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- // put this in zombiemode or some shit main() or init()
- flag_wait("all_players_connected");
- for( a = 0; a < get_players().size; a ++ )
- get_players()[a] thread scoreBoardMod();
- // put this in zombiemode
- scoreBoardMod()
- {
- self setClientDvar("cg_scoresColor_Player_0","0 0 0 1");
- self setClientDvar("cg_scoresColor_Player_1","1 0 0 0");
- self setClientDvar("cg_scoresColor_Player_2","0 1 0 0");
- self setClientDvar("cg_scoresColor_Player_3","0 0 1 0");
- self setClientDvar("cg_scoresColor_Gamertag_0","1 1 1 1");
- self setClientDvar("cg_scoresColor_Gamertag_1","1 0 0 0");
- self setClientDvar("cg_scoresColor_Gamertag_2","0 1 0 0");
- self setClientDvar("cg_scoresColor_Gamertag_3","0 0 1 0");
- self setClientDvar("cg_ScoresPing_HighColor","0 0 1 1");
- self setClientDvar("cg_ScoresPing_LowColor","0 0.68 1 1");
- self setClientDvar("cg_ScoresPing_MedColor","0 0.49 1 1");
- }
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