_3
- set description "Executes Python code"
- ___run__
- print var.response_antwoord_exp
- print var.correct_response
- var.vocal_total_responses += 1
- # Recode response from touchscreen to coordinates
- if var.response_antwoord_exp == 1:
- var.response_antwoord_exp = -380
- elif var.response_antwoord_exp == 2:
- var.response_antwoord_exp = 0
- else:
- var.response_antwoord_exp = 380
- # Check if response is correct response
- if var.response_antwoord_exp == var.correct_response:
- var.correct = 1
- else:
- var.correct = 0
- print var.correct
- # Calculate accuracy
- if var.correct == 1:
- var.total_correct += 1
- elif var.correct == 0:
- var.total_incorrect += 1
- var.acc= (var.total_correct / float(var.total_responses )) *100
- print('Accuracy is %.2f%%' % var.acc)
- __end__
- set _prepare ""
- define sequence experiment
- set flush_keyboard yes
- set description "Runs a number of items in sequence"
- run init_variables always
- run Algemene_introductie_1 always
- run Algemene_loop always
- run End_task always
- define sketchpad facial_ans_exp_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define sketchpad facial_ans_exp_1_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define sketchpad facial_ans_exp_1_2
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define sketchpad facial_ans_exp_1_3
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define sketchpad facial_ans_practice
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define sketchpad facial_ans_practice_1
- set duration 0
- set description "Displays stimuli"
- draw image center=1 file="boos.png" scale=0.8 show_if=always x=-425 y=100 z_index=0
- draw image center=1 file="walging.png" scale=0.8 show_if=always x=-255 y=100 z_index=0
- draw image center=1 file="blij.png" scale=0.8 show_if=always x=-85 y=100 z_index=0
- draw image center=1 file="verdrietig.png" scale=0.8 show_if=always x=85 y=100 z_index=0
- draw image center=1 file="verbaasd.png" scale=0.8 show_if=always x=255 y=100 z_index=0
- draw image center=1 file="bang1.png" scale=0.8 show_if=always x=425 y=100 z_index=0
- define touch_response facial_antwoord_experiment_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define touch_response facial_antwoord_experiment_1_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define touch_response facial_antwoord_experiment_1_2
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define touch_response facial_antwoord_experiment_1_3
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define touch_response facial_antwoord_practice
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define touch_response facial_antwoord_practice_1
- set timeout infinite
- set show_cursor yes
- set flush yes
- set duration mouseclick
- set description "A grid-based response item, convenient for touch screens"
- set _nrow 1
- set _ncol 6
- define sketchpad facial_stimulus_experiment_1
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad facial_stimulus_experiment_1_1
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad facial_stimulus_experiment_1_2
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad facial_stimulus_experiment_1_3
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad facial_stimulus_prractice
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define sketchpad facial_stimulus_prractice_1
- set duration 2000
- set description "Displays stimuli"
- set background "#000000"
- draw image center=1 file="[Person][Emotion][Intensity].jpg" scale=1 show_if=always x=0 y=0 z_index=0
- define fixation_dot fixation_dot_facial
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define fixation_dot fixation_dot_facial_1
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define fixation_dot fixation_dot_facialexp_1
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define fixation_dot fixation_dot_facialexp_1_1
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define fixation_dot fixation_dot_facialexp_1_2
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define fixation_dot fixation_dot_facialexp_1_3
- set y 0
- set x 0
- set style "large-cross"
- set penwidth 3
- set foreground "#ffffff"
- set duration 500
- set description "Presents a central fixation dot with a choice of various styles"
- set background "#000000"
- define notepad getting_started
- __note__
- Welcome to OpenSesame 3.0 "Interactive Ising"!
- If you are new to OpenSesame, it is a good idea to follow one of the tutorials,
- which can be found on the documentation site:
- - <http://osdoc.cogsci.nl/>
- You can also check out the examples. These can be opened via:
- - Menu -> Tools -> Example experiments.
- And feel free to ask for help on the forum:
- - <http://forum.cogsci.nl/>
- Have fun with OpenSesame!
- __end__
- set description "Some pointers to help you get started!"
- define inline_script init_variables
- set description "Executes Python code"
- ___run__
- var.total_correct = 0
- var.total_responses = 0
- var.total_incorrect = 0
- var.facial_correct = 0
- var.facial_incorrect = 0
- var.facial_total_responses=0
- var.facial_acc = 0
- var.facial_total_correct = 0
- var.facial_total_incorrect = 0
- var.vocal_correct = 0
- var.vocal_incorrect = 0
- var.vocal_acc = 0
- var.vocal_total_responses = 0
- var.vocal_total_correct = 0
- var.vocal_total_incorrect = 0
- var.Volgorde = []
- __end__
- set _prepare ""
- define inline_script new_inline_script
- set description "Executes Python code"
- set _run ""
- ___prepare__
- var.acc = 0
- var.avg_rt=0
- __end__
- define inline_script new_inline_script_1
- set description "Executes Python code"
- set _run ""
- ___prepare__
- var.acc = 0
- var.avg_rt=0
- __end__
- define inline_script new_inline_script_2
- set description "Executes Python code"
- set _run ""
- ___prepare__
- var.acc = 0
- var.avg_rt=0
- __end__
- define reset_feedback new_reset_feedback_1
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define reset_feedback new_reset_feedback_1_1
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define reset_feedback new_reset_feedback_1_2
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define reset_feedback new_reset_feedback_1_3
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define reset_feedback new_reset_feedback_1_4
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define reset_feedback new_reset_feedback_3
- set description "Resets the feedback variables, such as 'avg_rt' and 'acc'"
- define inline_script random_volgorde_taken
- set description "Executes Python code"
- set _run ""
- ___prepare__
- # Select random number
- import random
- var.rand = []
- var.rand = random.randint(0,1)
- print var.rand
- if var.rand == 0:
- var.Volgorde = 0
- else:
- var.Volgorde = 1
- print var.Volgorde
- __end__
- define sketchpad welcome
- set start_response_interval no
- set reset_variables no
- set duration keypress
- set description "Displays stimuli"
- draw textline center=1 color=white font_bold=no font_family=serif font_italic=no font_size=32 html=yes show_if=always text="OpenSesame 3.0 <i>Interactive Ising</i>" x=0 y=0 z_index=0
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